This commit is contained in:
timothyteakettle
2020-10-01 23:13:53 +01:00
parent 121ec996cf
commit c602ad1cab
2 changed files with 7 additions and 3 deletions
@@ -694,6 +694,7 @@
ADD_TRAIT(H, TRAIT_PASSTABLE, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
ADD_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg'))
sleep(in_transformation_duration)
@@ -718,6 +719,7 @@
REMOVE_TRAIT(H, TRAIT_PASSTABLE, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_SPRINT_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_COMBAT_MODE_LOCKED, SLIMEPUDDLE_TRAIT)
REMOVE_TRAIT(H, TRAIT_MOBILITY_NOREST, SLIMEPUDDLE_TRAIT)
H.update_disabled_bodyparts(silent = TRUE)
is_puddle = FALSE
if(squeak)
+5 -3
View File
@@ -5,13 +5,15 @@
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOMOVE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOSTAND), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
//Stuff like mobility flag updates, resting updates, etc.
//Force-set resting variable, without needing to resist/etc.
/mob/living/proc/set_resting(new_resting, silent = FALSE, updating = TRUE)
if(new_resting != resting)
if(resting && HAS_TRAIT(src, TRAIT_MOBILITY_NOREST)) //forcibly block resting from all sources - BE CAREFUL WITH THIS TRAIT
return
resting = new_resting
if(!silent)
to_chat(src, "<span class='notice'>You are now [resting? "resting" : "getting up"].</span>")
@@ -85,10 +87,10 @@
else
mobility_flags &= ~MOBILITY_RESIST
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && !(HAS_TRAIT(src, TRAIT_MOBILITY_NOSTAND))
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
var/canstand = canstand_involuntary && !resting
var/should_be_lying = !canstand
var/should_be_lying = !canstand && !HAS_TRAIT(src, TRAIT_MOBILITY_NOREST)
if(buckled)
if(buckled.buckle_lying != -1)
should_be_lying = buckled.buckle_lying