Merge pull request #12955 from Arturlang/bloodsucker_life
Plugs bloodsucker LifeTick into BiologicalLife
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@@ -11,7 +11,6 @@
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// Show as dead when...
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/datum/antagonist/bloodsucker/proc/LifeTick()// Should probably run from life.dm, same as handle_changeling, but will be an utter pain to move
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set waitfor = FALSE // Don't make on_gain() wait for this function to finish. This lets this code run on the side.
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var/notice_healing
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while(owner && !AmFinalDeath()) // owner.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) == src
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if(owner.current.stat == CONSCIOUS && !poweron_feed && !HAS_TRAIT(owner.current, TRAIT_FAKEDEATH)) // Deduct Blood
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@@ -50,7 +50,6 @@
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AssignStarterPowersAndStats()// Give Powers & Stats
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forge_bloodsucker_objectives()// Objectives & Team
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update_bloodsucker_icons_added(owner.current, "bloodsucker") // Add Antag HUD
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LifeTick() // Run Life Function
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. = ..()
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@@ -1,6 +1,8 @@
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/mob/living/carbon/BiologicalLife(seconds, times_fired)
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//Updates the number of stored chemicals for powers
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handle_changeling()
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//Handles the unique mentabolism of bloodsuckers, look at /datum/antagonist/bloodsucker/proc/LifeTick()
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handle_bloodsucker()
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//Reagent processing needs to come before breathing, to prevent edge cases.
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handle_organs()
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. = ..() // if . is false, we are dead.
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@@ -422,6 +424,12 @@
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hud_used.lingchemdisplay.invisibility = INVISIBILITY_ABSTRACT
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/mob/living/carbon/proc/handle_bloodsucker()
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if(mind && AmBloodsucker(src))
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var/datum/antagonist/bloodsucker/B = mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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B.LifeTick()
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/mob/living/carbon/handle_mutations_and_radiation()
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if(dna && dna.temporary_mutations.len)
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for(var/mut in dna.temporary_mutations)
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