Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
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@@ -0,0 +1,21 @@
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/datum/component/slippery
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var/intensity
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var/lube_flags
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var/mob/slip_victim
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/datum/component/slippery/Initialize(_intensity, _lube_flags = NONE)
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intensity = max(_intensity, 0)
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lube_flags = _lube_flags
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if(ismovableatom(parent))
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RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/Slip)
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else
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RegisterSignal(COMSIG_ATOM_ENTERED, .proc/Slip)
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/datum/component/slippery/proc/Slip(atom/movable/AM)
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var/mob/victim = AM
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if(istype(victim) && !victim.is_flying() && victim.slip(intensity, parent, lube_flags))
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slip_victim = victim
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return TRUE
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/datum/component/slippery/AfterComponentActivated()
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slip_victim = null
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