Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
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Load Diff
@@ -112,7 +112,7 @@
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var/nextsmash = 0
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var/smashcooldown = 3 //deciseconds
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var/occupant_sight_flags = 0 //sight flags_1 to give to the occupant (e.g. mech mining scanner gives meson-like vision)
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var/occupant_sight_flags = 0 //sight flags to give to the occupant (e.g. mech mining scanner gives meson-like vision)
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hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
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@@ -1047,9 +1047,6 @@ GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
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return 1
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return 0
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/obj/mecha/allow_drop()
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return 0
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/obj/mecha/update_remote_sight(mob/living/user)
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if(occupant_sight_flags)
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if(user == occupant)
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