Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)

* fuck pubby

* fuck you too ceres

* ree

* this is going to be a disaster isn't it

* disaster

* dme

* -_-

* tg

* woops

* proper sync

* Welcome to conflict hell.

* lets hope this fixes more things than it breaks

* gdi

* goddamnit
This commit is contained in:
kevinz000
2017-08-24 21:07:58 -07:00
committed by GitHub
parent 188193eb61
commit c638386507
219 changed files with 40493 additions and 56328 deletions
File diff suppressed because it is too large Load Diff
+1 -4
View File
@@ -112,7 +112,7 @@
var/nextsmash = 0
var/smashcooldown = 3 //deciseconds
var/occupant_sight_flags = 0 //sight flags_1 to give to the occupant (e.g. mech mining scanner gives meson-like vision)
var/occupant_sight_flags = 0 //sight flags to give to the occupant (e.g. mech mining scanner gives meson-like vision)
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
@@ -1047,9 +1047,6 @@ GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
return 1
return 0
/obj/mecha/allow_drop()
return 0
/obj/mecha/update_remote_sight(mob/living/user)
if(occupant_sight_flags)
if(user == occupant)