Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
This commit is contained in:
@@ -29,6 +29,12 @@
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metal = ALUMINUM_FOAM
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icon_state = "mfoam"
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/obj/effect/particle_effect/foam/metal/MakeSlippery()
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return
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/obj/effect/particle_effect/foam/metal/smart
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name = "smart foam"
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/obj/effect/particle_effect/foam/metal/iron
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name = "iron foam"
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metal = IRON_FOAM
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@@ -38,12 +44,16 @@
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metal = RESIN_FOAM
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/obj/effect/particle_effect/foam/New(loc)
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..(loc)
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/obj/effect/particle_effect/foam/Initialize()
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. = ..()
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MakeSlippery()
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create_reagents(1000) //limited by the size of the reagent holder anyway.
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START_PROCESSING(SSfastprocess, src)
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playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
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/obj/effect/particle_effect/foam/proc/MakeSlippery()
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AddComponent(/datum/component/slippery, 100)
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/obj/effect/particle_effect/foam/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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@@ -61,6 +71,20 @@
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flick("[icon_state]-disolve", src)
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QDEL_IN(src, 5)
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/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
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STOP_PROCESSING(SSfastprocess, src)
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if(metal)
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var/turf/T = get_turf(src)
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if(isspaceturf(T)) //Block up any exposed space
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T.ChangeTurf(/turf/open/floor/plating/foam)
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for(var/direction in GLOB.cardinals)
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var/turf/cardinal_turf = get_step(T, direction)
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if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
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new/obj/structure/foamedmetal(T)
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break
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flick("[icon_state]-disolve", src)
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QDEL_IN(src, 5)
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/obj/effect/particle_effect/foam/process()
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lifetime--
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if(lifetime < 1)
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@@ -101,15 +125,6 @@
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lifetime--
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return 1
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/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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M.slip(100, src)
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/obj/effect/particle_effect/foam/metal/Crossed(atom/movable/AM)
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return
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/obj/effect/particle_effect/foam/proc/spread_foam()
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var/turf/t_loc = get_turf(src)
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for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
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@@ -151,6 +166,10 @@
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effect_type = /obj/effect/particle_effect/foam/metal
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/datum/effect_system/foam_spread/metal/smart
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effect_type = /obj/effect/particle_effect/foam/smart
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/datum/effect_system/foam_spread/New()
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..()
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chemholder = new /obj()
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@@ -252,6 +271,7 @@
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. = ..()
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if(isopenturf(loc))
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var/turf/open/O = loc
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O.ClearWet()
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if(O.air)
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var/datum/gas_mixture/G = O.air
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G.temperature = 293.15
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@@ -15,19 +15,295 @@ again.
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new I(get_turf(src))
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qdel(src)
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//normal windows
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/obj/effect/spawner/structure/window
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icon = 'icons/obj/structures.dmi'
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icon = 'icons/obj/structures_spawners.dmi'
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icon_state = "window_spawner"
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name = "window spawner"
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spawn_list = list(
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/obj/structure/grille,
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/obj/structure/window/fulltile
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)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/fulltile)
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/obj/effect/spawner/structure/window/hollow
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name = "hollow window spawner"
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icon_state = "hwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/corner
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icon_state = "hwindow_spawner_corner_se"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/east)
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/obj/effect/spawner/structure/window/hollow/corner/northeast
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icon_state = "hwindow_spawner_corner_ne"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east)
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/obj/effect/spawner/structure/window/hollow/corner/northwest
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icon_state = "hwindow_spawner_corner_nw"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/corner/southwest
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icon_state = "hwindow_spawner_corner_sw"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/end
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icon_state = "hwindow_spawner_end_s"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/end/north
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icon_state = "hwindow_spawner_end_n"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/end/east
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icon_state = "hwindow_spawner_end_e"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east)
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/obj/effect/spawner/structure/window/hollow/end/west
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icon_state = "hwindow_spawner_end_w"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/middle
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icon_state = "hwindow_spawner_ns"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north)
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/obj/effect/spawner/structure/window/hollow/middle/vertical
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icon_state = "hwindow_spawner_ew"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/one_side
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icon_state = "hwindow_spawner_single_s"
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spawn_list = list(/obj/structure/grille, /obj/structure/window)
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/obj/effect/spawner/structure/window/hollow/one_side/north
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icon_state = "hwindow_spawner_single_n"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north)
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/obj/effect/spawner/structure/window/hollow/one_side/east
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icon_state = "hwindow_spawner_single_e"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/east)
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/obj/effect/spawner/structure/window/hollow/one_side/west
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icon_state = "hwindow_spawner_single_w"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/west)
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//reinforced
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/obj/effect/spawner/structure/window/reinforced
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name = "reinforced window spawner"
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icon_state = "rwindow_spawner"
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spawn_list = list(
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/obj/structure/grille,
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/obj/structure/window/reinforced/fulltile
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)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/fulltile)
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/obj/effect/spawner/structure/window/hollow/reinforced
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name = "hollow reinforced window spawner"
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icon_state = "hrwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/corner
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icon_state = "hrwindow_spawner_corner_se"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/east)
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/obj/effect/spawner/structure/window/hollow/reinforced/corner/northeast
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icon_state = "hrwindow_spawner_corner_ne"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east)
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/obj/effect/spawner/structure/window/hollow/reinforced/corner/northwest
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icon_state = "hrwindow_spawner_corner_nw"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/corner/southwest
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icon_state = "hrwindow_spawner_corner_sw"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/end
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icon_state = "hrwindow_spawner_end_s"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/end/north
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icon_state = "hrwindow_spawner_end_n"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/end/east
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icon_state = "hrwindow_spawner_end_e"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east)
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/obj/effect/spawner/structure/window/hollow/reinforced/end/west
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icon_state = "hrwindow_spawner_end_w"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/middle
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icon_state = "hrwindow_spawner_ns"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north)
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/obj/effect/spawner/structure/window/hollow/reinforced/middle/vertical
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icon_state = "hrwindow_spawner_ew"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/one_side
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icon_state = "hrwindow_spawner_single_s"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced)
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/obj/effect/spawner/structure/window/hollow/reinforced/one_side/north
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icon_state = "hrwindow_spawner_single_n"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north)
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/obj/effect/spawner/structure/window/hollow/reinforced/one_side/east
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icon_state = "hrwindow_spawner_single_e"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/east)
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/obj/effect/spawner/structure/window/hollow/reinforced/one_side/west
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icon_state = "hrwindow_spawner_single_w"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/west)
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//tinted
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/obj/effect/spawner/structure/window/reinforced/tinted
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name = "tinted reinforced window spawner"
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icon_state = "twindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/tinted/fulltile)
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//shuttle window
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/obj/effect/spawner/structure/window/shuttle
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name = "reinforced tinted window spawner"
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icon_state = "swindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/shuttle)
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//plasma windows
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/obj/effect/spawner/structure/window/plasma
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name = "plasma window spawner"
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icon_state = "pwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/fulltile)
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||||
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/obj/effect/spawner/structure/window/hollow/plasma
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name = "hollow plasma window spawner"
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icon_state = "phwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
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/obj/effect/spawner/structure/window/hollow/plasma/corner
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icon_state = "phwindow_spawner_corner_se"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/east)
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||||
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/obj/effect/spawner/structure/window/hollow/plasma/corner/northeast
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icon_state = "phwindow_spawner_corner_ne"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east)
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||||
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/obj/effect/spawner/structure/window/hollow/plasma/corner/northwest
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icon_state = "phwindow_spawner_corner_nw"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/west)
|
||||
|
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/obj/effect/spawner/structure/window/hollow/plasma/corner/southwest
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icon_state = "phwindow_spawner_corner_sw"
|
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/west)
|
||||
|
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/obj/effect/spawner/structure/window/hollow/plasma/end
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icon_state = "phwindow_spawner_end_s"
|
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
|
||||
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||||
/obj/effect/spawner/structure/window/hollow/plasma/end/north
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||||
icon_state = "phwindow_spawner_end_n"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/end/east
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||||
icon_state = "phwindow_spawner_end_e"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/end/west
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||||
icon_state = "phwindow_spawner_end_w"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/middle
|
||||
icon_state = "phwindow_spawner_ns"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/middle/vertical
|
||||
icon_state = "phwindow_spawner_ew"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/one_side
|
||||
icon_state = "phwindow_spawner_single_s"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/one_side/north
|
||||
icon_state = "phwindow_spawner_single_n"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/one_side/east
|
||||
icon_state = "phwindow_spawner_single_e"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/one_side/west
|
||||
icon_state = "phwindow_spawner_single_w"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/west)
|
||||
|
||||
|
||||
//plasma reinforced
|
||||
|
||||
/obj/effect/spawner/structure/window/plasma/reinforced
|
||||
name = "reinforced plasma window spawner"
|
||||
icon_state = "prwindow_spawner"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/fulltile)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced
|
||||
name = "hollow reinforced plasma window spawner"
|
||||
icon_state = "phrwindow_spawner_full"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/east, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/corner
|
||||
icon_state = "phrwindow_spawner_corner_se"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/corner/northeast
|
||||
icon_state = "phrwindow_spawner_corner_ne"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/corner/northwest
|
||||
icon_state = "phrwindow_spawner_corner_nw"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/corner/southwest
|
||||
icon_state = "phrwindow_spawner_corner_sw"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/end
|
||||
icon_state = "phrwindow_spawner_end_s"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/east, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/end/north
|
||||
icon_state = "phrwindow_spawner_end_n"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/east, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/end/east
|
||||
icon_state = "phrwindow_spawner_end_e"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/end/west
|
||||
icon_state = "phrwindow_spawner_end_w"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/north, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/middle
|
||||
icon_state = "phrwindow_spawner_ns"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced, /obj/structure/window/plasma/reinforced/spawner/north)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/middle/vertical
|
||||
icon_state = "phrwindow_spawner_ew"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/east, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/one_side
|
||||
icon_state = "phrwindow_spawner_single_s"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/one_side/north
|
||||
icon_state = "phrwindow_spawner_single_n"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/north)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/one_side/east
|
||||
icon_state = "phrwindow_spawner_single_e"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/east)
|
||||
|
||||
/obj/effect/spawner/structure/window/hollow/plasma/reinforced/one_side/west
|
||||
icon_state = "phrwindow_spawner_single_w"
|
||||
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/spawner/west)
|
||||
|
||||
+566
-566
File diff suppressed because it is too large
Load Diff
+355
-355
@@ -1,356 +1,356 @@
|
||||
/* Cards
|
||||
* Contains:
|
||||
* DATA CARD
|
||||
* ID CARD
|
||||
* FINGERPRINT CARD HOLDER
|
||||
* FINGERPRINT CARD
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* DATA CARDS - Used for the teleporter
|
||||
*/
|
||||
/obj/item/card
|
||||
name = "card"
|
||||
desc = "Does card things."
|
||||
icon = 'icons/obj/card.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/list/files = list()
|
||||
|
||||
/obj/item/card/data
|
||||
name = "data disk"
|
||||
desc = "A disk of data."
|
||||
icon_state = "data"
|
||||
var/function = "storage"
|
||||
var/data = "null"
|
||||
var/special = null
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/data/verb/label(t as text)
|
||||
set name = "Label Disk"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
|
||||
if (t)
|
||||
src.name = "data disk- '[t]'"
|
||||
else
|
||||
src.name = "data disk"
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/*
|
||||
* ID CARDS
|
||||
*/
|
||||
/obj/item/card/emag
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
name = "cryptographic sequencer"
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
origin_tech = "magnets=2;syndicate=2"
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/prox_check = TRUE //If the emag requires you to be in range
|
||||
|
||||
/obj/item/card/emag/bluespace
|
||||
name = "bluespace cryptographic sequencer"
|
||||
desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
|
||||
color = rgb(40, 130, 255)
|
||||
origin_tech = "bluespace=4;magnets=4;syndicate=5"
|
||||
prox_check = FALSE
|
||||
|
||||
/obj/item/card/emag/attack()
|
||||
return
|
||||
|
||||
/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
|
||||
var/atom/A = target
|
||||
if(!proximity && prox_check)
|
||||
return
|
||||
A.emag_act(user)
|
||||
|
||||
/obj/item/card/id
|
||||
name = "identification card"
|
||||
desc = "A card used to provide ID and determine access across the station."
|
||||
icon_state = "id"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
slot_flags = SLOT_ID
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/mining_points = 0 //For redeeming at mining equipment vendors
|
||||
var/list/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
var/assignment = null
|
||||
var/access_txt // mapping aid
|
||||
|
||||
|
||||
|
||||
/obj/item/card/id/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload && access_txt)
|
||||
access = text2access(access_txt)
|
||||
|
||||
/obj/item/card/id/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(var_name)
|
||||
if("assignment","registered_name")
|
||||
update_label()
|
||||
|
||||
/obj/item/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
|
||||
"<span class='notice'>You show \the [src.name].</span>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/card/id/examine(mob/user)
|
||||
..()
|
||||
if(mining_points)
|
||||
to_chat(user, "There's [mining_points] mining equipment redemption point\s loaded onto this card.")
|
||||
|
||||
/obj/item/card/id/GetAccess()
|
||||
return access
|
||||
|
||||
/obj/item/card/id/GetID()
|
||||
return src
|
||||
|
||||
/*
|
||||
Usage:
|
||||
update_label()
|
||||
Sets the id name to whatever registered_name and assignment is
|
||||
|
||||
update_label("John Doe", "Clowny")
|
||||
Properly formats the name and occupation and sets the id name to the arguments
|
||||
*/
|
||||
/obj/item/card/id/proc/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
|
||||
|
||||
/obj/item/card/id/silver
|
||||
name = "silver identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
icon_state = "silver"
|
||||
item_state = "silver_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/id/gold
|
||||
name = "gold identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/id/syndicate
|
||||
name = "agent card"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
|
||||
origin_tech = "syndicate=1"
|
||||
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
|
||||
|
||||
/obj/item/card/id/syndicate/Initialize()
|
||||
..()
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/card/id
|
||||
chameleon_action.chameleon_name = "ID Card"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/card/id/syndicate/afterattack(obj/item/O, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(O, /obj/item/card/id))
|
||||
var/obj/item/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role)
|
||||
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
|
||||
|
||||
/obj/item/card/id/syndicate/attack_self(mob/user)
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role || anyone)
|
||||
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
|
||||
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
|
||||
if (t)
|
||||
alert("Invalid name.")
|
||||
return
|
||||
registered_name = t
|
||||
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
registered_name = ""
|
||||
return
|
||||
assignment = u
|
||||
update_label()
|
||||
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/card/id/syndicate/anyone
|
||||
anyone = TRUE
|
||||
|
||||
/obj/item/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/item/card/id/captains_spare
|
||||
name = "captain's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
|
||||
/obj/item/card/id/captains_spare/Initialize()
|
||||
var/datum/job/captain/J = new/datum/job/captain
|
||||
access = J.get_access()
|
||||
..()
|
||||
|
||||
/obj/item/card/id/centcom
|
||||
name = "\improper CentCom ID"
|
||||
desc = "An ID straight from Cent. Com."
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
|
||||
/obj/item/card/id/centcom/Initialize()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert
|
||||
name = "\improper CentCom ID"
|
||||
desc = "A ERT ID card"
|
||||
icon_state = "centcom"
|
||||
registered_name = "Emergency Response Team Commander"
|
||||
assignment = "Emergency Response Team Commander"
|
||||
|
||||
/obj/item/card/id/ert/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("commander")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Security
|
||||
registered_name = "Security Response Officer"
|
||||
assignment = "Security Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Security/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Engineer
|
||||
registered_name = "Engineer Response Officer"
|
||||
assignment = "Engineer Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Engineer/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("eng")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Medical
|
||||
registered_name = "Medical Response Officer"
|
||||
assignment = "Medical Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Medical/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("med")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/prisoner
|
||||
name = "prisoner ID card"
|
||||
desc = "You are a number, you are not a free man."
|
||||
icon_state = "orange"
|
||||
item_state = "orange-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
assignment = "Prisoner"
|
||||
registered_name = "Scum"
|
||||
var/goal = 0 //How far from freedom?
|
||||
var/points = 0
|
||||
|
||||
/obj/item/card/id/prisoner/attack_self(mob/user)
|
||||
to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
|
||||
|
||||
/obj/item/card/id/prisoner/one
|
||||
name = "Prisoner #13-001"
|
||||
registered_name = "Prisoner #13-001"
|
||||
|
||||
/obj/item/card/id/prisoner/two
|
||||
name = "Prisoner #13-002"
|
||||
registered_name = "Prisoner #13-002"
|
||||
|
||||
/obj/item/card/id/prisoner/three
|
||||
name = "Prisoner #13-003"
|
||||
registered_name = "Prisoner #13-003"
|
||||
|
||||
/obj/item/card/id/prisoner/four
|
||||
name = "Prisoner #13-004"
|
||||
registered_name = "Prisoner #13-004"
|
||||
|
||||
/obj/item/card/id/prisoner/five
|
||||
name = "Prisoner #13-005"
|
||||
registered_name = "Prisoner #13-005"
|
||||
|
||||
/obj/item/card/id/prisoner/six
|
||||
name = "Prisoner #13-006"
|
||||
registered_name = "Prisoner #13-006"
|
||||
|
||||
/obj/item/card/id/prisoner/seven
|
||||
name = "Prisoner #13-007"
|
||||
registered_name = "Prisoner #13-007"
|
||||
|
||||
/obj/item/card/id/mining
|
||||
name = "mining ID"
|
||||
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/obj/item/card/id/away
|
||||
name = "a perfectly generic identification card"
|
||||
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
||||
access = list(ACCESS_AWAY_GENERAL)
|
||||
|
||||
/obj/item/card/id/away/hotel
|
||||
name = "Staff ID"
|
||||
desc = "A staff ID used to access the hotel's doors."
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT)
|
||||
|
||||
/obj/item/card/id/away/hotel/securty
|
||||
name = "Officer ID"
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT, ACCESS_AWAY_SEC)
|
||||
|
||||
/obj/item/card/id/away/old
|
||||
name = "a perfectly generic identification card"
|
||||
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
||||
access = list(ACCESS_AWAY_GENERAL)
|
||||
|
||||
/obj/item/card/id/away/old/sec
|
||||
name = "Security Officer ID"
|
||||
desc = "Security officers ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/sci
|
||||
name = "Scientist ID"
|
||||
desc = "Scientists ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/eng
|
||||
name = "Engineer ID"
|
||||
desc = "Engineers ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/apc
|
||||
name = "APC Access ID"
|
||||
desc = "Special ID card to allow access to APCs"
|
||||
icon_state = "centcom"
|
||||
/* Cards
|
||||
* Contains:
|
||||
* DATA CARD
|
||||
* ID CARD
|
||||
* FINGERPRINT CARD HOLDER
|
||||
* FINGERPRINT CARD
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* DATA CARDS - Used for the teleporter
|
||||
*/
|
||||
/obj/item/card
|
||||
name = "card"
|
||||
desc = "Does card things."
|
||||
icon = 'icons/obj/card.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/list/files = list()
|
||||
|
||||
/obj/item/card/data
|
||||
name = "data disk"
|
||||
desc = "A disk of data."
|
||||
icon_state = "data"
|
||||
var/function = "storage"
|
||||
var/data = "null"
|
||||
var/special = null
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/data/verb/label(t as text)
|
||||
set name = "Label Disk"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
|
||||
if (t)
|
||||
src.name = "data disk- '[t]'"
|
||||
else
|
||||
src.name = "data disk"
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/*
|
||||
* ID CARDS
|
||||
*/
|
||||
/obj/item/card/emag
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
name = "cryptographic sequencer"
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
origin_tech = "magnets=2;syndicate=2"
|
||||
flags_1 = NOBLUDGEON_1
|
||||
var/prox_check = TRUE //If the emag requires you to be in range
|
||||
|
||||
/obj/item/card/emag/bluespace
|
||||
name = "bluespace cryptographic sequencer"
|
||||
desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
|
||||
color = rgb(40, 130, 255)
|
||||
origin_tech = "bluespace=4;magnets=4;syndicate=5"
|
||||
prox_check = FALSE
|
||||
|
||||
/obj/item/card/emag/attack()
|
||||
return
|
||||
|
||||
/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
|
||||
var/atom/A = target
|
||||
if(!proximity && prox_check)
|
||||
return
|
||||
A.emag_act(user)
|
||||
|
||||
/obj/item/card/id
|
||||
name = "identification card"
|
||||
desc = "A card used to provide ID and determine access across the station."
|
||||
icon_state = "id"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
slot_flags = SLOT_ID
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/mining_points = 0 //For redeeming at mining equipment vendors
|
||||
var/list/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
var/assignment = null
|
||||
var/access_txt // mapping aid
|
||||
|
||||
|
||||
|
||||
/obj/item/card/id/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload && access_txt)
|
||||
access = text2access(access_txt)
|
||||
|
||||
/obj/item/card/id/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(var_name)
|
||||
if("assignment","registered_name")
|
||||
update_label()
|
||||
|
||||
/obj/item/card/id/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
|
||||
"<span class='notice'>You show \the [src.name].</span>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/card/id/examine(mob/user)
|
||||
..()
|
||||
if(mining_points)
|
||||
to_chat(user, "There's [mining_points] mining equipment redemption point\s loaded onto this card.")
|
||||
|
||||
/obj/item/card/id/GetAccess()
|
||||
return access
|
||||
|
||||
/obj/item/card/id/GetID()
|
||||
return src
|
||||
|
||||
/*
|
||||
Usage:
|
||||
update_label()
|
||||
Sets the id name to whatever registered_name and assignment is
|
||||
|
||||
update_label("John Doe", "Clowny")
|
||||
Properly formats the name and occupation and sets the id name to the arguments
|
||||
*/
|
||||
/obj/item/card/id/proc/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
|
||||
|
||||
/obj/item/card/id/silver
|
||||
name = "silver identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
icon_state = "silver"
|
||||
item_state = "silver_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/id/gold
|
||||
name = "gold identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
|
||||
/obj/item/card/id/syndicate
|
||||
name = "agent card"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
|
||||
origin_tech = "syndicate=1"
|
||||
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
|
||||
|
||||
/obj/item/card/id/syndicate/Initialize()
|
||||
..()
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/card/id
|
||||
chameleon_action.chameleon_name = "ID Card"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/card/id/syndicate/afterattack(obj/item/O, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(O, /obj/item/card/id))
|
||||
var/obj/item/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role)
|
||||
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
|
||||
|
||||
/obj/item/card/id/syndicate/attack_self(mob/user)
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role || anyone)
|
||||
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
|
||||
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
|
||||
if (t)
|
||||
alert("Invalid name.")
|
||||
return
|
||||
registered_name = t
|
||||
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
registered_name = ""
|
||||
return
|
||||
assignment = u
|
||||
update_label()
|
||||
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/card/id/syndicate/anyone
|
||||
anyone = TRUE
|
||||
|
||||
/obj/item/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/item/card/id/captains_spare
|
||||
name = "captain's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
|
||||
/obj/item/card/id/captains_spare/Initialize()
|
||||
var/datum/job/captain/J = new/datum/job/captain
|
||||
access = J.get_access()
|
||||
..()
|
||||
|
||||
/obj/item/card/id/centcom
|
||||
name = "\improper CentCom ID"
|
||||
desc = "An ID straight from Cent. Com."
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
|
||||
/obj/item/card/id/centcom/Initialize()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert
|
||||
name = "\improper CentCom ID"
|
||||
desc = "A ERT ID card"
|
||||
icon_state = "centcom"
|
||||
registered_name = "Emergency Response Team Commander"
|
||||
assignment = "Emergency Response Team Commander"
|
||||
|
||||
/obj/item/card/id/ert/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("commander")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Security
|
||||
registered_name = "Security Response Officer"
|
||||
assignment = "Security Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Security/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Engineer
|
||||
registered_name = "Engineer Response Officer"
|
||||
assignment = "Engineer Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Engineer/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("eng")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/ert/Medical
|
||||
registered_name = "Medical Response Officer"
|
||||
assignment = "Medical Response Officer"
|
||||
|
||||
/obj/item/card/id/ert/Medical/Initialize()
|
||||
access = get_all_accesses()+get_ert_access("med")-ACCESS_CHANGE_IDS
|
||||
..()
|
||||
|
||||
/obj/item/card/id/prisoner
|
||||
name = "prisoner ID card"
|
||||
desc = "You are a number, you are not a free man."
|
||||
icon_state = "orange"
|
||||
item_state = "orange-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
assignment = "Prisoner"
|
||||
registered_name = "Scum"
|
||||
var/goal = 0 //How far from freedom?
|
||||
var/points = 0
|
||||
|
||||
/obj/item/card/id/prisoner/attack_self(mob/user)
|
||||
to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
|
||||
|
||||
/obj/item/card/id/prisoner/one
|
||||
name = "Prisoner #13-001"
|
||||
registered_name = "Prisoner #13-001"
|
||||
|
||||
/obj/item/card/id/prisoner/two
|
||||
name = "Prisoner #13-002"
|
||||
registered_name = "Prisoner #13-002"
|
||||
|
||||
/obj/item/card/id/prisoner/three
|
||||
name = "Prisoner #13-003"
|
||||
registered_name = "Prisoner #13-003"
|
||||
|
||||
/obj/item/card/id/prisoner/four
|
||||
name = "Prisoner #13-004"
|
||||
registered_name = "Prisoner #13-004"
|
||||
|
||||
/obj/item/card/id/prisoner/five
|
||||
name = "Prisoner #13-005"
|
||||
registered_name = "Prisoner #13-005"
|
||||
|
||||
/obj/item/card/id/prisoner/six
|
||||
name = "Prisoner #13-006"
|
||||
registered_name = "Prisoner #13-006"
|
||||
|
||||
/obj/item/card/id/prisoner/seven
|
||||
name = "Prisoner #13-007"
|
||||
registered_name = "Prisoner #13-007"
|
||||
|
||||
/obj/item/card/id/mining
|
||||
name = "mining ID"
|
||||
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/obj/item/card/id/away
|
||||
name = "a perfectly generic identification card"
|
||||
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
||||
access = list(ACCESS_AWAY_GENERAL)
|
||||
|
||||
/obj/item/card/id/away/hotel
|
||||
name = "Staff ID"
|
||||
desc = "A staff ID used to access the hotel's doors."
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT)
|
||||
|
||||
/obj/item/card/id/away/hotel/securty
|
||||
name = "Officer ID"
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT, ACCESS_AWAY_SEC)
|
||||
|
||||
/obj/item/card/id/away/old
|
||||
name = "a perfectly generic identification card"
|
||||
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
||||
access = list(ACCESS_AWAY_GENERAL)
|
||||
|
||||
/obj/item/card/id/away/old/sec
|
||||
name = "Security Officer ID"
|
||||
desc = "Security officers ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/sci
|
||||
name = "Scientist ID"
|
||||
desc = "Scientists ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/eng
|
||||
name = "Engineer ID"
|
||||
desc = "Engineers ID card."
|
||||
icon_state = "centcom"
|
||||
|
||||
/obj/item/card/id/away/old/apc
|
||||
name = "APC Access ID"
|
||||
desc = "Special ID card to allow access to APCs"
|
||||
icon_state = "centcom"
|
||||
access = list(ACCESS_ENGINE_EQUIP)
|
||||
+790
-790
File diff suppressed because it is too large
Load Diff
+6
-7
@@ -13,7 +13,7 @@
|
||||
name = "soap"
|
||||
desc = "A cheap bar of soap. Doesn't smell."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "soap"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_1 = NOBLUDGEON_1
|
||||
@@ -23,6 +23,10 @@
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
force_string = "robust... against germs"
|
||||
|
||||
/obj/item/soap/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80)
|
||||
|
||||
/obj/item/soap/nanotrasen
|
||||
desc = "A Nanotrasen brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
@@ -48,11 +52,6 @@
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/soap/Crossed(AM as mob|obj)
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
M.slip(80, src)
|
||||
|
||||
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
@@ -97,7 +96,7 @@
|
||||
/obj/item/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
+185
-185
@@ -1,186 +1,186 @@
|
||||
/obj/item/lipstick
|
||||
gender = PLURAL
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/colour = "red"
|
||||
var/open = FALSE
|
||||
|
||||
|
||||
/obj/item/lipstick/purple
|
||||
name = "purple lipstick"
|
||||
colour = "purple"
|
||||
|
||||
/obj/item/lipstick/jade
|
||||
//It's still called Jade, but theres no HTML color for jade, so we use lime.
|
||||
name = "jade lipstick"
|
||||
colour = "lime"
|
||||
|
||||
/obj/item/lipstick/black
|
||||
name = "black lipstick"
|
||||
colour = "black"
|
||||
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
colour = pick("red","purple","lime","black","green","blue","white")
|
||||
name = "[colour] lipstick"
|
||||
|
||||
|
||||
|
||||
/obj/item/lipstick/attack_self(mob/user)
|
||||
cut_overlays()
|
||||
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
|
||||
open = !open
|
||||
if(open)
|
||||
var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
|
||||
colored_overlay.color = colour
|
||||
icon_state = "lipstick_uncap"
|
||||
add_overlay(colored_overlay)
|
||||
else
|
||||
icon_state = "lipstick"
|
||||
|
||||
/obj/item/lipstick/attack(mob/M, mob/user)
|
||||
if(!open)
|
||||
return
|
||||
|
||||
if(!ismob(M))
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered())
|
||||
to_chat(user, "<span class='warning'>Remove [ H == user ? "your" : "their" ] mask!</span>")
|
||||
return
|
||||
if(H.lip_style) //if they already have lipstick on
|
||||
to_chat(user, "<span class='warning'>You need to wipe off the old lipstick first!</span>")
|
||||
return
|
||||
if(H == user)
|
||||
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
|
||||
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to apply \the [src] on [H]'s lips...</span>")
|
||||
if(do_after(user, 20, target = H))
|
||||
user.visible_message("[user] does [H]'s lips with \the [src].", \
|
||||
"<span class='notice'>You apply \the [src] on [H]'s lips.</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Where are the lips on that?</span>")
|
||||
|
||||
//you can wipe off lipstick with paper!
|
||||
/obj/item/paper/attack(mob/M, mob/user)
|
||||
if(user.zone_selected == "mouth")
|
||||
if(!ismob(M))
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H == user)
|
||||
to_chat(user, "<span class='notice'>You wipe off the lipstick with [src].</span>")
|
||||
H.lip_style = null
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to wipe off [H]'s lipstick...</span>")
|
||||
if(do_after(user, 10, target = H))
|
||||
user.visible_message("[user] wipes [H]'s lipstick off with \the [src].", \
|
||||
"<span class='notice'>You wipe off [H]'s lipstick.</span>")
|
||||
H.lip_style = null
|
||||
H.update_body()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/razor
|
||||
name = "electric razor"
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
|
||||
/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
|
||||
if(location == "mouth")
|
||||
H.facial_hair_style = "Shaved"
|
||||
else
|
||||
H.hair_style = "Skinhead"
|
||||
|
||||
H.update_hair()
|
||||
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
|
||||
|
||||
|
||||
/obj/item/razor/attack(mob/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/location = user.zone_selected
|
||||
if(location == "mouth")
|
||||
if(!(FACEHAIR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>There is no facial hair to shave!</span>")
|
||||
return
|
||||
if(!get_location_accessible(H, location))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way!</span>")
|
||||
return
|
||||
if(H.facial_hair_style == "Shaved")
|
||||
to_chat(user, "<span class='warning'>Already clean-shaven!</span>")
|
||||
return
|
||||
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("[user] starts to shave their facial hair with [src].", \
|
||||
"<span class='notice'>You take a moment to shave your facial hair with [src]...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
user.visible_message("[user] shaves his facial hair clean with [src].", \
|
||||
"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='warning'>[user] tries to shave [H]'s facial hair with [src].</span>", \
|
||||
"<span class='notice'>You start shaving [H]'s facial hair...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(H_loc == H.loc)
|
||||
user.visible_message("<span class='warning'>[user] shaves off [H]'s facial hair with [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
shave(H, location)
|
||||
|
||||
else if(location == "head")
|
||||
if(!(HAIR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>There is no hair to shave!</span>")
|
||||
return
|
||||
if(!get_location_accessible(H, location))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way!</span>")
|
||||
return
|
||||
if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
|
||||
to_chat(user, "<span class='warning'>There is not enough hair left to shave!</span>")
|
||||
return
|
||||
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("[user] starts to shave their head with [src].", \
|
||||
"<span class='notice'>You start to shave your head with [src]...</span>")
|
||||
if(do_after(user, 5, target = H))
|
||||
user.visible_message("[user] shaves his head with [src].", \
|
||||
"<span class='notice'>You finish shaving with [src].</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='warning'>[user] tries to shave [H]'s head with [src]!</span>", \
|
||||
"<span class='notice'>You start shaving [H]'s head...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(H_loc == H.loc)
|
||||
user.visible_message("<span class='warning'>[user] shaves [H]'s head bald with [src]!</span>", \
|
||||
"<span class='notice'>You shave [H]'s head bald.</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
..()
|
||||
else
|
||||
/obj/item/lipstick
|
||||
gender = PLURAL
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/colour = "red"
|
||||
var/open = FALSE
|
||||
|
||||
|
||||
/obj/item/lipstick/purple
|
||||
name = "purple lipstick"
|
||||
colour = "purple"
|
||||
|
||||
/obj/item/lipstick/jade
|
||||
//It's still called Jade, but theres no HTML color for jade, so we use lime.
|
||||
name = "jade lipstick"
|
||||
colour = "lime"
|
||||
|
||||
/obj/item/lipstick/black
|
||||
name = "black lipstick"
|
||||
colour = "black"
|
||||
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
colour = pick("red","purple","lime","black","green","blue","white")
|
||||
name = "[colour] lipstick"
|
||||
|
||||
|
||||
|
||||
/obj/item/lipstick/attack_self(mob/user)
|
||||
cut_overlays()
|
||||
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
|
||||
open = !open
|
||||
if(open)
|
||||
var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
|
||||
colored_overlay.color = colour
|
||||
icon_state = "lipstick_uncap"
|
||||
add_overlay(colored_overlay)
|
||||
else
|
||||
icon_state = "lipstick"
|
||||
|
||||
/obj/item/lipstick/attack(mob/M, mob/user)
|
||||
if(!open)
|
||||
return
|
||||
|
||||
if(!ismob(M))
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered())
|
||||
to_chat(user, "<span class='warning'>Remove [ H == user ? "your" : "their" ] mask!</span>")
|
||||
return
|
||||
if(H.lip_style) //if they already have lipstick on
|
||||
to_chat(user, "<span class='warning'>You need to wipe off the old lipstick first!</span>")
|
||||
return
|
||||
if(H == user)
|
||||
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
|
||||
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to apply \the [src] on [H]'s lips...</span>")
|
||||
if(do_after(user, 20, target = H))
|
||||
user.visible_message("[user] does [H]'s lips with \the [src].", \
|
||||
"<span class='notice'>You apply \the [src] on [H]'s lips.</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Where are the lips on that?</span>")
|
||||
|
||||
//you can wipe off lipstick with paper!
|
||||
/obj/item/paper/attack(mob/M, mob/user)
|
||||
if(user.zone_selected == "mouth")
|
||||
if(!ismob(M))
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H == user)
|
||||
to_chat(user, "<span class='notice'>You wipe off the lipstick with [src].</span>")
|
||||
H.lip_style = null
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to wipe off [H]'s lipstick...</span>")
|
||||
if(do_after(user, 10, target = H))
|
||||
user.visible_message("[user] wipes [H]'s lipstick off with \the [src].", \
|
||||
"<span class='notice'>You wipe off [H]'s lipstick.</span>")
|
||||
H.lip_style = null
|
||||
H.update_body()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/razor
|
||||
name = "electric razor"
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
|
||||
/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
|
||||
if(location == "mouth")
|
||||
H.facial_hair_style = "Shaved"
|
||||
else
|
||||
H.hair_style = "Skinhead"
|
||||
|
||||
H.update_hair()
|
||||
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
|
||||
|
||||
|
||||
/obj/item/razor/attack(mob/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/location = user.zone_selected
|
||||
if(location == "mouth")
|
||||
if(!(FACEHAIR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>There is no facial hair to shave!</span>")
|
||||
return
|
||||
if(!get_location_accessible(H, location))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way!</span>")
|
||||
return
|
||||
if(H.facial_hair_style == "Shaved")
|
||||
to_chat(user, "<span class='warning'>Already clean-shaven!</span>")
|
||||
return
|
||||
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("[user] starts to shave their facial hair with [src].", \
|
||||
"<span class='notice'>You take a moment to shave your facial hair with [src]...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
user.visible_message("[user] shaves his facial hair clean with [src].", \
|
||||
"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='warning'>[user] tries to shave [H]'s facial hair with [src].</span>", \
|
||||
"<span class='notice'>You start shaving [H]'s facial hair...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(H_loc == H.loc)
|
||||
user.visible_message("<span class='warning'>[user] shaves off [H]'s facial hair with [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
shave(H, location)
|
||||
|
||||
else if(location == "head")
|
||||
if(!(HAIR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>There is no hair to shave!</span>")
|
||||
return
|
||||
if(!get_location_accessible(H, location))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way!</span>")
|
||||
return
|
||||
if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
|
||||
to_chat(user, "<span class='warning'>There is not enough hair left to shave!</span>")
|
||||
return
|
||||
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("[user] starts to shave their head with [src].", \
|
||||
"<span class='notice'>You start to shave your head with [src]...</span>")
|
||||
if(do_after(user, 5, target = H))
|
||||
user.visible_message("[user] shaves his head with [src].", \
|
||||
"<span class='notice'>You finish shaving with [src].</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='warning'>[user] tries to shave [H]'s head with [src]!</span>", \
|
||||
"<span class='notice'>You start shaving [H]'s head...</span>")
|
||||
if(do_after(user, 50, target = H))
|
||||
if(H_loc == H.loc)
|
||||
user.visible_message("<span class='warning'>[user] shaves [H]'s head bald with [src]!</span>", \
|
||||
"<span class='notice'>You shave [H]'s head bald.</span>")
|
||||
shave(H, location)
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
@@ -7,16 +7,20 @@
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings."
|
||||
ttone = "honk"
|
||||
|
||||
/obj/item/device/pda/clown/Crossed(AM as mob|obj)
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
if(M.slip(120, src, NO_SLIP_WHEN_WALKING))
|
||||
if (ishuman(M) && (M.real_name != src.owner))
|
||||
if (istype(src.cartridge, /obj/item/cartridge/virus/clown))
|
||||
var/obj/item/cartridge/virus/cart = src.cartridge
|
||||
if(cart.charges < 5)
|
||||
cart.charges++
|
||||
/obj/item/device/pda/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING)
|
||||
|
||||
/obj/item/device/pda/clown/ComponentActivated(datum/component/C)
|
||||
..()
|
||||
var/datum/component/slippery/S = C
|
||||
if(!istype(S))
|
||||
return
|
||||
var/mob/living/carbon/human/M = S.slip_victim
|
||||
if (istype(M) && (M.real_name != src.owner))
|
||||
var/obj/item/cartridge/virus/clown/cart = cartridge
|
||||
if(istype(cart) && cart.charges < 5)
|
||||
cart.charges++
|
||||
|
||||
// Special AI/pAI PDAs that cannot explode.
|
||||
/obj/item/device/pda/ai
|
||||
|
||||
+370
-370
@@ -1,370 +1,370 @@
|
||||
/obj/item/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
desc = "This injects the person with DNA."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "dnainjector"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
var/damage_coeff = 1
|
||||
var/list/fields
|
||||
var/list/add_mutations = list()
|
||||
var/list/remove_mutations = list()
|
||||
|
||||
var/list/add_mutations_static = list()
|
||||
var/list/remove_mutations_static = list()
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dnainjector/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/prepare()
|
||||
for(var/mut_key in add_mutations_static)
|
||||
add_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
for(var/mut_key in remove_mutations_static)
|
||||
remove_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.disabilities & NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
HM.force_give(M)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
M.real_name = fields["name"]
|
||||
M.dna.unique_enzymes = fields["UE"]
|
||||
M.name = M.real_name
|
||||
M.dna.blood_type = fields["blood_type"]
|
||||
if(fields["UI"]) //UI+UE
|
||||
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/dnainjector/attack(mob/target, mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>This injector is used up!</span>")
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/humantarget = target
|
||||
if (!humantarget.can_inject(user, 1))
|
||||
return
|
||||
add_logs(user, target, "attempted to inject", src)
|
||||
|
||||
if(target != user)
|
||||
target.visible_message("<span class='danger'>[user] is trying to inject [target] with [src]!</span>", "<span class='userdanger'>[user] is trying to inject [target] with [src]!</span>")
|
||||
if(!do_mob(user, target) || used)
|
||||
return
|
||||
target.visible_message("<span class='danger'>[user] injects [target] with the syringe with [src]!", \
|
||||
"<span class='userdanger'>[user] injects [target] with the syringe with [src]!")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You inject yourself with [src].</span>")
|
||||
|
||||
add_logs(user, target, "injected", src)
|
||||
|
||||
if(!inject(target, user)) //Now we actually do the heavy lifting.
|
||||
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
|
||||
|
||||
used = 1
|
||||
icon_state = "dnainjector0"
|
||||
desc += " This one is used up."
|
||||
|
||||
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "\improper DNA injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
remove_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/hulkmut
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "\improper DNA injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
add_mutations_static = list(XRAY)
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "\improper DNA injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
remove_mutations_static = list(XRAY)
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
name = "\improper DNA injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
remove_mutations_static = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "\improper DNA injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
add_mutations_static = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "\improper DNA injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
add_mutations_static = list(EPILEPSY)
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "\improper DNA injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
remove_mutations_static = list(EPILEPSY)
|
||||
////////////////////////////////////
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "\improper DNA injector (Anti-Cough)"
|
||||
desc = "Will stop that aweful noise."
|
||||
remove_mutations_static = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "\improper DNA injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
add_mutations_static = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/antidwarf
|
||||
name = "\improper DNA injector (Anti-Dwarfism)"
|
||||
desc = "Helps you grow big and strong."
|
||||
remove_mutations_static = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/dwarf
|
||||
name = "\improper DNA injector (Dwarfism)"
|
||||
desc = "It's a small world after all."
|
||||
add_mutations_static = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "\improper DNA injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
add_mutations_static = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "\improper DNA injector (Anti-Clumsy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
remove_mutations_static = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "\improper DNA injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
remove_mutations_static = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "\improper DNA injector (Tour.)"
|
||||
desc = "Gives you a nasty case of Tourette's."
|
||||
add_mutations_static = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "\improper DNA injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
add_mutations_static = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
name = "\improper DNA injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
remove_mutations_static = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "\improper DNA injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
remove_mutations_static = list(COLDRES)
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "\improper DNA injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
add_mutations_static = list(COLDRES)
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "\improper DNA injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
add_mutations_static = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "\improper DNA injector (Anti-Blind)"
|
||||
desc = "IT'S A MIRACLE!!!"
|
||||
remove_mutations_static = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "\improper DNA injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
remove_mutations_static = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "\improper DNA injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
add_mutations_static = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "\improper DNA injector"
|
||||
desc = "Good. Let the hate flow through you."
|
||||
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "\improper DNA injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
add_mutations_static = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "\improper DNA injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
remove_mutations_static = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "\improper DNA injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
remove_mutations_static = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/antichameleon
|
||||
name = "\improper DNA injector (Anti-Chameleon)"
|
||||
remove_mutations_static = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/chameleonmut
|
||||
name = "\improper DNA injector (Chameleon)"
|
||||
add_mutations_static = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/antiwacky
|
||||
name = "\improper DNA injector (Anti-Wacky)"
|
||||
remove_mutations_static = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/wackymut
|
||||
name = "\improper DNA injector (Wacky)"
|
||||
add_mutations_static = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/antimute
|
||||
name = "\improper DNA injector (Anti-Mute)"
|
||||
remove_mutations_static = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/mutemut
|
||||
name = "\improper DNA injector (Mute)"
|
||||
add_mutations_static = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/antismile
|
||||
name = "\improper DNA injector (Anti-Smile)"
|
||||
remove_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/smilemut
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligablemut
|
||||
name = "\improper DNA injector (Unintelligable)"
|
||||
add_mutations_static = list(UNINTELLIGABLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligable
|
||||
name = "\improper DNA injector (Anti-Unintelligable)"
|
||||
remove_mutations_static = list(UNINTELLIGABLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
add_mutations_static = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/antiswedish
|
||||
name = "\improper DNA injector (Anti-Swedish)"
|
||||
remove_mutations_static = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/chavmut
|
||||
name = "\improper DNA injector (Chav)"
|
||||
add_mutations_static = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/antichav
|
||||
name = "\improper DNA injector (Anti-Chav)"
|
||||
remove_mutations_static = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/elvismut
|
||||
name = "\improper DNA injector (Elvis)"
|
||||
add_mutations_static = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/antielvis
|
||||
name = "\improper DNA injector (Anti-Elvis)"
|
||||
remove_mutations_static = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/lasereyesmut
|
||||
name = "\improper DNA injector (Laser Eyes)"
|
||||
add_mutations_static = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/antilasereyes
|
||||
name = "\improper DNA injector (Anti-Laser Eyes)"
|
||||
remove_mutations_static = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/timed
|
||||
var/duration = 600
|
||||
|
||||
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.has_dna() && !(M.disabilities & NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
if(ishuman(M))
|
||||
continue
|
||||
M = HM.force_lose(M)
|
||||
else
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
|
||||
continue //Skip permanent mutations we already have.
|
||||
if(HM.name == RACEMUT && ishuman(M))
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
M = HM.force_give(M)
|
||||
else
|
||||
HM.force_give(M)
|
||||
M.dna.temporary_mutations[HM.name] = endtime
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
if(!M.dna.previous["name"])
|
||||
M.dna.previous["name"] = M.real_name
|
||||
if(!M.dna.previous["UE"])
|
||||
M.dna.previous["UE"] = M.dna.unique_enzymes
|
||||
if(!M.dna.previous["blood_type"])
|
||||
M.dna.previous["blood_type"] = M.dna.blood_type
|
||||
M.real_name = fields["name"]
|
||||
M.dna.unique_enzymes = fields["UE"]
|
||||
M.name = M.real_name
|
||||
M.dna.blood_type = fields["blood_type"]
|
||||
M.dna.temporary_mutations[UE_CHANGED] = endtime
|
||||
if(fields["UI"]) //UI+UE
|
||||
if(!M.dna.previous["UI"])
|
||||
M.dna.previous["UI"] = M.dna.uni_identity
|
||||
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
M.dna.temporary_mutations[UI_CHANGED] = endtime
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/dnainjector/timed/hulk
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/timed/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
/obj/item/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
desc = "This injects the person with DNA."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "dnainjector"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
var/damage_coeff = 1
|
||||
var/list/fields
|
||||
var/list/add_mutations = list()
|
||||
var/list/remove_mutations = list()
|
||||
|
||||
var/list/add_mutations_static = list()
|
||||
var/list/remove_mutations_static = list()
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dnainjector/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/prepare()
|
||||
for(var/mut_key in add_mutations_static)
|
||||
add_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
for(var/mut_key in remove_mutations_static)
|
||||
remove_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.disabilities & NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
HM.force_give(M)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
M.real_name = fields["name"]
|
||||
M.dna.unique_enzymes = fields["UE"]
|
||||
M.name = M.real_name
|
||||
M.dna.blood_type = fields["blood_type"]
|
||||
if(fields["UI"]) //UI+UE
|
||||
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/dnainjector/attack(mob/target, mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>This injector is used up!</span>")
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/humantarget = target
|
||||
if (!humantarget.can_inject(user, 1))
|
||||
return
|
||||
add_logs(user, target, "attempted to inject", src)
|
||||
|
||||
if(target != user)
|
||||
target.visible_message("<span class='danger'>[user] is trying to inject [target] with [src]!</span>", "<span class='userdanger'>[user] is trying to inject [target] with [src]!</span>")
|
||||
if(!do_mob(user, target) || used)
|
||||
return
|
||||
target.visible_message("<span class='danger'>[user] injects [target] with the syringe with [src]!", \
|
||||
"<span class='userdanger'>[user] injects [target] with the syringe with [src]!")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You inject yourself with [src].</span>")
|
||||
|
||||
add_logs(user, target, "injected", src)
|
||||
|
||||
if(!inject(target, user)) //Now we actually do the heavy lifting.
|
||||
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
|
||||
|
||||
used = 1
|
||||
icon_state = "dnainjector0"
|
||||
desc += " This one is used up."
|
||||
|
||||
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "\improper DNA injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
remove_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/hulkmut
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "\improper DNA injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
add_mutations_static = list(XRAY)
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "\improper DNA injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
remove_mutations_static = list(XRAY)
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
name = "\improper DNA injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
remove_mutations_static = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "\improper DNA injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
add_mutations_static = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "\improper DNA injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
add_mutations_static = list(EPILEPSY)
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "\improper DNA injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
remove_mutations_static = list(EPILEPSY)
|
||||
////////////////////////////////////
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "\improper DNA injector (Anti-Cough)"
|
||||
desc = "Will stop that aweful noise."
|
||||
remove_mutations_static = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "\improper DNA injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
add_mutations_static = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/antidwarf
|
||||
name = "\improper DNA injector (Anti-Dwarfism)"
|
||||
desc = "Helps you grow big and strong."
|
||||
remove_mutations_static = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/dwarf
|
||||
name = "\improper DNA injector (Dwarfism)"
|
||||
desc = "It's a small world after all."
|
||||
add_mutations_static = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "\improper DNA injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
add_mutations_static = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "\improper DNA injector (Anti-Clumsy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
remove_mutations_static = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "\improper DNA injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
remove_mutations_static = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "\improper DNA injector (Tour.)"
|
||||
desc = "Gives you a nasty case of Tourette's."
|
||||
add_mutations_static = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "\improper DNA injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
add_mutations_static = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
name = "\improper DNA injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
remove_mutations_static = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "\improper DNA injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
remove_mutations_static = list(COLDRES)
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "\improper DNA injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
add_mutations_static = list(COLDRES)
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "\improper DNA injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
add_mutations_static = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "\improper DNA injector (Anti-Blind)"
|
||||
desc = "IT'S A MIRACLE!!!"
|
||||
remove_mutations_static = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "\improper DNA injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
remove_mutations_static = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "\improper DNA injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
add_mutations_static = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "\improper DNA injector"
|
||||
desc = "Good. Let the hate flow through you."
|
||||
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "\improper DNA injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
add_mutations_static = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "\improper DNA injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
remove_mutations_static = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "\improper DNA injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
remove_mutations_static = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/antichameleon
|
||||
name = "\improper DNA injector (Anti-Chameleon)"
|
||||
remove_mutations_static = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/chameleonmut
|
||||
name = "\improper DNA injector (Chameleon)"
|
||||
add_mutations_static = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/antiwacky
|
||||
name = "\improper DNA injector (Anti-Wacky)"
|
||||
remove_mutations_static = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/wackymut
|
||||
name = "\improper DNA injector (Wacky)"
|
||||
add_mutations_static = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/antimute
|
||||
name = "\improper DNA injector (Anti-Mute)"
|
||||
remove_mutations_static = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/mutemut
|
||||
name = "\improper DNA injector (Mute)"
|
||||
add_mutations_static = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/antismile
|
||||
name = "\improper DNA injector (Anti-Smile)"
|
||||
remove_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/smilemut
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligablemut
|
||||
name = "\improper DNA injector (Unintelligable)"
|
||||
add_mutations_static = list(UNINTELLIGABLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligable
|
||||
name = "\improper DNA injector (Anti-Unintelligable)"
|
||||
remove_mutations_static = list(UNINTELLIGABLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
add_mutations_static = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/antiswedish
|
||||
name = "\improper DNA injector (Anti-Swedish)"
|
||||
remove_mutations_static = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/chavmut
|
||||
name = "\improper DNA injector (Chav)"
|
||||
add_mutations_static = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/antichav
|
||||
name = "\improper DNA injector (Anti-Chav)"
|
||||
remove_mutations_static = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/elvismut
|
||||
name = "\improper DNA injector (Elvis)"
|
||||
add_mutations_static = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/antielvis
|
||||
name = "\improper DNA injector (Anti-Elvis)"
|
||||
remove_mutations_static = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/lasereyesmut
|
||||
name = "\improper DNA injector (Laser Eyes)"
|
||||
add_mutations_static = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/antilasereyes
|
||||
name = "\improper DNA injector (Anti-Laser Eyes)"
|
||||
remove_mutations_static = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/timed
|
||||
var/duration = 600
|
||||
|
||||
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.has_dna() && !(M.disabilities & NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
if(ishuman(M))
|
||||
continue
|
||||
M = HM.force_lose(M)
|
||||
else
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
|
||||
continue //Skip permanent mutations we already have.
|
||||
if(HM.name == RACEMUT && ishuman(M))
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
M = HM.force_give(M)
|
||||
else
|
||||
HM.force_give(M)
|
||||
M.dna.temporary_mutations[HM.name] = endtime
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
if(!M.dna.previous["name"])
|
||||
M.dna.previous["name"] = M.real_name
|
||||
if(!M.dna.previous["UE"])
|
||||
M.dna.previous["UE"] = M.dna.unique_enzymes
|
||||
if(!M.dna.previous["blood_type"])
|
||||
M.dna.previous["blood_type"] = M.dna.blood_type
|
||||
M.real_name = fields["name"]
|
||||
M.dna.unique_enzymes = fields["UE"]
|
||||
M.name = M.real_name
|
||||
M.dna.blood_type = fields["blood_type"]
|
||||
M.dna.temporary_mutations[UE_CHANGED] = endtime
|
||||
if(fields["UI"]) //UI+UE
|
||||
if(!M.dna.previous["UI"])
|
||||
M.dna.previous["UI"] = M.dna.uni_identity
|
||||
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
|
||||
M.updateappearance(mutations_overlay_update=1)
|
||||
M.dna.temporary_mutations[UI_CHANGED] = endtime
|
||||
log_attack(log_msg)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/dnainjector/timed/hulk
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/timed/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
Executable → Regular
+549
-549
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -2,8 +2,8 @@
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
origin_tech = "materials=2;combat=3"
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
@@ -29,11 +29,11 @@
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
+71
-71
@@ -1,71 +1,71 @@
|
||||
//improvised explosives//
|
||||
|
||||
/obj/item/grenade/iedcasing
|
||||
name = "improvised firebomb"
|
||||
desc = "A weak, improvised incendiary device."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
active = 0
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/list/times
|
||||
|
||||
/obj/item/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
det_time = text2num(pickweight(times))
|
||||
if(det_time < 0) //checking for 'duds'
|
||||
range = 1
|
||||
det_time = rand(30,80)
|
||||
else
|
||||
range = pick(2,2,2,3,3,3,4)
|
||||
|
||||
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
underlays += can_underlay
|
||||
|
||||
|
||||
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
active = TRUE
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].")
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/iedcasing/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "You can't tell when it will explode!")
|
||||
//improvised explosives//
|
||||
|
||||
/obj/item/grenade/iedcasing
|
||||
name = "improvised firebomb"
|
||||
desc = "A weak, improvised incendiary device."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
active = 0
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/list/times
|
||||
|
||||
/obj/item/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
det_time = text2num(pickweight(times))
|
||||
if(det_time < 0) //checking for 'duds'
|
||||
range = 1
|
||||
det_time = rand(30,80)
|
||||
else
|
||||
range = pick(2,2,2,3,3,3,4)
|
||||
|
||||
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
underlays += can_underlay
|
||||
|
||||
|
||||
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
active = TRUE
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].")
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/iedcasing/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "You can't tell when it will explode!")
|
||||
+113
-113
@@ -1,113 +1,113 @@
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "It has an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
|
||||
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
to_chat(user, "The timer is set to [det_time/10] second\s.")
|
||||
else
|
||||
to_chat(user, "\The [src] is set for instant detonation.")
|
||||
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
preprime(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
|
||||
/obj/item/grenade/proc/preprime(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(user)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
|
||||
GLOB.bombers += message
|
||||
message_admins(message)
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.dropItemToGround(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if ("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if ("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if ("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return 1 //It hit the grenade, not them
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "It has an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
|
||||
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
to_chat(user, "The timer is set to [det_time/10] second\s.")
|
||||
else
|
||||
to_chat(user, "\The [src] is set for instant detonation.")
|
||||
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
preprime(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
|
||||
/obj/item/grenade/proc/preprime(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(user)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
|
||||
GLOB.bombers += message
|
||||
message_admins(message)
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
||||
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time)
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.dropItemToGround(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if ("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if ("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if ("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return 1 //It hit the grenade, not them
|
||||
+39
-39
@@ -1,39 +1,39 @@
|
||||
/obj/item/grenade/spawnergrenade
|
||||
desc = "It will unleash an unspecified anomaly into the vicinity."
|
||||
name = "delivery grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "delivery"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4"
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
|
||||
/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
update_mob()
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
for(var/mob/living/carbon/C in viewers(T, null))
|
||||
C.flash_act()
|
||||
|
||||
// Spawn some hostile syndicate critters and spread them out
|
||||
spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=admin_spawned)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/spawnergrenade/manhacks
|
||||
name = "viscerator delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 10
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/syndiesoap
|
||||
name = "Mister Scrubby"
|
||||
spawner_type = /obj/item/soap/syndie
|
||||
/obj/item/grenade/spawnergrenade
|
||||
desc = "It will unleash an unspecified anomaly into the vicinity."
|
||||
name = "delivery grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "delivery"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4"
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
|
||||
/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
update_mob()
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
for(var/mob/living/carbon/C in viewers(T, null))
|
||||
C.flash_act()
|
||||
|
||||
// Spawn some hostile syndicate critters and spread them out
|
||||
spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=admin_spawned)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/spawnergrenade/manhacks
|
||||
name = "viscerator delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 10
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/syndiesoap
|
||||
name = "Mister Scrubby"
|
||||
spawner_type = /obj/item/soap/syndie
|
||||
+53
-53
@@ -1,53 +1,53 @@
|
||||
/obj/item/grenade/syndieminibomb
|
||||
desc = "A syndicate manufactured explosive used to sow destruction and chaos"
|
||||
name = "syndicate minibomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion
|
||||
name = "HE Grenade"
|
||||
desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
|
||||
icon_state = "concussion"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=2"
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/frag
|
||||
name = "frag grenade"
|
||||
desc = "Fire in the hole."
|
||||
icon_state = "frag"
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors."
|
||||
name = "gluon frag grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "bluefrag"
|
||||
item_state = "flashbang"
|
||||
var/freeze_range = 4
|
||||
var/rad_damage = 35
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(loc,freeze_range,freeze_range+1,rad_damage)
|
||||
for(var/turf/T in view(freeze_range,loc))
|
||||
if(isfloorturf(T))
|
||||
var/turf/open/floor/F = T
|
||||
F.wet = TURF_WET_PERMAFROST
|
||||
addtimer(CALLBACK(F, /turf/open/floor.proc/MakeDry, TURF_WET_PERMAFROST), rand(3000, 3100))
|
||||
for(var/mob/living/carbon/L in T)
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.bodytemperature -= 230
|
||||
qdel(src)
|
||||
/obj/item/grenade/syndieminibomb
|
||||
desc = "A syndicate manufactured explosive used to sow destruction and chaos"
|
||||
name = "syndicate minibomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion
|
||||
name = "HE Grenade"
|
||||
desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
|
||||
icon_state = "concussion"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=2"
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/frag
|
||||
name = "frag grenade"
|
||||
desc = "Fire in the hole."
|
||||
icon_state = "frag"
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors."
|
||||
name = "gluon frag grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "bluefrag"
|
||||
item_state = "flashbang"
|
||||
var/freeze_range = 4
|
||||
var/rad_damage = 35
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(loc,freeze_range,freeze_range+1,rad_damage)
|
||||
for(var/turf/T in view(freeze_range,loc))
|
||||
if(isfloorturf(T))
|
||||
var/turf/open/floor/F = T
|
||||
F.wet = TURF_WET_PERMAFROST
|
||||
addtimer(CALLBACK(F, /turf/open/floor.proc/MakeDry, TURF_WET_PERMAFROST), rand(3000, 3100))
|
||||
for(var/mob/living/carbon/L in T)
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.bodytemperature -= 230
|
||||
qdel(src)
|
||||
+2
-2
@@ -4,8 +4,8 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-0"
|
||||
item_state = "implantcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
+4
-4
@@ -3,7 +3,7 @@
|
||||
desc = "Used to implant occupants with mindshield implants."
|
||||
icon = 'icons/obj/machines/implantchair.dmi'
|
||||
icon_state = "implantchair"
|
||||
density = TRUE
|
||||
density = TRUE
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
|
||||
@@ -20,13 +20,13 @@
|
||||
var/special = FALSE
|
||||
var/special_name = "special function"
|
||||
|
||||
/obj/machinery/implantchair/Initialize()
|
||||
. = ..()
|
||||
/obj/machinery/implantchair/Initialize()
|
||||
. = ..()
|
||||
open_machine()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
|
||||
+73
-73
@@ -1,73 +1,73 @@
|
||||
/obj/item/implanter
|
||||
name = "implanter"
|
||||
desc = "A sterile automatic implant injector."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implanter0"
|
||||
item_state = "syringe_0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type = null
|
||||
|
||||
|
||||
/obj/item/implanter/update_icon()
|
||||
if(imp)
|
||||
icon_state = "implanter1"
|
||||
origin_tech = imp.origin_tech
|
||||
else
|
||||
icon_state = "implanter0"
|
||||
origin_tech = initial(origin_tech)
|
||||
|
||||
|
||||
/obj/item/implanter/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user && imp)
|
||||
if(M != user)
|
||||
M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
|
||||
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && (M == user || do_mob(user, M, 50)))
|
||||
if(src && imp)
|
||||
if(imp.implant(M, user))
|
||||
if (M == user)
|
||||
to_chat(user, "<span class='notice'>You implant yourself.</span>")
|
||||
else
|
||||
M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
|
||||
imp = null
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] fails to implant [M].</span>")
|
||||
|
||||
/obj/item/implanter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
if(t)
|
||||
name = "implanter ([t])"
|
||||
else
|
||||
name = "implanter"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/implanter/Initialize(mapload)
|
||||
..()
|
||||
if(imp_type)
|
||||
imp = new imp_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/implanter/adrenalin
|
||||
name = "implanter (adrenalin)"
|
||||
imp_type = /obj/item/implant/adrenalin
|
||||
|
||||
/obj/item/implanter/emp
|
||||
name = "implanter (EMP)"
|
||||
imp_type = /obj/item/implant/emp
|
||||
/obj/item/implanter
|
||||
name = "implanter"
|
||||
desc = "A sterile automatic implant injector."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implanter0"
|
||||
item_state = "syringe_0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type = null
|
||||
|
||||
|
||||
/obj/item/implanter/update_icon()
|
||||
if(imp)
|
||||
icon_state = "implanter1"
|
||||
origin_tech = imp.origin_tech
|
||||
else
|
||||
icon_state = "implanter0"
|
||||
origin_tech = initial(origin_tech)
|
||||
|
||||
|
||||
/obj/item/implanter/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user && imp)
|
||||
if(M != user)
|
||||
M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
|
||||
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && (M == user || do_mob(user, M, 50)))
|
||||
if(src && imp)
|
||||
if(imp.implant(M, user))
|
||||
if (M == user)
|
||||
to_chat(user, "<span class='notice'>You implant yourself.</span>")
|
||||
else
|
||||
M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
|
||||
imp = null
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] fails to implant [M].</span>")
|
||||
|
||||
/obj/item/implanter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
if(t)
|
||||
name = "implanter ([t])"
|
||||
else
|
||||
name = "implanter"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/implanter/Initialize(mapload)
|
||||
..()
|
||||
if(imp_type)
|
||||
imp = new imp_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/implanter/adrenalin
|
||||
name = "implanter (adrenalin)"
|
||||
imp_type = /obj/item/implant/adrenalin
|
||||
|
||||
/obj/item/implanter/emp
|
||||
name = "implanter (EMP)"
|
||||
imp_type = /obj/item/implant/emp
|
||||
+2
-2
@@ -4,8 +4,8 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantpad-0"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
+2
-2
@@ -3,8 +3,8 @@
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
|
||||
var/starting_tc = 0
|
||||
|
||||
@@ -1,168 +1,168 @@
|
||||
/* Kitchen tools
|
||||
* Contains:
|
||||
* Fork
|
||||
* Kitchen knives
|
||||
* Ritual Knife
|
||||
* Butcher's cleaver
|
||||
* Combat Knife
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
origin_tech = "materials=1"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
|
||||
/obj/item/kitchen/fork
|
||||
name = "fork"
|
||||
desc = "Pointy."
|
||||
icon_state = "fork"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
var/datum/reagent/forkload //used to eat omelette
|
||||
|
||||
/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(forkload)
|
||||
if(M == user)
|
||||
M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
|
||||
M.reagents.add_reagent(forkload.id, 1)
|
||||
else
|
||||
M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
|
||||
M.reagents.add_reagent(forkload.id, 1)
|
||||
icon_state = "fork"
|
||||
forkload = null
|
||||
|
||||
else if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/kitchen/knife
|
||||
name = "kitchen knife"
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 10
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
|
||||
/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/kitchen/knife/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "knife"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/butcher
|
||||
name = "butcher's cleaver"
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/combat
|
||||
name = "combat knife"
|
||||
icon_state = "buckknife"
|
||||
item_state = "knife"
|
||||
desc = "A military combat utility survival knife."
|
||||
force = 20
|
||||
throwforce = 20
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival
|
||||
name = "survival knife"
|
||||
icon_state = "survivalknife"
|
||||
item_state = "knife"
|
||||
desc = "A hunting grade survival knife."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
item_state = "bone_dagger"
|
||||
icon_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A sharpened bone. The bare mimimum in survival."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
materials = list()
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/kitchen/knife/carrotshiv
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
item_state = "carrotshiv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
|
||||
force = 8
|
||||
throwforce = 12//fuck git
|
||||
materials = list()
|
||||
origin_tech = "biotech=3;combat=2"
|
||||
attack_verb = list("shanked", "shivved")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
|
||||
/obj/item/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/* Trays moved to /obj/item/storage/bag */
|
||||
/* Kitchen tools
|
||||
* Contains:
|
||||
* Fork
|
||||
* Kitchen knives
|
||||
* Ritual Knife
|
||||
* Butcher's cleaver
|
||||
* Combat Knife
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
origin_tech = "materials=1"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
|
||||
/obj/item/kitchen/fork
|
||||
name = "fork"
|
||||
desc = "Pointy."
|
||||
icon_state = "fork"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
||||
var/datum/reagent/forkload //used to eat omelette
|
||||
|
||||
/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(forkload)
|
||||
if(M == user)
|
||||
M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
|
||||
M.reagents.add_reagent(forkload.id, 1)
|
||||
else
|
||||
M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
|
||||
M.reagents.add_reagent(forkload.id, 1)
|
||||
icon_state = "fork"
|
||||
forkload = null
|
||||
|
||||
else if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/kitchen/knife
|
||||
name = "kitchen knife"
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 10
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
|
||||
/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/kitchen/knife/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "knife"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/butcher
|
||||
name = "butcher's cleaver"
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/combat
|
||||
name = "combat knife"
|
||||
icon_state = "buckknife"
|
||||
item_state = "knife"
|
||||
desc = "A military combat utility survival knife."
|
||||
force = 20
|
||||
throwforce = 20
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival
|
||||
name = "survival knife"
|
||||
icon_state = "survivalknife"
|
||||
item_state = "knife"
|
||||
desc = "A hunting grade survival knife."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
item_state = "bone_dagger"
|
||||
icon_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A sharpened bone. The bare mimimum in survival."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
materials = list()
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/kitchen/knife/carrotshiv
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
item_state = "carrotshiv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
|
||||
force = 8
|
||||
throwforce = 12//fuck git
|
||||
materials = list()
|
||||
origin_tech = "biotech=3;combat=2"
|
||||
attack_verb = list("shanked", "shivved")
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
|
||||
/obj/item/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/* Trays moved to /obj/item/storage/bag */
|
||||
+229
-229
@@ -1,229 +1,229 @@
|
||||
/obj/item/melee/transforming/energy
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
heat = 3500
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
if(active)
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/melee/transforming/energy/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/melee/transforming/energy/add_blood(list/blood_dna)
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/is_sharp()
|
||||
return active * sharpness
|
||||
|
||||
/obj/item/melee/transforming/energy/process()
|
||||
open_flame()
|
||||
|
||||
/obj/item/melee/transforming/energy/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/melee/transforming/energy/is_hot()
|
||||
return active * heat
|
||||
|
||||
/obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user)
|
||||
if(!active)
|
||||
return ""
|
||||
|
||||
var/in_mouth = ""
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.wear_mask == src)
|
||||
in_mouth = ", barely missing their nose"
|
||||
. = "<span class='warning'>[user] swings their [src][in_mouth]. They light [A] in the process.</span>"
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/transforming/energy/axe
|
||||
name = "energy axe"
|
||||
desc = "An energized battle axe."
|
||||
icon_state = "axe0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi'
|
||||
force = 40
|
||||
force_on = 150
|
||||
throwforce = 25
|
||||
throwforce_on = 30
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class_on = WEIGHT_CLASS_HUGE
|
||||
flags_1 = CONDUCT_1
|
||||
armour_penetration = 100
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
light_color = "#40ceff"
|
||||
|
||||
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword
|
||||
name = "energy sword"
|
||||
desc = "May the force be within you."
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit" //it starts deactivated
|
||||
attack_verb_off = list("tapped", "poked")
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embed_chance = 75
|
||||
embedded_impact_pain_multiplier = 10
|
||||
armour_penetration = 35
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(. && active && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
if(R.cell)
|
||||
var/obj/item/stock_parts/cell/C = R.cell
|
||||
if(active && !(C.use(hitcost)))
|
||||
attack_self(R)
|
||||
to_chat(R, "<span class='notice'>It's out of charge!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw //Used by medical Syndicate cyborgs
|
||||
name = "energy saw"
|
||||
desc = "For heavy duty cutting. It has a carbon-fiber blade in addition to a toggleable hard-light edge to dramatically increase sharpness."
|
||||
icon_state = "esaw"
|
||||
force_on = 30
|
||||
force = 18 //About as much as a spear
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#40ceff"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
if(hacked)
|
||||
var/set_color = pick(possible_colors)
|
||||
light_color = possible_colors[set_color]
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/green
|
||||
possible_colors = list("green" = LIGHT_COLOR_GREEN)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple
|
||||
possible_colors = list("purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
icon_state = "swordrainbow"
|
||||
user.update_inv_hands()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/pirate
|
||||
name = "energy cutlass"
|
||||
desc = "Arrrr matey."
|
||||
icon_state = "cutlass0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 30 //Normal attacks deal esword damage
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
active = 1
|
||||
throwforce = 1 //Throwing or dropping the item deletes it.
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY//So you can't hide it in your pocket or some such.
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
sharpness = IS_SHARP
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/melee/transforming/energy/blade/Initialize()
|
||||
. = ..()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/melee/transforming/energy/blade/transform_weapon(mob/living/user, supress_message_text)
|
||||
return
|
||||
|
||||
/obj/item/melee/transforming/energy/blade/hardlight
|
||||
name = "hardlight blade"
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
/obj/item/melee/transforming/energy
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
heat = 3500
|
||||
max_integrity = 200
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
if(active)
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/melee/transforming/energy/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/melee/transforming/energy/add_blood(list/blood_dna)
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/is_sharp()
|
||||
return active * sharpness
|
||||
|
||||
/obj/item/melee/transforming/energy/process()
|
||||
open_flame()
|
||||
|
||||
/obj/item/melee/transforming/energy/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/melee/transforming/energy/is_hot()
|
||||
return active * heat
|
||||
|
||||
/obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user)
|
||||
if(!active)
|
||||
return ""
|
||||
|
||||
var/in_mouth = ""
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.wear_mask == src)
|
||||
in_mouth = ", barely missing their nose"
|
||||
. = "<span class='warning'>[user] swings their [src][in_mouth]. They light [A] in the process.</span>"
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/transforming/energy/axe
|
||||
name = "energy axe"
|
||||
desc = "An energized battle axe."
|
||||
icon_state = "axe0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi'
|
||||
force = 40
|
||||
force_on = 150
|
||||
throwforce = 25
|
||||
throwforce_on = 30
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class_on = WEIGHT_CLASS_HUGE
|
||||
flags_1 = CONDUCT_1
|
||||
armour_penetration = 100
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
light_color = "#40ceff"
|
||||
|
||||
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword
|
||||
name = "energy sword"
|
||||
desc = "May the force be within you."
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit" //it starts deactivated
|
||||
attack_verb_off = list("tapped", "poked")
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embed_chance = 75
|
||||
embedded_impact_pain_multiplier = 10
|
||||
armour_penetration = 35
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(. && active && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
if(R.cell)
|
||||
var/obj/item/stock_parts/cell/C = R.cell
|
||||
if(active && !(C.use(hitcost)))
|
||||
attack_self(R)
|
||||
to_chat(R, "<span class='notice'>It's out of charge!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw //Used by medical Syndicate cyborgs
|
||||
name = "energy saw"
|
||||
desc = "For heavy duty cutting. It has a carbon-fiber blade in addition to a toggleable hard-light edge to dramatically increase sharpness."
|
||||
icon_state = "esaw"
|
||||
force_on = 30
|
||||
force = 18 //About as much as a spear
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#40ceff"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
if(hacked)
|
||||
var/set_color = pick(possible_colors)
|
||||
light_color = possible_colors[set_color]
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/red
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/blue
|
||||
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/green
|
||||
possible_colors = list("green" = LIGHT_COLOR_GREEN)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/purple
|
||||
possible_colors = list("purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
icon_state = "swordrainbow"
|
||||
user.update_inv_hands()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's already fabulous!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/pirate
|
||||
name = "energy cutlass"
|
||||
desc = "Arrrr matey."
|
||||
icon_state = "cutlass0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 30 //Normal attacks deal esword damage
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
active = 1
|
||||
throwforce = 1 //Throwing or dropping the item deletes it.
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY//So you can't hide it in your pocket or some such.
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
sharpness = IS_SHARP
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/melee/transforming/energy/blade/Initialize()
|
||||
. = ..()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/melee/transforming/energy/blade/transform_weapon(mob/living/user, supress_message_text)
|
||||
return
|
||||
|
||||
/obj/item/melee/transforming/energy/blade/hardlight
|
||||
name = "hardlight blade"
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
@@ -1,83 +0,0 @@
|
||||
//Items for nuke theft traitor objective
|
||||
|
||||
//the nuke core - objective item
|
||||
/obj/item/nuke_core
|
||||
name = "plutonium core"
|
||||
desc = "Extremely radioactive. Wear goggles."
|
||||
icon = 'icons/obj/nuke_tools.dmi'
|
||||
icon_state = "plutonium_core"
|
||||
item_state = "plutoniumcore"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/pulse = 0
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/nuke_core/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/nuke_core/attackby(obj/item/nuke_core_container/container, mob/user)
|
||||
if(istype(container))
|
||||
container.load(src, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/nuke_core/process()
|
||||
if(cooldown < world.time - 60)
|
||||
cooldown = world.time
|
||||
flick("plutonium_core_pulse", src)
|
||||
radiation_pulse(get_turf(src), 1, 4, 40, 1)
|
||||
|
||||
//nuke core box, for carrying the core
|
||||
/obj/item/nuke_core_container
|
||||
name = "nuke core container"
|
||||
desc = "Solid container for radioactive objects."
|
||||
icon = 'icons/obj/nuke_tools.dmi'
|
||||
icon_state = "core_container_empty"
|
||||
item_state = "tile"
|
||||
var/obj/item/nuke_core/core = null
|
||||
|
||||
/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/ncore, mob/user)
|
||||
if(core || !istype(ncore))
|
||||
return 0
|
||||
ncore.forceMove(src)
|
||||
core = ncore
|
||||
icon_state = "core_container_loaded"
|
||||
to_chat(user, "<span class='warning'>Container is sealing...</span>")
|
||||
addtimer(CALLBACK(src, .proc/seal), 50)
|
||||
return 1
|
||||
|
||||
/obj/item/nuke_core_container/proc/seal()
|
||||
if(istype(core))
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
icon_state = "core_container_sealed"
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 60, 1)
|
||||
if(ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
|
||||
|
||||
/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
|
||||
if(istype(core))
|
||||
if(!user.temporarilyRemoveItemFromInventory(core))
|
||||
to_chat(user, "<span class='warning'>The [core] is stuck to your hand!</span>")
|
||||
return
|
||||
else
|
||||
load(core, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//snowflake screwdriver, works as a key to start nuke theft, traitor only
|
||||
/obj/item/screwdriver/nuke
|
||||
name = "screwdriver"
|
||||
desc = "A screwdriver with an ultra thin tip."
|
||||
icon = 'icons/obj/nuke_tools.dmi'
|
||||
icon_state = "screwdriver_nuke"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/paper/nuke_instructions
|
||||
info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
|
||||
<ul>\
|
||||
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
|
||||
<li>Dislodge and remove the front panel with a crowbar</li>\
|
||||
<li>Cut the inner metal plate with a welding tool</li>\
|
||||
<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
|
||||
<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
|
||||
<li>???</li>"
|
||||
@@ -8,8 +8,8 @@
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "riot"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
@@ -43,16 +43,16 @@
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
icon_state = "roman_shield"
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
|
||||
/obj/item/shield/riot/buckler
|
||||
name = "wooden buckler"
|
||||
desc = "A medieval wooden buckler."
|
||||
icon_state = "buckler"
|
||||
item_state = "buckler"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
materials = list()
|
||||
origin_tech = "materials=1;combat=3;biotech=2"
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -63,8 +63,8 @@
|
||||
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "eshield0" // eshield1 for expanded
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
@@ -108,8 +108,8 @@
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "teleriot0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
origin_tech = "materials=3;combat=4;engineering=4"
|
||||
slot_flags = null
|
||||
force = 3
|
||||
+113
-113
@@ -1,113 +1,113 @@
|
||||
/obj/item/twohanded/singularityhammer
|
||||
name = "singularity hammer"
|
||||
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
throwforce = 15
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/charged = 5
|
||||
origin_tech = "combat=4;bluespace=4;plasmatech=7"
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
force_string = "LORD SINGULOTH HIMSELF"
|
||||
|
||||
/obj/item/twohanded/singularityhammer/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/twohanded/singularityhammer/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/singularityhammer/process()
|
||||
if(charged < 5)
|
||||
charged++
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "mjollnir[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
|
||||
for(var/atom/X in orange(5,pull))
|
||||
if(ismovableatom(X))
|
||||
var/atom/movable/A = X
|
||||
if(A == wielder)
|
||||
continue
|
||||
if(A && !A.anchored && !ishuman(X))
|
||||
step_towards(A,pull)
|
||||
step_towards(A,pull)
|
||||
step_towards(A,pull)
|
||||
else if(ishuman(X))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
continue
|
||||
H.apply_effect(20, KNOCKDOWN, 0)
|
||||
step_towards(H,pull)
|
||||
step_towards(H,pull)
|
||||
step_towards(H,pull)
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(wielded)
|
||||
if(charged == 5)
|
||||
charged = 0
|
||||
if(istype(A, /mob/living/))
|
||||
var/mob/living/Z = A
|
||||
Z.take_bodypart_damage(20,0)
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
var/turf/target = get_turf(A)
|
||||
vortex(target,user)
|
||||
|
||||
/obj/item/twohanded/mjollnir
|
||||
name = "Mjolnir"
|
||||
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 25
|
||||
throwforce = 30
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
origin_tech = "combat=4;powerstorage=7"
|
||||
|
||||
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
||||
target.Stun(60)
|
||||
var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
|
||||
s.set_up(5, 1, target.loc)
|
||||
s.start()
|
||||
target.visible_message("<span class='danger'>[target.name] was shocked by [src]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack!</span>")
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
target.throw_at(throw_target, 200, 4)
|
||||
return
|
||||
|
||||
/obj/item/twohanded/mjollnir/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
if(wielded)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
shock(M)
|
||||
|
||||
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
shock(target)
|
||||
|
||||
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "mjollnir[wielded]"
|
||||
return
|
||||
/obj/item/twohanded/singularityhammer
|
||||
name = "singularity hammer"
|
||||
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
throwforce = 15
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/charged = 5
|
||||
origin_tech = "combat=4;bluespace=4;plasmatech=7"
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
force_string = "LORD SINGULOTH HIMSELF"
|
||||
|
||||
/obj/item/twohanded/singularityhammer/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/twohanded/singularityhammer/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/singularityhammer/process()
|
||||
if(charged < 5)
|
||||
charged++
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "mjollnir[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
|
||||
for(var/atom/X in orange(5,pull))
|
||||
if(ismovableatom(X))
|
||||
var/atom/movable/A = X
|
||||
if(A == wielder)
|
||||
continue
|
||||
if(A && !A.anchored && !ishuman(X))
|
||||
step_towards(A,pull)
|
||||
step_towards(A,pull)
|
||||
step_towards(A,pull)
|
||||
else if(ishuman(X))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
continue
|
||||
H.apply_effect(20, KNOCKDOWN, 0)
|
||||
step_towards(H,pull)
|
||||
step_towards(H,pull)
|
||||
step_towards(H,pull)
|
||||
return
|
||||
|
||||
/obj/item/twohanded/singularityhammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(wielded)
|
||||
if(charged == 5)
|
||||
charged = 0
|
||||
if(istype(A, /mob/living/))
|
||||
var/mob/living/Z = A
|
||||
Z.take_bodypart_damage(20,0)
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
var/turf/target = get_turf(A)
|
||||
vortex(target,user)
|
||||
|
||||
/obj/item/twohanded/mjollnir
|
||||
name = "Mjolnir"
|
||||
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
|
||||
icon_state = "mjollnir0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 25
|
||||
throwforce = 30
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
origin_tech = "combat=4;powerstorage=7"
|
||||
|
||||
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
||||
target.Stun(60)
|
||||
var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
|
||||
s.set_up(5, 1, target.loc)
|
||||
s.start()
|
||||
target.visible_message("<span class='danger'>[target.name] was shocked by [src]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack!</span>")
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
target.throw_at(throw_target, 200, 4)
|
||||
return
|
||||
|
||||
/obj/item/twohanded/mjollnir/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
if(wielded)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
shock(M)
|
||||
|
||||
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
shock(target)
|
||||
|
||||
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "mjollnir[wielded]"
|
||||
return
|
||||
+550
-550
File diff suppressed because it is too large
Load Diff
+381
-381
@@ -1,381 +1,381 @@
|
||||
/*
|
||||
* These absorb the functionality of the plant bag, ore satchel, etc.
|
||||
* They use the use_to_pickup, quick_gather, and quick_empty functions
|
||||
* that were already defined in weapon/storage, but which had been
|
||||
* re-implemented in other classes.
|
||||
*
|
||||
* Contains:
|
||||
* Trash Bag
|
||||
* Mining Satchel
|
||||
* Plant Bag
|
||||
* Sheet Snatcher
|
||||
* Book Bag
|
||||
* Biowaste Bag
|
||||
*
|
||||
* -Sayu
|
||||
*/
|
||||
|
||||
// Generic non-item
|
||||
/obj/item/storage/bag
|
||||
allow_quick_gather = 1
|
||||
allow_quick_empty = 1
|
||||
display_contents_with_number = 1 // should work fine now
|
||||
use_to_pickup = 1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
// -----------------------------
|
||||
// Trash bag
|
||||
// -----------------------------
|
||||
/obj/item/storage/bag/trash
|
||||
name = "trash bag"
|
||||
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "trashbag"
|
||||
item_state = "trashbag"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 30
|
||||
storage_slots = 30
|
||||
can_hold = list() // any
|
||||
cant_hold = list(/obj/item/disk/nuclear)
|
||||
|
||||
/obj/item/storage/bag/trash/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/bag/trash/update_icon()
|
||||
if(contents.len == 0)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
else if(contents.len < 12)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if(contents.len < 21)
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
else icon_state = "[initial(icon_state)]3"
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg
|
||||
|
||||
/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.mybag=src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace
|
||||
name = "trash bag of holding"
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
|
||||
max_combined_w_class = 60
|
||||
storage_slots = 60
|
||||
|
||||
// -----------------------------
|
||||
// Mining Satchel
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/ore
|
||||
name = "mining satchel"
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
origin_tech = "engineering=2"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
can_hold = list(/obj/item/ore)
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
|
||||
/obj/item/storage/bag/ore/cyborg
|
||||
name = "cyborg mining satchel"
|
||||
|
||||
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
|
||||
name = "mining satchel of holding"
|
||||
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
|
||||
storage_slots = INFINITY
|
||||
max_combined_w_class = INFINITY
|
||||
origin_tech = "bluespace=4;materials=3;engineering=3"
|
||||
icon_state = "satchel_bspace"
|
||||
|
||||
// -----------------------------
|
||||
// Plant bag
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/plants
|
||||
name = "plant bag"
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "plantbag"
|
||||
storage_slots = 100; //the number of plant pieces it can carry.
|
||||
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
////////
|
||||
|
||||
/obj/item/storage/bag/plants/portaseeder
|
||||
name = "portable seed extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
icon_state = "portaseeder"
|
||||
origin_tech = "biotech=3;engineering=2"
|
||||
|
||||
/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents()
|
||||
set name = "Activate Seed Extraction"
|
||||
set category = "Object"
|
||||
set desc = "Activate to convert your plants into plantable seeds."
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
for(var/obj/item/O in contents)
|
||||
seedify(O, 1)
|
||||
close_all()
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher
|
||||
// -----------------------------
|
||||
// Because it stacks stacks, this doesn't operate normally.
|
||||
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher
|
||||
name = "sheet snatcher"
|
||||
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "sheetsnatcher"
|
||||
|
||||
var/capacity = 300; //the number of sheets it can carry.
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
allow_quick_empty = 1 // this function is superceded
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.dropItemToGround(S)
|
||||
if (usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
if(S.pulledby)
|
||||
S.pulledby.stop_pulling()
|
||||
S.loc = src
|
||||
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
// Sets up numbered display to show the stack size of each stored mineral
|
||||
// NOTE: numbered display is turned off currently because it's broken
|
||||
/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user)
|
||||
var/adjusted_contents = contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
/obj/item/storage/bag/sheetsnatcher/quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S)// todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
|
||||
// Instead of removing
|
||||
/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
return ..(S,new_location)
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher (Cyborg)
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/borg
|
||||
name = "sheet snatcher 9000"
|
||||
desc = ""
|
||||
capacity = 500//Borgs get more because >specialization
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Book bag
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/books
|
||||
name = "book bag"
|
||||
desc = "A bag for books."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "bookbag"
|
||||
display_contents_with_number = 0 //This would look really stupid otherwise
|
||||
storage_slots = 7
|
||||
max_combined_w_class = 21
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
|
||||
can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/storage/bag/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
force = 5
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
preposition = "on"
|
||||
|
||||
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
|
||||
..()
|
||||
// Drop all the things. All of them.
|
||||
var/list/obj/item/oldContents = contents.Copy()
|
||||
quick_empty()
|
||||
|
||||
// Make each item scatter a bit
|
||||
for(var/obj/item/I in oldContents)
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
|
||||
|
||||
if(ishuman(M) || ismonkey(M))
|
||||
if(prob(10))
|
||||
M.Knockdown(40)
|
||||
|
||||
/obj/item/storage/bag/tray/proc/rebuild_overlays()
|
||||
cut_overlays()
|
||||
for(var/obj/item/I in contents)
|
||||
add_overlay(mutable_appearance(I.icon, I.icon_state))
|
||||
|
||||
/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
..()
|
||||
rebuild_overlays()
|
||||
|
||||
/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
|
||||
add_overlay(mutable_appearance(I.icon, I.icon_state))
|
||||
. = ..()
|
||||
|
||||
|
||||
/*
|
||||
* Chemistry bag
|
||||
*/
|
||||
|
||||
/obj/item/storage/bag/chemistry
|
||||
name = "chemistry bag"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
preposition = "in"
|
||||
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/*
|
||||
* Biowaste bag (mostly for xenobiologists)
|
||||
*/
|
||||
|
||||
/obj/item/storage/bag/bio
|
||||
name = "bio bag"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
storage_slots = 25
|
||||
max_combined_w_class = 200
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
preposition = "in"
|
||||
can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube)
|
||||
resistance_flags = FLAMMABLE
|
||||
/*
|
||||
* These absorb the functionality of the plant bag, ore satchel, etc.
|
||||
* They use the use_to_pickup, quick_gather, and quick_empty functions
|
||||
* that were already defined in weapon/storage, but which had been
|
||||
* re-implemented in other classes.
|
||||
*
|
||||
* Contains:
|
||||
* Trash Bag
|
||||
* Mining Satchel
|
||||
* Plant Bag
|
||||
* Sheet Snatcher
|
||||
* Book Bag
|
||||
* Biowaste Bag
|
||||
*
|
||||
* -Sayu
|
||||
*/
|
||||
|
||||
// Generic non-item
|
||||
/obj/item/storage/bag
|
||||
allow_quick_gather = 1
|
||||
allow_quick_empty = 1
|
||||
display_contents_with_number = 1 // should work fine now
|
||||
use_to_pickup = 1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
// -----------------------------
|
||||
// Trash bag
|
||||
// -----------------------------
|
||||
/obj/item/storage/bag/trash
|
||||
name = "trash bag"
|
||||
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "trashbag"
|
||||
item_state = "trashbag"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 30
|
||||
storage_slots = 30
|
||||
can_hold = list() // any
|
||||
cant_hold = list(/obj/item/disk/nuclear)
|
||||
|
||||
/obj/item/storage/bag/trash/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/bag/trash/update_icon()
|
||||
if(contents.len == 0)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
else if(contents.len < 12)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if(contents.len < 21)
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
else icon_state = "[initial(icon_state)]3"
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg
|
||||
|
||||
/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.mybag=src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace
|
||||
name = "trash bag of holding"
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
|
||||
max_combined_w_class = 60
|
||||
storage_slots = 60
|
||||
|
||||
// -----------------------------
|
||||
// Mining Satchel
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/ore
|
||||
name = "mining satchel"
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
origin_tech = "engineering=2"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
can_hold = list(/obj/item/ore)
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
|
||||
/obj/item/storage/bag/ore/cyborg
|
||||
name = "cyborg mining satchel"
|
||||
|
||||
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
|
||||
name = "mining satchel of holding"
|
||||
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
|
||||
storage_slots = INFINITY
|
||||
max_combined_w_class = INFINITY
|
||||
origin_tech = "bluespace=4;materials=3;engineering=3"
|
||||
icon_state = "satchel_bspace"
|
||||
|
||||
// -----------------------------
|
||||
// Plant bag
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/plants
|
||||
name = "plant bag"
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "plantbag"
|
||||
storage_slots = 100; //the number of plant pieces it can carry.
|
||||
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
////////
|
||||
|
||||
/obj/item/storage/bag/plants/portaseeder
|
||||
name = "portable seed extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
icon_state = "portaseeder"
|
||||
origin_tech = "biotech=3;engineering=2"
|
||||
|
||||
/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents()
|
||||
set name = "Activate Seed Extraction"
|
||||
set category = "Object"
|
||||
set desc = "Activate to convert your plants into plantable seeds."
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
for(var/obj/item/O in contents)
|
||||
seedify(O, 1)
|
||||
close_all()
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher
|
||||
// -----------------------------
|
||||
// Because it stacks stacks, this doesn't operate normally.
|
||||
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher
|
||||
name = "sheet snatcher"
|
||||
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "sheetsnatcher"
|
||||
|
||||
var/capacity = 300; //the number of sheets it can carry.
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
allow_quick_empty = 1 // this function is superceded
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood))
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "The snatcher does not accept [W].")
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
inserted = 1
|
||||
break
|
||||
|
||||
if(!inserted || !S.amount)
|
||||
usr.dropItemToGround(S)
|
||||
if (usr.client && usr.s_active != src)
|
||||
usr.client.screen -= S
|
||||
S.dropped(usr)
|
||||
if(!S.amount)
|
||||
qdel(S)
|
||||
else
|
||||
if(S.pulledby)
|
||||
S.pulledby.stop_pulling()
|
||||
S.loc = src
|
||||
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
// Sets up numbered display to show the stack size of each stored mineral
|
||||
// NOTE: numbered display is turned off currently because it's broken
|
||||
/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user)
|
||||
var/adjusted_contents = contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
numbered_contents.Add( D )
|
||||
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
/obj/item/storage/bag/sheetsnatcher/quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
if(!S.amount)
|
||||
qdel(S)// todo: there's probably something missing here
|
||||
orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
|
||||
// Instead of removing
|
||||
/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
// that calls this can't recieve a different object than you clicked on.
|
||||
//Therefore, make a new stack internally that has the remainder.
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
return ..(S,new_location)
|
||||
|
||||
// -----------------------------
|
||||
// Sheet Snatcher (Cyborg)
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/borg
|
||||
name = "sheet snatcher 9000"
|
||||
desc = ""
|
||||
capacity = 500//Borgs get more because >specialization
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Book bag
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/bag/books
|
||||
name = "book bag"
|
||||
desc = "A bag for books."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "bookbag"
|
||||
display_contents_with_number = 0 //This would look really stupid otherwise
|
||||
storage_slots = 7
|
||||
max_combined_w_class = 21
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
|
||||
can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/storage/bag/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
force = 5
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
preposition = "on"
|
||||
|
||||
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
|
||||
..()
|
||||
// Drop all the things. All of them.
|
||||
var/list/obj/item/oldContents = contents.Copy()
|
||||
quick_empty()
|
||||
|
||||
// Make each item scatter a bit
|
||||
for(var/obj/item/I in oldContents)
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
|
||||
|
||||
if(ishuman(M) || ismonkey(M))
|
||||
if(prob(10))
|
||||
M.Knockdown(40)
|
||||
|
||||
/obj/item/storage/bag/tray/proc/rebuild_overlays()
|
||||
cut_overlays()
|
||||
for(var/obj/item/I in contents)
|
||||
add_overlay(mutable_appearance(I.icon, I.icon_state))
|
||||
|
||||
/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
..()
|
||||
rebuild_overlays()
|
||||
|
||||
/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
|
||||
add_overlay(mutable_appearance(I.icon, I.icon_state))
|
||||
. = ..()
|
||||
|
||||
|
||||
/*
|
||||
* Chemistry bag
|
||||
*/
|
||||
|
||||
/obj/item/storage/bag/chemistry
|
||||
name = "chemistry bag"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
preposition = "in"
|
||||
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/*
|
||||
* Biowaste bag (mostly for xenobiologists)
|
||||
*/
|
||||
|
||||
/obj/item/storage/bag/bio
|
||||
name = "bio bag"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
storage_slots = 25
|
||||
max_combined_w_class = 200
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
preposition = "in"
|
||||
can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube)
|
||||
resistance_flags = FLAMMABLE
|
||||
+522
-522
File diff suppressed because it is too large
Load Diff
+5
-5
@@ -26,14 +26,14 @@
|
||||
desc = "It's just an ordinary box."
|
||||
icon_state = "box"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
resistance_flags = FLAMMABLE
|
||||
var/foldable = /obj/item/stack/sheet/cardboard
|
||||
var/illustration = "writing"
|
||||
|
||||
/obj/item/storage/box/Initialize(mapload)
|
||||
. = ..()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/box/update_icon()
|
||||
@@ -535,8 +535,8 @@
|
||||
illustration = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
storage_slots=21
|
||||
can_hold = list(/obj/item/light/tube, /obj/item/light/bulb)
|
||||
+273
-273
@@ -1,273 +1,273 @@
|
||||
/*
|
||||
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
|
||||
* .. Sorry for the shitty path name, I couldnt think of a better one.
|
||||
*
|
||||
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
|
||||
* TODO: Cigarette boxes should be ported to this standard
|
||||
*
|
||||
* Contains:
|
||||
* Donut Box
|
||||
* Egg Box
|
||||
* Candle Box
|
||||
* Cigarette Box
|
||||
* Cigar Case
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
name = "donut box"
|
||||
resistance_flags = FLAMMABLE
|
||||
var/icon_type = "donut"
|
||||
var/spawn_type = null
|
||||
var/fancy_open = FALSE
|
||||
|
||||
/obj/item/storage/fancy/PopulateContents()
|
||||
for(var/i = 1 to storage_slots)
|
||||
new spawn_type(src)
|
||||
|
||||
/obj/item/storage/fancy/update_icon(itemremoved = 0)
|
||||
if(fancy_open)
|
||||
var/total_contents = src.contents.len - itemremoved
|
||||
icon_state = "[icon_type]box[total_contents]"
|
||||
else
|
||||
icon_state = "[icon_type]box"
|
||||
|
||||
/obj/item/storage/fancy/examine(mob/user)
|
||||
..()
|
||||
if(fancy_open)
|
||||
if(contents.len == 1)
|
||||
to_chat(user, "There is one [src.icon_type] left.")
|
||||
else
|
||||
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
|
||||
|
||||
/obj/item/storage/fancy/attack_self(mob/user)
|
||||
fancy_open = !fancy_open
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/content_can_dump(atom/dest_object, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
fancy_open = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
|
||||
fancy_open = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
|
||||
fancy_open = TRUE
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Donut Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/donut_box
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
icon_type = "donut"
|
||||
name = "donut box"
|
||||
storage_slots = 6
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/donut)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/donut
|
||||
fancy_open = TRUE
|
||||
|
||||
/*
|
||||
* Egg Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/egg_box
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "eggbox"
|
||||
icon_type = "egg"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
name = "egg box"
|
||||
storage_slots = 12
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
|
||||
/*
|
||||
* Candle Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/candle_box
|
||||
name = "candle pack"
|
||||
desc = "A pack of red candles."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox5"
|
||||
icon_type = "candle"
|
||||
item_state = "candlebox5"
|
||||
storage_slots = 5
|
||||
throwforce = 2
|
||||
slot_flags = SLOT_BELT
|
||||
spawn_type = /obj/item/candle
|
||||
fancy_open = TRUE
|
||||
|
||||
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
|
||||
return
|
||||
|
||||
////////////
|
||||
//CIG PACK//
|
||||
////////////
|
||||
/obj/item/storage/fancy/cigarettes
|
||||
name = "\improper Space Cigarettes packet"
|
||||
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig"
|
||||
item_state = "cigpacket"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
slot_flags = SLOT_BELT
|
||||
storage_slots = 6
|
||||
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)
|
||||
icon_type = "cigarette"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
|
||||
if(user.get_active_held_item())
|
||||
return
|
||||
for(var/obj/item/lighter/lighter in src)
|
||||
remove_from_storage(lighter, user.loc)
|
||||
user.put_in_active_hand(lighter)
|
||||
break
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
if(fancy_open || !contents.len)
|
||||
cut_overlays()
|
||||
if(!contents.len)
|
||||
icon_state = "[initial(icon_state)]_empty"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
add_overlay("[icon_state]_open")
|
||||
var/i = contents.len
|
||||
for(var/C in contents)
|
||||
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
|
||||
inserted_overlay.pixel_x = 1 * (i - 1)
|
||||
if(istype(C, /obj/item/lighter/greyscale))
|
||||
inserted_overlay.icon_state = "lighter_in"
|
||||
else if(istype(C, /obj/item/lighter))
|
||||
inserted_overlay.icon_state = "zippo_in"
|
||||
else
|
||||
inserted_overlay.icon_state = "cigarette"
|
||||
add_overlay(inserted_overlay)
|
||||
i--
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!ismob(M))
|
||||
return
|
||||
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
if(cig)
|
||||
if(M == user && contents.len > 0 && !user.wear_mask)
|
||||
var/obj/item/clothing/mask/cigarette/W = cig
|
||||
remove_from_storage(W, M)
|
||||
M.equip_to_slot_if_possible(W, slot_wear_mask)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
|
||||
else
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco
|
||||
name = "\improper DromedaryCo packet"
|
||||
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
||||
icon_state = "dromedary"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_uplift
|
||||
name = "\improper Uplift Smooth packet"
|
||||
desc = "Your favorite brand, now menthol flavored."
|
||||
icon_state = "uplift"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/uplift
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust
|
||||
name = "\improper Robust packet"
|
||||
desc = "Smoked by the robust."
|
||||
icon_state = "robust"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/robust
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
|
||||
name = "\improper Robust Gold packet"
|
||||
desc = "Smoked by the truly robust."
|
||||
icon_state = "robustg"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp
|
||||
name = "\improper Carp Classic packet"
|
||||
desc = "Since 2313."
|
||||
icon_state = "carp"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/carp
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
|
||||
name = "cigarette packet"
|
||||
desc = "An obscure brand of cigarettes."
|
||||
icon_state = "syndie"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori
|
||||
name = "\improper Midori Tabako packet"
|
||||
desc = "You can't understand the runes, but the packet smells funny."
|
||||
icon_state = "midori"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/rollie
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
|
||||
name = "\improper Shady Jim's Super Slims packet"
|
||||
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
|
||||
icon_state = "shadyjim"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers
|
||||
name = "rolling paper pack"
|
||||
desc = "A pack of NanoTrasen brand rolling papers."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
storage_slots = 10
|
||||
icon_type = "rolling paper"
|
||||
can_hold = list(/obj/item/rollingpaper)
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon()
|
||||
cut_overlays()
|
||||
if(!contents.len)
|
||||
add_overlay("[icon_state]_empty")
|
||||
|
||||
/////////////
|
||||
//CIGAR BOX//
|
||||
/////////////
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars
|
||||
name = "\improper premium cigar case"
|
||||
desc = "A case of premium cigars. Very expensive."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cigarcase"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 5
|
||||
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
|
||||
icon_type = "premium cigar"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
|
||||
cut_overlays()
|
||||
if(fancy_open)
|
||||
add_overlay("[icon_state]_open")
|
||||
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
|
||||
for(var/c = contents.len, c >= 1, c--)
|
||||
cigar_overlay.pixel_x = 4 * (c - 1)
|
||||
add_overlay(cigar_overlay)
|
||||
else
|
||||
icon_state = "cigarcase"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba
|
||||
name = "\improper cohiba robusto cigar case"
|
||||
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana
|
||||
name = "\improper premium havanian cigar case"
|
||||
desc = "A case of classy Havanian cigars."
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
|
||||
/*
|
||||
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
|
||||
* .. Sorry for the shitty path name, I couldnt think of a better one.
|
||||
*
|
||||
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
|
||||
* TODO: Cigarette boxes should be ported to this standard
|
||||
*
|
||||
* Contains:
|
||||
* Donut Box
|
||||
* Egg Box
|
||||
* Candle Box
|
||||
* Cigarette Box
|
||||
* Cigar Case
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
name = "donut box"
|
||||
resistance_flags = FLAMMABLE
|
||||
var/icon_type = "donut"
|
||||
var/spawn_type = null
|
||||
var/fancy_open = FALSE
|
||||
|
||||
/obj/item/storage/fancy/PopulateContents()
|
||||
for(var/i = 1 to storage_slots)
|
||||
new spawn_type(src)
|
||||
|
||||
/obj/item/storage/fancy/update_icon(itemremoved = 0)
|
||||
if(fancy_open)
|
||||
var/total_contents = src.contents.len - itemremoved
|
||||
icon_state = "[icon_type]box[total_contents]"
|
||||
else
|
||||
icon_state = "[icon_type]box"
|
||||
|
||||
/obj/item/storage/fancy/examine(mob/user)
|
||||
..()
|
||||
if(fancy_open)
|
||||
if(contents.len == 1)
|
||||
to_chat(user, "There is one [src.icon_type] left.")
|
||||
else
|
||||
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
|
||||
|
||||
/obj/item/storage/fancy/attack_self(mob/user)
|
||||
fancy_open = !fancy_open
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/content_can_dump(atom/dest_object, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
fancy_open = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
|
||||
fancy_open = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
|
||||
fancy_open = TRUE
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Donut Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/donut_box
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
icon_type = "donut"
|
||||
name = "donut box"
|
||||
storage_slots = 6
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/donut)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/donut
|
||||
fancy_open = TRUE
|
||||
|
||||
/*
|
||||
* Egg Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/egg_box
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "eggbox"
|
||||
icon_type = "egg"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
name = "egg box"
|
||||
storage_slots = 12
|
||||
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
|
||||
/*
|
||||
* Candle Box
|
||||
*/
|
||||
|
||||
/obj/item/storage/fancy/candle_box
|
||||
name = "candle pack"
|
||||
desc = "A pack of red candles."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox5"
|
||||
icon_type = "candle"
|
||||
item_state = "candlebox5"
|
||||
storage_slots = 5
|
||||
throwforce = 2
|
||||
slot_flags = SLOT_BELT
|
||||
spawn_type = /obj/item/candle
|
||||
fancy_open = TRUE
|
||||
|
||||
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
|
||||
return
|
||||
|
||||
////////////
|
||||
//CIG PACK//
|
||||
////////////
|
||||
/obj/item/storage/fancy/cigarettes
|
||||
name = "\improper Space Cigarettes packet"
|
||||
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig"
|
||||
item_state = "cigpacket"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
slot_flags = SLOT_BELT
|
||||
storage_slots = 6
|
||||
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)
|
||||
icon_type = "cigarette"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
|
||||
if(user.get_active_held_item())
|
||||
return
|
||||
for(var/obj/item/lighter/lighter in src)
|
||||
remove_from_storage(lighter, user.loc)
|
||||
user.put_in_active_hand(lighter)
|
||||
break
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
if(fancy_open || !contents.len)
|
||||
cut_overlays()
|
||||
if(!contents.len)
|
||||
icon_state = "[initial(icon_state)]_empty"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
add_overlay("[icon_state]_open")
|
||||
var/i = contents.len
|
||||
for(var/C in contents)
|
||||
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
|
||||
inserted_overlay.pixel_x = 1 * (i - 1)
|
||||
if(istype(C, /obj/item/lighter/greyscale))
|
||||
inserted_overlay.icon_state = "lighter_in"
|
||||
else if(istype(C, /obj/item/lighter))
|
||||
inserted_overlay.icon_state = "zippo_in"
|
||||
else
|
||||
inserted_overlay.icon_state = "cigarette"
|
||||
add_overlay(inserted_overlay)
|
||||
i--
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!ismob(M))
|
||||
return
|
||||
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
if(cig)
|
||||
if(M == user && contents.len > 0 && !user.wear_mask)
|
||||
var/obj/item/clothing/mask/cigarette/W = cig
|
||||
remove_from_storage(W, M)
|
||||
M.equip_to_slot_if_possible(W, slot_wear_mask)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
|
||||
else
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco
|
||||
name = "\improper DromedaryCo packet"
|
||||
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
|
||||
icon_state = "dromedary"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_uplift
|
||||
name = "\improper Uplift Smooth packet"
|
||||
desc = "Your favorite brand, now menthol flavored."
|
||||
icon_state = "uplift"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/uplift
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust
|
||||
name = "\improper Robust packet"
|
||||
desc = "Smoked by the robust."
|
||||
icon_state = "robust"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/robust
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
|
||||
name = "\improper Robust Gold packet"
|
||||
desc = "Smoked by the truly robust."
|
||||
icon_state = "robustg"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp
|
||||
name = "\improper Carp Classic packet"
|
||||
desc = "Since 2313."
|
||||
icon_state = "carp"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/carp
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
|
||||
name = "cigarette packet"
|
||||
desc = "An obscure brand of cigarettes."
|
||||
icon_state = "syndie"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori
|
||||
name = "\improper Midori Tabako packet"
|
||||
desc = "You can't understand the runes, but the packet smells funny."
|
||||
icon_state = "midori"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/rollie
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
|
||||
name = "\improper Shady Jim's Super Slims packet"
|
||||
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
|
||||
icon_state = "shadyjim"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers
|
||||
name = "rolling paper pack"
|
||||
desc = "A pack of NanoTrasen brand rolling papers."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
storage_slots = 10
|
||||
icon_type = "rolling paper"
|
||||
can_hold = list(/obj/item/rollingpaper)
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon()
|
||||
cut_overlays()
|
||||
if(!contents.len)
|
||||
add_overlay("[icon_state]_empty")
|
||||
|
||||
/////////////
|
||||
//CIGAR BOX//
|
||||
/////////////
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars
|
||||
name = "\improper premium cigar case"
|
||||
desc = "A case of premium cigars. Very expensive."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cigarcase"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 5
|
||||
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
|
||||
icon_type = "premium cigar"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
|
||||
cut_overlays()
|
||||
if(fancy_open)
|
||||
add_overlay("[icon_state]_open")
|
||||
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
|
||||
for(var/c = contents.len, c >= 1, c--)
|
||||
cigar_overlay.pixel_x = 4 * (c - 1)
|
||||
add_overlay(cigar_overlay)
|
||||
else
|
||||
icon_state = "cigarcase"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba
|
||||
name = "\improper cohiba robusto cigar case"
|
||||
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana
|
||||
name = "\improper premium havanian cigar case"
|
||||
desc = "A case of classy Havanian cigars."
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
|
||||
+215
-215
@@ -1,215 +1,215 @@
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = 0
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/ancient/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
for(var/i in 1 to 2)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/firstaid/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/salbutamol(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/firstaid/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/dice)
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
|
||||
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object) //Quick pillbottle fix. -Agouri
|
||||
|
||||
if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
||||
var/mob/M = usr
|
||||
if(!istype(over_object, /obj/screen) || !Adjacent(M))
|
||||
return ..()
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
||||
add_fingerprint(usr)
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if(usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine
|
||||
name = "bottle of epinephrine pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/epinephrine(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone
|
||||
name = "bottle of mutadone pills"
|
||||
desc = "Contains pills used to treat genetic abnormalities."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol
|
||||
name = "bottle of mannitol pills"
|
||||
desc = "Contains pills used to treat brain damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mannitol(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant
|
||||
name = "bottle of stimulant pills"
|
||||
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/stimulant(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mining
|
||||
name = "bottle of patches"
|
||||
desc = "Contains patches used to treat brute and burn damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mining/PopulateContents()
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
/* First aid storage
|
||||
* Contains:
|
||||
* First Aid Kits
|
||||
* Pill Bottles
|
||||
* Dice Pack (in a pill bottle)
|
||||
*/
|
||||
|
||||
/*
|
||||
* First Aid Kits
|
||||
*/
|
||||
/obj/item/storage/firstaid
|
||||
name = "first-aid kit"
|
||||
desc = "It's an emergency medical kit for those serious boo-boos."
|
||||
icon_state = "firstaid"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = 0
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
/obj/item/storage/firstaid/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
|
||||
|
||||
/obj/item/storage/firstaid/ancient/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/pill/oxandrolone(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/syringe/charcoal(src)
|
||||
for(var/i in 1 to 2)
|
||||
new /obj/item/storage/pill_bottle/charcoal(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/firstaid/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/salbutamol(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/brute
|
||||
name = "brute trauma treatment kit"
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/firstaid/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
/obj/item/storage/pill_bottle
|
||||
name = "pill bottle"
|
||||
desc = "It's an airtight container for storing medication."
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/dice)
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
|
||||
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object) //Quick pillbottle fix. -Agouri
|
||||
|
||||
if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
||||
var/mob/M = usr
|
||||
if(!istype(over_object, /obj/screen) || !Adjacent(M))
|
||||
return ..()
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
||||
add_fingerprint(usr)
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if(usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/charcoal(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine
|
||||
name = "bottle of epinephrine pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/epinephrine(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone
|
||||
name = "bottle of mutadone pills"
|
||||
desc = "Contains pills used to treat genetic abnormalities."
|
||||
|
||||
/obj/item/storage/pill_bottle/mutadone/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mutadone(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol
|
||||
name = "bottle of mannitol pills"
|
||||
desc = "Contains pills used to treat brain damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mannitol/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/mannitol(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant
|
||||
name = "bottle of stimulant pills"
|
||||
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
|
||||
|
||||
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/stimulant(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/mining
|
||||
name = "bottle of patches"
|
||||
desc = "Contains patches used to treat brute and burn damage."
|
||||
|
||||
/obj/item/storage/pill_bottle/mining/PopulateContents()
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
+181
-181
@@ -1,182 +1,182 @@
|
||||
/obj/item/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
var/locked = TRUE
|
||||
var/broken = FALSE
|
||||
var/open = FALSE
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = TRUE
|
||||
locked = FALSE
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/storage/lockbox/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
open = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return ..()
|
||||
/obj/item/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/storage/lockbox/medal/AltClick()
|
||||
if(!locked)
|
||||
open = (open ? FALSE : TRUE)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/update_icon()
|
||||
cut_overlays()
|
||||
if(locked)
|
||||
icon_state = "medalbox+l"
|
||||
open = FALSE
|
||||
else
|
||||
icon_state = "medalbox"
|
||||
if(open)
|
||||
icon_state += "open"
|
||||
if(broken)
|
||||
icon_state += "+b"
|
||||
if(contents && open)
|
||||
for (var/i in 1 to contents.len)
|
||||
var/obj/item/clothing/accessory/medal/M = contents[i]
|
||||
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
|
||||
if(i > 1 && i <= 5)
|
||||
medalicon.pixel_x += ((i-1)*3)
|
||||
else if(i > 5)
|
||||
medalicon.pixel_y -= 7
|
||||
medalicon.pixel_x -= 2
|
||||
medalicon.pixel_x += ((i-6)*3)
|
||||
add_overlay(medalicon)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sec
|
||||
name = "security medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the security department."
|
||||
req_access = list(ACCESS_HOS)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sec/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci
|
||||
name = "science medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the science department."
|
||||
req_access = list(ACCESS_RD)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
/obj/item/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
var/locked = TRUE
|
||||
var/broken = FALSE
|
||||
var/open = FALSE
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = TRUE
|
||||
locked = FALSE
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
|
||||
/obj/item/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/storage/lockbox/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
open = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return ..()
|
||||
/obj/item/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/implantcase/mindshield(src)
|
||||
new /obj/item/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
|
||||
/obj/item/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/storage/lockbox/medal/AltClick()
|
||||
if(!locked)
|
||||
open = (open ? FALSE : TRUE)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/update_icon()
|
||||
cut_overlays()
|
||||
if(locked)
|
||||
icon_state = "medalbox+l"
|
||||
open = FALSE
|
||||
else
|
||||
icon_state = "medalbox"
|
||||
if(open)
|
||||
icon_state += "open"
|
||||
if(broken)
|
||||
icon_state += "+b"
|
||||
if(contents && open)
|
||||
for (var/i in 1 to contents.len)
|
||||
var/obj/item/clothing/accessory/medal/M = contents[i]
|
||||
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
|
||||
if(i > 1 && i <= 5)
|
||||
medalicon.pixel_x += ((i-1)*3)
|
||||
else if(i > 5)
|
||||
medalicon.pixel_y -= 7
|
||||
medalicon.pixel_x -= 2
|
||||
medalicon.pixel_x += ((i-6)*3)
|
||||
add_overlay(medalicon)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sec
|
||||
name = "security medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the security department."
|
||||
req_access = list(ACCESS_HOS)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sec/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci
|
||||
name = "science medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the science department."
|
||||
req_access = list(ACCESS_RD)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
+197
-197
@@ -1,197 +1,197 @@
|
||||
/*
|
||||
* Absorbs /obj/item/secstorage.
|
||||
* Reimplements it only slightly to use existing storage functionality.
|
||||
*
|
||||
* Contains:
|
||||
* Secure Briefcase
|
||||
* Wall Safe
|
||||
*/
|
||||
|
||||
// -----------------------------
|
||||
// Generic Item
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure
|
||||
name = "secstorage"
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = TRUE
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/open = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
|
||||
|
||||
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/screwdriver))
|
||||
if (do_after(user, 20*W.toolspeed, target = src))
|
||||
src.open =! src.open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 100*W.toolspeed, target = src))
|
||||
if (prob(33))
|
||||
src.l_setshort = 1
|
||||
src.l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
src.l_setshort = 0
|
||||
src.l_hacking = 0
|
||||
else
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
src.l_hacking = 0
|
||||
else
|
||||
src.l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
// -> storage/attackby() what with handle insertion, etc
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/storage/secure/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if ((src.l_set == 0) && (!src.l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if (src.l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", src.code)
|
||||
if (!src.locked)
|
||||
message = "*****"
|
||||
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if (href_list["type"])
|
||||
if (href_list["type"] == "E")
|
||||
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
|
||||
src.l_code = src.code
|
||||
src.l_set = 1
|
||||
else if ((src.code == src.l_code) && (src.l_set == 1))
|
||||
src.locked = FALSE
|
||||
cut_overlays()
|
||||
add_overlay(icon_opened)
|
||||
src.code = null
|
||||
else
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if ((href_list["type"] == "R") && (!src.l_setshort))
|
||||
src.locked = TRUE
|
||||
cut_overlays()
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
else
|
||||
src.code += text("[]", sanitize_text(href_list["type"]))
|
||||
if (length(src.code) > 5)
|
||||
src.code = "ERROR"
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure/briefcase
|
||||
name = "secure briefcase"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
force = 8
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/obj/item/storage/secure/briefcase/PopulateContents()
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/briefcase/attack_hand(mob/user)
|
||||
if ((src.loc == user) && (src.locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/storage/secure/briefcase/syndie
|
||||
force = 15
|
||||
|
||||
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/secure/safe
|
||||
name = "secure safe"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "safe"
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
max_w_class = 8
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
cant_hold = list(/obj/item/storage/secure/briefcase)
|
||||
|
||||
/obj/item/storage/secure/safe/PopulateContents()
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
name = "head of security's safe"
|
||||
/*
|
||||
* Absorbs /obj/item/secstorage.
|
||||
* Reimplements it only slightly to use existing storage functionality.
|
||||
*
|
||||
* Contains:
|
||||
* Secure Briefcase
|
||||
* Wall Safe
|
||||
*/
|
||||
|
||||
// -----------------------------
|
||||
// Generic Item
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure
|
||||
name = "secstorage"
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = TRUE
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/open = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
|
||||
|
||||
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/screwdriver))
|
||||
if (do_after(user, 20*W.toolspeed, target = src))
|
||||
src.open =! src.open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 100*W.toolspeed, target = src))
|
||||
if (prob(33))
|
||||
src.l_setshort = 1
|
||||
src.l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
src.l_setshort = 0
|
||||
src.l_hacking = 0
|
||||
else
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
src.l_hacking = 0
|
||||
else
|
||||
src.l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
// -> storage/attackby() what with handle insertion, etc
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/storage/secure/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if ((src.l_set == 0) && (!src.l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if (src.l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", src.code)
|
||||
if (!src.locked)
|
||||
message = "*****"
|
||||
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if (href_list["type"])
|
||||
if (href_list["type"] == "E")
|
||||
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
|
||||
src.l_code = src.code
|
||||
src.l_set = 1
|
||||
else if ((src.code == src.l_code) && (src.l_set == 1))
|
||||
src.locked = FALSE
|
||||
cut_overlays()
|
||||
add_overlay(icon_opened)
|
||||
src.code = null
|
||||
else
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if ((href_list["type"] == "R") && (!src.l_setshort))
|
||||
src.locked = TRUE
|
||||
cut_overlays()
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
else
|
||||
src.code += text("[]", sanitize_text(href_list["type"]))
|
||||
if (length(src.code) > 5)
|
||||
src.code = "ERROR"
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/storage/secure/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
// -----------------------------
|
||||
/obj/item/storage/secure/briefcase
|
||||
name = "secure briefcase"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
force = 8
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/obj/item/storage/secure/briefcase/PopulateContents()
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/briefcase/attack_hand(mob/user)
|
||||
if ((src.loc == user) && (src.locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
..()
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/storage/secure/briefcase/syndie
|
||||
force = 15
|
||||
|
||||
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
/obj/item/storage/secure/safe
|
||||
name = "secure safe"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "safe"
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
max_w_class = 8
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
cant_hold = list(/obj/item/storage/secure/briefcase)
|
||||
|
||||
/obj/item/storage/secure/safe/PopulateContents()
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
name = "head of security's safe"
|
||||
+571
-571
File diff suppressed because it is too large
Load Diff
+307
-307
@@ -1,307 +1,307 @@
|
||||
/obj/item/storage/box/syndicate
|
||||
|
||||
/obj/item/storage/box/syndicate/PopulateContents()
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
if("bloodyspai") // 27 tc now this is more right
|
||||
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
|
||||
new /obj/item/clothing/mask/chameleon(src) // Goes with above
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/clothing/shoes/chameleon(src) // 2 tc
|
||||
new /obj/item/device/camera_bug(src) // 1 tc
|
||||
new /obj/item/device/multitool/ai_detect(src) // 1 tc
|
||||
new /obj/item/device/encryptionkey/syndicate(src) // 2 tc
|
||||
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
|
||||
new /obj/item/switchblade(src) //I'll count this as 2 tc
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
|
||||
new /obj/item/device/flashlight/emp(src) // 2 tc
|
||||
new /obj/item/device/chameleon(src) // 7 tc
|
||||
|
||||
if("stealth") // 31 tc
|
||||
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
|
||||
new /obj/item/pen/sleepy(src)
|
||||
new /obj/item/device/healthanalyzer/rad_laser(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
new /obj/item/soap/syndie(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
|
||||
if("bond") // 29 tc
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/card/id/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("screwed") // 29 tc
|
||||
new /obj/item/device/sbeacondrop/bomb(src)
|
||||
new /obj/item/grenade/syndieminibomb(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/device/encryptionkey/syndicate(src)
|
||||
|
||||
if("guns") // 28 tc now
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/grenade/plastic/c4(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
if("murder") // 28 tc now
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src)
|
||||
new /obj/item/device/encryptionkey/syndicate(src)
|
||||
new /obj/item/grenade/syndieminibomb(src)
|
||||
|
||||
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/implanter/uplink/precharged(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
new /obj/item/implanter/adrenalin(src)
|
||||
new /obj/item/implanter/explosive(src)
|
||||
new /obj/item/implanter/storage(src)
|
||||
|
||||
if("hacker") // 26 tc
|
||||
new /obj/item/aiModule/syndicate(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
new /obj/item/aiModule/toyAI(src)
|
||||
new /obj/item/device/multitool/ai_detect(src)
|
||||
|
||||
if("lordsingulo") // 24 tc
|
||||
new /obj/item/device/sbeacondrop(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/card/emag(src)
|
||||
|
||||
if("sabotage") // 26 tc now
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/camera_bug(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/cartridge/virus/syndicate(src)
|
||||
new /obj/item/storage/toolbox/syndicate(src) //To actually get to those places
|
||||
new /obj/item/pizzabox/bomb
|
||||
|
||||
if("darklord") //20 tc + tk + summon item close enough for now
|
||||
new /obj/item/twohanded/dualsaber(src)
|
||||
new /obj/item/dnainjector/telemut/darkbundle(src)
|
||||
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
|
||||
new /obj/item/card/id/syndicate(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src) //because slipping while being a dark lord sucks
|
||||
new /obj/item/spellbook/oneuse/summonitem(src)
|
||||
|
||||
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
|
||||
new /obj/item/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
if("metaops") // 30 tc
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
|
||||
new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
|
||||
new /obj/item/implanter/explosive(src) // 2 tc
|
||||
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
|
||||
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
|
||||
new /obj/item/grenade/plastic/c4 (src) // 1 tc
|
||||
new /obj/item/grenade/plastic/c4 (src) // 1 tc
|
||||
new /obj/item/card/emag(src) // 6 tc
|
||||
|
||||
if("ninja") // 33 tc worth
|
||||
new /obj/item/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
|
||||
new /obj/item/implanter/adrenalin(src) // 8 tc
|
||||
new /obj/item/throwing_star(src) // ~5 tc for all 6
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/device/chameleon(src) // 7 tc
|
||||
|
||||
/obj/item/storage/box/syndie_kit
|
||||
name = "box"
|
||||
desc = "A sleek, sturdy box."
|
||||
icon_state = "syndiebox"
|
||||
illustration = "writing_syndie"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_freedom
|
||||
name = "boxed freedom implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_freedom/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/freedom(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_microbomb
|
||||
name = "Microbomb Implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_microbomb/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/explosive(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_macrobomb
|
||||
name = "Macrobomb Implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/explosive/macro(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_uplink
|
||||
name = "boxed uplink implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_uplink/PopulateContents()
|
||||
..()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/uplink(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/bioterror
|
||||
name = "bioterror syringe box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/bioterror/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/syringe/bioterror(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_adrenal
|
||||
name = "boxed adrenal implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_adrenal/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/adrenalin(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_storage
|
||||
name = "boxed storage implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_storage/PopulateContents()
|
||||
new /obj/item/implanter/storage(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/space
|
||||
name = "boxed space suit and helmet"
|
||||
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/box/syndie_kit/space/PopulateContents()
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/emp
|
||||
name = "boxed EMP kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/emp/PopulateContents()
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical
|
||||
name = "boxed chemical kit"
|
||||
storage_slots = 14
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
|
||||
new /obj/item/reagent_containers/glass/bottle/polonium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/venom(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/neurotoxin2(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/spewium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/cyanide(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/histamine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/initropidril(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/pancuronium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/sodium_thiopental(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/coniine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/curare(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/amanitin(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/nuke
|
||||
name = "box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/nuke/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/nuke_core_container(src)
|
||||
new /obj/item/paper/guides/antag/nuke_instructions(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/supermatter
|
||||
name = "box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/supermatter/PopulateContents()
|
||||
new /obj/item/scalpel/supermatter(src)
|
||||
new /obj/item/hemostat/supermatter(src)
|
||||
new /obj/item/nuke_core_container/supermatter(src)
|
||||
new /obj/item/paper/guides/antag/supermatter_sliver(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/tuberculosisgrenade
|
||||
name = "boxed virus grenade kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
|
||||
new /obj/item/grenade/chem_grenade/tuberculosis(src)
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/hypospray/medipen/tuberculosiscure(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/tuberculosiscure(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon
|
||||
name = "chameleon kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/suit/chameleon(src)
|
||||
new /obj/item/clothing/gloves/chameleon(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src)
|
||||
new /obj/item/clothing/glasses/chameleon(src)
|
||||
new /obj/item/clothing/head/chameleon(src)
|
||||
new /obj/item/clothing/mask/chameleon(src)
|
||||
new /obj/item/storage/backpack/chameleon(src)
|
||||
new /obj/item/device/radio/headset/chameleon(src)
|
||||
new /obj/item/stamp/chameleon(src)
|
||||
new /obj/item/device/pda/chameleon(src)
|
||||
new /obj/item/gun/energy/laser/chameleon(src)
|
||||
|
||||
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
|
||||
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons/PopulateContents()
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/restraints/legcuffs/bola/tactical(src)
|
||||
new /obj/item/restraints/legcuffs/bola/tactical(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/cutouts/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/cardboard_cutout/adaptive(src)
|
||||
new/obj/item/toy/crayon/rainbow(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/romerol/PopulateContents()
|
||||
new /obj/item/reagent_containers/glass/bottle/romerol(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/grenade/chem_grenade/ez_clean(src)
|
||||
|
||||
/obj/item/storage/box/hug/reverse_revolver/PopulateContents()
|
||||
new /obj/item/gun/ballistic/revolver/reverse(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/mimery/PopulateContents()
|
||||
new /obj/item/spellbook/oneuse/mimery_blockade(src)
|
||||
new /obj/item/spellbook/oneuse/mimery_guns(src)
|
||||
/obj/item/storage/box/syndicate
|
||||
|
||||
/obj/item/storage/box/syndicate/PopulateContents()
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
if("bloodyspai") // 27 tc now this is more right
|
||||
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
|
||||
new /obj/item/clothing/mask/chameleon(src) // Goes with above
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/clothing/shoes/chameleon(src) // 2 tc
|
||||
new /obj/item/device/camera_bug(src) // 1 tc
|
||||
new /obj/item/device/multitool/ai_detect(src) // 1 tc
|
||||
new /obj/item/device/encryptionkey/syndicate(src) // 2 tc
|
||||
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
|
||||
new /obj/item/switchblade(src) //I'll count this as 2 tc
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
|
||||
new /obj/item/device/flashlight/emp(src) // 2 tc
|
||||
new /obj/item/device/chameleon(src) // 7 tc
|
||||
|
||||
if("stealth") // 31 tc
|
||||
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
|
||||
new /obj/item/pen/sleepy(src)
|
||||
new /obj/item/device/healthanalyzer/rad_laser(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
new /obj/item/soap/syndie(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
|
||||
if("bond") // 29 tc
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/card/id/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("screwed") // 29 tc
|
||||
new /obj/item/device/sbeacondrop/bomb(src)
|
||||
new /obj/item/grenade/syndieminibomb(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/device/encryptionkey/syndicate(src)
|
||||
|
||||
if("guns") // 28 tc now
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/grenade/plastic/c4(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
if("murder") // 28 tc now
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src)
|
||||
new /obj/item/device/encryptionkey/syndicate(src)
|
||||
new /obj/item/grenade/syndieminibomb(src)
|
||||
|
||||
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/implanter/uplink/precharged(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
new /obj/item/implanter/adrenalin(src)
|
||||
new /obj/item/implanter/explosive(src)
|
||||
new /obj/item/implanter/storage(src)
|
||||
|
||||
if("hacker") // 26 tc
|
||||
new /obj/item/aiModule/syndicate(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
new /obj/item/aiModule/toyAI(src)
|
||||
new /obj/item/device/multitool/ai_detect(src)
|
||||
|
||||
if("lordsingulo") // 24 tc
|
||||
new /obj/item/device/sbeacondrop(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/card/emag(src)
|
||||
|
||||
if("sabotage") // 26 tc now
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/grenade/plastic/c4 (src)
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/camera_bug(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/cartridge/virus/syndicate(src)
|
||||
new /obj/item/storage/toolbox/syndicate(src) //To actually get to those places
|
||||
new /obj/item/pizzabox/bomb
|
||||
|
||||
if("darklord") //20 tc + tk + summon item close enough for now
|
||||
new /obj/item/twohanded/dualsaber(src)
|
||||
new /obj/item/dnainjector/telemut/darkbundle(src)
|
||||
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
|
||||
new /obj/item/card/id/syndicate(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src) //because slipping while being a dark lord sucks
|
||||
new /obj/item/spellbook/oneuse/summonitem(src)
|
||||
|
||||
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
|
||||
new /obj/item/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/clothing/mask/gas/clown_hat(src)
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
|
||||
if("metaops") // 30 tc
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
|
||||
new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
|
||||
new /obj/item/implanter/explosive(src) // 2 tc
|
||||
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
|
||||
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
|
||||
new /obj/item/grenade/plastic/c4 (src) // 1 tc
|
||||
new /obj/item/grenade/plastic/c4 (src) // 1 tc
|
||||
new /obj/item/card/emag(src) // 6 tc
|
||||
|
||||
if("ninja") // 33 tc worth
|
||||
new /obj/item/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
|
||||
new /obj/item/implanter/adrenalin(src) // 8 tc
|
||||
new /obj/item/throwing_star(src) // ~5 tc for all 6
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/device/chameleon(src) // 7 tc
|
||||
|
||||
/obj/item/storage/box/syndie_kit
|
||||
name = "box"
|
||||
desc = "A sleek, sturdy box."
|
||||
icon_state = "syndiebox"
|
||||
illustration = "writing_syndie"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_freedom
|
||||
name = "boxed freedom implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_freedom/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/freedom(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_microbomb
|
||||
name = "Microbomb Implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_microbomb/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/explosive(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_macrobomb
|
||||
name = "Macrobomb Implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/explosive/macro(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_uplink
|
||||
name = "boxed uplink implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_uplink/PopulateContents()
|
||||
..()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/uplink(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/bioterror
|
||||
name = "bioterror syringe box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/bioterror/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/syringe/bioterror(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_adrenal
|
||||
name = "boxed adrenal implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_adrenal/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/adrenalin(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_storage
|
||||
name = "boxed storage implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_storage/PopulateContents()
|
||||
new /obj/item/implanter/storage(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/space
|
||||
name = "boxed space suit and helmet"
|
||||
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/box/syndie_kit/space/PopulateContents()
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/emp
|
||||
name = "boxed EMP kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/emp/PopulateContents()
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/implanter/emp(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical
|
||||
name = "boxed chemical kit"
|
||||
storage_slots = 14
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
|
||||
new /obj/item/reagent_containers/glass/bottle/polonium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/venom(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/neurotoxin2(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/spewium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/cyanide(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/histamine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/initropidril(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/pancuronium(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/sodium_thiopental(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/coniine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/curare(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/amanitin(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/nuke
|
||||
name = "box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/nuke/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/nuke_core_container(src)
|
||||
new /obj/item/paper/guides/antag/nuke_instructions(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/supermatter
|
||||
name = "box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/supermatter/PopulateContents()
|
||||
new /obj/item/scalpel/supermatter(src)
|
||||
new /obj/item/hemostat/supermatter(src)
|
||||
new /obj/item/nuke_core_container/supermatter(src)
|
||||
new /obj/item/paper/guides/antag/supermatter_sliver(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/tuberculosisgrenade
|
||||
name = "boxed virus grenade kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
|
||||
new /obj/item/grenade/chem_grenade/tuberculosis(src)
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/hypospray/medipen/tuberculosiscure(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/tuberculosiscure(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon
|
||||
name = "chameleon kit"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/suit/chameleon(src)
|
||||
new /obj/item/clothing/gloves/chameleon(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src)
|
||||
new /obj/item/clothing/glasses/chameleon(src)
|
||||
new /obj/item/clothing/head/chameleon(src)
|
||||
new /obj/item/clothing/mask/chameleon(src)
|
||||
new /obj/item/storage/backpack/chameleon(src)
|
||||
new /obj/item/device/radio/headset/chameleon(src)
|
||||
new /obj/item/stamp/chameleon(src)
|
||||
new /obj/item/device/pda/chameleon(src)
|
||||
new /obj/item/gun/energy/laser/chameleon(src)
|
||||
|
||||
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
|
||||
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons/PopulateContents()
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/throwing_star(src)
|
||||
new /obj/item/restraints/legcuffs/bola/tactical(src)
|
||||
new /obj/item/restraints/legcuffs/bola/tactical(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/cutouts/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/cardboard_cutout/adaptive(src)
|
||||
new/obj/item/toy/crayon/rainbow(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/romerol/PopulateContents()
|
||||
new /obj/item/reagent_containers/glass/bottle/romerol(src)
|
||||
new /obj/item/reagent_containers/syringe(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/grenade/chem_grenade/ez_clean(src)
|
||||
|
||||
/obj/item/storage/box/hug/reverse_revolver/PopulateContents()
|
||||
new /obj/item/gun/ballistic/revolver/reverse(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/mimery/PopulateContents()
|
||||
new /obj/item/spellbook/oneuse/mimery_blockade(src)
|
||||
new /obj/item/spellbook/oneuse/mimery_guns(src)
|
||||
+2
-2
@@ -73,10 +73,10 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item2_type
|
||||
if(prob(50))
|
||||
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
|
||||
|
||||
spawn(2)
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
@@ -182,8 +182,8 @@
|
||||
desc = "An improvised stun baton."
|
||||
icon_state = "stunprod_nocell"
|
||||
item_state = "prod"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
+211
-211
@@ -1,211 +1,211 @@
|
||||
/obj/item/tank/jetpack
|
||||
name = "jetpack (empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = "o2"
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/tank/jetpack/New()
|
||||
..()
|
||||
if(gas_type)
|
||||
air_contents.assert_gas(gas_type)
|
||||
air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
|
||||
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_jetpack))
|
||||
cycle(user)
|
||||
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
|
||||
if(on)
|
||||
stabilizers = !stabilizers
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
|
||||
if(!on)
|
||||
turn_on()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
|
||||
else
|
||||
turn_off()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
ion_trail.start()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off()
|
||||
on = FALSE
|
||||
stabilizers = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
ion_trail.stop()
|
||||
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
|
||||
return (OXYLOSS)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/captain
|
||||
name = "\improper Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
volume = 90
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/security
|
||||
name = "security jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = "co2"
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
origin_tech = "materials=4;magnets=4;engineering=5"
|
||||
icon_state = "jetpack-mining"
|
||||
item_state = "jetpack-black"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
volume = 1
|
||||
slot_flags = null
|
||||
gas_type = null
|
||||
full_speed = FALSE
|
||||
var/datum/gas_mixture/temp_air_contents
|
||||
var/obj/item/tank/internals/tank = null
|
||||
|
||||
/obj/item/tank/jetpack/suit/New()
|
||||
..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
temp_air_contents = air_contents
|
||||
|
||||
/obj/item/tank/jetpack/suit/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/tank/jetpack/suit/cycle(mob/user)
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
|
||||
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!istype(H.s_store, /obj/item/tank/internals))
|
||||
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_on()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
tank = H.s_store
|
||||
air_contents = tank.air_contents
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_off()
|
||||
tank = null
|
||||
air_contents = temp_air_contents
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/process()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
turn_off()
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
if(!tank || tank != H.s_store)
|
||||
turn_off()
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
/mob/proc/get_jetpack()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = back
|
||||
if(istype(J))
|
||||
return J
|
||||
|
||||
/mob/living/carbon/human/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = ..()
|
||||
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
J = C.jetpack
|
||||
return J
|
||||
/obj/item/tank/jetpack
|
||||
name = "jetpack (empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = "o2"
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/tank/jetpack/New()
|
||||
..()
|
||||
if(gas_type)
|
||||
air_contents.assert_gas(gas_type)
|
||||
air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
|
||||
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_jetpack))
|
||||
cycle(user)
|
||||
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
|
||||
if(on)
|
||||
stabilizers = !stabilizers
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
|
||||
if(!on)
|
||||
turn_on()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
|
||||
else
|
||||
turn_off()
|
||||
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
ion_trail.start()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off()
|
||||
on = FALSE
|
||||
stabilizers = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
ion_trail.stop()
|
||||
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
|
||||
if(!on)
|
||||
return
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off()
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
|
||||
return (OXYLOSS)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/captain
|
||||
name = "\improper Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
volume = 90
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
|
||||
|
||||
/obj/item/tank/jetpack/oxygen/security
|
||||
name = "security jetpack (oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = "co2"
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
origin_tech = "materials=4;magnets=4;engineering=5"
|
||||
icon_state = "jetpack-mining"
|
||||
item_state = "jetpack-black"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
volume = 1
|
||||
slot_flags = null
|
||||
gas_type = null
|
||||
full_speed = FALSE
|
||||
var/datum/gas_mixture/temp_air_contents
|
||||
var/obj/item/tank/internals/tank = null
|
||||
|
||||
/obj/item/tank/jetpack/suit/New()
|
||||
..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
temp_air_contents = air_contents
|
||||
|
||||
/obj/item/tank/jetpack/suit/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/tank/jetpack/suit/cycle(mob/user)
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
|
||||
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!istype(H.s_store, /obj/item/tank/internals))
|
||||
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_on()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
tank = H.s_store
|
||||
air_contents = tank.air_contents
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/turn_off()
|
||||
tank = null
|
||||
air_contents = temp_air_contents
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/item/tank/jetpack/suit/process()
|
||||
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
|
||||
turn_off()
|
||||
return
|
||||
var/mob/living/carbon/human/H = loc.loc
|
||||
if(!tank || tank != H.s_store)
|
||||
turn_off()
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
/mob/proc/get_jetpack()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = back
|
||||
if(istype(J))
|
||||
return J
|
||||
|
||||
/mob/living/carbon/human/get_jetpack()
|
||||
var/obj/item/tank/jetpack/J = ..()
|
||||
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
|
||||
J = C.jetpack
|
||||
return J
|
||||
+183
-183
@@ -1,183 +1,183 @@
|
||||
/* Types of tanks!
|
||||
* Contains:
|
||||
* Oxygen
|
||||
* Anesthetic
|
||||
* Air
|
||||
* Plasma
|
||||
* Emergency Oxygen
|
||||
*/
|
||||
|
||||
/*
|
||||
* Oxygen
|
||||
*/
|
||||
/obj/item/tank/internals/oxygen
|
||||
name = "oxygen tank"
|
||||
desc = "A tank of oxygen."
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
force = 10
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
|
||||
/obj/item/tank/internals/oxygen/New()
|
||||
..()
|
||||
air_contents.assert_gas("o2")
|
||||
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tank/internals/oxygen/yellow
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/tank/internals/oxygen/red
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
dog_fashion = null
|
||||
|
||||
|
||||
/*
|
||||
* Anesthetic
|
||||
*/
|
||||
/obj/item/tank/internals/anesthetic
|
||||
name = "anesthetic tank"
|
||||
desc = "A tank with an N2O/O2 gas mix."
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
force = 10
|
||||
|
||||
/obj/item/tank/internals/anesthetic/New()
|
||||
..()
|
||||
air_contents.assert_gases("o2", "n2o")
|
||||
air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
air_contents.gases["n2o"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
/*
|
||||
* Air
|
||||
*/
|
||||
/obj/item/tank/internals/air
|
||||
name = "air tank"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
force = 10
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/tank/internals/air/New()
|
||||
..()
|
||||
air_contents.assert_gases("o2","n2")
|
||||
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
air_contents.gases["n2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasma
|
||||
*/
|
||||
/obj/item/tank/internals/plasma
|
||||
name = "plasma tank"
|
||||
desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable."
|
||||
icon_state = "plasma"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = null //they have no straps!
|
||||
force = 8
|
||||
|
||||
|
||||
/obj/item/tank/internals/plasma/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/flamethrower))
|
||||
var/obj/item/flamethrower/F = W
|
||||
if ((!F.status)||(F.ptank))
|
||||
return
|
||||
if(!user.transferItemToLoc(src, F))
|
||||
return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
F.update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/tank/internals/plasma/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasmaman Plasma Tank
|
||||
*/
|
||||
|
||||
/obj/item/tank/internals/plasmaman
|
||||
name = "plasma internals tank"
|
||||
desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this."
|
||||
icon_state = "plasmaman_tank"
|
||||
item_state = "plasmaman_tank"
|
||||
force = 10
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
|
||||
/obj/item/tank/internals/plasmaman/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasmaman/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt
|
||||
icon_state = "plasmaman_tank_belt"
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
volume = 6
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Emergency Oxygen
|
||||
*/
|
||||
/obj/item/tank/internals/emergency_oxygen
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 4
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/New()
|
||||
..()
|
||||
air_contents.assert_gas("o2")
|
||||
air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/engi
|
||||
name = "extended-capacity emergency oxygen tank"
|
||||
icon_state = "emergency_engi"
|
||||
volume = 6
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/double
|
||||
name = "double emergency oxygen tank"
|
||||
icon_state = "emergency_engi"
|
||||
volume = 10
|
||||
/* Types of tanks!
|
||||
* Contains:
|
||||
* Oxygen
|
||||
* Anesthetic
|
||||
* Air
|
||||
* Plasma
|
||||
* Emergency Oxygen
|
||||
*/
|
||||
|
||||
/*
|
||||
* Oxygen
|
||||
*/
|
||||
/obj/item/tank/internals/oxygen
|
||||
name = "oxygen tank"
|
||||
desc = "A tank of oxygen."
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
force = 10
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
|
||||
/obj/item/tank/internals/oxygen/New()
|
||||
..()
|
||||
air_contents.assert_gas("o2")
|
||||
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tank/internals/oxygen/yellow
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/tank/internals/oxygen/red
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
dog_fashion = null
|
||||
|
||||
|
||||
/*
|
||||
* Anesthetic
|
||||
*/
|
||||
/obj/item/tank/internals/anesthetic
|
||||
name = "anesthetic tank"
|
||||
desc = "A tank with an N2O/O2 gas mix."
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
force = 10
|
||||
|
||||
/obj/item/tank/internals/anesthetic/New()
|
||||
..()
|
||||
air_contents.assert_gases("o2", "n2o")
|
||||
air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
air_contents.gases["n2o"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
/*
|
||||
* Air
|
||||
*/
|
||||
/obj/item/tank/internals/air
|
||||
name = "air tank"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
force = 10
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/tank/internals/air/New()
|
||||
..()
|
||||
air_contents.assert_gases("o2","n2")
|
||||
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
air_contents.gases["n2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasma
|
||||
*/
|
||||
/obj/item/tank/internals/plasma
|
||||
name = "plasma tank"
|
||||
desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable."
|
||||
icon_state = "plasma"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = null //they have no straps!
|
||||
force = 8
|
||||
|
||||
|
||||
/obj/item/tank/internals/plasma/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/flamethrower))
|
||||
var/obj/item/flamethrower/F = W
|
||||
if ((!F.status)||(F.ptank))
|
||||
return
|
||||
if(!user.transferItemToLoc(src, F))
|
||||
return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
F.update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/tank/internals/plasma/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasmaman Plasma Tank
|
||||
*/
|
||||
|
||||
/obj/item/tank/internals/plasmaman
|
||||
name = "plasma internals tank"
|
||||
desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this."
|
||||
icon_state = "plasmaman_tank"
|
||||
item_state = "plasmaman_tank"
|
||||
force = 10
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
|
||||
/obj/item/tank/internals/plasmaman/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasmaman/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt
|
||||
icon_state = "plasmaman_tank_belt"
|
||||
item_state = "plasmaman_tank_belt"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
volume = 6
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt/full/New()
|
||||
..()
|
||||
air_contents.assert_gas("plasma")
|
||||
air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Emergency Oxygen
|
||||
*/
|
||||
/obj/item/tank/internals/emergency_oxygen
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 4
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/New()
|
||||
..()
|
||||
air_contents.assert_gas("o2")
|
||||
air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/engi
|
||||
name = "extended-capacity emergency oxygen tank"
|
||||
icon_state = "emergency_engi"
|
||||
volume = 6
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/double
|
||||
name = "double emergency oxygen tank"
|
||||
icon_state = "emergency_engi"
|
||||
volume = 10
|
||||
Executable → Regular
+790
-790
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Load Diff
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Reference in New Issue
Block a user