Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
This commit is contained in:
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/* Kitchen tools
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* Contains:
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* Fork
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* Kitchen knives
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* Ritual Knife
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* Butcher's cleaver
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* Combat Knife
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* Rolling Pins
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*/
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/obj/item/kitchen
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icon = 'icons/obj/kitchen.dmi'
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origin_tech = "materials=1"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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/obj/item/kitchen/fork
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=80)
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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var/datum/reagent/forkload //used to eat omelette
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/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(forkload)
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if(M == user)
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M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.id, 1)
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else
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M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.id, 1)
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icon_state = "fork"
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forkload = null
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else if(user.zone_selected == "eyes")
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if(user.disabilities & CLUMSY && prob(50))
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M = user
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return eyestab(M,user)
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else
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return ..()
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/obj/item/kitchen/knife
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name = "kitchen knife"
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icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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throw_speed = 3
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throw_range = 6
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materials = list(MAT_METAL=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/bayonet = FALSE //Can this be attached to a gun?
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/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(user.zone_selected == "eyes")
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if(user.disabilities & CLUMSY && prob(50))
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M = user
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return eyestab(M,user)
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else
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return ..()
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/obj/item/kitchen/knife/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
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return (BRUTELOSS)
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/obj/item/kitchen/knife/ritual
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name = "ritual knife"
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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item_state = "knife"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/kitchen/knife/butcher
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name = "butcher's cleaver"
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icon_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
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flags_1 = CONDUCT_1
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force = 15
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throwforce = 10
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materials = list(MAT_METAL=18000)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/kitchen/knife/combat
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name = "combat knife"
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icon_state = "buckknife"
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item_state = "knife"
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desc = "A military combat utility survival knife."
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force = 20
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throwforce = 20
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origin_tech = "materials=3;combat=4"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/survival
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name = "survival knife"
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icon_state = "survivalknife"
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item_state = "knife"
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desc = "A hunting grade survival knife."
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force = 15
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throwforce = 15
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/bone
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name = "bone dagger"
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item_state = "bone_dagger"
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icon_state = "bone_dagger"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "A sharpened bone. The bare mimimum in survival."
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force = 15
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throwforce = 15
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materials = list()
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/obj/item/kitchen/knife/combat/cyborg
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name = "cyborg knife"
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "knife"
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desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
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origin_tech = null
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/obj/item/kitchen/knife/carrotshiv
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name = "carrot shiv"
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icon_state = "carrotshiv"
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item_state = "carrotshiv"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "Unlike other carrots, you should probably keep this far away from your eyes."
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force = 8
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throwforce = 12//fuck git
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materials = list()
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origin_tech = "biotech=3;combat=2"
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attack_verb = list("shanked", "shivved")
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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/obj/item/kitchen/rollingpin
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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force = 8
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/* Trays moved to /obj/item/storage/bag */
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