Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
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/obj/item/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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force = 3
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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resistance_flags = FLAMMABLE
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var/mopping = 0
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var/mopcount = 0
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var/mopcap = 5
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var/mopspeed = 30
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force_string = "robust... against germs"
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/obj/item/mop/New()
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..()
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create_reagents(mopcap)
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/obj/item/mop/proc/clean(turf/A)
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if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
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A.clean_blood()
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for(var/obj/effect/O in A)
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if(is_cleanable(O))
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qdel(O)
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if(isclosedturf(A))
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var/turf/closed/C = A
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C.thermite = 0
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reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
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reagents.remove_any(1) //reaction() doesn't use up the reagents
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/obj/item/mop/afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(reagents.total_volume < 1)
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to_chat(user, "<span class='warning'>Your mop is dry!</span>")
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return
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var/turf/T = get_turf(A)
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if(istype(A, /obj/item/reagent_containers/glass/bucket) || istype(A, /obj/structure/janitorialcart))
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return
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if(T)
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user.visible_message("[user] begins to clean \the [T] with [src].", "<span class='notice'>You begin to clean \the [T] with [src]...</span>")
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if(do_after(user, src.mopspeed, target = T))
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to_chat(user, "<span class='notice'>You finish mopping.</span>")
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clean(T)
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/obj/effect/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/mop) || istype(I, /obj/item/soap))
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return
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else
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return ..()
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/obj/item/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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J.put_in_cart(src, user)
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J.mymop=src
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J.update_icon()
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/obj/item/mop/cyborg
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/obj/item/mop/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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return
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/obj/item/mop/advanced
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desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
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name = "advanced mop"
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mopcap = 10
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icon_state = "advmop"
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item_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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origin_tech = "materials=3;engineering=3"
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force = 6
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throwforce = 8
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throw_range = 4
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mopspeed = 20
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var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
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var/refill_rate = 1 //Rate per process() tick mop refills itself
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var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
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/obj/item/mop/advanced/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/mop/advanced/attack_self(mob/user)
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refill_enabled = !refill_enabled
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if(refill_enabled)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj,src)
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to_chat(user, "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>")
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playsound(user, 'sound/machines/click.ogg', 30, 1)
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/obj/item/mop/advanced/process()
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if(reagents.total_volume < mopcap)
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reagents.add_reagent(refill_reagent, refill_rate)
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/obj/item/mop/advanced/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
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/obj/item/mop/advanced/Destroy()
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if(refill_enabled)
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STOP_PROCESSING(SSobj, src)
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return ..()
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