Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
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/obj/item/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 8
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
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/obj/item/storage/briefcase/PopulateContents()
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new /obj/item/pen(src)
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var/obj/item/folder/folder = new folder_path(src)
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for(var/i in 1 to 6)
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new /obj/item/paper(folder)
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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/obj/item/storage/briefcase/lawyer/PopulateContents()
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new /obj/item/stamp/law(src)
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..()
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/obj/item/storage/briefcase/sniperbundle
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name = "briefcase"
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desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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icon_state = "briefcase"
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flags_1 = CONDUCT_1
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force = 10
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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/obj/item/storage/briefcase/sniperbundle/PopulateContents()
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..() // in case you need any paperwork done after your rampage
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new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/neck/tie/red(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage(src)
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new /obj/item/suppressor/specialoffer(src)
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