Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
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@@ -1,20 +1,19 @@
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/obj/structure/flora
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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anchored = 1
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anchored = TRUE
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//trees
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/obj/structure/flora/tree
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name = "tree"
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density = 1
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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var/cut = FALSE
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var/log_amount = 10
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/obj/structure/flora/tree/attackby(obj/item/W, mob/user, params)
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if(!cut && log_amount && (!(NODECONSTRUCT_1 in flags_1)))
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if(!cut && log_amount && (!(flags_1 & NODECONSTRUCT_1)))
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if(W.sharpness && W.force > 0)
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if(W.hitsound)
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playsound(get_turf(src), W.hitsound, 100, 0, 0)
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@@ -26,7 +25,7 @@
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playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
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icon = 'icons/obj/flora/pinetrees.dmi'
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icon_state = "tree_stump"
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density = 0
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density = FALSE
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pixel_x = -16
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name += " stump"
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cut = TRUE
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@@ -91,6 +90,11 @@
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icon_state = "[icon_state][rand(1, 6)]"
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. = ..()
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/obj/structure/flora/tree/jungle/small
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pixel_y = 0
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pixel_x = -32
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icon = 'icons/obj/flora/jungletreesmall.dmi'
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//grass
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/obj/structure/flora/grass
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name = "grass"
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@@ -125,7 +129,7 @@
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name = "bush"
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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anchored = 1
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anchored = TRUE
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/obj/structure/flora/bush/Initialize()
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icon_state = "snowbush[rand(1, 6)]"
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@@ -304,7 +308,7 @@
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desc = "A volcanic rock"
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icon = 'icons/obj/flora/rocks.dmi'
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resistance_flags = FIRE_PROOF
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density = 1
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density = TRUE
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/obj/structure/flora/rock/Initialize()
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. = ..()
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