Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby * fuck you too ceres * ree * this is going to be a disaster isn't it * disaster * dme * -_- * tg * woops * proper sync * Welcome to conflict hell. * lets hope this fixes more things than it breaks * gdi * goddamnit
This commit is contained in:
@@ -234,15 +234,11 @@
|
||||
|
||||
|
||||
/mob/proc/drop_all_held_items()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
for(var/obj/item/I in held_items)
|
||||
dropItemToGround(I)
|
||||
|
||||
//Drops the item in our active hand.
|
||||
/mob/proc/drop_item()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
var/obj/item/held = get_active_held_item()
|
||||
return dropItemToGround(held)
|
||||
|
||||
@@ -272,7 +268,7 @@
|
||||
//for when you want the item to end up on the ground
|
||||
//will force move the item to the ground and call the turf's Entered
|
||||
/mob/proc/dropItemToGround(obj/item/I, force = FALSE)
|
||||
return doUnEquip(I, force, loc, FALSE)
|
||||
return doUnEquip(I, force, drop_location(), FALSE)
|
||||
|
||||
//for when the item will be immediately placed in a loc other than the ground
|
||||
/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE)
|
||||
|
||||
Reference in New Issue
Block a user