Merge branch 'master' into more_implants
This commit is contained in:
@@ -714,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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AI_Interact = !AI_Interact
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if(mob && IsAdminGhost(mob))
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mob.has_unlimited_silicon_privilege = AI_Interact
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mob.silicon_privileges = AI_Interact ? ALL : NONE
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log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
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message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
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@@ -14,7 +14,8 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/list/objectives = list()
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var/antag_memory = ""//These will be removed with antag datum
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var/antag_moodlet //typepath of moodlet that the mob will gain with their status
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var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
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/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
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var/hijack_speed = 0
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//Antag panel properties
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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@@ -229,6 +230,13 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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antag_memory = new_memo
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/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
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/datum/antagonist/proc/hijack_speed()
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var/datum/objective/hijack/H = locate() in objectives
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if(!isnull(H?.hijack_speed_override))
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return H.hijack_speed_override
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return hijack_speed
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//This one is created by admin tools for custom objectives
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/datum/antagonist/custom
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antagpanel_category = "Custom"
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@@ -286,10 +286,10 @@
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var/mob/living/L = owner.current
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level_bloodcost = maxBloodVolume * 0.2
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//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
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//TODO: Make this into a radial, or perhaps a tgui next UI
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// Purchase Power Prompt
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var/list/options = list()
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var/list/options = list()
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for(var/pickedpower in typesof(/datum/action/bloodsucker))
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var/datum/action/bloodsucker/power = pickedpower
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// If I don't own it, and I'm allowed to buy it.
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+1
-1
@@ -170,7 +170,7 @@
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// Warn Feeder about Witnesses...
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var/was_unnoticed = TRUE
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for(var/mob/living/M in viewers(notice_range, owner))
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if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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if(M != owner && M != target && iscarbon(M) && M.mind && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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was_unnoticed = FALSE
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break
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if(was_unnoticed)
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+8
-8
@@ -28,9 +28,9 @@
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to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
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return FALSE
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return TRUE
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/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
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for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
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for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
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playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
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@@ -45,7 +45,7 @@
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flicker_lights(4, 40)
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sleep(50)
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flicker_lights(4, 60)
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for(var/obj/machinery/light/L in view(6, get_turf(owner)))
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for(var/obj/machinery/light/L in view(6, get_turf(owner)))
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L.flicker(5)
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playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
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// ( STEP TWO: Lights OFF? )
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@@ -56,7 +56,7 @@
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if(!owner)
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return
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// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
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var/am_seen = FALSE // Do Effects (seen by anyone)
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var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
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if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
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@@ -65,7 +65,7 @@
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if(T && T.lighting_object && T.get_lumcount()>= 0.1)
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// B) Check for Viewers
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for(var/mob/living/M in viewers(get_turf(owner)))
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if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
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if(M != owner && isliving(M) && M.mind && !M.silicon_privileges && !M.eye_blind) // M.client <--- add this in after testing!
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am_seen = TRUE
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if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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drop_item = TRUE
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@@ -95,12 +95,12 @@
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puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
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puff.set_up(3, 0, get_turf(owner))
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puff.start()
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//STEP FIVE: Create animal at prev location
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var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
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new SA (owner.loc)
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// TELEPORT: Move to Coffin & Close it!
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do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
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do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
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user.resting = TRUE
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user.Stun(30,1)
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// CLOSE LID: If fail, force me in.
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@@ -112,4 +112,4 @@
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bloodsuckerdatum.coffin.update_icon()
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// Lock Coffin
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bloodsuckerdatum.coffin.LockMe(owner)
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+37
-31
@@ -14,6 +14,9 @@
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message_Trigger = ""//"Whom will you subvert to your will?"
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bloodsucker_can_buy = TRUE
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must_be_capacitated = TRUE
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var/list/hit //current hit, set while power is in use as we can't pass the list as an extra calling argument in registersignal.
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/// If set, uses this speed in deciseconds instead of world.tick_lag
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var/speed_override
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/datum/action/bloodsucker/targeted/haste/CheckCanUse(display_error)
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. = ..()
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@@ -43,43 +46,46 @@
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return TRUE
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/datum/action/bloodsucker/targeted/haste/FireTargetedPower(atom/A)
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// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
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// This is a non-async proc to make sure the power is "locked" until this finishes.
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hit = list()
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/on_move)
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var/mob/living/user = owner
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var/turf/T = isturf(A) ? A : get_turf(A)
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// Pulled? Not anymore.
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owner.pulledby = null
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// Step One: Heatseek toward Target's Turf
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walk_to(owner, T, 0, 0.01, 20) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
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user.pulledby?.stop_pulling()
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// Go to target turf
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// DO NOT USE WALK TO.
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playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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var/safety = 20
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while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner)))
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user.canmove = FALSE //Dont move while doing the thing, or itll break
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safety --
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// Did I get knocked down?
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if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
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// We're gonna cancel. But am I on the ground? Spin me!
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if(user.resting)
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var/send_dir = get_dir(owner, T)
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new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
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owner.spin(10)
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var/safety = get_dist(user, T) * 3 + 1
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var/consequetive_failures = 0
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var/speed = isnull(speed_override)? world.tick_lag : speed_override
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while(--safety && (get_turf(user) != T))
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var/success = step_towards(user, T) //This does not try to go around obstacles.
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if(!success)
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success = step_to(user, T) //this does
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if(!success)
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if(++consequetive_failures >= 3) //if 3 steps don't work
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break //just stop
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else
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consequetive_failures = 0
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if(user.resting)
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user.setDir(turn(user.dir, 90)) //down? spin2win :^)
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if(user.incapacitated(ignore_restraints = TRUE, ignore_grab = TRUE)) //actually down? stop.
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break
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// Spin/Stun people we pass.
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//var/mob/living/newtarget = locate(/mob/living) in oview(1, owner)
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var/list/mob/living/foundtargets = list()
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for(var/mob/living/newtarget in oview(1, owner))
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if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown())
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if (rand(0, 5) < level_current)
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playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
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newtarget.Knockdown(10 + level_current * 5)
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if(newtarget.IsStun())
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newtarget.spin(10,1)
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if (rand(0,4))
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newtarget.drop_all_held_items()
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foundtargets += newtarget
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sleep(1)
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if(user)
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user.update_canmove() //Let the poor guy move again
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if(success) //don't sleep if we failed to move.
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sleep(speed)
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UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
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hit = null
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user.update_canmove()
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/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
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..() // activate = FALSE
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user.update_canmove()
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/datum/action/bloodsucker/targeted/haste/proc/on_move()
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for(var/mob/living/L in dview(1, get_turf(owner)))
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if(!hit[L] && (L != owner))
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hit[L] = TRUE
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playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
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L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
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L.spin(10, 1)
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+2
-2
@@ -54,8 +54,8 @@
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REMOVE_TRAIT(user, TRAIT_VIRUSIMMUNE, "bloodsucker")
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var/obj/item/organ/heart/vampheart/H = user.getorganslot(ORGAN_SLOT_HEART)
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var/obj/item/organ/eyes/vassal/bloodsucker/E = user.getorganslot(ORGAN_SLOT_EYES)
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E.flash_protect = 0
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E.flash_protect = 0
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// WE ARE ALIVE! //
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bloodsuckerdatum.poweron_masquerade = TRUE
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while(bloodsuckerdatum && ContinueActive(user))
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@@ -5,7 +5,6 @@
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var/special_role = ROLE_BROTHER
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var/datum/team/brother_team/team
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antag_moodlet = /datum/mood_event/focused
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can_hijack = HIJACK_HIJACKER
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/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
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if(!new_team)
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@@ -120,7 +120,7 @@
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hierophant_network.Grant(current)
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current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
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if(G.active && ishuman(current))
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if(G && G.active && ishuman(current))
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current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
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@@ -174,9 +174,12 @@
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log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
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/datum/antagonist/clockcult/admin_remove(mob/user)
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remove_servant_of_ratvar(owner.current, TRUE)
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message_admins("[key_name_admin(user)] has removed clockwork servant status from [owner.current].")
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log_admin("[key_name(user)] has removed clockwork servant status from [owner.current].")
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var/mob/target = owner.current
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if(!target)
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return
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remove_servant_of_ratvar(target, TRUE)
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message_admins("[key_name_admin(user)] has removed clockwork servant status from [target].")
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log_admin("[key_name(user)] has removed clockwork servant status from [target].")
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/datum/antagonist/clockcult/get_admin_commands()
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. = ..()
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@@ -143,7 +143,7 @@
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//Cult Blood Spells
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/datum/action/innate/cult/blood_spell/stun
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name = "Stun"
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desc = "A potent spell that will stun and mute victims upon contact."
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desc = "A potent spell that will stun and mute victims upon contact. When the cult ascends, so does the spell, it burns and throws back the victim!"
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button_icon_state = "hand"
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magic_path = "/obj/item/melee/blood_magic/stun"
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health_cost = 10
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@@ -343,7 +343,7 @@
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "disintegrate"
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item_state = null
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item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
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item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NO_ATTACK_CHAIN_SOFT_STAMCRIT
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|
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w_class = WEIGHT_CLASS_HUGE
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throwforce = 0
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@@ -437,8 +437,15 @@
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else
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target.visible_message("<span class='warning'>[L] starts to glow in a halo of light!</span>", \
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"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
|
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else
|
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if(!iscultist(L))
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else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback!
|
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var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
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if(user_antag.cult_team.cult_ascendent)
|
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if(!iscultist(L))
|
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L.adjustFireLoss(20)
|
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if(L.move_resist < MOVE_FORCE_STRONG)
|
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var/atom/throw_target = get_edge_target_turf(L, user.dir)
|
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L.throw_at(throw_target, 7, 1, user)
|
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else if(!iscultist(L))
|
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L.Knockdown(160)
|
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L.adjustStaminaLoss(140) //Ensures hard stamcrit
|
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L.flash_act(1,1)
|
||||
|
||||
@@ -5,49 +5,49 @@ is currently following.
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
new /datum/disease_ability/action/cough,
|
||||
new /datum/disease_ability/action/sneeze,
|
||||
new /datum/disease_ability/action/infect,
|
||||
new /datum/disease_ability/symptom/mild/cough,
|
||||
new /datum/disease_ability/symptom/mild/sneeze,
|
||||
new /datum/disease_ability/symptom/medium/shedding,
|
||||
new /datum/disease_ability/symptom/medium/beard,
|
||||
new /datum/disease_ability/symptom/medium/hallucigen,
|
||||
new /datum/disease_ability/symptom/medium/choking,
|
||||
new /datum/disease_ability/symptom/medium/confusion,
|
||||
new /datum/disease_ability/symptom/medium/vomit,
|
||||
new /datum/disease_ability/symptom/medium/voice_change,
|
||||
new /datum/disease_ability/symptom/medium/visionloss,
|
||||
new /datum/disease_ability/symptom/medium/deafness,
|
||||
new /datum/disease_ability/symptom/powerful/narcolepsy,
|
||||
new /datum/disease_ability/symptom/medium/fever,
|
||||
new /datum/disease_ability/symptom/medium/shivering,
|
||||
new /datum/disease_ability/symptom/medium/headache,
|
||||
new /datum/disease_ability/symptom/medium/nano_boost,
|
||||
new /datum/disease_ability/symptom/medium/nano_destroy,
|
||||
new /datum/disease_ability/symptom/medium/viraladaptation,
|
||||
new /datum/disease_ability/symptom/medium/viralevolution,
|
||||
new /datum/disease_ability/symptom/medium/vitiligo,
|
||||
new /datum/disease_ability/symptom/medium/revitiligo,
|
||||
new /datum/disease_ability/symptom/medium/itching,
|
||||
new /datum/disease_ability/symptom/medium/heal/weight_loss,
|
||||
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
|
||||
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
|
||||
new /datum/disease_ability/symptom/powerful/fire,
|
||||
new /datum/disease_ability/symptom/powerful/flesh_eating,
|
||||
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
|
||||
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/starlight,
|
||||
new /datum/disease_ability/symptom/powerful/heal/oxygen,
|
||||
new /datum/disease_ability/symptom/powerful/heal/chem,
|
||||
new /datum/disease_ability/symptom/powerful/heal/metabolism,
|
||||
new /datum/disease_ability/symptom/powerful/heal/dark,
|
||||
new /datum/disease_ability/symptom/powerful/heal/water,
|
||||
new /datum/disease_ability/symptom/powerful/heal/plasma,
|
||||
new /datum/disease_ability/symptom/powerful/heal/radiation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/coma,
|
||||
new /datum/disease_ability/symptom/powerful/youth
|
||||
))
|
||||
new /datum/disease_ability/action/cough,
|
||||
new /datum/disease_ability/action/sneeze,
|
||||
new /datum/disease_ability/action/infect,
|
||||
new /datum/disease_ability/symptom/mild/cough,
|
||||
new /datum/disease_ability/symptom/mild/sneeze,
|
||||
new /datum/disease_ability/symptom/medium/shedding,
|
||||
new /datum/disease_ability/symptom/medium/beard,
|
||||
new /datum/disease_ability/symptom/medium/hallucigen,
|
||||
new /datum/disease_ability/symptom/medium/choking,
|
||||
new /datum/disease_ability/symptom/medium/confusion,
|
||||
new /datum/disease_ability/symptom/medium/vomit,
|
||||
new /datum/disease_ability/symptom/medium/voice_change,
|
||||
new /datum/disease_ability/symptom/medium/visionloss,
|
||||
new /datum/disease_ability/symptom/medium/deafness,
|
||||
new /datum/disease_ability/symptom/powerful/narcolepsy,
|
||||
new /datum/disease_ability/symptom/medium/fever,
|
||||
new /datum/disease_ability/symptom/medium/shivering,
|
||||
new /datum/disease_ability/symptom/medium/headache,
|
||||
new /datum/disease_ability/symptom/medium/nano_boost,
|
||||
new /datum/disease_ability/symptom/medium/nano_destroy,
|
||||
new /datum/disease_ability/symptom/medium/viraladaptation,
|
||||
new /datum/disease_ability/symptom/medium/viralevolution,
|
||||
new /datum/disease_ability/symptom/medium/disfiguration,
|
||||
new /datum/disease_ability/symptom/medium/polyvitiligo,
|
||||
new /datum/disease_ability/symptom/medium/itching,
|
||||
new /datum/disease_ability/symptom/medium/heal/weight_loss,
|
||||
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
|
||||
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
|
||||
new /datum/disease_ability/symptom/powerful/fire,
|
||||
new /datum/disease_ability/symptom/powerful/flesh_eating,
|
||||
new /datum/disease_ability/symptom/powerful/genetic_mutation,
|
||||
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/starlight,
|
||||
new /datum/disease_ability/symptom/powerful/heal/oxygen,
|
||||
new /datum/disease_ability/symptom/powerful/heal/chem,
|
||||
new /datum/disease_ability/symptom/powerful/heal/metabolism,
|
||||
new /datum/disease_ability/symptom/powerful/heal/dark,
|
||||
new /datum/disease_ability/symptom/powerful/heal/water,
|
||||
new /datum/disease_ability/symptom/powerful/heal/plasma,
|
||||
new /datum/disease_ability/symptom/powerful/heal/radiation,
|
||||
new /datum/disease_ability/symptom/powerful/heal/coma,
|
||||
new /datum/disease_ability/symptom/powerful/youth
|
||||
))
|
||||
|
||||
/datum/disease_ability
|
||||
var/name
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
var/short_desc = ""
|
||||
var/long_desc = ""
|
||||
var/stat_block = ""
|
||||
var/threshold_block = list()
|
||||
var/threshold_block = ""
|
||||
var/category = ""
|
||||
|
||||
var/list/symptoms
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
resistance += initial(S.resistance)
|
||||
stage_speed += initial(S.stage_speed)
|
||||
transmittable += initial(S.transmittable)
|
||||
threshold_block += initial(S.threshold_desc)
|
||||
threshold_block += "<br><br>[initial(S.threshold_desc)]"
|
||||
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
|
||||
if(symptoms.len == 1) //lazy boy's dream
|
||||
name = initial(S.name)
|
||||
@@ -106,10 +106,8 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
for(var/T in symptoms)
|
||||
var/datum/symptom/S = new T()
|
||||
SD.symptoms += S
|
||||
S.OnAdd(SD)
|
||||
if(SD.processing)
|
||||
if(S.Start(SD))
|
||||
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
|
||||
S.Start(SD)
|
||||
SD.Refresh()
|
||||
for(var/T in actions)
|
||||
var/datum/action/A = new T()
|
||||
@@ -136,7 +134,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
var/datum/symptom/S = locate(T) in SD.symptoms
|
||||
if(S)
|
||||
SD.symptoms -= S
|
||||
S.OnRemove(SD)
|
||||
if(SD.processing)
|
||||
S.End(SD)
|
||||
qdel(S)
|
||||
@@ -296,7 +293,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
cost = 8
|
||||
category = "Symptom (Strong+)"
|
||||
|
||||
|
||||
/******MILD******/
|
||||
|
||||
/datum/disease_ability/symptom/mild/cough
|
||||
@@ -377,11 +373,11 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/medium/viralevolution
|
||||
symptoms = list(/datum/symptom/viralevolution)
|
||||
|
||||
/datum/disease_ability/symptom/medium/vitiligo
|
||||
symptoms = list(/datum/symptom/vitiligo)
|
||||
/datum/disease_ability/symptom/medium/polyvitiligo
|
||||
symptoms = list(/datum/symptom/polyvitiligo)
|
||||
|
||||
/datum/disease_ability/symptom/medium/revitiligo
|
||||
symptoms = list(/datum/symptom/revitiligo)
|
||||
/datum/disease_ability/symptom/medium/disfiguration
|
||||
symptoms = list(/datum/symptom/disfiguration)
|
||||
|
||||
/datum/disease_ability/symptom/medium/itching
|
||||
symptoms = list(/datum/symptom/itching)
|
||||
@@ -409,11 +405,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/powerful/flesh_eating
|
||||
symptoms = list(/datum/symptom/flesh_eating)
|
||||
|
||||
/*
|
||||
/datum/disease_ability/symptom/powerful/genetic_mutation
|
||||
symptoms = list(/datum/symptom/genetic_mutation)
|
||||
cost = 8
|
||||
*/
|
||||
|
||||
/datum/disease_ability/symptom/powerful/inorganic_adaptation
|
||||
symptoms = list(/datum/symptom/inorganic_adaptation)
|
||||
@@ -457,4 +451,4 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
/datum/disease_ability/symptom/powerful/heal/coma
|
||||
symptoms = list(/datum/symptom/heal/coma)
|
||||
short_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
@@ -12,7 +12,6 @@
|
||||
var/list/name_source
|
||||
show_in_antagpanel = FALSE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/ert/on_gain()
|
||||
update_name()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/obj/item/claymore/highlander/sword
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win??
|
||||
|
||||
/datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/L = owner.current || mob_override
|
||||
|
||||
@@ -8,11 +8,6 @@
|
||||
var/give_objectives = TRUE
|
||||
var/give_equipment = TRUE
|
||||
|
||||
/datum/antagonist/ninja/New()
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_ninja_icons_added(M)
|
||||
@@ -135,8 +130,6 @@
|
||||
adj = "objectiveless"
|
||||
else
|
||||
return
|
||||
if(helping_station)
|
||||
can_hijack = HIJACK_PREVENT
|
||||
new_owner.assigned_role = ROLE_NINJA
|
||||
new_owner.special_role = ROLE_NINJA
|
||||
new_owner.add_antag_datum(src)
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
|
||||
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
|
||||
var/nukeop_outfit = /datum/outfit/syndicate
|
||||
can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station.
|
||||
|
||||
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
show_in_antagpanel = FALSE
|
||||
var/datum/objective/mission
|
||||
var/datum/team/ert/ert_team
|
||||
can_hijack = HIJACK_PREVENT
|
||||
|
||||
/datum/antagonist/official/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/uses = 2
|
||||
|
||||
/obj/item/overthrow_converter/proc/convert(mob/living/carbon/human/target, mob/living/carbon/human/user) // Should probably also delete any mindshield implant. Not sure.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "swarmer_unactivated"
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=4000)
|
||||
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=4000)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer
|
||||
name = "unactivated swarmer"
|
||||
@@ -191,7 +191,7 @@
|
||||
return 0
|
||||
|
||||
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
|
||||
if(materials[MAT_METAL] || materials[MAT_GLASS])
|
||||
if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)])
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/should_give_codewords = TRUE
|
||||
var/should_equip = TRUE
|
||||
var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
hijack_speed = 0.5 //10 seconds per hijack stage by default
|
||||
|
||||
/datum/antagonist/traitor/on_gain()
|
||||
if(owner.current && isAI(owner.current))
|
||||
@@ -60,6 +60,7 @@
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = message
|
||||
|
||||
// needs to be refactored to base /datum/antagonist sometime..
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Wishgranter Avatar"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wishgranter/proc/forge_objectives()
|
||||
var/datum/objective/hijack/hijack = new
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
|
||||
can_hijack = HIJACK_HIJACKER
|
||||
|
||||
/datum/antagonist/wizard/on_gain()
|
||||
register()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = ""
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=100)
|
||||
custom_materials = list(/datum/material/iron=100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
@@ -267,7 +267,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
secured = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustible substances."
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
heat = 1000
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
item_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
custom_materials = list(/datum/material/iron=100)
|
||||
attachable = TRUE
|
||||
var/armed = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "playback device"
|
||||
desc = "A small electronic device able to record a voice sample, and repeat that sample when it receive a signal."
|
||||
icon_state = "radio"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
|
||||
var/scanning = FALSE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "signaler"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = TRUE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
attachable = TRUE
|
||||
|
||||
var/timing = FALSE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
power_channel = ENVIRON
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
max_integrity = 250
|
||||
integrity_failure = 80
|
||||
integrity_failure = 0.33
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] the interface.</span>"
|
||||
|
||||
/obj/machinery/airalarm/ui_status(mob/user)
|
||||
if(user.has_unlimited_silicon_privilege && aidisabled)
|
||||
if(hasSiliconAccessInArea(user) && aidisabled)
|
||||
to_chat(user, "AI control has been disabled.")
|
||||
else if(!shorted)
|
||||
return ..()
|
||||
@@ -245,7 +245,7 @@
|
||||
/obj/machinery/airalarm/ui_data(mob/user)
|
||||
var/data = list(
|
||||
"locked" = locked,
|
||||
"siliconUser" = user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user),
|
||||
"siliconUser" = hasSiliconAccessInArea(user),
|
||||
"emagged" = (obj_flags & EMAGGED ? 1 : 0),
|
||||
"danger_level" = danger_level,
|
||||
)
|
||||
@@ -288,7 +288,7 @@
|
||||
"danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
|
||||
))
|
||||
|
||||
if(!locked || user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user))
|
||||
if(!locked || hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE))
|
||||
data["vents"] = list()
|
||||
for(var/id_tag in A.air_vent_names)
|
||||
var/long_name = A.air_vent_names[id_tag]
|
||||
@@ -368,12 +368,14 @@
|
||||
/obj/machinery/airalarm/ui_act(action, params)
|
||||
if(..() || buildstage != 2)
|
||||
return
|
||||
if((locked && !usr.has_unlimited_silicon_privilege && !hasSiliconAccessInArea(usr)) || (usr.has_unlimited_silicon_privilege && aidisabled))
|
||||
var/silicon_access = hasSiliconAccessInArea(usr)
|
||||
var/bot_priviledges = silicon_access || (usr.silicon_privileges & PRIVILEDGES_DRONE)
|
||||
if((locked && !bot_priviledges) || (silicon_access && aidisabled))
|
||||
return
|
||||
var/device_id = params["id_tag"]
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
|
||||
if(bot_priviledges && !wires.is_cut(WIRE_IDSCAN))
|
||||
locked = !locked
|
||||
. = TRUE
|
||||
if("power", "toggle_filter", "widenet", "scrubbing")
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50)
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
integrity_failure = 0.4
|
||||
pressure_resistance = 7 * ONE_ATMOSPHERE
|
||||
var/temperature_resistance = 1000 + T0C
|
||||
var/starter_temp
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
icon_state = "rupee"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_GLASS = 500)
|
||||
custom_materials = list(/datum/material/glass = 500)
|
||||
|
||||
/obj/item/rupee/New()
|
||||
var/newcolor = color2hex(pick(10;"green", 5;"blue", 3;"red", 1;"purple"))
|
||||
|
||||
@@ -24,13 +24,13 @@
|
||||
export_types = list(/obj/structure/ore_box)
|
||||
|
||||
/datum/export/large/crate/wood
|
||||
cost = 140 //
|
||||
cost = 140
|
||||
unit_name = "wooden crate"
|
||||
export_types = list(/obj/structure/closet/crate/wooden)
|
||||
exclude_types = list()
|
||||
|
||||
/datum/export/large/barrel
|
||||
cost = 500 //150 to make meaning proffit of 350
|
||||
cost = 300 //double the wooden cost of a coffin.
|
||||
unit_name = "wooden barrel"
|
||||
export_types = list(/obj/structure/fermenting_barrel)
|
||||
|
||||
@@ -40,19 +40,11 @@
|
||||
export_types = list(/obj/structure/closet/crate/coffin)
|
||||
|
||||
/datum/export/large/reagent_dispenser
|
||||
cost = 100 // +0-400 depending on amount of reagents left
|
||||
var/contents_cost = 400
|
||||
|
||||
/datum/export/large/reagent_dispenser/get_cost(obj/O)
|
||||
var/obj/structure/reagent_dispensers/D = O
|
||||
var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
|
||||
|
||||
return ..() + round(contents_cost * ratio)
|
||||
cost = 100
|
||||
|
||||
/datum/export/large/reagent_dispenser/water
|
||||
unit_name = "watertank"
|
||||
export_types = list(/obj/structure/reagent_dispensers/watertank)
|
||||
contents_cost = 200
|
||||
|
||||
/datum/export/large/reagent_dispenser/fuel
|
||||
unit_name = "fueltank"
|
||||
@@ -60,7 +52,6 @@
|
||||
|
||||
/datum/export/large/reagent_dispenser/beer
|
||||
unit_name = "beer keg"
|
||||
contents_cost = 700
|
||||
export_types = list(/obj/structure/reagent_dispensers/beerkeg)
|
||||
|
||||
/datum/export/large/pipedispenser
|
||||
|
||||
@@ -15,16 +15,13 @@
|
||||
if(!isitem(O))
|
||||
return 0
|
||||
var/obj/item/I = O
|
||||
if(!(material_id in I.materials))
|
||||
if(!(getmaterialref(material_id) in I.custom_materials))
|
||||
return 0
|
||||
|
||||
var/amount = I.materials[material_id]
|
||||
var/amount = I.custom_materials[getmaterialref(material_id)]
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
amount *= S.amount
|
||||
if(istype(I, /obj/item/stack/ore))
|
||||
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
|
||||
if(istype(I, /obj/item/stack/ore))
|
||||
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
|
||||
|
||||
return round(amount/MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -32,53 +29,48 @@
|
||||
|
||||
/datum/export/material/bananium
|
||||
cost = 500
|
||||
material_id = MAT_BANANIUM
|
||||
material_id = /datum/material/bananium
|
||||
message = "cm3 of bananium"
|
||||
|
||||
/datum/export/material/diamond
|
||||
cost = 250
|
||||
material_id = MAT_DIAMOND
|
||||
material_id = /datum/material/diamond
|
||||
message = "cm3 of diamonds"
|
||||
|
||||
/datum/export/material/plasma
|
||||
cost = 100
|
||||
material_id = MAT_PLASMA
|
||||
material_id = /datum/material/plasma
|
||||
message = "cm3 of plasma"
|
||||
|
||||
/datum/export/material/uranium
|
||||
cost = 50
|
||||
material_id = MAT_URANIUM
|
||||
material_id = /datum/material/uranium
|
||||
message = "cm3 of uranium"
|
||||
|
||||
/datum/export/material/gold
|
||||
cost = 60
|
||||
material_id = MAT_GOLD
|
||||
material_id = /datum/material/gold
|
||||
message = "cm3 of gold"
|
||||
|
||||
/datum/export/material/silver
|
||||
cost = 25
|
||||
material_id = MAT_SILVER
|
||||
material_id = /datum/material/silver
|
||||
message = "cm3 of silver"
|
||||
|
||||
/datum/export/material/titanium
|
||||
cost = 60
|
||||
material_id = MAT_TITANIUM
|
||||
material_id = /datum/material/titanium
|
||||
message = "cm3 of titanium"
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
|
||||
message = "cm3 of plastitanium"
|
||||
|
||||
/datum/export/material/plastic
|
||||
cost = 5
|
||||
material_id = MAT_PLASTIC
|
||||
material_id = /datum/material/plastic
|
||||
message = "cm3 of plastic"
|
||||
|
||||
/datum/export/material/metal
|
||||
cost = 3
|
||||
message = "cm3 of metal"
|
||||
material_id = MAT_METAL
|
||||
material_id = /datum/material/iron
|
||||
export_types = list(
|
||||
/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
|
||||
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
|
||||
@@ -86,6 +78,26 @@
|
||||
/datum/export/material/glass
|
||||
cost = 3
|
||||
message = "cm3 of glass"
|
||||
material_id = MAT_GLASS
|
||||
material_id = /datum/material/glass
|
||||
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
|
||||
/obj/item/shard)
|
||||
|
||||
/datum/export/material/adamantine
|
||||
cost = 300
|
||||
material_id = /datum/material/adamantine
|
||||
message = "cm3 of adamantine"
|
||||
|
||||
/datum/export/material/mythril
|
||||
cost = 1000
|
||||
material_id = /datum/material/mythril
|
||||
message = "cm3 of mythril"
|
||||
|
||||
/datum/export/material/bscrystal
|
||||
cost = 150
|
||||
message = "cm3 of bluespace crystals"
|
||||
material_id = /datum/material/bluespace
|
||||
|
||||
/datum/export/material/runite
|
||||
cost = 300
|
||||
message = "cm3 of runite"
|
||||
material_id = /datum/material/runite
|
||||
@@ -67,16 +67,26 @@
|
||||
message = "of plasteel"
|
||||
export_types = list(/obj/item/stack/sheet/plasteel)
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
message = "of plastitanium"
|
||||
|
||||
/datum/export/material/plastitanium_glass
|
||||
cost = 168 // plasma + titanium + glass costs
|
||||
export_types = list(/obj/item/stack/sheet/plastitaniumglass)
|
||||
message = "of plastitanium glass"
|
||||
|
||||
// 1 glass + 0.5 metal, cost is rounded up.
|
||||
/datum/export/stack/rglass
|
||||
cost = 6
|
||||
message = "of reinforced glass"
|
||||
export_types = list(/obj/item/stack/sheet/rglass)
|
||||
|
||||
/datum/export/stack/bscrystal
|
||||
cost = 150
|
||||
message = "of bluespace crystals"
|
||||
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
|
||||
/datum/export/stack/plastitanium
|
||||
cost = 165 // plasma + titanium costs
|
||||
message = "of plastitanium"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
|
||||
/datum/export/stack/wood
|
||||
cost = 15
|
||||
@@ -129,12 +139,6 @@
|
||||
message = "of alien alloy"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
|
||||
/datum/export/stack/adamantine
|
||||
unit_name = "bar"
|
||||
cost = 250
|
||||
message = "of adamantine"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
|
||||
|
||||
/datum/export/stack/bone
|
||||
cost = 20
|
||||
message = "of bones"
|
||||
|
||||
@@ -199,6 +199,31 @@
|
||||
unit_name = "advanced shotgun shell"
|
||||
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
|
||||
|
||||
/////////////////////////
|
||||
//Bow and Arrows/////////
|
||||
/////////////////////////
|
||||
|
||||
/datum/export/weapon/bows
|
||||
cost = 450
|
||||
unit_name = "bow"
|
||||
export_types = list(/obj/item/gun/ballistic/bow)
|
||||
|
||||
/datum/export/weapon/arrows
|
||||
cost = 150
|
||||
unit_name = "arrow"
|
||||
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
|
||||
|
||||
/datum/export/weapon/bow_teaching
|
||||
cost = 500
|
||||
unit_name = "stone tablets"
|
||||
export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
|
||||
|
||||
/datum/export/weapon/quiver
|
||||
cost = 100
|
||||
unit_name = "quiver"
|
||||
export_types = list(/obj/item/storage/belt/quiver)
|
||||
|
||||
|
||||
/////////////////////////
|
||||
//The Traitor Sell Outs//
|
||||
/////////////////////////
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
|
||||
var/list/data = list()
|
||||
data["locked"] = locked//swipe an ID to unlock
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["siliconUser"] = hasSiliconAccessInArea(user)
|
||||
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
|
||||
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
|
||||
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
|
||||
@@ -183,6 +183,7 @@
|
||||
LZ = pick(empty_turfs)
|
||||
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
|
||||
SSshuttle.points -= SO.pack.cost
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
@@ -196,6 +197,7 @@
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
|
||||
SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]"))
|
||||
SO.generateRequisition(get_turf(src))
|
||||
for(var/i in 1 to MAX_EMAG_ROCKETS)
|
||||
var/LZ = pick(empty_turfs)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
var/name = "Crate"
|
||||
var/group = ""
|
||||
var/hidden = FALSE //Aka emag only
|
||||
var/contraband = FALSE //Hacking the console with a multitool
|
||||
var/contraband = FALSE //Requires a hacked console UNLESS DropPodOnly = TRUE, in which case it requires an emag
|
||||
var/cost = 700 // Minimum cost, or infinite points are possible.
|
||||
var/access = FALSE //What access does the Crate itself need?
|
||||
var/access_any = FALSE //Do we care about access?
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
/datum/supply_pack/security/armory/russian
|
||||
name = "Russian Surplus Crate"
|
||||
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
|
||||
cost = 5000
|
||||
cost = 7500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
|
||||
/obj/item/ammo_box/a762,
|
||||
@@ -192,12 +192,11 @@
|
||||
/obj/item/clothing/mask/russian_balaclava,
|
||||
/obj/item/clothing/head/helmet/rus_ushanka,
|
||||
/obj/item/clothing/suit/armor/vest/russian_coat,
|
||||
/obj/item/gun/ballistic/shotgun/boltaction,
|
||||
/obj/item/gun/ballistic/shotgun/boltaction)
|
||||
crate_name = "surplus military crate"
|
||||
|
||||
/datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C)
|
||||
for(var/i in 1 to 10)
|
||||
for(var/i in 1 to 5)
|
||||
var/item = pick(contains)
|
||||
new item(C)
|
||||
|
||||
@@ -218,7 +217,7 @@
|
||||
crate_name = "swat crate"
|
||||
|
||||
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
|
||||
name = "SWAT tatical tasers Crate"
|
||||
name = "SWAT tactical tasers Crate"
|
||||
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/gun/energy/e_gun/stun,
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
/obj/item/toy/cards/deck/syndicate,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/clothing/under/syndicate/skirt,
|
||||
/obj/item/clothing/under/syndicate,
|
||||
/obj/item/suppressor,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
/datum/supply_pack/emergency/bomb
|
||||
name = "Explosive Emergency Crate"
|
||||
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)"
|
||||
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and become the hero the station des... I mean needs! Time not included, but a full bomb suit and hood, as well as a mask and defusal kit are! Non-Nuclear ordnances only."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/clothing/head/bomb_hood,
|
||||
/obj/item/clothing/suit/bomb_suit,
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/medical)
|
||||
crate_name = "medical hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/supplies
|
||||
name = "Medical Supplies Crate"
|
||||
@@ -125,7 +126,7 @@
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/medspray/sterilizine)
|
||||
crate_name = "medco surgery tools"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
crate_type = /obj/structure/closet/crate/secure/medical
|
||||
|
||||
/datum/supply_pack/medical/surgery
|
||||
name = "Surgical Supplies Crate"
|
||||
|
||||
@@ -193,6 +193,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawcrab,
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
|
||||
/obj/item/reagent_containers/food/snacks/spiderleg,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat,
|
||||
@@ -327,7 +328,7 @@
|
||||
|
||||
/datum/supply_pack/organic/seeds
|
||||
name = "Seeds Crate"
|
||||
desc = "Big things have small beginnings. Contains thirteen different seeds."
|
||||
desc = "Big things have small beginnings. Contains fourteen different seeds."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/seeds/chili,
|
||||
/obj/item/seeds/berry,
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/datum/supply_pack/science/glasswork
|
||||
name = "Glass Blower Kit Crate"
|
||||
desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
desc = "Learn and make glassworks of useful things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/glasswork/glasskit,
|
||||
/obj/item/glasswork/glasskit,
|
||||
@@ -111,9 +111,9 @@
|
||||
/datum/supply_pack/science/nuke_b_gone
|
||||
name = "Nuke Defusal Kit"
|
||||
desc = "Contains set of tools to defuse a nuke."
|
||||
cost = 7500 //Usefull for traitors/nukies that fucked up
|
||||
cost = 7500 //Useful for traitors/nukies that fucked up
|
||||
dangerous = TRUE
|
||||
DropPodOnly = TRUE
|
||||
hidden = TRUE
|
||||
contains = list(/obj/item/nuke_core_container/nt,
|
||||
/obj/item/screwdriver/nuke/nt,
|
||||
/obj/item/paper/guides/nt/nuke_instructions)
|
||||
@@ -194,7 +194,7 @@
|
||||
/datum/supply_pack/science/supermater
|
||||
name = "Supermatter Extraction Tools Crate"
|
||||
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
|
||||
cost = 7500 //Usefull for traitors that fucked up
|
||||
cost = 7500 //Useful for traitors that fucked up
|
||||
hidden = TRUE
|
||||
contains = list(/obj/item/nuke_core_container/supermatter,
|
||||
/obj/item/scalpel/supermatter,
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5500 //
|
||||
cost = 6500 //
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
|
||||
@@ -737,13 +737,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
message_admins("<span class='adminnotice'>Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.</span>")
|
||||
ip_intel = res.intel
|
||||
|
||||
/client/Click(atom/object, atom/location, control, params)
|
||||
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
|
||||
var/ab = FALSE
|
||||
var/list/L = params2list(params)
|
||||
if (object && object == middragatom && L["left"])
|
||||
ab = max(0, 5 SECONDS-(world.time-middragtime)*0.1)
|
||||
var/mcl = CONFIG_GET(number/minute_click_limit)
|
||||
if (!holder && mcl)
|
||||
if (!holder && !ignore_spam && mcl)
|
||||
var/minute = round(world.time, 600)
|
||||
if (!clicklimiter)
|
||||
clicklimiter = new(LIMITER_SIZE)
|
||||
@@ -768,7 +768,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
return
|
||||
|
||||
var/scl = CONFIG_GET(number/second_click_limit)
|
||||
if (!holder && scl)
|
||||
if (!holder && !ignore_spam && scl)
|
||||
var/second = round(world.time, 10)
|
||||
if (!clicklimiter)
|
||||
clicklimiter = new(LIMITER_SIZE)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "clothing"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
integrity_failure = 80
|
||||
integrity_failure = 0.4
|
||||
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
|
||||
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
|
||||
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
strip_delay = 20
|
||||
equip_delay_other = 25
|
||||
resistance_flags = NONE
|
||||
materials = list(MAT_GLASS = 250)
|
||||
custom_materials = list(/datum/material/glass = 250)
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 2//Base human is 2
|
||||
var/invis_view = SEE_INVISIBLE_LIVING //admin only for now
|
||||
@@ -286,7 +286,7 @@
|
||||
icon_state = "welding-g"
|
||||
item_state = "welding-g"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
materials = list(MAT_METAL = 250)
|
||||
custom_materials = list(/datum/material/iron = 250)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
|
||||
@@ -237,6 +237,14 @@
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/head/helmet/knight/greyscale
|
||||
name = "knight helmet"
|
||||
desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket."
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "welding"
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
materials = list(MAT_METAL=1750, MAT_GLASS=400)
|
||||
custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "welding mask"
|
||||
desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
|
||||
icon_state = "weldingmask"
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
|
||||
custom_materials = list(/datum/material/iron=4000, /datum/material/glass=2000)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
if(always_noslip)
|
||||
clothing_flags |= NOSLIP
|
||||
@@ -19,7 +19,7 @@
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(on)
|
||||
if(bananium.amount(MAT_BANANIUM) < 100)
|
||||
if(bananium.get_material_amount(/datum/material/bananium) < 100)
|
||||
on = !on
|
||||
if(!always_noslip)
|
||||
clothing_flags &= ~NOSLIP
|
||||
@@ -27,7 +27,7 @@
|
||||
to_chat(loc, "<span class='warning'>You ran out of bananium!</span>")
|
||||
else
|
||||
new /obj/item/grown/bananapeel/specialpeel(get_step(src,turn(usr.dir, 180))) //honk
|
||||
bananium.use_amount_type(100, MAT_BANANIUM)
|
||||
bananium.use_amount_mat(100, /datum/material/bananium)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(bananium.amount(MAT_BANANIUM))
|
||||
if(bananium.get_material_amount(/datum/material/bananium))
|
||||
on = !on
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You [on ? "activate" : "deactivate"] the prototype shoes.</span>")
|
||||
|
||||
@@ -261,6 +261,14 @@
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/knight/greyscale
|
||||
name = "knight armour"
|
||||
desc = "A classic suit of armour, able to be made from many different materials."
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
desc = "A vest made of durathread with strips of leather acting as trauma plates."
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/medaltype = "medal" //Sprite used for medalbox
|
||||
var/commended = FALSE
|
||||
@@ -190,7 +190,7 @@
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
medaltype = "medal-silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
custom_materials = list(/datum/material/silver=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
name = "medal of valor"
|
||||
@@ -206,7 +206,7 @@
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
medaltype = "medal-gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
custom_materials = list(/datum/material/gold=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
name = "medal of captaincy"
|
||||
@@ -217,7 +217,7 @@
|
||||
name = "old medal of captaincy"
|
||||
desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
|
||||
materials = list(MAT_GOLD=2000)
|
||||
custom_materials = list(/datum/material/gold=2000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
@@ -230,7 +230,7 @@
|
||||
item_color = "plasma"
|
||||
medaltype = "medal-plasma"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
|
||||
materials = list(MAT_PLASMA=1000)
|
||||
custom_materials = list(/datum/material/plasma=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
force = 1
|
||||
throwforce = 1
|
||||
amount_per_transfer_from_this = 5
|
||||
materials = list(MAT_METAL=100)
|
||||
custom_materials = list(/datum/material/iron=100)
|
||||
possible_transfer_amounts = list()
|
||||
volume = 5
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -218,7 +218,7 @@
|
||||
force = 14
|
||||
throwforce = 10
|
||||
amount_per_transfer_from_this = 20
|
||||
materials = list(MAT_GOLD=1000)
|
||||
custom_materials = list(/datum/material/gold=1000)
|
||||
volume = 150
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/trophy/silver_cup
|
||||
@@ -229,7 +229,7 @@
|
||||
force = 10
|
||||
throwforce = 8
|
||||
amount_per_transfer_from_this = 15
|
||||
materials = list(MAT_SILVER=800)
|
||||
custom_materials = list(/datum/material/silver=800)
|
||||
volume = 100
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/trophy/bronze_cup
|
||||
@@ -240,7 +240,7 @@
|
||||
force = 5
|
||||
throwforce = 4
|
||||
amount_per_transfer_from_this = 10
|
||||
materials = list(MAT_METAL=400)
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
volume = 25
|
||||
|
||||
///////////////////////////////////////////////Drinks/////////////////////////////////////////
|
||||
@@ -400,7 +400,7 @@
|
||||
name = "shaker"
|
||||
desc = "A metal shaker to mix drinks in."
|
||||
icon_state = "shaker"
|
||||
materials = list(MAT_METAL=1500)
|
||||
custom_materials = list(/datum/material/iron=1500)
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
isGlass = FALSE
|
||||
@@ -409,7 +409,7 @@
|
||||
name = "flask"
|
||||
desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
|
||||
icon_state = "flask"
|
||||
materials = list(MAT_METAL=250)
|
||||
custom_materials = list(/datum/material/iron=250)
|
||||
volume = 60
|
||||
isGlass = FALSE
|
||||
|
||||
@@ -417,7 +417,7 @@
|
||||
name = "captain's flask"
|
||||
desc = "A gold flask belonging to the captain."
|
||||
icon_state = "flask_gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
custom_materials = list(/datum/material/gold=500)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/flask/det
|
||||
name = "detective's flask"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "glass_empty"
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 50
|
||||
materials = list(MAT_GLASS=500)
|
||||
custom_materials = list(/datum/material/glass=500)
|
||||
max_integrity = 20
|
||||
spillable = TRUE
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -45,7 +45,7 @@
|
||||
amount_per_transfer_from_this = 15
|
||||
possible_transfer_amounts = list()
|
||||
volume = 15
|
||||
materials = list(MAT_GLASS=100)
|
||||
custom_materials = list(/datum/material/glass=100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype)
|
||||
cut_overlays()
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
icon = 'icons/obj/food/soupsalad.dmi'
|
||||
icon_state = "bowl"
|
||||
reagent_flags = OPENCONTAINER
|
||||
materials = list(MAT_GLASS = 500)
|
||||
custom_materials = list(/datum/material/glass = 500)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/attackby(obj/item/I,mob/user, params)
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
H.adjust_blurriness(1)
|
||||
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
|
||||
playsound(H, "desceration", 50, TRUE)
|
||||
reagents.trans_to(H,15) //Cream pie combat
|
||||
if(!H.is_mouth_covered())
|
||||
reagents.trans_to(H,15) //Cream pie combat
|
||||
if(!H.creamed) // one layer at a time
|
||||
H.add_overlay(creamoverlay)
|
||||
H.creamed = TRUE
|
||||
|
||||
@@ -319,7 +319,7 @@
|
||||
/obj/machinery/icecream_vat/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && !issiliconoradminghost(user))
|
||||
if(user && Adjacent(user) && user.can_hold_items())
|
||||
user.put_in_hands(beaker)
|
||||
if(new_beaker)
|
||||
beaker = new_beaker
|
||||
|
||||
@@ -309,8 +309,8 @@
|
||||
var/metal = 0
|
||||
for(var/obj/item/O in ingredients)
|
||||
O.microwave_act(src)
|
||||
if(O.materials[MAT_METAL])
|
||||
metal += O.materials[MAT_METAL]
|
||||
if(O.custom_materials?.len)
|
||||
metal += O.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
|
||||
if(metal)
|
||||
spark()
|
||||
|
||||
@@ -101,6 +101,10 @@
|
||||
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/cryoxadone = 1)
|
||||
mob_react = FALSE
|
||||
|
||||
/datum/chemical_reaction/synthmeat/synthblood
|
||||
id = "synthmeat_synthblood"
|
||||
required_reagents = list(/datum/reagent/blood/synthetics = 5, /datum/reagent/medicine/cryoxadone = 1)
|
||||
|
||||
/datum/chemical_reaction/synthmeat/on_reaction(datum/reagents/holder, multiplier)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
for(var/i = 1, i <= multiplier, i++)
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
dat += "<A href='?src=[REF(src)];create=[D.id];amount=5'>x5</A>"
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
dat += "<A href='?src=[REF(src)];create=[D.id];amount=10'>x10</A>"
|
||||
dat += "([D.materials[MAT_BIOMASS]/efficiency])<br>"
|
||||
dat += "([D.materials[getmaterialref(/datum/material/biomass)]/efficiency])<br>"
|
||||
dat += "</div>"
|
||||
else
|
||||
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
|
||||
@@ -232,15 +232,15 @@
|
||||
else
|
||||
menustat = "void"
|
||||
|
||||
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1)
|
||||
if(materials.len != 1 || materials[1] != MAT_BIOMASS)
|
||||
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE)
|
||||
if(materials.len != 1 || materials[1] != getmaterialref(/datum/material/biomass))
|
||||
return FALSE
|
||||
if (materials[MAT_BIOMASS]*multiplier/efficiency > points)
|
||||
if (materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency > points)
|
||||
menustat = "nopoints"
|
||||
return FALSE
|
||||
else
|
||||
if(remove_points)
|
||||
points -= materials[MAT_BIOMASS]*multiplier/efficiency
|
||||
points -= materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
@@ -418,7 +418,7 @@
|
||||
name = "plant data disk"
|
||||
desc = "A disk for storing plant genetic data."
|
||||
icon_state = "datadisk_hydro"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
|
||||
var/datum/plant_gene/gene
|
||||
var/read_only = 0 //Well, it's still a floppy disk
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
|
||||
// *************************************
|
||||
// Hydroponics Tools
|
||||
@@ -57,7 +57,7 @@
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
throwforce = 15
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 15000)
|
||||
custom_materials = list(/datum/material/iron = 15000)
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
// Reagent genes store reagent ID and reagent ratio. Amount of reagent in the plant = 1 + (potency * rate)
|
||||
/datum/plant_gene/reagent
|
||||
name = "Nutriment"
|
||||
var/reagent_id = "nutriment"
|
||||
var/reagent_id = /datum/reagent/consumable/nutriment
|
||||
var/rate = 0.04
|
||||
|
||||
/datum/plant_gene/reagent/get_name()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'icons/obj/assemblies/electronic_setups.dmi'
|
||||
icon_state = "setup_small"
|
||||
item_flags = NOBLUDGEON
|
||||
materials = list() // To be filled later
|
||||
custom_materials = null // To be filled later
|
||||
datum_flags = DF_USE_TAG
|
||||
var/list/assembly_components = list()
|
||||
var/list/ckeys_allowed_to_scan = list() // Players who built the circuit can scan it as a ghost.
|
||||
@@ -95,9 +95,9 @@
|
||||
D.open()
|
||||
|
||||
/obj/item/electronic_assembly/Initialize()
|
||||
LAZYSET(custom_materials, /datum/material/iron, round((max_complexity + max_components) * 0.25) * SScircuit.cost_multiplier)
|
||||
.=..()
|
||||
START_PROCESSING(SScircuit, src)
|
||||
materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier
|
||||
|
||||
//sets up diagnostic hud view
|
||||
prepare_huds()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/assemblies/electronic_components.dmi'
|
||||
icon_state = "template"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list() // To be filled later
|
||||
custom_materials = null // To be filled later
|
||||
var/obj/item/electronic_assembly/assembly // Reference to the assembly holding this circuit, if any.
|
||||
var/extended_desc
|
||||
var/list/inputs = list()
|
||||
@@ -84,7 +84,7 @@ a creative player the means to solve many problems. Circuits are held inside an
|
||||
setup_io(inputs, /datum/integrated_io, inputs_default, IC_INPUT)
|
||||
setup_io(outputs, /datum/integrated_io, outputs_default, IC_OUTPUT)
|
||||
setup_io(activators, /datum/integrated_io/activate, null, IC_ACTIVATOR)
|
||||
materials[MAT_METAL] = w_class * SScircuit.cost_multiplier
|
||||
LAZYSET(custom_materials, /datum/material/iron, w_class * SScircuit.cost_multiplier)
|
||||
. = ..()
|
||||
|
||||
/obj/item/integrated_circuit/proc/on_data_written() //Override this for special behaviour when new data gets pushed to the circuit.
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
|
||||
/obj/item/integrated_circuit_printer/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL), MINERAL_MATERIAL_AMOUNT * 25, TRUE, list(/obj/item/stack, /obj/item/integrated_circuit, /obj/item/electronic_assembly))
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron), MINERAL_MATERIAL_AMOUNT * 25, TRUE, list(/obj/item/stack, /obj/item/integrated_circuit, /obj/item/electronic_assembly))
|
||||
materials.precise_insertion = TRUE
|
||||
|
||||
/obj/item/integrated_circuit_printer/proc/print_program(mob/user)
|
||||
if(!cloning)
|
||||
@@ -189,16 +190,16 @@
|
||||
var/cost = 400
|
||||
if(ispath(build_type, /obj/item/electronic_assembly))
|
||||
var/obj/item/electronic_assembly/E = SScircuit.cached_assemblies[build_type]
|
||||
cost = E.materials[MAT_METAL]
|
||||
cost = E.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
else if(ispath(build_type, /obj/item/integrated_circuit))
|
||||
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
|
||||
cost = IC.materials[MAT_METAL]
|
||||
cost = IC.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
|
||||
return
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
|
||||
if(!debug && !materials.use_amount_type(cost, MAT_METAL))
|
||||
if(!debug && !materials.use_amount_mat(cost, /datum/material/iron))
|
||||
to_chat(usr, "<span class='warning'>You need [cost] metal to build that!</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -270,14 +271,14 @@
|
||||
return
|
||||
else if(fast_clone)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(debug || materials.use_amount_type(program["metal_cost"], MAT_METAL))
|
||||
if(debug || materials.use_amount_mat(program["metal_cost"], /datum/material/iron))
|
||||
cloning = TRUE
|
||||
print_program(usr)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You need [program["metal_cost"]] metal to build that!</span>")
|
||||
else
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(!materials.use_amount_type(program["metal_cost"], MAT_METAL))
|
||||
if(!materials.use_amount_mat(program["metal_cost"], /datum/material/iron))
|
||||
to_chat(usr, "<span class='warning'>You need [program["metal_cost"]] metal to build that!</span>")
|
||||
return
|
||||
var/cloning_time = round(program["metal_cost"] / 15)
|
||||
@@ -295,7 +296,7 @@
|
||||
to_chat(usr, "<span class='notice'>Cloning has been canceled. Metal cost has been refunded.</span>")
|
||||
cloning = FALSE
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount_type(-program["metal_cost"], MAT_METAL) //use negative amount to regain the cost
|
||||
materials.use_amount_mat(-program["metal_cost"], /datum/material/iron) //use negative amount to regain the cost
|
||||
|
||||
|
||||
interact(usr)
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
blocks["max_space"] = assembly.max_components
|
||||
|
||||
// Start keeping track of total metal cost
|
||||
blocks["metal_cost"] = assembly.materials[MAT_METAL]
|
||||
blocks["metal_cost"] = assembly.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
|
||||
|
||||
// Block 2. Components.
|
||||
@@ -291,7 +291,7 @@
|
||||
// Update estimated assembly complexity, taken space and material cost
|
||||
blocks["complexity"] += component.complexity
|
||||
blocks["used_space"] += component.size
|
||||
blocks["metal_cost"] += component.materials[MAT_METAL]
|
||||
blocks["metal_cost"] += component.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
|
||||
// Check if the assembly requires printer upgrades
|
||||
if(!(component.spawn_flags & IC_SPAWN_DEFAULT))
|
||||
|
||||
@@ -1090,6 +1090,7 @@
|
||||
"Titanium" = IC_PINTYPE_NUMBER,
|
||||
"Bluespace Mesh" = IC_PINTYPE_NUMBER,
|
||||
"Biomass" = IC_PINTYPE_NUMBER,
|
||||
"Plastic" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list(
|
||||
"scan" = IC_PINTYPE_PULSE_IN,
|
||||
@@ -1098,7 +1099,7 @@
|
||||
)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 40
|
||||
var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_BIOMASS)
|
||||
var/list/mtypes = list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/biomass, /datum/material/plastic)
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/input/matscan/do_work()
|
||||
@@ -1108,10 +1109,9 @@
|
||||
if(!mt) //Invalid input
|
||||
return
|
||||
if(H in view(T)) // This is a camera. It can't examine thngs,that it can't see.
|
||||
for(var/I in 1 to mtypes.len)
|
||||
var/datum/material/M = mt.materials[mtypes[I]]
|
||||
if(M)
|
||||
set_pin_data(IC_OUTPUT, I, M.amount)
|
||||
for(var/I in mtypes)
|
||||
if(I in mt.materials)
|
||||
set_pin_data(IC_OUTPUT, I, mt.materials[I])
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, I, null)
|
||||
push_data()
|
||||
|
||||
@@ -373,6 +373,7 @@
|
||||
"Bluespace Mesh" = IC_PINTYPE_NUMBER,
|
||||
"Bananium" = IC_PINTYPE_NUMBER,
|
||||
"Titanium" = IC_PINTYPE_NUMBER,
|
||||
"Plastic" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
outputs = list(
|
||||
"self ref" = IC_PINTYPE_REF,
|
||||
@@ -386,7 +387,8 @@
|
||||
"Solid Plasma" = IC_PINTYPE_NUMBER,
|
||||
"Bluespace Mesh" = IC_PINTYPE_NUMBER,
|
||||
"Bananium" = IC_PINTYPE_NUMBER,
|
||||
"Titanium" = IC_PINTYPE_NUMBER
|
||||
"Titanium" = IC_PINTYPE_NUMBER,
|
||||
"Plastic" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list(
|
||||
"insert sheet" = IC_PINTYPE_PULSE_IN,
|
||||
@@ -400,13 +402,11 @@
|
||||
power_draw_per_use = 40
|
||||
ext_cooldown = 1
|
||||
cooldown_per_use = 10
|
||||
var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE)
|
||||
var/list/mtypes = list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/uranium, /datum/material/plasma, /datum/material/bluespace, /datum/material/bananium, /datum/material/titanium, /datum/material/plastic)
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/matman/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.max_amount =100000
|
||||
mtypes, 100000, FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
.=..()
|
||||
|
||||
@@ -414,9 +414,10 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
set_pin_data(IC_OUTPUT, 2, materials.total_amount)
|
||||
for(var/I in 1 to mtypes.len)
|
||||
var/datum/material/M = materials.materials[mtypes[I]]
|
||||
var/datum/material/M = materials.materials[getmaterialref(I)]
|
||||
var/amount = materials[M]
|
||||
if(M)
|
||||
set_pin_data(IC_OUTPUT, I+2, M.amount)
|
||||
set_pin_data(IC_OUTPUT, I+2, amount)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/matman/proc/is_insertion_ready(mob/user)
|
||||
@@ -435,7 +436,7 @@
|
||||
if(!S)
|
||||
activate_pin(4)
|
||||
return
|
||||
if(materials.insert_stack(S, CLAMP(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) )
|
||||
if(materials.insert_item(S, CLAMP(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) )
|
||||
AfterMaterialInsert()
|
||||
activate_pin(3)
|
||||
else
|
||||
@@ -451,7 +452,7 @@
|
||||
continue
|
||||
if(!mt) //Invalid input
|
||||
if(U>0)
|
||||
if(materials.retrieve_amount(U, mtypes[I], T))
|
||||
if(materials.retrieve_sheets(U, getmaterialref(mtypes[I]), T))
|
||||
suc = TRUE
|
||||
else
|
||||
if(mt.transer_amt_to(materials, U, mtypes[I]))
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
if(possible_a_intents)
|
||||
a_intent_change(INTENT_HARM)
|
||||
return
|
||||
if ("V")
|
||||
lay_down()
|
||||
return
|
||||
|
||||
|
||||
return ..()
|
||||
@@ -79,4 +79,4 @@
|
||||
if("Alt")
|
||||
toggle_move_intent()
|
||||
return
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf)
|
||||
|
||||
/datum/language_holder/empty
|
||||
languages = list()
|
||||
|
||||
@@ -53,7 +53,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
Unit | Condition | Status | Direction | Distance<br>"
|
||||
for(var/PDT in turrets)
|
||||
var/obj/machinery/porta_turret/aux_base/T = PDT
|
||||
var/integrity = max((T.obj_integrity-T.integrity_failure)/(T.max_integrity-T.integrity_failure)*100, 0)
|
||||
var/integrity = max((T.obj_integrity-T.integrity_failure * T.max_integrity)/(T.max_integrity-T.integrity_failure * max_integrity)*100, 0)
|
||||
var/status
|
||||
if(T.stat & BROKEN)
|
||||
status = "<span class='bad'>ERROR</span>"
|
||||
@@ -151,7 +151,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(!is_mining_level(T.z))
|
||||
return BAD_ZLEVEL
|
||||
|
||||
|
||||
|
||||
var/list/colony_turfs = base_dock.return_ordered_turfs(T.x,T.y,T.z,base_dock.dir)
|
||||
for(var/i in 1 to colony_turfs.len)
|
||||
CHECK_TICK
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them?
|
||||
tool_behaviour = TOOL_MINING
|
||||
toolspeed = 1
|
||||
usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
|
||||
@@ -46,7 +46,7 @@
|
||||
throwforce = 7
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
|
||||
/obj/item/pickaxe/silver
|
||||
name = "silver-plated pickaxe"
|
||||
@@ -55,7 +55,7 @@
|
||||
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
force = 17
|
||||
materials = list(MAT_SILVER=4000)
|
||||
custom_materials = list(/datum/material/silver=4000)
|
||||
|
||||
/obj/item/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
@@ -64,7 +64,7 @@
|
||||
toolspeed = 0.3
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
materials = list(MAT_DIAMOND=4000)
|
||||
custom_materials = list(/datum/material/diamond=4000)
|
||||
|
||||
/obj/item/pickaxe/plasteel
|
||||
name = "plasteel-tipped pickaxe"
|
||||
@@ -72,7 +72,7 @@
|
||||
toolspeed = 0.5
|
||||
desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls."
|
||||
force = 19
|
||||
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
|
||||
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
|
||||
|
||||
/obj/item/pickaxe/titanium
|
||||
name = "titanium-tipped pickaxe"
|
||||
@@ -80,7 +80,7 @@
|
||||
toolspeed = 0.3
|
||||
desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls."
|
||||
force = 17
|
||||
materials = list(MAT_TITANIUM=4000)
|
||||
custom_materials = list(/datum/material/titanium=4000)
|
||||
|
||||
/obj/item/pickaxe/drill
|
||||
name = "mining drill"
|
||||
@@ -141,7 +141,7 @@
|
||||
throwforce = 4
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=350)
|
||||
custom_materials = list(/datum/material/iron=350)
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -166,5 +166,5 @@
|
||||
toolspeed = 0.5
|
||||
force = 5
|
||||
throwforce = 7
|
||||
materials = list(MAT_METAL=50)
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -114,28 +114,28 @@
|
||||
name = "Kinetic Accelerator Offensive Mining Explosion Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
|
||||
id = "hyperaoemod"
|
||||
materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER = 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
|
||||
materials = list(/datum/material/iron = 7000, /datum/material/glass = 3000, /datum/material/silver = 3000, /datum/material/gold = 3000, /datum/material/diamond = 4000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
|
||||
/datum/design/unique_modkit/rapid_repeater
|
||||
name = "Kinetic Accelerator Rapid Repeater Mod"
|
||||
desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
|
||||
id = "repeatermod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/uranium = 8000, /datum/material/bluespace = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
||||
|
||||
/datum/design/unique_modkit/resonator_blast
|
||||
name = "Kinetic Accelerator Resonator Blast Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
|
||||
id = "resonatormod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER = 5000, MAT_URANIUM = 5000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/silver = 5000, /datum/material/uranium = 5000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
|
||||
/datum/design/unique_modkit/bounty
|
||||
name = "Kinetic Accelerator Death Syphon Mod"
|
||||
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
|
||||
id = "bountymod"
|
||||
materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
|
||||
|
||||
@@ -47,8 +47,10 @@
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["material"])
|
||||
machine.selected_material = href_list["material"]
|
||||
machine.selected_alloy = null
|
||||
var/datum/material/new_material = locate(href_list["material"])
|
||||
if(istype(new_material))
|
||||
machine.selected_material = new_material
|
||||
machine.selected_alloy = null
|
||||
|
||||
if(href_list["alloy"])
|
||||
machine.selected_material = null
|
||||
@@ -75,15 +77,16 @@
|
||||
density = TRUE
|
||||
var/obj/machinery/mineral/CONSOLE = null
|
||||
var/on = FALSE
|
||||
var/selected_material = MAT_METAL
|
||||
var/datum/material/selected_material = null
|
||||
var/selected_alloy = null
|
||||
var/datum/techweb/stored_research
|
||||
|
||||
/obj/machinery/mineral/processing_unit/Initialize()
|
||||
. = ..()
|
||||
proximity_monitor = new(src, 1)
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, TRUE, /obj/item/stack)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/smelter
|
||||
selected_material = getmaterialref(/datum/material/iron)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/Destroy()
|
||||
CONSOLE = null
|
||||
@@ -108,13 +111,13 @@
|
||||
/obj/machinery/mineral/processing_unit/proc/get_machine_data()
|
||||
var/dat = "<b>Smelter control console</b><br><br>"
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
if (selected_material == mat_id)
|
||||
for(var/datum/material/M in materials.materials)
|
||||
var/amount = materials.materials[M]
|
||||
dat += "<span class=\"res_name\">[M.name]: </span>[amount] cm³"
|
||||
if (selected_material == M)
|
||||
dat += " <i>Smelting</i>"
|
||||
else
|
||||
dat += " <A href='?src=[REF(CONSOLE)];material=[mat_id]'><b>Not Smelting</b></A> "
|
||||
dat += " <A href='?src=[REF(CONSOLE)];material=[REF(M)]'><b>Not Smelting</b></A> "
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<br><br>"
|
||||
@@ -153,14 +156,14 @@
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/smelt_ore()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/material/mat = materials.materials[selected_material]
|
||||
var/datum/material/mat = selected_material
|
||||
if(mat)
|
||||
var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT)
|
||||
var/sheets_to_remove = (materials.materials[mat] >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(materials.materials[mat] / MINERAL_MATERIAL_AMOUNT)
|
||||
if(!sheets_to_remove)
|
||||
on = FALSE
|
||||
else
|
||||
var/out = get_step(src, output_dir)
|
||||
materials.retrieve_sheets(sheets_to_remove, selected_material, out)
|
||||
materials.retrieve_sheets(sheets_to_remove, mat, out)
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
|
||||
@@ -176,7 +179,7 @@
|
||||
return
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount(alloy.materials, amount)
|
||||
materials.use_materials(alloy.materials, amount)
|
||||
|
||||
generate_mineral(alloy.build_path)
|
||||
|
||||
@@ -188,14 +191,11 @@
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
|
||||
for(var/mat_id in D.materials)
|
||||
var/M = D.materials[mat_id]
|
||||
var/datum/material/smelter_mat = materials.materials[mat_id]
|
||||
for(var/mat_cat in D.materials)
|
||||
var/required_amount = D.materials[mat_cat]
|
||||
var/amount = materials.materials[mat_cat]
|
||||
|
||||
if(!M || !smelter_mat)
|
||||
return FALSE
|
||||
|
||||
build_amount = min(build_amount, round(smelter_mat.amount / M))
|
||||
build_amount = min(build_amount, round(amount / required_amount))
|
||||
|
||||
return build_amount
|
||||
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
layer = BELOW_OBJ_LAYER
|
||||
var/points = 0
|
||||
var/ore_pickup_rate = 15
|
||||
var/sheet_per_ore = 1
|
||||
var/ore_multiplier = 1
|
||||
var/point_upgrade = 1
|
||||
var/list/ore_values = list(MAT_GLASS = 1, MAT_METAL = 1, MAT_PLASMA = 15, MAT_SILVER = 16, MAT_GOLD = 18, MAT_TITANIUM = 30, MAT_URANIUM = 30, MAT_DIAMOND = 50, MAT_BLUESPACE = 50, MAT_BANANIUM = 60)
|
||||
var/list/ore_values = list(/datum/material/glass = 1, /datum/material/iron = 1, /datum/material/plasma = 15, /datum/material/silver = 16, /datum/material/gold = 18, /datum/material/titanium = 30, /datum/material/uranium = 30, /datum/material/diamond = 50, /datum/material/bluespace = 50, /datum/material/bananium = 60)
|
||||
var/message_sent = FALSE
|
||||
var/list/ore_buffer = list()
|
||||
var/datum/techweb/stored_research
|
||||
@@ -31,26 +31,27 @@
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/Destroy()
|
||||
QDEL_NULL(stored_research)
|
||||
materials = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/RefreshParts()
|
||||
var/ore_pickup_rate_temp = 15
|
||||
var/point_upgrade_temp = 1
|
||||
var/sheet_per_ore_temp = 1
|
||||
var/ore_multiplier_temp = 1
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
|
||||
ore_multiplier_temp = 0.65 + (0.35 * B.rating)
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
ore_pickup_rate_temp = 15 * M.rating
|
||||
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
|
||||
point_upgrade_temp = 0.65 + (0.35 * L.rating)
|
||||
ore_pickup_rate = ore_pickup_rate_temp
|
||||
point_upgrade = point_upgrade_temp
|
||||
sheet_per_ore = sheet_per_ore_temp
|
||||
ore_multiplier = round(ore_multiplier_temp, 0.01)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[ore_multiplier]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
@@ -70,13 +71,13 @@
|
||||
if(!material_amount)
|
||||
qdel(O) //no materials, incinerate it
|
||||
|
||||
else if(!mat_container.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it
|
||||
else if(!mat_container.has_space(material_amount * O.amount)) //if there is no space, eject it
|
||||
unload_mineral(O)
|
||||
|
||||
else
|
||||
var/mats = O.materials & mat_container.materials
|
||||
var/mats = O.custom_materials & mat_container.materials
|
||||
var/amount = O.amount
|
||||
mat_container.insert_item(O, sheet_per_ore) //insert it
|
||||
mat_container.insert_item(O, ore_multiplier) //insert it
|
||||
materials.silo_log(src, "smelted", amount, "ores", mats)
|
||||
qdel(O)
|
||||
|
||||
@@ -87,14 +88,14 @@
|
||||
|
||||
var/build_amount = 0
|
||||
|
||||
for(var/mat_id in D.materials)
|
||||
var/M = D.materials[mat_id]
|
||||
var/datum/material/redemption_mat = mat_container.materials[mat_id]
|
||||
for(var/mat in D.materials)
|
||||
var/amount = D.materials[mat]
|
||||
var/datum/material/redemption_mat_amount = mat_container.materials[mat]
|
||||
|
||||
if(!M || !redemption_mat)
|
||||
if(!amount || !redemption_mat_amount)
|
||||
return FALSE
|
||||
|
||||
var/smeltable_sheets = FLOOR(redemption_mat.amount / M, 1)
|
||||
var/smeltable_sheets = FLOOR(redemption_mat_amount / amount, 1)
|
||||
|
||||
if(!smeltable_sheets)
|
||||
return FALSE
|
||||
@@ -124,9 +125,9 @@
|
||||
|
||||
var/has_minerals = FALSE
|
||||
|
||||
for(var/mat_id in mat_container.materials)
|
||||
var/datum/material/M = mat_container.materials[mat_id]
|
||||
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
|
||||
for(var/mat in mat_container.materials)
|
||||
var/datum/material/M = mat
|
||||
var/mineral_amount = mat_container.materials[mat] / MINERAL_MATERIAL_AMOUNT
|
||||
if(mineral_amount)
|
||||
has_minerals = TRUE
|
||||
msg += "[capitalize(M.name)]: [mineral_amount] sheets<br>"
|
||||
@@ -202,10 +203,12 @@
|
||||
data["materials"] = list()
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
if (mat_container)
|
||||
for(var/mat_id in mat_container.materials)
|
||||
var/datum/material/M = mat_container.materials[mat_id]
|
||||
var/sheet_amount = M.amount ? M.amount / MINERAL_MATERIAL_AMOUNT : "0"
|
||||
data["materials"] += list(list("name" = M.name, "id" = M.id, "amount" = sheet_amount, "value" = ore_values[M.id] * point_upgrade))
|
||||
for(var/mat in mat_container.materials)
|
||||
var/datum/material/M = mat
|
||||
var/amount = mat_container.materials[M]
|
||||
var/sheet_amount = amount / MINERAL_MATERIAL_AMOUNT
|
||||
var/ref = REF(M)
|
||||
data["materials"] += list(list("name" = M.name, "id" = ref, "amount" = sheet_amount, "value" = ore_values[M.type]))
|
||||
|
||||
data["alloys"] = list()
|
||||
for(var/v in stored_research.researched_designs)
|
||||
@@ -251,16 +254,18 @@
|
||||
if("Release")
|
||||
if(!mat_container)
|
||||
return
|
||||
|
||||
if(materials.on_hold())
|
||||
to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
|
||||
else if(!allowed(usr)) //Check the ID inside, otherwise check the user
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
else
|
||||
var/mat_id = params["id"]
|
||||
if(!mat_container.materials[mat_id])
|
||||
var/datum/material/mat = locate(params["id"])
|
||||
|
||||
var/amount = mat_container.materials[mat]
|
||||
if(!amount)
|
||||
return
|
||||
var/datum/material/mat = mat_container.materials[mat_id]
|
||||
var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
|
||||
var/stored_amount = CEILING(amount / MINERAL_MATERIAL_AMOUNT, 0.1)
|
||||
|
||||
if(!stored_amount)
|
||||
return
|
||||
@@ -272,9 +277,10 @@
|
||||
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
|
||||
|
||||
var/sheets_to_remove = round(min(desired,50,stored_amount))
|
||||
var/count = mat_container.retrieve_sheets(sheets_to_remove, mat_id, get_step(src, output_dir))
|
||||
|
||||
var/count = mat_container.retrieve_sheets(sheets_to_remove, mat, get_step(src, output_dir))
|
||||
var/list/mats = list()
|
||||
mats[mat_id] = MINERAL_MATERIAL_AMOUNT
|
||||
mats[mat] = MINERAL_MATERIAL_AMOUNT
|
||||
materials.silo_log(src, "released", -count, "sheets", mats)
|
||||
//Logging deleted for quick coding
|
||||
return TRUE
|
||||
@@ -315,7 +321,7 @@
|
||||
else
|
||||
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
|
||||
var/amount = round(min(desired,50,smelt_amount))
|
||||
mat_container.use_amount(alloy.materials, amount)
|
||||
mat_container.use_materials(alloy.materials, amount)
|
||||
materials.silo_log(src, "released", -amount, "sheets", alloy.materials)
|
||||
var/output
|
||||
if(ispath(alloy.build_path, /obj/item/stack/sheet))
|
||||
|
||||
@@ -16,7 +16,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
/obj/machinery/ore_silo/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
|
||||
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
|
||||
INFINITY,
|
||||
FALSE,
|
||||
/obj/item/stack,
|
||||
@@ -34,6 +34,8 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
var/datum/component/remote_materials/mats = C
|
||||
mats.disconnect_from(src)
|
||||
|
||||
connected = null
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
@@ -49,7 +51,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
if(!istype(I) || (I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION))
|
||||
to_chat(user, "<span class='warning'>[M] won't accept [I]!</span>")
|
||||
return
|
||||
var/item_mats = I.materials & materials.materials
|
||||
var/item_mats = I.custom_materials & materials.materials
|
||||
if(!length(item_mats))
|
||||
to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [M].</span>")
|
||||
return
|
||||
@@ -75,15 +77,17 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
var/list/ui = list("<head><title>Ore Silo</title></head><body><div class='statusDisplay'><h2>Stored Material:</h2>")
|
||||
var/any = FALSE
|
||||
for(var/M in materials.materials)
|
||||
var/datum/material/mat = materials.materials[M]
|
||||
var/sheets = round(mat.amount) / MINERAL_MATERIAL_AMOUNT
|
||||
var/datum/material/mat = M
|
||||
var/amount = materials.materials[M]
|
||||
var/sheets = round(amount) / MINERAL_MATERIAL_AMOUNT
|
||||
var/ref = REF(M)
|
||||
if (sheets)
|
||||
if (sheets >= 1)
|
||||
ui += "<a href='?src=[REF(src)];ejectsheet=[mat.id];eject_amt=1'>Eject</a>"
|
||||
ui += "<a href='?src=[REF(src)];ejectsheet=[ref];eject_amt=1'>Eject</a>"
|
||||
else
|
||||
ui += "<span class='linkOff'>Eject</span>"
|
||||
if (sheets >= 20)
|
||||
ui += "<a href='?src=[REF(src)];ejectsheet=[mat.id];eject_amt=20'>20x</a>"
|
||||
ui += "<a href='?src=[REF(src)];ejectsheet=[ref];eject_amt=20'>20x</a>"
|
||||
else
|
||||
ui += "<span class='linkOff'>20x</span>"
|
||||
ui += "<b>[mat.name]</b>: [sheets] sheets<br>"
|
||||
@@ -148,7 +152,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
else if(href_list["ejectsheet"])
|
||||
var/eject_sheet = href_list["ejectsheet"]
|
||||
var/datum/material/eject_sheet = locate(href_list["ejectsheet"])
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/count = materials.retrieve_sheets(text2num(href_list["eject_amt"]), eject_sheet, drop_location())
|
||||
var/list/matlist = list()
|
||||
@@ -227,8 +231,9 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
var/list/msg = list("([timestamp]) <b>[machine_name]</b> in [area_name]<br>[action] [abs(amount)]x [noun]<br>")
|
||||
var/sep = ""
|
||||
for(var/key in materials)
|
||||
var/datum/material/M = key
|
||||
var/val = round(materials[key]) / MINERAL_MATERIAL_AMOUNT
|
||||
msg += sep
|
||||
sep = ", "
|
||||
msg += "[amount < 0 ? "-" : "+"][val] [copytext(key, length(key[1]) + 1)]"
|
||||
msg += "[amount < 0 ? "-" : "+"][val] [M.name]"
|
||||
formatted = msg.Join()
|
||||
|
||||
@@ -86,6 +86,11 @@
|
||||
proximity_monitor = new(src, 1)
|
||||
materials = AddComponent(/datum/component/remote_materials, "stacking", mapload, FALSE, mapload && force_connect)
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/Destroy()
|
||||
CONSOLE = null
|
||||
materials = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
|
||||
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
|
||||
process_sheet(AM)
|
||||
@@ -107,9 +112,9 @@
|
||||
qdel(inp)
|
||||
|
||||
if(materials.silo && !materials.on_hold()) //Dump the sheets to the silo
|
||||
var/matlist = storage.materials & materials.mat_container.materials
|
||||
var/matlist = storage.custom_materials & materials.mat_container.materials
|
||||
if (length(matlist))
|
||||
var/inserted = materials.mat_container.insert_stack(storage)
|
||||
var/inserted = materials.mat_container.insert_item(storage)
|
||||
materials.silo_log(src, "collected", inserted, "sheets", matlist)
|
||||
if (QDELETED(storage))
|
||||
stack_list -= key
|
||||
|
||||
@@ -122,13 +122,10 @@
|
||||
to_chat(usr, "<span class='warning'>Error: Insufficient credits for [prize.equipment_name] on [I]!</span>")
|
||||
flick(icon_deny, src)
|
||||
else
|
||||
if (I.mining_points -= prize.cost)
|
||||
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
|
||||
new prize.equipment_path(src.loc)
|
||||
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: Transaction failure, please try again later!</span>")
|
||||
flick(icon_deny, src)
|
||||
I.mining_points -= prize.cost
|
||||
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
|
||||
new prize.equipment_path(src.loc)
|
||||
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: An ID with a registered account is required!</span>")
|
||||
flick(icon_deny, src)
|
||||
|
||||
+44
-23
@@ -8,14 +8,28 @@
|
||||
density = TRUE
|
||||
var/newCoins = 0 //how many coins the machine made in it's last load
|
||||
var/processing = FALSE
|
||||
var/chosen = MAT_METAL //which material will be used to make coins
|
||||
var/chosen = /datum/material/iron //which material will be used to make coins
|
||||
var/coinsToProduce = 10
|
||||
speed_process = TRUE
|
||||
|
||||
|
||||
/obj/machinery/mineral/mint/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
|
||||
AddComponent(/datum/component/material_container, list(
|
||||
/datum/material/iron,
|
||||
/datum/material/plasma,
|
||||
/datum/material/silver,
|
||||
/datum/material/gold,
|
||||
/datum/material/uranium,
|
||||
/datum/material/titanium,
|
||||
/datum/material/diamond,
|
||||
/datum/material/bananium,
|
||||
/datum/material/adamantine,
|
||||
/datum/material/mythril,
|
||||
/datum/material/plastic,
|
||||
/datum/material/runite
|
||||
), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
|
||||
chosen = getmaterialref(chosen)
|
||||
|
||||
/obj/machinery/mineral/mint/process()
|
||||
var/turf/T = get_step(src, input_dir)
|
||||
@@ -24,7 +38,9 @@
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/obj/item/stack/sheet/O in T)
|
||||
materials.insert_stack(O, O.amount)
|
||||
var/inserted = materials.insert_item(O)
|
||||
if(inserted)
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/mineral/mint/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -33,17 +49,17 @@
|
||||
var/dat = "<b>Coin Press</b><br>"
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
if(!M.amount && chosen != mat_id)
|
||||
for(var/datum/material/M in materials.materials)
|
||||
var/amount = materials.get_material_amount(M)
|
||||
if(!amount && chosen != M)
|
||||
continue
|
||||
dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
|
||||
if (chosen == mat_id)
|
||||
dat += "<br><b>[M.name] amount:</b> [amount] cm<sup>3</sup> "
|
||||
if (chosen == M)
|
||||
dat += "<b>Chosen</b>"
|
||||
else
|
||||
dat += "<A href='?src=[REF(src)];choose=[mat_id]'>Choose</A>"
|
||||
dat += "<A href='?src=[REF(src)];choose=[REF(M)]'>Choose</A>"
|
||||
|
||||
var/datum/material/M = materials.materials[chosen]
|
||||
var/datum/material/M = chosen
|
||||
|
||||
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
|
||||
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
|
||||
@@ -67,22 +83,24 @@
|
||||
return
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(href_list["choose"])
|
||||
if(materials.materials[href_list["choose"]])
|
||||
chosen = href_list["choose"]
|
||||
var/datum/material/new_material = locate(href_list["choose"])
|
||||
if(istype(new_material))
|
||||
chosen = new_material
|
||||
if(href_list["chooseAmt"])
|
||||
coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
|
||||
updateUsrDialog()
|
||||
if(href_list["makeCoins"])
|
||||
var/temp_coins = coinsToProduce
|
||||
processing = TRUE
|
||||
icon_state = "coinpress1"
|
||||
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
|
||||
var/datum/material/M = materials.materials[chosen]
|
||||
if(!M || !M.coin_type)
|
||||
var/datum/material/M = chosen
|
||||
if(!M)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
|
||||
create_coins(M.coin_type)
|
||||
while(coinsToProduce > 0 && materials.use_amount_mat(coin_mat, chosen))
|
||||
create_coins()
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
@@ -94,12 +112,15 @@
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/mint/proc/create_coins(P)
|
||||
/obj/machinery/mineral/mint/proc/create_coins()
|
||||
var/turf/T = get_step(src,output_dir)
|
||||
var/temp_list = list()
|
||||
temp_list[chosen] = 400
|
||||
if(T)
|
||||
var/obj/item/O = new P(src)
|
||||
var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T)
|
||||
if(!M)
|
||||
M = new /obj/item/storage/bag/money(src)
|
||||
unload_mineral(M)
|
||||
O.forceMove(M)
|
||||
var/obj/item/O = new /obj/item/coin(src)
|
||||
var/obj/item/storage/bag/money/B = locate(/obj/item/storage/bag/money, T)
|
||||
O.set_custom_materials(temp_list)
|
||||
if(!B)
|
||||
B = new /obj/item/storage/bag/money(src)
|
||||
unload_mineral(B)
|
||||
O.forceMove(B)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/points = 0 //How many points this ore gets you from the ore redemption machine
|
||||
var/refined_type = null //What this ore defaults to being refined into
|
||||
novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
|
||||
mats_per_stack = MINERAL_MATERIAL_AMOUNT
|
||||
var/list/stack_overlays
|
||||
|
||||
/obj/item/stack/ore/update_icon()
|
||||
@@ -69,7 +70,8 @@
|
||||
item_state = "Uranium ore"
|
||||
singular_name = "uranium ore chunk"
|
||||
points = 30
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
refined_type = /obj/item/stack/sheet/mineral/uranium
|
||||
|
||||
/obj/item/stack/ore/iron
|
||||
@@ -78,7 +80,7 @@
|
||||
item_state = "Iron ore"
|
||||
singular_name = "iron ore chunk"
|
||||
points = 1
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/ore/glass
|
||||
@@ -87,7 +89,7 @@
|
||||
item_state = "Glass ore"
|
||||
singular_name = "sand pile"
|
||||
points = 1
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/glass
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -135,7 +137,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
item_state = "Plasma ore"
|
||||
singular_name = "plasma ore chunk"
|
||||
points = 15
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
|
||||
@@ -149,7 +151,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
item_state = "Silver ore"
|
||||
singular_name = "silver ore chunk"
|
||||
points = 16
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/silver
|
||||
|
||||
/obj/item/stack/ore/gold
|
||||
@@ -158,7 +160,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
icon_state = "Gold ore"
|
||||
singular_name = "gold ore chunk"
|
||||
points = 18
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/item/stack/ore/diamond
|
||||
@@ -167,7 +169,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
item_state = "Diamond ore"
|
||||
singular_name = "diamond ore chunk"
|
||||
points = 50
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/diamond
|
||||
|
||||
/obj/item/stack/ore/bananium
|
||||
@@ -176,7 +178,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
item_state = "Bananium ore"
|
||||
singular_name = "bananium ore chunk"
|
||||
points = 60
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/bananium
|
||||
|
||||
/obj/item/stack/ore/titanium
|
||||
@@ -185,7 +187,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
item_state = "Titanium ore"
|
||||
singular_name = "titanium ore chunk"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/stack/ore/slag
|
||||
@@ -313,18 +315,33 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
/obj/item/coin
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
name = "coin"
|
||||
icon_state = "coin__heads"
|
||||
icon_state = "coin"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/iron = 400)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cmineral = null
|
||||
var/cooldown = 0
|
||||
var/value = 1
|
||||
var/value
|
||||
var/coinflip
|
||||
|
||||
/obj/item/coin/Initialize()
|
||||
. = ..()
|
||||
coinflip = pick(sideslist)
|
||||
icon_state = "coin_[coinflip]"
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/coin/set_custom_materials(list/materials, multiplier = 1)
|
||||
. = ..()
|
||||
value = 0
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
value += M.value_per_unit * custom_materials[M]
|
||||
|
||||
/obj/item/coin/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] contemplates suicide with \the [src]!</span>")
|
||||
if (!attack_self(user))
|
||||
@@ -342,101 +359,9 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
else
|
||||
user.visible_message("<span class='suicide'>\the [src] lands on [coinflip]! [user] keeps on living!</span>")
|
||||
|
||||
/obj/item/coin/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/coin/examine(mob/user)
|
||||
. = ..()
|
||||
if(value)
|
||||
. += "<span class='info'>It's worth [value] credit\s.</span>"
|
||||
|
||||
/obj/item/coin/gold
|
||||
name = "gold coin"
|
||||
cmineral = "gold"
|
||||
icon_state = "coin_gold_heads"
|
||||
value = 50
|
||||
materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/gold = 4)
|
||||
|
||||
/obj/item/coin/silver
|
||||
name = "silver coin"
|
||||
cmineral = "silver"
|
||||
icon_state = "coin_silver_heads"
|
||||
value = 20
|
||||
materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/silver = 4)
|
||||
|
||||
/obj/item/coin/diamond
|
||||
name = "diamond coin"
|
||||
cmineral = "diamond"
|
||||
icon_state = "coin_diamond_heads"
|
||||
value = 500
|
||||
materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/carbon = 4)
|
||||
|
||||
/obj/item/coin/iron
|
||||
name = "iron coin"
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
value = 1
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/iron = 4)
|
||||
|
||||
/obj/item/coin/plasma
|
||||
name = "plasma coin"
|
||||
cmineral = "plasma"
|
||||
icon_state = "coin_plasma_heads"
|
||||
value = 100
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/toxin/plasma = 4)
|
||||
|
||||
/obj/item/coin/uranium
|
||||
name = "uranium coin"
|
||||
cmineral = "uranium"
|
||||
icon_state = "coin_uranium_heads"
|
||||
value = 80
|
||||
materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/uranium = 4)
|
||||
|
||||
/obj/item/coin/bananium
|
||||
name = "bananium coin"
|
||||
cmineral = "bananium"
|
||||
icon_state = "coin_bananium_heads"
|
||||
value = 1000 //makes the clown cry
|
||||
materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
grind_results = list(/datum/reagent/consumable/banana = 4)
|
||||
|
||||
/obj/item/coin/adamantine
|
||||
name = "adamantine coin"
|
||||
cmineral = "adamantine"
|
||||
icon_state = "coin_adamantine_heads"
|
||||
value = 1500
|
||||
|
||||
/obj/item/coin/mythril
|
||||
name = "mythril coin"
|
||||
cmineral = "mythril"
|
||||
icon_state = "coin_mythril_heads"
|
||||
value = 3000
|
||||
|
||||
/obj/item/coin/twoheaded
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
value = 1
|
||||
grind_results = list(/datum/reagent/iron = 4)
|
||||
|
||||
/obj/item/coin/antagtoken
|
||||
name = "antag token"
|
||||
icon_state = "coin_valid_valid"
|
||||
cmineral = "valid"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
sideslist = list("valid", "salad")
|
||||
value = 0
|
||||
grind_results = list(/datum/reagent/consumable/sodiumchloride = 4)
|
||||
. += "<span class='info'>It's worth [value] credit\s.</span>"
|
||||
|
||||
/obj/item/coin/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -470,10 +395,10 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
if(string_attached) //does the coin have a wire attached
|
||||
to_chat(user, "<span class='warning'>The coin won't flip very well with something attached!</span>" )
|
||||
return FALSE//do not flip the coin
|
||||
coinflip = pick(sideslist)
|
||||
cooldown = world.time + 15
|
||||
flick("coin_[cmineral]_flip", src)
|
||||
icon_state = "coin_[cmineral]_[coinflip]"
|
||||
flick("coin_[coinflip]_flip", src)
|
||||
coinflip = pick(sideslist)
|
||||
icon_state = "coin_[coinflip]"
|
||||
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
|
||||
var/oldloc = loc
|
||||
sleep(15)
|
||||
@@ -483,5 +408,51 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
"<span class='italics'>You hear the clattering of loose change.</span>")
|
||||
return TRUE//did the coin flip? useful for suicide_act
|
||||
|
||||
/obj/item/coin/gold
|
||||
custom_materials = list(/datum/material/gold = 400)
|
||||
|
||||
/obj/item/coin/silver
|
||||
custom_materials = list(/datum/material/silver = 400)
|
||||
|
||||
/obj/item/coin/diamond
|
||||
custom_materials = list(/datum/material/diamond = 400)
|
||||
|
||||
/obj/item/coin/plasma
|
||||
custom_materials = list(/datum/material/plasma = 400)
|
||||
|
||||
/obj/item/coin/uranium
|
||||
custom_materials = list(/datum/material/uranium = 400)
|
||||
|
||||
/obj/item/coin/titanium
|
||||
custom_materials = list(/datum/material/titanium = 400)
|
||||
|
||||
/obj/item/coin/bananium
|
||||
custom_materials = list(/datum/material/bananium = 400)
|
||||
|
||||
/obj/item/coin/adamantine
|
||||
custom_materials = list(/datum/material/adamantine = 400)
|
||||
|
||||
/obj/item/coin/mythril
|
||||
custom_materials = list(/datum/material/mythril = 400)
|
||||
|
||||
/obj/item/coin/plastic
|
||||
custom_materials = list(/datum/material/plastic = 400)
|
||||
|
||||
/obj/item/coin/runite
|
||||
custom_materials = list(/datum/material/runite = 400)
|
||||
|
||||
/obj/item/coin/twoheaded
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
|
||||
/obj/item/coin/antagtoken
|
||||
name = "antag token"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
icon_state = "coin_valid"
|
||||
custom_materials = list(/datum/material/plastic = 400)
|
||||
sideslist = list("valid", "salad")
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/coin/iron
|
||||
|
||||
#undef ORESTACK_OVERLAYS_MAX
|
||||
|
||||
@@ -18,6 +18,10 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/ore_box/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/rad_insulation, 0.01) //please datum mats no more cancer
|
||||
|
||||
/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(I.use_tool(src, user, 50, volume=50))
|
||||
user.visible_message("[user] pries \the [src] apart.",
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/preferred_form = null
|
||||
|
||||
if(IsAdminGhost(src))
|
||||
has_unlimited_silicon_privilege = 1
|
||||
silicon_privileges = ALL
|
||||
|
||||
if(client.prefs.unlock_content)
|
||||
preferred_form = client.prefs.ghost_form
|
||||
|
||||
@@ -834,12 +834,31 @@
|
||||
update_inv_handcuffed()
|
||||
update_hud_handcuffed()
|
||||
|
||||
/mob/living/carbon/proc/can_defib()
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
var/obj/item/organ/heart = getorgan(/obj/item/organ/heart)
|
||||
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
if((world.time - timeofdeath) > tlimit)
|
||||
return
|
||||
if((getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
|
||||
return
|
||||
if(!heart || (heart.organ_flags & ORGAN_FAILING))
|
||||
return
|
||||
var/obj/item/organ/brain/BR = getorgan(/obj/item/organ/brain)
|
||||
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || suiciding)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/fully_heal(admin_revive = FALSE)
|
||||
if(reagents)
|
||||
reagents.clear_reagents()
|
||||
var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
|
||||
if(B)
|
||||
B.brain_death = FALSE
|
||||
for(var/O in internal_organs)
|
||||
var/obj/item/organ/organ = O
|
||||
organ.setOrganDamage(0)
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE)
|
||||
@@ -852,7 +871,8 @@
|
||||
qdel(R)
|
||||
update_handcuffed()
|
||||
if(reagents)
|
||||
reagents.addiction_list = list()
|
||||
for(var/addi in reagents.addiction_list)
|
||||
reagents.remove_addiction(addi)
|
||||
cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
|
||||
..()
|
||||
// heal ears after healing traits, since ears check TRAIT_DEAF trait
|
||||
@@ -987,3 +1007,6 @@
|
||||
return TRUE
|
||||
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/can_hold_items()
|
||||
return TRUE
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user