Merge pull request #14032 from kappa-sama/kaiowhat
two toggled self-buffing spells that have no relation to any anime or video game in particular
This commit is contained in:
@@ -651,3 +651,120 @@
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if(D.severity == DISEASE_SEVERITY_POSITIVE)
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continue
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D.cure()
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/datum/status_effect/mantra // available to wizards and admins alone, currently
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id = "Mantra"
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examine_text = "<span class='notice'>Their aura is filled with yellow energy!</span>"
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alert_type = null
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var/damageboost = 10
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var/woundboost = 5
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var/prev_hair_color
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var/powerup
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var/powerdown
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/datum/status_effect/mantra/on_apply()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/human/H = owner
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playsound(H, 'sound/magic/powerup.ogg', 50, 1)
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H.add_filter("mantra_glow", 2, list("type" = "outline", "color" = "#edfa347a", "size" = 2))
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prev_hair_color = H.hair_color
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H.hair_color = "ffe11e"
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H.update_hair()
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ADD_TRAIT(H, TRAIT_PUGILIST, "Mantra")
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ADD_TRAIT(H, TRAIT_NOSOFTCRIT, "Mantra")
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ADD_TRAIT(H, TRAIT_STUNIMMUNE, "Mantra")
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ADD_TRAIT(H, TRAIT_PUSHIMMUNE, "Mantra")
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ADD_TRAIT(H, TRAIT_NOGUNS, "Mantra")
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H.dna.species.punchdamagehigh += damageboost
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H.dna.species.punchdamagelow += damageboost
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H.dna.species.punchwoundbonus += woundboost
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H.physiology.brute_mod *= 0.9 // slightly resilient against lethal damage, but...
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H.physiology.burn_mod *= 0.9
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H.physiology.stamina_mod *= 0.5 // very resistant to non-lethal damage, because they're already draining stamina every second
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to_chat(H, "<span class='notice'>Your inner mantra coalesces around you, granting you incredible strength and durability - but at what cost?</span>")
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/datum/status_effect/mantra/tick()
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. = ..()
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if(owner.health < HEALTH_THRESHOLD_FULLCRIT)
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owner.remove_status_effect(STATUS_EFFECT_MANTRA)
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return
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if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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owner.remove_status_effect(STATUS_EFFECT_MANTRA)
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return
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if(iscarbon(owner))
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var/mob/living/carbon/human/C = owner
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C.adjustBruteLoss(-1) // slightly resilient against lethal damage
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C.adjustFireLoss(-1)
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C.adjustStaminaLoss(3) // in testing i personally found that 2/sec was too minimal and 4/sec was too much
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/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
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else*/
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/datum/status_effect/mantra/on_remove()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/human/M = owner
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playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
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M.remove_filter("mantra_glow")
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M.hair_color = prev_hair_color
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M.update_hair()
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REMOVE_TRAIT(M, TRAIT_PUGILIST, "Mantra")
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REMOVE_TRAIT(M, TRAIT_NOSOFTCRIT, "Mantra")
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REMOVE_TRAIT(M, TRAIT_STUNIMMUNE, "Mantra")
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REMOVE_TRAIT(M, TRAIT_PUSHIMMUNE, "Mantra")
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REMOVE_TRAIT(M, TRAIT_NOGUNS, "Mantra")
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M.dna.species.punchdamagehigh -= damageboost
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M.dna.species.punchdamagelow -= damageboost
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M.dna.species.punchwoundbonus -= woundboost
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M.physiology.brute_mod /= 0.9
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M.physiology.burn_mod /= 0.9
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M.physiology.stamina_mod /= 0.5
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to_chat(M, "<span class='notice'>Your inner mantra collapses, for now.</span>")
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/datum/status_effect/asura // mfw miner gear
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id = "Asura"
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examine_text = "<span class='notice'>Their aura is filled with red-hot rage!</span>"
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alert_type = null
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var/damageboost = 10
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var/woundboost = 5
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/datum/status_effect/asura/on_apply()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/human/H = owner
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playsound(H, 'sound/magic/powerup.ogg', 50, 1)
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H.add_filter("asura_glow", 2, list("type" = "outline", "color" = "#fc21217a", "size" = 2))
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ADD_TRAIT(H, TRAIT_PUGILIST, "Asura")
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H.dna.species.punchdamagehigh += damageboost
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H.dna.species.punchdamagelow += damageboost
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H.dna.species.punchwoundbonus += woundboost
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to_chat(H, "<span class='notice'>Your anger unleashes in a crimson blaze around you and corrosive power fills your muscles.</span>")
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/datum/status_effect/asura/tick()
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. = ..()
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if(owner.health < HEALTH_THRESHOLD_CRIT)
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owner.remove_status_effect(STATUS_EFFECT_ASURA)
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return
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if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
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owner.remove_status_effect(STATUS_EFFECT_ASURA)
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return
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if(iscarbon(owner))
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var/mob/living/carbon/human/C = owner
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C.adjustBruteLoss(1) // drains 1 hp per second. You're gonna need some Senzu Cores.
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C.adjustStaminaLoss(-2) // angry man punch a lot
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/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
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else*/
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/datum/status_effect/asura/on_remove()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/human/M = owner
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playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
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M.remove_filter("asura_glow")
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REMOVE_TRAIT(M, TRAIT_PUGILIST, "Asura")
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M.dna.species.punchdamagehigh -= damageboost
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M.dna.species.punchdamagelow -= damageboost
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M.dna.species.punchwoundbonus -= woundboost
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to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
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