patching some combat mode edge cases and issues.
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@@ -38,6 +38,7 @@
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/datum/status_effect/incapacitating/unconscious
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id = "unconscious"
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needs_update_stat = TRUE
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blocks_combatmode = TRUE
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/datum/status_effect/incapacitating/unconscious/tick()
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if(owner.getStaminaLoss())
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@@ -48,6 +49,7 @@
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id = "sleeping"
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alert_type = /obj/screen/alert/status_effect/asleep
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needs_update_stat = TRUE
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blocks_combatmode = TRUE
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var/mob/living/carbon/carbon_owner
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var/mob/living/carbon/human/human_owner
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