This commit is contained in:
Ghommie
2020-01-24 18:56:27 +01:00
695 changed files with 24034 additions and 16452 deletions
+7 -7
View File
@@ -677,18 +677,18 @@ RLD
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
max_matter = 500
sheetmultiplier = 16
matter = 200
max_matter = 200
sheetmultiplier = 5
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
var/launchcost = 5
var/deconcost = 10
var/wallcost = 20
var/floorcost = 25
var/launchcost = 10
var/deconcost = 20
var/walldelay = 10
var/floordelay = 10
+13 -5
View File
@@ -19,12 +19,14 @@ GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/manifold),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/binary/relief_valve),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/manifold4w),
new /datum/pipe_info/pipe("Layer Manifold", /obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/unary/relief_valve),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump),
@@ -33,6 +35,7 @@ GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
new /datum/pipe_info/meter("Meter"),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer),
new /datum/pipe_info/pipe("Passive Vent", /obj/machinery/atmospherics/components/unary/passive_vent),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple),
@@ -326,7 +329,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
var/turf/T = get_turf(A)
if(!user.IsAdvancedToolUser() || !T || istype(T, /turf/open/space/transit) || isindestructiblewall(T))
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
@@ -373,12 +377,16 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
A = T
if(is_type_in_typecache(recipe, GLOB.ventcrawl_machinery) && isclosedturf(A)) //wall escapism sanity check.
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
PM.wrench_act(user, src)
@@ -388,7 +396,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
var/obj/item/pipe/P = new pipe_item_type(A, queued_p_type, queued_p_dir)
if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = P
@@ -405,7 +413,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -430,7 +438,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
+92
View File
@@ -0,0 +1,92 @@
/* BALLS - GLORIOUS BALLS
//
// Includes:-
// 1) Tennis balls, lines 10 - 92
//
//
//
*/
/obj/item/toy/tennis
name = "tennis ball"
desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
icon = 'modular_citadel/icons/obj/balls.dmi'
icon_state = "tennis_classic"
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
item_state = "tennis_classic"
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
return TRUE
/obj/item/toy/tennis/rainbow
name = "pseudo-euclidean interdimensional tennis sphere"
desc = "A tennis ball from another plane of existance. Really groovy."
icon_state = "tennis_rainbow"
item_state = "tennis_rainbow"
actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
/obj/item/toy/tennis/rainbow/Initialize()
. = ..()
AddComponent(/datum/component/squeak)
/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
name = "Katlin's Ball"
desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
icon_state = "tennis_izzy"
item_state = "tennis_izzy"
/obj/item/toy/tennis/red //da red wuns go fasta
name = "red tennis ball"
desc = "A red tennis ball. It goes three times faster!"
icon_state = "tennis_red"
item_state = "tennis_red"
throw_speed = 9
/obj/item/toy/tennis/yellow //because yellow is hot I guess
name = "yellow tennis ball"
desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
icon_state = "tennis_yellow"
item_state = "tennis_yellow"
resistance_flags = FIRE_PROOF
/obj/item/toy/tennis/green //pestilence
name = "green tennis ball"
desc = "A green tennis ball. It seems to have an impermeable coating."
icon_state = "tennis_green"
item_state = "tennis_green"
permeability_coefficient = 0.9
/obj/item/toy/tennis/cyan //electric
name = "cyan tennis ball"
desc = "A cyan tennis ball. It seems to have odd electrical properties."
icon_state = "tennis_cyan"
item_state = "tennis_cyan"
siemens_coefficient = 0.9
/obj/item/toy/tennis/blue //reliability
name = "blue tennis ball"
desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
icon_state = "tennis_blue"
item_state = "tennis_blue"
max_integrity = 300
/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
name = "purple tennis ball"
desc = "A purple tennis ball. It seems to have an acid-resistant coating."
icon_state = "tennis_purple"
item_state = "tennis_purple"
resistance_flags = ACID_PROOF
/datum/action/item_action/squeeze
name = "Squeak!"
+61
View File
@@ -0,0 +1,61 @@
/obj/item/boombox
name = "boombox"
desc = "A dusty, gray, bulky, battery-powered, auto-looping stereo cassette player. An ancient relic from prehistoric times on that one planet with humans and stuff. Yeah, that one."
icon = 'modular_citadel/icons/obj/boombox.dmi'
icon_state = "raiqbawks_off"//PLACEHOLDER UNTIL SOMEONE SPRITES PLAIN NON-FANCY BOOMBOXES
w_class = WEIGHT_CLASS_NORMAL
force = 3
var/baseiconstate = "raiqbawks"
var/boomingandboxing = FALSE
var/list/availabletrackids
/obj/item/boombox/attack_self(mob/user)
. = ..()
if(boomingandboxing)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
boomingandboxing = FALSE
to_chat(user, "<span class='notice'>You flip a switch on [src], and the music immediately stops.")
update_icon()
return
if(!availabletrackids || !availabletrackids.len)
to_chat(user, "<span class='notice'>[src] flashes as you prod it senselessly. It doesn't have any songs stored on it.</span>")
return
if(!boomingandboxing)
var/list/tracklist = list()
for(var/datum/track/S in SSjukeboxes.songs)
if(istype(S) && S.song_associated_id in availabletrackids)
tracklist[S.song_name] = S
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
return
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, tracklist[selected])
if(jukeboxslottotake)
boomingandboxing = TRUE
update_icon()
/obj/item/boombox/Destroy(mob/user)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
. = ..()
/obj/item/boombox/update_icon()
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
return
/obj/item/boombox/raiq
name = "Miami Boomer"
desc = "A shiny, fashionable boombox filled to the brim with neon lights, synthesizers, gang violence, and broken R keys. A worn-out sticker on the back states \"Includes three kickin' beats!\""
icon_state = "raiqbawks_off"
baseiconstate = "raiqbawks"
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
/obj/item/boombox/raiq/update_icon()
. = ..()
if(boomingandboxing)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
set_light(0)
/obj/item/boombox/raiq/process()
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
return
@@ -74,6 +74,7 @@
playsound(src, 'sound/weapons/slice.ogg', 50, 1)
if(prob(P.damage))
push_over()
return BULLET_ACT_HIT
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
+1 -1
View File
@@ -242,7 +242,7 @@
if(Pgun && istype(Pgun))
Pgun.field_connect(src)
else
return 0
return BULLET_ACT_HIT
/obj/effect/chrono_field/assume_air()
return 0
@@ -293,6 +293,10 @@
name = "Mining Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship
@@ -308,6 +308,7 @@
/obj/item/circuitboard/machine/thermomachine
name = "Thermomachine (Machine Board)"
desc = "You can use a screwdriver to switch between heater and freezer."
var/pipe_layer = PIPING_LAYER_DEFAULT
req_components = list(
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/micro_laser = 2,
@@ -342,8 +343,18 @@
build_path = initial(new_type.build_path)
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
else
return ..()
return
if(I.tool_behaviour == TOOL_MULTITOOL)
pipe_layer = (pipe_layer >= PIPING_LAYER_MAX) ? PIPING_LAYER_MIN : (pipe_layer + 1)
to_chat(user, "<span class='notice'>You change the circuitboard to layer [pipe_layer].</span>")
return
. = ..()
/obj/item/circuitboard/machine/thermomachine/examine()
. = ..()
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
/obj/item/circuitboard/machine/thermomachine/heater
name = "Heater (Machine Board)"
+46 -11
View File
@@ -94,6 +94,8 @@ GLOBAL_LIST_EMPTY(PDAs)
var/underline_flag = TRUE //flag for underline
var/list/blocked_pdas
/obj/item/pda/suicide_act(mob/living/carbon/user)
var/deathMessage = msg_input(user)
if (!deathMessage)
@@ -394,7 +396,10 @@ GLOBAL_LIST_EMPTY(PDAs)
for (var/obj/item/pda/P in sortNames(get_viewable_pdas()))
if (P == src)
continue
dat += "<li><a href='byond://?src=[REF(src)];choice=Message;target=[REF(P)]'>[P]</a>"
if(P.owner in blocked_pdas)
dat += "<li><a href='byond://?src=[REF(src)];choice=unblock_pda;target=[P.owner]'>(BLOCKED - CLICK TO UNBLOCK) [P]</a>"
else
dat += "<li><a href='byond://?src=[REF(src)];choice=Message;target=[REF(P)]'>[P]</a>"
if(cartridge)
dat += cartridge.message_special(P)
dat += "</li>"
@@ -653,6 +658,15 @@ GLOBAL_LIST_EMPTY(PDAs)
if("MessageAll")
send_to_all(U)
if("toggle_block")
toggle_blocking(usr, href_list["target"])
if("block_pda")
block_pda(usr, href_list["target"])
if("unblock_pda")
unblock_pda(usr, href_list["target"])
if("cart")
if(cartridge)
cartridge.special(U, href_list)
@@ -750,9 +764,16 @@ GLOBAL_LIST_EMPTY(PDAs)
message += "\nSent from my PDA"
// Send the signal
var/list/string_targets = list()
for (var/obj/item/pda/P in targets)
if (P.owner && P.ownjob) // != src is checked by the UI
var/list/string_blocked
for(var/obj/item/pda/P in targets)
if(owner in P.blocked_pdas)
LAZYADD(string_blocked, P.owner)
continue
if(P.owner && P.ownjob) // != src is checked by the UI
string_targets += "[P.owner] ([P.ownjob])"
if(string_blocked)
string_blocked = english_list(string_blocked)
to_chat(user, "<span class='warning'>[icon2html(src, user)] The following recipients have blocked your message: [string_blocked].</span>")
for (var/obj/machinery/computer/message_monitor/M in targets)
// In case of "Reply" to a message from a console, this will make the
// message be logged successfully. If the console is impersonating
@@ -788,12 +809,13 @@ GLOBAL_LIST_EMPTY(PDAs)
tnote += "<i><b>&rarr; To [target_text]:</b></i><br>[signal.format_message()]<br>"
// Show it to ghosts
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
for(var/mob/M in GLOB.player_list)
if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
for(var/i in GLOB.dead_mob_list)
var/mob/M = i
if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
// Log in the talk log
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
// Log in the talk log
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text] (BLOCKED:[string_blocked])")
if (!silent)
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
// Reset the photo
@@ -803,8 +825,7 @@ GLOBAL_LIST_EMPTY(PDAs)
last_everyone = world.time
/obj/item/pda/proc/receive_message(datum/signal/subspace/pda/signal)
tnote += "<i><b>&larr; From <a href='byond://?src=[REF(src)];choice=Message;target=[REF(signal.source)]'>[signal.data["name"]]</a> ([signal.data["job"]]):</b></i><br>[signal.format_message()]<br>"
tnote += "<i><b>&larr; From <a href='byond://?src=[REF(src)];choice=Message;target=[REF(signal.source)]'>[signal.data["name"]]</a> ([signal.data["job"]]):</b></i> <a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>(BLOCK/UNBLOCK)</a><br>[signal.format_message()]<br>"
if (!silent)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
audible_message("[icon2html(src, hearers(src))] *[ttone]*", null, 3)
@@ -827,7 +848,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if(signal.data["emojis"] == TRUE)//so will not parse emojis as such from pdas that don't send emojis
inbound_message = emoji_parse(inbound_message)
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[inbound_message] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[inbound_message] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) (<a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>BLOCK/UNBLOCK</a>)")
update_icon(TRUE)
@@ -840,6 +861,20 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/create_message(mob/living/U, obj/item/pda/P)
send_message(U,list(P))
/obj/item/pda/proc/toggle_blocking(mob/user, target)
if(target in blocked_pdas)
unblock_pda(user, target)
else
block_pda(user, target)
/obj/item/pda/proc/block_pda(mob/user, target)
to_chat(user, "<span class='notice'>[icon2html(src, user)] [target] blocked from messages. Use the messenger PDA list to unblock.</span>")
LAZYOR(blocked_pdas, target)
/obj/item/pda/proc/unblock_pda(mob/user, target)
to_chat(user, "<span class='notice'>[icon2html(src, user)] [target] unblocked from messages.</span>")
LAZYREMOVE(blocked_pdas, target)
/obj/item/pda/AltClick(mob/user)
. = ..()
if(id)
@@ -1185,4 +1220,4 @@ GLOBAL_LIST_EMPTY(PDAs)
#undef PDA_OVERLAY_ID
#undef PDA_OVERLAY_ITEM
#undef PDA_OVERLAY_LIGHT
#undef PDA_OVERLAY_PAI
#undef PDA_OVERLAY_PAI
@@ -146,7 +146,7 @@
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
..()
. = ..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
@@ -1,6 +1,6 @@
/obj/item/forcefield_projector
name = "forcefield projector"
desc = "An experimental device that can create several forcefields at a distance."
desc = "An experimental device that can create several forcefields at a short distance."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker_forcefield"
slot_flags = ITEM_SLOT_BELT
@@ -14,7 +14,7 @@
var/shield_integrity = 250
var/max_fields = 3
var/list/current_fields
var/field_distance_limit = 7
var/field_distance_limit = 2
/obj/item/forcefield_projector/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
+11 -3
View File
@@ -101,13 +101,23 @@
item_state = "synth"
instrumentId = "piano"
instrumentExt = "ogg"
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
actions_types = list(/datum/action/item_action/synthswitch)
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
item_state = "banjo"
instrumentExt = "ogg"
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
hitsound = 'sound/weapons/banjoslap.ogg'
instrumentId = "banjo"
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
@@ -263,8 +273,6 @@
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
///
/obj/item/musicaltuner
name = "musical tuner"
desc = "A device for tuning musical instruments both manual and electronic alike."
@@ -56,6 +56,14 @@
else
return ..()
/obj/item/laser_pointer/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
if(!diode)
. += "<span class='notice'>The diode is missing.<span>"
else
. += "<span class='notice'>A class <b>[diode.rating]</b> laser diode is installed. It is <i>screwed</i> in place.<span>"
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
laser_act(target, user, params)
@@ -144,3 +144,80 @@ Code:
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/electropack/shockcollar
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
var/tagname = null
/datum/design/electropack/shockcollar
name = "Shockcollar"
id = "shockcollar"
build_type = AUTOLATHE
build_path = /obj/item/electropack/shockcollar
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/attack_hand(mob/user)
if(loc == user && user.get_item_by_slot(SLOT_NECK))
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
return ..()
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(shock_cooldown == TRUE)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
if(master)
master.receive_signal()
return
/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
if(istype(W, /obj/item/pen))
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
else
return ..()
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
var/dat = {"
<TT>
<B>Frequency/Code</B> for shock collar:<BR>
Frequency:
[format_frequency(src.frequency)]
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
Code:
[src.code]
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -92,7 +92,13 @@
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
icon_state = "hop_cypherkey"
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
channels = list(RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/heads/qm
name = "\proper the quartermaster's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
icon_state = "hop_cypherkey"
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
var/bowman = FALSE
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/ComponentInitialize()
. = ..()
if (bowman)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
@@ -206,6 +200,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/heads/qm
name = "\proper the quartermaster's headset"
desc = "The headset of the king (or queen) of paperwork."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/qm
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
@@ -252,10 +252,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
@@ -267,7 +264,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if (istype(W,/obj/item/headsetupgrader))
if (!bowman)
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
bowmanize()
qdel(W)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
@@ -335,3 +336,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
/obj/item/radio/headset/proc/bowmanize()
cut_overlays()
var/icon/yeas = icon(icon,icon_state)
icon_state = "antenna_alt"
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
center.color = yeas.GetPixel(15,18)
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
centeralt.color = yeas.GetPixel(14,22)
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
centercenter.color = yeas.GetPixel(13,19)
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
centerpixel.color = yeas.GetPixel(13,21)
add_overlay(center)
add_overlay(centeralt)
add_overlay(centercenter)
add_overlay(centerpixel)
name = replacetext(name,"headset", "bowman headset")
desc = "[desc] Protects ears from flashbangs."
bowman = TRUE
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
+1 -1
View File
@@ -466,7 +466,7 @@ SLIME SCANNER
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
var/datum/reagent/impure/fermiTox/F = M.reagents.has_reagent(/datum/reagent/impure/fermiTox)
if(istype(F))
if(istype(F,/datum/reagent/impure/fermiTox))
switch(F.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
else
GLOB.active_jammers -= src
update_icon()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
icon = 'icons/obj/device.dmi'
icon_state = "headset_upgrade"
+1 -1
View File
@@ -160,7 +160,7 @@
/obj/item/dice/attack_self(mob/user)
diceroll(user)
/obj/item/dice/throw_impact(atom/target)
/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
diceroll(thrownby)
. = ..()
+5 -3
View File
@@ -93,9 +93,8 @@
var/obj/item/I = loc
I.grenade_prime_react(src)
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
if ("1")
det_time = 10
@@ -122,3 +121,6 @@
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return TRUE //It hit the grenade, not them
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
return
+3 -2
View File
@@ -310,6 +310,7 @@
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
@@ -340,7 +341,7 @@
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
@@ -368,7 +369,7 @@
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
+4 -2
View File
@@ -40,8 +40,10 @@
if (prob(50))
qdel(src)
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
if(!P.nodamage)
burst()
return ..()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
+6 -5
View File
@@ -333,13 +333,13 @@
if(proximity_flag)
consume_everything(target)
/obj/item/melee/supermatter_sword/throw_impact(target)
/obj/item/melee/supermatter_sword/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(ismob(target))
var/mob/M
if(ismob(hit_atom))
var/mob/M = hit_atom
if(src.loc == M)
M.dropItemToGround(src)
consume_everything(target)
consume_everything(hit_atom)
/obj/item/melee/supermatter_sword/pickup(user)
..()
@@ -358,7 +358,8 @@
/obj/item/melee/supermatter_sword/bullet_act(obj/item/projectile/P)
visible_message("<span class='danger'>[P] smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
consume_everything()
consume_everything(P)
return BULLET_ACT_HIT
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")
+13 -3
View File
@@ -9,8 +9,10 @@
icon_state = "datadisk3"
/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!istype(AI))
return
if(AI.malf_picker)
@@ -18,7 +20,11 @@
to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
else
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
to_chat(AI, "<span class='userdanger'>Your current laws and objectives remain unchanged.</span>") //this unlocks malf powers, but does not give the license to plasma flood
AI.add_malf_picker()
AI.hack_software = TRUE
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
qdel(src)
@@ -26,12 +32,14 @@
//Lipreading
/obj/item/surveillance_upgrade
name = "surveillance software upgrade"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!istype(AI))
return
if(AI.eyeobj)
@@ -39,4 +47,6 @@
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
qdel(src)
+3 -3
View File
@@ -60,7 +60,7 @@
#define DECALTYPE_BULLET 2
/obj/item/target/clown/bullet_act(obj/item/projectile/P)
..()
. = ..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/obj/item/target/bullet_act(obj/item/projectile/P)
@@ -89,8 +89,8 @@
else
bullet_hole.icon_state = "dent"
add_overlay(bullet_hole)
return
return -1
return BULLET_ACT_HIT
return BULLET_ACT_FORCE_PIERCE
#undef DECALTYPE_SCORCH
#undef DECALTYPE_BULLET
+3 -3
View File
@@ -105,10 +105,10 @@
playsound(src.loc, "sparks", 50, 1)
shock(M)
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
/obj/item/twohanded/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(isliving(target))
shock(target)
if(isliving(hit_atom))
shock(hit_atom)
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
+1 -1
View File
@@ -35,7 +35,7 @@
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) // not caught in mid-air
visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
var/turf/T = get_turf(hit_atom)
+24 -1
View File
@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
tableVariant = /obj/structure/table/glass
shard_type = /obj/item/shard
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -93,6 +94,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -120,7 +122,9 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
else
return ..()
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 1.2
S.efficiency *= 1.2
/*
* Reinforced glass sheets
@@ -145,11 +149,15 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
merge_type = /obj/item/stack/sheet/rglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
shard_type = /obj/item/shard
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
..()
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
materials = list()
var/datum/robot_energy_storage/glasource
@@ -188,6 +196,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.efficiency *= 1.2
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.prglass_recipes
@@ -207,6 +220,11 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.efficiency *= 1.5
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titaniumglass_recipes
@@ -226,11 +244,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.efficiency *= 2
/obj/item/shard
name = "shard"
desc = "A nasty looking shard of glass."
@@ -15,4 +15,15 @@
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/**
* Called on the glass sheet upon solar construction (duh):
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
* and possibly extra effects if you wish to code them.
* Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
* so you won't have to do so here.
*/
/obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S)
return
+2 -1
View File
@@ -202,6 +202,7 @@
if(O)
O.setDir(usr.dir)
use(R.req_amount * multiplier)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
//START: oh fuck i'm so sorry
if(istype(O, /obj/structure/windoor_assembly))
@@ -341,7 +342,7 @@
merge(o)
. = ..()
/obj/item/stack/hitby(atom/movable/AM, skip, hitpush)
/obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(istype(AM, merge_type))
merge(AM)
. = ..()
+3 -3
View File
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
materials = typelist("materials", null)
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
@@ -317,8 +317,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
force = 15
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
+42 -1
View File
@@ -41,7 +41,7 @@
cell = new preload_cell_type(src)
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom)
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
@@ -223,6 +223,46 @@
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
return ..()
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-stunsword")
/obj/item/ssword_kit
name = "stunsword kit"
desc = "a modkit for making a stunbaton into a stunsword"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_donksoft"
var/product = /obj/item/melee/baton/stunsword //what it makes
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
afterattack(obj/O, mob/user as mob)
if(istype(O, product))
to_chat(user,"<span class='warning'>[O] is already modified!")
else if(O.type in fromitem) //makes sure O is the right thing
var/obj/item/melee/baton/B = O
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
new product(usr.loc) //spawns the product
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
qdel(O) //Gets rid of the baton
qdel(src) //gets rid of the kit
else
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
else
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
@@ -249,5 +289,6 @@
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_DEPLETION_RATE
+1 -1
View File
@@ -259,7 +259,7 @@
if(proximity && ismovableatom(O) && O != sliver)
Consume(O, user)
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
if(sliver)
sliver.forceMove(loc)
to_chat(usr, "<span class='notice'>\The [sliver] falls out of \the [src] as you throw them.</span>")
+4 -4
View File
@@ -84,7 +84,7 @@
else
return ..()
/obj/item/toy/balloon/throw_impact(atom/hit_atom)
/obj/item/toy/balloon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
balloon_burst(hit_atom)
@@ -531,7 +531,7 @@
/obj/item/toy/snappop/fire_act(exposed_temperature, exposed_volume)
pop_burst()
/obj/item/toy/snappop/throw_impact(atom/hit_atom)
/obj/item/toy/snappop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
pop_burst()
@@ -1152,7 +1152,7 @@
icon_state = "minimeteor"
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom)
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
playsound(src, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in urange(10, src))
@@ -1201,7 +1201,7 @@
if(user.dropItemToGround(src))
throw_at(target, throw_range, throw_speed)
/obj/item/toy/snowball/throw_impact(atom/hit_atom)
/obj/item/toy/snowball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
playsound(src, 'sound/effects/pop.ogg', 20, 1)
qdel(src)
+4 -4
View File
@@ -25,8 +25,8 @@
*/
/obj/item/twohanded
var/wielded = 0
var/force_unwielded = 0
var/force_wielded = 0
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
var/unwieldsound = null
var/slowdown_wielded = 0
@@ -73,7 +73,7 @@
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
return
wielded = 1
if(force_wielded)
if(!isnull(force_wielded))
force = force_wielded
name = "[name] (Wielded)"
update_icon()
@@ -738,7 +738,7 @@
on = !on
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
force = on ? force_on : initial(force)
throwforce = on ? force_on : initial(force)
throwforce = on ? force_on : force
icon_state = "chainsaw_[on ? "on" : "off"]"
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on