diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 6532e9f7a5..ad8c4306a5 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -493,12 +493,9 @@ desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm." /obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents() - new /obj/item/hemostat/adv(src) - new /obj/item/circular_saw/adv(src) - new /obj/item/scalpel/adv(src) - new /obj/item/retractor/adv(src) - new /obj/item/cautery/adv(src) - new /obj/item/surgicaldrill/adv(src) + new /obj/item/scalpel/advanced(src) + new /obj/item/retractor/advanced(src) + new /obj/item/surgicaldrill/advanced(src) new /obj/item/surgical_drapes(src) new /obj/item/storage/firstaid/tactical(src) new /obj/item/clothing/suit/straight_jacket(src) diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm index cf0ce4cf9f..d9aa0d8bd0 100644 --- a/code/modules/surgery/tools.dm +++ b/code/modules/surgery/tools.dm @@ -194,7 +194,7 @@ to_chat(user, "You increase the power of [src], now it can cut bones.") set_light(2) force += 1 //we don't want to ruin sharpened stuff - icon_state = "saw_a" + icon_state = "saw_a" else tool_behaviour = TOOL_SCALPEL to_chat(user, "You lower the power of [src], it can no longer cut bones.")