diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index 6532e9f7a5..ad8c4306a5 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -493,12 +493,9 @@
desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
- new /obj/item/hemostat/adv(src)
- new /obj/item/circular_saw/adv(src)
- new /obj/item/scalpel/adv(src)
- new /obj/item/retractor/adv(src)
- new /obj/item/cautery/adv(src)
- new /obj/item/surgicaldrill/adv(src)
+ new /obj/item/scalpel/advanced(src)
+ new /obj/item/retractor/advanced(src)
+ new /obj/item/surgicaldrill/advanced(src)
new /obj/item/surgical_drapes(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/clothing/suit/straight_jacket(src)
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index cf0ce4cf9f..d9aa0d8bd0 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -194,7 +194,7 @@
to_chat(user, "You increase the power of [src], now it can cut bones.")
set_light(2)
force += 1 //we don't want to ruin sharpened stuff
- icon_state = "saw_a"
+ icon_state = "saw_a"
else
tool_behaviour = TOOL_SCALPEL
to_chat(user, "You lower the power of [src], it can no longer cut bones.")