[MIRROR] Devil refactor+small revamp (#887)
* Devil refactor+small revamp * Delete mind.dm.rej * clean up rej * Delete admin_investigate.dm.rej * Delete mapping.dm.rej * compile fix
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Poojawa
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59b8cfbc93
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c6a671a11b
@@ -529,7 +529,7 @@
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"<span class='notice'>You hear a soft click.</span>")
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/obj/item/toy/talking/codex_gigas/generate_messages()
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var/datum/devilinfo/devil = randomDevilInfo()
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var/datum/fakeDevil/devil = new
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var/list/messages = list()
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messages += "Some fun facts about: [devil.truename]"
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messages += "[GLOB.lawlorify[LORE][devil.bane]]"
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@@ -602,20 +602,19 @@
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user.visible_message("<span class='suicide'>[user] impales [user.p_them()]self in [user.p_their()] abdomen with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/weapon/twohanded/pitchfork/demonic/pickup(mob/user)
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if(isliving(user))
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/obj/item/weapon/twohanded/pitchfork/demonic/pickup(mob/living/user)
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if(isliving(user) && user.mind && user.owns_soul() && !is_devil(user))
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var/mob/living/U = user
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if(U.mind && !U.mind.devilinfo && (U.mind.soulOwner == U.mind)) //Burn hands unless they are a devil or have sold their soul
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U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
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"<span class='warning'>\"As you pick up [src] your arms ignite, reminding you of all your past sins.\"</span>")
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if(ishuman(U))
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var/mob/living/carbon/human/H = U
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H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
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else
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U.adjustFireLoss(rand(force/2,force))
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U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
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"<span class='warning'>\"As you pick up [src] your arms ignite, reminding you of all your past sins.\"</span>")
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if(ishuman(U))
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var/mob/living/carbon/human/H = U
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H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
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else
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U.adjustFireLoss(rand(force/2,force))
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/obj/item/weapon/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
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if(user.mind && !user.mind.devilinfo && (user.mind.soulOwner != user.mind))
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if(user.mind && user.owns_soul() && !is_devil(user))
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to_chat(user, "<span class ='warning'>[src] burns in your hands.</span>")
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user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
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..()
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@@ -295,3 +295,52 @@
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/obj/effect/mob_spawn/human/hotel_staff/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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/obj/effect/mob_spawn/human/demonic_friend
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name = "Essence of friendship"
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desc = "Oh boy! Oh boy! A friend!"
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mob_name = "Demonic friend"
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icon = 'icons/obj/cardboard_cutout.dmi'
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icon_state = "cutout_basic"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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pocket1 = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
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death = FALSE
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roundstart = FALSE
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random = TRUE
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has_id = TRUE
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id_job = "SuperFriend"
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id_access = "assistant"
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var/obj/effect/proc_holder/spell/targeted/summon_friend/spell
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var/datum/mind/owner
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/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
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..()
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owner = owner_mind
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flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell."
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var/area/A = get_area(src)
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if(!mapload && A)
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notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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objectives = "Be [owner.name]'s friend, and keep [owner.name] alive, so you don't get sent back to hell."
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spell = summoning_spell
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/obj/effect/mob_spawn/human/demonic_friend/special(mob/living/L)
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if(!QDELETED(owner.current) && owner.current.stat != DEAD)
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L.real_name = "[owner.name]'s best friend"
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L.name = L.real_name
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soullink(/datum/soullink/oneway, owner.current, L)
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spell.friend = L
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spell.charge_counter = spell.charge_max
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L.mind.hasSoul = FALSE
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var/mob/living/carbon/human/H = L
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var/obj/item/worn = H.wear_id
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var/obj/item/weapon/card/id/id = worn.GetID()
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id.registered_name = L.real_name
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id.update_label()
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else
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to_chat(L, "<span class='userdanger'>Your owner is already dead! You will soon perish.</span>")
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addtimer(CALLBACK(L, /mob.proc/dust, 150)) //Give em a few seconds as a mercy.
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