Merge remote-tracking branch 'Citadel-Station-13/master' into Garlic
This commit is contained in:
+65
-31
@@ -2,32 +2,57 @@
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#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
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#define HULK "Hulk"
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#define XRAY "X Ray Vision"
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#define COLDRES "Cold Resistance"
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#define TK "Telekinesis"
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#define NERVOUS "Nervousness"
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#define EPILEPSY "Epilepsy"
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#define MUTATE "Unstable DNA"
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#define COUGH "Cough"
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#define DWARFISM "Dwarfism"
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#define CLOWNMUT "Clumsiness"
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#define TOURETTES "Tourettes Syndrome"
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#define DEAFMUT "Deafness"
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#define BLINDMUT "Blindness"
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#define RACEMUT "Monkified"
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#define BADSIGHT "Near Sightness"
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#define LASEREYES "Laser Eyes"
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#define CHAMELEON "Chameleon"
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#define WACKY "Wacky"
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#define MUT_MUTE "Mute"
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#define SMILE "Smile"
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#define STONER "Stoner"
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#define UNINTELLIGIBLE "Unintelligible"
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#define SWEDISH "Swedish"
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#define CHAV "Chav"
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#define ELVIS "Elvis"
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
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#define HULK /datum/mutation/human/hulk
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#define XRAY /datum/mutation/human/thermal/x_ray
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#define SPACEMUT /datum/mutation/human/space_adaptation
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#define TK /datum/mutation/human/telekinesis
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#define NERVOUS /datum/mutation/human/nervousness
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#define EPILEPSY /datum/mutation/human/epilepsy
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#define MUTATE /datum/mutation/human/bad_dna
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#define COUGH /datum/mutation/human/cough
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#define DWARFISM /datum/mutation/human/dwarfism
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#define GIGANTISM /datum/mutation/human/gigantism
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#define CLOWNMUT /datum/mutation/human/clumsy
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#define TOURETTES /datum/mutation/human/tourettes
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#define DEAFMUT /datum/mutation/human/deaf
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#define BLINDMUT /datum/mutation/human/blind
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#define RACEMUT /datum/mutation/human/race
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#define BADSIGHT /datum/mutation/human/nearsight
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#define LASEREYES /datum/mutation/human/laser_eyes
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#define CHAMELEON /datum/mutation/human/chameleon
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#define WACKY /datum/mutation/human/wacky
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#define MUT_MUTE /datum/mutation/human/mute
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#define SMILE /datum/mutation/human/smile
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#define STONER /datum/mutation/human/stoner
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#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
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#define SWEDISH /datum/mutation/human/swedish
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#define CHAV /datum/mutation/human/chav
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#define ELVIS /datum/mutation/human/elvis
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#define RADIOACTIVE /datum/mutation/human/radioactive
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#define GLOWY /datum/mutation/human/glow
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#define ANTIGLOWY /datum/mutation/human/glow/anti
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#define TELEPATHY /datum/mutation/human/telepathy
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#define FIREBREATH /datum/mutation/human/firebreath
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#define VOID /datum/mutation/human/void
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#define TONGUESPIKE /datum/mutation/human/tongue_spike
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#define TONGUESPIKECHEM /datum/mutation/human/tongue_spike/chem
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#define STRONG /datum/mutation/human/strong
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#define STIMMED /datum/mutation/human/stimmed
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#define FIRESWEAT /datum/mutation/human/fire
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#define THERMAL /datum/mutation/human/thermal
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#define ANTENNA /datum/mutation/human/antenna
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#define PARANOIA /datum/mutation/human/paranoia
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#define MINDREAD /datum/mutation/human/mindreader
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#define INSULATED /datum/mutation/human/insulated
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#define SHOCKTOUCH /datum/mutation/human/shock
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#define OLFACTION /datum/mutation/human/olfaction
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#define ACIDFLESH /datum/mutation/human/acidflesh
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#define BADBLINK /datum/mutation/human/badblink
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#define SPASTIC /datum/mutation/human/spastic
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#define GELADIKINESIS /datum/mutation/human/geladikinesis
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#define CRYOKINESIS /datum/mutation/human/cryokinesis
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#define SPIDER_WEB /datum/mutation/human/webbing
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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@@ -39,10 +64,12 @@
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 3
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#define MINOR_NEGATIVE 4
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//Mutations that cant be taken from genetics and are not in SE
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#define NON_SCANNABLE -1
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//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
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#define MUT_NORMAL 1
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#define MUT_EXTRA 2
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#define MUT_OTHER 3
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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@@ -63,7 +90,8 @@
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#define DNA_MUTANTMARKING_BLOCK 13
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#define DNA_TAUR_BLOCK 14
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_SEQUENCE_LENGTH 4
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#define DNA_MUTATION_BLOCKS 8
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//Transformation proc stuff
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@@ -141,7 +169,13 @@
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#define STANDARD_ORGAN_HEALING (1/(15 MINUTES / (2 SECONDS)))
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#define STANDARD_ORGAN_DECAY (1/(15 MINUTES / (2 SECONDS))) //designed to fail organs when left to decay for ~15 minutes. 2 SECOND is SSmobs tickrate.
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//used for the can_chromosome var on mutations
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#define CHROMOSOME_NEVER 0
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#define CHROMOSOME_NONE 1
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#define CHROMOSOME_USED 2
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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#define G_NEUTER 4
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#define G_NEUTER 4
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@@ -1,3 +1,6 @@
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#define TRAITOR_HUMAN /datum/traitor_class/human/freeform
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#define TRAITOR_AI /datum/traitor_class/ai
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#define NUKE_RESULT_FLUKE 0
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#define NUKE_RESULT_NUKE_WIN 1
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#define NUKE_RESULT_CREW_WIN 2
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@@ -34,6 +37,21 @@
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#define HIJACK_HIJACKER 1 //Needs to be present for shuttle to be hijacked
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#define HIJACK_PREVENT 2 //Prevents hijacking same way as non-antags
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//Syndicate Contracts
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#define CONTRACT_STATUS_INACTIVE 1
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#define CONTRACT_STATUS_ACTIVE 2
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#define CONTRACT_STATUS_BOUNTY_CONSOLE_ACTIVE 3
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#define CONTRACT_STATUS_EXTRACTING 4
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#define CONTRACT_STATUS_COMPLETE 5
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#define CONTRACT_STATUS_ABORTED 6
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#define CONTRACT_PAYOUT_LARGE 1
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#define CONTRACT_PAYOUT_MEDIUM 2
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#define CONTRACT_PAYOUT_SMALL 3
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#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
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#define CONTRACT_UPLINK_PAGE_HUB "HUB"
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//Overthrow time to update heads obj
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#define OBJECTIVE_UPDATING_TIME 300
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@@ -57,3 +75,9 @@
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#define CAT_STRUCTURE "Structures"
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#define MARTIALART_HUNTER "hunter-fu"
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//Blob
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#define BLOB_REROLL_TIME 2400 // blob gets a free reroll every X time
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#define BLOB_SPREAD_COST 4
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#define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread
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#define BLOB_REFLECTOR_COST 15
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@@ -36,39 +36,37 @@
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#define CAN_CLIMAX_WITH (1<<7)
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#define GENITAL_CAN_AROUSE (1<<8)
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#define COCK_SIZE_MIN 1
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#define COCK_SIZE_MAX 20
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#define COCK_GIRTH_RATIO_MAX 1.25
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#define COCK_GIRTH_RATIO_DEF 0.75
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#define COCK_GIRTH_RATIO_MIN 0.5
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#define DEF_VAGINA_SHAPE "Human"
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#define KNOT_GIRTH_RATIO_MAX 3
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#define KNOT_GIRTH_RATIO_DEF 2.1
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#define KNOT_GIRTH_RATIO_MIN 1.25
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#define COCK_SIZE_DEF 6
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#define COCK_DIAMETER_RATIO_MAX 0.42
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#define COCK_DIAMETER_RATIO_DEF 0.25
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#define COCK_DIAMETER_RATIO_MIN 0.15
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#define DEF_COCK_SHAPE "Human"
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#define BALLS_VOLUME_BASE 25
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#define BALLS_VOLUME_MULT 1
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#define DEF_BALLS_SHAPE "Single"
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#define BALLS_SIZE_MIN 1
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#define BALLS_SIZE_DEF 2
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#define BALLS_SIZE_MAX 3
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#define BALLS_SACK_SIZE_MIN 1
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
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#define EGG_GIRTH_MIN 1//inches
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#define EGG_GIRTH_DEF 6
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#define EGG_GIRTH_MAX 16
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#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
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#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
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#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
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#define DEF_BREASTS_SHAPE "Pair"
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#define MILK_RATE 5
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#define MILK_RATE_MULT 1
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#define MILK_EFFICIENCY 1
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@@ -83,8 +81,6 @@
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//Citadel istypes
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define CITADEL_MENTOR_OOC_COLOUR "#224724"
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//xenobio console upgrade stuff
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@@ -92,14 +88,6 @@
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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@@ -117,8 +105,6 @@
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
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//belly sound pref things
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@@ -29,7 +29,54 @@
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#define EFFECT_DROWSY "drowsy"
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#define EFFECT_JITTER "jitter"
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|
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// /mob/living/combat_flags
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#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
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|
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/// Default combat flags for those affected by ((stamina combat))
|
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#define COMBAT_FLAGS_DEFAULT NONE
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/// Default combat flags for everyone else (so literally everyone but humans)
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#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
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/// Default combat flags for those only affected by sprint (so just silicons)
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#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
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/// The user wants combat mode on
|
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#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
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/// The user wants sprint mode on
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#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
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/// Combat mode is currently active
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#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
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/// Sprint is currently active
|
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#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
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/// Currently attempting to crawl under someone
|
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#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
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/// Currently stamcritted
|
||||
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
|
||||
/// Currently attempting to resist up from the ground
|
||||
#define COMBAT_FLAG_RESISTING_REST (1<<6)
|
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/// Intentionally resting
|
||||
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
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/// Currently stamcritted but not as violently
|
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#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
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|
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// Helpers for getting someone's stamcrit state. Cast to living.
|
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#define NOT_STAMCRIT 0
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#define SOFT_STAMCRIT 1
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#define HARD_STAMCRIT 2
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|
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// Stamcrit check helpers
|
||||
#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
|
||||
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
@@ -203,3 +250,5 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/// Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type.
|
||||
/// `parent` must not be modified if this is to be returned.
|
||||
/// This will be noted in the runtime logs
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
/// Returned in PostTransfer to prevent transfer, similar to `COMPONENT_INCOMPATIBLE`
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
/// Return value to cancel attaching
|
||||
#define ELEMENT_INCOMPATIBLE 1
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
/// old component is deleted (default)
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0
|
||||
/// duplicates allowed
|
||||
#define COMPONENT_DUPE_ALLOWED 1
|
||||
/// new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE 2
|
||||
/// old component is given the initialization args of the new
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4
|
||||
/// each component of the same type is consulted as to whether the duplicate should be allowed
|
||||
#define COMPONENT_DUPE_SELECTIVE 5
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
@@ -0,0 +1,16 @@
|
||||
/// Used to trigger signals and call procs registered for that signal
|
||||
/// The datum hosting the signal is automaticaly added as the first argument
|
||||
/// Returns a bitfield gathered from all registered procs
|
||||
/// Arguments given here are packaged in a list and given to _SendSignal
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
|
||||
#define AddElement(arguments...) _AddElement(list(##arguments))
|
||||
|
||||
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
|
||||
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
|
||||
|
||||
/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments
|
||||
#define AddComponent(arguments...) _AddComponent(list(##arguments))
|
||||
@@ -1,28 +1,3 @@
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
|
||||
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
|
||||
|
||||
// All signals. Format:
|
||||
// When the signal is called: (signal arguments)
|
||||
// All signals send the source datum of the signal as the first argument
|
||||
@@ -33,6 +8,10 @@
|
||||
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
|
||||
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
|
||||
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
|
||||
|
||||
// signals from globally accessible objects
|
||||
/// from SSsun when the sun changes position : (azimuth)
|
||||
#define COMSIG_SUN_MOVED "sun_moved"
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum signals
|
||||
@@ -43,6 +22,10 @@
|
||||
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
|
||||
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
|
||||
|
||||
/// Trait signals
|
||||
#define COMPONENT_ADD_TRAIT (1<<0)
|
||||
#define COMPONENT_REMOVE_TRAIT (1<<1)
|
||||
|
||||
// /atom signals
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
@@ -58,6 +41,7 @@
|
||||
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
|
||||
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
|
||||
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
|
||||
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
|
||||
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
|
||||
#define COMPONENT_ATOM_BLOCK_EXIT 1
|
||||
@@ -197,14 +181,28 @@
|
||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
|
||||
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
|
||||
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
|
||||
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
|
||||
#define COMPONENT_NO_STUN 1 //For all of them
|
||||
|
||||
// /mob/living/carbon signals
|
||||
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
|
||||
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)
|
||||
|
||||
// /mob/living/simple_animal/hostile signals
|
||||
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
|
||||
@@ -228,6 +226,7 @@
|
||||
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
|
||||
#define COMPONENT_NO_ATTACK 1
|
||||
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
|
||||
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
|
||||
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
|
||||
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
|
||||
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
|
||||
@@ -269,6 +268,9 @@
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
|
||||
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
|
||||
#define COMSIG_HUMAN_PREFS_COPIED_TO "human_prefs_copied_to" //from datum/preferences/copy_to(): (datum/preferences, icon_updates, roundstart_checks)
|
||||
#define COMSIG_HUMAN_HARDSET_DNA "human_hardset_dna" //from mob/living/carbon/human/hardset_dna(): (ui, list/mutation_index, newreal_name, newblood_type, datum/species, newfeatures)
|
||||
#define COMSIG_HUMAN_ON_RANDOMIZE "humman_on_randomize" //from base of proc/randomize_human()
|
||||
|
||||
// /datum/species signals
|
||||
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
|
||||
@@ -335,19 +337,6 @@
|
||||
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
|
||||
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
|
||||
|
||||
/*******Non-Signal Component Related Defines*******/
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
//Xenobio hotkeys
|
||||
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
|
||||
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
|
||||
@@ -92,3 +92,30 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
// radiation
|
||||
#define RAD_PROTECT_CONTENTS (1<<0)
|
||||
#define RAD_NO_CONTAMINATE (1<<1)
|
||||
|
||||
//Mob mobility var flags
|
||||
/// any flag
|
||||
#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
|
||||
#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
|
||||
|
||||
/// can move
|
||||
#define MOBILITY_MOVE (1<<0)
|
||||
/// can, and is, standing up.
|
||||
#define MOBILITY_STAND (1<<1)
|
||||
/// can pickup items
|
||||
#define MOBILITY_PICKUP (1<<2)
|
||||
/// can use items and interact with world objects like opening closets/etc
|
||||
#define MOBILITY_USE (1<<3)
|
||||
/// can use interfaces like consoles
|
||||
#define MOBILITY_UI (1<<4)
|
||||
/// can use storage item
|
||||
#define MOBILITY_STORAGE (1<<5)
|
||||
/// can pull things
|
||||
#define MOBILITY_PULL (1<<6)
|
||||
/// can hold non-nodropped items voluntarily
|
||||
#define MOBILITY_HOLD (1<<7)
|
||||
/// Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
|
||||
#define MOBILITY_RESIST (1<<8)
|
||||
|
||||
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
|
||||
#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
//Individual logging panel pages
|
||||
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
|
||||
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
|
||||
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE | LOG_SUBTLER)
|
||||
#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
|
||||
#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
|
||||
#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
|
||||
|
||||
@@ -4,11 +4,8 @@
|
||||
/// Hard materials, such as iron or metal
|
||||
#define MAT_CATEGORY_RIGID "rigid material"
|
||||
|
||||
|
||||
/// Gets the reference for the material type that was given
|
||||
#define getmaterialref(A) (SSmaterials.materials[A] || A)
|
||||
|
||||
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
|
||||
#define MATERIAL_COLOR (1<<0)
|
||||
#define MATERIAL_ADD_PREFIX (1<<1)
|
||||
#define MATERIAL_NO_EFFECTS (1<<2)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<3)
|
||||
@@ -201,4 +201,7 @@
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
|
||||
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
|
||||
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
|
||||
|
||||
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
|
||||
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
|
||||
|
||||
@@ -407,6 +407,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
|
||||
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
|
||||
#define DUMMY_HUMAN_SLOT_HALLUCINATION "dummy_hallucination"
|
||||
#define DUMMY_HUMAN_SLOT_EXAMINER "dummy_examiner"
|
||||
|
||||
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
|
||||
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
|
||||
|
||||
@@ -58,8 +58,10 @@
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_CITADEL 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
|
||||
|
||||
#define MONKEY_BODYPART "monkey"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
@@ -208,6 +210,17 @@
|
||||
|
||||
#define MAX_CHICKENS 50
|
||||
|
||||
///Flags used by the flags parameter of electrocute act.
|
||||
|
||||
///Makes it so that the shock doesn't take gloves into account.
|
||||
#define SHOCK_NOGLOVES (1 << 0)
|
||||
///Used when the shock is from a tesla bolt.
|
||||
#define SHOCK_TESLA (1 << 1)
|
||||
///Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
|
||||
#define SHOCK_ILLUSION (1 << 2)
|
||||
///The shock doesn't stun.
|
||||
#define SHOCK_NOSTUN (1 << 3)
|
||||
|
||||
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
//ids
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
|
||||
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
|
||||
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
@@ -28,6 +31,7 @@
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
@@ -59,15 +63,19 @@
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_FAT "FAT"
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
@@ -0,0 +1,3 @@
|
||||
#define SOLAR_TRACK_OFF 0
|
||||
#define SOLAR_TRACK_TIMED 1
|
||||
#define SOLAR_TRACK_AUTO 2
|
||||
@@ -23,6 +23,10 @@ Ask ninjanomnom if they're around
|
||||
|
||||
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
|
||||
|
||||
#define RAD_MONKEY_GORILLIZE 1650 // How much stored radiation to check for Harambe time.
|
||||
#define RAD_MOB_GORILLIZE_FACTOR 100
|
||||
#define RAD_MONKEY_GORILLIZE_EXPONENT 0.5
|
||||
|
||||
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
|
||||
@@ -81,7 +81,8 @@
|
||||
|
||||
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
|
||||
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
|
||||
#define MAX_FAVOR_LEN 4096 //double the maximum message length.
|
||||
#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
|
||||
#define MAX_TASTE_LEN 40 //lick... vore... ew...
|
||||
#define MAX_NAME_LEN 42
|
||||
#define MAX_BROADCAST_LEN 512
|
||||
#define MAX_CHARTER_LEN 80
|
||||
|
||||
@@ -37,15 +37,25 @@
|
||||
/////////////
|
||||
// DEBUFFS //
|
||||
/////////////
|
||||
/// The affected is unable to move, or to use, hold, or pickup items.
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
|
||||
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is unable to stand up
|
||||
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
|
||||
#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized //the affected is unable to move
|
||||
|
||||
#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed //the affected is unable to move, use items, or stand up.
|
||||
|
||||
/// The affected is unable to use or pickup items
|
||||
#define STATUS_EFFECT_DAZED /datum/status_effect/incapacitating/dazed
|
||||
|
||||
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
/// Blocks sprint
|
||||
#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
|
||||
|
||||
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
|
||||
@@ -111,3 +121,4 @@
|
||||
|
||||
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
|
||||
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
|
||||
#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
#define INIT_ORDER_SERVER_MAINT 93
|
||||
#define INIT_ORDER_INPUT 85
|
||||
#define INIT_ORDER_VIS 80
|
||||
#define INIT_ORDER_MATERIALS 76
|
||||
#define INIT_ORDER_RESEARCH 75
|
||||
#define INIT_ORDER_EVENTS 70
|
||||
#define INIT_ORDER_JOBS 65
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define SIGNAL_TRAIT(trait_ref) "trait [trait_ref]"
|
||||
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
@@ -6,12 +8,14 @@
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
@@ -31,7 +35,8 @@
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
_L -= trait; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_REMOVE_TRAIT); \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
@@ -46,7 +51,8 @@
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
_L -= _T ; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(_T), COMPONENT_REMOVE_TRAIT); } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
@@ -77,6 +83,7 @@
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
|
||||
#define TRAIT_STUNIMMUNE "stun_immunity"
|
||||
#define TRAIT_TASED_RESISTANCE "tased_resistance" //prevents you from suffering most of the effects of being tased
|
||||
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
@@ -124,6 +131,8 @@
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_SOOTHED_THROAT "soothed-throat"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_QUICK_CARRY "quick-carry"
|
||||
#define TRAIT_QUICKER_CARRY "quicker-carry"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
@@ -137,8 +146,31 @@
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
// BUT FOR NOW, THESE ARE HOOKED TO DO update_mobility() VIA COMSIG IN living_mobility.dm
|
||||
// SO IF YOU ADD MORE, BESURE TO UPDATE IT THERE.
|
||||
|
||||
/// Disallow movement
|
||||
#define TRAIT_MOBILITY_NOMOVE "mobility_nomove"
|
||||
/// Disallow pickup
|
||||
#define TRAIT_MOBILITY_NOPICKUP "mobility_nopickup"
|
||||
/// Disallow item use
|
||||
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
|
||||
|
||||
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
|
||||
|
||||
/**
|
||||
* COMBAT MODE/SPRINT MODE TRAITS
|
||||
*/
|
||||
|
||||
/// Prevents combat mode from being active.
|
||||
#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
|
||||
/// Prevents sprinting from being active.
|
||||
#define TRAIT_SPRINT_LOCKED "sprint_locked"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
@@ -175,6 +207,8 @@
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
#define TRAIT_XRAY_VISION "xray_vision"
|
||||
#define TRAIT_THERMAL_VISION "thermal_vision"
|
||||
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
|
||||
#define TRAIT_NO_INTERNALS "no-internals"
|
||||
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
|
||||
@@ -200,10 +234,13 @@
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
#define APHRO_TRAIT "aphro"
|
||||
#define BLOODSUCKER_TRAIT "bloodsucker"
|
||||
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define VIRTUAL_REALITY_TRAIT "vr_trait"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
|
||||
Reference in New Issue
Block a user