heh.
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@@ -1,17 +1,28 @@
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#define PING_BUFFER_TIME 25
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SUBSYSTEM_DEF(server_maint)
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name = "Server Tasks"
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wait = 6000
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flags = SS_NO_TICK_CHECK
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wait = 6
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flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
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priority = 10
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var/list/currentrun
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (config.hub)
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world.visibility = 1
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..()
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/datum/controller/subsystem/server_maint/fire()
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//handle kicking inactive players
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if(config.kick_inactive)
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for(var/client/C in GLOB.clients)
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/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
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if(!resumed)
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src.currentrun = GLOB.clients.Copy()
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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for(var/I in currentrun)
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var/client/C = I
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//handle kicking inactive players
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if(round_started && config.kick_inactive)
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if(C.is_afk(config.afk_period))
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var/cmob = C.mob
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if(!(istype(cmob, /mob/dead/observer) || (istype(cmob, /mob/dead) && C.holder)))
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@@ -19,5 +30,10 @@ SUBSYSTEM_DEF(server_maint)
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to_chat(C, "<span class='danger'>You have been inactive for more than [config.afk_period / 600] minutes and have been disconnected.</span>")
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qdel(C)
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if(config.sql_enabled)
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sql_poll_population()
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if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
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winset(C, null, "command=.update_ping+[world.time+world.tick_lag*world.tick_usage/100]")
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if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
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return
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#undef PING_BUFFER_TIME
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