fairly sure mmo mafia is not a thing and i'm lazy

This commit is contained in:
Letter N
2020-08-10 16:00:38 +08:00
parent ec57c24a71
commit c70f1510e6
5 changed files with 496 additions and 284 deletions
+33 -119
View File
@@ -1,7 +1,30 @@
///how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
#define MAFIA_MAX_PLAYER_COUNT 12
#define MAFIA_TEAM_TOWN "town"
#define MAFIA_TEAM_MAFIA "mafia"
#define MAFIA_TEAM_SOLO "solo"
//types of town roles for random setup gen
/// assistants it's just assistants filling up the rest of the roles
#define TOWN_OVERFLOW "overflow"
/// roles that learn info about others in the game (chaplain, detective, psych)
#define TOWN_INVEST "invest"
/// roles that keep other roles safe (doctor, and weirdly enough lawyer counts)
#define TOWN_PROTECT "protect"
/// roles that don't fit into anything else (hop)
#define TOWN_MISC "misc"
//other types (mafia team, neutrals)
/// normal vote kill changelings
#define MAFIA_REGULAR "regular"
/// every other changeling role that has extra abilities
#define MAFIA_SPECIAL "special"
/// role that wins solo that nobody likes
#define NEUTRAL_KILL "kill"
/// role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
#define NEUTRAL_DISRUPT "disrupt"
#define MAFIA_PHASE_SETUP 1
#define MAFIA_PHASE_DAY 2
#define MAFIA_PHASE_VOTING 3
@@ -20,132 +43,23 @@
//in order of events + game end
#define COMSIG_MAFIA_SUNDOWN "sundown" //the rest of these phases are at the end of the night when shutters raise, in a different order of resolution
/// when the shutters fall, before the 45 second wait and night event resolution
#define COMSIG_MAFIA_SUNDOWN "sundown"
/// after the 45 second wait, for actions that must go first
#define COMSIG_MAFIA_NIGHT_START "night_start"
/// most night actions now resolve
#define COMSIG_MAFIA_NIGHT_ACTION_PHASE "night_actions"
/// now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
#define COMSIG_MAFIA_NIGHT_KILL_PHASE "night_kill"
/// now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins
#define COMSIG_MAFIA_NIGHT_END "night_end"
/// signal sent to roles when the game is confirmed ending
#define COMSIG_MAFIA_GAME_END "game_end"
//list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
/// list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
GLOBAL_LIST_EMPTY(mafia_signup)
//the current global mafia game running.
GLOBAL_VAR(mafia_game)
/// list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
GLOBAL_LIST_EMPTY(mafia_bad_signup)
GLOBAL_LIST_INIT(mafia_setups,generate_mafia_setups())
/proc/generate_mafia_setups()
. = list()
for(var/T in subtypesof(/datum/mafia_setup))
var/datum/mafia_setup/N = new T
. += list(N.roles)
/datum/mafia_setup
var/name = "Make subtypes with the list and a name, more readable than list(list(),list()) etc"
var/list/roles
// 12 Player
/datum/mafia_setup/twelve_basic
name = "12 Player Setup Basic"
roles = list(
/datum/mafia_role=6,
/datum/mafia_role/md=1,
/datum/mafia_role/detective=1,
/datum/mafia_role/clown=1,
/datum/mafia_role/mafia=3
)
/datum/mafia_setup/twelve_md
name = "12 Player Setup MD"
roles = list(
/datum/mafia_role=6,
/datum/mafia_role/md=3,
/datum/mafia_role/mafia=3
)
/datum/mafia_setup/twelve_all
name = "12 Player Setup All"
roles = list(
/datum/mafia_role=1,
/datum/mafia_role/psychologist=1,
/datum/mafia_role/md=1,
/datum/mafia_role/detective=1,
/datum/mafia_role/clown=1,
/datum/mafia_role/chaplain=1,
/datum/mafia_role/lawyer=1,
/datum/mafia_role/traitor=1,
/datum/mafia_role/mafia=3,
/datum/mafia_role/fugitive=1,
/datum/mafia_role/obsessed=1
)
/datum/mafia_setup/twelve_joke
name = "12 Player Setup Funny"
roles = list(
/datum/mafia_role=5,
/datum/mafia_role/detective=2,
/datum/mafia_role/clown=2,
/datum/mafia_role/mafia=3
)
/datum/mafia_setup/twelve_lockdown
name = "12 Player Setup Lockdown"
roles = list(
/datum/mafia_role=5,
/datum/mafia_role/md=1,
/datum/mafia_role/detective=1,
/datum/mafia_role/lawyer=2,
/datum/mafia_role/mafia=3
)
/datum/mafia_setup/twelve_rip
name = "12 Player Setup RIP"
roles = list(
/datum/mafia_role=6,
/datum/mafia_role/md=1,
/datum/mafia_role/detective=1,
/datum/mafia_role/mafia=3,
/datum/mafia_role/traitor=1
)
/datum/mafia_setup/twelve_double_treason
name = "12 Player Setup Double Treason"
roles = list(
/datum/mafia_role=8,
/datum/mafia_role/detective=1,
/datum/mafia_role/traitor=1,
/datum/mafia_role/obsessed=2
)
/datum/mafia_setup/twelve_fugitives
name = "12 Player Fugitives"
roles = list(
/datum/mafia_role=6,
/datum/mafia_role/psychologist=1,
/datum/mafia_role/mafia=3,
/datum/mafia_role/fugitive=2
)
/datum/mafia_setup/twelve_traitor_mafia
name = "12 Player Traitor Mafia"
roles = list(
/datum/mafia_role=3,
/datum/mafia_role/psychologist=2,
/datum/mafia_role/md=2,
/datum/mafia_role/detective=2,
/datum/mafia_role/traitor=3
)
/*
/datum/mafia_setup/three_test
name = "3 Player Test"
roles = list(
/datum/mafia_role/chaplain=1,
/datum/mafia_role/psychologist=1,
/datum/mafia_role/mafia=1
)
*/
/// the current global mafia game running.
GLOBAL_VAR(mafia_game)