whew!
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91
code/datums/components/killerqueen.dm
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91
code/datums/components/killerqueen.dm
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/**
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* KILLER QUEEN
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*
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* Simple contact bomb component
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* Blows up the first person to touch it.
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*/
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/datum/component/killerqueen
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can_transfer = TRUE
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/// strength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default).
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var/ex_strength = EXPLODE_HEAVY
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/// callback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion.
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var/datum/callback/pre_explode
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/// callback to invoke with (parent) when deleting without an explosion
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var/datum/callback/failure
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/// did we explode
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var/exploded = FALSE
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/// examine message
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var/examine_message
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/// light explosion radius
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var/light = 0
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/// heavy explosion radius
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var/heavy = 0
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/// dev explosion radius
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var/dev = 0
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/// flame explosion radius
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var/flame = 0
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/// only triggered by living mobs
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var/living_only = TRUE
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/datum/component/killerqueen/Initialize(ex_strength = EXPLODE_HEAVY, datum/callback/pre_explode, datum/callback/failure, examine_message, light = 0, heavy = 0, dev = 0, flame = 0, living_only = TRUE)
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. = ..()
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if(. & COMPONENT_INCOMPATIBLE)
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return
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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src.ex_strength = ex_strength
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src.pre_explode = pre_explode
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src.failure = failure
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src.examine_message = examine_message
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src.light = light
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src.heavy = heavy
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src.dev = dev
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src.flame = flame
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src.living_only = living_only
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/datum/component/killerqueen/Destroy()
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if(!exploded)
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failure.Invoke(parent)
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return ..()
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/datum/component/killerqueen/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, COMSIG_ATOM_ATTACK_ANIMAL), .proc/touch_detonate)
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RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/bump_detonate)
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_detonate)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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/datum/component/killerqueen/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, list(COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW,
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COMSIG_MOVABLE_BUMP, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
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/datum/component/killerqueen/proc/attackby_detonate(datum/source, obj/item/I, mob/user)
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detonate(user)
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/datum/component/killerqueen/proc/bump_detonate(datum/source, atom/A)
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detonate(user)
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/datum/component/killerqueen/proc/touch_detonate(datum/source, mob/user)
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detonate(user)
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/datum/component/killerqueen/proc/on_examine(datum/source, list/examine_return)
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if(examine_message)
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examine_return += examine_message
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/datum/component/killerqueen/proc/detonate(atom/victim)
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if(!isliving(victim) && living_only)
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return
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if(pre_explode && !pre_explode.Invoke(parent, victim))
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return
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if(ex_strength)
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victim.ex_act(ex_strength)
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if(light || heavy || dev || flame)
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explosion(parent, dev, heavy, light, flame_range = flame)
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else
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var/turf/T = get_turf(parent)
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playsound(T, 'sound/effects/explosion2.ogg', 200, 1)
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new /obj/effect/temp_visual/explosion(T)
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exploded = TRUE
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qdel(src)
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@@ -36,61 +36,20 @@
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return
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if(isobj(A) && Adjacent(A))
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if(bomb_cooldown <= world.time && !stat)
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var/obj/guardian_bomb/B = new /obj/guardian_bomb(get_turf(A))
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var/datum/component/killerqueen/K = A.AddComponent(/datum/component/killerqueen, CALLBACK(src, .proc/on_explode), CALLBACK(src, .proc/on_failure), \
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examine_message = "<span class='holoparasite'>It glows with a strange <font color=\"[spawner.guardiancolor]\">light</font>!</span>"))
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QDEL_IN(K, 1 MINUTES)
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to_chat(src, "<span class='danger'><B>Success! Bomb armed!</span></B>")
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bomb_cooldown = world.time + 200
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B.spawner = src
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B.disguise(A)
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else
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to_chat(src, "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</span></B>")
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/obj/guardian_bomb
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name = "bomb"
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desc = "You shouldn't be seeing this!"
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var/obj/stored_obj
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var/mob/living/simple_animal/hostile/guardian/spawner
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/mob/living/simple_animal/hostile/guardian/bomb/proc/on_explode(atom/bomb, atom/victim)
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if((victim == src) || (victim == summoner) || (hasmatchingsummoner(victim)))
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to_chat(victim, "<span class='holoparasite'>[src] glows with a strange <font color=\"[spawner.guardiancolor]\">light</font>, and you don't touch it.</span>")
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return FALSE
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to_chat(spawner, "<span class='danger'>One of your explosive traps caught [victim]!</span>")
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to_chat(victim, "<span class='danger'>[bomb] was boobytrapped!</span>")
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/obj/guardian_bomb/proc/disguise(obj/A)
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A.forceMove(src)
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stored_obj = A
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opacity = A.opacity
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anchored = A.anchored
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density = A.density
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appearance = A.appearance
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addtimer(CALLBACK(src, .proc/disable), 600)
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/obj/guardian_bomb/proc/disable()
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stored_obj.forceMove(get_turf(src))
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to_chat(spawner, "<span class='danger'><B>Failure! Your trap didn't catch anyone this time.</span></B>")
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qdel(src)
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/obj/guardian_bomb/proc/detonate(mob/living/user)
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if(isliving(user))
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if(user != spawner && user != spawner.summoner && !spawner.hasmatchingsummoner(user))
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to_chat(user, "<span class='danger'><B>[src] was boobytrapped!</span></B>")
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to_chat(spawner, "<span class='danger'><B>Success! Your trap caught [user]</span></B>")
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var/turf/T = get_turf(src)
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stored_obj.forceMove(T)
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playsound(T,'sound/effects/explosion2.ogg', 200, 1)
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new /obj/effect/temp_visual/explosion(T)
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user.ex_act(EXPLODE_HEAVY)
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qdel(src)
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else
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to_chat(user, "<span class='holoparasite'>[src] glows with a strange <font color=\"[spawner.guardiancolor]\">light</font>, and you don't touch it.</span>")
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/obj/guardian_bomb/Bump(atom/A)
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detonate(A)
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..()
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/obj/guardian_bomb/attackby(mob/living/user)
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detonate(user)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/guardian_bomb/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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detonate(user)
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/obj/guardian_bomb/examine(mob/user)
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. = stored_obj.examine(user)
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if(get_dist(user,src)<=2)
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. += "<span class='holoparasite'>It glows with a strange <font color=\"[spawner.guardiancolor]\">light</font>!</span>"
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/mob/living/simple_animal/hostile/guardian/bomb/proc/on_failure(atom/bomb)
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to_chat(spawner, "<span class='danger'><b>Failure! Your trap didn't catch anyone this time.</span></B>")
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