Merge pull request #13582 from timothyteakettle/i-hate-mcolor

adds advanced colouring mode: allows you to individually colour mutant parts
This commit is contained in:
silicons
2020-11-22 13:33:28 -07:00
committed by GitHub
18 changed files with 493 additions and 124 deletions
+51 -20
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@@ -175,6 +175,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Called when cloning, copies some vars that should be kept
/datum/species/proc/copy_properties_from(datum/species/old_species)
mutant_bodyparts["limbs_id"] = old_species.mutant_bodyparts["limbs_id"]
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
@@ -746,14 +747,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
)
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
var/list/colorlist = list()
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor"]]00")
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor2"]]00")
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]00")
colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
for(var/index in 1 to colorlist.len)
colorlist[index] /= 255
for(var/layer in relevant_layers)
var/list/standing = list()
@@ -775,6 +769,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
var/advanced_color_system = (H.dna.features["color_scheme"] == ADVANCED_CHARACTER_COLORING)
var/mutant_string = S.mutant_part_string
if(mutant_string == "tailwag") //wagging tails should be coloured the same way as your tail
mutant_string = "tail"
var/primary_string = advanced_color_system ? "[mutant_string]_primary" : "mcolor"
var/secondary_string = advanced_color_system ? "[mutant_string]_secondary" : "mcolor2"
var/tertiary_string = advanced_color_system ? "[mutant_string]_tertiary" : "mcolor3"
//failsafe: if there's no value for any of these, set it to white
if(!H.dna.features[primary_string])
H.dna.features[primary_string] = advanced_color_system ? H.dna.features["mcolor"] : "FFFFFF"
if(!H.dna.features[secondary_string])
H.dna.features[secondary_string] = advanced_color_system ? H.dna.features["mcolor2"] : "FFFFFF"
if(!H.dna.features[tertiary_string])
H.dna.features[tertiary_string] = advanced_color_system ? H.dna.features["mcolor3"] : "FFFFFF"
if(!husk)
if(!forced_colour)
switch(S.color_src)
@@ -784,20 +794,36 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(fixed_mut_color)
accessory_overlay.color = "#[fixed_mut_color]"
else
accessory_overlay.color = "#[H.dna.features["mcolor"]]"
accessory_overlay.color = "#[H.dna.features[primary_string]]"
if(MUTCOLORS2)
if(fixed_mut_color2)
accessory_overlay.color = "#[fixed_mut_color2]"
else
accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
accessory_overlay.color = "#[H.dna.features[primary_string]]"
if(MUTCOLORS3)
if(fixed_mut_color3)
accessory_overlay.color = "#[fixed_mut_color3]"
else
accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
accessory_overlay.color = "#[H.dna.features[primary_string]]"
if(MATRIXED)
accessory_overlay.color = list(colorlist)
var/list/accessory_colorlist = list()
if(S.matrixed_sections == MATRIX_RED || S.matrixed_sections == MATRIX_RED_GREEN || S.matrixed_sections == MATRIX_RED_BLUE || S.matrixed_sections == MATRIX_ALL)
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[primary_string]]00")
else
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("00000000")
if(S.matrixed_sections == MATRIX_GREEN || S.matrixed_sections == MATRIX_RED_GREEN || S.matrixed_sections == MATRIX_GREEN_BLUE || S.matrixed_sections == MATRIX_ALL)
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[secondary_string]]00")
else
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("00000000")
if(S.matrixed_sections == MATRIX_BLUE || S.matrixed_sections == MATRIX_RED_BLUE || S.matrixed_sections == MATRIX_GREEN_BLUE || S.matrixed_sections == MATRIX_ALL)
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[tertiary_string]]00")
else
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("00000000")
accessory_colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
for(var/index in 1 to accessory_colorlist.len)
accessory_colorlist[index] /= 255
accessory_overlay.color = list(accessory_colorlist)
if(HAIR)
if(hair_color == "mutcolor")
@@ -820,7 +846,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(S.color_src == MATRIXED)
accessory_overlay.color = colorlist
var/list/accessory_colorlist = list()
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[primary_string]]00")
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[secondary_string]]00")
accessory_colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features[tertiary_string]]00")
accessory_colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
for(var/index in 1 to accessory_colorlist.len)
accessory_colorlist[index] /= 255
accessory_overlay.color = list(accessory_colorlist)
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -837,23 +870,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
extra_accessory_overlay = center_image(extra_accessory_overlay, S.dimension_x, S.dimension_y)
switch(S.extra_color_src) //change the color of the extra overlay
if(MUTCOLORS)
if(fixed_mut_color)
extra_accessory_overlay.color = "#[fixed_mut_color]"
else
extra_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
extra_accessory_overlay.color = "#[H.dna.features[secondary_string]]"
if(MUTCOLORS2)
if(fixed_mut_color2)
extra_accessory_overlay.color = "#[fixed_mut_color2]"
else
extra_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
extra_accessory_overlay.color = "#[H.dna.features[secondary_string]]"
if(MUTCOLORS3)
if(fixed_mut_color3)
extra_accessory_overlay.color = "#[fixed_mut_color3]"
else
extra_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
extra_accessory_overlay.color = "#[H.dna.features[secondary_string]]"
if(HAIR)
if(hair_color == "mutcolor")
extra_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
@@ -889,17 +921,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(fixed_mut_color)
extra2_accessory_overlay.color = "#[fixed_mut_color]"
else
extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
extra2_accessory_overlay.color = "#[H.dna.features[tertiary_string]]"
if(MUTCOLORS2)
if(fixed_mut_color2)
extra2_accessory_overlay.color = "#[fixed_mut_color2]"
else
extra2_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
extra2_accessory_overlay.color = "#[H.dna.features[tertiary_string]]"
if(MUTCOLORS3)
if(fixed_mut_color3)
extra2_accessory_overlay.color = "#[fixed_mut_color3]"
else
extra2_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
extra2_accessory_overlay.color = "#[H.dna.features[tertiary_string]]"
if(HAIR)
if(hair_color == "mutcolor3")
extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
@@ -916,7 +948,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra2_accessory_overlay
H.overlays_standing[layernum] = standing
H.apply_overlay(BODY_BEHIND_LAYER)
@@ -669,6 +669,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
//produces a key based on the human's limbs
/mob/living/carbon/human/generate_icon_render_key()
. = "[dna.species.mutant_bodyparts["limbs_id"]]"
. += "[dna.features["color_scheme"]]"
if(dna.check_mutation(HULK))
. += "-coloured-hulk"
@@ -708,6 +709,11 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
. += "-[BP.dmg_overlay_type]"
if(BP.body_markings)
. += "-[BP.body_markings]"
if(length(BP.markings_color) && length(BP.markings_color[1]))
for(var/color in BP.markings_color[1])
. += "-[color]"
if(BP.icon)
. += "-[BP.icon]"
else
. += "-no_marking"