diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 86dde3d6a6..9cced1fdc7 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1537,4 +1537,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) if(190) return "." if(189) - return "-" \ No newline at end of file + return "-" + +/proc/generate_items_inside(list/items_list, where_to) + for(var/each_item in items_list) + for(var/i in 1 to items_list[each_item]) + new each_item(where_to) diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm index 5057253522..d467f66b6a 100644 --- a/code/datums/components/uplink.dm +++ b/code/datums/components/uplink.dm @@ -25,6 +25,7 @@ GLOBAL_LIST_EMPTY(uplinks) var/unlock_code var/failsafe_code var/datum/ui_state/checkstate + var/debug = FALSE /datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate) if(!isitem(parent)) @@ -152,7 +153,7 @@ GLOBAL_LIST_EMPTY(uplinks) if(I.restricted_roles.len) var/is_inaccessible = 1 for(var/R in I.restricted_roles) - if(R == user.mind.assigned_role) + if(R == user.mind.assigned_role || debug) is_inaccessible = 0 if(is_inaccessible) continue @@ -294,4 +295,4 @@ GLOBAL_LIST_EMPTY(uplinks) if(!T) return explosion(T,1,2,3) - qdel(parent) //Alternatively could brick the uplink. \ No newline at end of file + qdel(parent) //Alternatively could brick the uplink. diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 1bef477a30..f40b7f5c49 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -542,3 +542,14 @@ update_label("John Doe", "Clowny") /obj/item/card/id/knight/captain id_color = "#FFD700" + +/obj/item/card/id/debug + name = "\improper Debug ID" + desc = "A debug ID card. Has ALL the all access, you really shouldn't have this." + icon_state = "ert_janitor" + assignment = "Jannie" + +/obj/item/card/id/debug/Initialize() + access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() + . = ..() + diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm new file mode 100644 index 0000000000..c7aaab6a26 --- /dev/null +++ b/code/game/objects/items/debug_items.dm @@ -0,0 +1,102 @@ +/* This file contains standalone items for debug purposes. */ + +/obj/item/debug/human_spawner + name = "human spawner" + desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type." + icon = 'icons/obj/guns/magic.dmi' + icon_state = "nothingwand" + item_state = "wand" + lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + righthand_file = 'icons/mob/inhands/items_righthand.dmi' + w_class = WEIGHT_CLASS_SMALL + var/datum/species/selected_species + var/valid_species = list() + +/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity) + ..() + if(isturf(target)) + var/mob/living/carbon/human/H = new /mob/living/carbon/human(target) + if(selected_species) + H.set_species(selected_species) + +/obj/item/debug/human_spawner/attack_self(mob/user) + ..() + var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list + selected_species = GLOB.species_list[choice] + +/* Revive this once we purge all the istype checks for tools for tool_behaviour +/obj/item/debug/omnitool + name = "omnitool" + desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power." + icon = 'icons/obj/device.dmi' + icon_state = "hypertool" + item_state = "hypertool" + toolspeed = 0.1 + tool_behaviour = null + +/obj/item/debug/omnitool/examine() + . = ..() + . += " The mode is: [tool_behaviour]" + +/obj/item/debug/omnitool/proc/check_menu(mob/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + +/obj/item/debug/omnitool/attack_self(mob/user) + if(!user) + return + var/list/tool_list = list( + "Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"), + "Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"), + "Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"), + "Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"), + "Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"), + "Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"), + "Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"), + "Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"), + "Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"), + "Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"), + "Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"), + "Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"), + "Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"), + "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"), + "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw") + ) + var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) + if(!check_menu(user)) + return + switch(tool_result) + if("Crowbar") + tool_behaviour = TOOL_CROWBAR + if("Multitool") + tool_behaviour = TOOL_MULTITOOL + if("Screwdriver") + tool_behaviour = TOOL_SCREWDRIVER + if("Wirecutters") + tool_behaviour = TOOL_WIRECUTTER + if("Wrench") + tool_behaviour = TOOL_WRENCH + if("Welding Tool") + tool_behaviour = TOOL_WELDER + if("Analyzer") + tool_behaviour = TOOL_ANALYZER + if("Mining Tool") + tool_behaviour = TOOL_MINING + if("Shovel") + tool_behaviour = TOOL_SHOVEL + if("Retractor") + tool_behaviour = TOOL_RETRACTOR + if("Hemostat") + tool_behaviour = TOOL_HEMOSTAT + if("Cautery") + tool_behaviour = TOOL_CAUTERY + if("Drill") + tool_behaviour = TOOL_DRILL + if("Scalpel") + tool_behaviour = TOOL_SCALPEL + if("Saw") + tool_behaviour = TOOL_SAW +*/ diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index daddc403b2..c4e6c57318 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -1288,3 +1288,62 @@ /obj/item/storage/box/marshmallow/PopulateContents() for (var/i in 1 to 5) new /obj/item/reagent_containers/food/snacks/marshmallow(src) + +/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive + var/static/items_inside = list( + /obj/item/stack/sheet/metal/fifty=1,\ + /obj/item/stack/sheet/glass/fifty=1,\ + /obj/item/stack/sheet/rglass=50,\ + /obj/item/stack/sheet/plasmaglass=50,\ + /obj/item/stack/sheet/titaniumglass=50,\ + /obj/item/stack/sheet/plastitaniumglass=50,\ + /obj/item/stack/sheet/plasteel=50,\ + /obj/item/stack/sheet/mineral/plastitanium=50,\ + /obj/item/stack/sheet/mineral/titanium=50,\ + /obj/item/stack/sheet/mineral/gold=50,\ + /obj/item/stack/sheet/mineral/silver=50,\ + /obj/item/stack/sheet/mineral/plasma=50,\ + /obj/item/stack/sheet/mineral/uranium=50,\ + /obj/item/stack/sheet/mineral/diamond=50,\ + /obj/item/stack/sheet/bluespace_crystal=50,\ + /obj/item/stack/sheet/mineral/bananium=50,\ + /obj/item/stack/sheet/mineral/wood=50,\ + /obj/item/stack/sheet/plastic/fifty=1,\ + /obj/item/stack/sheet/runed_metal/fifty=1 + ) + generate_items_inside(items_inside, src) + +/obj/item/storage/box/debugtools + name = "box of debug tools" + icon_state = "syndiebox" + +/obj/item/storage/box/debugtools/PopulateContents() + var/static/items_inside = list( + /obj/item/flashlight/emp/debug=1,\ + /obj/item/pda=1,\ + /obj/item/modular_computer/tablet/preset/advanced=1,\ + /obj/item/geiger_counter=1,\ + /obj/item/construction/rcd/combat/admin=1,\ + /obj/item/pipe_dispenser=1,\ + /obj/item/card/emag=1,\ + /obj/item/healthanalyzer/advanced=1,\ + /obj/item/disk/tech_disk/debug=1,\ + /obj/item/uplink/debug=1,\ + /obj/item/uplink/nuclear/debug=1,\ + /obj/item/storage/box/beakers/bluespace=1,\ + /obj/item/storage/box/beakers/variety=1,\ + /obj/item/storage/box/material=1,\ + /obj/item/storage/belt/medical/surgery_belt_adv + ) + generate_items_inside(items_inside, src) + +/obj/item/storage/box/beakers/variety + name = "beaker variety box" + +/obj/item/storage/box/beakers/variety/PopulateContents() + new /obj/item/reagent_containers/glass/beaker(src) + new /obj/item/reagent_containers/glass/beaker/large(src) + new /obj/item/reagent_containers/glass/beaker/plastic(src) + new /obj/item/reagent_containers/glass/beaker/meta(src) + new /obj/item/reagent_containers/glass/beaker/noreact(src) + new /obj/item/reagent_containers/glass/beaker/bluespace(src) diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 7df10b56f7..b60856001e 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -488,4 +488,47 @@ if(client && client.prefs.uses_glasses_colour && glasses_equipped) add_client_colour(G.glass_colour_type) else - remove_client_colour(G.glass_colour_type) \ No newline at end of file + remove_client_colour(G.glass_colour_type) + +/obj/item/clothing/glasses/debug + name = "debug glasses" + desc = "Medical, security and diagnostic hud. Alt click to toggle xray." + icon_state = "nvgmeson" + item_state = "nvgmeson" + flags_cover = GLASSESCOVERSEYES + darkness_view = 8 + flash_protect = 2 + lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE + glass_colour_type = FALSE + clothing_flags = SCAN_REAGENTS + vision_flags = SEE_TURFS + var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED) + var/xray = FALSE + +/obj/item/clothing/glasses/debug/equipped(mob/user, slot) + . = ..() + if(slot != ITEM_SLOT_EYES) + return + if(ishuman(user)) + for(var/hud in hudlist) + var/datum/atom_hud/H = GLOB.huds[hud] + H.add_hud_to(user) + +/obj/item/clothing/glasses/debug/dropped(mob/user) + . = ..() + if(ishuman(user)) + for(var/hud in hudlist) + var/datum/atom_hud/H = GLOB.huds[hud] + H.remove_hud_from(user) + +/obj/item/clothing/glasses/debug/AltClick(mob/user) + . = ..() + if(ishuman(user)) + if(xray) + vision_flags -= SEE_MOBS|SEE_OBJS + else + vision_flags += SEE_MOBS|SEE_OBJS + xray = !xray + var/mob/living/carbon/human/H = user + H.update_sight() + diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 1e8f26e7fe..e6c68f2662 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -39,6 +39,12 @@ /obj/item/clothing/mask/gas/welding/attack_self(mob/user) weldingvisortoggle(user) +/obj/item/clothing/mask/gas/welding/up + +/obj/item/clothing/mask/gas/welding/up/Initialize() + ..() + visor_toggling() + // ******************************************************************** diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm index 4c8f9bdab2..7c1121d137 100644 --- a/code/modules/clothing/outfits/standard.dm +++ b/code/modules/clothing/outfits/standard.dm @@ -427,14 +427,27 @@ /datum/outfit/debug //Debug objs plus hardsuit name = "Debug outfit" uniform = /obj/item/clothing/under/patriotsuit - suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite - shoes = /obj/item/clothing/shoes/magboots/advance - suit_store = /obj/item/tank/internals/oxygen - mask = /obj/item/clothing/mask/gas/welding - belt = /obj/item/storage/belt/utility/chief/full - gloves = /obj/item/clothing/gloves/combat - id = /obj/item/card/id/ert - glasses = /obj/item/clothing/glasses/meson/night + suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug + glasses = /obj/item/clothing/glasses/debug ears = /obj/item/radio/headset/headset_cent/commander + mask = /obj/item/clothing/mask/gas/welding/up + gloves = /obj/item/clothing/gloves/combat + belt = /obj/item/storage/belt/utility/chief/full + l_pocket = /obj/item/gun/magic/wand/resurrection/debug + r_pocket = /obj/item/gun/magic/wand/death/debug + shoes = /obj/item/clothing/shoes/magboots/advance/debug + id = /obj/item/card/id/debug + suit_store = /obj/item/tank/internals/oxygen back = /obj/item/storage/backpack/holding - backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1) + box = /obj/item/storage/box/debugtools + internals_slot = ITEM_SLOT_SUITSTORE + backpack_contents = list( + /obj/item/melee/transforming/energy/axe=1,\ + /obj/item/storage/part_replacer/bluespace/tier4=1,\ + /obj/item/debug/human_spawner=1,\ + ) + +/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + var/obj/item/card/id/W = H.wear_id + W.registered_name = H.real_name + W.update_label() diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 8864add0d8..1acb7628a3 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -30,8 +30,9 @@ magpulse = !magpulse icon_state = "[magboot_state][magpulse]" to_chat(user, "You [magpulse ? "enable" : "disable"] the mag-pulse traction system.") - user.update_inv_shoes() //so our mob-overlays update - user.update_gravity(user.has_gravity()) + if(user) + user.update_inv_shoes() //so our mob-overlays update + user.update_gravity(user.has_gravity()) for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() @@ -52,6 +53,11 @@ slowdown_active = SHOES_SLOWDOWN resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF +/obj/item/clothing/shoes/magboots/advance/debug + +/obj/item/clothing/shoes/magboots/advance/debug/Initialize() + attack_self(src) + /obj/item/clothing/shoes/magboots/syndie desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders." name = "blood-red magboots" diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 703fe26287..fab41c9876 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -269,7 +269,7 @@ item_state = "syndie_helm" item_color = "syndi" armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90) - on = TRUE + on = FALSE var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null actions_types = list(/datum/action/item_action/toggle_helmet_mode) visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR @@ -367,6 +367,12 @@ on = FALSE resistance_flags = FIRE_PROOF | ACID_PROOF +/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug + +/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize() + . = ..() + soundloop.volume = 0 + /obj/item/clothing/suit/space/hardsuit/syndi/elite name = "elite syndicate hardsuit" desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode." @@ -380,6 +386,9 @@ resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC +/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug + slowdown = 0 //The Owl Hardsuit /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index 52236ab695..57bbd13cf7 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -73,6 +73,12 @@ user.adjustOxyLoss(500) charges-- +/obj/item/gun/magic/wand/death/debug + desc = "In some obscure circles, this is known as the 'cloning tester's friend'." + max_charges = 500 + variable_charges = FALSE + can_charge = TRUE + recharge_rate = 1 ///////////////////////////////////// //WAND OF HEALING diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index e29cf28f34..5037f23cd1 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -60,6 +60,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator(src) new /obj/item/stock_parts/micro_laser(src) new /obj/item/stock_parts/matter_bin(src) + new /obj/item/stock_parts/cell/high(src) /obj/item/storage/part_replacer/bluespace/tier2 @@ -70,6 +71,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/nano(src) new /obj/item/stock_parts/micro_laser/high(src) new /obj/item/stock_parts/matter_bin/adv(src) + new /obj/item/stock_parts/cell/super(src) /obj/item/storage/part_replacer/bluespace/tier3 @@ -80,6 +82,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/pico(src) new /obj/item/stock_parts/micro_laser/ultra(src) new /obj/item/stock_parts/matter_bin/super(src) + new /obj/item/stock_parts/cell/hyper(src) /obj/item/storage/part_replacer/bluespace/tier4 @@ -90,6 +93,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/femto(src) new /obj/item/stock_parts/micro_laser/quadultra(src) new /obj/item/stock_parts/matter_bin/bluespace(src) + new /obj/item/stock_parts/cell/bluespace(src) /obj/item/storage/part_replacer/cargo //used in a cargo crate diff --git a/code/modules/uplink/uplink_devices.dm b/code/modules/uplink/uplink_devices.dm index 2bcfb40c45..9c09a7334a 100644 --- a/code/modules/uplink/uplink_devices.dm +++ b/code/modules/uplink/uplink_devices.dm @@ -57,3 +57,22 @@ /obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20) . = ..() AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount) + +/obj/item/uplink/debug + name = "debug uplink" + +/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000) + . = ..() + var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink) + hidden_uplink.name = "debug uplink" + hidden_uplink.debug = TRUE + +/obj/item/uplink/nuclear/debug + name = "debug nuclear uplink" + +/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000) + . = ..() + var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink) + hidden_uplink.set_gamemode(/datum/game_mode/nuclear) + hidden_uplink.name = "debug nuclear uplink" + hidden_uplink.debug = TRUE diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index 8c2abcd3b9..28fc29cd71 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 54492a78fe..ae5d38b771 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -868,6 +868,7 @@ #include "code\game\objects\items\cosmetics.dm" #include "code\game\objects\items\courtroom.dm" #include "code\game\objects\items\crayons.dm" +#include "code\game\objects\items\debug_items.dm" #include "code\game\objects\items\defib.dm" #include "code\game\objects\items\dehy_carp.dm" #include "code\game\objects\items\dice.dm"