Merge pull request #9844 from Putnam3145/dynamic-midround-wizard-tweak

Dynamic summon events tweaks
This commit is contained in:
kevinz000
2019-11-19 21:31:14 -07:00
committed by GitHub
8 changed files with 50 additions and 0 deletions
@@ -283,6 +283,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/wizard
name = "Wizard"
config_tag = "midround_wizard"
persistent = TRUE
antag_datum = /datum/antagonist/wizard
antag_flag = ROLE_WIZARD
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
@@ -293,6 +294,7 @@
requirements = list(90,90,70,50,50,50,50,40,30,30)
high_population_requirement = 30
repeatable = TRUE
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
@@ -307,6 +309,20 @@
..()
new_character.forceMove(pick(GLOB.wizardstart))
/datum/dynamic_ruleset/midround/from_ghosts/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return RULESET_STOP_PROCESSING
//////////////////////////////////////////////
// //
// NUCLEAR OPERATIVES (MIDROUND) //
@@ -149,6 +149,7 @@
/datum/dynamic_ruleset/roundstart/wizard
name = "Wizard"
config_tag = "wizard"
persistent = TRUE
antag_flag = ROLE_WIZARD
antag_datum = /datum/antagonist/wizard
minimum_required_age = 14
@@ -183,8 +184,25 @@
for(var/datum/mind/M in assigned)
M.current.forceMove(pick(GLOB.wizardstart))
M.add_antag_datum(new antag_datum())
roundstart_wizards += M
return TRUE
/datum/dynamic_ruleset/roundstart/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
for(var/datum/mind/wizard in roundstart_wizards)
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return RULESET_STOP_PROCESSING
//////////////////////////////////////////////
// //
// BLOOD CULT //