really surprised this wasn't done earlier
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@@ -1049,15 +1049,16 @@
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/mob/living/carbon/human/updatehealth()
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. = ..()
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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return
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var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
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var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
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else
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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@@ -74,9 +74,10 @@
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/mob/living/carbon/monkey/updatehealth()
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. = ..()
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var/slow = 0
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var/health_deficiency = (100 - health)
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if(health_deficiency >= 45)
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slow += (health_deficiency / 25)
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
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var/health_deficiency = (maxHealth - health)
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if(health_deficiency >= 45)
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slow += (health_deficiency / 25)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
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/mob/living/carbon/monkey/adjust_bodytemperature(amount)
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@@ -502,8 +502,16 @@
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var/obj/effect/proc_holder/spell/spell = S
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spell.updateButtonIcon()
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//proc used to remove all immobilisation effects + reset stamina
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/mob/living/proc/remove_CC(should_update_mobility = TRUE)
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SetAllImmobility(0, FALSE)
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setStaminaLoss(0)
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SetUnconscious(0, FALSE)
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if(should_update_mobility)
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update_mobility()
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//proc used to completely heal a mob.
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/mob/living/proc/fully_heal(admin_revive = 0)
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/mob/living/proc/fully_heal(admin_revive = FALSE)
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restore_blood()
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setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
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setOxyLoss(0, 0)
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@@ -159,12 +159,13 @@
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/mob/living/simple_animal/slime/updatehealth()
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. = ..()
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remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
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var/health_deficiency = (100 - health)
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var/mod = 0
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if(health_deficiency >= 45)
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mod += (health_deficiency / 25)
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if(health <= 0)
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mod += 2
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
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var/health_deficiency = (maxHealth - health)
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if(health_deficiency >= 45)
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mod += (health_deficiency / 25)
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if(health <= 0)
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mod += 2
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
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/mob/living/simple_animal/slime/adjust_bodytemperature()
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