stop this nonsense

This commit is contained in:
SandPoot
2024-01-05 00:28:56 -03:00
parent 05e2cc0979
commit c7a2565255
487 changed files with 1662 additions and 1662 deletions
+2 -2
View File
@@ -328,9 +328,9 @@
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
if(!M.sheet_type)
return 0 //Add greyscale sheet handling here later
return FALSE //Add greyscale sheet handling here later
if(sheet_amt <= 0)
return 0
return FALSE
if(!target)
target = get_turf(parent)
+2 -2
View File
@@ -268,7 +268,7 @@
else
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return 0 //Don't have to update the event.
return FALSE //Don't have to update the event.
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
mood_events[category] = the_event
@@ -280,7 +280,7 @@
/datum/component/mood/proc/clear_event(datum/source, category)
var/datum/mood_event/event = mood_events[category]
if(!event)
return 0
return FALSE
mood_events -= category
qdel(event)
+2 -2
View File
@@ -43,9 +43,9 @@
/datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent
if(spawned_mobs.len >= max_mobs)
return 0
return FALSE
if(spawn_delay > world.time)
return 0
return FALSE
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
+1 -1
View File
@@ -486,7 +486,7 @@
var/atom/A = parent
A.do_squish()
//This proc return 1 if the item can be picked up and 0 if it can't.
//This proc return TRUE if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(!istype(I) || (I.item_flags & ABSTRACT))
+3 -3
View File
@@ -49,11 +49,11 @@
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
if(spawned_mobs.len >= max_mobs)
return 0
return FALSE
if(last_spawned_time > world.time)
return 0
return FALSE
if(!prob(spawn_chance))
return 0
return FALSE
last_spawned_time = world.time + spawn_delay
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)