stop this nonsense

This commit is contained in:
SandPoot
2024-01-05 00:28:56 -03:00
parent 05e2cc0979
commit c7a2565255
487 changed files with 1662 additions and 1662 deletions
+4 -4
View File
@@ -560,9 +560,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/powered(chan) // return true if the area has power to given channel
if(!requires_power)
return 1
return TRUE
if(always_unpowered)
return 0
return FALSE
switch(chan)
if(EQUIP)
return power_equip
@@ -571,10 +571,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(ENVIRON)
return power_environ
return 0
return FALSE
/area/space/powered(chan) //Nope.avi
return 0
return FALSE
// called when power status changes
+5 -5
View File
@@ -26,18 +26,18 @@
/area/holodeck/powered(var/chan)
if(!requires_power)
return 1
return TRUE
if(always_unpowered)
return 0
return FALSE
if(!linked)
return 0
return FALSE
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.powered(chan)
/area/holodeck/usage(var/chan)
if(!linked)
return 0
return FALSE
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.usage(chan)
@@ -51,7 +51,7 @@
/area/holodeck/use_power(var/amount, var/chan)
if(!linked)
return 0
return FALSE
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.use_power(amount,chan)
+3 -3
View File
@@ -667,7 +667,7 @@
if((explosion_flags & EXPLOSION_FLAG_DENSITY_DEPENDENT) && !density)
return power // no block
else if((explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE) && !QDELETED(src))
return 0 // fully blocked
return FALSE // fully blocked
/**
* Called when a wave explosion hits this atom.
@@ -1411,7 +1411,7 @@
T = get_turf(src)
if(!T)
return 0
return FALSE
var/list/forced_gravity = list()
SEND_SIGNAL(src, COMSIG_ATOM_HAS_GRAVITY, T, forced_gravity)
@@ -1424,7 +1424,7 @@
return max_grav
if(isspaceturf(T)) // Turf never has gravity
return 0
return FALSE
var/area/A = get_area(T)
if(A.has_gravity) // Areas which always has gravity
+2 -2
View File
@@ -291,9 +291,9 @@
* Called whenever an object moves and by mobs when they attempt to move themselves through space
* And when an object or action applies a force on src, see [newtonian_move][/atom/movable/proc/newtonian_move]
*
* Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
* return FALSE to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
*
* Mobs should return 1 if they should be able to move of their own volition, see [/client/proc/Move]
* Mobs should return TRUE if they should be able to move of their own volition, see [/client/proc/Move]
*
* Arguments:
* * movement_dir - 0 when stopping or any dir when trying to move
+1 -1
View File
@@ -150,7 +150,7 @@ GLOBAL_LIST_INIT(reverseradiochannels, list(
if(range)
start_point = get_turf(source)
if(!start_point)
return 0
return FALSE
//Send the data
for(var/current_filter in filter_list)
@@ -199,7 +199,7 @@
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
// return 0
// return FALSE
// Check Overdose: Did my current volume go over the Overdose threshold?
//var/am_addicted = 0
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
@@ -210,7 +210,7 @@
//if (!am_addicted)
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
// return 0
// return FALSE
// No Mind!
if(!target.mind || !target.mind.key)
if(display_warning)
+2 -2
View File
@@ -51,10 +51,10 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
changelings += changeling
changeling.special_role = ROLE_CHANGELING
changeling.restricted_roles = restricted_jobs
return 1
return TRUE
else
setup_error = "Not enough changeling candidates"
return 0
return FALSE
/datum/game_mode/changeling/post_setup()
for(var/datum/mind/changeling in changelings)
@@ -20,11 +20,11 @@
/datum/game_mode/traitor/changeling/can_start()
if(!..())
return 0
return FALSE
possible_changelings = get_players_for_role(ROLE_CHANGELING)
if(possible_changelings.len < required_enemies)
return 0
return 1
return FALSE
return TRUE
/datum/game_mode/traitor/changeling/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
@@ -55,7 +55,7 @@
changeling.restricted_roles = restricted_jobs
return ..()
else
return 0
return FALSE
/datum/game_mode/traitor/changeling/post_setup()
for(var/datum/mind/changeling in changelings)
+3 -3
View File
@@ -188,16 +188,16 @@ Credit where due:
equip_servant(L)
add_servant_of_ratvar(L, TRUE)
..()
return 1
return TRUE
/datum/game_mode/proc/greet_servant(mob/M) //Description of their role
if(!M)
return 0
return FALSE
to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>")
to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant or when 35kw of power is reached.</span>")
to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked when 50kw of power is reached.</span>")
M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
return 1
return TRUE
/datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob
if(!M || !ishuman(M))
+2 -2
View File
@@ -154,9 +154,9 @@
if(cult_mind.current.onCentCom() || cult_mind.current.onSyndieBase())
acolytes_survived++
if(acolytes_survived>=acolytes_needed)
return 0
return FALSE
else
return 1
return TRUE
/datum/game_mode/cult/generate_report()
@@ -41,8 +41,8 @@
outsellobjective.target = target_mind
outsellobjective.update_explanation_text()
D.objectives += outsellobjective
return 1
return 0
return TRUE
return FALSE
/datum/game_mode/devil/devil_agents/generate_report()
return "Multiple soul merchants have been spotted in the quadrant, and appear to be competing over who can purchase the most souls. Be advised that they are likely to manufacture \
+3 -3
View File
@@ -47,15 +47,15 @@
if(devils.len < required_enemies)
setup_error = "Not enough devil candidates"
return 0
return 1
return FALSE
return TRUE
/datum/game_mode/devil/post_setup()
for(var/datum/mind/devil in devils)
post_setup_finalize(devil)
..()
return 1
return TRUE
/datum/game_mode/devil/generate_report()
return "Infernal creatures have been seen nearby offering great boons in exchange for souls. This is considered theft against Nanotrasen, as all employment contracts contain a lien on the \
+1 -1
View File
@@ -546,7 +546,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return ruleset.cost + added_threat
else
stack_trace("The starting rule \"[ruleset.name]\" failed to pre_execute.")
return 0
return FALSE
/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
@@ -115,7 +115,7 @@
/// Returns how much threat to actually spend in the end.
/datum/dynamic_ruleset/proc/scale_up(population, max_scale)
if (!scaling_cost)
return 0
return FALSE
var/antag_fraction = 0
for(var/_ruleset in (mode.executed_rules + list(src))) // we care about the antags we *will* assign, too
+1 -1
View File
@@ -9,7 +9,7 @@
announce_text = "Just have fun and enjoy the game!"
/datum/game_mode/extended/pre_setup()
return 1
return TRUE
/datum/game_mode/extended/generate_report()
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
+25 -25
View File
@@ -68,22 +68,22 @@
playerC++
if(!GLOB.Debug2)
if(playerC < required_players || (maximum_players >= 0 && playerC > maximum_players))
return 0
return FALSE
antag_candidates = get_players_for_role(antag_flag)
if(!GLOB.Debug2)
if(antag_candidates.len < required_enemies)
return 0
return 1
return FALSE
return TRUE
else
message_admins("<span class='notice'>DEBUG: GAME STARTING WITHOUT PLAYER NUMBER CHECKS, THIS WILL PROBABLY BREAK SHIT.</span>")
return 1
return TRUE
///Attempts to select players for special roles the mode might have.
/datum/game_mode/proc/pre_setup()
return 1
return TRUE
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
@@ -162,10 +162,10 @@
switch(SSshuttle.emergency.mode) //Rounds on the verge of ending don't get new antags, they just run out
if(SHUTTLE_STRANDED, SHUTTLE_ESCAPE)
return 1
return TRUE
if(SHUTTLE_CALL)
if(SSshuttle.emergency.timeLeft(1) < initial(SSshuttle.emergencyCallTime)*0.5)
return 1
return TRUE
var/matc = CONFIG_GET(number/midround_antag_time_check)
if(world.time >= (matc * 600))
@@ -202,7 +202,7 @@
//somewhere between 1 and 3 minutes from now
if(!CONFIG_GET(keyed_list/midround_antag)[SSticker.mode.config_tag])
round_converted = 0
return 1
return TRUE
for(var/mob/living/carbon/human/H in antag_candidates)
if(H.client)
replacementmode.make_antag_chance(H)
@@ -213,7 +213,7 @@
///Called by the gameSSticker
/datum/game_mode/process()
return 0
return FALSE
//For things that do not die easily
/datum/game_mode/proc/are_special_antags_dead()
@@ -237,44 +237,44 @@
if(Player.mind)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums))
continuous_sanity_checked = 1
return 0
return FALSE
if(!continuous_sanity_checked)
message_admins("The roundtype ([config_tag]) has no antagonists, continuous round has been defaulted to on and midround_antag has been defaulted to off.")
continuous[config_tag] = TRUE
midround_antag[config_tag] = FALSE
SSshuttle.clearHostileEnvironment(src)
return 0
return FALSE
if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player) && (living_antag_player.mind.special_role || LAZYLEN(living_antag_player.mind.antag_datums)))
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
return FALSE //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
for(var/mob/Player in GLOB.alive_mob_list)
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging!
living_antag_player = Player
return 0
return FALSE
if(!are_special_antags_dead())
return FALSE
if(!continuous[config_tag] || force_ending)
return 1
return TRUE
else
round_converted = convert_roundtype()
if(!round_converted)
if(round_ends_with_antag_death)
return 1
return TRUE
else
midround_antag[config_tag] = 0
return 0
return FALSE
return 0
return FALSE
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
return 0
return FALSE
/datum/game_mode/proc/send_intercept()
if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart
@@ -533,21 +533,21 @@
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
/datum/game_mode/proc/age_check(client/C)
if(get_remaining_days(C) == 0)
return 1 //Available in 0 days = available right now = player is old enough to play.
return 0
return TRUE //Available in 0 days = available right now = player is old enough to play.
return FALSE
/datum/game_mode/proc/get_remaining_days(client/C)
if(!C)
return 0
return FALSE
if(C.prefs?.db_flags & DB_FLAG_EXEMPT)
return 0
return FALSE
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
return FALSE
if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
return FALSE //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(enemy_minimum_age))
return 0
return FALSE
return max(0, enemy_minimum_age - C.player_age)
+2 -2
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@@ -639,11 +639,11 @@ GLOBAL_LIST_EMPTY(possible_items)
if(istype(I, steal_target))
if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1.
return TRUE
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled.
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return TRUE if the conditions are fulfilled.
return TRUE
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return FALSE if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
return TRUE
return FALSE
+5 -5
View File
@@ -9,7 +9,7 @@
var/list/special_equipment = list()
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
return 1
return TRUE
/datum/objective_item/proc/TargetExists()
return TRUE
@@ -142,8 +142,8 @@
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
for(var/mob/living/silicon/ai/A in C)
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
return 1
return 0
return TRUE
return FALSE
/datum/objective_item/steal/blueprints
name = "the station blueprints."
@@ -169,8 +169,8 @@
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
if(E.Uses > 0)
return 1
return 0
return TRUE
return FALSE
//Unique Objectives
/datum/objective_item/unique/docs_red
+1 -1
View File
@@ -23,7 +23,7 @@
START_PROCESSING(SSprocessing, src)
/datum/sabotage_objective/processing/proc/check_condition_processing()
return 1
return TRUE
/datum/sabotage_objective/processing/process()
check_condition_processing()
+1 -1
View File
@@ -34,7 +34,7 @@
return get_points() ? TRUE : FALSE
/datum/objective/overthrow/proc/get_points()
return 0 // int, not bool
return FALSE // int, not bool
/datum/objective/overthrow/proc/result_points(datum/mind/the_dude, base_points) // App
var/initial_points = base_points
+1 -1
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@@ -11,7 +11,7 @@
/datum/game_mode/sandbox/pre_setup()
for(var/mob/M in GLOB.player_list)
M.CanBuild()
return 1
return TRUE
/datum/game_mode/sandbox/post_setup()
..()
+2 -2
View File
@@ -509,8 +509,8 @@ Class Procs:
I.play_tool_sound(src, 50)
setDir(turn(dir,-90))
to_chat(user, "<span class='notice'>You rotate [src].</span>")
return 1
return 0
return TRUE
return FALSE
/obj/proc/can_be_unfasten_wrench(mob/user, silent) //if we can unwrench this object; returns SUCCESSFUL_UNFASTEN and FAILED_UNFASTEN, which are both TRUE, or CANT_UNFASTEN, which isn't.
if(!(isfloorturf(loc) || istype(loc, /turf/open/indestructible)) && !anchored)
+2 -2
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@@ -274,7 +274,7 @@
/obj/machinery/camera/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 12 && !(stat & BROKEN))
return 0
return FALSE
. = ..()
/obj/machinery/camera/obj_break(damage_flag)
@@ -417,4 +417,4 @@
else
user.sight = 0
user.see_in_dark = 2
return 1
return TRUE
@@ -179,7 +179,7 @@
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
user.sight = SEE_TURFS | SEE_BLACKNESS
user.see_in_dark = 2
return 1
return TRUE
/mob/camera/aiEye/remote/Destroy()
if(origin && eye_user)
+5 -5
View File
@@ -505,10 +505,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
updateUsrDialog()
return 0
return FALSE
if(can_open_job(j) != 1)
updateUsrDialog()
return 0
return FALSE
if(opened_positions[edit_job_target] >= 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions++
@@ -522,10 +522,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
updateUsrDialog()
return 0
return FALSE
if(can_close_job(j) != 1)
updateUsrDialog()
return 0
return FALSE
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
GLOB.time_last_changed_position = world.time / 10
@@ -540,7 +540,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j)
updateUsrDialog()
return 0
return FALSE
var/priority = TRUE
if(j in SSjob.prioritized_jobs)
SSjob.prioritized_jobs -= j
+6 -6
View File
@@ -27,8 +27,8 @@
/obj/machinery/computer/upload/proc/can_upload_to(mob/living/silicon/S)
if(S.stat == DEAD)
return 0
return 1
return FALSE
return TRUE
/obj/machinery/computer/upload/ai
name = "\improper AI upload console"
@@ -45,9 +45,9 @@
/obj/machinery/computer/upload/ai/can_upload_to(mob/living/silicon/ai/A)
if(!A || !isAI(A))
return 0
return FALSE
if(A.control_disabled)
return 0
return FALSE
return ..()
@@ -66,7 +66,7 @@
/obj/machinery/computer/upload/borg/can_upload_to(mob/living/silicon/robot/B)
if(!B || !iscyborg(B))
return 0
return FALSE
if(B.scrambledcodes || B.emagged)
return 0
return FALSE
return ..()
+2 -2
View File
@@ -571,8 +571,8 @@
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
return 0
return TRUE
return FALSE
/obj/machinery/computer/med_data/laptop
name = "medical laptop"
+3 -3
View File
@@ -805,9 +805,9 @@ What a mess.*/
if(authenticated)
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!trim(message1))
return 0
return FALSE
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
return 0
return TRUE
return FALSE
+15 -15
View File
@@ -255,7 +255,7 @@
qdel(src)
/obj/machinery/door/airlock/plasma/BlockThermalConductivity() //we don't stop the heat~
return 0
return FALSE
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
@@ -507,11 +507,11 @@
/obj/machinery/door/airlock/cult/allowed(mob/living/L)
if(!density)
return 1
return TRUE
if(friendly || iscultist(L) || isshade(L) || isconstruct(L))
if(!stealthy)
new openingoverlaytype(loc)
return 1
return TRUE
else
if(!stealthy)
new /obj/effect/temp_visual/cult/sac(loc)
@@ -521,7 +521,7 @@
flash_color(L, flash_color="#960000", flash_time=20)
L.DefaultCombatKnockdown(40)
L.throw_at(throwtarget, 5, 1)
return 0
return FALSE
/obj/machinery/door/airlock/cult/proc/conceal()
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
@@ -619,7 +619,7 @@
return (is_servant_of_ratvar(user) && !isAllPowerCut())
/obj/machinery/door/airlock/clockwork/ratvar_act()
return 0
return FALSE
/obj/machinery/door/airlock/clockwork/narsie_act()
..()
@@ -635,8 +635,8 @@
/obj/machinery/door/airlock/clockwork/allowed(mob/M)
if(is_servant_of_ratvar(M))
return 1
return 0
return TRUE
return FALSE
/obj/machinery/door/airlock/clockwork/hasPower()
return TRUE //yes we do have power
@@ -657,36 +657,36 @@
/obj/machinery/door/airlock/clockwork/proc/attempt_construction(obj/item/I, mob/living/user)
if(!I || !user || !user.canUseTopic(src))
return 0
return FALSE
else if(I.tool_behaviour == TOOL_WRENCH)
if(construction_state == GEAR_SECURE)
user.visible_message("<span class='notice'>[user] begins loosening [src]'s cogwheel...</span>", "<span class='notice'>You begin loosening [src]'s cogwheel...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_SECURE)
return 1
return TRUE
user.visible_message("<span class='notice'>[user] loosens [src]'s cogwheel!</span>", "<span class='notice'>[src]'s cogwheel pops off and dangles loosely.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_LOOSE
else if(construction_state == GEAR_LOOSE)
user.visible_message("<span class='notice'>[user] begins tightening [src]'s cogwheel...</span>", "<span class='notice'>You begin tightening [src]'s cogwheel into place...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
return 1
return TRUE
user.visible_message("<span class='notice'>[user] tightens [src]'s cogwheel!</span>", "<span class='notice'>You firmly tighten [src]'s cogwheel into place.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_SECURE
return 1
return TRUE
else if(I.tool_behaviour == TOOL_CROWBAR)
if(construction_state == GEAR_SECURE)
to_chat(user, "<span class='warning'>[src]'s cogwheel is too tightly secured! Your [I.name] can't reach under it!</span>")
return 1
return TRUE
else if(construction_state == GEAR_LOOSE)
user.visible_message("<span class='notice'>[user] begins slowly lifting off [src]'s cogwheel...</span>", "<span class='notice'>You slowly begin lifting off [src]'s cogwheel...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
return 1
return TRUE
user.visible_message("<span class='notice'>[user] lifts off [src]'s cogwheel, causing it to fall apart!</span>", \
"<span class='notice'>You lift off [src]'s cogwheel, causing it to fall apart!</span>")
deconstruct(TRUE)
return 1
return 0
return TRUE
return FALSE
/obj/machinery/door/airlock/clockwork/brass
glass = TRUE
+5 -5
View File
@@ -81,7 +81,7 @@
// linked door is open/closed (by density) then opens it/closes it.
/obj/machinery/door_timer/proc/timer_start()
if(stat & (NOPOWER|BROKEN))
return 0
return FALSE
activation_time = REALTIMEOFDAY
timing = TRUE
@@ -98,12 +98,12 @@
continue
C.locked = TRUE
C.update_icon()
return 1
return TRUE
/obj/machinery/door_timer/proc/timer_end(forced = FALSE)
if(stat & (NOPOWER|BROKEN))
return 0
return FALSE
if(!forced)
Radio.set_frequency(FREQ_SECURITY)
@@ -127,7 +127,7 @@
C.locked = FALSE
C.update_icon()
return 1
return TRUE
/obj/machinery/door_timer/proc/time_left(seconds = FALSE)
@@ -137,7 +137,7 @@
/obj/machinery/door_timer/proc/set_timer(value)
var/new_time = clamp(value,0,MAX_TIMER)
. = new_time == timer_duration //return 1 on no change
. = new_time == timer_duration //return TRUE on no change
timer_duration = new_time
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)
@@ -1,16 +1,16 @@
/obj/machinery/door/proc/checkForMultipleDoors()
if(!src.loc)
return 0
return FALSE
for(var/obj/machinery/door/D in src.loc)
if(!istype(D, /obj/machinery/door/window) && D.density && D != src)
return 0
return 1
return FALSE
return TRUE
/turf/closed/wall/proc/checkForMultipleDoors()
if(!src.loc)
return 0
return FALSE
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
if(!istype(D, /obj/machinery/door/window) && D.density)
return 0
return FALSE
//There are no false wall checks because that would be fucking
return 1
return TRUE
+9 -9
View File
@@ -222,13 +222,13 @@
/obj/machinery/door/attackby(obj/item/I, mob/user, params)
if(user.a_intent != INTENT_HARM && (I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/fireaxe)))
try_to_crowbar(I, user)
return 1
return TRUE
else if(I.tool_behaviour == TOOL_WELDER)
try_to_weld(I, user)
return 1
return TRUE
else if(!(I.item_flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
try_to_activate_door(user)
return 1
return TRUE
return ..()
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
@@ -284,7 +284,7 @@
/obj/machinery/door/proc/open()
if(!density)
return 1
return TRUE
if(operating)
return
operating = TRUE
@@ -302,7 +302,7 @@
if(autoclose)
spawn(autoclose)
close()
return 1
return TRUE
/obj/machinery/door/proc/close()
if(density)
@@ -335,7 +335,7 @@
CheckForMobs()
else if(!(flags_1 & ON_BORDER_1))
crush()
return 1
return TRUE
/obj/machinery/door/proc/CheckForMobs()
if(locate(/mob/living) in get_turf(src))
@@ -380,7 +380,7 @@
addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
/obj/machinery/door/proc/requiresID()
return 1
return TRUE
/obj/machinery/door/proc/hasPower()
return !(stat & NOPOWER)
@@ -391,8 +391,8 @@
/obj/machinery/door/BlockThermalConductivity() // All non-glass airlocks block heat, this is intended.
if(opacity || heat_proof)
return 1
return 0
return TRUE
return FALSE
/obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi'
+1 -1
View File
@@ -393,7 +393,7 @@
for(var/T2 in T.atmos_adjacent_turfs)
turfs[T2] = 1
if(turfs.len <= 10)
return 0 // not big enough to matter
return FALSE // not big enough to matter
return start_point.air.return_pressure() < 20 ? -1 : 1
/obj/machinery/door/firedoor/border_only/CanAllowThrough(atom/movable/mover, turf/target)
+1 -1
View File
@@ -73,4 +73,4 @@
return
/obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir)
return 0 //no.
return FALSE //no.
+1 -1
View File
@@ -64,7 +64,7 @@
/obj/machinery/door/poddoor/Bumped(atom/movable/AM)
if(density)
return 0
return FALSE
else
return ..()
+9 -9
View File
@@ -129,7 +129,7 @@
if(get_dir(loc, T) == dir)
return !density
else
return 1
return TRUE
//used in the AStar algorithm to determinate if the turf the door is on is passable
/obj/machinery/door/window/CanAStarPass(obj/item/card/id/ID, to_dir)
@@ -144,13 +144,13 @@
/obj/machinery/door/window/open(forced=0)
if (src.operating == 1) //doors can still open when emag-disabled
return 0
return FALSE
if(!forced)
if(!hasPower())
return 0
return FALSE
if(forced < 2)
if(obj_flags & EMAGGED)
return 0
return FALSE
if(!src.operating) //in case of emag
operating = TRUE
do_animate("opening")
@@ -171,13 +171,13 @@
/obj/machinery/door/window/close(forced=0)
if (src.operating)
return 0
return FALSE
if(!forced)
if(!hasPower())
return 0
return FALSE
if(forced < 2)
if(obj_flags & EMAGGED)
return 0
return FALSE
operating = TRUE
do_animate("closing")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
@@ -423,8 +423,8 @@
/obj/machinery/door/window/clockwork/allowed(mob/M)
if(is_servant_of_ratvar(M))
return 1
return 0
return TRUE
return FALSE
/obj/machinery/door/window/northleft
dir = NORTH
@@ -164,7 +164,7 @@
set waitfor = FALSE
if(A.density)
goIdle()
return 0
return FALSE
update_icon()
A.unbolt()
. = 1
@@ -190,7 +190,7 @@
memory["processing"] = state != target_state
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
return 1
return TRUE
/obj/machinery/embedded_controller/radio/airlock_controller
@@ -19,7 +19,7 @@
return null
/datum/computer/file/embedded_program/process()
return 0
return FALSE
/obj/machinery/embedded_controller
var/datum/computer/file/embedded_program/program
@@ -44,7 +44,7 @@
/obj/machinery/embedded_controller/proc/return_text()
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
return 0
return FALSE
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal)
if(istype(signal) && program)
@@ -52,7 +52,7 @@
/obj/machinery/embedded_controller/Topic(href, href_list)
if(..())
return 0
return FALSE
if(program)
program.receive_user_command(href_list["command"])
@@ -28,7 +28,7 @@
)))
/datum/computer/file/embedded_program/simple_vent_controller/process()
return 0
return FALSE
/obj/machinery/embedded_controller/radio/simple_vent_controller
+2 -2
View File
@@ -94,7 +94,7 @@
/obj/machinery/flasher/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 10) //any melee attack below 10 dmg does nothing
return 0
return FALSE
. = ..()
/obj/machinery/flasher/proc/flash()
@@ -126,7 +126,7 @@
if(flashed)
bulb.times_used++
return 1
return TRUE
/obj/machinery/flasher/emp_act(severity)
+2 -2
View File
@@ -38,7 +38,7 @@
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(700,10,1)
return 1
return TRUE
/obj/machinery/igniter/Initialize(mapload)
. = ..()
@@ -127,7 +127,7 @@
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,100,1)
return 1
return TRUE
/obj/machinery/sparker/emp_act(severity)
. = ..()
+4 -4
View File
@@ -33,11 +33,11 @@
/obj/machinery/pipedispenser/Topic(href, href_list)
if(..())
return 1
return TRUE
var/mob/living/L = usr
if(!anchored || !istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
usr << browse(null, "window=pipedispenser")
return 1
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["makepipe"])
@@ -130,7 +130,7 @@
/obj/machinery/pipedispenser/disposal/Topic(href, href_list)
if(..())
return 1
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["dmake"])
@@ -181,7 +181,7 @@
/obj/machinery/pipedispenser/disposal/transit_tube/Topic(href, href_list)
if(..())
return 1
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
if(wait < world.time)
@@ -513,7 +513,7 @@ DEFINE_BITFIELD(turret_flags, list(
var/atom/movable/M = pick(targets)
targets -= M
if(target(M))
return 1
return TRUE
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
set waitfor = FALSE
@@ -566,8 +566,8 @@ DEFINE_BITFIELD(turret_flags, list(
if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization
if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate))
if(allowed(perp)) //if the perp has security access, return 0
return 0
if(allowed(perp)) //if the perp has security access, return FALSE
return FALSE
if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton))
threatcount += 4
@@ -585,7 +585,7 @@ DEFINE_BITFIELD(turret_flags, list(
// If we aren't shooting heads then return a threatcount of 0
if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions))
return 0
return FALSE
return threatcount
@@ -600,7 +600,7 @@ DEFINE_BITFIELD(turret_flags, list(
popUp() //pop the turret up if it's not already up.
setDir(get_dir(base, target))//even if you can't shoot, follow the target
INVOKE_ASYNC(src, .proc/shootAt, target)
return 1
return TRUE
return
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
@@ -840,7 +840,7 @@ DEFINE_BITFIELD(turret_flags, list(
faction = list("neutral","silicon","turret") //Minebots, medibots, etc that should not be shot.
/obj/machinery/porta_turret/aux_base/assess_perp(mob/living/carbon/human/perp)
return 0 //Never shoot humanoids. You are on your own if Ashwalkers or the like attack!
return FALSE //Never shoot humanoids. You are on your own if Ashwalkers or the like attack!
/obj/machinery/porta_turret/aux_base/setup()
return
@@ -874,7 +874,7 @@ DEFINE_BITFIELD(turret_flags, list(
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
/obj/machinery/porta_turret/centcom_shuttle/assess_perp(mob/living/carbon/human/perp)
return 0
return FALSE
/obj/machinery/porta_turret/centcom_shuttle/setup()
return
+5 -5
View File
@@ -80,27 +80,27 @@
if(allowed)
if(anchored)
if(charging || panel_open)
return 1
return TRUE
//Checks to make sure he's not in space doing it, and that the area got proper power.
var/area/a = get_area(src)
if(!a || !a.powered(EQUIP))
to_chat(user, "<span class='notice'>[src] blinks red as you try to insert [G].</span>")
return 1
return TRUE
if (istype(G, /obj/item/gun/energy))
var/obj/item/gun/energy/E = G
if(!E.can_charge)
to_chat(user, "<span class='notice'>Your gun has no external power connector.</span>")
return 1
return TRUE
if(!user.transferItemToLoc(G, src))
return 1
return TRUE
setCharging(G)
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
return TRUE
if(anchored && !charging)
if(default_deconstruction_screwdriver(user, "recharger", "recharger", G))
+1 -1
View File
@@ -63,7 +63,7 @@
if(occupant)
process_occupant()
return 1
return TRUE
/obj/machinery/recharge_station/relaymove(mob/user)
if(user.stat)
+1 -1
View File
@@ -372,7 +372,7 @@
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, src, src, 1, TRUE))
return 1
return TRUE
/obj/machinery/suit_storage_unit/relaymove(mob/user)
if(locked)
+2 -2
View File
@@ -20,10 +20,10 @@
if(buckled_mobs.len > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return 1
return TRUE
else
if(user_unbuckle_mob(buckled_mobs[1],user))
return 1
return TRUE
/atom/movable/attackby(obj/item/attacking_item, mob/user, params)
if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))
+2 -2
View File
@@ -36,7 +36,7 @@
. = 1
if(!target)
qdel(src)
return 0
return FALSE
if(prob(5))
playsound(loc, 'sound/items/welder.ogg', 100, 1)
@@ -51,7 +51,7 @@
acid_level = max(acid_level - (5 + 2*round(sqrt(acid_level))), 0)
if(acid_level <= 0)
qdel(src)
return 0
return FALSE
/obj/effect/acid/Crossed(AM as mob|obj)
. = ..()
@@ -169,14 +169,14 @@
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
return FALSE
if(!istype(L))
return 0
return FALSE
var/fraction = 1/initial(reagent_divisor)
if(lifetime % reagent_divisor)
reagents.reaction(L, VAPOR, fraction)
lifetime--
return 1
return TRUE
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
@@ -49,23 +49,23 @@
lifetime--
if(lifetime < 1)
kill_smoke()
return 0
return FALSE
for(var/mob/living/L in range(0,src))
smoke_mob(L)
return 1
return TRUE
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
return FALSE
if(lifetime<1)
return 0
return FALSE
if(C.internal != null || C.has_smoke_protection())
return 0
return FALSE
if(C.smoke_delay)
return 0
return FALSE
C.smoke_delay++
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
return 1
return TRUE
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
if(C)
@@ -131,7 +131,7 @@
M.drop_all_held_items()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
return TRUE
/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
. = ..()
@@ -210,7 +210,7 @@
if(..())
M.Sleeping(200)
M.emote("cough")
return 1
return TRUE
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
@@ -235,20 +235,20 @@
reagents.reaction(AM, TOUCH, fraction)
reagents.reaction(T, TOUCH, fraction)
return 1
return TRUE
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
return FALSE
if(!istype(M))
return 0
return FALSE
var/mob/living/carbon/C = M
if(C.internal != null || C.has_smoke_protection())
return 0
return FALSE
var/fraction = 1/initial(lifetime)
reagents.copy_to(C, fraction*reagents.total_volume)
reagents.reaction(M, INGEST, fraction)
return 1
return TRUE
@@ -14,9 +14,9 @@
/obj/effect/particle_effect/water/Move(turf/newloc)
if (--src.life < 1)
qdel(src)
return 0
return FALSE
if(newloc.density)
return 0
return FALSE
.=..()
/obj/effect/particle_effect/water/Bump(atom/A)
+2 -2
View File
@@ -22,7 +22,7 @@
return
/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
return 0
return FALSE
/obj/effect/experience_pressure_difference()
return
@@ -43,7 +43,7 @@
/obj/effect/singularity_act()
qdel(src)
return 0
return FALSE
/obj/effect/ConveyorMove()
return
+1 -1
View File
@@ -183,7 +183,7 @@
return newDir
floor = 1
return 1
return TRUE
/**
* Causes the glowshroom to decay by decreasing its endurance.
+1 -1
View File
@@ -8,7 +8,7 @@
anchored = TRUE
/obj/effect/step_trigger/proc/Trigger(atom/movable/A)
return 0
return FALSE
/obj/effect/step_trigger/Crossed(H as mob|obj)
..()
+1 -1
View File
@@ -22,7 +22,7 @@
if(distance != 0) //please dont divide by 0
severity = min(max((max_distance / distance^0.3) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad
T.emp_act(severity)
return 1
return TRUE
/proc/empulse_using_range(turf/epicenter, range, log=0) //make an emp using range instead of power
var/power_from_range = (7*(range^(1/0.7)))
+6 -6
View File
@@ -242,9 +242,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
return 0
return FALSE
else
return 1
return TRUE
/obj/item/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
@@ -576,7 +576,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return FALSE
return TRUE
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//the mob M is attempting to equip this item into the slot passed through as 'slot'. return TRUE if it can do this and 0 if it can't.
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to TRUE if you wish it to not give you outputs.
@@ -838,12 +838,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return SEND_SIGNAL(src, COMSIG_ATOM_HITBY, AM, skipcatch, hitpush, blocked, throwingdatum)
/obj/item/attack_hulk(mob/living/carbon/human/user)
return 0
return FALSE
/obj/item/attack_animal(mob/living/simple_animal/M)
if (obj_flags & CAN_BE_HIT)
return ..()
return 0
return FALSE
/obj/item/burn()
if(!QDELETED(src))
@@ -1039,7 +1039,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
/obj/item/proc/get_part_rating()
return 0
return FALSE
//Can this item be given to people?
/obj/item/proc/can_give()
+4 -4
View File
@@ -115,7 +115,7 @@ AI MODULES
to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:")
for(var/failedlaw in laws)
to_chat(law_datum.owner, "[failedlaw]")
return 1
return TRUE
for(var/templaw in laws)
if(law_datum.owner)
@@ -162,7 +162,7 @@ AI MODULES
/obj/item/ai_module/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
return FALSE
..()
/obj/item/ai_module/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
@@ -188,7 +188,7 @@ AI MODULES
/obj/item/ai_module/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
return FALSE
..()
/obj/item/ai_module/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
@@ -251,7 +251,7 @@ AI MODULES
/obj/item/ai_module/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
if(laws[1] == "")
to_chat(user, "No law detected on module, please create one.")
return 0
return FALSE
..()
+9 -9
View File
@@ -106,9 +106,9 @@ RLD
matter += value*amount_to_use
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>You insert [amount_to_use] [S.name] sheets into [src]. </span>")
return 1
return TRUE
to_chat(user, "<span class='warning'>You can't insert any more [S.name] sheets into [src]!</span>")
return 0
return FALSE
/obj/item/construction/proc/activate()
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -575,12 +575,12 @@ RLD
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
if(!iscyborg(user))
return 0
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!borgy.cell)
if(user)
to_chat(user, no_ammo_message)
return 0
return FALSE
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
if(!. && user)
to_chat(user, no_ammo_message)
@@ -588,12 +588,12 @@ RLD
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
if(!iscyborg(user))
return 0
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!borgy.cell)
if(user)
to_chat(user, no_ammo_message)
return 0
return FALSE
. = borgy.cell.charge >= (amount * energyfactor)
if(!. && user)
to_chat(user, no_ammo_message)
@@ -750,7 +750,7 @@ RLD
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, decondelay, target = A))
if(!useResource(deconcost, user))
return 0
return FALSE
activate()
qdel(A)
return TRUE
@@ -811,9 +811,9 @@ RLD
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 1)
if(do_after(user, floordelay, target = A))
if(!istype(F))
return 0
return FALSE
if(!useResource(floorcost, user))
return 0
return FALSE
activate()
var/destination = get_turf(A)
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
+1 -1
View File
@@ -202,7 +202,7 @@
log_game("[key_name(usr)] has renamed [prevname] to [str]")
A.update_areasize()
interact()
return 1
return TRUE
/obj/item/areaeditor/proc/set_area_machinery_title(area/A,title,oldtitle)
+3 -3
View File
@@ -35,7 +35,7 @@
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return 1
return TRUE
/obj/item/gun/energy/chrono_gun
name = "T.E.D. Projection Apparatus"
@@ -108,9 +108,9 @@
var/turf/currentpos = get_turf(src)
var/mob/living/user = src.loc
if((currentpos == startpos) && (field in view(CHRONO_BEAM_RANGE, currentpos)) && !user.lying && (user.stat == CONSCIOUS))
return 1
return TRUE
field_disconnect(F)
return 0
return FALSE
/obj/item/gun/energy/chrono_gun/proc/pass_mind(datum/mind/M)
if(TED)
+1 -1
View File
@@ -127,7 +127,7 @@
refill()
else
if(check_empty(user, amount, requires_full))
return 0
return FALSE
else
. = min(charges_left, amount)
charges_left -= .
+1 -1
View File
@@ -70,7 +70,7 @@
qdel(src)
return credits
else
return 0
return FALSE
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
+1 -1
View File
@@ -188,7 +188,7 @@
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
return TRUE
/obj/item/defibrillator/proc/remove_paddles(mob/user) //this fox the bug with the paddles when other player stole you the defib when you have the paddles equiped
if(ismob(paddles.loc))
@@ -62,15 +62,15 @@
/obj/item/camera_bug/check_eye(mob/user)
if ( loc != user || user.incapacitated() || user.eye_blind || !current )
user.unset_machine()
return 0
return FALSE
var/turf/T_user = get_turf(user.loc)
var/turf/T_current = get_turf(current)
if(T_user.z != T_current.z || !current.can_use())
to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
current = null
user.unset_machine()
return 0
return 1
return FALSE
return TRUE
/obj/item/camera_bug/on_unset_machine(mob/user)
user.reset_perspective(null)
@@ -59,7 +59,7 @@
return ..()
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
return 0
return FALSE
/obj/item/dogborg/sleeper/proc/get_host()
if(!loc)
@@ -170,7 +170,7 @@
/obj/item/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
return TRUE
// Negative numbers will subtract
/obj/item/lightreplacer/proc/AddUses(amount = 1)
@@ -239,9 +239,9 @@
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
if(uses > 0)
return 1
return TRUE
else
return 0
return FALSE
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
. = ..()
+2 -2
View File
@@ -236,11 +236,11 @@
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return 0
return FALSE
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return 1
return TRUE
/obj/item/multitool/cyborg
name = "multitool"
@@ -217,7 +217,7 @@ effective or pretty fucking useless.
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BELT)
return 1
return TRUE
/obj/item/shadowcloak/proc/Activate(mob/living/carbon/human/user)
if(!user)
+1 -1
View File
@@ -209,7 +209,7 @@
/obj/item/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
to_chat(user, "<span class='warning'>You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!</span>")
return 1
return TRUE
/obj/item/dualsaber/process()
if(wielded)
+3 -3
View File
@@ -119,7 +119,7 @@
if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='warning'>\The [src] is already full!</span>")
safety = safety_save
return 1
return TRUE
var/obj/structure/reagent_dispensers/W = target //will it work?
var/transferred = W.reagents.trans_to(src, max_water)
if(transferred > 0)
@@ -130,9 +130,9 @@
else
to_chat(user, "<span class='warning'>\The [W] is empty!</span>")
safety = safety_save
return 1
return TRUE
else
return 0
return FALSE
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
. = ..()
+3 -3
View File
@@ -38,8 +38,8 @@
//What does the implant do upon injection?
//return 1 if the implant injects
//return 0 if there is no room for implant / it fails
//return TRUE if the implant injects
//return FALSE if there is no room for implant / it fails
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
return
@@ -99,7 +99,7 @@
var/mob/living/carbon/human/H = source
H.sec_hud_set_implants()
return 1
return TRUE
/obj/item/implant/Destroy()
if(imp_in)
@@ -59,7 +59,7 @@
/obj/item/implant/chem/activate(cause)
. = ..()
if(!cause || !imp_in)
return 0
return FALSE
var/mob/living/carbon/R = imp_in
var/injectamount = null
if (cause == "action_button")
@@ -48,7 +48,7 @@
imp_e.weak += weak
imp_e.delay += delay
qdel(src)
return 1
return TRUE
return ..()
@@ -64,8 +64,8 @@
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
return 1
return 0
return TRUE
return FALSE
/obj/item/implanter/mindshield
name = "implanter (mindshield)"
@@ -158,11 +158,11 @@
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
return FALSE
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
return TRUE
/obj/machinery/implantchair/brainwash
+2 -2
View File
@@ -59,8 +59,8 @@
if(src.l_leg && src.r_leg)
if(src.chest && src.head)
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
return 1
return 0
return TRUE
return FALSE
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
var/turf/T = get_turf(src)
+1 -1
View File
@@ -33,7 +33,7 @@
if (usr.stat || usr.restrained() || src.loc != usr)
return
if (!ishuman(usr))
return 1
return TRUE
var/mob/living/carbon/human/H = usr
if(H.is_holding(src))
H.set_machine(src)
+1 -1
View File
@@ -24,7 +24,7 @@
pixel_y = rand(-5, 5)
/obj/item/stack/ore/bluespace_crystal/get_part_rating()
return 1
return TRUE
/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
+1 -1
View File
@@ -379,7 +379,7 @@
return FALSE
return TRUE
/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough
/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return FALSE = borked; return TRUE = had enough
if(check && zero_amount())
return FALSE
if (is_cyborg)
+4 -4
View File
@@ -53,16 +53,16 @@
return SHAME
/obj/item/proc/can_be_package_wrapped() //can the item be wrapped with package wrapper into a delivery package
return 1
return TRUE
/obj/item/storage/can_be_package_wrapped()
return 0
return FALSE
/obj/item/storage/box/can_be_package_wrapped()
return 1
return TRUE
/obj/item/smallDelivery/can_be_package_wrapped()
return 0
return FALSE
/obj/item/stack/packageWrap/afterattack(obj/target, mob/user, proximity)
. = ..()
+3 -3
View File
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/obj/item/storage/book/bible/B = locate() in src
if(is_holding(B))
return B
return 0
return FALSE
/obj/item/storage/book/bible
name = "bible"
@@ -105,7 +105,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/obj/item/bodypart/BP = X
if(BP.is_robotic_limb())
to_chat(user, "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>")
return 0
return FALSE
var/heal_amt = 5
var/list/hurt_limbs = H.get_damaged_bodyparts(1, 1)
@@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(H, "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>")
playsound(src.loc, "punch", 25, 1, -1)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
return 1
return TRUE
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
+1 -1
View File
@@ -73,7 +73,7 @@
/obj/item/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/packageWrap))
return 0
return FALSE
return ..()
//Disk boxes
+2 -2
View File
@@ -431,7 +431,7 @@
src.rotation = rotation
// end animations
animate(atom, time = 0, flags = ANIMATION_END_NOW)
return 0
return FALSE
// grab source
var/rel_x = (destination.x - relative_to.x) * world.icon_size + src.dist * sin(src.angle)
@@ -458,7 +458,7 @@
/datum/summon_weapon/proc/Rotate(degrees, time, rotation)
. = time
if(!dist)
return 0
return FALSE
var/matrix/M = ConstructMatrix(angle + degrees, dist, rotation || src.rotation)
if(rotation)
src.rotation = rotation
+4 -4
View File
@@ -247,19 +247,19 @@
air_contents.merge(giver)
check_status()
return 1
return TRUE
/obj/item/tank/assume_air_moles(datum/gas_mixture/giver, moles)
giver.transfer_to(air_contents, moles)
check_status()
return 1
return TRUE
/obj/item/tank/assume_air_ratio(datum/gas_mixture/giver, ratio)
giver.transfer_ratio_to(air_contents, ratio)
check_status()
return 1
return TRUE
/obj/item/tank/proc/remove_air_volume(volume_to_return)
if(!air_contents)
@@ -281,7 +281,7 @@
//Handle exploding, leaking, and rupturing of the tank
if(!air_contents)
return 0
return FALSE
var/pressure = air_contents.return_pressure()
var/temperature = air_contents.return_temperature()
+3 -3
View File
@@ -26,7 +26,7 @@
/obj/item/watertank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
return TRUE
/obj/item/watertank/proc/toggle_mister(mob/living/user)
if(!istype(user))
@@ -88,7 +88,7 @@
/obj/item/watertank/attackby(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return 1
return TRUE
else
return ..()
@@ -349,7 +349,7 @@
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return 1
return TRUE
/obj/item/reagent_containers/chemtank/proc/toggle_injection()
var/mob/living/carbon/human/user = usr
+2 -2
View File
@@ -212,8 +212,8 @@
if(get_fuel() <= 0 && welding)
switched_on(user)
update_icon()
return 0
return 1
return FALSE
return TRUE
//Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
+3 -3
View File
@@ -160,10 +160,10 @@
if(istype(A, /obj/item/toy/ammo/gun))
if (src.bullets >= 7)
to_chat(user, "<span class='warning'>It's already fully loaded!</span>")
return 1
return TRUE
if (A.amount_left <= 0)
to_chat(user, "<span class='warning'>There are no more caps!</span>")
return 1
return TRUE
if (A.amount_left < (7 - src.bullets))
src.bullets += A.amount_left
to_chat(user, text("<span class='notice'>You reload [] cap\s.</span>", A.amount_left))
@@ -173,7 +173,7 @@
A.amount_left -= 7 - src.bullets
src.bullets = 7
A.update_icon()
return 1
return TRUE
else
return ..()
+9 -9
View File
@@ -23,12 +23,12 @@
//returns the damage value of the attack after processing the obj's various armor protections
/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
if(damage_flag == MELEE && damage_amount < damage_deflection) // TODO: Refactor armor datums and types entirely jfc
return 0
return FALSE
switch(damage_type)
if(BRUTE)
if(BURN)
else
return 0
return FALSE
var/armor_protection = 0
if(damage_flag)
armor_protection = armor.getRating(damage_flag)
@@ -107,8 +107,8 @@
else
playsound(src, 'sound/effects/bang.ogg', 50, 1)
take_damage(hulk_damage(), BRUTE, MELEE, 0, get_dir(src, user))
return 1
return 0
return TRUE
return FALSE
/obj/blob_act(obj/structure/blob/B)
if(isturf(loc))
@@ -135,7 +135,7 @@
return
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
return FALSE
else
var/play_soundeffect = 1
if(M.environment_smash)
@@ -187,7 +187,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
/obj/acid_act(acidpwr, acid_volume)
if(!(resistance_flags & UNACIDABLE) && acid_volume)
AddComponent(/datum/component/acid, acidpwr, acid_volume)
return 1
return TRUE
//called when the obj is destroyed by acid.
/obj/proc/acid_melt()
@@ -201,7 +201,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(acid)
return acid.level
else
return 0
return FALSE
//// FIRE
@@ -216,7 +216,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
resistance_flags |= ON_FIRE
SSfire_burning.processing[src] = src
update_icon()
return 1
return TRUE
//called when the obj is destroyed by fire
/obj/proc/burn()
@@ -232,7 +232,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
/obj/zap_act(power, zap_flags, shocked_targets)
if(QDELETED(src))
return 0
return FALSE
obj_flags |= BEING_SHOCKED
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
return power / 2
+1 -1
View File
@@ -271,7 +271,7 @@
. = !density
/obj/proc/check_uplink_validity()
return 1
return TRUE
/obj/vv_get_dropdown()
. = ..()
+2 -2
View File
@@ -414,8 +414,8 @@ That prevents a few funky behaviors.
if(istype(card))
if(card.flush)
to_chat(user, "<span class='boldannounce'>ERROR</span>: AI flush is in progress, cannot execute transfer protocol.")
return 0
return 1
return FALSE
return TRUE
/obj/structure/ai_core/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(state != AI_READY_CORE || !..())
@@ -87,7 +87,7 @@
R.loaded = src
forceMove(R)
user.visible_message("[user] collects [src].", "<span class='notice'>You collect [src].</span>")
return 1
return TRUE
else
return ..()
@@ -95,9 +95,9 @@
. = ..()
if(over_object == usr && Adjacent(usr))
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
return 0
return FALSE
if(has_buckled_mobs())
return 0
return FALSE
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
var/obj/structure/bed/roller/B = new foldabletype(get_turf(src))
usr.put_in_hands(B)
@@ -269,7 +269,7 @@
if(user in src)
return
if(src.tool_interact(W,user))
return 1 // No afterattack
return TRUE // No afterattack
else
return ..()
@@ -396,7 +396,7 @@
close()
else
O.forceMove(T)
return 1
return TRUE
/obj/structure/closet/relaymove(mob/living/user, direction)
if(user.stat || !isturf(loc))
@@ -46,8 +46,8 @@
/obj/structure/closet/body_bag/close()
if(..())
density = FALSE
return 1
return 0
return TRUE
return FALSE
/obj/structure/closet/body_bag/handle_lock_addition()
return
@@ -59,11 +59,11 @@
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
if(!ishuman(usr))
return 0
return FALSE
if(opened)
return 0
return FALSE
if(contents.len)
return 0
return FALSE
visible_message("<span class='notice'>[usr] folds up [src].</span>")
var/obj/item/bodybag/B = new foldedbag_path(get_turf(src))
usr.put_in_hands(B)
@@ -83,15 +83,15 @@
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
if(!ishuman(usr))
return 0
return FALSE
if(opened)
return 0
return FALSE
if(contents.len >= mob_storage_capacity / 2)
to_chat(usr, "<span class='warning'>There are too many things inside of [src] to fold it up!</span>")
return 0
return FALSE
for(var/obj/item/bodybag/bluespace/B in src)
to_chat(usr, "<span class='warning'>You can't recursively fold bluespace body bags!</span>" )
return 0
return FALSE
visible_message("<span class='notice'>[usr] folds up [src].</span>")
var/obj/item/bodybag/B = new foldedbag_path(get_turf(src))
usr.put_in_hands(B)
@@ -35,7 +35,7 @@
/obj/structure/closet/cardboard/open()
if(opened || !can_open())
return 0
return FALSE
var/list/alerted = null
if(egged < world.time)
var/mob/living/Snake = null
@@ -10,7 +10,7 @@
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < melee_min_damage)
return 0
return FALSE
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items / materials
@@ -34,7 +34,7 @@
qdel(src)
else
if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return 0 or just end it.
if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return FALSE or just end it.
return ..() //Stops it from opening and turning invisible when items are used on it.
else
@@ -10,7 +10,7 @@
/obj/structure/closet/crate/secure/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 25)
return 0
return FALSE
. = ..()
/obj/structure/closet/crate/secure/update_overlays()
@@ -16,4 +16,4 @@
if(break_sound)
playsound(src, break_sound, 50, 1)
qdel(src)
return 1
return TRUE
@@ -753,7 +753,7 @@
/datum/action/toggle_dead_chat_mob/Trigger()
if(!..())
return 0
return FALSE
var/mob/M = target
if(HAS_TRAIT_FROM(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT))
REMOVE_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)

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