stop this nonsense
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@@ -546,7 +546,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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return ruleset.cost + added_threat
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else
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stack_trace("The starting rule \"[ruleset.name]\" failed to pre_execute.")
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return 0
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return FALSE
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/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
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/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
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@@ -115,7 +115,7 @@
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/// Returns how much threat to actually spend in the end.
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/datum/dynamic_ruleset/proc/scale_up(population, max_scale)
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if (!scaling_cost)
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return 0
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return FALSE
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var/antag_fraction = 0
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for(var/_ruleset in (mode.executed_rules + list(src))) // we care about the antags we *will* assign, too
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