stop this nonsense

This commit is contained in:
SandPoot
2024-01-05 00:28:56 -03:00
parent 05e2cc0979
commit c7a2565255
487 changed files with 1662 additions and 1662 deletions
+2 -2
View File
@@ -20,10 +20,10 @@
if(buckled_mobs.len > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return 1
return TRUE
else
if(user_unbuckle_mob(buckled_mobs[1],user))
return 1
return TRUE
/atom/movable/attackby(obj/item/attacking_item, mob/user, params)
if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))
+2 -2
View File
@@ -36,7 +36,7 @@
. = 1
if(!target)
qdel(src)
return 0
return FALSE
if(prob(5))
playsound(loc, 'sound/items/welder.ogg', 100, 1)
@@ -51,7 +51,7 @@
acid_level = max(acid_level - (5 + 2*round(sqrt(acid_level))), 0)
if(acid_level <= 0)
qdel(src)
return 0
return FALSE
/obj/effect/acid/Crossed(AM as mob|obj)
. = ..()
@@ -169,14 +169,14 @@
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
return FALSE
if(!istype(L))
return 0
return FALSE
var/fraction = 1/initial(reagent_divisor)
if(lifetime % reagent_divisor)
reagents.reaction(L, VAPOR, fraction)
lifetime--
return 1
return TRUE
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
@@ -49,23 +49,23 @@
lifetime--
if(lifetime < 1)
kill_smoke()
return 0
return FALSE
for(var/mob/living/L in range(0,src))
smoke_mob(L)
return 1
return TRUE
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
return FALSE
if(lifetime<1)
return 0
return FALSE
if(C.internal != null || C.has_smoke_protection())
return 0
return FALSE
if(C.smoke_delay)
return 0
return FALSE
C.smoke_delay++
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
return 1
return TRUE
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
if(C)
@@ -131,7 +131,7 @@
M.drop_all_held_items()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
return TRUE
/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
. = ..()
@@ -210,7 +210,7 @@
if(..())
M.Sleeping(200)
M.emote("cough")
return 1
return TRUE
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
@@ -235,20 +235,20 @@
reagents.reaction(AM, TOUCH, fraction)
reagents.reaction(T, TOUCH, fraction)
return 1
return TRUE
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
return FALSE
if(!istype(M))
return 0
return FALSE
var/mob/living/carbon/C = M
if(C.internal != null || C.has_smoke_protection())
return 0
return FALSE
var/fraction = 1/initial(lifetime)
reagents.copy_to(C, fraction*reagents.total_volume)
reagents.reaction(M, INGEST, fraction)
return 1
return TRUE
@@ -14,9 +14,9 @@
/obj/effect/particle_effect/water/Move(turf/newloc)
if (--src.life < 1)
qdel(src)
return 0
return FALSE
if(newloc.density)
return 0
return FALSE
.=..()
/obj/effect/particle_effect/water/Bump(atom/A)
+2 -2
View File
@@ -22,7 +22,7 @@
return
/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
return 0
return FALSE
/obj/effect/experience_pressure_difference()
return
@@ -43,7 +43,7 @@
/obj/effect/singularity_act()
qdel(src)
return 0
return FALSE
/obj/effect/ConveyorMove()
return
+1 -1
View File
@@ -183,7 +183,7 @@
return newDir
floor = 1
return 1
return TRUE
/**
* Causes the glowshroom to decay by decreasing its endurance.
+1 -1
View File
@@ -8,7 +8,7 @@
anchored = TRUE
/obj/effect/step_trigger/proc/Trigger(atom/movable/A)
return 0
return FALSE
/obj/effect/step_trigger/Crossed(H as mob|obj)
..()
+1 -1
View File
@@ -22,7 +22,7 @@
if(distance != 0) //please dont divide by 0
severity = min(max((max_distance / distance^0.3) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad
T.emp_act(severity)
return 1
return TRUE
/proc/empulse_using_range(turf/epicenter, range, log=0) //make an emp using range instead of power
var/power_from_range = (7*(range^(1/0.7)))
+6 -6
View File
@@ -242,9 +242,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
return 0
return FALSE
else
return 1
return TRUE
/obj/item/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
@@ -576,7 +576,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return FALSE
return TRUE
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//the mob M is attempting to equip this item into the slot passed through as 'slot'. return TRUE if it can do this and 0 if it can't.
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to TRUE if you wish it to not give you outputs.
@@ -838,12 +838,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return SEND_SIGNAL(src, COMSIG_ATOM_HITBY, AM, skipcatch, hitpush, blocked, throwingdatum)
/obj/item/attack_hulk(mob/living/carbon/human/user)
return 0
return FALSE
/obj/item/attack_animal(mob/living/simple_animal/M)
if (obj_flags & CAN_BE_HIT)
return ..()
return 0
return FALSE
/obj/item/burn()
if(!QDELETED(src))
@@ -1039,7 +1039,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
/obj/item/proc/get_part_rating()
return 0
return FALSE
//Can this item be given to people?
/obj/item/proc/can_give()
+4 -4
View File
@@ -115,7 +115,7 @@ AI MODULES
to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:")
for(var/failedlaw in laws)
to_chat(law_datum.owner, "[failedlaw]")
return 1
return TRUE
for(var/templaw in laws)
if(law_datum.owner)
@@ -162,7 +162,7 @@ AI MODULES
/obj/item/ai_module/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
return FALSE
..()
/obj/item/ai_module/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
@@ -188,7 +188,7 @@ AI MODULES
/obj/item/ai_module/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
if(!targetName)
to_chat(user, "No name detected on module, please enter one.")
return 0
return FALSE
..()
/obj/item/ai_module/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
@@ -251,7 +251,7 @@ AI MODULES
/obj/item/ai_module/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
if(laws[1] == "")
to_chat(user, "No law detected on module, please create one.")
return 0
return FALSE
..()
+9 -9
View File
@@ -106,9 +106,9 @@ RLD
matter += value*amount_to_use
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>You insert [amount_to_use] [S.name] sheets into [src]. </span>")
return 1
return TRUE
to_chat(user, "<span class='warning'>You can't insert any more [S.name] sheets into [src]!</span>")
return 0
return FALSE
/obj/item/construction/proc/activate()
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -575,12 +575,12 @@ RLD
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
if(!iscyborg(user))
return 0
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!borgy.cell)
if(user)
to_chat(user, no_ammo_message)
return 0
return FALSE
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
if(!. && user)
to_chat(user, no_ammo_message)
@@ -588,12 +588,12 @@ RLD
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
if(!iscyborg(user))
return 0
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!borgy.cell)
if(user)
to_chat(user, no_ammo_message)
return 0
return FALSE
. = borgy.cell.charge >= (amount * energyfactor)
if(!. && user)
to_chat(user, no_ammo_message)
@@ -750,7 +750,7 @@ RLD
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, decondelay, target = A))
if(!useResource(deconcost, user))
return 0
return FALSE
activate()
qdel(A)
return TRUE
@@ -811,9 +811,9 @@ RLD
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 1)
if(do_after(user, floordelay, target = A))
if(!istype(F))
return 0
return FALSE
if(!useResource(floorcost, user))
return 0
return FALSE
activate()
var/destination = get_turf(A)
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
+1 -1
View File
@@ -202,7 +202,7 @@
log_game("[key_name(usr)] has renamed [prevname] to [str]")
A.update_areasize()
interact()
return 1
return TRUE
/obj/item/areaeditor/proc/set_area_machinery_title(area/A,title,oldtitle)
+3 -3
View File
@@ -35,7 +35,7 @@
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return 1
return TRUE
/obj/item/gun/energy/chrono_gun
name = "T.E.D. Projection Apparatus"
@@ -108,9 +108,9 @@
var/turf/currentpos = get_turf(src)
var/mob/living/user = src.loc
if((currentpos == startpos) && (field in view(CHRONO_BEAM_RANGE, currentpos)) && !user.lying && (user.stat == CONSCIOUS))
return 1
return TRUE
field_disconnect(F)
return 0
return FALSE
/obj/item/gun/energy/chrono_gun/proc/pass_mind(datum/mind/M)
if(TED)
+1 -1
View File
@@ -127,7 +127,7 @@
refill()
else
if(check_empty(user, amount, requires_full))
return 0
return FALSE
else
. = min(charges_left, amount)
charges_left -= .
+1 -1
View File
@@ -70,7 +70,7 @@
qdel(src)
return credits
else
return 0
return FALSE
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
+1 -1
View File
@@ -188,7 +188,7 @@
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
return TRUE
/obj/item/defibrillator/proc/remove_paddles(mob/user) //this fox the bug with the paddles when other player stole you the defib when you have the paddles equiped
if(ismob(paddles.loc))
@@ -62,15 +62,15 @@
/obj/item/camera_bug/check_eye(mob/user)
if ( loc != user || user.incapacitated() || user.eye_blind || !current )
user.unset_machine()
return 0
return FALSE
var/turf/T_user = get_turf(user.loc)
var/turf/T_current = get_turf(current)
if(T_user.z != T_current.z || !current.can_use())
to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
current = null
user.unset_machine()
return 0
return 1
return FALSE
return TRUE
/obj/item/camera_bug/on_unset_machine(mob/user)
user.reset_perspective(null)
@@ -59,7 +59,7 @@
return ..()
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
return 0
return FALSE
/obj/item/dogborg/sleeper/proc/get_host()
if(!loc)
@@ -170,7 +170,7 @@
/obj/item/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
return TRUE
// Negative numbers will subtract
/obj/item/lightreplacer/proc/AddUses(amount = 1)
@@ -239,9 +239,9 @@
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
if(uses > 0)
return 1
return TRUE
else
return 0
return FALSE
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
. = ..()
+2 -2
View File
@@ -236,11 +236,11 @@
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return 0
return FALSE
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return 1
return TRUE
/obj/item/multitool/cyborg
name = "multitool"
@@ -217,7 +217,7 @@ effective or pretty fucking useless.
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BELT)
return 1
return TRUE
/obj/item/shadowcloak/proc/Activate(mob/living/carbon/human/user)
if(!user)
+1 -1
View File
@@ -209,7 +209,7 @@
/obj/item/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
to_chat(user, "<span class='warning'>You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!</span>")
return 1
return TRUE
/obj/item/dualsaber/process()
if(wielded)
+3 -3
View File
@@ -119,7 +119,7 @@
if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='warning'>\The [src] is already full!</span>")
safety = safety_save
return 1
return TRUE
var/obj/structure/reagent_dispensers/W = target //will it work?
var/transferred = W.reagents.trans_to(src, max_water)
if(transferred > 0)
@@ -130,9 +130,9 @@
else
to_chat(user, "<span class='warning'>\The [W] is empty!</span>")
safety = safety_save
return 1
return TRUE
else
return 0
return FALSE
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
. = ..()
+3 -3
View File
@@ -38,8 +38,8 @@
//What does the implant do upon injection?
//return 1 if the implant injects
//return 0 if there is no room for implant / it fails
//return TRUE if the implant injects
//return FALSE if there is no room for implant / it fails
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
return
@@ -99,7 +99,7 @@
var/mob/living/carbon/human/H = source
H.sec_hud_set_implants()
return 1
return TRUE
/obj/item/implant/Destroy()
if(imp_in)
@@ -59,7 +59,7 @@
/obj/item/implant/chem/activate(cause)
. = ..()
if(!cause || !imp_in)
return 0
return FALSE
var/mob/living/carbon/R = imp_in
var/injectamount = null
if (cause == "action_button")
@@ -48,7 +48,7 @@
imp_e.weak += weak
imp_e.delay += delay
qdel(src)
return 1
return TRUE
return ..()
@@ -64,8 +64,8 @@
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
return 1
return 0
return TRUE
return FALSE
/obj/item/implanter/mindshield
name = "implanter (mindshield)"
@@ -158,11 +158,11 @@
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
return FALSE
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
return TRUE
/obj/machinery/implantchair/brainwash
+2 -2
View File
@@ -59,8 +59,8 @@
if(src.l_leg && src.r_leg)
if(src.chest && src.head)
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
return 1
return 0
return TRUE
return FALSE
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
var/turf/T = get_turf(src)
+1 -1
View File
@@ -33,7 +33,7 @@
if (usr.stat || usr.restrained() || src.loc != usr)
return
if (!ishuman(usr))
return 1
return TRUE
var/mob/living/carbon/human/H = usr
if(H.is_holding(src))
H.set_machine(src)
+1 -1
View File
@@ -24,7 +24,7 @@
pixel_y = rand(-5, 5)
/obj/item/stack/ore/bluespace_crystal/get_part_rating()
return 1
return TRUE
/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
+1 -1
View File
@@ -379,7 +379,7 @@
return FALSE
return TRUE
/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough
/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return FALSE = borked; return TRUE = had enough
if(check && zero_amount())
return FALSE
if (is_cyborg)
+4 -4
View File
@@ -53,16 +53,16 @@
return SHAME
/obj/item/proc/can_be_package_wrapped() //can the item be wrapped with package wrapper into a delivery package
return 1
return TRUE
/obj/item/storage/can_be_package_wrapped()
return 0
return FALSE
/obj/item/storage/box/can_be_package_wrapped()
return 1
return TRUE
/obj/item/smallDelivery/can_be_package_wrapped()
return 0
return FALSE
/obj/item/stack/packageWrap/afterattack(obj/target, mob/user, proximity)
. = ..()
+3 -3
View File
@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/obj/item/storage/book/bible/B = locate() in src
if(is_holding(B))
return B
return 0
return FALSE
/obj/item/storage/book/bible
name = "bible"
@@ -105,7 +105,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/obj/item/bodypart/BP = X
if(BP.is_robotic_limb())
to_chat(user, "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>")
return 0
return FALSE
var/heal_amt = 5
var/list/hurt_limbs = H.get_damaged_bodyparts(1, 1)
@@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(H, "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>")
playsound(src.loc, "punch", 25, 1, -1)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
return 1
return TRUE
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
+1 -1
View File
@@ -73,7 +73,7 @@
/obj/item/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/packageWrap))
return 0
return FALSE
return ..()
//Disk boxes
+2 -2
View File
@@ -431,7 +431,7 @@
src.rotation = rotation
// end animations
animate(atom, time = 0, flags = ANIMATION_END_NOW)
return 0
return FALSE
// grab source
var/rel_x = (destination.x - relative_to.x) * world.icon_size + src.dist * sin(src.angle)
@@ -458,7 +458,7 @@
/datum/summon_weapon/proc/Rotate(degrees, time, rotation)
. = time
if(!dist)
return 0
return FALSE
var/matrix/M = ConstructMatrix(angle + degrees, dist, rotation || src.rotation)
if(rotation)
src.rotation = rotation
+4 -4
View File
@@ -247,19 +247,19 @@
air_contents.merge(giver)
check_status()
return 1
return TRUE
/obj/item/tank/assume_air_moles(datum/gas_mixture/giver, moles)
giver.transfer_to(air_contents, moles)
check_status()
return 1
return TRUE
/obj/item/tank/assume_air_ratio(datum/gas_mixture/giver, ratio)
giver.transfer_ratio_to(air_contents, ratio)
check_status()
return 1
return TRUE
/obj/item/tank/proc/remove_air_volume(volume_to_return)
if(!air_contents)
@@ -281,7 +281,7 @@
//Handle exploding, leaking, and rupturing of the tank
if(!air_contents)
return 0
return FALSE
var/pressure = air_contents.return_pressure()
var/temperature = air_contents.return_temperature()
+3 -3
View File
@@ -26,7 +26,7 @@
/obj/item/watertank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
return TRUE
/obj/item/watertank/proc/toggle_mister(mob/living/user)
if(!istype(user))
@@ -88,7 +88,7 @@
/obj/item/watertank/attackby(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return 1
return TRUE
else
return ..()
@@ -349,7 +349,7 @@
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return 1
return TRUE
/obj/item/reagent_containers/chemtank/proc/toggle_injection()
var/mob/living/carbon/human/user = usr
+2 -2
View File
@@ -212,8 +212,8 @@
if(get_fuel() <= 0 && welding)
switched_on(user)
update_icon()
return 0
return 1
return FALSE
return TRUE
//Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
+3 -3
View File
@@ -160,10 +160,10 @@
if(istype(A, /obj/item/toy/ammo/gun))
if (src.bullets >= 7)
to_chat(user, "<span class='warning'>It's already fully loaded!</span>")
return 1
return TRUE
if (A.amount_left <= 0)
to_chat(user, "<span class='warning'>There are no more caps!</span>")
return 1
return TRUE
if (A.amount_left < (7 - src.bullets))
src.bullets += A.amount_left
to_chat(user, text("<span class='notice'>You reload [] cap\s.</span>", A.amount_left))
@@ -173,7 +173,7 @@
A.amount_left -= 7 - src.bullets
src.bullets = 7
A.update_icon()
return 1
return TRUE
else
return ..()
+9 -9
View File
@@ -23,12 +23,12 @@
//returns the damage value of the attack after processing the obj's various armor protections
/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
if(damage_flag == MELEE && damage_amount < damage_deflection) // TODO: Refactor armor datums and types entirely jfc
return 0
return FALSE
switch(damage_type)
if(BRUTE)
if(BURN)
else
return 0
return FALSE
var/armor_protection = 0
if(damage_flag)
armor_protection = armor.getRating(damage_flag)
@@ -107,8 +107,8 @@
else
playsound(src, 'sound/effects/bang.ogg', 50, 1)
take_damage(hulk_damage(), BRUTE, MELEE, 0, get_dir(src, user))
return 1
return 0
return TRUE
return FALSE
/obj/blob_act(obj/structure/blob/B)
if(isturf(loc))
@@ -135,7 +135,7 @@
return
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
return FALSE
else
var/play_soundeffect = 1
if(M.environment_smash)
@@ -187,7 +187,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
/obj/acid_act(acidpwr, acid_volume)
if(!(resistance_flags & UNACIDABLE) && acid_volume)
AddComponent(/datum/component/acid, acidpwr, acid_volume)
return 1
return TRUE
//called when the obj is destroyed by acid.
/obj/proc/acid_melt()
@@ -201,7 +201,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(acid)
return acid.level
else
return 0
return FALSE
//// FIRE
@@ -216,7 +216,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
resistance_flags |= ON_FIRE
SSfire_burning.processing[src] = src
update_icon()
return 1
return TRUE
//called when the obj is destroyed by fire
/obj/proc/burn()
@@ -232,7 +232,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
/obj/zap_act(power, zap_flags, shocked_targets)
if(QDELETED(src))
return 0
return FALSE
obj_flags |= BEING_SHOCKED
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
return power / 2
+1 -1
View File
@@ -271,7 +271,7 @@
. = !density
/obj/proc/check_uplink_validity()
return 1
return TRUE
/obj/vv_get_dropdown()
. = ..()
+2 -2
View File
@@ -414,8 +414,8 @@ That prevents a few funky behaviors.
if(istype(card))
if(card.flush)
to_chat(user, "<span class='boldannounce'>ERROR</span>: AI flush is in progress, cannot execute transfer protocol.")
return 0
return 1
return FALSE
return TRUE
/obj/structure/ai_core/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(state != AI_READY_CORE || !..())
@@ -87,7 +87,7 @@
R.loaded = src
forceMove(R)
user.visible_message("[user] collects [src].", "<span class='notice'>You collect [src].</span>")
return 1
return TRUE
else
return ..()
@@ -95,9 +95,9 @@
. = ..()
if(over_object == usr && Adjacent(usr))
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
return 0
return FALSE
if(has_buckled_mobs())
return 0
return FALSE
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
var/obj/structure/bed/roller/B = new foldabletype(get_turf(src))
usr.put_in_hands(B)
@@ -269,7 +269,7 @@
if(user in src)
return
if(src.tool_interact(W,user))
return 1 // No afterattack
return TRUE // No afterattack
else
return ..()
@@ -396,7 +396,7 @@
close()
else
O.forceMove(T)
return 1
return TRUE
/obj/structure/closet/relaymove(mob/living/user, direction)
if(user.stat || !isturf(loc))
@@ -46,8 +46,8 @@
/obj/structure/closet/body_bag/close()
if(..())
density = FALSE
return 1
return 0
return TRUE
return FALSE
/obj/structure/closet/body_bag/handle_lock_addition()
return
@@ -59,11 +59,11 @@
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
if(!ishuman(usr))
return 0
return FALSE
if(opened)
return 0
return FALSE
if(contents.len)
return 0
return FALSE
visible_message("<span class='notice'>[usr] folds up [src].</span>")
var/obj/item/bodybag/B = new foldedbag_path(get_turf(src))
usr.put_in_hands(B)
@@ -83,15 +83,15 @@
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
if(!ishuman(usr))
return 0
return FALSE
if(opened)
return 0
return FALSE
if(contents.len >= mob_storage_capacity / 2)
to_chat(usr, "<span class='warning'>There are too many things inside of [src] to fold it up!</span>")
return 0
return FALSE
for(var/obj/item/bodybag/bluespace/B in src)
to_chat(usr, "<span class='warning'>You can't recursively fold bluespace body bags!</span>" )
return 0
return FALSE
visible_message("<span class='notice'>[usr] folds up [src].</span>")
var/obj/item/bodybag/B = new foldedbag_path(get_turf(src))
usr.put_in_hands(B)
@@ -35,7 +35,7 @@
/obj/structure/closet/cardboard/open()
if(opened || !can_open())
return 0
return FALSE
var/list/alerted = null
if(egged < world.time)
var/mob/living/Snake = null
@@ -10,7 +10,7 @@
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < melee_min_damage)
return 0
return FALSE
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items / materials
@@ -34,7 +34,7 @@
qdel(src)
else
if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return 0 or just end it.
if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return FALSE or just end it.
return ..() //Stops it from opening and turning invisible when items are used on it.
else
@@ -10,7 +10,7 @@
/obj/structure/closet/crate/secure/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 25)
return 0
return FALSE
. = ..()
/obj/structure/closet/crate/secure/update_overlays()
@@ -16,4 +16,4 @@
if(break_sound)
playsound(src, break_sound, 50, 1)
qdel(src)
return 1
return TRUE
@@ -753,7 +753,7 @@
/datum/action/toggle_dead_chat_mob/Trigger()
if(!..())
return 0
return FALSE
var/mob/M = target
if(HAS_TRAIT_FROM(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT))
REMOVE_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
+2 -2
View File
@@ -378,7 +378,7 @@
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
return 0
return FALSE
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
if(do_after(user, 50, target = src))
if(R.get_amount() < 1)
@@ -452,7 +452,7 @@
var/obj/item/stack/sheet/bronze/B = W
if(B.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>")
return 0
return FALSE
user.visible_message("<span class='notice'>[user] begins plating [src] with bronze...</span>", "<span class='notice'>You begin constructing a bronze wall...</span>")
if(do_after(user, 50, target = src))
if(B.get_amount() < 2)
+2 -2
View File
@@ -22,12 +22,12 @@
/obj/structure/janitorialcart/proc/wet_mop(obj/item/mop, mob/user)
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>[src] is out of water!</span>")
return 0
return FALSE
else
reagents.trans_to(mop, 5)
to_chat(user, "<span class='notice'>You wet [mop] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return 1
return TRUE
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.transferItemToLoc(I, src))
+2 -2
View File
@@ -380,9 +380,9 @@ GLOBAL_LIST_EMPTY(crematoriums)
if(.)
return
if(locate(/obj/structure/table) in get_turf(mover))
return 1
return TRUE
else
return 0
return FALSE
/obj/structure/tray/m_tray/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
. = !density
@@ -78,28 +78,28 @@
/mob/living/carbon/human/petrify(statue_timer)
if(!isturf(loc))
return 0
return FALSE
var/obj/structure/statue/petrified/S = new(loc, src, statue_timer)
S.name = "statue of [name]"
bleedsuppress = 1
S.copy_overlays(src)
var/newcolor = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
S.add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
return 1
return TRUE
/mob/living/carbon/monkey/petrify(statue_timer)
if(!isturf(loc))
return 0
return FALSE
var/obj/structure/statue/petrified/S = new(loc, src, statue_timer)
S.name = "statue of a monkey"
S.icon_state = "monkey"
return 1
return TRUE
/mob/living/simple_animal/pet/dog/corgi/petrify(statue_timer)
if(!isturf(loc))
return 0
return FALSE
var/obj/structure/statue/petrified/S = new (loc, src, statue_timer)
S.name = "statue of a corgi"
S.icon_state = "corgi"
S.desc = "If it takes forever, I will wait for you..."
return 1
return TRUE
+6 -6
View File
@@ -77,24 +77,24 @@
var/obj/structure/bed/B = A
if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
return 0
return FALSE
if(istype(A, /obj/structure/closet/cardboard))
var/obj/structure/closet/cardboard/C = A
if(C.move_delay)
return 0
return FALSE
if(ismecha(A))
return 0
return FALSE
else if(isliving(A)) // You Shall Not Pass!
var/mob/living/M = A
if(isbot(A)) //Bots understand the secrets
return 1
return TRUE
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
return 1
return TRUE
if(!M.lying && !(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
return 0
return FALSE
/obj/structure/plasticflaps/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
+1 -1
View File
@@ -56,7 +56,7 @@
return ..(NORTH)
/obj/structure/reflector/proc/dir_map_to_angle(dir)
return 0
return FALSE
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
var/pdir = P.dir
+5 -5
View File
@@ -25,7 +25,7 @@
/obj/structure/spirit_board/proc/spirit_board_pick_letter(mob/M)
if(!spirit_board_checks(M))
return 0
return FALSE
if(virgin)
virgin = 0
@@ -48,7 +48,7 @@
bonus = 10 //Give some other people a chance, hog.
if(next_use - bonus > world.time )
return 0 //No feedback here, hiding the cooldown a little makes it harder to tell who's really picking letters.
return FALSE //No feedback here, hiding the cooldown a little makes it harder to tell who's really picking letters.
//lighting check
var/light_amount = 0
@@ -58,7 +58,7 @@
if(light_amount > 0.2)
to_chat(M, "<span class='warning'>It's too bright here to use [src.name]!</span>")
return 0
return FALSE
//mobs in range check
var/users_in_range = 0
@@ -71,6 +71,6 @@
if(users_in_range < 2)
to_chat(M, "<span class='warning'>There aren't enough people to use the [src.name]!</span>")
return 0
return FALSE
return 1
return TRUE
+4 -4
View File
@@ -741,11 +741,11 @@
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
return 1
return TRUE
if(istype(mover) && (mover.pass_flags & PASSTABLE))
return 1
return TRUE
else
return 0
return FALSE
/obj/structure/rack/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
. = !density
@@ -769,7 +769,7 @@
if(user.a_intent == INTENT_HARM)
return ..()
if(user.transferItemToLoc(W, drop_location()))
return 1
return TRUE
/obj/structure/rack/attack_paw(mob/living/user)
attack_hand(user)
@@ -31,7 +31,7 @@
return ..()
/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
return 1
return TRUE
/obj/structure/transit_tube/station/Bumped(atom/movable/AM)
if(!pod_moving && open_status == STATION_TUBE_OPEN && ismob(AM) && AM.dir == boarding_dir)
@@ -132,8 +132,8 @@
if(open_status == STATION_TUBE_CLOSED && pod && pod.loc == loc)
pod.follow_tube()
pod_moving = 0
return 1
return 0
return TRUE
return FALSE
/obj/structure/transit_tube/station/process()
if(!pod_moving)
@@ -54,7 +54,7 @@
// Called to check if a pod should stop upon entering this tube.
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
return 0
return FALSE
// Called when a pod stops in this tube section.
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
@@ -66,18 +66,18 @@
for(var/direction in tube_dirs)
if(direction == from_dir)
return 1
return TRUE
return 0
return FALSE
/obj/structure/transit_tube/proc/has_exit(in_dir)
for(var/direction in tube_dirs)
if(direction == in_dir)
return 1
return TRUE
return 0
return FALSE
@@ -83,7 +83,7 @@
/obj/structure/transit_tube_pod/Process_Spacemove()
if(moving) //No drifting while moving in the tubes
return 1
return TRUE
else
return ..()
+2 -2
View File
@@ -597,7 +597,7 @@
busy = TRUE
if(!do_after(user, 4 SECONDS, src))
busy = FALSE
return 1
return TRUE
busy = FALSE
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
O.clean_blood()
@@ -609,7 +609,7 @@
reagents.reaction(O, TOUCH)
user.visible_message("<span class='notice'>[user] washes [O] using [src].</span>", \
"<span class='notice'>You wash [O] using [src].</span>")
return 1
return TRUE
else
return ..()
@@ -69,7 +69,7 @@
if(get_dir(loc, T) == dir)
return !density
else
return 1
return TRUE
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover, turf/target)
if(mover.pass_flags & pass_flags_self)
+8 -8
View File
@@ -165,7 +165,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
if(.)
return
if(dir == FULLTILE_WINDOW_DIR)
return 0 //full tile window, you can't move into it!
return FALSE //full tile window, you can't move into it!
var/attempted_dir = get_dir(loc, target)
if(attempted_dir == dir)
return
@@ -184,10 +184,10 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/window/CheckExit(atom/movable/O, turf/target)
if(istype(O) && (O.pass_flags & PASSGLASS))
return 1
return TRUE
if(get_dir(O.loc, target) == dir)
return 0
return 1
return FALSE
return TRUE
/obj/structure/window/attack_tk(mob/user)
user.DelayNextAction(CLICK_CD_MELEE)
@@ -197,7 +197,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/window/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(!can_be_reached(user))
return 1
return TRUE
. = ..()
/obj/structure/window/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
@@ -218,7 +218,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/window/attackby(obj/item/I, mob/living/user, params)
if(!can_be_reached(user))
return 1 //skip the afterattack
return TRUE //skip the afterattack
add_fingerprint(user)
@@ -454,8 +454,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
if(get_dir(user,src) & dir)
for(var/obj/O in loc)
if(!O.CanPass(user, user.loc, 1))
return 0
return 1
return FALSE
return TRUE
/obj/structure/window/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()