stop this nonsense
This commit is contained in:
@@ -449,7 +449,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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antag_memory = new_memo
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/**
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* Gets how fast we can hijack the shuttle, return 0 for can not hijack.
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* Gets how fast we can hijack the shuttle, return FALSE for can not hijack.
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* Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
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*/
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/datum/antagonist/proc/hijack_speed()
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@@ -50,7 +50,7 @@
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if(H.stat || H.restrained())
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return
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if(!ishuman(H))
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return 1
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return TRUE
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if(loc == H || (in_range(src, H) && isturf(loc)))
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H.set_machine(src)
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@@ -61,7 +61,7 @@
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/datum/station_state/proc/score(datum/station_state/result)
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if(!result)
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return 0
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return FALSE
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var/output = 0
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output += (result.floor / max(floor,1))
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output += (result.r_wall/ max(r_wall,1))
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@@ -53,7 +53,7 @@
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/mob/living/simple_animal/hostile/blob/Process_Spacemove(movement_dir = 0)
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for(var/obj/structure/blob/B in range(1, src))
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return 1
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return TRUE
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return ..()
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/mob/living/simple_animal/hostile/blob/proc/blob_chat(msg)
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@@ -65,7 +65,7 @@ GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/
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return
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/datum/blobstrain/proc/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
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return 1 //return 0 to ignore damage
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return TRUE //return FALSE to ignore damage
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/datum/blobstrain/proc/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
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return
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@@ -29,5 +29,5 @@
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/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
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return 0 //the dead, and blob mobs, don't cause reactions
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return FALSE //the dead, and blob mobs, don't cause reactions
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return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
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@@ -23,7 +23,7 @@
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if(!(C && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) && prob(80))
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new /obj/effect/hotspot(T)
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if(damage_flag == FIRE)
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return 0
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return FALSE
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return ..()
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/datum/reagent/blob/blazing_oil
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@@ -15,7 +15,7 @@
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return ..()
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/datum/blobstrain/reagent/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
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return 0
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return FALSE
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/datum/blobstrain/reagent/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
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var/damage = rand(30, 50) - severity * rand(10, 15)
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@@ -13,7 +13,7 @@
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/datum/blobstrain/reagent/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
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if(damage_flag == BOMB)
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return 0
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return FALSE
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else if(damage_flag != MELEE && damage_flag != BULLET && damage_flag != LASER)
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return damage * 1.5
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return ..()
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@@ -29,7 +29,7 @@
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for (var/datum/blobstrain/bt in blobstrains)
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. += bt.tesla_reaction(B, power, coefficient*typeshare)
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if (prob(. / length(blobstrains) * 100))
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return 1
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return TRUE
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/datum/blobstrain/multiplex/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
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for (var/datum/blobstrain/bt in blobstrains)
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@@ -26,5 +26,5 @@
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/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
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return 0 //the dead, and blob mobs, don't cause reactions
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return FALSE //the dead, and blob mobs, don't cause reactions
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M.adjustBruteLoss(0.8*reac_volume)
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@@ -264,13 +264,13 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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if(B)
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forceMove(NewLoc)
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else
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return 0
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return FALSE
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else
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var/area/A = get_area(NewLoc)
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if(isspaceturf(NewLoc) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
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return 0
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return FALSE
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forceMove(NewLoc)
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return 1
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return TRUE
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/mob/camera/blob/mind_initialize()
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. = ..()
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@@ -1,15 +1,15 @@
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/mob/camera/blob/proc/can_buy(cost = 15)
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if(blob_points < cost)
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to_chat(src, "<span class='warning'>You cannot afford this, you need at least [cost] resources!</span>")
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return 0
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return FALSE
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add_points(-cost)
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return 1
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return TRUE
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// Power verbs
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/mob/camera/blob/proc/place_blob_core(placement_override, pop_override = FALSE)
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if(placed && placement_override != -1)
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return 1
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return TRUE
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if(!placement_override)
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if(!pop_override)
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for(var/mob/living/M in range(7, src))
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@@ -17,30 +17,30 @@
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continue
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if(M.client)
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to_chat(src, "<span class='warning'>There is someone too close to place your blob core!</span>")
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return 0
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return FALSE
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for(var/mob/living/M in view(13, src))
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if(ROLE_BLOB in M.faction)
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continue
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if(M.client)
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to_chat(src, "<span class='warning'>Someone could see your blob core from here!</span>")
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return 0
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return FALSE
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var/turf/T = get_turf(src)
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if(T.density)
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to_chat(src, "<span class='warning'>This spot is too dense to place a blob core on!</span>")
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return 0
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return FALSE
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for(var/obj/O in T)
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if(istype(O, /obj/structure/blob))
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if(istype(O, /obj/structure/blob/normal))
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qdel(O)
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else
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to_chat(src, "<span class='warning'>There is already a blob here!</span>")
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return 0
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return FALSE
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else if(O.density)
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to_chat(src, "<span class='warning'>This spot is too dense to place a blob core on!</span>")
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return 0
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return FALSE
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if(!pop_override && world.time <= manualplace_min_time && world.time <= autoplace_max_time)
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to_chat(src, "<span class='warning'>It is too early to place your blob core!</span>")
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return 0
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return FALSE
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else if(placement_override == 1)
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var/turf/T = pick(GLOB.blobstart)
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forceMove(T) //got overrided? you're somewhere random, motherfucker
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@@ -54,7 +54,7 @@
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core.update_icon()
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update_health_hud()
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placed = 1
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return 1
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return TRUE
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/mob/camera/blob/verb/transport_core()
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set category = "Blob"
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@@ -123,8 +123,8 @@
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heal_timestamp = world.time + 20
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update_icon()
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pulse_timestamp = world.time + 10
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return 1 //we did it, we were pulsed!
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return 0 //oh no we failed
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return TRUE //we did it, we were pulsed!
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return FALSE //oh no we failed
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/obj/structure/blob/proc/ConsumeTile()
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for(var/atom/A in loc)
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@@ -157,7 +157,7 @@
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else
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T = null
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if(!T)
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return 0
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return FALSE
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var/make_blob = TRUE //can we make a blob?
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if(isspaceturf(T) && !(locate(/obj/structure/lattice) in T) && prob(80))
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@@ -271,7 +271,7 @@
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damage_amount *= fire_resist
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if(CLONE)
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else
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return 0
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return FALSE
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var/armor_protection = 0
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if(damage_flag)
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armor_protection = armor.getRating(damage_flag)
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@@ -33,7 +33,7 @@
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/obj/item/organ/heart/vampheart/Restart()
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beating = 0 // DONT run ..(). We don't want to start beating again.
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return 0
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return FALSE
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/obj/item/organ/heart/vampheart/Stop()
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fakingit = 0
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@@ -122,7 +122,7 @@
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update_icon()
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//to_chat(user, "<span class='notice'>You flip a secret latch and unlock [src].</span>") // Don't bother. We know it's unlocked.
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locked = FALSE
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return 1
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return TRUE
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else
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playsound(get_turf(src), 'sound/machines/door_locked.ogg', 20, 1)
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to_chat(user, "<span class='notice'>[src] is locked tight from the inside.</span>")
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@@ -229,10 +229,10 @@
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playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5)
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can_respec = 0
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SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
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return 1
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return TRUE
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else
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to_chat(owner.current, "<span class='danger'>You lack the power to readapt your evolutions!</span>")
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return 0
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return FALSE
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//Called in life()
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/datum/antagonist/changeling/proc/regenerate()//grants the HuD in life.dm
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@@ -285,7 +285,7 @@
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if(verbose)
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to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
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return
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return 1
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return TRUE
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/datum/antagonist/changeling/proc/create_profile(mob/living/carbon/human/H, protect = 0)
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@@ -47,10 +47,10 @@ the same goes for Remove(). if you override Remove(), call parent or else your p
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/datum/action/changeling/proc/sting_action(mob/user, mob/target)
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SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
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return 0
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return FALSE
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/datum/action/changeling/proc/sting_feedback(mob/user, mob/target)
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return 0
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return FALSE
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//Fairly important to remember to return TRUE on success >.<
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@@ -94,7 +94,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank)
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if(first_prof.name == user.real_name)//If our current DNA is the stalest, we gotta ditch it.
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to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
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return
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return 1
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return TRUE
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/datum/action/changeling/hivemind_download/sting_action(mob/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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@@ -13,7 +13,7 @@
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if(!chosen_prof)
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return
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if(!user || user.mob_transforming)
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return 0
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return FALSE
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to_chat(user, "<span class='notice'>We transform our appearance.</span>")
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changeling.purchasedpowers -= src
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@@ -40,7 +40,7 @@
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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changeling.chem_recharge_slowdown -= recharge_slowdown
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user.update_inv_hands()
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return 1
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return TRUE
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/datum/action/changeling/weapon/sting_action(mob/living/user)
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var/obj/item/held = user.get_active_held_item()
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@@ -597,7 +597,7 @@
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/datum/action/changeling/gloves/proc/check_gloves(mob/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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if(!ishuman(user) || !changeling)
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return 1
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return TRUE
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var/mob/living/carbon/human/H = user
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if(istype(H.gloves, glove_type))
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] [glove_name_simple] into hands!</span>", "<span class='warning'>We assimilate our [glove_name_simple].</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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@@ -609,7 +609,7 @@
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playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
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changeling.chem_recharge_slowdown -= recharge_slowdown
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return 1
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return TRUE
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/datum/action/changeling/gloves/Remove(mob/user)
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if(!ishuman(user))
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@@ -53,7 +53,7 @@
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if(target.mind && target.mind.has_antag_datum(/datum/antagonist/changeling))
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sting_feedback(user, target)
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changeling.chem_charges -= chemical_cost
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return 1
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return TRUE
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/datum/action/changeling/sting/sting_feedback(mob/user, mob/target)
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if(!target)
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@@ -61,7 +61,7 @@
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to_chat(user, "<span class='notice'>We stealthily sting [target.name].</span>")
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if(target.mind && target.mind.has_antag_datum(/datum/antagonist/changeling))
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to_chat(target, "<span class='warning'>You feel a tiny prick.</span>")
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return 1
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return TRUE
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/datum/action/changeling/sting/transformation
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@@ -94,8 +94,8 @@
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return
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if((HAS_TRAIT(target, TRAIT_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits))
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to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
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return 0
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return 1
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return FALSE
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return TRUE
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/datum/action/changeling/sting/transformation/sting_action(mob/user, mob/target)
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if(ismonkey(target))
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@@ -133,8 +133,8 @@
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var/mob/living/L = target
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if((HAS_TRAIT(L, TRAIT_HUSK)) || !L.has_dna())
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to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
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return 0
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return 1
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return FALSE
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return TRUE
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/datum/action/changeling/sting/false_armblade/sting_action(mob/user, mob/target)
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log_combat(user, target, "stung", object="false armblade sting")
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@@ -21,7 +21,7 @@
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return ..()
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user.visible_message("<span class='warning'>[user] scatters [src] with [I]!</span>", "<span class='danger'>You scatter [src] with [I]!</span>")
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qdel(src)
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return 1
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return TRUE
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return ..()
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/obj/effect/clockwork/sigil/attack_tk(mob/user)
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@@ -16,22 +16,22 @@ drain_amount: How much is drained by default; Influenced by a multiplier on most
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var/obj/item/stock_parts/cell/cell = get_cell()
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if(cell)
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return cell.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
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return 0 //Returns 0 instead of FALSE to symbolise it returning the power amount in other cases, not TRUE aka 1
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return FALSE //Returns 0 instead of FALSE to symbolise it returning the power amount in other cases, not TRUE aka 1
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/obj/item/melee/baton/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER) //balance memes
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if(!drain_weapons)
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return 0
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return FALSE
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var/obj/item/stock_parts/cell/cell = get_cell()
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if(cell)
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return cell.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
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return 0 //No need to recurse further in batons
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return FALSE //No need to recurse further in batons
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/obj/item/gun/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER) //balance memes
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if(!drain_weapons)
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return 0
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return FALSE
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var/obj/item/stock_parts/cell/cell = get_cell()
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if(!cell)
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return 0
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return FALSE
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if(cell.charge)
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. = min(cell.charge, drain_amount*4) //Done snowflakey because guns have far smaller cells than batons / other equipment, also no need to recurse further in guns
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cell.use(.)
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@@ -25,7 +25,7 @@
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/obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
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var/bash_mult = 0
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if(!dam_absorbed)
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return 1
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return TRUE
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else
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bash_mult += round(clamp(1 + (dam_absorbed / bash_mult_steps), 1, max_bash_mult), 0.1) //Multiplies the effect of bashes by up to [max_bash_mult], though never less than one
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return bash_mult
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@@ -55,7 +55,7 @@
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/obj/item/clothing/head/helmet/clockwork/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
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if(equipper && !is_servant_of_ratvar(equipper))
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return 0
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return FALSE
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return ..()
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/obj/item/clothing/suit/armor/clockwork
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@@ -100,7 +100,7 @@
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/obj/item/clothing/suit/armor/clockwork/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
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if(equipper && !is_servant_of_ratvar(equipper))
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return 0
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return FALSE
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||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/armor/clockwork/equipped(mob/living/user, slot)
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/clockwork/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
|
||||
if(equipper && !is_servant_of_ratvar(equipper))
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/gloves/clockwork/equipped(mob/living/user, slot)
|
||||
@@ -210,7 +210,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clockwork/mob_can_equip(M, equipper, slot, disable_warning, bypass_equip_delay_self)
|
||||
if(equipper && !is_servant_of_ratvar(equipper))
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/shoes/clockwork/equipped(mob/living/user, slot)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot != ITEM_SLOT_EYES)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
|
||||
@@ -38,7 +38,7 @@
|
||||
update_status(FALSE)
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
return 0
|
||||
return FALSE
|
||||
if(is_servant_of_ratvar(user))
|
||||
update_status(TRUE)
|
||||
else
|
||||
@@ -48,7 +48,7 @@
|
||||
to_chat(user, "<span class='userdanger'>You suddenly catch fire!</span>")
|
||||
user.adjust_fire_stacks(5)
|
||||
user.IgniteMob()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/dropped(mob/user)
|
||||
. = ..()
|
||||
@@ -67,27 +67,27 @@
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
|
||||
if(recharging || !isliving(loc))
|
||||
icon_state = "judicial_visor_0"
|
||||
return 0
|
||||
return FALSE
|
||||
if(active == change_to)
|
||||
return 0
|
||||
return FALSE
|
||||
var/mob/living/L = loc
|
||||
active = change_to
|
||||
icon_state = "judicial_visor_[active]"
|
||||
L.update_action_buttons_icon()
|
||||
L.update_inv_glasses()
|
||||
if(!is_servant_of_ratvar(L) || L.stat)
|
||||
return 0
|
||||
return FALSE
|
||||
switch(active)
|
||||
if(TRUE)
|
||||
to_chat(L, "<span class='notice'>As you put on [src], its lens begins to glow, information flashing before your eyes.</span>\n\
|
||||
<span class='heavy_brass'>Judicial visor active. Use the action button to gain the ability to smite the unworthy.</span>")
|
||||
if(FALSE)
|
||||
to_chat(L, "<span class='notice'>As you take off [src], its lens darkens once more.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/recharge_visor(mob/living/user)
|
||||
if(!src)
|
||||
return 0
|
||||
return FALSE
|
||||
recharging = FALSE
|
||||
if(user && src == user.get_item_by_slot(ITEM_SLOT_EYES))
|
||||
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/clockwork/replica_fabricator/scarab/fabricate(atom/target, mob/living/user)
|
||||
if(!debug && !isdrone(user))
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
fully_heal(TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
return 0 //ouch, my metal-unlikely-to-be-damaged-by-electricity-body
|
||||
return FALSE //ouch, my metal-unlikely-to-be-damaged-by-electricity-body
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
|
||||
var/t_He = p_they(TRUE)
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
stat(null, "You do [melee_damage_upper] damage on melee attacks.")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/bind_to_host(mob/living/new_host)
|
||||
if(!new_host)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
if(is_servant_of_ratvar(user) && I.tool_behaviour == TOOL_WRENCH && unanchored_icon)
|
||||
if(default_unfasten_wrench(user, I, 50) == SUCCESSFUL_UNFASTEN)
|
||||
update_anchored(user)
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user))
|
||||
if(!can_access_clockwork_power(src, mania_cost))
|
||||
to_chat(user, "<span class='warning'>[src] needs more power to function!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
toggle(0, user)
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/toggle(fast_process, mob/living/user)
|
||||
|
||||
@@ -144,10 +144,10 @@
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/proc/lose_target()
|
||||
if(!target)
|
||||
return 0
|
||||
return FALSE
|
||||
target = null
|
||||
visible_message("<span class='warning'>[src] settles and seems almost disappointed.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/get_efficiency_mod()
|
||||
if(GLOB.ratvar_awakens)
|
||||
|
||||
@@ -43,19 +43,19 @@
|
||||
to_chat(user, "<span class='brass'>You break [src] apart, refunding some of the power used.</span>")
|
||||
adjust_clockwork_power(power_refund)
|
||||
take_damage(max_integrity)
|
||||
return 0
|
||||
return FALSE
|
||||
if(active)
|
||||
return 0
|
||||
return FALSE
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || !is_station_level(T.z))
|
||||
to_chat(user, "<span class='warning'>[src] must be on the station to function!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL)
|
||||
to_chat(user, "<span class='warning'>No emergency shuttles are attempting to arrive at the station!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(!try_use_power(get_delay_cost()))
|
||||
to_chat(user, "<span class='warning'>[src] needs more power to function!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
delay_cost += delay_cost_increase
|
||||
delay_remaining += PRISM_DELAY_DURATION
|
||||
toggle(0, user)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
/obj/structure/destructible/clockwork/wall_gear/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
default_unfasten_wrench(user, I, 10)
|
||||
return 1
|
||||
return TRUE
|
||||
else if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
|
||||
@@ -34,7 +34,7 @@
|
||||
if(I.use_tool(src, user, 30, volume=100) && !anchored)
|
||||
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
|
||||
deconstruct(TRUE)
|
||||
return 1
|
||||
return TRUE
|
||||
else if(istype(I, /obj/item/stack/tile/brass))
|
||||
var/obj/item/stack/tile/brass/W = I
|
||||
if(W.get_amount() < 1)
|
||||
@@ -64,7 +64,7 @@
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more brass to make a [anchored ? "false ":""]wall!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/wall_gear/deconstruct(disassembled = TRUE)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
var/where = mob.equip_in_one_of_slots(T, slots, critical = TRUE)
|
||||
if(!where)
|
||||
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
|
||||
if(where == "backpack")
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
|
||||
/datum/action/innate/cult/master/IsAvailable(silent = FALSE)
|
||||
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master) || GLOB.cult_narsie)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/cult/master/finalreck
|
||||
|
||||
@@ -243,12 +243,12 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
return FALSE
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
return FALSE
|
||||
var/brutedamage = convertee.getBruteLoss()
|
||||
var/burndamage = convertee.getFireLoss()
|
||||
if(brutedamage || burndamage)
|
||||
|
||||
@@ -389,43 +389,43 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
if(iscarbon(body))
|
||||
var/mob/living/carbon/H = body
|
||||
return H.reagents.has_reagent(/datum/reagent/water/holywater)
|
||||
return 0
|
||||
return FALSE
|
||||
if(BANISH_COFFIN)
|
||||
return (body && istype(body.loc, /obj/structure/closet/crate/coffin))
|
||||
if(BANISH_FORMALDYHIDE)
|
||||
if(iscarbon(body))
|
||||
var/mob/living/carbon/H = body
|
||||
return H.reagents.has_reagent(/datum/reagent/toxin/formaldehyde)
|
||||
return 0
|
||||
return FALSE
|
||||
if(BANISH_RUNES)
|
||||
if(body)
|
||||
for(var/obj/effect/decal/cleanable/crayon/R in range(0,body))
|
||||
if (R.name == "rune")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(BANISH_CANDLES)
|
||||
if(body)
|
||||
var/count = 0
|
||||
for(var/obj/item/candle/C in range(1,body))
|
||||
count += C.lit
|
||||
if(count>=4)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(BANISH_DESTRUCTION)
|
||||
if(body)
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(BANISH_FUNERAL_GARB)
|
||||
if(ishuman(body))
|
||||
var/mob/living/carbon/human/H = body
|
||||
if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/misc/burial))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
else
|
||||
for(var/obj/item/clothing/under/misc/burial/B in range(0,body))
|
||||
if(B.loc == get_turf(B)) //Make sure it's not in someone's inventory or something.
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/devil/proc/hellish_resurrection(mob/living/body)
|
||||
message_admins("[owner.name] (true name is: [truename]) is resurrecting using hellish energy.</a>")
|
||||
|
||||
@@ -35,4 +35,4 @@
|
||||
DefaultCombatKnockdown(40)
|
||||
qdel(weapon)
|
||||
return 2
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
/datum/antagonist/sintouched/threat()
|
||||
switch(sin)
|
||||
if(SIN_GLUTTONY,SIN_ENVY)
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/sintouched/New()
|
||||
. = ..()
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
. += "</span>"
|
||||
|
||||
/mob/living/carbon/true_devil/IsAdvancedToolUser()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/true_devil/resist_buckle()
|
||||
if(buckled)
|
||||
@@ -110,7 +110,7 @@
|
||||
return ..() //flashes don't stop devils UNLESS it's their bane.
|
||||
|
||||
/mob/living/carbon/true_devil/soundbang_act()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/true_devil/get_ear_protection()
|
||||
return 2
|
||||
@@ -124,7 +124,7 @@
|
||||
|
||||
/mob/living/carbon/true_devil/singularity_act()
|
||||
if(ascended)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
@@ -138,7 +138,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/true_devil/can_be_revived()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/true_devil/resist_fire()
|
||||
//They're immune to fire.
|
||||
@@ -177,7 +177,7 @@
|
||||
// devils do not need to breathe
|
||||
|
||||
/mob/living/carbon/true_devil/is_literate()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/true_devil/ex_act(severity, target, origin)
|
||||
if(!ascended)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, invdrop, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/true_devil/update_inv_hands()
|
||||
//TODO LORDPIDEY: Figure out how to make the hands line up properly. the l/r_hand_overlay should use the down sprite when facing down, left, or right, and the up sprite when facing up.
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
//Immunities
|
||||
|
||||
/mob/living/simple_animal/revenant/ex_act(severity, target, origin)
|
||||
return 1 //Immune to the effects of explosions.
|
||||
return TRUE //Immune to the effects of explosions.
|
||||
|
||||
/mob/living/simple_animal/revenant/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
@@ -225,7 +225,7 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/death()
|
||||
if(!revealed || stasis) //Revenants cannot die if they aren't revealed //or are already dead
|
||||
return 0
|
||||
return FALSE
|
||||
stasis = TRUE
|
||||
to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
|
||||
mob_transforming = TRUE
|
||||
@@ -333,7 +333,7 @@
|
||||
to_chat(src, "<span class='revennotice'>Gained [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
else
|
||||
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/telekinesis_cooldown_end()
|
||||
if(!telekinesis_cooldown)
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/demon/Stop()
|
||||
return 0 // Always beating.
|
||||
return FALSE // Always beating.
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter
|
||||
// The laughter demon! It's everyone's best friend! It just wants to hug
|
||||
|
||||
@@ -142,9 +142,9 @@
|
||||
/mob/living/simple_animal/hostile/swarmer/CanAllowThrough(atom/movable/O)
|
||||
. = ..()
|
||||
if(istype(O, /obj/item/projectile/beam/disabler))//Allows for swarmers to fight as a group without wasting their shots hitting each other
|
||||
return 1
|
||||
return TRUE
|
||||
if(isswarmer(O))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
////CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S////
|
||||
/mob/living/simple_animal/hostile/swarmer/AttackingTarget()
|
||||
@@ -191,11 +191,11 @@
|
||||
return S.Integrate(src)
|
||||
|
||||
/atom/movable/proc/IntegrateAmount()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
|
||||
if(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)] || custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/swarmer_act()//Stops you from eating the entire armory
|
||||
@@ -217,7 +217,7 @@
|
||||
return 2
|
||||
|
||||
/obj/item/clockwork/alloy_shards/small/IntegrateAmount()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/turf/open/floor/swarmer_act()//ex_act() on turf calls it on its contents, this is to prevent attacking mobs by DisIntegrate()'ing the floor
|
||||
return FALSE
|
||||
@@ -494,7 +494,7 @@
|
||||
resources -= fabrication_cost
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You do not have the necessary resources to fabricate this object.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
return new fabrication_object(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/Integrate(atom/movable/target)
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
|
||||
/datum/round_event/spawn_swarmer/start()
|
||||
if(find_swarmer())
|
||||
return 0
|
||||
return FALSE
|
||||
if(!GLOB.the_gateway)
|
||||
return 0
|
||||
return FALSE
|
||||
new /obj/effect/mob_spawn/swarmer(get_turf(GLOB.the_gateway))
|
||||
if(prob(25)) //25% chance to announce it to the crew
|
||||
var/swarmer_report = "<span class='big bold'>[command_name()] High-Priority Update</span>"
|
||||
@@ -26,5 +26,5 @@
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
var/mob/living/L = i
|
||||
if(istype(L, /mob/living/simple_animal/hostile/swarmer) && L.client) //If there is a swarmer with an active client, we've found our swarmer
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -21,18 +21,18 @@
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
|
||||
if(book.uses<cost || limit == 0)
|
||||
return 0
|
||||
return FALSE
|
||||
for(var/spell in user.mind.spell_list)
|
||||
if(is_type_in_typecache(spell, no_coexistance_typecache))
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return TRUE on success
|
||||
if(!S || QDELETED(S))
|
||||
S = new spell_type()
|
||||
//Check if we got the spell already
|
||||
@@ -40,7 +40,7 @@
|
||||
if(initial(S.name) == initial(aspell.name)) // Not using directly in case it was learned from one spellbook then upgraded in another
|
||||
if(aspell.spell_level >= aspell.level_max)
|
||||
to_chat(user, "<span class='warning'>This spell cannot be improved further.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
aspell.name = initial(aspell.name)
|
||||
aspell.spell_level++
|
||||
@@ -63,22 +63,22 @@
|
||||
if(aspell.spell_level >= aspell.level_max)
|
||||
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
|
||||
return 1
|
||||
return TRUE
|
||||
//No same spell found - just learn it
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
user.mind.AddSpell(S)
|
||||
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/proc/CanRefund(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
if(!refundable)
|
||||
return 0
|
||||
return FALSE
|
||||
if(!S)
|
||||
S = new spell_type()
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
if(initial(S.name) == initial(aspell.name))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/spellbook_entry/proc/Refund(mob/living/carbon/human/user,obj/item/spellbook/book) //return point value or -1 for failure
|
||||
var/area/wizard_station/A = GLOB.areas_by_type[/area/wizard_station]
|
||||
@@ -228,7 +228,7 @@
|
||||
spell_type = /obj/effect/proc_holder/spell/aimed/lightningbolt
|
||||
cost = 3
|
||||
|
||||
/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return TRUE on success
|
||||
. = ..()
|
||||
ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "lightning_bolt_spell")
|
||||
|
||||
@@ -291,7 +291,7 @@
|
||||
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
new item_path(get_turf(user))
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/item/GetInfo()
|
||||
var/dat =""
|
||||
@@ -520,7 +520,7 @@
|
||||
|
||||
/datum/spellbook_entry/summon/guns/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return FALSE
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
@@ -529,7 +529,7 @@
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/summon/magic
|
||||
name = "Summon Magic"
|
||||
@@ -539,7 +539,7 @@
|
||||
|
||||
/datum/spellbook_entry/summon/magic/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return FALSE
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
@@ -548,7 +548,7 @@
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/summon/events
|
||||
name = "Summon Events"
|
||||
@@ -558,7 +558,7 @@
|
||||
|
||||
/datum/spellbook_entry/summon/events/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return FALSE
|
||||
return (!CONFIG_GET(flag/no_summon_events) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
@@ -567,7 +567,7 @@
|
||||
times++
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/spellbook_entry/summon/events/GetInfo()
|
||||
. = ..()
|
||||
@@ -755,7 +755,7 @@
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!ishuman(H))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(H.mind.special_role == "apprentice")
|
||||
temp = "If you got caught sneaking a peek from your teacher's spellbook, you'd likely be expelled from the Wizard Academy. Better not."
|
||||
|
||||
Reference in New Issue
Block a user