Merge branch 'master' into donut

This commit is contained in:
TrilbySpaceClone
2019-12-22 02:36:57 -05:00
206 changed files with 2433 additions and 1487 deletions
+31 -15
View File
@@ -159,23 +159,34 @@
return
//END OF CIT CHANGES
var/atom/movable/thrown_thing
var/obj/item/I = src.get_active_held_item()
if(!I)
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
var/mob/living/throwable_mob = pulling
if(!throwable_mob.buckled)
thrown_thing = throwable_mob
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
if(istype(I, /obj/item/clothing/head/mob_holder))
var/obj/item/clothing/head/mob_holder/holder = I
if(holder.held_mob)
throwable_mob = holder.held_mob
holder.release()
if(!I || throwable_mob)
if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
throwable_mob = pulling
if(throwable_mob && !throwable_mob.buckled)
thrown_thing = throwable_mob
if(pulling)
stop_pulling()
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
@@ -195,6 +206,8 @@
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src)
/mob/living/carbon/restrained(ignore_grab)
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
@@ -585,6 +598,9 @@
sight |= E.sight_flags
if(!isnull(E.lighting_alpha))
lighting_alpha = E.lighting_alpha
if(HAS_TRAIT(src, TRAIT_NIGHT_VISION))
lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha)
see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark)
if(client.eye && client.eye != src)
var/atom/A = client.eye
@@ -960,4 +976,4 @@
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
return ..()
@@ -316,7 +316,18 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
+5 -1
View File
@@ -15,7 +15,11 @@
if (wear_mask)
. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
if (wear_neck)
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck."
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
if(can_be_held)
. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
@@ -132,6 +132,10 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
@@ -15,6 +15,7 @@
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
can_be_held = "monkey"
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
@@ -45,6 +46,10 @@
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
+96 -50
View File
@@ -5,80 +5,126 @@
desc = "Yell at coderbrush."
icon = null
icon_state = ""
item_flags = DROPDEL
var/mob/living/held_mob
var/can_head = TRUE
var/destroying = FALSE
var/can_head = FALSE
w_class = WEIGHT_CLASS_BULKY
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, head_icon, lh_icon, rh_icon, _can_head = TRUE)
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
. = ..()
can_head = _can_head
if(head_icon)
alternate_worn_icon = head_icon
if(M)
M.setDir(SOUTH)
held_mob = M
M.forceMove(src)
appearance = M.appearance
name = M.name
desc = M.desc
if(_can_head_override)
can_head = _can_head_override
if(alt_worn)
alternate_worn_icon = alt_worn
if(_worn_state)
item_state = _worn_state
icon_state = _worn_state
if(lh_icon)
lefthand_file = lh_icon
if(rh_icon)
righthand_file = rh_icon
if(!can_head)
slot_flags = NONE
deposit(M)
/obj/item/clothing/head/mob_holder/Destroy()
destroying = TRUE
if(held_mob)
release(FALSE)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/deposit(mob/living/L)
if(!istype(L))
return FALSE
L.setDir(SOUTH)
update_visuals(L)
held_mob = L
L.forceMove(src)
name = L.name
desc = L.desc
return TRUE
/obj/item/clothing/head/mob_holder/dropped()
..()
if(isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/update_visuals(mob/living/L)
appearance = L.appearance
/obj/item/clothing/head/mob_holder/proc/release(del_on_release = TRUE)
if(!held_mob)
if(del_on_release && !destroying)
qdel(src)
return FALSE
/obj/item/clothing/head/mob_holder/proc/release()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='warning'>[held_mob] wriggles free!</span>")
L.dropItemToGround(src)
held_mob.forceMove(get_turf(held_mob))
held_mob.reset_perspective()
held_mob.setDir(SOUTH)
held_mob.visible_message("<span class='warning'>[held_mob] uncurls!</span>")
held_mob = null
if(del_on_release && !destroying)
qdel(src)
return TRUE
if(held_mob)
var/mob/living/m = held_mob
m.forceMove(get_turf(m))
m.reset_perspective()
m.setDir(SOUTH)
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
release()
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
visible_message("<span class='warning'>[src] escapes [L]!</span>")
release()
/obj/item/clothing/head/mob_holder/drone/deposit(mob/living/L)
. = ..()
if(!isdrone(L))
qdel(src)
name = "drone (hiding)"
desc = "This drone is scared and has curled up into a ball!"
/mob/living/proc/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = generate_mob_holder()
if(!holder)
return
drop_all_held_items()
L.put_in_hands(holder)
return
/obj/item/clothing/head/mob_holder/drone/update_visuals(mob/living/L)
var/mob/living/simple_animal/drone/D = L
if(!D)
return ..()
icon = 'icons/mob/drone.dmi'
icon_state = "[D.visualAppearence]_hat"
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(src == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = src))
return FALSE
if(user.get_active_held_item()||buckled)
return FALSE
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
mob_pickup(user)
return TRUE
/mob/living/AltClick(mob/user)
. = ..()
if(mob_try_pickup(user))
return TRUE
// I didn't define these for mobs, because you shouldn't be able to breathe out of mobs and using their loc isn't always the logical thing to do.
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return loc.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return loc.remove_air(amount)
+6 -18
View File
@@ -40,6 +40,11 @@
QDEL_LIST(diseases)
return ..()
/mob/living/proc/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
return holder
/mob/living/onZImpact(turf/T, levels)
if(!isgroundlessturf(T))
ZImpactDamage(T, levels)
@@ -50,6 +55,7 @@
adjustBruteLoss((levels * 5) ** 1.5)
Knockdown(levels * 50)
/mob/living/proc/OpenCraftingMenu()
return
@@ -1153,24 +1159,6 @@
if(can_be_held)
mob_try_pickup(over)
/mob/living/proc/mob_pickup(mob/living/L)
return
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user))
return
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
user.visible_message("<span class='notice'>[user] starts trying to scoop up [src]!</span>")
if(!do_after(user, 20, target = src))
return FALSE
mob_pickup(user)
return TRUE
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects
if(!LAZYLEN(diseases))
return
+8
View File
@@ -216,6 +216,14 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 1
/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
. = ..()
if(isliving(speaker))
var/turf/sourceturf = get_turf(source)
var/turf/T = get_turf(src)
if(sourceturf && T && !(sourceturf in get_hear(5, T)))
. = "<span class='small'>[.]</span>"
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(!client)
@@ -21,7 +21,7 @@
if(istype(O,/obj/item/gun/energy/laser/cyborg))
laser = FALSE
update_icons()
else if(istype(O,/obj/item/gun/energy/disabler/cyborg))
else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
disabler = FALSE
update_icons() //PUT THE GUN AWAY
else if(istype(O,/obj/item/dogborg/sleeper))
@@ -63,7 +63,7 @@
if(istype(O,/obj/item/gun/energy/laser/cyborg))
laser = TRUE
update_icons() //REEEEEEACH FOR THE SKY
if(istype(O,/obj/item/gun/energy/disabler/cyborg))
if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
disabler = TRUE
update_icons()
//END CITADEL EDIT
@@ -242,7 +242,6 @@
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
if(BORG_SEC_AVAILABLE)
modulelist["Security"] = /obj/item/robot_module/security
modulelist["Security K-9"] = /obj/item/robot_module/k9
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
if(!input_module || module.type != /obj/item/robot_module)
@@ -139,8 +139,6 @@
//Adds flavoursome dogborg items to dogborg variants without mechanical benefits
/obj/item/robot_module/proc/dogborg_equip()
if(istype(src, /obj/item/robot_module/k9))
return //Bandaid fix to prevent stacking until I merge these two modules into their base types
var/obj/item/I = new /obj/item/analyzer/nose/flavour(src)
basic_modules += I
I = new /obj/item/soap/tongue/flavour(src)
@@ -361,6 +359,7 @@
if("Medihound")
cyborg_base_icon = "medihound"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
sleeper_overlay = "msleeper"
moduleselect_icon = "medihound"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
has_snowflake_deadsprite = TRUE
@@ -528,7 +527,10 @@
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider")
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
secmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
@@ -553,60 +555,39 @@
if("Heavy")
cyborg_base_icon = "heavysec"
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
return ..()
/obj/item/robot_module/k9
name = "Security K-9 Unit"
basic_modules = list(
/obj/item/restraints/handcuffs/cable/zipties,
/obj/item/storage/bag/borgdelivery,
/obj/item/dogborg/jaws/big,
/obj/item/dogborg/pounce,
/obj/item/clothing/mask/gas/sechailer/cyborg,
/obj/item/soap/tongue,
/obj/item/analyzer/nose,
/obj/item/dogborg/sleeper/K9,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/pinpointer/crew)
emag_modules = list(/obj/item/gun/energy/laser/cyborg)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "k9"
moduleselect_icon = "k9"
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
hat_offset = INFINITY
sleeper_overlay = "ksleeper"
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
/obj/item/robot_module/k9/do_transform_animation()
..()
to_chat(loc,"<span class='userdanger'>While you have picked the Security K-9 module, you still have to follow your laws, NOT Space Law. \
For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
/obj/item/robot_module/k9/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/sechoundmodels = list("Default", "Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
sechoundmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in sechoundmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
if("K9")
cyborg_base_icon = "k9"
sleeper_overlay = "ksleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("Alina")
cyborg_base_icon = "alina-sec"
special_light_key = "alina"
sleeper_overlay = "alinasleeper"
if("Dark")
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("K9 Dark")
cyborg_base_icon = "k9dark"
sleeper_overlay = "k9darksleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
if("Vale")
cyborg_base_icon = "valesec"
sleeper_overlay = "valesecsleeper"
hat_offset = INFINITY
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
has_snowflake_deadsprite = TRUE
dogborg = TRUE
cyborg_pixel_offset = -16
return ..()
/obj/item/robot_module/security/Initialize()
@@ -31,7 +31,7 @@
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "cat"
can_be_held = "cat2"
do_footstep = TRUE
/mob/living/simple_animal/pet/cat/Initialize()
@@ -80,6 +80,7 @@
pass_flags = PASSMOB
mob_size = MOB_SIZE_SMALL
collar_type = "kitten"
can_be_held = "cat"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
@@ -262,6 +263,7 @@
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
death_sound = "bodyfall"
can_be_held = "cak"
/mob/living/simple_animal/pet/cat/cak/CheckParts(list/parts)
..()
@@ -15,7 +15,7 @@
turns_per_move = 10
do_footstep = TRUE
can_be_held = TRUE
//Corgis and pugs are now under one dog subtype
/mob/living/simple_animal/pet/dog/corgi
@@ -35,6 +35,7 @@
var/obj/item/inventory_back
var/shaved = FALSE
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
can_be_held = "corgi"
/mob/living/simple_animal/pet/dog/corgi/Destroy()
QDEL_NULL(inventory_head)
@@ -63,6 +64,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/pug = 3)
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "pug"
can_be_held = "pug"
/mob/living/simple_animal/pet/dog/corgi/exoticcorgi
name = "Exotic Corgi"
@@ -360,6 +362,7 @@
icon_dead = "old_corgi_dead"
desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
turns_per_move = 20
can_be_held = "old_corgi"
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
@@ -582,6 +585,7 @@
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40
can_be_held = "void_puppy"
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
return 1 //Void puppies can navigate space.
@@ -603,6 +607,7 @@
response_harm = "kicks"
var/turns_since_scan = 0
var/puppies = 0
can_be_held = "lisa"
//Lisa already has a cute bow!
/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
@@ -274,3 +274,7 @@
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //So they don't die trying to fix wiring
/mob/living/simple_animal/drone/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
return holder
@@ -29,28 +29,11 @@
if("Nothing")
return
//ATTACK HAND IGNORING PARENT RETURN VALUE
//picky up the drone c:
/mob/living/simple_animal/drone/attack_hand(mob/user)
if(ishuman(user))
if(stat == DEAD || status_flags & GODMODE || !can_be_held)
..()
return
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = src))
return
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to [buckled] and cannot be picked up!</span>")
return
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
drop_all_held_items()
var/obj/item/clothing/head/mob_holder/drone/DH = new(get_turf(src), src)
user.put_in_hands(DH)
..()
if(user.a_intent == INTENT_HELP)
mob_try_pickup(user)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()
@@ -18,7 +18,7 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = "fox"
do_footstep = TRUE
//Captain fox
@@ -23,6 +23,7 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
can_be_held = "lizard" //you can hold lizards now.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
@@ -39,3 +40,7 @@
return TRUE
else
return ..()
/mob/living/simple_animal/hostile/lizard/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "lizard", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder
@@ -26,6 +26,7 @@
var/body_color //brown, gray and white, leave blank for random
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
can_be_held = TRUE
/mob/living/simple_animal/mouse/Initialize()
. = ..()
@@ -35,7 +36,7 @@
icon_state = "mouse_[body_color]"
icon_living = "mouse_[body_color]"
icon_dead = "mouse_[body_color]_dead"
can_be_held = "mouse_[body_color]"
/mob/living/simple_animal/mouse/proc/splat()
src.health = 0
@@ -88,14 +89,17 @@
/mob/living/simple_animal/mouse/white
body_color = "white"
icon_state = "mouse_white"
can_be_held = "mouse_white"
/mob/living/simple_animal/mouse/gray
body_color = "gray"
icon_state = "mouse_gray"
can_be_held = "mouse_gray"
/mob/living/simple_animal/mouse/brown
body_color = "brown"
icon_state = "mouse_brown"
can_be_held = "mouse_brown"
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
@@ -119,3 +123,8 @@
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
reagents.clear_reagents()
/mob/living/simple_animal/mouse/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
holder.w_class = WEIGHT_CLASS_TINY
return holder
@@ -22,7 +22,7 @@
maxHealth = 50
speed = 10
glide_size = 2
can_be_held = "sloth" //finally oranges can be held
do_footstep = TRUE
@@ -137,7 +137,7 @@ Difficulty: Medium
if(last_legion)
loot = list(/obj/item/staff/storm)
elimination = 0
else if(prob(5))
else if(prob(20))
loot = list(/obj/structure/closet/crate/necropolis/tendril)
..()
-3
View File
@@ -404,9 +404,6 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
if(I)
I.attack_self(src)
update_inv_hands()
if(!I)//CIT CHANGE - allows "using" empty hands
use_that_empty_hand() //CIT CHANGE - ditto
update_inv_hands() // CIT CHANGE - ditto.
/mob/verb/memory()
set name = "Notes"
+7
View File
@@ -8,6 +8,13 @@
if(message)
say(message)
/mob/say_mod(input, message_mode)
var/customsayverb = findtext(input, "*")
if(customsayverb && message_mode != MODE_WHISPER_CRIT)
message_mode = MODE_CUSTOM_SAY
return lowertext(copytext(input, 1, customsayverb))
else
return ..()
/mob/verb/whisper_verb(message as text)
set name = "Whisper"