longparry stagger reduced, cooldown made universal

This commit is contained in:
Hatterhat
2020-08-08 14:14:47 -05:00
parent 98d305e5f6
commit c7e850ae19
+2 -2
View File
@@ -289,7 +289,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_efficiency_perfect_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 30,
)
parry_failed_stagger_duration = 3 SECONDS
parry_failed_stagger_duration = 2 SECONDS
parry_cooldown = 1 SECONDS // make your parries count
parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
@@ -299,7 +300,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
parry_cooldown = 1 SECONDS // make your parries count
// still, don't fucking miss your parries or you're down stamina and staggered to shit
/obj/item/melee/bokken/Initialize()