also adds aphrodisiacs, slaps, all hypno as prefs
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@@ -1586,21 +1586,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
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user.adjustStaminaLossBuffered(3)
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return FALSE
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else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin) && !(target.client?.prefs.cit_toggles & NO_ASS_SLAP)))
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user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
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user.adjustStaminaLossBuffered(3)
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if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
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var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
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user.adjustStaminaLoss(20, affected_zone = hit_zone)
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user.visible_message(\
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"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
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"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
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"You hear a slap."
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)
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playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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user.emote("scream")
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return FALSE
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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user.visible_message(\
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"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
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