Merge pull request #9867 from Ghommie/Ghommie-cit375
Ports "examine-code refactor"
This commit is contained in:
@@ -93,9 +93,9 @@
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pixel_x = rand(-7,7)
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/obj/item/dildo/examine(mob/user)
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..()
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. = ..()
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if(can_customize)
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user << "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
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. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
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/obj/item/dildo/random//totally random
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name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
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@@ -80,9 +80,9 @@
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user.regenerate_icons()
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/obj/item/clothing/examine(mob/user)
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..()
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>") // so people don't "OOC how do you use polychromic clothes????"
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/clothing/Initialize()
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..()
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@@ -19,9 +19,9 @@
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. = ..()
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if(user.get_item_by_slot(SLOT_GLASSES) == src)
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if(world.time >= nextadrenalinepop)
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to_chat(user, "<span class='notice'>The built-in adrenaline injector is ready for use.</span>")
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. += "<span class='notice'>The built-in adrenaline injector is ready for use.</span>"
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else
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to_chat(user, "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again.")
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. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
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/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
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if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
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@@ -20,7 +20,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/dogborg/jaws/examine(mob/user)
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. = ..()
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if(!CONFIG_GET(flag/weaken_secborg))
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to_chat(user, "<span class='notice'>Use help intent to attempt to non-lethally incapacitate the target by latching on with your maw. This is more effective against exhausted and resting targets.</span>")
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. += "<span class='notice'>Use help intent to attempt to non-lethally incapacitate the target by latching on with your maw. This is more effective against exhausted and resting targets.</span>"
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/obj/item/dogborg/jaws/big
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name = "combat jaws"
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@@ -178,9 +178,9 @@
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/obj/item/gun/ballistic/automatic/magrifle_e/examine(mob/user)
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. = ..()
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if(cell)
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to_chat(user, "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>")
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. += "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>"
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else
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to_chat(user, "<span class='notice'>[src] doesn't seem to have a cell!</span>")
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. += "<span class='notice'>[src] doesn't seem to have a cell!</span>"
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/obj/item/gun/ballistic/automatic/magrifle_e/can_shoot()
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if(QDELETED(cell))
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@@ -241,9 +241,9 @@
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/obj/item/gun/ballistic/automatic/pistol/mag_e/examine(mob/user)
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. = ..()
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if(cell)
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to_chat(user, "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>")
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. += "<span class='notice'>[src]'s cell is [round(cell.charge / cell.maxcharge, 0.1) * 100]% full.</span>"
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else
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to_chat(user, "<span class='notice'>[src] doesn't seem to have a cell!</span>")
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. += "<span class='notice'>[src] doesn't seem to have a cell!</span>"
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/obj/item/gun/ballistic/automatic/pistol/mag_e/can_shoot()
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if(QDELETED(cell))
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@@ -218,8 +218,8 @@
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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/obj/item/gun/ballistic/automatic/AM4B/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/ammo_box/magazine/toy/AM4C
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name = "foam force AM4-C magazine"
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@@ -94,8 +94,8 @@
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update_icon()
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/obj/item/gun/energy/pumpaction/examine(mob/user) //so people don't ask HOW TO CHANGE FIRING MODE
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..()
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to_chat(user, "<span class='notice'>Alt-click to change firing modes.</span>")
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. = ..()
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. += "<span class='notice'>Alt-click to change firing modes.</span>"
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/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file) //ammo counter for inhands
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. = ..()
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