Merge branch 'master' into upstream-merge-28046
This commit is contained in:
@@ -122,7 +122,7 @@
|
||||
computerid = "0"
|
||||
if(!ip)
|
||||
ip = "0.0.0.0"
|
||||
var/sql = "INSERT INTO [format_table_name("ban")] (`bantime`,`server_ip`,`server_port`,`round_id`,`bantype`,`reason`,`job`,`duration`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`) VALUES (Now(), COALESCE(INET_ATON('[world.internet_address]'), 0), '[world.port]', '[GLOB.round_id]', '[bantype_str]', '[reason]', '[job]', [(duration)?"[duration]":"0"], Now() + INTERVAL [(duration>0) ? duration : 0] MINUTE, '[ckey]', '[computerid]', INET_ATON('[ip]'), '[a_ckey]', '[a_computerid]', INET_ATON('[a_ip]'), '[who]', '[adminwho]')"
|
||||
var/sql = "INSERT INTO [format_table_name("ban")] (`bantime`,`server_ip`,`server_port`,`round_id`,`bantype`,`reason`,`job`,`duration`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`) VALUES (Now(), INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]', '[bantype_str]', '[reason]', '[job]', [(duration)?"[duration]":"0"], Now() + INTERVAL [(duration>0) ? duration : 0] MINUTE, '[ckey]', '[computerid]', INET_ATON('[ip]'), '[a_ckey]', '[a_computerid]', INET_ATON('[a_ip]'), '[who]', '[adminwho]')"
|
||||
var/datum/DBQuery/query_add_ban = SSdbcore.NewQuery(sql)
|
||||
if(!query_add_ban.warn_execute())
|
||||
return
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
if(M.client)
|
||||
body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
|
||||
body += "<br><b>Show related accounts by:</b> "
|
||||
body += "<br><br><b>Show related accounts by:</b> "
|
||||
body += "\[ <a href='?_src_=holder;showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
|
||||
body += "<a href='?_src_=holder;showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/datum/menu/Admin/Generate_list(client/C)
|
||||
/datum/verbs/menu/Admin/Generate_list(client/C)
|
||||
if (C.holder)
|
||||
. = ..()
|
||||
|
||||
/datum/menu/Admin/verb/playerpanel()
|
||||
/datum/verbs/menu/Admin/verb/playerpanel()
|
||||
set name = "Player Panel"
|
||||
set desc = "Player Panel"
|
||||
set category = "Admin"
|
||||
usr.client.holder.player_panel_new()
|
||||
SSblackbox.add_details("admin_verb","Player Panel New") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
if(usr.client.holder)
|
||||
usr.client.holder.player_panel_new()
|
||||
SSblackbox.add_details("admin_verb","Player Panel New") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -1739,7 +1739,7 @@
|
||||
else if(href_list["reject_custom_name"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/obj/item/station_charter/charter = locate(href_list["reject_custom_name"])
|
||||
var/obj/item/weapon/station_charter/charter = locate(href_list["reject_custom_name"])
|
||||
if(istype(charter))
|
||||
charter.reject_proposed(usr)
|
||||
else if(href_list["jumpto"])
|
||||
@@ -2239,7 +2239,7 @@
|
||||
error_viewer.show_to(owner, null, href_list["viewruntime_linear"])
|
||||
else if(href_list["showrelatedacc"])
|
||||
var/client/C = locate(href_list["client"]) in GLOB.clients
|
||||
var/list/thing_to_check
|
||||
var/thing_to_check
|
||||
if(href_list["showrelatedacc"] == "cid")
|
||||
thing_to_check = C.related_accounts_cid
|
||||
else
|
||||
@@ -2247,9 +2247,8 @@
|
||||
thing_to_check = splittext(thing_to_check, ", ")
|
||||
|
||||
|
||||
var/dat = "Related accounts by [uppertext(href_list["showrelatedacc"])]:<br>"
|
||||
for(var/thing in thing_to_check)
|
||||
dat += "[thing]<br>"
|
||||
var/list/dat = list("Related accounts by [uppertext(href_list["showrelatedacc"])]:")
|
||||
dat += thing_to_check
|
||||
|
||||
usr << browse(dat, "size=420x300")
|
||||
usr << browse(dat.Join("<br>"), "window=related_[C];size=420x300")
|
||||
|
||||
|
||||
@@ -24,6 +24,23 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
QDEL_NULL(cstatclick)
|
||||
QDEL_NULL(rstatclick)
|
||||
return ..()
|
||||
|
||||
/datum/admin_help_tickets/proc/TicketByID(id)
|
||||
var/list/lists = list(active_tickets, closed_tickets, resolved_tickets)
|
||||
for(var/I in lists)
|
||||
for(var/J in I)
|
||||
var/datum/admin_help/AH = J
|
||||
if(AH.id == id)
|
||||
return J
|
||||
|
||||
/datum/admin_help_tickets/proc/TicketsByCKey(ckey)
|
||||
. = list()
|
||||
var/list/lists = list(active_tickets, closed_tickets, resolved_tickets)
|
||||
for(var/I in lists)
|
||||
for(var/J in I)
|
||||
var/datum/admin_help/AH = J
|
||||
if(AH.initiator_ckey == ckey)
|
||||
. += AH
|
||||
|
||||
//private
|
||||
/datum/admin_help_tickets/proc/ListInsert(datum/admin_help/new_ticket)
|
||||
@@ -183,7 +200,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
to_chat(C, "<span class='adminnotice'>PM to-<b>Admins</b>: [name]</span>")
|
||||
|
||||
//send it to irc if nobody is on and tell us how many were on
|
||||
var/admin_number_present = send2irc_adminless_only("#[id] [initiator_ckey]", name)
|
||||
var/admin_number_present = send2irc_adminless_only(initiator_ckey, "Ticket #[id]: [name]")
|
||||
log_admin_private("Ticket #[id]: [key_name(initiator)]: [name] - heard by [admin_number_present] non-AFK admins who have +BAN.")
|
||||
if(admin_number_present <= 0)
|
||||
to_chat(C, "<span class='notice'>No active admins are online, your adminhelp was sent to the admin irc.</span>")
|
||||
|
||||
@@ -203,19 +203,19 @@
|
||||
|
||||
if(irc)
|
||||
log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
|
||||
for(var/client/X in GLOB.admins)
|
||||
to_chat(X, "<B><font color='blue'>PM: [key_name(src, X, 0)]->IRC:</B> \blue [keywordparsedmsg]</font>" )
|
||||
for(var/client/X in GLOB.admins)
|
||||
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]->IRC:</B> [keywordparsedmsg]</font>")
|
||||
else
|
||||
window_flash(recipient, ignorepref = TRUE)
|
||||
log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
|
||||
//we don't use message_admins here because the sender/receiver might get it too
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
|
||||
to_chat(X, "<B><font color='blue'>PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]:</B> \blue [keywordparsedmsg]</font>" )
|
||||
|
||||
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</font>" )
|
||||
|
||||
|
||||
|
||||
#define IRC_AHELP_USAGE "Usage: ticket <close|resolve|icissue|reject|reopen \[ticket #\]|list>"
|
||||
/proc/IrcPm(target,msg,sender)
|
||||
var/client/C = GLOB.directory[target]
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
var/list/splits = splittext(compliant_msg, " ")
|
||||
if(splits.len && splits[1] == "ticket")
|
||||
if(splits.len < 2)
|
||||
return "Usage: ticket <close|resolve|icissue|reject>"
|
||||
return IRC_AHELP_USAGE
|
||||
switch(splits[2])
|
||||
if("close")
|
||||
if(ticket)
|
||||
@@ -243,8 +243,36 @@
|
||||
if(ticket)
|
||||
ticket.Reject(irc_tagged)
|
||||
return "Ticket #[ticket.id] successfully rejected"
|
||||
if("reopen")
|
||||
if(ticket)
|
||||
return "Error: [target] already has ticket #[ticket.id] open"
|
||||
var/fail = splits.len < 3 ? null : -1
|
||||
if(!isnull(fail))
|
||||
fail = text2num(splits[3])
|
||||
if(isnull(fail))
|
||||
return "Error: No/Invalid ticket id specified. [IRC_AHELP_USAGE]"
|
||||
var/datum/admin_help/AH = GLOB.ahelp_tickets.TicketByID(fail)
|
||||
if(!AH)
|
||||
return "Error: Ticket #[fail] not found"
|
||||
if(AH.initiator_ckey != target)
|
||||
return "Error: Ticket #[fail] belongs to [AH.initiator_ckey]"
|
||||
AH.Reopen()
|
||||
return "Ticket #[ticket.id] successfully reopened"
|
||||
if("list")
|
||||
var/list/tickets = GLOB.ahelp_tickets.TicketsByCKey(target)
|
||||
if(!tickets.len)
|
||||
return "None"
|
||||
. = ""
|
||||
for(var/I in tickets)
|
||||
var/datum/admin_help/AH = I
|
||||
if(.)
|
||||
. += ", "
|
||||
if(AH == ticket)
|
||||
. += "Active: "
|
||||
. += "#[AH.id]"
|
||||
return
|
||||
else
|
||||
return "Usage: ticket <close|resolve|icissue|reject>"
|
||||
return IRC_AHELP_USAGE
|
||||
return "Error: Ticket could not be found"
|
||||
|
||||
var/static/stealthkey
|
||||
|
||||
@@ -114,47 +114,49 @@
|
||||
return
|
||||
|
||||
/datum/buildmode/proc/show_help(mob/user)
|
||||
var/list/dat = list()
|
||||
switch(mode)
|
||||
if(BASIC_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Left Mouse Button = Construct / Upgrade")
|
||||
to_chat(user, "\blue Right Mouse Button = Deconstruct / Delete / Downgrade")
|
||||
to_chat(user, "\blue Left Mouse Button + ctrl = R-Window")
|
||||
to_chat(user, "\blue Left Mouse Button + alt = Airlock")
|
||||
to_chat(user, "")
|
||||
to_chat(user, "\blue Use the button in the upper left corner to")
|
||||
to_chat(user, "\blue change the direction of built objects.")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Left Mouse Button = Construct / Upgrade"
|
||||
dat += "Right Mouse Button = Deconstruct / Delete / Downgrade"
|
||||
dat += "Left Mouse Button + ctrl = R-Window"
|
||||
dat += "Left Mouse Button + alt = Airlock"
|
||||
dat += ""
|
||||
dat += "Use the button in the upper left corner to"
|
||||
dat += "change the direction of built objects."
|
||||
dat += "***********************************************************"
|
||||
if(ADV_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Right Mouse Button on buildmode button = Set object type")
|
||||
to_chat(user, "\blue Left Mouse Button on turf/obj = Place objects")
|
||||
to_chat(user, "\blue Right Mouse Button = Delete objects")
|
||||
to_chat(user, "")
|
||||
to_chat(user, "\blue Use the button in the upper left corner to")
|
||||
to_chat(user, "\blue change the direction of built objects.")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Right Mouse Button on buildmode button = Set object type"
|
||||
dat += "Left Mouse Button on turf/obj = Place objects"
|
||||
dat += "Right Mouse Button = Delete objects"
|
||||
dat += ""
|
||||
dat += "Use the button in the upper left corner to"
|
||||
dat += "change the direction of built objects."
|
||||
dat += "***********************************************************"
|
||||
if(VAR_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Right Mouse Button on buildmode button = Select var(type) & value")
|
||||
to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value")
|
||||
to_chat(user, "\blue Right Mouse Button on turf/obj/mob = Reset var's value")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Right Mouse Button on buildmode button = Select var(type) & value"
|
||||
dat += "Left Mouse Button on turf/obj/mob = Set var(type) & value"
|
||||
dat += "Right Mouse Button on turf/obj/mob = Reset var's value"
|
||||
dat += "***********************************************************"
|
||||
if(THROW_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Select")
|
||||
to_chat(user, "\blue Right Mouse Button on turf/obj/mob = Throw")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Left Mouse Button on turf/obj/mob = Select"
|
||||
dat += "Right Mouse Button on turf/obj/mob = Throw"
|
||||
dat += "***********************************************************"
|
||||
if(AREA_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Select corner")
|
||||
to_chat(user, "\blue Right Mouse Button on buildmode button = Select generator")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Left Mouse Button on turf/obj/mob = Select corner"
|
||||
dat += "Right Mouse Button on buildmode button = Select generator"
|
||||
dat += "***********************************************************"
|
||||
if(COPY_BUILDMODE)
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
to_chat(user, "\blue Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target")
|
||||
to_chat(user, "\blue Right Mouse Button on obj/mob = Select target to copy")
|
||||
to_chat(user, "\blue ***********************************************************")
|
||||
dat += "***********************************************************"
|
||||
dat += "Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target"
|
||||
dat += "Right Mouse Button on obj/mob = Select target to copy"
|
||||
dat += "***********************************************************"
|
||||
to_chat(user, "<font color='blue'>[dat.Join("\n")]</font>")
|
||||
|
||||
/datum/buildmode/proc/change_settings(mob/user)
|
||||
switch(mode)
|
||||
|
||||
@@ -594,7 +594,8 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job)
|
||||
for(var/path in paths)
|
||||
var/datum/outfit/O = path //not much to initalize here but whatever
|
||||
outfits[initial(O.name)] = path
|
||||
if(initial(O.can_be_admin_equipped))
|
||||
outfits[initial(O.name)] = path
|
||||
|
||||
|
||||
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in outfits
|
||||
@@ -609,7 +610,8 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
var/list/job_outfits = list()
|
||||
for(var/path in job_paths)
|
||||
var/datum/outfit/O = path
|
||||
job_outfits[initial(O.name)] = path
|
||||
if(initial(O.can_be_admin_equipped))
|
||||
job_outfits[initial(O.name)] = path
|
||||
|
||||
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
|
||||
dresscode = job_outfits[dresscode]
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
if(type == INDIVIDUAL_SHOW_ALL_LOG)
|
||||
dat += "<center>Displaying all logs of [key_name(M)]</center><br><hr>"
|
||||
for(var/log_type in M.logging)
|
||||
var/list/reversed = M.logging[log_type]
|
||||
reversed = reverseRange(reversed.Copy())
|
||||
dat += "<center><b>[log_type]</b></center><br>"
|
||||
for(var/entry in reversed)
|
||||
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
|
||||
var/list/reversed = M.logging[log_type]
|
||||
if(islist(reversed))
|
||||
reversed = reverseRange(reversed.Copy())
|
||||
for(var/entry in reversed)
|
||||
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
|
||||
dat += "<hr>"
|
||||
else
|
||||
dat += "<center>[type] of [key_name(M)]</center><br>"
|
||||
@@ -26,6 +27,6 @@
|
||||
if(reversed)
|
||||
reversed = reverseRange(reversed.Copy())
|
||||
for(var/entry in reversed)
|
||||
dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
|
||||
dat += "<font size=2px>[entry]: [reversed[entry]]</font><hr>"
|
||||
|
||||
usr << browse(dat, "window=invidual_logging;size=600x480")
|
||||
usr << browse(dat, "window=invidual_logging_[M];size=600x480")
|
||||
|
||||
@@ -99,7 +99,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
|
||||
var/datum/gang/multiverse/G = new(src, "[H.real_name]")
|
||||
SSticker.mode.gangs += G
|
||||
G.bosses += H.mind
|
||||
G.bosses[H.mind] = 0 //No they don't use influence but this prevents runtimes.
|
||||
G.add_gang_hud(H.mind)
|
||||
H.mind.gang_datum = G
|
||||
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
#define WHITELISTFILE "config/whitelist.txt"
|
||||
|
||||
GLOBAL_LIST(whitelist)
|
||||
GLOBAL_PROTECT(whitelist)
|
||||
|
||||
/proc/load_whitelist()
|
||||
GLOB.whitelist = list()
|
||||
#define WHITELISTFILE "config/whitelist.txt"
|
||||
|
||||
GLOBAL_LIST(whitelist)
|
||||
GLOBAL_PROTECT(whitelist)
|
||||
|
||||
/proc/load_whitelist()
|
||||
GLOB.whitelist = list()
|
||||
for(var/line in world.file2list(WHITELISTFILE))
|
||||
if(!line)
|
||||
continue
|
||||
if(findtextEx(line,"#",1,2))
|
||||
continue
|
||||
GLOB.whitelist += line
|
||||
|
||||
if(!GLOB.whitelist.len)
|
||||
GLOB.whitelist = null
|
||||
|
||||
/proc/check_whitelist(var/ckey)
|
||||
if(!GLOB.whitelist)
|
||||
return FALSE
|
||||
. = (ckey in GLOB.whitelist)
|
||||
|
||||
#undef WHITELISTFILE
|
||||
if(!line)
|
||||
continue
|
||||
if(findtextEx(line,"#",1,2))
|
||||
continue
|
||||
GLOB.whitelist += ckey(line)
|
||||
|
||||
if(!GLOB.whitelist.len)
|
||||
GLOB.whitelist = null
|
||||
|
||||
/proc/check_whitelist(var/ckey)
|
||||
if(!GLOB.whitelist)
|
||||
return FALSE
|
||||
. = (ckey in GLOB.whitelist)
|
||||
|
||||
#undef WHITELISTFILE
|
||||
|
||||
@@ -13,6 +13,14 @@
|
||||
icon_state = "filter_off_f"
|
||||
flipped = 1
|
||||
|
||||
// These two filter types have critical_machine flagged to on and thus causes the area they are in to be exempt from the Grid Check event.
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/critical
|
||||
critical_machine = TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical
|
||||
critical_machine = TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
|
||||
@@ -29,6 +29,10 @@
|
||||
idle_power_usage = 150
|
||||
active_power_usage = 2000
|
||||
|
||||
/obj/machinery/atmospherics/miner/Initialize()
|
||||
. = ..()
|
||||
set_active(active) //Force overlay update.
|
||||
|
||||
/obj/machinery/atmospherics/miner/examine(mob/user)
|
||||
..()
|
||||
if(broken)
|
||||
@@ -40,31 +44,41 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(!isopenturf(T))
|
||||
broken_message = "<span class='boldnotice'>VENT BLOCKED</span>"
|
||||
broken = TRUE
|
||||
set_broken(TRUE)
|
||||
return FALSE
|
||||
var/turf/open/OT = T
|
||||
if(OT.planetary_atmos)
|
||||
broken_message = "<span class='boldwarning'>DEVICE NOT ENCLOSED IN A PRESSURIZED ENVIRONMENT</span>"
|
||||
broken = TRUE
|
||||
set_broken(TRUE)
|
||||
return FALSE
|
||||
if(isspaceturf(T))
|
||||
broken_message = "<span class='boldnotice'>AIR VENTING TO SPACE</span>"
|
||||
broken = TRUE
|
||||
set_broken(TRUE)
|
||||
return FALSE
|
||||
var/datum/gas_mixture/G = OT.return_air()
|
||||
if(G.return_pressure() > (max_ext_kpa - ((spawn_mol*spawn_temp*R_IDEAL_GAS_EQUATION)/(CELL_VOLUME))))
|
||||
broken_message = "<span class='boldwarning'>EXTERNAL PRESSURE OVER THRESHOLD</span>"
|
||||
broken = TRUE
|
||||
set_broken(TRUE)
|
||||
return FALSE
|
||||
if(G.total_moles() > max_ext_mol)
|
||||
broken_message = "<span class='boldwarning'>EXTERNAL AIR CONCENTRATION OVER THRESHOLD</span>"
|
||||
broken = TRUE
|
||||
set_broken(TRUE)
|
||||
return FALSE
|
||||
if(broken)
|
||||
broken = FALSE
|
||||
set_broken(FALSE)
|
||||
broken_message = ""
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/miner/proc/set_active(setting)
|
||||
if(active != setting)
|
||||
active = setting
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/miner/proc/set_broken(setting)
|
||||
if(broken != setting)
|
||||
broken = setting
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/miner/proc/update_power()
|
||||
if(!active)
|
||||
active_power_usage = idle_power_usage
|
||||
@@ -96,7 +110,7 @@
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/miner/update_icon()
|
||||
overlays.Cut()
|
||||
cut_overlays()
|
||||
if(broken)
|
||||
add_overlay("broken")
|
||||
else if(active)
|
||||
@@ -106,7 +120,6 @@
|
||||
|
||||
/obj/machinery/atmospherics/miner/process()
|
||||
update_power()
|
||||
update_icon()
|
||||
check_operation()
|
||||
if(active && !broken)
|
||||
if(isnull(spawn_id))
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
|
||||
var/brute_damage = 0
|
||||
var/oxy_damage = 0
|
||||
var/burn_damage = 0
|
||||
var/mob_color //Change the mob's color
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/banType = "lavaland"
|
||||
@@ -68,6 +70,8 @@
|
||||
|
||||
M.adjustOxyLoss(oxy_damage)
|
||||
M.adjustBruteLoss(brute_damage)
|
||||
M.adjustFireLoss(burn_damage)
|
||||
M.color = mob_color
|
||||
equip(M)
|
||||
|
||||
if(ckey)
|
||||
@@ -115,23 +119,29 @@
|
||||
var/l_pocket = -1
|
||||
var/back = -1
|
||||
var/id = -1
|
||||
var/neck = -1
|
||||
var/backpack_contents = -1
|
||||
var/suit_store = -1
|
||||
|
||||
/obj/effect/mob_spawn/human/Initialize()
|
||||
. = ..()
|
||||
if(ispath(outfit))
|
||||
outfit = new outfit()
|
||||
if(!outfit)
|
||||
outfit = new /datum/outfit
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
|
||||
if(mob_species)
|
||||
H.set_species(mob_species)
|
||||
if(husk)
|
||||
H.Drain()
|
||||
|
||||
else //Because for some reason I can't track down, things are getting turned into husks even if husk = false. It's in some damage proc somewhere.
|
||||
H.cure_husk()
|
||||
H.underwear = "Nude"
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
if(outfit)
|
||||
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id")
|
||||
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id", "neck", "backpack_contents", "suit_store")
|
||||
for(var/slot in slots)
|
||||
var/T = vars[slot]
|
||||
if(!isnum(T))
|
||||
@@ -319,7 +329,6 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a beach bum!"
|
||||
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
@@ -353,7 +362,7 @@
|
||||
/obj/effect/mob_spawn/human/commander
|
||||
name = "Commander"
|
||||
id_job = "Commander"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
id_access_list = list(GLOB.access_cent_captain, GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_storage)
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
@@ -373,7 +382,7 @@
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(GLOB.access_cent_specops)
|
||||
id_access_list = list(GLOB.access_cent_captain, GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_storage, GLOB.access_security)
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse
|
||||
@@ -397,6 +406,16 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a Nanotrasen Commander!"
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
mob_name = "Private Security Officer"
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
faction = "nanotrasenprivate"
|
||||
flavour_text = "You are a Nanotrasen Private Security Officer!"
|
||||
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
|
||||
@@ -460,4 +479,4 @@
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
@@ -218,26 +218,7 @@
|
||||
|
||||
//mobs//--
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
//ice spiders moved to giant_spiders.dm
|
||||
|
||||
//objs//--
|
||||
|
||||
|
||||
@@ -66,10 +66,10 @@
|
||||
|
||||
/datum/export/organ/hivelord
|
||||
cost = 1500
|
||||
unit_name = "active hivelord core"
|
||||
export_types = list(/obj/item/organ/hivelord_core)
|
||||
unit_name = "active regenerative core"
|
||||
export_types = list(/obj/item/organ/regenerative_core)
|
||||
|
||||
/datum/export/organ/alien/plasmavessel/get_cost(obj/item/organ/hivelord_core/C)
|
||||
/datum/export/organ/alien/plasmavessel/get_cost(obj/item/organ/regenerative_core/C)
|
||||
if(C.inert)
|
||||
return ..() / 3
|
||||
if(C.preserved)
|
||||
|
||||
@@ -543,6 +543,13 @@
|
||||
crate_name = "electrical maintenance crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/inducers
|
||||
name = "NT-75 Electromagnetic Power Inducers Crate"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0},/obj/item/weapon/inducer/sci {cell_type = /obj/item/weapon/stock_parts/cell/{maxcharge = 5000; charge = 5000};opened = 0}) //FALSE doesn't work in modified type paths apparently.
|
||||
crate_name = "inducer crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/engiequipment
|
||||
name = "Engineering Gear Crate"
|
||||
cost = 1300
|
||||
@@ -1630,7 +1637,7 @@
|
||||
/obj/item/clothing/suit/toggle/lawyer/purple,
|
||||
/obj/item/clothing/under/lawyer/blacksuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/black,
|
||||
/obj/item/clothing/tie/waistcoat,
|
||||
/obj/item/clothing/accessory/waistcoat,
|
||||
/obj/item/clothing/neck/tie/blue,
|
||||
/obj/item/clothing/neck/tie/red,
|
||||
/obj/item/clothing/neck/tie/black,
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
if (job && job <= last_asset_job && !(job in completed_asset_jobs))
|
||||
completed_asset_jobs += job
|
||||
return
|
||||
else if (job in completed_asset_jobs) //byond bug ID:2256651
|
||||
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
|
||||
src << browse("...", "window=asset_cache_browser")
|
||||
|
||||
if (!holder && config.minutetopiclimit)
|
||||
var/minute = round(world.time, 600)
|
||||
@@ -289,10 +292,9 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
|
||||
add_verbs_from_config()
|
||||
set_client_age_from_db(tdata)
|
||||
var/cached_player_age = player_age //we have to cache this because other shit may change it and we need it's current value now down below.
|
||||
var/cached_player_age = set_client_age_from_db(tdata) //we have to cache this because other shit may change it and we need it's current value now down below.
|
||||
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
|
||||
player_age = 0
|
||||
|
||||
if (isnum(cached_player_age) && cached_player_age == -1) //first connection
|
||||
if (config.panic_bunker && !holder && !(ckey in GLOB.deadmins))
|
||||
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
|
||||
@@ -353,9 +355,9 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
|
||||
hook_vr("client_new",list(src))
|
||||
|
||||
var/list/topmenus = GLOB.menulist[/datum/menu]
|
||||
var/list/topmenus = GLOB.menulist[/datum/verbs/menu]
|
||||
for (var/thing in topmenus)
|
||||
var/datum/menu/topmenu = thing
|
||||
var/datum/verbs/menu/topmenu = thing
|
||||
var/topmenuname = "[topmenu]"
|
||||
if (topmenuname == "[topmenu.type]")
|
||||
var/list/tree = splittext(topmenuname, "/")
|
||||
@@ -364,13 +366,13 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
var/list/entries = topmenu.Generate_list(src)
|
||||
for (var/child in entries)
|
||||
winset(src, "[url_encode(child)]", "[entries[child]]")
|
||||
if (!ispath(child, /datum/menu))
|
||||
if (!ispath(child, /datum/verbs/menu))
|
||||
var/atom/verb/verbpath = child
|
||||
if (copytext(verbpath.name,1,2) != "@")
|
||||
new child(src)
|
||||
|
||||
for (var/thing in prefs.menuoptions)
|
||||
var/datum/menu/menuitem = GLOB.menulist[thing]
|
||||
var/datum/verbs/menu/menuitem = GLOB.menulist[thing]
|
||||
if (menuitem)
|
||||
menuitem.Load_checked(src)
|
||||
|
||||
@@ -490,6 +492,9 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
account_join_date = "Error"
|
||||
var/datum/DBQuery/query_log_connection = SSdbcore.NewQuery("INSERT INTO `[format_table_name("connection_log")]` (`id`,`datetime`,`server_ip`,`server_port`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),COALESCE(INET_ATON('[world.internet_address]'), 0),'[world.port]','[sql_ckey]',INET_ATON('[sql_ip]'),'[sql_computerid]')")
|
||||
query_log_connection.Execute()
|
||||
if(new_player)
|
||||
player_age = -1
|
||||
. = player_age
|
||||
|
||||
/client/proc/findJoinDate()
|
||||
var/list/http = world.Export("http://byond.com/members/[ckey]?format=text")
|
||||
@@ -675,4 +680,4 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
|
||||
/client/proc/AnnouncePR(announcement)
|
||||
if(prefs && prefs.chat_toggles & CHAT_PULLR)
|
||||
to_chat(src, announcement)
|
||||
to_chat(src, announcement)
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
//this works as is to create a single checked item, but has no back end code for toggleing the check yet
|
||||
#define TOGGLE_CHECKBOX(PARENT, CHILD) PARENT/CHILD/abstract = TRUE;PARENT/CHILD/checkbox = CHECKBOX_TOGGLE;PARENT/CHILD/verb/CHILD
|
||||
|
||||
//Example usage TOGGLE_CHECKBOX(datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
|
||||
|
||||
|
||||
//Example usage TOGGLE_CHECKBOX(datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
|
||||
|
||||
//override because we don't want to save preferences twice.
|
||||
/datum/menu/Settings/Set_checked(client/C, verbpath)
|
||||
/datum/verbs/menu/Settings/Set_checked(client/C, verbpath)
|
||||
if (checkbox == CHECKBOX_GROUP)
|
||||
C.prefs.menuoptions[type] = verbpath
|
||||
else if (checkbox == CHECKBOX_TOGGLE)
|
||||
var/checked = Get_checked(C)
|
||||
C.prefs.menuoptions[type] = !checked
|
||||
winset(C, "[verbpath]", "is-checked = [!checked]")
|
||||
|
||||
/datum/menu/Settings/verb/setup_character()
|
||||
|
||||
/datum/verbs/menu/Settings/verb/setup_character()
|
||||
set name = "Game Preferences"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences"
|
||||
set desc = "Open Game Preferences Window"
|
||||
usr.client.prefs.current_tab = 1
|
||||
usr.client.prefs.ShowChoices(usr)
|
||||
|
||||
//toggles
|
||||
/datum/menu/Settings/Ghost/chatterbox
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox
|
||||
name = "Chat Box Spam"
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
|
||||
set name = "Show/Hide GhostEars"
|
||||
set category = "Preferences"
|
||||
set desc = "See All Speech"
|
||||
@@ -31,10 +31,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_ears)()
|
||||
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost Ears|[usr.client.prefs.chat_toggles & CHAT_GHOSTEARS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_ears/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_ears/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_GHOSTEARS
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
|
||||
set name = "Show/Hide GhostSight"
|
||||
set category = "Preferences"
|
||||
set desc = "See All Emotes"
|
||||
@@ -42,10 +42,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_sight)()
|
||||
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost Sight|[usr.client.prefs.chat_toggles & CHAT_GHOSTSIGHT]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_sight/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_sight/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_GHOSTSIGHT
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
|
||||
set name = "Show/Hide GhostWhispers"
|
||||
set category = "Preferences"
|
||||
set desc = "See All Whispers"
|
||||
@@ -53,10 +53,10 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_whispers)()
|
||||
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) ? "see all whispers in the world" : "only see whispers from nearby mobs"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost Whispers|[usr.client.prefs.chat_toggles & CHAT_GHOSTWHISPER]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_whispers/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_whispers/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_GHOSTWHISPER
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
|
||||
set name = "Show/Hide GhostRadio"
|
||||
set category = "Preferences"
|
||||
set desc = "See All Radio Chatter"
|
||||
@@ -64,60 +64,60 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_radio)()
|
||||
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTRADIO) ? "see radio chatter" : "not see radio chatter"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost Radio|[usr.client.prefs.chat_toggles & CHAT_GHOSTRADIO]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //social experiment, increase the generation whenever you copypaste this shamelessly GENERATION 1
|
||||
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_radio/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_radio/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_GHOSTRADIO
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox, toggle_ghost_pda)()
|
||||
set name = "Show/Hide GhostPDA"
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox, toggle_ghost_pda)()
|
||||
set name = "Show/Hide GhostPDA"
|
||||
set category = "Preferences"
|
||||
set desc = "See All PDA Messages"
|
||||
usr.client.prefs.chat_toggles ^= CHAT_GHOSTPDA
|
||||
to_chat(usr, "As a ghost, you will now [(usr.client.prefs.chat_toggles & CHAT_GHOSTPDA) ? "see all pda messages in the world" : "only see pda messages from nearby mobs"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost PDA|[usr.client.prefs.chat_toggles & CHAT_GHOSTPDA]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Ghost/chatterbox/toggle_ghost_pda/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/toggle_ghost_pda/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_GHOSTPDA
|
||||
|
||||
/datum/menu/Settings/Ghost/chatterbox/Events
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/Events
|
||||
name = "Events"
|
||||
|
||||
//please be aware that the following two verbs have inverted stat output, so that "Toggle Deathrattle|1" still means you activated it
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox/Events, toggle_deathrattle)()
|
||||
set name = "Toggle Deathrattle"
|
||||
|
||||
//please be aware that the following two verbs have inverted stat output, so that "Toggle Deathrattle|1" still means you activated it
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox/Events, toggle_deathrattle)()
|
||||
set name = "Toggle Deathrattle"
|
||||
set category = "Preferences"
|
||||
set desc = "Death"
|
||||
usr.client.prefs.toggles ^= DISABLE_DEATHRATTLE
|
||||
usr.client.prefs.save_preferences()
|
||||
to_chat(usr, "You will [(usr.client.prefs.toggles & DISABLE_DEATHRATTLE) ? "no longer" : "now"] get messages when a sentient mob dies.")
|
||||
SSblackbox.add_details("preferences_verb", "Toggle Deathrattle|[!(usr.client.prefs.toggles & DISABLE_DEATHRATTLE)]") //If you are copy-pasting this, maybe you should spend some time reading the comments.
|
||||
/datum/menu/Settings/Ghost/chatterbox/Events/toggle_deathrattle/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/Events/toggle_deathrattle/Get_checked(client/C)
|
||||
return !(C.prefs.toggles & DISABLE_DEATHRATTLE)
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost/chatterbox/Events, toggle_arrivalrattle)()
|
||||
set name = "Toggle Arrivalrattle"
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost/chatterbox/Events, toggle_arrivalrattle)()
|
||||
set name = "Toggle Arrivalrattle"
|
||||
set category = "Preferences"
|
||||
set desc = "New Player Arrival"
|
||||
usr.client.prefs.toggles ^= DISABLE_ARRIVALRATTLE
|
||||
to_chat(usr, "You will [(usr.client.prefs.toggles & DISABLE_ARRIVALRATTLE) ? "no longer" : "now"] get messages when someone joins the station.")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb", "Toggle Arrivalrattle|[!(usr.client.prefs.toggles & DISABLE_ARRIVALRATTLE)]") //If you are copy-pasting this, maybe you should rethink where your life went so wrong.
|
||||
/datum/menu/Settings/Ghost/chatterbox/Events/toggle_arrivalrattle/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/chatterbox/Events/toggle_arrivalrattle/Get_checked(client/C)
|
||||
return !(C.prefs.toggles & DISABLE_ARRIVALRATTLE)
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Ghost, togglemidroundantag)()
|
||||
set name = "Toggle Midround Antagonist"
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Ghost, togglemidroundantag)()
|
||||
set name = "Toggle Midround Antagonist"
|
||||
set category = "Preferences"
|
||||
set desc = "Midround Antagonist"
|
||||
usr.client.prefs.toggles ^= MIDROUND_ANTAG
|
||||
usr.client.prefs.save_preferences()
|
||||
to_chat(usr, "You will [(usr.client.prefs.toggles & MIDROUND_ANTAG) ? "now" : "no longer"] be considered for midround antagonist positions.")
|
||||
SSblackbox.add_details("preferences_verb","Toggle Midround Antag|[usr.client.prefs.toggles & MIDROUND_ANTAG]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Ghost/togglemidroundantag/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Ghost/togglemidroundantag/Get_checked(client/C)
|
||||
return C.prefs.toggles & MIDROUND_ANTAG
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggletitlemusic)()
|
||||
set name = "Hear/Silence LobbyMusic"
|
||||
set category = "Preferences"
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggletitlemusic)()
|
||||
set name = "Hear/Silence LobbyMusic"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Music In Lobby"
|
||||
usr.client.prefs.toggles ^= SOUND_LOBBY
|
||||
usr.client.prefs.save_preferences()
|
||||
@@ -125,33 +125,33 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggletitlemusic)()
|
||||
to_chat(usr, "You will now hear music in the game lobby.")
|
||||
if(isnewplayer(usr))
|
||||
usr.client.playtitlemusic()
|
||||
else
|
||||
else
|
||||
to_chat(usr, "You will no longer hear music in the game lobby.")
|
||||
usr.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
SSblackbox.add_details("preferences_verb","Toggle Lobby Music|[usr.client.prefs.toggles & SOUND_LOBBY]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Sound/toggletitlemusic/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/toggletitlemusic/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_LOBBY
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, togglemidis)()
|
||||
set name = "Hear/Silence Midis"
|
||||
set category = "Preferences"
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, togglemidis)()
|
||||
set name = "Hear/Silence Midis"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Admin Triggered Sounds (Midis)"
|
||||
usr.client.prefs.toggles ^= SOUND_MIDI
|
||||
usr.client.prefs.save_preferences()
|
||||
if(usr.client.prefs.toggles & SOUND_MIDI)
|
||||
to_chat(usr, "You will now hear any sounds uploaded by admins.")
|
||||
else
|
||||
else
|
||||
to_chat(usr, "You will no longer hear sounds uploaded by admins")
|
||||
usr.stop_sound_channel(CHANNEL_ADMIN)
|
||||
SSblackbox.add_details("preferences_verb","Toggle Hearing Midis|[usr.client.prefs.toggles & SOUND_MIDI]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Sound/togglemidis/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/togglemidis/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_MIDI
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_instruments)()
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_instruments)()
|
||||
set name = "Hear/Silence Instruments"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear In-game Instruments"
|
||||
usr.client.prefs.toggles ^= SOUND_INSTRUMENTS
|
||||
usr.client.prefs.save_preferences()
|
||||
@@ -160,57 +160,57 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_instruments)()
|
||||
else
|
||||
to_chat(usr, "You will no longer hear musical instruments.")
|
||||
SSblackbox.add_details("preferences_verb","Toggle Instruments|[usr.client.prefs.toggles & SOUND_INSTRUMENTS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Sound/toggle_instruments/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/toggle_instruments/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_INSTRUMENTS
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, Toggle_Soundscape)()
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, Toggle_Soundscape)()
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Ambient Sound Effects"
|
||||
usr.client.prefs.toggles ^= SOUND_AMBIENCE
|
||||
usr.client.prefs.save_preferences()
|
||||
if(usr.client.prefs.toggles & SOUND_AMBIENCE)
|
||||
to_chat(usr, "You will now hear ambient sounds.")
|
||||
else
|
||||
else
|
||||
to_chat(usr, "You will no longer hear ambient sounds.")
|
||||
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ambience|[usr.client.prefs.toggles & SOUND_AMBIENCE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_AMBIENCE
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_ship_ambience)()
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_ship_ambience)()
|
||||
set name = "Hear/Silence Ship Ambience"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Ship Ambience Roar"
|
||||
usr.client.prefs.toggles ^= SOUND_SHIP_AMBIENCE
|
||||
usr.client.prefs.save_preferences()
|
||||
if(usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
|
||||
to_chat(usr, "You will now hear ship ambience.")
|
||||
else
|
||||
else
|
||||
to_chat(usr, "You will no longer hear ship ambience.")
|
||||
usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
usr.client.ambience_playing = 0
|
||||
SSblackbox.add_details("preferences_verb", "Toggle Ship Ambience|[usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE]") //If you are copy-pasting this, I bet you read this comment expecting to see the same thing :^)
|
||||
/datum/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_SHIP_AMBIENCE
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggle_announcement_sound)()
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_announcement_sound)()
|
||||
set name = "Hear/Silence Announcements"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Announcement Sound"
|
||||
usr.client.prefs.toggles ^= SOUND_ANNOUNCEMENTS
|
||||
to_chat(usr, "You will now [(usr.client.prefs.toggles & SOUND_ANNOUNCEMENTS) ? "hear announcement sounds" : "no longer hear announcements"].")
|
||||
usr.client.prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Announcement Sound|[usr.client.prefs.toggles & SOUND_ANNOUNCEMENTS]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/Sound/toggle_announcement_sound/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/toggle_announcement_sound/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_ANNOUNCEMENTS
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)()
|
||||
set name = "Hear/Silence Prayer Sounds"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear Prayer Sounds"
|
||||
@@ -218,14 +218,14 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
|
||||
usr.client.prefs.save_preferences()
|
||||
if(usr.client.prefs.toggles & SOUND_PRAYERS)
|
||||
to_chat(usr, "You will now hear prayer sounds.")
|
||||
else
|
||||
else
|
||||
to_chat(usr, "You will no longer prayer sounds.")
|
||||
SSblackbox.add_details("admin_toggle", "Toggle Prayer Sounds|[usr.client.prefs.toggles & SOUND_PRAYERS]")
|
||||
/datum/menu/Settings/Sound/toggleprayersounds/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/Sound/toggleprayersounds/Get_checked(client/C)
|
||||
return C.prefs.toggles & SOUND_PRAYERS
|
||||
|
||||
|
||||
/datum/menu/Settings/Sound/verb/stop_client_sounds()
|
||||
/datum/verbs/menu/Settings/Sound/verb/stop_client_sounds()
|
||||
set name = "Stop Sounds"
|
||||
set category = "Preferences"
|
||||
set desc = "Stop Current Sounds"
|
||||
@@ -233,7 +233,7 @@ TOGGLE_CHECKBOX(/datum/menu/Settings/Sound, toggleprayersounds)()
|
||||
SSblackbox.add_details("preferences_verb","Stop Self Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
TOGGLE_CHECKBOX(/datum/menu/Settings, listen_ooc)()
|
||||
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings, listen_ooc)()
|
||||
set name = "Show/Hide OOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Show OOC Chat"
|
||||
@@ -241,171 +241,171 @@ TOGGLE_CHECKBOX(/datum/menu/Settings, listen_ooc)()
|
||||
usr.client.prefs.save_preferences()
|
||||
to_chat(usr, "You will [(usr.client.prefs.chat_toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel.")
|
||||
SSblackbox.add_details("preferences_verb","Toggle Seeing OOC|[usr.client.prefs.chat_toggles & CHAT_OOC]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/datum/menu/Settings/listen_ooc/Get_checked(client/C)
|
||||
/datum/verbs/menu/Settings/listen_ooc/Get_checked(client/C)
|
||||
return C.prefs.chat_toggles & CHAT_OOC
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_forms, list("ghost","ghostking","ghostian2","skeleghost","ghost_red","ghost_black", \
|
||||
"ghost_blue","ghost_yellow","ghost_green","ghost_pink", \
|
||||
"ghost_cyan","ghost_dblue","ghost_dred","ghost_dgreen", \
|
||||
"ghost_dcyan","ghost_grey","ghost_dyellow","ghost_dpink", "ghost_purpleswirl","ghost_funkypurp","ghost_pinksherbert","ghost_blazeit",\
|
||||
"ghost_mellow","ghost_rainbow","ghost_camo","ghost_fire", "catghost"))
|
||||
/client/proc/pick_form()
|
||||
if(!is_content_unlocked())
|
||||
alert("This setting is for accounts with BYOND premium only.")
|
||||
return
|
||||
var/new_form = input(src, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
||||
if(new_form)
|
||||
prefs.ghost_form = new_form
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_icon(new_form)
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOST_ORBIT_SQUARE,GHOST_ORBIT_HEXAGON,GHOST_ORBIT_PENTAGON))
|
||||
|
||||
/client/proc/pick_ghost_orbit()
|
||||
if(!is_content_unlocked())
|
||||
alert("This setting is for accounts with BYOND premium only.")
|
||||
return
|
||||
var/new_orbit = input(src, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_orbits
|
||||
if(new_orbit)
|
||||
prefs.ghost_orbit = new_orbit
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.ghost_orbit = new_orbit
|
||||
|
||||
/client/proc/pick_ghost_accs()
|
||||
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,"full accessories", "only directional sprites", "default sprites")
|
||||
if(new_ghost_accs)
|
||||
switch(new_ghost_accs)
|
||||
if("full accessories")
|
||||
prefs.ghost_accs = GHOST_ACCS_FULL
|
||||
if("only directional sprites")
|
||||
prefs.ghost_accs = GHOST_ACCS_DIR
|
||||
if("default sprites")
|
||||
prefs.ghost_accs = GHOST_ACCS_NONE
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_icon()
|
||||
|
||||
/client/verb/pick_ghost_customization()
|
||||
set name = "Ghost Customization"
|
||||
set category = "Preferences"
|
||||
set desc = "Customize your ghastly appearance."
|
||||
if(is_content_unlocked())
|
||||
switch(alert("Which setting do you want to change?",,"Ghost Form","Ghost Orbit","Ghost Accessories"))
|
||||
if("Ghost Form")
|
||||
pick_form()
|
||||
if("Ghost Orbit")
|
||||
pick_ghost_orbit()
|
||||
if("Ghost Accessories")
|
||||
pick_ghost_accs()
|
||||
else
|
||||
pick_ghost_accs()
|
||||
|
||||
/client/verb/pick_ghost_others()
|
||||
set name = "Ghosts of Others"
|
||||
set category = "Preferences"
|
||||
set desc = "Change display settings for the ghosts of other players."
|
||||
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,"Their Setting", "Default Sprites", "White Ghost")
|
||||
if(new_ghost_others)
|
||||
switch(new_ghost_others)
|
||||
if("Their Setting")
|
||||
prefs.ghost_others = GHOST_OTHERS_THEIR_SETTING
|
||||
if("Default Sprites")
|
||||
prefs.ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
||||
if("White Ghost")
|
||||
prefs.ghost_others = GHOST_OTHERS_SIMPLE
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_sight()
|
||||
|
||||
/client/verb/toggle_intent_style()
|
||||
set name = "Toggle Intent Selection Style"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle between directly clicking the desired intent or clicking to rotate through."
|
||||
prefs.toggles ^= INTENT_STYLE
|
||||
to_chat(src, "[(prefs.toggles & INTENT_STYLE) ? "Clicking directly on intents selects them." : "Clicking on intents rotates selection clockwise."]")
|
||||
prefs.save_preferences()
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_forms, list("ghost","ghostking","ghostian2","skeleghost","ghost_red","ghost_black", \
|
||||
"ghost_blue","ghost_yellow","ghost_green","ghost_pink", \
|
||||
"ghost_cyan","ghost_dblue","ghost_dred","ghost_dgreen", \
|
||||
"ghost_dcyan","ghost_grey","ghost_dyellow","ghost_dpink", "ghost_purpleswirl","ghost_funkypurp","ghost_pinksherbert","ghost_blazeit",\
|
||||
"ghost_mellow","ghost_rainbow","ghost_camo","ghost_fire", "catghost"))
|
||||
/client/proc/pick_form()
|
||||
if(!is_content_unlocked())
|
||||
alert("This setting is for accounts with BYOND premium only.")
|
||||
return
|
||||
var/new_form = input(src, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
||||
if(new_form)
|
||||
prefs.ghost_form = new_form
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_icon(new_form)
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOST_ORBIT_SQUARE,GHOST_ORBIT_HEXAGON,GHOST_ORBIT_PENTAGON))
|
||||
|
||||
/client/proc/pick_ghost_orbit()
|
||||
if(!is_content_unlocked())
|
||||
alert("This setting is for accounts with BYOND premium only.")
|
||||
return
|
||||
var/new_orbit = input(src, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_orbits
|
||||
if(new_orbit)
|
||||
prefs.ghost_orbit = new_orbit
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.ghost_orbit = new_orbit
|
||||
|
||||
/client/proc/pick_ghost_accs()
|
||||
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,"full accessories", "only directional sprites", "default sprites")
|
||||
if(new_ghost_accs)
|
||||
switch(new_ghost_accs)
|
||||
if("full accessories")
|
||||
prefs.ghost_accs = GHOST_ACCS_FULL
|
||||
if("only directional sprites")
|
||||
prefs.ghost_accs = GHOST_ACCS_DIR
|
||||
if("default sprites")
|
||||
prefs.ghost_accs = GHOST_ACCS_NONE
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_icon()
|
||||
|
||||
/client/verb/pick_ghost_customization()
|
||||
set name = "Ghost Customization"
|
||||
set category = "Preferences"
|
||||
set desc = "Customize your ghastly appearance."
|
||||
if(is_content_unlocked())
|
||||
switch(alert("Which setting do you want to change?",,"Ghost Form","Ghost Orbit","Ghost Accessories"))
|
||||
if("Ghost Form")
|
||||
pick_form()
|
||||
if("Ghost Orbit")
|
||||
pick_ghost_orbit()
|
||||
if("Ghost Accessories")
|
||||
pick_ghost_accs()
|
||||
else
|
||||
pick_ghost_accs()
|
||||
|
||||
/client/verb/pick_ghost_others()
|
||||
set name = "Ghosts of Others"
|
||||
set category = "Preferences"
|
||||
set desc = "Change display settings for the ghosts of other players."
|
||||
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,"Their Setting", "Default Sprites", "White Ghost")
|
||||
if(new_ghost_others)
|
||||
switch(new_ghost_others)
|
||||
if("Their Setting")
|
||||
prefs.ghost_others = GHOST_OTHERS_THEIR_SETTING
|
||||
if("Default Sprites")
|
||||
prefs.ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
||||
if("White Ghost")
|
||||
prefs.ghost_others = GHOST_OTHERS_SIMPLE
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
var/mob/dead/observer/O = mob
|
||||
O.update_sight()
|
||||
|
||||
/client/verb/toggle_intent_style()
|
||||
set name = "Toggle Intent Selection Style"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle between directly clicking the desired intent or clicking to rotate through."
|
||||
prefs.toggles ^= INTENT_STYLE
|
||||
to_chat(src, "[(prefs.toggles & INTENT_STYLE) ? "Clicking directly on intents selects them." : "Clicking on intents rotates selection clockwise."]")
|
||||
prefs.save_preferences()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Intent Selection|[prefs.toggles & INTENT_STYLE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_ghost_hud_pref()
|
||||
set name = "Toggle Ghost HUD"
|
||||
set category = "Preferences"
|
||||
set desc = "Hide/Show Ghost HUD"
|
||||
|
||||
prefs.ghost_hud = !prefs.ghost_hud
|
||||
to_chat(src, "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"].")
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
mob.hud_used.show_hud()
|
||||
|
||||
/client/verb/toggle_ghost_hud_pref()
|
||||
set name = "Toggle Ghost HUD"
|
||||
set category = "Preferences"
|
||||
set desc = "Hide/Show Ghost HUD"
|
||||
|
||||
prefs.ghost_hud = !prefs.ghost_hud
|
||||
to_chat(src, "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"].")
|
||||
prefs.save_preferences()
|
||||
if(isobserver(mob))
|
||||
mob.hud_used.show_hud()
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost HUD|[prefs.ghost_hud]")
|
||||
|
||||
/client/verb/toggle_inquisition() // warning: unexpected inquisition
|
||||
set name = "Toggle Inquisitiveness"
|
||||
set desc = "Sets whether your ghost examines everything on click by default"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.inquisitive_ghost = !prefs.inquisitive_ghost
|
||||
prefs.save_preferences()
|
||||
if(prefs.inquisitive_ghost)
|
||||
to_chat(src, "<span class='notice'>You will now examine everything you click on.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You will no longer examine things you click on.</span>")
|
||||
|
||||
/client/verb/toggle_inquisition() // warning: unexpected inquisition
|
||||
set name = "Toggle Inquisitiveness"
|
||||
set desc = "Sets whether your ghost examines everything on click by default"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.inquisitive_ghost = !prefs.inquisitive_ghost
|
||||
prefs.save_preferences()
|
||||
if(prefs.inquisitive_ghost)
|
||||
to_chat(src, "<span class='notice'>You will now examine everything you click on.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You will no longer examine things you click on.</span>")
|
||||
SSblackbox.add_details("preferences_verb","Toggle Ghost Inquisitiveness|[prefs.inquisitive_ghost]")
|
||||
|
||||
//Admin Preferences
|
||||
/client/proc/toggleadminhelpsound()
|
||||
set name = "Hear/Silence Adminhelps"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle hearing a notification when admin PMs are received"
|
||||
if(!holder)
|
||||
return
|
||||
prefs.toggles ^= SOUND_ADMINHELP
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
|
||||
|
||||
//Admin Preferences
|
||||
/client/proc/toggleadminhelpsound()
|
||||
set name = "Hear/Silence Adminhelps"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle hearing a notification when admin PMs are received"
|
||||
if(!holder)
|
||||
return
|
||||
prefs.toggles ^= SOUND_ADMINHELP
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive.")
|
||||
SSblackbox.add_details("admin_toggle","Toggle Adminhelp Sound|[prefs.toggles & SOUND_ADMINHELP]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleannouncelogin()
|
||||
set name = "Do/Don't Announce Login"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle if you want an announcement to admins when you login during a round"
|
||||
if(!holder)
|
||||
return
|
||||
prefs.toggles ^= ANNOUNCE_LOGIN
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.toggles & ANNOUNCE_LOGIN) ? "now" : "no longer"] have an announcement to other admins when you login.")
|
||||
|
||||
/client/proc/toggleannouncelogin()
|
||||
set name = "Do/Don't Announce Login"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle if you want an announcement to admins when you login during a round"
|
||||
if(!holder)
|
||||
return
|
||||
prefs.toggles ^= ANNOUNCE_LOGIN
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.toggles & ANNOUNCE_LOGIN) ? "now" : "no longer"] have an announcement to other admins when you login.")
|
||||
SSblackbox.add_details("admin_toggle","Toggle Login Announcement|[prefs.toggles & ANNOUNCE_LOGIN]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggle_hear_radio()
|
||||
set name = "Show/Hide Radio Chatter"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
|
||||
if(!holder) return
|
||||
prefs.chat_toggles ^= CHAT_RADIO
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.chat_toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers")
|
||||
|
||||
/client/proc/toggle_hear_radio()
|
||||
set name = "Show/Hide Radio Chatter"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
|
||||
if(!holder) return
|
||||
prefs.chat_toggles ^= CHAT_RADIO
|
||||
prefs.save_preferences()
|
||||
to_chat(usr, "You will [(prefs.chat_toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers")
|
||||
SSblackbox.add_details("admin_toggle","Toggle Radio Chatter|[prefs.chat_toggles & CHAT_RADIO]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadchat()
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.chat_toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
to_chat(src, "You will [(prefs.chat_toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
|
||||
|
||||
/client/proc/deadchat()
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.chat_toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
to_chat(src, "You will [(prefs.chat_toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat.")
|
||||
SSblackbox.add_details("admin_toggle","Toggle Deadchat Visibility|[prefs.chat_toggles & CHAT_DEAD]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
set name = "Show/Hide Prayers"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing prayers"
|
||||
prefs.chat_toggles ^= CHAT_PRAYER
|
||||
prefs.save_preferences()
|
||||
to_chat(src, "You will [(prefs.chat_toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.")
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
set name = "Show/Hide Prayers"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing prayers"
|
||||
prefs.chat_toggles ^= CHAT_PRAYER
|
||||
prefs.save_preferences()
|
||||
to_chat(src, "You will [(prefs.chat_toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat.")
|
||||
SSblackbox.add_details("admin_toggle","Toggle Prayer Visibility|[prefs.chat_toggles & CHAT_PRAYER]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
@@ -529,7 +529,7 @@ BLIND // can't see anything
|
||||
var/can_adjust = 1
|
||||
var/adjusted = NORMAL_STYLE
|
||||
var/alt_covers_chest = 0 // for adjusted/rolled-down jumpsuits, 0 = exposes chest and arms, 1 = exposes arms only
|
||||
var/obj/item/clothing/tie/hastie = null
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
|
||||
@@ -541,14 +541,14 @@ BLIND // can't see anything
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
|
||||
if(hastie)
|
||||
var/tie_color = hastie.item_color
|
||||
if(!tie_color)
|
||||
tie_color = hastie.icon_state
|
||||
var/mutable_appearance/tie = mutable_appearance('icons/mob/ties.dmi', "[tie_color]")
|
||||
tie.alpha = hastie.alpha
|
||||
tie.color = hastie.color
|
||||
. += tie
|
||||
if(attached_accessory)
|
||||
var/accessory_color = attached_accessory.item_color
|
||||
if(!accessory_color)
|
||||
accessory_color = attached_accessory.icon_state
|
||||
var/mutable_appearance/accessory = mutable_appearance('icons/mob/accessories.dmi', "[accessory_color]")
|
||||
accessory.alpha = attached_accessory.alpha
|
||||
accessory.color = attached_accessory.color
|
||||
. += accessory
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/W, mob/user, params)
|
||||
if((has_sensor == BROKEN_SENSORS) && istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -587,29 +587,30 @@ BLIND // can't see anything
|
||||
adjusted = DIGITIGRADE_STYLE
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
if(hastie && slot != slot_hands)
|
||||
hastie.on_uniform_equip(src, user)
|
||||
if(attached_accessory && slot != slot_hands)
|
||||
attached_accessory.on_uniform_equip(src, user)
|
||||
|
||||
/obj/item/clothing/under/dropped(mob/user)
|
||||
if(hastie)
|
||||
hastie.on_uniform_dropped(src, user)
|
||||
if(attached_accessory)
|
||||
attached_accessory.on_uniform_dropped(src, user)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
|
||||
if(!attachTie(I, user))
|
||||
if(!attach_accessory(I, user))
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/proc/attachTie(obj/item/I, mob/user, notifyAttach = 1)
|
||||
if(istype(I, /obj/item/clothing/tie))
|
||||
var/obj/item/clothing/tie/T = I
|
||||
if(hastie)
|
||||
/obj/item/clothing/under/proc/attach_accessory(obj/item/I, mob/user, notifyAttach = 1)
|
||||
. = FALSE
|
||||
if(istype(I, /obj/item/clothing/accessory))
|
||||
var/obj/item/clothing/accessory/A = I
|
||||
if(attached_accessory)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
|
||||
return 0
|
||||
return
|
||||
else
|
||||
if(user && !user.drop_item())
|
||||
return
|
||||
if(!T.attach(src, user))
|
||||
if(!A.attach(src, user))
|
||||
return
|
||||
|
||||
if(user && notifyAttach)
|
||||
@@ -619,21 +620,21 @@ BLIND // can't see anything
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/proc/removetie(mob/user)
|
||||
/obj/item/clothing/under/proc/remove_accessory(mob/user)
|
||||
if(!isliving(user))
|
||||
return
|
||||
if(!can_use(user))
|
||||
return
|
||||
|
||||
if(hastie)
|
||||
var/obj/item/clothing/tie/T = hastie
|
||||
hastie.detach(src, user)
|
||||
if(user.put_in_hands(T))
|
||||
to_chat(user, "<span class='notice'>You detach [T] from [src].</span>")
|
||||
if(attached_accessory)
|
||||
var/obj/item/clothing/accessory/A = attached_accessory
|
||||
attached_accessory.detach(src, user)
|
||||
if(user.put_in_hands(A))
|
||||
to_chat(user, "<span class='notice'>You detach [A] from [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You detach [T] from [src] and it falls on the floor.</span>")
|
||||
to_chat(user, "<span class='notice'>You detach [A] from [src] and it falls on the floor.</span>")
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
@@ -659,8 +660,8 @@ BLIND // can't see anything
|
||||
to_chat(user, "Its vital tracker appears to be enabled.")
|
||||
if(SENSOR_COORDS)
|
||||
to_chat(user, "Its vital tracker and tracking beacon appear to be enabled.")
|
||||
if(hastie)
|
||||
to_chat(user, "\A [hastie] is attached to it.")
|
||||
if(attached_accessory)
|
||||
to_chat(user, "\A [attached_accessory] is attached to it.")
|
||||
|
||||
/proc/generate_female_clothing(index,t_color,icon,type)
|
||||
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
|
||||
@@ -721,8 +722,8 @@ BLIND // can't see anything
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
else
|
||||
if(hastie)
|
||||
removetie(user)
|
||||
if(attached_accessory)
|
||||
remove_accessory(user)
|
||||
else
|
||||
rolldown()
|
||||
|
||||
|
||||
@@ -107,6 +107,12 @@
|
||||
flags = NODROP
|
||||
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
|
||||
|
||||
/obj/item/clothing/head/beret/black
|
||||
name = "black beret"
|
||||
desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
|
||||
icon_state = "beretblack"
|
||||
|
||||
|
||||
//Security
|
||||
|
||||
/obj/item/clothing/head/HoS
|
||||
@@ -125,6 +131,10 @@
|
||||
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
|
||||
icon_state = "hosberetblack"
|
||||
|
||||
/obj/item/clothing/head/HoS/beret/syndicate
|
||||
name = "syndicate beret"
|
||||
desc = "A black beret with thick armor padding inside. Stylish and robust."
|
||||
|
||||
/obj/item/clothing/head/warden
|
||||
name = "warden's police hat"
|
||||
desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
|
||||
|
||||
@@ -160,17 +160,6 @@
|
||||
/obj/item/clothing/neck/necklace/dope
|
||||
name = "gold necklace"
|
||||
desc = "Damn, it feels good to be a gangster."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bling"
|
||||
item_color = "bling"
|
||||
|
||||
////////////////
|
||||
//OONGA BOONGA//
|
||||
////////////////
|
||||
|
||||
/obj/item/clothing/neck/talisman
|
||||
name = "bone talisman"
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon_state = "talisman"
|
||||
item_color = "talisman"
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
|
||||
item_color = "bling"
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
/datum/outfit/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attachTie(new /obj/item/clothing/tie/waistcoat(H))
|
||||
U.attach_accessory(new /obj/item/clothing/accessory/waistcoat(H))
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
@@ -313,8 +313,8 @@
|
||||
//Elite Syndie suit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit helmet"
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in EVA mode. Property of Gorlex Marauders."
|
||||
alt_desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
|
||||
desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in EVA mode. Property of Gorlex Marauders."
|
||||
alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100)
|
||||
@@ -328,8 +328,8 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
|
||||
alt_desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode."
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
|
||||
alt_desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in combat mode."
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace
|
||||
name = "captain's carapace"
|
||||
desc = "An fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
icon_state = "capcarapace"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -85,6 +85,12 @@
|
||||
dog_fashion = null
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace/syndicate
|
||||
name = "syndicate captain's vest"
|
||||
desc = "A sinister looking vest of advanced armor worn over a black and red fireproof jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer."
|
||||
icon_state = "syndievest"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace/alt
|
||||
name = "captain's parade jacket"
|
||||
desc = "For when an armoured vest isn't fashionable enough."
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
name = "goliath cloak"
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear, /obj/item/weapon/twohanded/bonespear, /obj/item/organ/hivelord_core/legion, /obj/item/weapon/kitchen/knife/combat/bone, /obj/item/weapon/kitchen/knife/combat/survival)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear, /obj/item/weapon/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/weapon/kitchen/knife/combat/bone, /obj/item/weapon/kitchen/knife/combat/survival)
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
/obj/item/clothing/tie //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
|
||||
name = "tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bluetie"
|
||||
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
|
||||
name = "Accessory"
|
||||
desc = "Something has gone wrong!"
|
||||
icon = 'icons/obj/clothing/accessories.dmi'
|
||||
icon_state = "plasma"
|
||||
item_state = "" //no inhands
|
||||
item_color = "bluetie"
|
||||
item_color = "plasma" //On accessories, this controls the worn sprite. That's a bit weird.
|
||||
slot_flags = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/minimize_when_attached = TRUE // TRUE if shown as a small icon in corner, FALSE if overlayed
|
||||
|
||||
/obj/item/clothing/tie/proc/attach(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/proc/attach(obj/item/clothing/under/U, user)
|
||||
if(pockets) // Attach storage to jumpsuit
|
||||
if(U.pockets) // storage items conflict
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
pockets.loc = U
|
||||
U.pockets = pockets
|
||||
|
||||
U.hastie = src
|
||||
U.attached_accessory = src
|
||||
loc = U
|
||||
layer = FLOAT_LAYER
|
||||
plane = FLOAT_PLANE
|
||||
@@ -30,10 +30,13 @@
|
||||
for(var/armor_type in armor)
|
||||
U.armor[armor_type] += armor[armor_type]
|
||||
|
||||
return 1
|
||||
if(isliving(user))
|
||||
on_uniform_equip(U, user)
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/clothing/tie/proc/detach(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/proc/detach(obj/item/clothing/under/U, user)
|
||||
if(pockets && pockets == U.pockets)
|
||||
pockets.loc = src
|
||||
U.pockets = null
|
||||
@@ -41,6 +44,9 @@
|
||||
for(var/armor_type in armor)
|
||||
U.armor[armor_type] -= armor[armor_type]
|
||||
|
||||
if(isliving(user))
|
||||
on_uniform_dropped(U, user)
|
||||
|
||||
if(minimize_when_attached)
|
||||
transform *= 2
|
||||
pixel_x -= 8
|
||||
@@ -48,36 +54,41 @@
|
||||
layer = initial(layer)
|
||||
plane = initial(plane)
|
||||
U.cut_overlays()
|
||||
U.hastie = null
|
||||
U.attached_accessory = null
|
||||
|
||||
/obj/item/clothing/tie/proc/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/proc/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/tie/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/tie/waistcoat
|
||||
/obj/item/clothing/accessory/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>")
|
||||
|
||||
/obj/item/clothing/accessory/waistcoat
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
minimize_when_attached = FALSE
|
||||
|
||||
|
||||
//////////
|
||||
//Medals//
|
||||
//////////
|
||||
|
||||
/obj/item/clothing/tie/medal
|
||||
/obj/item/clothing/accessory/medal
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/commended = FALSE
|
||||
|
||||
//Pinning medals on people
|
||||
/obj/item/clothing/tie/medal/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
/obj/item/clothing/accessory/medal/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && (user.a_intent == INTENT_HELP))
|
||||
|
||||
if(M.wear_suit)
|
||||
@@ -93,106 +104,131 @@
|
||||
else
|
||||
user.visible_message("[user] is trying to pin [src] on [M]'s chest.", \
|
||||
"<span class='notice'>You try to pin [src] on [M]'s chest.</span>")
|
||||
var/input
|
||||
if(!commended && user != M)
|
||||
input = stripped_input(user,"Please input a reason for this commendation, it will be recorded by Nanotrasen.", ,"", 140)
|
||||
if(do_after(user, delay, target = M))
|
||||
if(U.attachTie(src, user, 0)) //Attach it, do not notify the user of the attachment
|
||||
if(U.attach_accessory(src, user, 0)) //Attach it, do not notify the user of the attachment
|
||||
if(user == M)
|
||||
to_chat(user, "<span class='notice'>You attach [src] to [U].</span>")
|
||||
else
|
||||
user.visible_message("[user] pins \the [src] on [M]'s chest.", \
|
||||
"<span class='notice'>You pin \the [src] on [M]'s chest.</span>")
|
||||
if(input)
|
||||
SSblackbox.add_details("commendation", json_encode(list("commender" = "[user.real_name]", "commendee" = "[M.real_name]", "medal" = "[src]", "reason" = input)))
|
||||
GLOB.commendations += "[user.real_name] awarded <b>[M.real_name]</b> the <font color='blue'>[name]</font>! \n- [input]"
|
||||
commended = TRUE
|
||||
log_game("<b>[key_name(M)]</b> was given the following commendation by <b>[key_name(user)]</b>: [input]")
|
||||
message_admins("<b>[key_name(M)]</b> was given the following commendation by <b>[key_name(user)]</b>: [input]")
|
||||
|
||||
else to_chat(user, "<span class='warning'>Medals can only be pinned on jumpsuits!</span>")
|
||||
else ..()
|
||||
|
||||
/obj/item/clothing/tie/medal/conduct
|
||||
/obj/item/clothing/accessory/medal/conduct
|
||||
name = "distinguished conduct medal"
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
|
||||
|
||||
/obj/item/clothing/tie/medal/bronze_heart
|
||||
/obj/item/clothing/accessory/medal/bronze_heart
|
||||
name = "bronze heart medal"
|
||||
desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty."
|
||||
icon_state = "bronze_heart"
|
||||
|
||||
/obj/item/clothing/tie/medal/nobel_science
|
||||
name = "nobel sciences award"
|
||||
desc = "A bronze medal which represents significant contributions to the field of science or engineering."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver
|
||||
/obj/item/clothing/accessory/medal/silver
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/valor
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
name = "medal of valor"
|
||||
desc = "A silver medal awarded for acts of exceptional valor."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/security
|
||||
/obj/item/clothing/accessory/medal/silver/security
|
||||
name = "robust security award"
|
||||
desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff."
|
||||
|
||||
/obj/item/clothing/tie/medal/gold
|
||||
/obj/item/clothing/accessory/medal/gold
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/captain
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
name = "medal of captaincy"
|
||||
desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew."
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/heroism
|
||||
/obj/item/clothing/accessory/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
desc = "An extremely rare golden medal awarded only by Centcom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma
|
||||
name = "plasma medal"
|
||||
desc = "An eccentric medal made of plasma."
|
||||
icon_state = "plasma"
|
||||
item_color = "plasma"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
|
||||
materials = list(MAT_PLASMA=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
atmos_spawn_air("plasma=20;TEMP=[exposed_temperature]")
|
||||
visible_message("<span class='danger'> \The [src] bursts into flame!</span>","<span class='userdanger'>Your [src] bursts into flame!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/accessory/medal/plasma/nobel_science
|
||||
name = "nobel sciences award"
|
||||
desc = "A plasma medal which represents significant contributions to the field of science or engineering."
|
||||
|
||||
|
||||
|
||||
////////////
|
||||
//Armbands//
|
||||
////////////
|
||||
|
||||
/obj/item/clothing/tie/armband
|
||||
/obj/item/clothing/accessory/armband
|
||||
name = "red armband"
|
||||
desc = "An fancy red armband!"
|
||||
icon_state = "redband"
|
||||
item_color = "redband"
|
||||
|
||||
/obj/item/clothing/tie/armband/deputy
|
||||
/obj/item/clothing/accessory/armband/deputy
|
||||
name = "security deputy armband"
|
||||
desc = "An armband, worn by personnel authorized to act as a deputy of station security."
|
||||
|
||||
/obj/item/clothing/tie/armband/cargo
|
||||
/obj/item/clothing/accessory/armband/cargo
|
||||
name = "cargo bay guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
|
||||
icon_state = "cargoband"
|
||||
item_color = "cargoband"
|
||||
|
||||
/obj/item/clothing/tie/armband/engine
|
||||
/obj/item/clothing/accessory/armband/engine
|
||||
name = "engineering guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
|
||||
icon_state = "engieband"
|
||||
item_color = "engieband"
|
||||
|
||||
/obj/item/clothing/tie/armband/science
|
||||
/obj/item/clothing/accessory/armband/science
|
||||
name = "science guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
|
||||
icon_state = "rndband"
|
||||
item_color = "rndband"
|
||||
|
||||
/obj/item/clothing/tie/armband/hydro
|
||||
/obj/item/clothing/accessory/armband/hydro
|
||||
name = "hydroponics guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
|
||||
icon_state = "hydroband"
|
||||
item_color = "hydroband"
|
||||
|
||||
/obj/item/clothing/tie/armband/med
|
||||
/obj/item/clothing/accessory/armband/med
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
|
||||
icon_state = "medband"
|
||||
item_color = "medband"
|
||||
|
||||
/obj/item/clothing/tie/armband/medblue
|
||||
/obj/item/clothing/accessory/armband/medblue
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue."
|
||||
icon_state = "medblueband"
|
||||
@@ -202,29 +238,29 @@
|
||||
//OBJECTION!//
|
||||
//////////////
|
||||
|
||||
/obj/item/clothing/tie/lawyers_badge
|
||||
/obj/item/clothing/accessory/lawyers_badge
|
||||
name = "attorney's badge"
|
||||
desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet."
|
||||
icon_state = "lawyerbadge"
|
||||
item_color = "lawyerbadge"
|
||||
|
||||
/obj/item/clothing/tie/lawyers_badge/attach(obj/item/clothing/under/U, user)
|
||||
if(!..())
|
||||
return 0
|
||||
if(isliving(U.loc))
|
||||
on_uniform_equip(U, user)
|
||||
|
||||
/obj/item/clothing/tie/lawyers_badge/detach(obj/item/clothing/under/U, user)
|
||||
..()
|
||||
if(isliving(U.loc))
|
||||
on_uniform_dropped(U, user)
|
||||
|
||||
/obj/item/clothing/tie/lawyers_badge/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/lawyers_badge/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L)
|
||||
L.bubble_icon = "lawyer"
|
||||
|
||||
/obj/item/clothing/tie/lawyers_badge/on_uniform_dropped(obj/item/clothing/under/U, user)
|
||||
/obj/item/clothing/accessory/lawyers_badge/on_uniform_dropped(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L)
|
||||
L.bubble_icon = initial(L.bubble_icon)
|
||||
|
||||
////////////////
|
||||
//OONGA BOONGA//
|
||||
////////////////
|
||||
|
||||
/obj/item/clothing/accessory/talisman
|
||||
name = "bone talisman"
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon_state = "talisman"
|
||||
item_color = "talisman"
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
|
||||
@@ -379,6 +379,19 @@
|
||||
result = /obj/item/toy/sword
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/blackcarpet
|
||||
name = "Black Carpet"
|
||||
reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1)
|
||||
result = /obj/item/stack/tile/carpet/black/fifty
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/showercurtain
|
||||
name = "Shower Curtains"
|
||||
reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/plastic = 2, /obj/item/stack/rods = 1)
|
||||
result = /obj/structure/curtain
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/chemical_payload
|
||||
name = "Chemical Payload (C4)"
|
||||
result = /obj/item/weapon/bombcore/chemical
|
||||
@@ -414,7 +427,7 @@
|
||||
|
||||
/datum/crafting_recipe/bonetalisman
|
||||
name = "Bone Talisman"
|
||||
result = /obj/item/clothing/neck/talisman
|
||||
result = /obj/item/clothing/accessory/talisman
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2,
|
||||
/obj/item/stack/sheet/sinew = 1)
|
||||
|
||||
Regular → Executable
+2
-2
@@ -1,10 +1,10 @@
|
||||
/datum/round_event_control/abductor
|
||||
name = "Abductors"
|
||||
typepath = /datum/round_event/ghost_role/abductor
|
||||
weight = 5
|
||||
weight = 10
|
||||
max_occurrences = 1
|
||||
|
||||
min_players = 5
|
||||
min_players = 20
|
||||
|
||||
gamemode_blacklist = list("nuclear","wizard","revolution","abduction")
|
||||
|
||||
|
||||
@@ -26,9 +26,7 @@
|
||||
var/waittime = 300 * (2^retry)
|
||||
message_admins("The event will not spawn a [role_name] until certain \
|
||||
conditions are met. Waiting [waittime/10]s and then retrying.")
|
||||
spawn(waittime)
|
||||
// I hope this doesn't end up running out of stack space
|
||||
try_spawning(0,++retry)
|
||||
addtimer(CALLBACK(src, .proc/try_spawning, 0, ++retry), waittime)
|
||||
return
|
||||
|
||||
if(status == MAP_ERROR)
|
||||
@@ -69,4 +67,4 @@
|
||||
|
||||
return candidates
|
||||
|
||||
#undef MAX_SPAWN_ATTEMPT
|
||||
#undef MAX_SPAWN_ATTEMPT
|
||||
|
||||
@@ -21,8 +21,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
/datum/round_event/immovable_rod/start()
|
||||
var/startside = pick(GLOB.cardinal)
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION)
|
||||
new /obj/effect/immovablerod(startT, endT)
|
||||
|
||||
/obj/effect/immovablerod
|
||||
@@ -82,13 +82,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
if(clong.density)
|
||||
clong.ex_act(2)
|
||||
|
||||
else if(ismob(clong))
|
||||
if(ishuman(clong))
|
||||
var/mob/living/carbon/human/H = clong
|
||||
H.visible_message("<span class='danger'>[H.name] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
|
||||
H.adjustBruteLoss(160)
|
||||
if(clong.density || prob(10))
|
||||
clong.ex_act(2)
|
||||
else if(isliving(clong))
|
||||
penetrate(clong)
|
||||
else if(istype(clong, type))
|
||||
var/obj/effect/immovablerod/other = clong
|
||||
visible_message("<span class='danger'>[src] collides with [other]!\
|
||||
@@ -98,3 +93,11 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
smoke.start()
|
||||
qdel(src)
|
||||
qdel(other)
|
||||
|
||||
/obj/effect/immovablerod/proc/penetrate(mob/living/L)
|
||||
L.visible_message("<span class='danger'>[L] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.adjustBruteLoss(160)
|
||||
if(L && (L.density || prob(10)))
|
||||
L.ex_act(2)
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
var/obj/effect/abstract/proximity_checker/advanced/F = edge_turfs[T]
|
||||
F.appearance = I.appearance
|
||||
F.invisibility = 0
|
||||
F.mouse_opacity = 0
|
||||
F.layer = 5
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/cleanup_edge_turf(turf/T)
|
||||
|
||||
@@ -530,7 +530,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
var/static/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/ballistic, /obj/item/ammo_box/a357,\
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword/saber,\
|
||||
/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
|
||||
/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
|
||||
/obj/item/weapon/cartridge/virus/syndicate, /obj/item/clothing/under/chameleon,\
|
||||
/obj/item/clothing/shoes/chameleon, /obj/item/weapon/card/id/syndicate,\
|
||||
/obj/item/clothing/mask/chameleon, /obj/item/clothing/glasses/thermal,\
|
||||
/obj/item/device/chameleon, /obj/item/weapon/card/emag, /obj/item/weapon/grenade/plastic/x4,\
|
||||
|
||||
@@ -147,15 +147,7 @@
|
||||
if(product_types[dispense_cone] >= 1)
|
||||
product_types[dispense_cone] -= 1
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = new(src.loc)
|
||||
I.cone_type = cone_name
|
||||
I.icon_state = "icecream_cone_[cone_name]"
|
||||
switch (I.cone_type)
|
||||
if ("waffle")
|
||||
I.reagents.add_reagent("nutriment", 1)
|
||||
if ("chocolate")
|
||||
I.reagents.add_reagent("cocoa", 1) // chocolate ain't as nutritious kids
|
||||
|
||||
I.desc = "Delicious [cone_name] cone, but no ice cream."
|
||||
I.set_cone_type(cone_name)
|
||||
src.visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
|
||||
@@ -187,10 +179,23 @@
|
||||
var/cone_type
|
||||
bitesize = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/New()
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/Initialize()
|
||||
. = ..()
|
||||
create_reagents(20)
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/proc/set_cone_type(var/cone_name)
|
||||
cone_type = cone_name
|
||||
icon_state = "icecream_cone_[cone_name]"
|
||||
switch (cone_type)
|
||||
if ("waffle")
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
if ("chocolate")
|
||||
reagents.add_reagent("cocoa", 1) // chocolate ain't as nutritious kids
|
||||
|
||||
desc = "Delicious [cone_name] cone, but no ice cream."
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour_name)
|
||||
name = "[flavour_name] icecream"
|
||||
src.add_overlay("icecream_[flavour_name]")
|
||||
@@ -206,8 +211,15 @@
|
||||
if ("blue")
|
||||
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
|
||||
reagents.add_reagent("singulo", 2)
|
||||
if ("mob")
|
||||
desc = "A suspicious [cone_type] cone filled with bright red ice cream. That's probably not strawberry..."
|
||||
reagents.add_reagent("liquidgibs", 2)
|
||||
ice_creamed = 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/icecream/proc/add_mob_flavor(var/mob/M)
|
||||
add_ice_cream("mob")
|
||||
name = "[M.name] icecream"
|
||||
|
||||
/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
new /obj/item/stack/sheet/metal(loc, 4)
|
||||
|
||||
@@ -264,7 +264,7 @@
|
||||
time = 40
|
||||
reqs = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/steak/goliath = 1,
|
||||
/obj/item/organ/hivelord_core/legion = 1,
|
||||
/obj/item/organ/regenerative_core/legion = 1,
|
||||
/datum/reagent/consumable/ketchup = 2,
|
||||
/datum/reagent/consumable/capsaicin = 2
|
||||
)
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
diff a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm (rejected hunks)
|
||||
@@ -324,4 +324,4 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 1,
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/branrequests
|
||||
- category = CAT_MISCFOOD
|
||||
+ subcategory = CAT_MISCFOOD
|
||||
Regular → Executable
+2
-1
@@ -39,7 +39,7 @@ Captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/weapon/station_charter=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/captain
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel/cap
|
||||
@@ -47,6 +47,7 @@ Captain
|
||||
|
||||
implants = list(/obj/item/weapon/implant/mindshield)
|
||||
|
||||
accessory = /obj/item/clothing/accessory/medal/gold/captain
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
|
||||
@@ -186,7 +186,7 @@ Lawyer
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_hand = /obj/item/weapon/storage/briefcase/lawyer
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
r_pocket = /obj/item/clothing/tie/lawyers_badge
|
||||
r_pocket = /obj/item/clothing/accessory/lawyers_badge
|
||||
|
||||
|
||||
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
|
||||
@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
|
||||
else
|
||||
department = pick_n_take(GLOB.available_depts)
|
||||
var/ears = null
|
||||
var/tie = null
|
||||
var/accessory = null
|
||||
var/list/dep_access = null
|
||||
var/destination = null
|
||||
var/spawn_point = null
|
||||
@@ -205,29 +205,29 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
|
||||
dep_access = list(GLOB.access_mailsorting, GLOB.access_mining, GLOB.access_mining_station)
|
||||
destination = /area/security/checkpoint/supply
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/cargo
|
||||
accessory = /obj/item/clothing/accessory/armband/cargo
|
||||
if(SEC_DEPT_ENGINEERING)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(GLOB.access_construction, GLOB.access_engine)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/engine
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
if(SEC_DEPT_MEDICAL)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(GLOB.access_medical)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/medblue
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
if(SEC_DEPT_SCIENCE)
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(GLOB.access_research)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/science
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
if(tie)
|
||||
if(accessory)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attachTie(new tie)
|
||||
U.attach_accessory(new accessory)
|
||||
if(ears)
|
||||
if(H.ears)
|
||||
qdel(H.ears)
|
||||
|
||||
@@ -71,12 +71,12 @@
|
||||
if(!bounds)
|
||||
return
|
||||
|
||||
//initialize things that are normally initialized after map load
|
||||
initTemplateBounds(bounds)
|
||||
|
||||
if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
|
||||
repopulate_sorted_areas()
|
||||
|
||||
//initialize things that are normally initialized after map load
|
||||
initTemplateBounds(bounds)
|
||||
|
||||
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
var/obj/item/weapon/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste.
|
||||
circuit = /obj/item/weapon/circuitboard/computer/base_construction
|
||||
off_action = new/datum/action/innate/camera_off/base_construction
|
||||
jump_action = null
|
||||
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
|
||||
var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
|
||||
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
|
||||
@@ -88,22 +89,43 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/base_construction/GrantActions(mob/living/user)
|
||||
off_action.target = user
|
||||
off_action.Grant(user)
|
||||
switch_mode_action.target = src
|
||||
switch_mode_action.Grant(user)
|
||||
build_action.target = src
|
||||
build_action.Grant(user)
|
||||
airlock_mode_action.target = src
|
||||
airlock_mode_action.Grant(user)
|
||||
window_action.target = src
|
||||
window_action.Grant(user)
|
||||
fan_action.target = src
|
||||
fan_action.Grant(user)
|
||||
turret_action.target = src
|
||||
turret_action.Grant(user)
|
||||
..()
|
||||
|
||||
if(switch_mode_action)
|
||||
switch_mode_action.target = src
|
||||
switch_mode_action.Grant(user)
|
||||
actions += switch_mode_action
|
||||
|
||||
if(build_action)
|
||||
build_action.target = src
|
||||
build_action.Grant(user)
|
||||
actions += build_action
|
||||
|
||||
if(airlock_mode_action)
|
||||
airlock_mode_action.target = src
|
||||
airlock_mode_action.Grant(user)
|
||||
actions += airlock_mode_action
|
||||
|
||||
if(window_action)
|
||||
window_action.target = src
|
||||
window_action.Grant(user)
|
||||
actions += window_action
|
||||
|
||||
if(fan_action)
|
||||
fan_action.target = src
|
||||
fan_action.Grant(user)
|
||||
actions += fan_action
|
||||
|
||||
if(turret_action)
|
||||
turret_action.target = src
|
||||
turret_action.Grant(user)
|
||||
actions += turret_action
|
||||
|
||||
eyeobj.invisibility = 0 //When the eye is in use, make it visible to players so they know when someone is building.
|
||||
|
||||
/obj/machinery/computer/camera_advanced/base_construction/remove_eye_control(mob/living/user)
|
||||
..()
|
||||
eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
|
||||
|
||||
/datum/action/innate/aux_base //Parent aux base action
|
||||
var/mob/living/C //Mob using the action
|
||||
@@ -138,23 +160,6 @@
|
||||
/datum/action/innate/camera_off/base_construction
|
||||
name = "Log out"
|
||||
|
||||
/datum/action/innate/camera_off/base_construction/Activate()
|
||||
if(!owner || !owner.remote_control)
|
||||
return
|
||||
|
||||
var/mob/camera/aiEye/remote/base_construction/remote_eye =owner.remote_control
|
||||
|
||||
var/obj/machinery/computer/camera_advanced/base_construction/origin = remote_eye.origin
|
||||
origin.switch_mode_action.Remove(target)
|
||||
origin.build_action.Remove(target)
|
||||
origin.airlock_mode_action.Remove(target)
|
||||
origin.window_action.Remove(target)
|
||||
origin.fan_action.Remove(target)
|
||||
origin.turret_action.Remove(target)
|
||||
remote_eye.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
|
||||
|
||||
..()
|
||||
|
||||
//*******************FUNCTIONS*******************
|
||||
|
||||
/datum/action/innate/aux_base/build
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide
|
||||
name = "goliath hide plates"
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_hide"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/hooded/explorer) || istype(target, /obj/item/clothing/head/hooded/explorer))
|
||||
var/obj/item/clothing/C = target
|
||||
var/list/current_armor = C.armor
|
||||
if(current_armor.["melee"] < 60)
|
||||
current_armor.["melee"] = min(current_armor.["melee"] + 10, 60)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
|
||||
return
|
||||
if(istype(target, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/working/ripley/D = target
|
||||
if(D.hides < 3)
|
||||
D.hides++
|
||||
D.armor["melee"] = min(D.armor["melee"] + 10, 70)
|
||||
D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
|
||||
D.armor["laser"] = min(D.armor["laser"] + 5, 50)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
D.update_icon()
|
||||
if(D.hides == 3)
|
||||
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - its pilot must be an experienced monster hunter."
|
||||
else
|
||||
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
return
|
||||
@@ -5,9 +5,7 @@
|
||||
item_state = "mining_hammer1"
|
||||
name = "proto-kinetic crusher"
|
||||
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
|
||||
\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
|
||||
This weapon is only particularly effective against large creatures.</span>"
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
|
||||
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -21,9 +19,102 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/list/trophies = list()
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
var/charge_time = 15
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/Destroy()
|
||||
for(var/a in trophies)
|
||||
qdel(a)
|
||||
trophies = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/examine(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>50</b> damage.</span>")
|
||||
to_chat(user, "<span class='notice'>Does <b>80</b> damage if the target is backstabbed, instead of <b>50</b>.</span>")
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/attackby(obj/item/A, mob/living/user)
|
||||
if(istype(A, /obj/item/weapon/crowbar))
|
||||
if(LAZYLEN(trophies))
|
||||
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
|
||||
playsound(loc, A.usesound, 100, 1)
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.remove_from(src, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There are no trophies on [src].</span>")
|
||||
else if(istype(A, /obj/item/crusher_trophy))
|
||||
var/obj/item/crusher_trophy/T = A
|
||||
T.add_to(src, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/attack(mob/living/target, mob/living/carbon/user)
|
||||
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
var/target_health = target.health
|
||||
..()
|
||||
for(var/t in trophies)
|
||||
if(!QDELETED(target))
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_melee_hit(target, user)
|
||||
if(!QDELETED(C) && !QDELETED(target))
|
||||
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/living/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_projectile_fire(D, user)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.firer = user
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
var/target_health = L.health
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_mark_detonation(target, user)
|
||||
if(!QDELETED(L))
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += 80 //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += 50
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
|
||||
//destablizing force
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
@@ -42,8 +133,13 @@
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
if(hammer_synced)
|
||||
CM.hammer_synced = hammer_synced
|
||||
for(var/t in hammer_synced.trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_mark_application(target, CM, had_effect)
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
@@ -51,36 +147,214 @@
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
//trophies
|
||||
/obj/item/crusher_trophy
|
||||
name = "tail spike"
|
||||
desc = "A strange spike with no usage."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "tail_spike"
|
||||
var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is
|
||||
var/denied_type = /obj/item/crusher_trophy
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
/obj/item/crusher_trophy/examine(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>")
|
||||
|
||||
/obj/item/crusher_trophy/proc/effect_desc()
|
||||
return "errors"
|
||||
|
||||
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
|
||||
if(istype(A, /obj/item/weapon/twohanded/required/mining_hammer))
|
||||
add_to(A, user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/crusher_trophy/proc/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
for(var/t in H.trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
if(istype(T, denied_type) || istype(src, T.denied_type))
|
||||
to_chat(user, "<span class='warning'>You can't seem to attach [src] to [H]. Maybe remove a few trophies?</span>")
|
||||
return FALSE
|
||||
H.trophies += src
|
||||
forceMove(H)
|
||||
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/crusher_trophy/proc/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
forceMove(get_turf(H))
|
||||
H.trophies -= src
|
||||
return TRUE
|
||||
|
||||
/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
|
||||
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
|
||||
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
|
||||
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
|
||||
|
||||
//goliath
|
||||
/obj/item/crusher_trophy/goliath_tentacle
|
||||
name = "goliath tentacle"
|
||||
desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "goliath_tentacle"
|
||||
denied_type = /obj/item/crusher_trophy/goliath_tentacle
|
||||
bonus_value = 2
|
||||
var/missing_health_ratio = 0.1
|
||||
var/missing_health_desc = 10
|
||||
/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
|
||||
return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
|
||||
|
||||
/obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
var/missing_health = user.health - user.maxHealth
|
||||
missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health
|
||||
missing_health *= bonus_value //multiply the remaining amount by bonus_value
|
||||
if(missing_health > 0)
|
||||
target.adjustBruteLoss(missing_health) //and do that much damage
|
||||
|
||||
/watcher
|
||||
/obj/item/crusher_trophy/watcher_wing
|
||||
name = "watcher wing"
|
||||
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "watcher_wing"
|
||||
denied_type = /obj/item/crusher_trophy/watcher_wing
|
||||
bonus_value = 8
|
||||
|
||||
/obj/item/crusher_trophy/watcher_wing/effect_desc()
|
||||
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"]"
|
||||
|
||||
/obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
if(ishostile(target))
|
||||
var/mob/living/simple_animal/hostile/H = target
|
||||
if(H.ranged) //briefly delay ranged attacks
|
||||
if(H.ranged_cooldown_time >= world.time)
|
||||
H.ranged_cooldown_time += bonus_value
|
||||
else
|
||||
H.ranged_cooldown_time = bonus_value + world.time
|
||||
|
||||
//legion
|
||||
/obj/item/crusher_trophy/legion_skull
|
||||
name = "legion skull"
|
||||
desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "legion_skull"
|
||||
denied_type = /obj/item/crusher_trophy/legion_skull
|
||||
bonus_value = 3
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/effect_desc()
|
||||
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"] faster"
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.charge_time -= bonus_value
|
||||
|
||||
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.charge_time += bonus_value
|
||||
|
||||
|
||||
//ash drake
|
||||
/obj/item/crusher_trophy/tail_spike
|
||||
desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
|
||||
denied_type = /obj/item/crusher_trophy/tail_spike
|
||||
bonus_value = 5
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/effect_desc()
|
||||
return "mark detonation to do <b>[bonus_value]</b> damage to nearby creatures and push them back"
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
for(var/mob/living/L in oview(2, user))
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
playsound(L, 'sound/magic/Fireball.ogg', 20, 1)
|
||||
new /obj/effect/temp_visual/fire(L.loc)
|
||||
addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
|
||||
L.adjustBruteLoss(bonus_value)
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
|
||||
if(!target.anchored || ismegafauna(target)) //megafauna will always be pushed
|
||||
step(target, get_dir(user, target))
|
||||
|
||||
//bubblegum
|
||||
/obj/item/crusher_trophy/demon_claws
|
||||
name = "demon claws"
|
||||
desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "demon_claws"
|
||||
gender = PLURAL
|
||||
denied_type = /obj/item/crusher_trophy/demon_claws
|
||||
bonus_value = 10
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/effect_desc()
|
||||
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>; this effect is increased by <b>500%</b> during mark detonation"
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.force += bonus_value * 0.2
|
||||
H.force_unwielded += bonus_value * 0.2
|
||||
H.force_wielded += bonus_value * 0.2
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
H.force -= bonus_value * 0.2
|
||||
H.force_unwielded -= bonus_value * 0.2
|
||||
H.force_wielded -= bonus_value * 0.2
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
|
||||
user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
|
||||
|
||||
/obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
target.adjustBruteLoss(bonus_value * 0.8)
|
||||
user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
|
||||
|
||||
//colossus
|
||||
/obj/item/crusher_trophy/blaster_tubes
|
||||
name = "blaster tubes"
|
||||
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "blaster_tubes"
|
||||
gender = PLURAL
|
||||
denied_type = /obj/item/crusher_trophy/blaster_tubes
|
||||
bonus_value = 15
|
||||
var/deadly_shot = FALSE
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/effect_desc()
|
||||
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage but move slower"
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
|
||||
if(deadly_shot)
|
||||
marker.name = "deadly [marker.name]"
|
||||
marker.icon_state = "chronobolt"
|
||||
marker.damage = bonus_value
|
||||
marker.nodamage = FALSE
|
||||
marker.speed = 2
|
||||
deadly_shot = FALSE
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
deadly_shot = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_OVERRIDE)
|
||||
|
||||
/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
|
||||
deadly_shot = FALSE
|
||||
|
||||
//hierophant
|
||||
/obj/item/crusher_trophy/vortex_talisman
|
||||
name = "vortex talisman"
|
||||
desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "vortex_talisman"
|
||||
denied_type = /obj/item/crusher_trophy/vortex_talisman
|
||||
|
||||
/obj/item/crusher_trophy/vortex_talisman/effect_desc()
|
||||
return "mark detonation to create a barrier you can pass"
|
||||
|
||||
/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
var/turf/T = get_turf(user)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
|
||||
var/turf/otherT = get_step(T, turn(user.dir, 90))
|
||||
if(otherT)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
|
||||
otherT = get_step(T, turn(user.dir, -90))
|
||||
if(otherT)
|
||||
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/crusher
|
||||
duration = 75
|
||||
|
||||
@@ -56,14 +56,14 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
|
||||
transfer_fingerprints_to(M)
|
||||
|
||||
/obj/item/stack/marker_beacon/AltClick(mob/user)
|
||||
if(user.incapacitated())
|
||||
/obj/item/stack/marker_beacon/AltClick(mob/living/user)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
|
||||
if(user.incapacitated() || !in_range(src, user))
|
||||
if(user.incapacitated() || !istype(user) || !in_range(src, user))
|
||||
return
|
||||
if(input_color)
|
||||
picked_color = input_color
|
||||
@@ -128,15 +128,15 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/marker_beacon/AltClick(mob/user)
|
||||
/obj/structure/marker_beacon/AltClick(mob/living/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
|
||||
if(user.incapacitated() || !in_range(src, user))
|
||||
if(user.incapacitated() || !istype(user) || !in_range(src, user))
|
||||
return
|
||||
if(input_color)
|
||||
picked_color = input_color
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
/*********************Hivelord stabilizer****************/
|
||||
/obj/item/weapon/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/regenerative_core/C = M
|
||||
if(!istype(C, /obj/item/organ/regenerative_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
/************************Hivelord core*******************/
|
||||
/obj/item/organ/regenerative_core
|
||||
name = "regenerative core"
|
||||
desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "roro core 2"
|
||||
flags = NOBLUDGEON
|
||||
slot = "hivecore"
|
||||
force = 0
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/inert = 0
|
||||
var/preserved = 0
|
||||
|
||||
/obj/item/organ/regenerative_core/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/inert_check), 2400)
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/inert_check()
|
||||
if(!preserved)
|
||||
go_inert()
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
|
||||
inert = FALSE
|
||||
preserved = TRUE
|
||||
update_icon()
|
||||
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
if(implanted)
|
||||
SSblackbox.add_details("hivelord_core", "[type]|implanted")
|
||||
else
|
||||
SSblackbox.add_details("hivelord_core", "[type]|stabilizer")
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/go_inert()
|
||||
inert = TRUE
|
||||
name = "decayed regenerative core"
|
||||
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
|
||||
SSblackbox.add_details("hivelord_core", "[type]|inert")
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/ui_action_click()
|
||||
if(inert)
|
||||
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
|
||||
else
|
||||
owner.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/regenerative_core/on_life()
|
||||
..()
|
||||
if(owner.health < HEALTH_THRESHOLD_CRIT)
|
||||
ui_action_click()
|
||||
|
||||
/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag && ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(inert)
|
||||
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
|
||||
return
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
|
||||
return
|
||||
if(H != user)
|
||||
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
|
||||
SSblackbox.add_details("hivelord_core","[src.type]|used|other")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
|
||||
SSblackbox.add_details("hivelord_core","[src.type]|used|self")
|
||||
H.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(!preserved && !inert)
|
||||
preserved(TRUE)
|
||||
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
|
||||
|
||||
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
|
||||
if(!inert && !special)
|
||||
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
|
||||
go_inert()
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/regenerative_core/prepare_eat()
|
||||
return null
|
||||
|
||||
/*************************Legion core********************/
|
||||
/obj/item/organ/regenerative_core/legion
|
||||
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "legion_soul"
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_icon()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/go_inert()
|
||||
..()
|
||||
desc = "[src] has become inert. It has decayed, and is completely useless."
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/preserved(implanted = 0)
|
||||
..()
|
||||
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
@@ -93,6 +93,7 @@
|
||||
name = "airlock"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = FALSE
|
||||
glass = TRUE
|
||||
|
||||
@@ -12,22 +12,3 @@
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy/Die()
|
||||
return
|
||||
|
||||
/*********************Hivelord stabilizer****************/
|
||||
/obj/item/weapon/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/hivelord_core/C = M
|
||||
if(!istype(C, /obj/item/organ/hivelord_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
desc = "It's watching you suspiciously."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
|
||||
var/loot = rand(1,27)
|
||||
var/loot = rand(1,28)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/device/shared_storage/red(src)
|
||||
@@ -69,6 +69,8 @@
|
||||
if(27)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/weapon/bedsheet/cult(src)
|
||||
if(28)
|
||||
new /obj/item/borg/upgrade/modkit/bounty(src)
|
||||
|
||||
|
||||
|
||||
@@ -489,6 +491,13 @@
|
||||
if(4)
|
||||
new /obj/item/weapon/dragons_blood(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/dragon/crusher
|
||||
name = "firey dragon chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/tail_spike(src)
|
||||
|
||||
/obj/item/weapon/melee/ghost_sword
|
||||
name = "\improper spectral blade"
|
||||
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
|
||||
@@ -701,7 +710,26 @@
|
||||
icon_state = "lavastaff_warn"
|
||||
duration = 50
|
||||
|
||||
///Bubblegum
|
||||
//Bubblegum
|
||||
/obj/structure/closet/crate/necropolis/bubblegum
|
||||
name = "bubblegum chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
|
||||
var/loot = rand(1,3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/mayhem(src)
|
||||
if(2)
|
||||
new /obj/item/blood_contract(src)
|
||||
if(3)
|
||||
new /obj/item/weapon/gun/magic/staff/spellblade(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
||||
name = "bloody bubblegum chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/demon_claws(src)
|
||||
|
||||
/obj/item/mayhem
|
||||
name = "mayhem in a bottle"
|
||||
@@ -717,19 +745,6 @@
|
||||
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum
|
||||
name = "bubblegum chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
|
||||
var/loot = rand(1,3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/mayhem(src)
|
||||
if(2)
|
||||
new /obj/item/blood_contract(src)
|
||||
if(3)
|
||||
new /obj/item/weapon/gun/magic/staff/spellblade(src)
|
||||
|
||||
/obj/item/blood_contract
|
||||
name = "blood contract"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
@@ -774,6 +789,23 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
//Colossus
|
||||
/obj/structure/closet/crate/necropolis/colossus
|
||||
name = "colossus chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
|
||||
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
|
||||
var/random_crystal = pick(choices)
|
||||
new random_crystal(src)
|
||||
new /obj/item/organ/vocal_cords/colossus(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/crusher
|
||||
name = "angelic colossus chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
|
||||
..()
|
||||
new /obj/item/crusher_trophy/blaster_tubes(src)
|
||||
|
||||
//Hierophant
|
||||
/obj/item/weapon/hierophant_club
|
||||
name = "hierophant club"
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
|
||||
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000),
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/weapon/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
|
||||
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
|
||||
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
else if(issilicon(AM))
|
||||
else if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
for(var/thing in R.module_active)
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
|
||||
@@ -40,3 +40,18 @@
|
||||
/datum/map_template/shelter/alpha/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
|
||||
|
||||
/datum/map_template/shelter/beta
|
||||
name = "Shelter Beta"
|
||||
shelter_id = "shelter_beta"
|
||||
description = "An extremly luxurious shelter, containing all \
|
||||
the amenities of home, including carpeted floors, hot and cold \
|
||||
running water, a gourmet three course meal, cooking facilities, \
|
||||
and a deluxe companion to keep you from getting lonely during \
|
||||
an ash storm."
|
||||
mappath = "_maps/templates/shelter_2.dmm"
|
||||
|
||||
/datum/map_template/shelter/beta/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
|
||||
@@ -140,8 +140,7 @@
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
qdel(mind)
|
||||
|
||||
QDEL_NULL(mind)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
@@ -305,11 +304,13 @@
|
||||
alert(src, "An administrator has disabled late join spawning.")
|
||||
return FALSE
|
||||
|
||||
var/arrivals_docked = TRUE
|
||||
if(SSshuttle.arrivals)
|
||||
close_spawn_windows() //In case we get held up
|
||||
if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
|
||||
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
|
||||
return FALSE
|
||||
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
||||
|
||||
//Remove the player from the join queue if he was in one and reset the timer
|
||||
SSticker.queued_players -= src
|
||||
@@ -323,6 +324,12 @@
|
||||
character = equip
|
||||
|
||||
SSjob.SendToLateJoin(character)
|
||||
|
||||
if(!arrivals_docked)
|
||||
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
||||
Spl.Fade(TRUE)
|
||||
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
||||
|
||||
character.update_parallax_teleport()
|
||||
|
||||
SSticker.minds += character.mind
|
||||
@@ -352,7 +359,6 @@
|
||||
if(SHUTTLE_CALL)
|
||||
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
qdel(src)
|
||||
|
||||
/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
|
||||
//TODO: figure out a way to exclude wizards/nukeops/demons from this.
|
||||
@@ -451,6 +457,8 @@
|
||||
if(.)
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
new_character = null
|
||||
qdel(src)
|
||||
|
||||
/mob/dead/new_player/proc/ViewManifest()
|
||||
var/dat = "<html><body>"
|
||||
|
||||
@@ -414,6 +414,21 @@
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
extra = 1
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
extra = 1
|
||||
|
||||
/datum/sprite_accessory/mam_ears/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
icon = 'icons/mob/mam_bodyparts.dmi'
|
||||
|
||||
/******************************************
|
||||
************ Body Markings ****************
|
||||
*******************************************/
|
||||
@@ -529,6 +544,13 @@
|
||||
color_src = MUTCOLORS2
|
||||
gender_specific = 1
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
extra = 1
|
||||
extra2 = 1
|
||||
icon = 'icons/mob/mam_body_markings.dmi'
|
||||
|
||||
/******************************************
|
||||
************ Taur Bodies ******************
|
||||
*******************************************/
|
||||
|
||||
@@ -120,7 +120,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
GLOB.dead_mob_list += src
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
grant_all_languages()
|
||||
|
||||
|
||||
@@ -63,3 +63,11 @@
|
||||
..()
|
||||
if(stored_dna)
|
||||
stored_dna.real_name = real_name
|
||||
|
||||
/mob/living/brain/ClickOn(atom/A, params)
|
||||
..()
|
||||
if(istype(loc,/obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/MMI = loc
|
||||
var/obj/mecha/M = MMI.mecha
|
||||
if((src == MMI.brainmob) && istype(M))
|
||||
return M.click_action(A,src,params)
|
||||
|
||||
@@ -72,6 +72,8 @@
|
||||
if(!brainmob.stored_dna)
|
||||
brainmob.stored_dna = new /datum/dna/stored(brainmob)
|
||||
C.dna.copy_dna(brainmob.stored_dna)
|
||||
if(L.disabilities & NOCLONE)
|
||||
brainmob.disabilities |= NOCLONE //This is so you can't just decapitate a husked guy and clone them without needing to get a new body
|
||||
var/obj/item/organ/zombie_infection/ZI = L.getorganslot("zombie_infection")
|
||||
if(ZI)
|
||||
brainmob.set_species(ZI.old_species) //For if the brain is cloned
|
||||
|
||||
@@ -57,3 +57,13 @@
|
||||
nutrition -= HUNGER_FACTOR/10
|
||||
if((disabilities & FAT) && m_intent == MOVE_INTENT_RUN && bodytemperature <= 360)
|
||||
bodytemperature += 2
|
||||
|
||||
/mob/living/carbon/Moved(oldLoc, Dir)
|
||||
. = ..()
|
||||
for(var/obj/O in internal_organs)
|
||||
O.on_mob_move(dir, src, oldLoc)
|
||||
|
||||
/mob/living/carbon/setDir(newdir)
|
||||
. = ..()
|
||||
for(var/obj/O in internal_organs)
|
||||
O.on_mob_turn(newdir, src)
|
||||
|
||||
@@ -14,17 +14,17 @@
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !(slot_w_uniform in obscured))
|
||||
//Ties
|
||||
var/tie_msg
|
||||
//accessory
|
||||
var/accessory_msg
|
||||
if(istype(w_uniform,/obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.hastie)
|
||||
tie_msg += " with \icon[U.hastie] \a [U.hastie]"
|
||||
if(U.attached_accessory)
|
||||
accessory_msg += " with \icon[U.attached_accessory] \a [U.attached_accessory]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][tie_msg]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][accessory_msg].\n"
|
||||
|
||||
//head
|
||||
if(head)
|
||||
|
||||
@@ -1540,7 +1540,7 @@
|
||||
if(stunning && stunCheck.stunned)
|
||||
shouldFire = 0
|
||||
if(shouldFire)
|
||||
if(P.power_supply.charge <= 10) // can shoot seems to bug out for tasers, using this hacky method instead
|
||||
if(P.cell.charge <= 10) // can shoot seems to bug out for tasers, using this hacky method instead
|
||||
P.update_icon()
|
||||
npcDrop(P,1)
|
||||
else
|
||||
|
||||
@@ -204,4 +204,16 @@ datum/species/mammal
|
||||
// roundstart = 1
|
||||
whitelisted = 1
|
||||
whitelist = list("rubyflamewing")
|
||||
blacklisted = 0
|
||||
blacklisted = 0
|
||||
|
||||
datum/species/guilmon
|
||||
name = "Guilmon"
|
||||
id = "guilmon"
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF", "mcolor3" = "FFF", "mam_tail" = "guilmon", "mam_ears" = "guilmon", "mam_body_markings" = "guilmon")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
@@ -6,17 +6,20 @@
|
||||
/mob/living/carbon/human/Weaken(amount, updating = 1, ignore_canstun = 0)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/Paralyse(amount, updating = 1, ignore_canstun = 0)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/cure_husk()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_hair()
|
||||
|
||||
/mob/living/carbon/human/become_husk()
|
||||
if(istype(dna.species, /datum/species/skeleton)) //skeletons shouldn't be husks.
|
||||
cure_husk()
|
||||
return
|
||||
. = ..()
|
||||
if(.)
|
||||
update_hair()
|
||||
|
||||
@@ -50,6 +50,8 @@
|
||||
tod = worldtime2text()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
for(var/obj/item/I in contents)
|
||||
I.on_mob_death(src, gibbed)
|
||||
if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
message_simple = S.deathmessage
|
||||
. = ..()
|
||||
message_simple = initial(message_simple)
|
||||
playsound(user.loc, 'sound/voice/oof.ogg', 80, 1, 1)//Defenitley not copypasta
|
||||
if(. && isalienadult(user))
|
||||
playsound(user.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
|
||||
|
||||
@@ -420,6 +421,9 @@
|
||||
message = null
|
||||
emote_type = EMOTE_VISIBLE
|
||||
|
||||
/datum/emote/living/custom/replace_pronoun(mob/user, message)
|
||||
return message
|
||||
|
||||
/datum/emote/living/help
|
||||
key = "help"
|
||||
|
||||
|
||||
@@ -632,13 +632,12 @@
|
||||
return //won't work if dead
|
||||
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow")
|
||||
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
for (var/obj/machinery/M in GLOB.machines) //change status
|
||||
for (var/M in GLOB.ai_status_displays) //change status of displays
|
||||
if(istype(M, /obj/machinery/ai_status_display))
|
||||
var/obj/machinery/ai_status_display/AISD = M
|
||||
AISD.emotion = emote
|
||||
//if Friend Computer, change ALL displays
|
||||
else if(istype(M, /obj/machinery/status_display))
|
||||
|
||||
var/obj/machinery/status_display/SD = M
|
||||
if(emote=="Friend Computer")
|
||||
SD.friendc = 1
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
var/use_static = TRUE
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
@@ -21,7 +22,8 @@
|
||||
return
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
GLOB.cameranet.visibility(src)
|
||||
if(use_static)
|
||||
GLOB.cameranet.visibility(src)
|
||||
if(ai.client)
|
||||
ai.client.eye = src
|
||||
update_parallax_contents()
|
||||
@@ -38,6 +40,11 @@
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/proc/RemoveImages()
|
||||
if(use_static)
|
||||
for(var/datum/camerachunk/chunk in visibleCameraChunks)
|
||||
chunk.remove(src)
|
||||
|
||||
/mob/camera/aiEye/Destroy()
|
||||
ai = null
|
||||
return ..()
|
||||
|
||||
@@ -97,6 +97,9 @@
|
||||
buckle_lying = FALSE
|
||||
can_ride_typecache = list(/mob/living/carbon/human)
|
||||
|
||||
/mob/living/silicon/robot/get_cell()
|
||||
return cell
|
||||
|
||||
/mob/living/silicon/robot/Initialize(mapload)
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
@@ -1140,7 +1143,7 @@
|
||||
return
|
||||
if(incapacitated())
|
||||
return
|
||||
if(M.restrained())
|
||||
if(M.incapacitated())
|
||||
return
|
||||
if(module)
|
||||
if(!module.allow_riding)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && !issilicon(user))
|
||||
if(cell)
|
||||
cell.updateicon()
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
|
||||
@@ -104,10 +104,10 @@
|
||||
S.cost = 1
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/wire)
|
||||
|
||||
else if(istype(S, /obj/item/stack/marker_beacon))
|
||||
S.cost = 1
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
|
||||
|
||||
else if(istype(S, /obj/item/stack/marker_beacon))
|
||||
S.cost = 1
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
|
||||
|
||||
if(S && S.source)
|
||||
S.materials = list()
|
||||
S.is_cyborg = 1
|
||||
@@ -149,8 +149,8 @@
|
||||
F.update_icon()
|
||||
else if(istype(I, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = I
|
||||
if(B.bcell)
|
||||
B.bcell.charge = B.bcell.maxcharge
|
||||
if(B.cell)
|
||||
B.cell.charge = B.cell.maxcharge
|
||||
else if(istype(I, /obj/item/weapon/gun/energy))
|
||||
var/obj/item/weapon/gun/energy/EG = I
|
||||
if(!EG.chambered)
|
||||
@@ -202,9 +202,9 @@
|
||||
/obj/item/weapon/robot_module/proc/do_transform_animation()
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
R.notransform = TRUE
|
||||
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
|
||||
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
|
||||
ANM.layer = R.layer - 0.01
|
||||
new /obj/effect/temp_visual/small_smoke(R.loc)
|
||||
new /obj/effect/temp_visual/small_smoke(R.loc)
|
||||
if(R.hat)
|
||||
R.hat.forceMove(get_turf(R))
|
||||
R.hat = null
|
||||
@@ -226,7 +226,7 @@
|
||||
if(R.hud_used)
|
||||
R.hud_used.update_robot_modules_display()
|
||||
if(feedback_key && !did_feedback)
|
||||
SSblackbox.inc(feedback_key, 1)
|
||||
SSblackbox.inc(feedback_key, 1)
|
||||
|
||||
/obj/item/weapon/robot_module/standard
|
||||
name = "Standard"
|
||||
@@ -250,7 +250,7 @@
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg,
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg,
|
||||
/obj/item/clockwork/clockwork_proselytizer/cyborg)
|
||||
/obj/item/clockwork/replica_fabricator/cyborg)
|
||||
moduleselect_icon = "standard"
|
||||
feedback_key = "cyborg_standard"
|
||||
hat_offset = -3
|
||||
@@ -275,7 +275,7 @@
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/borg/cyborghug/medical,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/weapon/organ_storage,
|
||||
/obj/item/weapon/organ_storage,
|
||||
/obj/item/borg/lollipop)
|
||||
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/hacked)
|
||||
ratvar_modules = list(
|
||||
@@ -314,7 +314,7 @@
|
||||
emag_modules = list(/obj/item/borg/stun)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/engineer,
|
||||
/obj/item/clockwork/clockwork_proselytizer/cyborg)
|
||||
/obj/item/clockwork/replica_fabricator/cyborg)
|
||||
cyborg_base_icon = "engineer"
|
||||
moduleselect_icon = "engineer"
|
||||
feedback_key = "cyborg_engineering"
|
||||
@@ -395,9 +395,9 @@
|
||||
..()
|
||||
var/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg) in basic_modules
|
||||
if(T)
|
||||
if(T.power_supply.charge < T.power_supply.maxcharge)
|
||||
if(T.cell.charge < T.cell.maxcharge)
|
||||
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
|
||||
T.power_supply.give(S.e_cost * coeff)
|
||||
T.cell.give(S.e_cost * coeff)
|
||||
T.update_icon()
|
||||
else
|
||||
T.charge_tick = 0
|
||||
@@ -411,8 +411,8 @@
|
||||
/obj/item/weapon/reagent_containers/borghypo/peace,
|
||||
/obj/item/weapon/holosign_creator/cyborg,
|
||||
/obj/item/borg/cyborghug/peacekeeper,
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/borg/projectile_dampen)
|
||||
/obj/item/weapon/extinguisher,
|
||||
/obj/item/borg/projectile_dampen)
|
||||
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/peace/hacked)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper,
|
||||
@@ -432,6 +432,9 @@
|
||||
name = "Janitor"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/weapon/screwdriver/cyborg,
|
||||
/obj/item/weapon/crowbar/cyborg,
|
||||
/obj/item/stack/tile/plasteel/cyborg,
|
||||
/obj/item/weapon/soap/nanotrasen,
|
||||
/obj/item/weapon/storage/bag/trash/cyborg,
|
||||
/obj/item/weapon/mop/cyborg,
|
||||
@@ -441,7 +444,7 @@
|
||||
emag_modules = list(/obj/item/weapon/reagent_containers/spray/cyborg_lube)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/janitor,
|
||||
/obj/item/clockwork/clockwork_proselytizer/cyborg)
|
||||
/obj/item/clockwork/replica_fabricator/cyborg)
|
||||
cyborg_base_icon = "janitor"
|
||||
moduleselect_icon = "janitor"
|
||||
feedback_key = "cyborg_janitor"
|
||||
@@ -539,8 +542,8 @@
|
||||
/obj/item/weapon/storage/bag/sheetsnatcher/borg,
|
||||
/obj/item/device/t_scanner/adv_mining_scanner,
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg,
|
||||
/obj/item/device/gps/cyborg,
|
||||
/obj/item/stack/marker_beacon)
|
||||
/obj/item/device/gps/cyborg,
|
||||
/obj/item/stack/marker_beacon)
|
||||
emag_modules = list(/obj/item/borg/stun)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/miner,
|
||||
@@ -636,8 +639,8 @@
|
||||
max_energy = 2500
|
||||
recharge_rate = 250
|
||||
name = "Medical Synthesizer"
|
||||
|
||||
/datum/robot_energy_storage/beacon
|
||||
max_energy = 30
|
||||
recharge_rate = 1
|
||||
name = "Marker Beacon Storage"
|
||||
|
||||
/datum/robot_energy_storage/beacon
|
||||
max_energy = 30
|
||||
recharge_rate = 1
|
||||
name = "Marker Beacon Storage"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
obj_damage = 60
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/device/encryptionkey/headset_sec
|
||||
@@ -358,21 +358,21 @@ Auto Patrol[]"},
|
||||
|
||||
var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.add_overlay("hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
|
||||
if(!lasercolor)
|
||||
var/obj/item/weapon/gun/energy/e_gun/advtaser/G = new /obj/item/weapon/gun/energy/e_gun/advtaser(Tsec)
|
||||
G.power_supply.charge = 0
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
else if(lasercolor == "b")
|
||||
var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec)
|
||||
G.power_supply.charge = 0
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
else if(lasercolor == "r")
|
||||
var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec)
|
||||
G.power_supply.charge = 0
|
||||
G.cell.charge = 0
|
||||
G.update_icon()
|
||||
|
||||
if(prob(50))
|
||||
@@ -390,7 +390,7 @@ Auto Patrol[]"},
|
||||
if(lasercolor == "r")
|
||||
new /obj/item/clothing/suit/redtag(Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
do_sparks(3, TRUE, src)
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
..()
|
||||
@@ -444,7 +444,7 @@ Auto Patrol[]"},
|
||||
if(severity==2 && prob(70))
|
||||
..(severity-1)
|
||||
else
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
var/list/mob/living/carbon/targets = new
|
||||
for(var/mob/living/carbon/C in view(12,src))
|
||||
if(C.stat==2)
|
||||
|
||||
@@ -91,6 +91,16 @@
|
||||
icon_living = icon_state
|
||||
icon_dead = "[visualAppearence]_dead"
|
||||
|
||||
/obj/item/drone_shell/dusty
|
||||
name = "derelict drone shell"
|
||||
desc = "A long-forgotten drone shell. It seems kind of... Space Russian."
|
||||
drone_type = /mob/living/simple_animal/drone/derelict
|
||||
|
||||
/mob/living/simple_animal/drone/derelict
|
||||
name = "derelict drone"
|
||||
default_hatmask = /obj/item/clothing/head/ushanka
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab
|
||||
name = "cogscarab"
|
||||
desc = "A strange, drone-like machine. It constantly emits the hum of gears."
|
||||
@@ -120,14 +130,14 @@
|
||||
hacked = TRUE
|
||||
visualAppearence = CLOCKDRONE
|
||||
can_be_held = FALSE
|
||||
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt proselytizer that can convert brass \
|
||||
to liquified alloy, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
|
||||
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \
|
||||
to power, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
|
||||
temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create.</b>"
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal proselytizer
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricatorlab that it can use and a normal fabricator
|
||||
default_storage = /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/admin //an admin-only subtype of cogscarab with a no-cost proselytizer and slab in its box
|
||||
/mob/living/simple_animal/drone/cogscarab/admin //an admin-only subtype of cogscarab with a no-cost fabricator and slab in its box
|
||||
default_storage = /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Initialize()
|
||||
@@ -167,9 +177,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/can_use_guns(obj/item/weapon/gun/G)
|
||||
if(!GLOB.ratvar_awakens)
|
||||
changeNext_move(CLICK_CD_RANGE*4) //about as much delay as an unupgraded kinetic accelerator
|
||||
return TRUE
|
||||
return GLOB.ratvar_awakens
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/get_armor_effectiveness()
|
||||
if(GLOB.ratvar_awakens)
|
||||
@@ -191,11 +199,41 @@
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar_act()
|
||||
fully_heal(TRUE)
|
||||
|
||||
/obj/item/drone_shell/dusty
|
||||
name = "derelict drone shell"
|
||||
desc = "A long-forgotten drone shell. It seems kind of... Space Russian."
|
||||
drone_type = /mob/living/simple_animal/drone/derelict
|
||||
/mob/living/simple_animal/drone/cogscarab/update_icons()
|
||||
if(stat != DEAD)
|
||||
if(incapacitated())
|
||||
icon_state = "[visualAppearence]_flipped"
|
||||
else
|
||||
icon_state = visualAppearence
|
||||
else
|
||||
icon_state = "[visualAppearence]_dead"
|
||||
|
||||
/mob/living/simple_animal/drone/derelict
|
||||
name = "derelict drone"
|
||||
default_hatmask = /obj/item/clothing/head/ushanka
|
||||
/mob/living/simple_animal/drone/cogscarab/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/SetStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Weaken(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
@@ -103,6 +103,30 @@
|
||||
poison_per_bite = 5
|
||||
move_to_delay = 5
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/ice
|
||||
name = "giant ice spider"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
color = rgb(114,228,250)
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/handle_automated_action()
|
||||
if(!..()) //AIStatus is off
|
||||
return 0
|
||||
|
||||
@@ -44,6 +44,7 @@ Difficulty: Hard
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
|
||||
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
|
||||
var/charging = FALSE
|
||||
@@ -380,17 +381,22 @@ Difficulty: Hard
|
||||
break
|
||||
max_amount--
|
||||
var/obj/effect/decal/cleanable/blood/B = H
|
||||
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter(B.loc)
|
||||
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(B.loc)
|
||||
return max_amount
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter
|
||||
name = "slaughterling"
|
||||
desc = "Though not yet strong enough to create a true physical form, it's nonetheless determined to murder you."
|
||||
icon_state = "bloodbrood"
|
||||
icon_living = "bloodbrood"
|
||||
icon_aggro = "bloodbrood"
|
||||
attacktext = "pierces"
|
||||
color = "#C80000"
|
||||
density = 0
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -46,7 +46,8 @@ Difficulty: Very Hard
|
||||
del_on_death = 1
|
||||
medal_type = MEDAL_PREFIX
|
||||
score_type = COLOSSUS_SCORE
|
||||
loot = list(/obj/effect/spawner/lootdrop/anomalous_crystal, /obj/item/organ/vocal_cords/colossus)
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/colossus)
|
||||
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
deathmessage = "disintegrates, leaving a glowing core in its wake."
|
||||
death_sound = 'sound/magic/demon_dies.ogg'
|
||||
@@ -444,13 +445,6 @@ Difficulty: Very Hard
|
||||
/obj/machinery/anomalous_crystal/ex_act()
|
||||
ActivationReaction(null, ACTIVATE_BOMB)
|
||||
|
||||
/obj/effect/spawner/lootdrop/anomalous_crystal
|
||||
name = "anomalous crystal spawner"
|
||||
|
||||
/obj/effect/spawner/lootdrop/anomalous_crystal/Initialize()
|
||||
loot = subtypesof(/obj/machinery/anomalous_crystal)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
|
||||
observer_desc = "This crystal strips and equips its targets as clowns."
|
||||
possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)
|
||||
|
||||
@@ -51,6 +51,7 @@ Difficulty: Medium
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/dragon)
|
||||
butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
var/swooping = NONE
|
||||
|
||||
@@ -78,6 +78,9 @@ Difficulty: Hard
|
||||
internal = new/obj/item/device/gps/internal/hierophant(src)
|
||||
spawned_beacon = new(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/spawn_crusher_loot()
|
||||
new /obj/item/crusher_trophy/vortex_talisman(get_turf(spawned_beacon))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/Life()
|
||||
. = ..()
|
||||
if(. && spawned_beacon && !QDELETED(spawned_beacon) && !client)
|
||||
@@ -129,6 +132,12 @@ Difficulty: Hard
|
||||
if(spawned_beacon && loc == spawned_beacon.loc && did_reset)
|
||||
arena_trap(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/CanAttack(atom/the_target)
|
||||
. = ..()
|
||||
if(istype(the_target, /mob/living/simple_animal/hostile/asteroid/hivelordbrood)) //ignore temporary targets in favor of more permenant targets
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(src && . > 0 && !blinking)
|
||||
@@ -461,6 +470,12 @@ Difficulty: Hard
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
if(mover == caster.pulledby)
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = mover
|
||||
if(P.firer == caster)
|
||||
return TRUE
|
||||
if(mover == caster)
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -589,6 +604,8 @@ Difficulty: Hard
|
||||
do_damage(get_turf(src))
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
|
||||
if(!damage)
|
||||
return
|
||||
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
|
||||
hit_things += L
|
||||
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
/obj/structure/barricade,
|
||||
/obj/machinery/field,
|
||||
/obj/machinery/power/emitter)
|
||||
var/list/crusher_loot
|
||||
var/medal_type = MEDAL_PREFIX
|
||||
var/score_type = BOSS_SCORE
|
||||
var/elimination = 0
|
||||
@@ -44,6 +45,10 @@
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
|
||||
. = ..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal)
|
||||
. = ..()
|
||||
@@ -52,12 +57,19 @@
|
||||
if(health > 0)
|
||||
return
|
||||
else
|
||||
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
if(C && crusher_loot)
|
||||
if(C.total_damage >= maxHealth * 0.60) //if you do at least 60% of its health with the crusher, you'll get the item
|
||||
spawn_crusher_loot()
|
||||
if(!admin_spawned)
|
||||
SSblackbox.set_details("megafauna_kills","[initial(name)]")
|
||||
if(!elimination) //used so the achievment only occurs for the last legion to die.
|
||||
grant_achievement(medal_type,score_type)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
|
||||
loot = crusher_loot
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/gib()
|
||||
if(health > 0)
|
||||
return
|
||||
|
||||
@@ -100,7 +100,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
var/mob/living/creator = null // the creator
|
||||
var/destroy_objects = 0
|
||||
var/knockdown_people = 0
|
||||
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
|
||||
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0)
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
@@ -229,10 +229,10 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
|
||||
if(Zapgun)
|
||||
if(Zapgun.power_supply)
|
||||
if(Zapgun.cell)
|
||||
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
|
||||
if(Zapgun.power_supply.charge >= shot.e_cost)
|
||||
Zapgun.power_supply.use(shot.e_cost)
|
||||
if(Zapgun.cell.charge >= shot.e_cost)
|
||||
Zapgun.cell.use(shot.e_cost)
|
||||
Zapgun.update_icon()
|
||||
..()
|
||||
else if(Zapstick)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,84 @@
|
||||
//A beast that fire freezing blasts.
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk
|
||||
name = "basilisk"
|
||||
desc = "A territorial beast, covered in a thick shell that absorbs energy. Its stare causes victims to freeze from the inside."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Basilisk"
|
||||
icon_living = "Basilisk"
|
||||
icon_aggro = "Basilisk_alert"
|
||||
icon_dead = "Basilisk_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
move_to_delay = 20
|
||||
projectiletype = /obj/item/projectile/temp/basilisk
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
ranged = 1
|
||||
ranged_message = "stares"
|
||||
ranged_cooldown_time = 30
|
||||
throw_message = "does nothing against the hard shell of"
|
||||
vision_range = 2
|
||||
speed = 3
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attacktext = "bites into"
|
||||
a_intent = INTENT_HARM
|
||||
speak_emote = list("chitters")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 2
|
||||
turns_per_move = 5
|
||||
loot = list(/obj/item/weapon/ore/diamond{layer = ABOVE_MOB_LAYER},
|
||||
/obj/item/weapon/ore/diamond{layer = ABOVE_MOB_LAYER})
|
||||
|
||||
/obj/item/projectile/temp/basilisk
|
||||
name = "freezing blast"
|
||||
icon_state = "ice_2"
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
temperature = 50
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/GiveTarget(new_target)
|
||||
if(..()) //we have a target
|
||||
if(isliving(target) && !target.Adjacent(targets_from) && ranged_cooldown <= world.time)//No more being shot at point blank or spammed with RNG beams
|
||||
OpenFire(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
gib()
|
||||
if(2)
|
||||
adjustBruteLoss(140)
|
||||
if(3)
|
||||
adjustBruteLoss(110)
|
||||
|
||||
//Watcher
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
||||
name = "watcher"
|
||||
desc = "A levitating, eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body."
|
||||
icon = 'icons/mob/lavaland/watcher.dmi'
|
||||
icon_state = "watcher"
|
||||
icon_living = "watcher"
|
||||
icon_aggro = "watcher"
|
||||
icon_dead = "watcher_dead"
|
||||
pixel_x = -10
|
||||
throw_message = "bounces harmlessly off of"
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "impales"
|
||||
a_intent = INTENT_HARM
|
||||
speak_emote = list("telepathically cries")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
movement_type = FLYING
|
||||
robust_searching = 1
|
||||
crusher_loot = /obj/item/crusher_trophy/watcher_wing
|
||||
loot = list()
|
||||
butcher_results = list(/obj/item/weapon/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
|
||||
fromtendril = TRUE
|
||||
@@ -0,0 +1,79 @@
|
||||
//An ore-devouring but easily scared creature
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub
|
||||
name = "goldgrub"
|
||||
desc = "A worm that grows fat from eating everything in its sight. Seems to enjoy precious metals and other shiny things, hence the name."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Goldgrub"
|
||||
icon_living = "Goldgrub"
|
||||
icon_aggro = "Goldgrub_alert"
|
||||
icon_dead = "Goldgrub_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
vision_range = 2
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 2
|
||||
move_to_delay = 5
|
||||
friendly = "harmlessly rolls into"
|
||||
maxHealth = 45
|
||||
health = 45
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
attacktext = "barrels into"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
a_intent = INTENT_HELP
|
||||
speak_emote = list("screeches")
|
||||
throw_message = "sinks in slowly, before being pushed out of "
|
||||
deathmessage = "spits up the contents of its stomach before dying!"
|
||||
status_flags = CANPUSH
|
||||
search_objects = 1
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/uranium)
|
||||
|
||||
var/chase_time = 100
|
||||
var/will_burrow = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/Initialize()
|
||||
..()
|
||||
var/i = rand(1,3)
|
||||
while(i)
|
||||
loot += pick(/obj/item/weapon/ore/silver, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/diamond)
|
||||
i--
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/GiveTarget(new_target)
|
||||
target = new_target
|
||||
if(target != null)
|
||||
if(istype(target, /obj/item/weapon/ore) && loot.len < 10)
|
||||
visible_message("<span class='notice'>The [src.name] looks at [target.name] with hungry eyes.</span>")
|
||||
else if(isliving(target))
|
||||
Aggro()
|
||||
visible_message("<span class='danger'>The [src.name] tries to flee from [target.name]!</span>")
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10
|
||||
if(will_burrow)
|
||||
addtimer(CALLBACK(src, .proc/Burrow), chase_time)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/AttackingTarget()
|
||||
if(istype(target, /obj/item/weapon/ore))
|
||||
EatOre(target)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/proc/EatOre(atom/targeted_ore)
|
||||
for(var/obj/item/weapon/ore/O in targeted_ore.loc)
|
||||
if(loot.len < 10)
|
||||
loot += O.type
|
||||
qdel(O)
|
||||
visible_message("<span class='notice'>The ore was swallowed whole!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/proc/Burrow()//Begin the chase to kill the goldgrub in time
|
||||
if(!stat)
|
||||
visible_message("<span class='danger'>The [src.name] buries into the ground, vanishing from sight!</span>")
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/bullet_act(obj/item/projectile/P)
|
||||
visible_message("<span class='danger'>The [P.name] was repelled by [src.name]'s girth!</span>")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
idle_vision_range = 9
|
||||
. = ..()
|
||||
@@ -0,0 +1,135 @@
|
||||
//A slow but strong beast that tries to stun using its tentacles
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath
|
||||
name = "goliath"
|
||||
desc = "A massive beast that uses long tentacles to ensare its prey, threatening them is not advised under any conditions."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Goliath"
|
||||
icon_living = "Goliath"
|
||||
icon_aggro = "Goliath_alert"
|
||||
icon_dead = "Goliath_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
move_to_delay = 40
|
||||
ranged = 1
|
||||
ranged_cooldown_time = 120
|
||||
friendly = "wails at"
|
||||
speak_emote = list("bellows")
|
||||
vision_range = 4
|
||||
speed = 3
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
harm_intent_damage = 0
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "pulverizes"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
throw_message = "does nothing to the rocky hide of the"
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
anchored = TRUE //Stays anchored until death as to be unpullable
|
||||
var/pre_attack = 0
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
|
||||
..()
|
||||
handle_preattack()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
|
||||
if(ranged_cooldown <= world.time + ranged_cooldown_time*0.25 && !pre_attack)
|
||||
pre_attack++
|
||||
if(!pre_attack || stat || AIStatus == AI_IDLE)
|
||||
return
|
||||
icon_state = pre_attack_icon
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/revive(full_heal = 0, admin_revive = 0)
|
||||
if(..())
|
||||
anchored = TRUE
|
||||
. = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/death(gibbed)
|
||||
anchored = 0
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/OpenFire()
|
||||
var/tturf = get_turf(target)
|
||||
if(!isturf(tturf))
|
||||
return
|
||||
if(get_dist(src, target) <= 7)//Screen range check, so you can't get tentacle'd offscreen
|
||||
visible_message("<span class='warning'>The [src.name] digs its tentacles under [target.name]!</span>")
|
||||
new /obj/effect/goliath_tentacle/original(tturf)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
icon_state = icon_aggro
|
||||
pre_attack = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
ranged_cooldown -= 10
|
||||
handle_preattack()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Aggro()
|
||||
vision_range = aggro_vision_range
|
||||
handle_preattack()
|
||||
if(icon_state != icon_aggro)
|
||||
icon_state = icon_aggro
|
||||
|
||||
//Lavaland Goliath
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
name = "goliath"
|
||||
desc = "A hulking, armor-plated beast with long tendrils arching from its back."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "goliath"
|
||||
icon_living = "goliath"
|
||||
icon_aggro = "goliath"
|
||||
icon_dead = "goliath_dead"
|
||||
throw_message = "does nothing to the tough hide of the"
|
||||
pre_attack_icon = "goliath2"
|
||||
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
|
||||
loot = list()
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
|
||||
fromtendril = TRUE
|
||||
|
||||
|
||||
//tentacles
|
||||
/obj/effect/goliath_tentacle
|
||||
name = "Goliath tentacle"
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Goliath_tentacle"
|
||||
var/latched = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/goliath_tentacle/Initialize()
|
||||
. = ..()
|
||||
if(ismineralturf(loc))
|
||||
var/turf/closed/mineral/M = loc
|
||||
M.gets_drilled()
|
||||
addtimer(CALLBACK(src, .proc/Trip), 10)
|
||||
|
||||
/obj/effect/goliath_tentacle/original/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/effect/goliath_tentacle/original/O in loc)//No more GG NO RE from 2+ goliaths simultaneously tentacling you
|
||||
if(O != src)
|
||||
qdel(src)
|
||||
var/list/directions = GLOB.cardinal.Copy()
|
||||
for(var/i in 1 to 3)
|
||||
var/spawndir = pick(directions)
|
||||
directions -= spawndir
|
||||
var/turf/T = get_step(src,spawndir)
|
||||
if(T)
|
||||
new /obj/effect/goliath_tentacle(T)
|
||||
|
||||
/obj/effect/goliath_tentacle/proc/Trip()
|
||||
for(var/mob/living/M in src.loc)
|
||||
visible_message("<span class='danger'>The [src.name] grabs hold of [M.name]!</span>")
|
||||
M.Stun(5)
|
||||
M.adjustBruteLoss(rand(10,15))
|
||||
latched = TRUE
|
||||
if(!latched)
|
||||
qdel(src)
|
||||
else
|
||||
QDEL_IN(src, 50)
|
||||
@@ -0,0 +1,113 @@
|
||||
//Gutlunches, passive mods that devour blood and gibs
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
name = "gutlunch"
|
||||
desc = "A scavenger that eats raw meat, often found alongside ash walkers. Produces a thick, nutritious milk."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "gutlunch"
|
||||
icon_living = "gutlunch"
|
||||
icon_dead = "gutlunch"
|
||||
speak_emote = list("warbles", "quavers")
|
||||
emote_hear = list("trills.")
|
||||
emote_see = list("sniffs.", "burps.")
|
||||
weather_immunities = list("lava","ash")
|
||||
faction = list("mining", "ashwalker")
|
||||
density = 0
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "squishes"
|
||||
friendly = "pinches"
|
||||
a_intent = INTENT_HELP
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
gold_core_spawnable = 2
|
||||
stat_attack = UNCONSCIOUS
|
||||
gender = NEUTER
|
||||
stop_automated_movement = FALSE
|
||||
stop_automated_movement_when_pulled = TRUE
|
||||
stat_exclusive = TRUE
|
||||
robust_searching = TRUE
|
||||
search_objects = TRUE
|
||||
del_on_death = TRUE
|
||||
loot = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
deathmessage = "is pulped into bugmash."
|
||||
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Destroy()
|
||||
QDEL_NULL(udder)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/regenerate_icons()
|
||||
cut_overlays()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume)
|
||||
add_overlay("gl_full")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
udder.milkAnimal(O, user)
|
||||
regenerate_icons()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/AttackingTarget()
|
||||
if(is_type_in_typecache(target,wanted_objects)) //we eats
|
||||
udder.generateMilk()
|
||||
regenerate_icons()
|
||||
visible_message("<span class='notice'>[src] slurps up [target].</span>")
|
||||
qdel(target)
|
||||
return ..()
|
||||
|
||||
//Male gutlunch. They're smaller and more colorful!
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
|
||||
name = "gubbuck"
|
||||
gender = MALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck/Initialize()
|
||||
..()
|
||||
add_atom_colour(pick("#E39FBB", "#D97D64", "#CF8C4A"), FIXED_COLOUR_PRIORITY)
|
||||
resize = 0.85
|
||||
update_transform()
|
||||
|
||||
//Lady gutlunch. They make the babby.
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen
|
||||
name = "guthen"
|
||||
gender = FEMALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/Life()
|
||||
..()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume) //Only breed when we're full.
|
||||
make_babies()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/make_babies()
|
||||
. = ..()
|
||||
if(.)
|
||||
udder.reagents.clear_reagents()
|
||||
regenerate_icons()
|
||||
|
||||
//Gutlunch udder
|
||||
/obj/item/udder/gutlunch
|
||||
name = "nutrient sac"
|
||||
|
||||
/obj/item/udder/gutlunch/New()
|
||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/item/udder/gutlunch/generateMilk()
|
||||
if(prob(60))
|
||||
reagents.add_reagent("cream", rand(2, 5))
|
||||
if(prob(45))
|
||||
reagents.add_reagent("salglu_solution", rand(2,5))
|
||||
|
||||
@@ -0,0 +1,225 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord
|
||||
name = "hivelord"
|
||||
desc = "A truly alien creature, it is a mass of unknown organic material, constantly fluctuating. When attacking, pieces of it split off and attack in tandem with the original."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Hivelord"
|
||||
icon_living = "Hivelord"
|
||||
icon_aggro = "Hivelord_alert"
|
||||
icon_dead = "Hivelord_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
move_to_delay = 14
|
||||
ranged = 1
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
attacktext = "lashes out at"
|
||||
speak_emote = list("telepathically cries")
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
ranged_cooldown = 0
|
||||
ranged_cooldown_time = 20
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
pass_flags = PASSTABLE
|
||||
loot = list(/obj/item/organ/regenerative_core)
|
||||
var/brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/OpenFire(the_target)
|
||||
if(world.time >= ranged_cooldown)
|
||||
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/A = new brood_type(src.loc)
|
||||
A.admin_spawned = admin_spawned
|
||||
A.GiveTarget(target)
|
||||
A.friends = friends
|
||||
A.faction = faction.Copy()
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/AttackingTarget()
|
||||
OpenFire()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/spawn_crusher_loot()
|
||||
loot += crusher_loot //we don't butcher
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
|
||||
mouse_opacity = 1
|
||||
..(gibbed)
|
||||
|
||||
//A fragile but rapidly produced creature
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
|
||||
name = "hivelord brood"
|
||||
desc = "A fragment of the original Hivelord, rallying behind its original. One isn't much of a threat, but..."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Hivelordbrood"
|
||||
icon_living = "Hivelordbrood"
|
||||
icon_aggro = "Hivelordbrood"
|
||||
icon_dead = "Hivelordbrood"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
move_to_delay = 1
|
||||
friendly = "buzzes near"
|
||||
vision_range = 10
|
||||
speed = 3
|
||||
maxHealth = 1
|
||||
health = 1
|
||||
movement_type = FLYING
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 2
|
||||
attacktext = "slashes"
|
||||
speak_emote = list("telepathically cries")
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize()
|
||||
..()
|
||||
addtimer(CALLBACK(src, .proc/death), 100)
|
||||
|
||||
//Legion
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
name = "legion"
|
||||
desc = "You can still see what was once a human under the shifting mass of corruption."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_aggro = "legion"
|
||||
icon_dead = "legion"
|
||||
icon_gib = "syndicate_gib"
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "lashes out at"
|
||||
speak_emote = list("echoes")
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "bounces harmlessly off of"
|
||||
crusher_loot = /obj/item/crusher_trophy/legion_skull
|
||||
loot = list(/obj/item/organ/regenerative_core/legion)
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
|
||||
del_on_death = 1
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
var/mob/living/carbon/human/stored_mob
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/death(gibbed)
|
||||
visible_message("<span class='warning'>The skulls on [src] wail in anger as they flee from their dying host!</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
if(stored_mob)
|
||||
stored_mob.forceMove(get_turf(src))
|
||||
stored_mob = null
|
||||
else
|
||||
new /obj/effect/mob_spawn/human/corpse/damaged(T)
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril
|
||||
fromtendril = TRUE
|
||||
|
||||
|
||||
//Legion skull
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "legion_head"
|
||||
icon_living = "legion_head"
|
||||
icon_aggro = "legion_head"
|
||||
icon_dead = "legion_head"
|
||||
icon_gib = "syndicate_gib"
|
||||
friendly = "buzzes near"
|
||||
vision_range = 10
|
||||
maxHealth = 1
|
||||
health = 5
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attacktext = "bites"
|
||||
speak_emote = list("echoes")
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "is shrugged off by"
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = TRUE
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
|
||||
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
|
||||
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L = new(H.loc)
|
||||
visible_message("<span class='warning'>[L] staggers to their feet!</span>")
|
||||
H.death()
|
||||
H.adjustBruteLoss(1000)
|
||||
L.stored_mob = H
|
||||
H.forceMove(L)
|
||||
qdel(src)
|
||||
|
||||
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
|
||||
stat_attack = 2
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
icon_living = "dwarf_legion"
|
||||
icon_aggro = "dwarf_legion"
|
||||
icon_dead = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
AIStatus = AI_ON
|
||||
stop_automated_movement = FALSE
|
||||
wander = TRUE
|
||||
maxbodytemp = INFINITY
|
||||
layer = MOB_LAYER
|
||||
del_on_death = TRUE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
loot = list(/obj/item/organ/regenerative_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
|
||||
move_to_delay = 14
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
@@ -0,0 +1,73 @@
|
||||
//the base mining mob
|
||||
/mob/living/simple_animal/hostile/asteroid
|
||||
vision_range = 2
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "strikes"
|
||||
var/crusher_loot
|
||||
status_flags = 0
|
||||
a_intent = INTENT_HARM
|
||||
var/throw_message = "bounces off of"
|
||||
var/icon_aggro = null // for swapping to when we get aggressive
|
||||
var/fromtendril = FALSE
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Initialize(mapload)
|
||||
. = ..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Aggro()
|
||||
..()
|
||||
if(vision_range != aggro_vision_range)
|
||||
icon_state = icon_aggro
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
|
||||
..()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
icon_state = icon_living
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/bullet_act(obj/item/projectile/P)//Reduces damage from most projectiles to curb off-screen kills
|
||||
if(!stat)
|
||||
Aggro()
|
||||
if(P.damage < 30 && P.damage_type != BRUTE)
|
||||
P.damage = (P.damage / 3)
|
||||
visible_message("<span class='danger'>[P] has a reduced effect on [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hitby(atom/movable/AM)//No floor tiling them to death, wiseguy
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/T = AM
|
||||
if(!stat)
|
||||
Aggro()
|
||||
if(T.throwforce <= 20)
|
||||
visible_message("<span class='notice'>The [T.name] [throw_message] [src.name]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
|
||||
SSblackbox.add_details("mobs_killed_mining","[src.type]")
|
||||
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
if(C && crusher_loot && prob((C.total_damage/maxHealth)) * 5) //on average, you'll need to kill 20 creatures before getting the item
|
||||
spawn_crusher_loot()
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/proc/spawn_crusher_loot()
|
||||
butcher_results[crusher_loot] = 1
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(2)
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
adjustBruteLoss(20)
|
||||
@@ -0,0 +1,101 @@
|
||||
//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
|
||||
/obj/effect/light_emitter/tendril
|
||||
set_luminosity = 4
|
||||
set_cap = 2.5
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland
|
||||
name = "necropolis tendril"
|
||||
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
icon_living = "tendril"
|
||||
icon_dead = "tendril"
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
max_mobs = 3
|
||||
spawn_time = 300 //30 seconds default
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
|
||||
spawn_text = "emerges from"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
|
||||
del_on_death = 1
|
||||
var/gps = null
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
for(var/F in RANGE_TURFS(1, src))
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
M.ChangeTurf(M.turf_type,FALSE,TRUE)
|
||||
gps = new /obj/item/device/gps/internal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
|
||||
QDEL_NULL(emitted_light)
|
||||
QDEL_NULL(gps)
|
||||
. = ..()
|
||||
|
||||
#define MEDAL_PREFIX "Tendril"
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/death()
|
||||
var/last_tendril = TRUE
|
||||
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_list)
|
||||
if(other != src)
|
||||
last_tendril = FALSE
|
||||
break
|
||||
if(last_tendril && !admin_spawned)
|
||||
if(global.medal_hub && global.medal_pass && global.medals_enabled)
|
||||
for(var/mob/living/L in view(7,src))
|
||||
if(L.stat)
|
||||
continue
|
||||
if(L.client)
|
||||
var/client/C = L.client
|
||||
var/suffixm = ALL_KILL_MEDAL
|
||||
var/prefix = MEDAL_PREFIX
|
||||
UnlockMedal("[prefix] [suffixm]",C)
|
||||
SetScore(TENDRIL_CLEAR_SCORE,C,1)
|
||||
..()
|
||||
#undef MEDAL_PREFIX
|
||||
|
||||
/obj/effect/collapse
|
||||
name = "collapsing necropolis tendril"
|
||||
desc = "Get clear!"
|
||||
layer = BELOW_OBJ_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/obj/effect/collapse/Initialize()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
|
||||
visible_message("<span class='warning'>Something falls free of the tendril!</span>")
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
|
||||
addtimer(CALLBACK(src, .proc/collapse), 50)
|
||||
|
||||
/obj/effect/collapse/Destroy()
|
||||
QDEL_NULL(emitted_light)
|
||||
return ..()
|
||||
|
||||
/obj/effect/collapse/proc/collapse()
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 15, 1)
|
||||
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
|
||||
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/open/chasm/straight_down/lava_land_surface)
|
||||
qdel(src)
|
||||
@@ -23,3 +23,51 @@
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
desc = "An officer part of Nanotrasen's private security force."
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "nanotrasen"
|
||||
icon_living = "nanotrasen"
|
||||
icon_dead = null
|
||||
icon_gib = "syndicate_gib"
|
||||
turns_per_move = 5
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "hits"
|
||||
speed = 0
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
vision_range = 3
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
attacktext = "punches"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
faction = list("nanotrasenprivate")
|
||||
a_intent = INTENT_HARM
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/nanotrasensoldier)
|
||||
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 15
|
||||
status_flags = CANPUSH
|
||||
search_objects = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace/Aggro()
|
||||
..()
|
||||
summon_backup(15)
|
||||
say("411 in progress, requesting backup!")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace/ranged
|
||||
icon_state = "nanotrasenrangedsmg"
|
||||
icon_living = "nanotrasenrangedsmg"
|
||||
vision_range = 9
|
||||
rapid = 1
|
||||
ranged = 1
|
||||
retreat_distance = 3
|
||||
minimum_distance = 5
|
||||
casingtype = /obj/item/ammo_casing/c46x30mm
|
||||
projectilesound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
loot = list(/obj/item/weapon/gun/ballistic/automatic/wt550,
|
||||
/obj/effect/mob_spawn/human/corpse/nanotrasensoldier)
|
||||
@@ -0,0 +1,127 @@
|
||||
//A fragile mob that becomes temporarily invincible and large to attack
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu
|
||||
name = "wumborian fugu"
|
||||
desc = "The wumborian fugu rapidly increases its body mass in order to ward off its prey. Great care should be taken to avoid it while it's in this state as it is nearly invincible, but it cannot maintain its form forever."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Fugu"
|
||||
icon_living = "Fugu"
|
||||
icon_aggro = "Fugu"
|
||||
icon_dead = "Fugu_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = 2
|
||||
move_to_delay = 5
|
||||
friendly = "floats near"
|
||||
speak_emote = list("puffs")
|
||||
vision_range = 5
|
||||
speed = 0
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
throw_message = "is avoided by the"
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/wumbo = 0
|
||||
var/inflate_cooldown = 0
|
||||
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/Life()
|
||||
if(!wumbo)
|
||||
inflate_cooldown = max((inflate_cooldown - 1), 0)
|
||||
if(target && AIStatus == AI_ON)
|
||||
Inflate()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && wumbo)
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/Aggro()
|
||||
..()
|
||||
Inflate()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/verb/Inflate()
|
||||
set name = "Inflate"
|
||||
set category = "Fugu"
|
||||
set desc = "Temporarily increases your size, and makes you significantly more dangerous and tough."
|
||||
if(wumbo)
|
||||
to_chat(src, "<span class='notice'>You're already inflated.</span>")
|
||||
return
|
||||
if(inflate_cooldown)
|
||||
to_chat(src, "<span class='notice'>We need time to gather our strength.</span>")
|
||||
return
|
||||
if(buffed)
|
||||
to_chat(src, "<span class='notice'>Something is interfering with our growth.</span>")
|
||||
return
|
||||
wumbo = 1
|
||||
icon_state = "Fugu_big"
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
harm_intent_damage = 0
|
||||
throw_message = "is absorbed by the girth of the"
|
||||
retreat_distance = null
|
||||
minimum_distance = 1
|
||||
move_to_delay = 6
|
||||
transform *= 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 1
|
||||
addtimer(CALLBACK(src, .proc/Deflate), 100)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/proc/Deflate()
|
||||
if(wumbo)
|
||||
walk(src, 0)
|
||||
wumbo = 0
|
||||
icon_state = "Fugu"
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
harm_intent_damage = 5
|
||||
throw_message = "is avoided by the"
|
||||
retreat_distance = 9
|
||||
minimum_distance = 9
|
||||
move_to_delay = 2
|
||||
transform /= 2
|
||||
inflate_cooldown = 4
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/death(gibbed)
|
||||
Deflate()
|
||||
..(gibbed)
|
||||
|
||||
/obj/item/asteroid/fugu_gland
|
||||
name = "wumborian fugu gland"
|
||||
desc = "The key to the wumborian fugu's ability to increase its mass arbitrarily, this disgusting remnant can apply the same effect to other creatures, giving them great strength."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "fugu_gland"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
origin_tech = "biotech=6"
|
||||
var/list/banned_mobs()
|
||||
|
||||
/obj/item/asteroid/fugu_gland/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag && istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/A = target
|
||||
if(A.buffed || (A.type in banned_mobs) || A.stat)
|
||||
to_chat(user, "<span class='warning'>Something's interfering with the [src]'s effects. It's no use.</span>")
|
||||
return
|
||||
A.buffed++
|
||||
A.maxHealth *= 1.5
|
||||
A.health = min(A.maxHealth,A.health*1.5)
|
||||
A.melee_damage_lower = max((A.melee_damage_lower * 2), 10)
|
||||
A.melee_damage_upper = max((A.melee_damage_upper * 2), 10)
|
||||
A.transform *= 2
|
||||
A.environment_smash += 2
|
||||
to_chat(user, "<span class='info'>You increase the size of [A], giving it a surge of strength!</span>")
|
||||
qdel(src)
|
||||
@@ -591,7 +591,8 @@
|
||||
|
||||
if(client && client.holder)
|
||||
if(statpanel("MC"))
|
||||
stat("Location:", "([x], [y], [z])")
|
||||
var/turf/T = get_turf(client.eye)
|
||||
stat("Location:", COORD(T))
|
||||
stat("CPU:", "[world.cpu]")
|
||||
stat("Instances:", "[world.contents.len]")
|
||||
GLOB.stat_entry()
|
||||
|
||||
@@ -178,11 +178,18 @@
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob)
|
||||
O.on_mob_move(direct, src)
|
||||
|
||||
return .
|
||||
|
||||
/mob/Moved(oldLoc, dir)
|
||||
. = ..()
|
||||
for(var/obj/O in contents)
|
||||
O.on_mob_move(dir, src, oldLoc)
|
||||
|
||||
/mob/setDir(newDir)
|
||||
. = ..()
|
||||
for(var/obj/O in contents)
|
||||
O.on_mob_turn(newDir, src)
|
||||
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
@@ -209,10 +216,10 @@
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
@@ -242,15 +249,15 @@
|
||||
L.loc = locate(locx,locy,mobloc.z)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
|
||||
@@ -295,12 +302,12 @@
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled)
|
||||
if(AM == buckled)
|
||||
continue
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled)
|
||||
continue
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled)
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
|
||||
@@ -26,6 +26,11 @@
|
||||
return battery_module.battery.give(amount)
|
||||
return 0
|
||||
|
||||
/obj/item/device/modular_computer/get_cell()
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = all_components[MC_CELL]
|
||||
if(battery_module && battery_module.battery)
|
||||
return battery_module.battery
|
||||
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/item/device/modular_computer/proc/power_failure()
|
||||
|
||||
@@ -42,6 +42,9 @@
|
||||
/datum/computer_file/program/card_mod/New()
|
||||
..()
|
||||
change_position_cooldown = config.id_console_jobslot_delay
|
||||
addtimer(CALLBACK(src, .proc/SetConfigCooldown), 0)
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/SetConfigCooldown()
|
||||
|
||||
|
||||
/datum/computer_file/program/card_mod/event_idremoved(background, slot)
|
||||
|
||||
@@ -111,7 +111,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
S.cell.charge += charge
|
||||
charge = 0
|
||||
corrupt()
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
|
||||
//RDCONSOLE//
|
||||
|
||||
@@ -56,6 +56,8 @@ Contents:
|
||||
var/s_bombs = 10//Number of starting ninja smoke bombs.
|
||||
var/a_boost = 3//Number of adrenaline boosters.
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/New()
|
||||
..()
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
U.put_in_hands(old_cell)
|
||||
old_cell.add_fingerprint(U)
|
||||
old_cell.corrupt()
|
||||
old_cell.updateicon()
|
||||
old_cell.update_icon()
|
||||
cell = CELL
|
||||
to_chat(U, "<span class='notice'>Upgrade complete. Maximum capacity: <b>[round(cell.maxcharge/100)]</b>%</span>")
|
||||
else
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
if(!user.dna)
|
||||
return -1
|
||||
user.dna.add_mutation(HULK)
|
||||
var/obj/item/organ/hivelord_core/organ = new /obj/item/organ/hivelord_core
|
||||
var/obj/item/organ/regenerative_core/organ = new /obj/item/organ/regenerative_core
|
||||
organ.Insert(user)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -379,8 +379,8 @@
|
||||
|
||||
/obj/item/weapon/paper/construction
|
||||
|
||||
/obj/item/weapon/paper/construction/New()
|
||||
..()
|
||||
/obj/item/weapon/paper/construction/Initialize()
|
||||
. = ..()
|
||||
color = pick("FF0000", "#33cc33", "#ffb366", "#551A8B", "#ff80d5", "#4d94ff")
|
||||
|
||||
/*
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
if(newPaper)
|
||||
internalPaper = newPaper
|
||||
flags = newPaper.flags
|
||||
color = newPaper.color
|
||||
newPaper.forceMove(src)
|
||||
else
|
||||
internalPaper = new /obj/item/weapon/paper(src)
|
||||
|
||||
@@ -93,6 +93,10 @@
|
||||
var/update_overlay = -1
|
||||
var/icon_update_needed = FALSE
|
||||
|
||||
/obj/machinery/power/apc/get_cell()
|
||||
return cell
|
||||
|
||||
|
||||
/obj/machinery/power/apc/connect_to_network()
|
||||
//Override because the APC does not directly connect to the network; it goes through a terminal.
|
||||
//The terminal is what the power computer looks for anyway.
|
||||
@@ -622,14 +626,10 @@
|
||||
return
|
||||
if(usr == user && opened && (!issilicon(user)))
|
||||
if(cell)
|
||||
user.visible_message("[user] removes \the [cell] from [src]!","<span class='notice'>You remove \the [cell].</span>")
|
||||
user.put_in_hands(cell)
|
||||
cell.add_fingerprint(user)
|
||||
cell.updateicon()
|
||||
|
||||
cell.update_icon()
|
||||
src.cell = null
|
||||
user.visible_message("[user.name] removes the power cell from [src.name]!",\
|
||||
"<span class='notice'>You remove the power cell.</span>")
|
||||
//to_chat(user, "You remove the power cell.")
|
||||
charging = 0
|
||||
src.update_icon()
|
||||
return
|
||||
|
||||
@@ -509,6 +509,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
singular_name = "cable piece"
|
||||
full_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/stack/cable_coil/cyborg
|
||||
is_cyborg = 1
|
||||
|
||||
@@ -19,13 +19,16 @@
|
||||
var/ratingdesc = TRUE
|
||||
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/get_cell()
|
||||
return src
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
charge = maxcharge
|
||||
if(ratingdesc)
|
||||
desc += " This one has a power rating of [maxcharge], and you should not swallow it."
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -46,16 +49,16 @@
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/proc/updateicon()
|
||||
/obj/item/weapon/stock_parts/cell/update_icon()
|
||||
cut_overlays()
|
||||
if(grown_battery)
|
||||
add_overlay("grown_wires")
|
||||
add_overlay("grown_wires")
|
||||
if(charge < 0.01)
|
||||
return
|
||||
else if(charge/maxcharge >=0.995)
|
||||
add_overlay("cell-o2")
|
||||
add_overlay("cell-o2")
|
||||
else
|
||||
add_overlay("cell-o1")
|
||||
add_overlay("cell-o1")
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/proc/percent() // return % charge of cell
|
||||
return 100*charge/maxcharge
|
||||
@@ -69,7 +72,7 @@
|
||||
return 0
|
||||
charge = (charge - amount)
|
||||
if(!istype(loc, /obj/machinery/power/apc))
|
||||
SSblackbox.add_details("cell_used","[src.type]")
|
||||
SSblackbox.add_details("cell_used","[src.type]")
|
||||
return 1
|
||||
|
||||
// recharge the cell
|
||||
@@ -123,7 +126,7 @@
|
||||
corrupt()
|
||||
return
|
||||
//explosion(T, 0, 1, 2, 2)
|
||||
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/proc/corrupt()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user