Fixes mood hud missing with one weird trick
coders hate this!
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@@ -80,11 +80,6 @@
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icon_state = "power_display"
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screen_loc = ui_lingchemdisplay
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/mob/living/carbon/human/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/human(src)
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/datum/hud/human/New(mob/living/carbon/human/owner)
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..()
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owner.overlay_fullscreen("see_through_darkness", /obj/screen/fullscreen/see_through_darkness)
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@@ -92,6 +87,7 @@
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var/widescreenlayout = FALSE //CIT CHANGE - adds support for different hud layouts depending on widescreen pref
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if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref) //CIT CHANGE - ditto
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widescreenlayout = TRUE // CIT CHANGE - ditto
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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@@ -308,7 +304,6 @@
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healths = new /obj/screen/healths()
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infodisplay += healths
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//CIT CHANGE - adds arousal and stamina to hud
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arousal = new /obj/screen/arousal()
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arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
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