Revert "pls"

This reverts commit 8c97511871.
This commit is contained in:
Fermi
2019-11-24 03:04:04 +00:00
parent 4c1c257035
commit c8b206a4cf
3003 changed files with 63963 additions and 157107 deletions
@@ -1,6 +1,7 @@
#define VALUE_MODE_NUM 0
#define VALUE_MODE_TEXT 1
#define VALUE_MODE_FLAG 2
#define VALUE_MODE_NUM_LIST 3
#define KEY_MODE_TEXT 0
#define KEY_MODE_TYPE 1
@@ -191,6 +192,18 @@
if(VALUE_MODE_TEXT)
new_value = key_value
continue_check_value = new_value
if(VALUE_MODE_NUM_LIST)
// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
var/list/new_list = list()
var/list/values = splittext(key_value," ")
for(var/I in values)
var/temp = text2num(I)
if(isnull(temp))
log_admin("invalid number list entry in [key_name]: [I]")
continue_check_value = FALSE
new_list += temp
new_value = new_list
continue_check_value = new_list.len
if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
config_entry_value[new_key] = new_value
return TRUE
@@ -198,3 +211,27 @@
/datum/config_entry/keyed_list/vv_edit_var(var_name, var_value)
return var_name != "splitter" && ..()
//snowflake for donator things being on one line smh
/datum/config_entry/multi_keyed_flag
vv_VAS = FALSE
abstract_type = /datum/config_entry/multi_keyed_flag
config_entry_value = list()
var/delimiter = "|"
/datum/config_entry/multi_keyed_flag/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, delimiter))
return FALSE
return ..()
/datum/config_entry/multi_keyed_flag/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
str_val = trim(str_val)
var/list/keys = splittext(str_val, delimiter)
for(var/i in keys)
config_entry_value[process_key(i)] = TRUE
return length(keys)? TRUE : FALSE
/datum/config_entry/multi_keyed_flag/proc/process_key(key)
return trim(key)
@@ -34,7 +34,7 @@
if(_directory)
directory = _directory
if(entries)
CRASH("[THIS_PROC_TYPE_WEIRD] called more than once!")
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
LoadModes()
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
@@ -1,22 +1,23 @@
/datum/config_entry/keyed_list/donator_group
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
abstract_type = /datum/config_entry/keyed_list/donator_group
/datum/config_entry/multi_keyed_flag/donator_group
abstract_type = /datum/config_entry/multi_keyed_flag/donator_group
//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
/datum/config_entry/keyed_list/donator_group/ValidateAndSet(str_val, during_load)
/datum/config_entry/multi_keyed_flag/donator_group/ValidateAndSet(str_val, during_load)
. = ..()
if(. && during_load)
if(. && !during_load)
regenerate_donator_grouping_list()
/datum/config_entry/keyed_list/donator_group/OnPostload()
/datum/config_entry/multi_keyed_flag/donator_group/process_key(key)
return ckey(key)
/datum/config_entry/multi_keyed_flag/donator_group/OnPostload()
. = ..()
regenerate_donator_grouping_list()
//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
/datum/config_entry/keyed_list/donator_group/tier_1_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_1_donators
/datum/config_entry/keyed_list/donator_group/tier_2_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_2_donators
/datum/config_entry/keyed_list/donator_group/tier_3_donators
/datum/config_entry/multi_keyed_flag/donator_group/tier_3_donators
@@ -0,0 +1,90 @@
/datum/config_entry/flag/dynamic_voting
/datum/config_entry/number/dynamic_high_pop_limit
config_entry_value = 55
min_val = 1
/datum/config_entry/number/dynamic_pop_per_requirement
config_entry_value = 6
min_val = 1
/datum/config_entry/number/dynamic_midround_delay_min
config_entry_value = 15
min_val = 1
/datum/config_entry/number/dynamic_midround_delay_max
config_entry_value = 35
min_val = 1
/datum/config_entry/number/dynamic_latejoin_delay_min
config_entry_value = 5
min_val = 1
/datum/config_entry/number/dynamic_latejoin_delay_max
config_entry_value = 25
min_val = 1
/datum/config_entry/number/dynamic_first_midround_delay_min
config_entry_value = 20
min_val = 1
/datum/config_entry/number/dynamic_first_midround_delay_max
config_entry_value = 40
min_val = 1
/datum/config_entry/number/dynamic_first_latejoin_delay_min
config_entry_value = 10
min_val = 1
/datum/config_entry/number/dynamic_first_latejoin_delay_max
config_entry_value = 30
min_val = 1
/datum/config_entry/keyed_list/dynamic_cost
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/dynamic_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/dynamic_requirements
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM_LIST
/datum/config_entry/keyed_list/dynamic_high_population_requirement
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/number_list/dynamic_second_rule_requirements
/datum/config_entry/number_list/dynamic_third_rule_requirements
/datum/config_entry/number/dynamic_second_rule_high_pop_requirement
config_entry_value = 50
/datum/config_entry/number/dynamic_third_rule_high_pop_requirement
config_entry_value = 70
/datum/config_entry/number_list/dynamic_hijack_requirements
/datum/config_entry/number/dynamic_hijack_high_population_requirement
config_entry_value = 25
/datum/config_entry/number/dynamic_hijack_cost
config_entry_value = 5
/datum/config_entry/number/dynamic_glorious_death_cost
config_entry_value = 5
/datum/config_entry/number/dynamic_assassinate_cost
config_entry_value = 2
/datum/config_entry/number/dynamic_warops_requirement
config_entry_value = 60
min_val = 0
/datum/config_entry/number/dynamic_warops_cost
config_entry_value = 10
min_val = 0
@@ -66,10 +66,17 @@
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down?
/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
/datum/config_entry/flag/disable_peaceborg
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
config_entry_value = 3
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
config_entry_value = 6
min_val = 1
@@ -132,6 +139,14 @@
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0
@@ -141,6 +141,11 @@
/datum/config_entry/flag/load_legacy_ranks_only //Loads admin ranks only from legacy admin_ranks.txt, while enabled ranks are mirrored to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/mentors_mobname_only
/datum/config_entry/flag/mentor_legacy_system //Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/hostedby
/datum/config_entry/flag/norespawn
@@ -175,6 +180,9 @@
/datum/config_entry/string/banappeals
/datum/config_entry/string/wikiurl
config_entry_value = "https://katlin.dog/citadel-wiki"
/datum/config_entry/string/wikiurltg
config_entry_value = "http://www.tgstation13.org/wiki"
/datum/config_entry/string/forumurl
@@ -0,0 +1,35 @@
SUBSYSTEM_DEF(adjacent_air)
name = "Atmos Adjacency"
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 10
priority = FIRE_PRIORITY_ATMOS_ADJACENCY
var/list/queue = list()
/datum/controller/subsystem/adjacent_air/stat_entry()
#ifdef TESTING
..("P:[length(queue)], S:[GLOB.atmos_adjacent_savings[1]], T:[GLOB.atmos_adjacent_savings[2]]")
#else
..("P:[length(queue)]")
#endif
/datum/controller/subsystem/adjacent_air/Initialize()
while(length(queue))
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/adjacent_air/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
while (length(queue))
var/turf/currT = queue[1]
queue.Cut(1,2)
currT.ImmediateCalculateAdjacentTurfs()
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
+14 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(chat)
name = "Chat"
flags = SS_TICKER|SS_NO_INIT
flags = SS_TICKER
wait = 1
priority = FIRE_PRIORITY_CHAT
init_order = INIT_ORDER_CHAT
@@ -29,6 +29,7 @@ SUBSYSTEM_DEF(chat)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
var/original_message = message
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(handle_whitespace)
@@ -45,6 +46,12 @@ SUBSYSTEM_DEF(chat)
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
@@ -57,6 +64,12 @@ SUBSYSTEM_DEF(chat)
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C)
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
+51 -11
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(job)
flags = SS_NO_FIRE
var/list/occupations = list() //List of all jobs
var/list/name_occupations = list() //Dict of all jobs, keys are titles
var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles
var/list/type_occupations = list() //Dict of all jobs, keys are types
var/list/unassigned = list() //Players who need jobs
var/initial_players_to_assign = 0 //used for checking against population caps
@@ -14,6 +14,8 @@ SUBSYSTEM_DEF(job)
var/overflow_role = "Assistant"
var/list/level_order = list(JP_HIGH,JP_MEDIUM,JP_LOW)
/datum/controller/subsystem/job/Initialize(timeofday)
SSmapping.HACK_LoadMapConfig()
if(!occupations.len)
@@ -119,7 +121,7 @@ SUBSYSTEM_DEF(job)
if(player.mind && job.title in player.mind.restricted_roles)
JobDebug("FOC incompatible with antagonist role, Player: [player]")
continue
if(player.client.prefs.job_preferences["[job.title]"] == level)
if(player.client.prefs.job_preferences[job.title] == level)
JobDebug("FOC pass, Player: [player], Level:[level]")
candidates += player
return candidates
@@ -181,7 +183,7 @@ SUBSYSTEM_DEF(job)
//it locates a head or runs out of levels to check
//This is basically to ensure that there's atleast a few heads in the round
/datum/controller/subsystem/job/proc/FillHeadPosition()
for(var/level = 1 to 3)
for(var/level in level_order)
for(var/command_position in GLOB.command_positions)
var/datum/job/job = GetJob(command_position)
if(!job)
@@ -218,7 +220,7 @@ SUBSYSTEM_DEF(job)
if(!job)
return 0
for(var/i = job.total_positions, i > 0, i--)
for(var/level = 1 to 3)
for(var/level in level_order)
var/list/candidates = list()
candidates = FindOccupationCandidates(job, level)
if(candidates.len)
@@ -304,8 +306,7 @@ SUBSYSTEM_DEF(job)
// Loop through all levels from high to low
var/list/shuffledoccupations = shuffle(occupations)
var/list/levels = list(JP_HIGH,JP_MEDIUM,JP_LOW)
for(var/level in levels)
for(var/level in level_order)
//Check the head jobs first each level
CheckHeadPositions(level)
@@ -334,7 +335,7 @@ SUBSYSTEM_DEF(job)
if(job.required_playtime_remaining(player.client))
JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
continue
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
continue
@@ -344,7 +345,7 @@ SUBSYSTEM_DEF(job)
continue
// If the player wants that job on this level, then try give it to him.
if(player.client.prefs.job_preferences["[job.title]"] == level)
if(player.client.prefs.job_preferences[job.title] == level)
// If the job isn't filled
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]")
@@ -475,7 +476,6 @@ SUBSYSTEM_DEF(job)
to_chat(M, "<b>[job.custom_spawn_text]</b>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
if(job && H)
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
@@ -551,7 +551,7 @@ SUBSYSTEM_DEF(job)
if(job.required_playtime_remaining(player.client))
young++
continue
switch(player.client.prefs.job_preferences["[job.title]"])
switch(player.client.prefs.job_preferences[job.title])
if(JP_HIGH)
high++
if(JP_MEDIUM)
@@ -658,6 +658,46 @@ SUBSYSTEM_DEF(job)
message_admins(msg)
CRASH(msg)
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
var/mob/the_mob = N
if(!the_mob)
the_mob = M // cause this doesn't get assigned if player is a latejoiner
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
if(!ishuman(M))//no silicons allowed
return
for(var/i in the_mob.client.prefs.chosen_gear)
var/datum/gear/G = i
G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)]
if(!G)
continue
var/permitted = TRUE
if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
permitted = FALSE
if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
permitted = FALSE
if(!equipbackpackstuff && G.category == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
permitted = FALSE
if(equipbackpackstuff && G.category != SLOT_IN_BACKPACK)//ditto
permitted = FALSE
if(!permitted)
continue
var/obj/item/I = new G.path
if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/storage/backpack/B = C.back
if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons.
I.forceMove(get_turf(C))
else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
/datum/controller/subsystem/job/proc/FreeRole(rank)
if(!rank)
return
var/datum/job/job = GetJob(rank)
if(!job)
return FALSE
job.current_positions = max(0, job.current_positions - 1)
///////////////////////////////////
//Keeps track of all living heads//
@@ -698,4 +738,4 @@ SUBSYSTEM_DEF(job)
. |= player.mind
/datum/controller/subsystem/job/proc/JobDebug(message)
log_job_debug(message)
log_job_debug(message)
+28 -8
View File
@@ -3,6 +3,7 @@ SUBSYSTEM_DEF(jukeboxes)
wait = 5
var/list/songs = list()
var/list/activejukeboxes = list()
var/list/freejukeboxchannels = list()
/datum/track
var/song_name = "generic"
@@ -21,23 +22,39 @@ SUBSYSTEM_DEF(jukeboxes)
/datum/controller/subsystem/jukeboxes/proc/addjukebox(obj/jukebox, datum/track/T, jukefalloff = 1)
if(!istype(T))
CRASH("[src] tried to play a song with a nonexistant track")
var/channeltoreserve = CHANNEL_JUKEBOX_START + activejukeboxes.len - 1
if(channeltoreserve > CHANNEL_JUKEBOX)
var/channeltoreserve = pick(freejukeboxchannels)
if(!channeltoreserve)
return FALSE
freejukeboxchannels -= channeltoreserve
var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff)
activejukeboxes.len++
activejukeboxes[activejukeboxes.len] = list(T, channeltoreserve, jukebox, jukefalloff)
activejukeboxes[activejukeboxes.len] = youvegotafreejukebox
//Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it.
//Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list.
var/sound/song_to_init = sound(T.song_path)
song_to_init.status = SOUND_MUTE
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
continue
M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init)
return activejukeboxes.len
/datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove)
if(islist(activejukeboxes[IDtoremove]))
var/jukechannel = activejukeboxes[IDtoremove][2]
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
M.stop_sound_channel(activejukeboxes[IDtoremove][2])
M.stop_sound_channel(jukechannel)
freejukeboxchannels |= jukechannel
activejukeboxes.Cut(IDtoremove, IDtoremove+1)
return TRUE
else
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Tried to remove jukebox with invalid ID</span>")
CRASH("Tried to remove jukebox with invalid ID")
/datum/controller/subsystem/jukeboxes/proc/findjukeboxindex(obj/jukebox)
if(activejukeboxes.len)
@@ -57,6 +74,8 @@ SUBSYSTEM_DEF(jukeboxes)
T.song_beat = text2num(L[3])
T.song_associated_id = L[4]
songs |= T
for(var/i in CHANNEL_JUKEBOX_START to CHANNEL_JUKEBOX)
freejukeboxchannels |= i
return ..()
/datum/controller/subsystem/jukeboxes/fire()
@@ -64,14 +83,15 @@ SUBSYSTEM_DEF(jukeboxes)
return
for(var/list/jukeinfo in activejukeboxes)
if(!jukeinfo.len)
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Active jukebox without any associated metadata</span>")
EXCEPTION("Active jukebox without any associated metadata.")
continue
var/datum/track/juketrack = jukeinfo[1]
if(!istype(juketrack))
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. After jukebox track grabbing</span>")
EXCEPTION("Invalid jukebox track datum.")
continue
var/obj/jukebox = jukeinfo[3]
if(!istype(jukebox))
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Nonexistant or invalid jukebox in active jukebox list")
EXCEPTION("Nonexistant or invalid object associated with jukebox.")
continue
var/sound/song_played = sound(juketrack.song_path)
var/area/currentarea = get_area(jukebox)
+34 -13
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
@@ -25,6 +26,7 @@ SUBSYSTEM_DEF(mapping)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
// Z-manager stuff
@@ -33,6 +35,7 @@ SUBSYSTEM_DEF(mapping)
var/list/z_list
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
//dlete dis once #39770 is resolved
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
@@ -53,6 +56,8 @@ SUBSYSTEM_DEF(mapping)
if(!config || config.defaulted)
to_chat(world, "<span class='boldannounce'>Unable to load next or default map config, defaulting to Box Station</span>")
config = old_config
GLOB.year_integer += config.year_offset
GLOB.announcertype = (config.announcertype == "standard" ? (prob(1) ? "medibot" : "classic") : config.announcertype)
loadWorld()
repopulate_sorted_areas()
process_teleport_locs() //Sets up the wizard teleport locations
@@ -92,7 +97,7 @@ SUBSYSTEM_DEF(mapping)
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level()
initialize_reserved_level(transit.z_value)
return ..()
/* Nuke threats, for making the blue tiles on the station go RED
@@ -439,7 +444,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(initialized && !clearing_reserved_turfs)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
@@ -449,6 +454,12 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
if(reserve.Reserve(width, height, i))
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
num_of_res_levels += 1
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
initialize_reserved_level(newReserved.z_value)
if(reserve.Reserve(width, height, newReserved.z_value))
return reserve
else
if(!level_trait(z, ZTRAIT_RESERVED))
qdel(reserve)
@@ -459,19 +470,22 @@ GLOBAL_LIST_EMPTY(the_station_areas)
QDEL_NULL(reserve)
//This is not for wiping reserved levels, use wipe_reservations() for that.
/datum/controller/subsystem/mapping/proc/initialize_reserved_level()
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,i))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,i))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[i]"] = block
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
@@ -481,6 +495,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
LAZYINITLIST(unused_turfs["[T.z]"])
unused_turfs["[T.z]"] |= T
T.flags_1 |= UNUSED_RESERVATION_TURF_1
GLOB.areas_by_type[world.area].contents += T
CHECK_TICK
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
@@ -504,3 +519,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
flags = SS_KEEP_TIMING | SS_NO_INIT
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+6
View File
@@ -69,6 +69,10 @@ SUBSYSTEM_DEF(pai)
candidate.comments = copytext(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
if("submit")
if(isobserver(usr))
var/mob/dead/observer/O = usr
if(!O.can_reenter_round())
return FALSE
if(candidate)
candidate.ready = 1
for(var/obj/item/paicard/p in pai_card_list)
@@ -148,6 +152,8 @@ SUBSYSTEM_DEF(pai)
continue
if(!(ROLE_PAI in G.client.prefs.be_special))
continue
if(!G.can_reenter_round()) // this should use notify_ghosts() instead one day.
return FALSE
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
var/list/available = list()
+1 -15
View File
@@ -1,4 +1,5 @@
#define FILE_ANTAG_REP "data/AntagReputation.json"
#define MAX_RECENT_MAP_RECORD 10
SUBSYSTEM_DEF(persistence)
name = "Persistence"
@@ -11,11 +12,8 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
<<<<<<< HEAD
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
@@ -30,11 +28,8 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
<<<<<<< HEAD
LoadRecentThreats()
LoadRecentMaps()
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
@@ -173,7 +168,6 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
<<<<<<< HEAD
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
if(!fexists(json_file))
@@ -192,8 +186,6 @@ SUBSYSTEM_DEF(persistence)
return
saved_maps = json["maps"]
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
var/json = file2text(FILE_ANTAG_REP)
if(!json)
@@ -235,11 +227,8 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
<<<<<<< HEAD
CollectThreatLevel()
RecordMaps()
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
@@ -395,7 +384,6 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
<<<<<<< HEAD
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
@@ -417,8 +405,6 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(json_file, json_encode(file_data))
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
+205 -10
View File
@@ -4,24 +4,32 @@ SUBSYSTEM_DEF(research)
priority = FIRE_PRIORITY_RESEARCH
wait = 10
init_order = INIT_ORDER_RESEARCH
//TECHWEB STATIC
var/list/techweb_nodes = list() //associative id = node datum
var/list/techweb_designs = list() //associative id = node datum
var/list/datum/techweb/techwebs = list()
var/datum/techweb/science/science_tech
var/datum/techweb/admin/admin_tech
var/datum/techweb_node/error_node/error_node //These two are what you get if a node/design is deleted and somehow still stored in a console.
var/datum/design/error_design/error_design
//ERROR LOGGING
var/list/invalid_design_ids = list() //associative id = number of times
var/list/invalid_node_ids = list() //associative id = number of times
var/list/invalid_node_boost = list() //associative id = error message
var/list/obj/machinery/rnd/server/servers = list()
var/datum/techweb/science/science_tech
var/datum/techweb/admin/admin_tech
var/list/techweb_nodes = list() //associative id = node datum
var/list/techweb_categories = list() //category name = list(node.id = node)
var/list/techweb_designs = list() //associative id = node datum
var/list/techweb_nodes_starting = list() //associative id = node datum
var/list/techweb_nodes_starting = list() //associative id = TRUE
var/list/techweb_categories = list() //category name = list(node.id = TRUE)
var/list/techweb_boost_items = list() //associative double-layer path = list(id = list(point_type = point_discount))
var/list/techweb_nodes_hidden = list() //Nodes that should be hidden by default.
var/list/techweb_nodes_hidden = list() //Node ids that should be hidden by default.
var/list/techweb_point_items = list( //path = list(point type = value)
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 5000), // Cit three more anomalys anomalys
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 7500),
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
// - Slime Extracts! -
// - Slime Extracts! -
/obj/item/slime_extract/grey = list(TECHWEB_POINT_TYPE_GENERIC = 500), // Adds in slime core deconing
/obj/item/slime_extract/metal = list(TECHWEB_POINT_TYPE_GENERIC = 750),
/obj/item/slime_extract/purple = list(TECHWEB_POINT_TYPE_GENERIC = 750),
@@ -294,6 +302,8 @@ SUBSYSTEM_DEF(research)
science_tech = new /datum/techweb/science
admin_tech = new /datum/techweb/admin
autosort_categories()
error_design = new
error_node = new
return ..()
/datum/controller/subsystem/research/fire()
@@ -330,6 +340,191 @@ SUBSYSTEM_DEF(research)
for(var/i in techweb_nodes)
var/datum/techweb_node/I = techweb_nodes[i]
if(techweb_categories[I.category])
techweb_categories[I.category][I.id] = I
techweb_categories[I.category][I.id] = TRUE
else
techweb_categories[I.category] = list(I.id = I)
techweb_categories[I.category] = list(I.id = TRUE)
/datum/controller/subsystem/research/proc/techweb_node_by_id(id)
return techweb_nodes[id] || error_node
/datum/controller/subsystem/research/proc/techweb_design_by_id(id)
return techweb_designs[id] || error_design
/datum/controller/subsystem/research/proc/on_design_deletion(datum/design/D)
for(var/i in techweb_nodes)
var/datum/techweb_node/TN = techwebs[i]
TN.on_design_deletion(TN)
for(var/i in techwebs)
var/datum/techweb/T = i
T.recalculate_nodes(TRUE)
/datum/controller/subsystem/research/proc/on_node_deletion(datum/techweb_node/TN)
for(var/i in techweb_nodes)
var/datum/techweb_node/TN2 = techwebs[i]
TN2.on_node_deletion(TN)
for(var/i in techwebs)
var/datum/techweb/T = i
T.recalculate_nodes(TRUE)
/datum/controller/subsystem/research/proc/initialize_all_techweb_nodes(clearall = FALSE)
if(islist(techweb_nodes) && clearall)
QDEL_LIST(techweb_nodes)
if(islist(techweb_nodes_starting && clearall))
techweb_nodes_starting.Cut()
var/list/returned = list()
for(var/path in subtypesof(/datum/techweb_node))
var/datum/techweb_node/TN = path
if(isnull(initial(TN.id)))
continue
TN = new path
if(returned[initial(TN.id)])
stack_trace("WARNING: Techweb node ID clash with ID [initial(TN.id)] detected! Path: [path]")
errored_datums[TN] = initial(TN.id)
continue
returned[initial(TN.id)] = TN
if(TN.starting_node)
techweb_nodes_starting[TN.id] = TRUE
for(var/id in techweb_nodes)
var/datum/techweb_node/TN = techweb_nodes[id]
TN.Initialize()
techweb_nodes = returned
if (!verify_techweb_nodes()) //Verify all nodes have ids and such.
stack_trace("Invalid techweb nodes detected")
calculate_techweb_nodes()
calculate_techweb_boost_list()
if (!verify_techweb_nodes()) //Verify nodes and designs have been crosslinked properly.
CRASH("Invalid techweb nodes detected")
/datum/controller/subsystem/research/proc/initialize_all_techweb_designs(clearall = FALSE)
if(islist(techweb_designs) && clearall)
QDEL_LIST(techweb_designs)
var/list/returned = list()
for(var/path in subtypesof(/datum/design))
var/datum/design/DN = path
if(isnull(initial(DN.id)))
stack_trace("WARNING: Design with null ID detected. Build path: [initial(DN.build_path)]")
continue
else if(initial(DN.id) == DESIGN_ID_IGNORE)
continue
DN = new path
if(returned[initial(DN.id)])
stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
errored_datums[DN] = initial(DN.id)
continue
returned[initial(DN.id)] = DN
techweb_designs = returned
verify_techweb_designs()
/datum/controller/subsystem/research/proc/verify_techweb_nodes()
. = TRUE
for(var/n in techweb_nodes)
var/datum/techweb_node/N = techweb_nodes[n]
if(!istype(N))
WARNING("Invalid research node with ID [n] detected and removed.")
techweb_nodes -= n
research_node_id_error(n)
. = FALSE
for(var/p in N.prereq_ids)
var/datum/techweb_node/P = techweb_nodes[p]
if(!istype(P))
WARNING("Invalid research prerequisite node with ID [p] detected in node [N.display_name]\[[N.id]\] removed.")
N.prereq_ids -= p
research_node_id_error(p)
. = FALSE
for(var/d in N.design_ids)
var/datum/design/D = techweb_designs[d]
if(!istype(D))
WARNING("Invalid research design with ID [d] detected in node [N.display_name]\[[N.id]\] removed.")
N.design_ids -= d
design_id_error(d)
. = FALSE
for(var/u in N.unlock_ids)
var/datum/techweb_node/U = techweb_nodes[u]
if(!istype(U))
WARNING("Invalid research unlock node with ID [u] detected in node [N.display_name]\[[N.id]\] removed.")
N.unlock_ids -= u
research_node_id_error(u)
. = FALSE
for(var/p in N.boost_item_paths)
if(!ispath(p))
N.boost_item_paths -= p
WARNING("[p] is not a valid path.")
node_boost_error(N.id, "[p] is not a valid path.")
. = FALSE
var/list/points = N.boost_item_paths[p]
if(islist(points))
for(var/i in points)
if(!isnum(points[i]))
WARNING("[points[i]] is not a valid number.")
node_boost_error(N.id, "[points[i]] is not a valid number.")
. = FALSE
else if(!point_types[i])
WARNING("[i] is not a valid point type.")
node_boost_error(N.id, "[i] is not a valid point type.")
. = FALSE
else if(!isnull(points))
N.boost_item_paths -= p
node_boost_error(N.id, "No valid list.")
WARNING("No valid list.")
. = FALSE
CHECK_TICK
/datum/controller/subsystem/research/proc/verify_techweb_designs()
for(var/d in techweb_designs)
var/datum/design/D = techweb_designs[d]
if(!istype(D))
stack_trace("WARNING: Invalid research design with ID [d] detected and removed.")
techweb_designs -= d
CHECK_TICK
/datum/controller/subsystem/research/proc/research_node_id_error(id)
if(invalid_node_ids[id])
invalid_node_ids[id]++
else
invalid_node_ids[id] = 1
/datum/controller/subsystem/research/proc/design_id_error(id)
if(invalid_design_ids[id])
invalid_design_ids[id]++
else
invalid_design_ids[id] = 1
/datum/controller/subsystem/research/proc/calculate_techweb_nodes()
for(var/design_id in techweb_designs)
var/datum/design/D = techweb_designs[design_id]
D.unlocked_by.Cut()
for(var/node_id in techweb_nodes)
var/datum/techweb_node/node = techweb_nodes[node_id]
node.unlock_ids = list()
for(var/i in node.design_ids)
var/datum/design/D = techweb_designs[i]
node.design_ids[i] = TRUE
D.unlocked_by += node.id
if(node.hidden)
techweb_nodes_hidden[node.id] = TRUE
CHECK_TICK
generate_techweb_unlock_linking()
/datum/controller/subsystem/research/proc/generate_techweb_unlock_linking()
for(var/node_id in techweb_nodes) //Clear all unlock links to avoid duplication.
var/datum/techweb_node/node = techweb_nodes[node_id]
node.unlock_ids = list()
for(var/node_id in techweb_nodes)
var/datum/techweb_node/node = techweb_nodes[node_id]
for(var/prereq_id in node.prereq_ids)
var/datum/techweb_node/prereq_node = techweb_node_by_id(prereq_id)
prereq_node.unlock_ids[node.id] = node
/datum/controller/subsystem/research/proc/calculate_techweb_boost_list(clearall = FALSE)
if(clearall)
techweb_boost_items = list()
for(var/node_id in techweb_nodes)
var/datum/techweb_node/node = techweb_nodes[node_id]
for(var/path in node.boost_item_paths)
if(!ispath(path))
continue
if(length(techweb_boost_items[path]))
techweb_boost_items[path][node.id] = node.boost_item_paths[path]
else
techweb_boost_items[path] = list(node.id = node.boost_item_paths[path])
CHECK_TICK
+16 -1
View File
@@ -37,6 +37,7 @@ SUBSYSTEM_DEF(shuttle)
var/points = 5000 //number of trade-points we have
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
var/passive_supply_points_per_minute = 750
var/list/supply_packs = list()
var/list/shoppinglist = list()
@@ -111,6 +112,12 @@ SUBSYSTEM_DEF(shuttle)
qdel(T, force=TRUE)
CheckAutoEvac()
//Cargo stuff start
var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously.
var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute
points += point_gain
//Cargo stuff end
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
@@ -373,7 +380,7 @@ SUBSYSTEM_DEF(shuttle)
emergency.setTimer(emergencyDockTime)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, 'sound/ai/shuttledock.ogg', "Priority")
null, "shuttledock", "Priority")
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
@@ -631,3 +638,11 @@ SUBSYSTEM_DEF(shuttle)
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
+6
View File
@@ -43,6 +43,7 @@ SUBSYSTEM_DEF(throwing)
var/atom/movable/thrownthing
var/atom/target
var/turf/target_turf
var/target_zone
var/init_dir
var/maxrange
var/speed
@@ -146,6 +147,11 @@ SUBSYSTEM_DEF(throwing)
if (callback)
callback.Invoke()
if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
var/turf/T = get_turf(thrownthing)
if(T && thrownthing.has_gravity(T))
T.zFall(thrownthing)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)
+3 -2
View File
@@ -303,7 +303,7 @@ SUBSYSTEM_DEF(ticker)
SSdbcore.SetRoundStart()
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
SEND_SOUND(world, sound(get_announcer_sound("welcome")))
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
@@ -479,7 +479,8 @@ SUBSYSTEM_DEF(ticker)
if(SSticker.timeLeft < 900)
SSticker.timeLeft = 900
SSticker.modevoted = TRUE
SSvote.initiate_vote("roundtype","server",TRUE)
var/dynamic = CONFIG_GET(flag/dynamic_voting)
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
/datum/controller/subsystem/ticker/Recover()
current_state = SSticker.current_state
+2 -2
View File
@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(traumas)
"cats" = strings(PHOBIA_FILE, "cats"),
"syndicate"= strings(PHOBIA_FILE, "syndicate"),
"eye" = strings(PHOBIA_FILE, "eye")
)
)
phobia_mobs = list("spiders" = typecacheof(list(/mob/living/simple_animal/hostile/poison/giant_spider)),
"security" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209)),
@@ -166,7 +166,7 @@ SUBSYSTEM_DEF(traumas)
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
+1 -3
View File
@@ -6,11 +6,9 @@ SUBSYSTEM_DEF(vis_overlays)
var/list/vis_overlay_cache
var/list/currentrun
var/datum/callback/rotate_cb
/datum/controller/subsystem/vis_overlays/Initialize()
vis_overlay_cache = list()
rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
return ..()
/datum/controller/subsystem/vis_overlays/fire(resumed = FALSE)
@@ -53,7 +51,7 @@ SUBSYSTEM_DEF(vis_overlays)
if(!thing.managed_vis_overlays)
thing.managed_vis_overlays = list(overlay)
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, rotate_cb)
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay)
else
thing.managed_vis_overlays += overlay
+21 -11
View File
@@ -87,7 +87,7 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
var/was_roundtype_vote = mode == "roundtype"
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(question)
text += "<b>[question]</b>"
@@ -124,6 +124,9 @@ SUBSYSTEM_DEF(vote)
message_admins(admintext)
return .
#define PEACE "calm"
#define CHAOS "chaotic"
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
@@ -146,7 +149,6 @@ SUBSYSTEM_DEF(vote)
restart = 1
else
GLOB.master_mode = .
<<<<<<< HEAD
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
@@ -177,8 +179,6 @@ SUBSYSTEM_DEF(vote)
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -241,20 +241,27 @@ SUBSYSTEM_DEF(vote)
if("gamemode")
choices.Add(config.votable_modes)
if("map")
choices.Add(config.maplist)
for(var/i in choices)//this is necessary because otherwise we'll end up with a bunch of /datum/map_config's as the default vote value instead of 0 as intended
choices[i] = 0
var/players = GLOB.clients.len
var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]")
for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context
var/datum/map_config/targetmap = config.maplist[M]
if(!istype(targetmap))
continue
if(!targetmap.voteweight)
continue
if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users))
continue
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
continue
choices |= M
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
<<<<<<< HEAD
if("dynamic")
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
=======
>>>>>>> parent of b404e18b15... Merge branch 'master' into FERMICHEMCurTweaks
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
@@ -411,4 +418,7 @@ SUBSYSTEM_DEF(vote)
else if(owner.ckey)
var/datum/player_details/P = GLOB.player_details[owner.ckey]
if(P)
P.player_actions -= src
P.player_actions -= src
#undef PEACE
#undef CHAOS
+7 -7
View File
@@ -74,10 +74,10 @@ SUBSYSTEM_DEF(weather)
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && W.area_type == active_area.type)
A = W
break
return A