@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
LAZYINITLIST(blood_DNA) //Kinda needed
|
||||
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
create_reagents(300)
|
||||
@@ -27,7 +28,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
return TRUE
|
||||
qdel(C)
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
|
||||
@@ -44,11 +45,11 @@
|
||||
if(!reagents.total_volume) //scooped up all of it
|
||||
qdel(src)
|
||||
return
|
||||
if(W.is_hot()) //todo: make heating a reagent holder proc
|
||||
if(W.get_temperature()) //todo: make heating a reagent holder proc
|
||||
if(istype(W, /obj/item/clothing/mask/cigarette))
|
||||
return
|
||||
else
|
||||
var/hotness = W.is_hot()
|
||||
var/hotness = W.get_temperature()
|
||||
reagents.expose_temperature(hotness)
|
||||
to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
|
||||
else
|
||||
@@ -81,7 +82,9 @@
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
|
||||
S.add_blood_DNA(return_blood_DNA())
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood_DNA(blood_DNA)
|
||||
S.add_blood_overlay()
|
||||
S.blood_state = blood_state
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
@@ -90,4 +93,4 @@
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return bloodiness
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
@@ -1,71 +1,70 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
/obj/effect/decal/cleanable/blood/xeno
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_XENO
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/Initialize()
|
||||
/obj/effect/decal/cleanable/blood/splatter/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
gibs_reagent_id = "liquidxenogibs"
|
||||
gibs_bloodtype = "X*"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
|
||||
return
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/torso
|
||||
random_icon_states = list("xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
|
||||
random_icon_states = list("xgiblarva1", "xgiblarva2")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
|
||||
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
icon_state = "tracks"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("Unknown DNA" = "X*"))
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
. = ..()
|
||||
@@ -0,0 +1,231 @@
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
var/body_colors = "#e3ba84" //a default color just in case.
|
||||
var/gibs_reagent_id = "liquidgibs"
|
||||
var/gibs_bloodtype = "A+"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
if(gibs_reagent_id)
|
||||
reagents.add_reagent(gibs_reagent_id, 5)
|
||||
if(gibs_bloodtype)
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', !HAS_TRAIT(L,TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
icon_state += "-old"
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's gooey."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
|
||||
//Lizards
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard
|
||||
body_colors = "117720"
|
||||
gibs_reagent_id = "liquidgibs"
|
||||
gibs_bloodtype = "L"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
// Slime Gibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime
|
||||
desc = "They look gooey and gruesome."
|
||||
gibs_reagent_id = "liquidslimegibs"
|
||||
gibs_bloodtype = "GEL"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
|
||||
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]s_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
guts.color = body_colors
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth
|
||||
desc = "They look sludgy and disgusting."
|
||||
gibs_reagent_id = "liquidsyntheticgibs"
|
||||
gibs_bloodtype = "SY"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
//IPCs
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
body_colors = "00ff00"
|
||||
gibs_reagent_id = "liquidoilgibs"
|
||||
gibs_bloodtype = "HF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]r-overlay")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
@@ -1,31 +1,45 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
desc = "It's gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
if (C.bloodiness < MAX_SHOE_BLOODINESS)
|
||||
C.bloodiness += bloodiness
|
||||
return ..()
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA.Copy()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
|
||||
add_blood_DNA(list("Non-human DNA" = "A+")) // Needs to happen before ..()
|
||||
return ..()
|
||||
..()
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splats
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
@@ -39,84 +53,23 @@
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/list/datum/disease/diseases
|
||||
GET_COMPONENT(infective, /datum/component/infective)
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
@@ -127,15 +80,16 @@
|
||||
random_icon_states = null
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
@@ -143,21 +97,21 @@
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
@@ -170,7 +124,7 @@
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
@@ -179,16 +133,62 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
if(color != C.color)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/* Eventually TODO: make snowflake trails like baycode's
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/shoe
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by footwear."
|
||||
icon_state = FOOTPRINT_SHOE
|
||||
print_state = FOOTPRINT_SHOE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by a bare foot."
|
||||
icon_state = FOOTPRINT_FOOT
|
||||
print_state = FOOTPRINT_FOOT
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/snake
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by a giant snake."
|
||||
icon_state = FOOTPRINT_SNAKE
|
||||
print_state = FOOTPRINT_SNAKE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by paws."
|
||||
icon_state = FOOTPRINT_PAW
|
||||
print_state = FOOTPRINT_PAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by claws."
|
||||
icon_state = FOOTPRINT_CLAW
|
||||
print_state = FOOTPRINT_CLAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/wheels
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
icon_state = FOOTPRINT_WHEEL
|
||||
print_state = FOOTPRINT_WHEEL
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
name = "trails"
|
||||
desc = "A trail left by something being dragged."
|
||||
icon_state = FOOTPRINT_DRAG
|
||||
print_state = FOOTPRINT_DRAG */
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
@@ -50,6 +54,7 @@
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
return isclosedturf(T) || isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
@@ -9,4 +9,17 @@
|
||||
/obj/effect/turf_decal/weather/snow/corner
|
||||
name = "snow corner piece"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow_corner"
|
||||
icon_state = "snow_corner"
|
||||
|
||||
/obj/effect/turf_decal/weather/dirt
|
||||
name = "dirt siding"
|
||||
icon = 'icons/turf/decals.dmi'
|
||||
icon_state = "dirt_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand
|
||||
name = "sand siding"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "sand_side"
|
||||
|
||||
/obj/effect/turf_decal/weather/sand/light
|
||||
icon_state = "lightsand_side"
|
||||
|
||||
Reference in New Issue
Block a user