Revert "pls"

This reverts commit 8c97511871.
This commit is contained in:
Fermi
2019-11-24 03:04:04 +00:00
parent 4c1c257035
commit c8b206a4cf
3003 changed files with 63963 additions and 157107 deletions
+77 -72
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@@ -1,46 +1,42 @@
/datum/bounty/item/assistant/strange_object
name = "Strange Object"
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
reward = 1200
wanted_types = list(/obj/item/relic)
//Moved Maint Loot and other assorted bounties to silly.dm
/datum/bounty/item/assistant/scooter
name = "Scooter"
description = "Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up."
reward = 1080 // the mat hoffman
reward = 900 // the mat hoffman
wanted_types = list(/obj/vehicle/ridden/scooter)
include_subtypes = FALSE
/datum/bounty/item/assistant/skateboard
name = "Skateboard"
description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
reward = 900 // the tony hawk
reward = 750 // the tony hawk
wanted_types = list(/obj/vehicle/ridden/scooter/skateboard)
/datum/bounty/item/assistant/stunprod
name = "Stunprod"
description = "CentCom demands a stunprod to use against dissidents. Craft one, then ship it."
reward = 1300
reward = 800
wanted_types = list(/obj/item/melee/baton/cattleprod)
/datum/bounty/item/assistant/soap
name = "Soap"
description = "Soap has gone missing from CentCom's bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs."
reward = 2000
required_count = 3
reward = 1200
required_count = 3 //You can (apparently) get soap from the mining rewards vendor.
wanted_types = list(/obj/item/soap)
/datum/bounty/item/assistant/spear
name = "Spears"
description = "CentCom's security forces are going through budget cuts. You will be paid if you ship a set of spears."
reward = 2000
reward = 1000
required_count = 5
wanted_types = list(/obj/item/twohanded/spear)
/datum/bounty/item/assistant/toolbox
name = "Toolboxes"
description = "There's an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution."
reward = 2000
reward = 1000
required_count = 6
wanted_types = list(/obj/item/storage/toolbox)
@@ -50,99 +46,87 @@
reward = 2000
wanted_types = list(/obj/structure/statue)
/datum/bounty/item/assistant/clown_box
name = "Clown Box"
description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out."
reward = 1500
wanted_types = list(/obj/item/storage/box/clown)
/datum/bounty/item/assistant/cheesiehonkers
name = "Cheesie Honkers"
description = "Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!"
reward = 1200
reward = 1000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/cheesiehonkers)
/datum/bounty/item/assistant/baseball_bat
name = "Baseball Bat"
description = "Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream."
reward = 2000
reward = 1000
required_count = 5
wanted_types = list(/obj/item/melee/baseball_bat)
/datum/bounty/item/assistant/extendohand
name = "Extendo-Hand"
description = "Commander Betsy is getting old, and can't bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out."
reward = 2500
reward = 1250
wanted_types = list(/obj/item/extendohand)
/datum/bounty/item/assistant/donut
name = "Donuts"
description = "CentCom's security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale."
reward = 3000
required_count = 10
wanted_types = list(/obj/item/reagent_containers/food/snacks/donut)
// /datum/bounty/item/assistant/donut
// name = "Donuts"
// description = "CentCom's security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale."
// reward = 2000
// required_count = 10
// wanted_types = list(/obj/item/reagent_containers/food/snacks/donut)
/datum/bounty/item/assistant/donkpocket
name = "Donk-Pockets"
description = "Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately."
reward = 3000
required_count = 10
wanted_types = list(/obj/item/reagent_containers/food/snacks/donkpocket)
// /datum/bounty/item/assistant/donkpocket
// name = "Donk-Pockets"
// description = "Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately."
// reward = 1000
// required_count = 10
// wanted_types = list(/obj/item/reagent_containers/food/snacks/donkpocket)
/datum/bounty/item/assistant/briefcase
name = "Briefcase"
description = "Central Command will be holding a business convention this year. Ship a few briefcases in support."
reward = 2500
required_count = 5
reward = 1200
required_count = 3
wanted_types = list(/obj/item/storage/briefcase, /obj/item/storage/secure/briefcase)
/datum/bounty/item/assistant/sunglasses
name = "Sunglasses"
description = "A famous blues duo is passing through the sector, but they've lost their shades and they can't perform. Ship new sunglasses to CentCom to rectify this."
reward = 3000
required_count = 2
wanted_types = list(/obj/item/clothing/glasses/sunglasses)
/datum/bounty/item/assistant/monkey_hide
name = "Monkey Hide"
description = "One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey's hide and ship it."
reward = 1500
reward = 1250
required_count = 3
wanted_types = list(/obj/item/stack/sheet/animalhide/monkey)
/datum/bounty/item/assistant/shard
name = "Shards"
description = "A killer clown has been stalking CentCom, and staff have been unable to catch her because she's not wearing shoes. Please ship some shards so that a booby trap can be constructed."
reward = 1500
reward = 750
required_count = 15
wanted_types = list(/obj/item/shard)
/datum/bounty/item/assistant/comfy_chair
name = "Comfy Chairs"
description = "Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him."
reward = 1500
reward = 900
required_count = 5
wanted_types = list(/obj/structure/chair/comfy)
/datum/bounty/item/assistant/geranium
name = "Geraniums"
description = "Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he'll happily reward you."
reward = 4000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy/geranium)
// /datum/bounty/item/assistant/geranium
// name = "Geraniums"
// description = "Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he'll happily reward you."
// reward = 1000
// required_count = 3
// wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy/geranium)
/datum/bounty/item/assistant/poppy
name = "Poppies"
description = "Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he'll happily reward you."
reward = 1000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy)
include_subtypes = FALSE
// /datum/bounty/item/assistant/poppy
// name = "Poppies"
// description = "Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he'll happily reward you."
// reward = 1000
// required_count = 3
// wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy)
// include_subtypes = FALSE
/datum/bounty/item/assistant/shadyjims
name = "Shady Jim's"
description = "There's an irate officer at CentCom demanding that he receive a box of Shady Jim's cigarettes. Please ship one. He's starting to make threats."
reward = 500
reward = 750
wanted_types = list(/obj/item/storage/fancy/cigarettes/cigpack_shadyjims)
/datum/bounty/item/assistant/potted_plants
@@ -152,13 +136,13 @@
required_count = 8
wanted_types = list(/obj/item/twohanded/required/kirbyplants)
/datum/bounty/item/assistant/earmuffs
name = "Earmuffs"
description = "Central Command is getting tired of your station's messages. They've ordered that you ship some earmuffs to lessen the annoyance."
reward = 1000
wanted_types = list(/obj/item/clothing/ears/earmuffs)
// /datum/bounty/item/assistant/earmuffs
// name = "Earmuffs"
// description = "Central Command is getting tired of your station's messages. They've ordered that you ship some earmuffs to lessen the annoyance."
// reward = 1000
// wanted_types = list(/obj/item/clothing/ears/earmuffs)
/datum/bounty/item/assistant/handcuffs
/datum/bounty/item/assistant/cuffs
name = "Handcuffs"
description = "A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints)."
reward = 1000
@@ -203,15 +187,36 @@
reward = 3000
wanted_types = list(/obj/item/reagent_containers/food/snacks/meat/slab/corgi)
/datum/bounty/item/assistant/action_figures
name = "Action Figures"
description = "The vice president's son saw an ad for action figures on the telescreen and now he won't shut up about them. Ship some to ease his complaints."
reward = 4000
required_count = 5
wanted_types = list(/obj/item/toy/figure)
/datum/bounty/item/assistant/tail_whip
name = "Nine Tails whip"
description = "Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o' Nine Tails."
reward = 4000
wanted_types = list(/obj/item/melee/chainofcommand/tailwhip)
/datum/bounty/item/assistant/bolas
name = "Bolas"
description = "Centcom's chef has lost their mind. They're streaking naked though the halls, greased up with butter and cooking oil. Send some bola's so we can capture them."
reward = 1000
required_count = 3
wanted_types = list(/obj/item/restraints/legcuffs/bola)
/datum/bounty/item/assistant/metalshields
name = "Metal Shields"
description = "NT is testing the effects of electricity on clowns wielding metal shields. We have clowns, and we have electricity. Send us the shields."
reward = 1400
required_count = 4
wanted_types = list(/obj/item/shield/makeshift)
/datum/bounty/item/assistant/toolbelts
name = "Tool Belts"
description = "These things always seem to go missing. Ship us a few to help us restock."
reward = 1350
required_count = 3
wanted_types = list(/obj/item/storage/belt/utility)
/datum/bounty/item/assistant/gasmasks
name = "Gas Masks"
description = "The good news is that we have more miasma than we'll ever need. The bad news is, somone opened the release valve on the canisters. Ship us some gas masks!"
reward = 1100
required_count = 4
wanted_types = list(/obj/item/clothing/mask/gas)
+7 -7
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@@ -1,5 +1,5 @@
/datum/bounty/item/botany
reward = 5000
reward = 1200
var/datum/bounty/item/botany/multiplier = 0 //adds bonus reward money; increased for higher tier or rare mutations
var/datum/bounty/item/botany/bonus_desc //for adding extra flavor text to bounty descriptions
var/datum/bounty/item/botany/foodtype = "meal" //same here
@@ -64,7 +64,7 @@
multiplier = 4 //hush money
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_white
name = "Lifeweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white)
@@ -135,11 +135,11 @@
bonus_desc = "Not to be confused with eggplants."
multiplier = 2
/datum/bounty/item/botany/kudzu
name = "Kudzu Pods"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/kudzupod)
bonus_desc = "Store in a dry, dark place."
multiplier = 4
// /datum/bounty/item/botany/kudzu
// name = "Kudzu Pods"
// wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/kudzupod)
// bonus_desc = "Store in a dry, dark place."
// multiplier = 4
/datum/bounty/item/botany/watermelon
name = "Watermelons"
+55 -49
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@@ -1,34 +1,16 @@
/datum/bounty/item/chef/birthday_cake
name = "Birthday Cake"
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
//Moved (most) bounties requiring botany to gardencook.dm Roundstart cook bounties go here.
/datum/bounty/item/chef/soup
name = "Soup"
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup."
reward = 3000
reward = 700
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/soup)
/datum/bounty/item/chef/popcorn
name = "Popcorn Bags"
description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn)
/datum/bounty/item/chef/onionrings
name = "Onion Rings"
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
/datum/bounty/item/chef/icecreamsandwich
name = "Ice Cream Sandwiches"
description = "Upper management has been screaming non-stop for ice cream. Please send some."
reward = 4000
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/icecreamsandwich)
@@ -36,7 +18,7 @@
name = "Bread"
description = "Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions."
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
/datum/bounty/item/chef/pie
name = "Pie"
@@ -47,21 +29,14 @@
/datum/bounty/item/chef/salad
name = "Salad or Rice Bowls"
description = "CentCom management is going on a health binge. Your order is to ship salad or rice bowls."
reward = 3000
reward = 1200
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/salad)
/datum/bounty/item/chef/carrotfries
name = "Carrot Fries"
description = "Night sight can mean life or death! A shipment of carrot fries is the order."
reward = 3500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/carrotfries)
/datum/bounty/item/chef/superbite
name = "Super Bite Burger"
description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him."
reward = 12000
reward = 1800
wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite)
/datum/bounty/item/chef/poppypretzel
@@ -70,25 +45,18 @@
reward = 3000
wanted_types = list(/obj/item/reagent_containers/food/snacks/poppypretzel)
/datum/bounty/item/chef/cubancarp
name = "Cuban Carp"
description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom."
reward = 8000
wanted_types = list(/obj/item/reagent_containers/food/snacks/cubancarp)
// /datum/bounty/item/chef/cubancarp
// name = "Cuban Carp"
// description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom."
// reward = 3000
// wanted_types = list(/obj/item/reagent_containers/food/snacks/cubancarp)
/datum/bounty/item/chef/hotdog
name = "Hot Dog"
description = "Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate."
reward = 8000
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/hotdog)
/datum/bounty/item/chef/eggplantparm
name = "Eggplant Parmigianas"
description = "A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!"
reward = 3500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/eggplantparm)
/datum/bounty/item/chef/muffin
name = "Muffins"
description = "The Muffin Man is visiting CentCom, but he's forgotten his muffins! Your order is to rectify this."
@@ -99,33 +67,71 @@
/datum/bounty/item/chef/chawanmushi
name = "Chawanmushi"
description = "Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately."
reward = 8000
reward = 5000
wanted_types = list(/obj/item/reagent_containers/food/snacks/chawanmushi)
/datum/bounty/item/chef/kebab
name = "Kebabs"
description = "Remove all kebab from station you are best food. Ship to CentCom to remove from the premises."
reward = 3500
reward = 1500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab)
/datum/bounty/item/chef/soylentgreen
name = "Soylent Green"
description = "CentCom has heard wonderful things about the product 'Soylent Green', and would love to try some. If you endulge them, expect a pleasant bonus."
reward = 5000
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/soylentgreen)
/datum/bounty/item/chef/pancakes
name = "Pancakes"
description = "Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen."
reward = 5000
reward = 4000
required_count = 13
wanted_types = list(/datum/crafting_recipe/food/pancakes)
/datum/bounty/item/chef/nuggies
name = "Chicken Nuggets"
description = "The vice president's son won't shut up about chicken nuggies. Would you mind shipping some?"
reward = 4000
reward = 2500
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/nugget)
/datum/bounty/item/chef/khachapuri
name = "Khachapuri"
description = "Bread and eggs. Bread and eggs. Bread and eggs. Also, cheese."
reward = 2000
required_count = 2
wanted_types = list(/obj/item/reagent_containers/food/snacks/khachapuri)
/datum/bounty/item/chef/ratkebab
name = "Rat Kebabs"
description = "Centcom is requesting some -special- kebabs for it's service staff."
reward = 1800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab/rat)
/datum/bounty/item/chef/benedict
name = "Eggs Benedict"
description = "Command requires a high-calory breakfast item. Ship it right away."
reward = 1750
wanted_types = list(/obj/item/reagent_containers/food/snacks/benedict)
/datum/bounty/item/chef/braincake
name = "Brain Cake"
description = "The science division requires a brain cake for testing purposes. Don't ask."
reward = 1200
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/brain)
/datum/bounty/item/chef/waffles
name = "Waffles"
description = "Security staff at Centcom are looking for a fun treat. Ship us some waffles so they can fill the cells."
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/waffles)
/datum/bounty/item/chef/sugarcookie
name = "Sugar Cookies"
description = "Everyone needs a little sugar in their life. Ship some sweets to Command so we can satiate our sweet tooth."
reward = 1200
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/sugarcookie)
+9 -9
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@@ -27,41 +27,41 @@
/datum/bounty/item/engineering/pacman
name = "P.A.C.M.A.N.-type portable generator"
description = "A neighboring station had a problem with their SMES, and now need something to power their communications console. Can you send them a P.AC.M.A.N.?"
reward = 3500 //2500 for the cargo one
reward = 1500 //2500 for the cargo one
wanted_types = list(/obj/machinery/power/port_gen/pacman)
/datum/bounty/item/engineering/canisters
name = "Gas Canisters"
description = "After a recent debacle in a nearby sector, 10 gas canisters are needed for containing an experimental aerosol before it kills all the local fauna."
reward = 5000
reward = 3000
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/bounty/item/engineering/microwave
name = "Microwaves"
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
reward = 2000
reward = 1000
required_count = 3
wanted_types = list(/obj/machinery/microwave)
/datum/bounty/item/engineering/hydroponicstrays
name = "Hydroponics Tray"
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
reward = 2500
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/hydroponics)
/datum/bounty/item/engineering/rcd
name = "Spare RCD"
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
reward = 2500
reward = 1500
required_count = 3
wanted_types = list(/obj/item/construction/rcd)
/datum/bounty/item/engineering/rpd
name = "Spare RPD"
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
reward = 3000
reward = 2500
required_count = 3
wanted_types = list(/obj/item/pipe_dispenser)
@@ -75,19 +75,19 @@
/datum/bounty/item/engineering/arcadetrail
name = "Orion Trail Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
reward = 3000
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
/datum/bounty/item/engineering/arcadebattle
name = "Battle Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
reward = 3000
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/battle)
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
reward = 75000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
reward = 50000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
wanted_types = list(/obj/singularity/energy_ball)
+53
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@@ -0,0 +1,53 @@
/datum/bounty/item/chef/birthday_cake
name = "Birthday Cake"
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
/datum/bounty/item/gardencook/carrotfries
name = "Carrot Fries"
description = "Night sight can mean life or death! A shipment of carrot fries is the order."
reward = 1300
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/carrotfries)
/datum/bounty/item/gardencook/eggplantparm
name = "Eggplant Parmigianas"
description = "A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!"
reward = 2500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/eggplantparm)
/datum/bounty/item/gardencook/popcorn
name = "Popcorn Bags"
description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion."
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn)
/datum/bounty/item/gardencook/onionrings
name = "Onion Rings"
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
/datum/bounty/item/gardencook/khinkali
name = "Khinkali"
description = "Requesting -some khinki stuff- for a private staff party at Centcom"
reward = 2400
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/khinkali)
/datum/bounty/item/gardencook/bakedbeans
name = "Beans"
description = "Management wants to make sure we have a fallback shelter to rely on. Prepare some beans to stock it with."
reward = 1600
required_count = 8
wanted_types = list(/obj/item/reagent_containers/food/snacks/beans)
/datum/bounty/item/gardencook/honeybun
name = "Honeybun"
description = "Something sticky, something fun, ship us a honeybun."
reward = 3500
wanted_types = list(/obj/item/reagent_containers/food/snacks/honeybun)
+13 -13
View File
@@ -7,34 +7,34 @@
/datum/bounty/item/medical/lung
name = "Lungs"
description = "A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded."
reward = 10000
reward = 3000
required_count = 3
wanted_types = list(/obj/item/organ/lungs)
/datum/bounty/item/medical/appendix
name = "Appendix"
description = "Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he'll pay."
reward = 5000 //there are no synthetic appendixes
reward = 3500 //there are no synthetic appendixes
wanted_types = list(/obj/item/organ/appendix)
/datum/bounty/item/medical/ears
name = "Ears"
description = "Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears."
reward = 10000
reward = 5000
required_count = 3
wanted_types = list(/obj/item/organ/ears)
/datum/bounty/item/medical/liver
name = "Livers"
description = "Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?"
reward = 10000
reward = 5500
required_count = 3
wanted_types = list(/obj/item/organ/liver)
/datum/bounty/item/medical/eye
name = "Organic Eyes"
description = "Station 5's Research Director Willem is requesting a few pairs of non-robotic eyes. Don't ask questions, just ship them."
reward = 10000
reward = 3000
required_count = 3
wanted_types = list(/obj/item/organ/eyes)
exclude_types = list(/obj/item/organ/eyes/robotic)
@@ -42,7 +42,7 @@
/datum/bounty/item/medical/tongue
name = "Tongues"
description = "A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues."
reward = 10000
reward = 4500
required_count = 3
wanted_types = list(/obj/item/organ/tongue)
@@ -79,7 +79,7 @@
required_count = 200
wanted_types = (L,/datum/reagent/blood)
if(istype(L,/datum/reagent/blood))
wanted_types += L
wanted_types += L
/datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet*
name = "U-Type Blood"
@@ -88,40 +88,40 @@
required_count = 200
wanted_types = (U,/datum/reagent/blood)
if(istype(U,/datum/reagent/blood))
wanted_types += U
wanted_types += U
*/
/datum/bounty/item/medical/surgery
name = "Surgery tool implants"
description = "Our medical interns keep dropping their Shambler's Juice while they're performing open heart surgery. One of them even had the audacity to say he only had two hands!"
reward = 10000
reward = 7000
required_count = 3
wanted_types = list(/obj/item/organ/cyberimp/arm/surgery)
/datum/bounty/item/medical/chemmaker
name = "Portable Chem Dispenser"
description = "After a new chemist mixed up some water and a banana, we lost our only chem dispenser. Please send us a replacement and you will be compensated."
reward = 7000
reward = 5000
wanted_types = list(/obj/machinery/chem_dispenser)
/datum/bounty/item/medical/advhealthscaner
name = "Advanced Health Analyzer"
description = "A ERT Medical unit needs the new 'advanced health analyzer', for a mission at a Station 4. Can you send some?."
reward = 4000
reward = 3000
required_count = 5
wanted_types = list(/obj/item/healthanalyzer/advanced)
/datum/bounty/item/medical/wallmounts
name = "Defibrillator wall mounts"
description = "New Space OSHA regulation state that are new cloning medical wing needs a few 'Easy to access defibrillartors'. Can you send a few before we get a lawsuit?"
reward = 5000
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/defibrillator_mount)
/datum/bounty/item/medical/defibrillator
name = "New defibillators"
description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones."
reward = 5000
reward = 2250
required_count = 5
wanted_types = list(/obj/item/defibrillator)
+9 -9
View File
@@ -8,58 +8,58 @@
/datum/bounty/item/mining/goliath_boat
name = "Goliath Hide Boat"
description = "Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man."
reward = 10000
reward = 5500
wanted_types = list(/obj/vehicle/ridden/lavaboat)
/datum/bounty/item/mining/bone_oar
name = "Bone Oars"
description = "Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over."
reward = 4000
reward = 2000
required_count = 2
wanted_types = list(/obj/item/oar)
/datum/bounty/item/mining/bone_axe
name = "Bone Axe"
description = "Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement."
reward = 7500
reward = 3500
wanted_types = list(/obj/item/twohanded/fireaxe/boneaxe)
/datum/bounty/item/mining/bone_armor
name = "Bone Armor"
description = "Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor."
reward = 5000
reward = 2000
wanted_types = list(/obj/item/clothing/suit/armor/bone)
/datum/bounty/item/mining/skull_helmet
name = "Skull Helmet"
description = "Station 42's Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet."
reward = 4000
reward = 2000
wanted_types = list(/obj/item/clothing/head/helmet/skull)
/datum/bounty/item/mining/bone_talisman
name = "Bone Talismans"
description = "Station 14's Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing."
reward = 7500
reward = 3500
required_count = 3
wanted_types = list(/obj/item/clothing/accessory/talisman)
/datum/bounty/item/mining/bone_dagger
name = "Bone Daggers"
description = "Central Command's canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working."
reward = 5000
reward = 1000
required_count = 3
wanted_types = list(/obj/item/kitchen/knife/combat/bone)
/datum/bounty/item/mining/basalt
name = "Artificial Basalt Tiles"
description = "Central Command's Ash Walker exhibit needs to be expanded again, we just need some more basalt flooring."
reward = 5000
reward = 2200
required_count = 60
wanted_types = list(/obj/item/stack/tile/basalt)
/datum/bounty/item/mining/fruit
name = "Cactus Fruit"
description = "Central Command's Ash Walker habitat needs more fauna, send us some local fruit seeds!"
reward = 2000
reward = 1000
required_count = 1
wanted_types = list(/obj/item/seeds/lavaland/cactus)
+2 -2
View File
@@ -116,11 +116,11 @@ datum/bounty/reagent/complex_drink/New()
wanted_reagent = new reagent_type
name = wanted_reagent.name
description = "CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 300
/datum/bounty/reagent/chemical
name = "Chemical"
reward = 4000
reward = 2750
required_volume = 30
datum/bounty/reagent/chemical/New()
+18 -18
View File
@@ -1,116 +1,116 @@
/datum/bounty/item/science/boh
name = "Bag of Holding"
description = "Nanotrasen would make good use of high-capacity backpacks. If you have any, please ship them."
reward = 10000
reward = 5000
wanted_types = list(/obj/item/storage/backpack/holding)
/datum/bounty/item/science/tboh
name = "Trash Bag of Holding"
description = "Nanotrasen would make good use of high-capacity trash bags. If you have any, please ship them."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/storage/backpack/holding)
/datum/bounty/item/science/bluespace_syringe
name = "Bluespace Syringe"
description = "Nanotrasen would make good use of high-capacity syringes. If you have any, please ship them."
reward = 10000
reward = 1500
wanted_types = list(/obj/item/reagent_containers/syringe/bluespace)
/datum/bounty/item/science/bluespace_body_bag
name = "Bluespace Body Bag"
description = "Nanotrasen would make good use of high-capacity body bags. If you have any, please ship them."
reward = 10000
reward = 5000
wanted_types = list(/obj/item/bodybag/bluespace)
/datum/bounty/item/science/nightvision_goggles
name = "Night Vision Goggles"
description = "An electrical storm has busted all the lights at CentCom. While management is waiting for replacements, perhaps some night vision goggles can be shipped?"
reward = 10000
reward = 1000
wanted_types = list(/obj/item/clothing/glasses/night, /obj/item/clothing/glasses/meson/night, /obj/item/clothing/glasses/hud/health/night, /obj/item/clothing/glasses/hud/security/night, /obj/item/clothing/glasses/hud/diagnostic/night)
/datum/bounty/item/science/experimental_welding_tool
name = "Experimental Welding Tool"
description = "A recent accident has left most of CentCom's welding tools exploded. Ship replacements to be rewarded."
reward = 10000
reward = 5000
required_count = 3
wanted_types = list(/obj/item/weldingtool/experimental)
/datum/bounty/item/science/cryostasis_beaker
name = "Cryostasis Beaker"
description = "Chemists at Central Command have discovered a new chemical that can only be held in cryostasis beakers. The only problem is they don't have any! Rectify this to receive payment."
reward = 10000
reward = 2000
wanted_types = list(/obj/item/reagent_containers/glass/beaker/noreact)
/datum/bounty/item/science/diamond_drill
name = "Diamond Mining Drill"
description = "Central Command is willing to pay three months salary in exchange for one diamond mining drill."
reward = 15000
reward = 5500
wanted_types = list(/obj/item/pickaxe/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill)
/datum/bounty/item/science/floor_buffer
name = "Floor Buffer Upgrade"
description = "One of CentCom's janitors made a small fortune betting on carp races. Now they'd like to commission an upgrade to their floor buffer."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/janiupgrade)
/datum/bounty/item/science/advanced_mop
name = "Advanced Mop"
description = "Excuse me. I'd like to request $17 for a push broom rebristling. Either that, or an advanced mop."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/mop/advanced)
/datum/bounty/item/science/advanced_egun
name = "Advanced Energy Gun"
description = "With the price of rechargers on the rise, upper management is interested in purchasing guns that are self-powered. If you ship one, they'll pay."
reward = 10000
reward = 1800
wanted_types = list(/obj/item/gun/energy/e_gun/nuclear)
/datum/bounty/item/science/bscells
name = "Bluespace Power Cells"
description = "Someone in upper management keeps using the excuse that his tablet battery dies when he's in the middle of work. This will be the last time he doesn't have his presentation, I swear to -"
reward = 7000
reward = 3000
required_count = 10 //Easy to make
wanted_types = list(/obj/item/stock_parts/cell/bluespace)
/datum/bounty/item/science/t4manip
name = "Femto-Manipulators"
description = "One of our Chief Engineers has OCD. Can you send us some femto-manipulators so he stops complaining that his ID doesn't fit perfectly in the PDA slot?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/manipulator/femto)
/datum/bounty/item/science/t4bins
name = "Bluespace Matter Bins"
description = "The local Janitorial union has gone on strike. Can you send us some bluespace bins so we don't have to take out our own trash?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/matter_bin/bluespace)
/datum/bounty/item/science/t4capacitor
name = "Quadratic Capacitor"
description = "One of our linguists doesn't understand why they're called Quadratic capacitors. Can you give him a few so he leaves us alone about it?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/capacitor/quadratic)
/datum/bounty/item/science/t4triphasic
name = "Triphasic Scanning Module"
description = "One of our scientists got into the liberty caps and is demanding new scanning modules so he can talk to ghosts. At this point we just want him out of our office."
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/scanning_module/triphasic)
/datum/bounty/item/science/t4microlaser
name = "Quad-Ultra Micro-Laser"
description = "The cats on Vega 9 are breeding out of control. We need something to corral them into one area so we can saturation bomb it."
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra)
/datum/bounty/item/science/fakecrystals
name = "synthetic bluespace crystals"
description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..."
reward = 10000
reward = 8000
required_count = 5
wanted_types = list(/obj/item/stack/ore/bluespace_crystal/artificial)
exclude_types = list(/obj/item/stack/ore/bluespace_crystal,
+9 -9
View File
@@ -1,54 +1,54 @@
/datum/bounty/item/security/riotshotgun
name = "Riot Shotguns"
description = "Hooligans have boarded CentCom! Ship riot shotguns quick, or things are going to get dirty."
reward = 5000
reward = 2500
required_count = 2
wanted_types = list(/obj/item/gun/ballistic/shotgun/riot)
/datum/bounty/item/security/recharger
name = "Rechargers"
description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped."
reward = 2000
reward = 1700
required_count = 3
wanted_types = list(/obj/machinery/recharger)
/datum/bounty/item/security/practice
name = "Practice Laser Gun"
description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
reward = 3000
reward = 1500
required_count = 3
wanted_types = list(/obj/item/gun/energy/laser/practice)
/datum/bounty/item/security/flashshield
name = "Strobe Shield"
description = "One of our Emergency Response Agents thinks there's vampires in a local station. Send him something to help with his fear of the dark and protect him, too."
reward = 5000
reward = 3000
wanted_types = list(/obj/item/assembly/flash/shield)
/datum/bounty/item/security/sechuds
name = "Sec HUDs"
description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
reward = 3000
reward = 1250
required_count = 5
wanted_types = list(/obj/item/clothing/glasses/hud/security)
/datum/bounty/item/security/techslugs
name = "Tech Slugs"
description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
reward = 7500
reward = 3500
required_count = 15
wanted_types = list(/obj/item/ammo_casing/shotgun/techshell)
/datum/bounty/item/security/WT550
/datum/bounty/item/security/wt550
name = "Spare WT-550 clips"
description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice."
reward = 7500
reward = 1500
required_count = 5
wanted_types = list(/obj/item/ammo_box/magazine/wt550m9)
/datum/bounty/item/security/pins
name = "Test range firing pins"
description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
reward = 5000
reward = 2750
required_count = 3
wanted_types = list(/obj/item/firing_pin/test_range)
+54
View File
@@ -0,0 +1,54 @@
/datum/bounty/item/silly/paper_plane
name = "Paper Planes"
description = "Centcom is running an experiment on which type of paper plane is the most aerodynamically stable. Send us some samples to further our study."
reward = 900
required_count = 15
wanted_types = list(/obj/item/paperplane)
/datum/bounty/item/silly/mousetraps
name = "Mouse Traps"
description = "Some shoeless hoodlum is intentionally tracking paint all over Centcom. Send us some mouse traps so we can capture the culprit."
reward = 1200
required_count = 12
wanted_types = list(/obj/item/assembly/mousetrap)
/datum/bounty/item/silly/action_figures
name = "Action Figures"
description = "The vice president's son saw an ad for action figures on the telescreen and now he won't shut up about them. Ship some to ease his complaints."
reward = 3000
required_count = 5
wanted_types = list(/obj/item/toy/figure)
/datum/bounty/item/silly/clown_box
name = "Clown Box"
description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out."
reward = 1000
wanted_types = list(/obj/item/storage/box/clown)
/datum/bounty/item/silly/peels
name = "Banana Peels"
description = "Centcom is running an experiment to see if a slip-n-slide can be made entirely out of banana peels, but noone wants to eat that many bananas. Ship us some fresh peels."
reward = 950
required_count = 12
wanted_types = list(/obj/item/grown/bananapeel)
/datum/bounty/item/silly/shoes
name = "Shoes"
description = "An assistant stole a clown's shoes, the clown incinerated every pair we had. Send us some new footwear please."
reward = 1200
required_count = 8
wanted_types = list(/obj/item/clothing/shoes)
exclude_types = list(/obj/item/clothing/shoes/wraps, /obj/item/clothing/shoes/wraps/silver, /obj/item/clothing/shoes/wraps/red, /obj/item/clothing/shoes/wraps/blue)
/datum/bounty/item/silly/sunglasses
name = "Sunglasses"
description = "A famous blues duo is passing through the sector, but they've lost their shades and they can't perform. Ship new sunglasses to CentCom to rectify this."
reward = 1400
required_count = 2
wanted_types = list(/obj/item/clothing/glasses/sunglasses)
/datum/bounty/item/silly/strange_object
name = "Strange Object"
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
reward = 1000
wanted_types = list(/obj/item/relic)
+2 -2
View File
@@ -1,10 +1,10 @@
/datum/bounty/item/slime
reward = 3000
reward = 1950
/datum/bounty/item/slime/New()
..()
description = "Nanotrasen's science lead is hunting for the rare and exotic [name]. A bounty has been offered for finding it."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 250
/datum/bounty/item/slime/green
name = "Green Slime Extract"
+5 -5
View File
@@ -1,14 +1,14 @@
/datum/bounty/item/alien_organs
name = "Alien Organs"
description = "Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated."
reward = 25000
reward = 13500
required_count = 3
wanted_types = list(/obj/item/organ/brain/alien, /obj/item/organ/alien, /obj/item/organ/body_egg/alien_embryo)
/datum/bounty/item/syndicate_documents
name = "Syndicate Documents"
description = "Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives."
reward = 15000
reward = 10000
wanted_types = list(/obj/item/documents/syndicate, /obj/item/documents/photocopy)
/datum/bounty/item/syndicate_documents/applies_to(obj/O)
@@ -22,15 +22,15 @@
/datum/bounty/item/adamantine
name = "Adamantine"
description = "Nanotrasen's anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we'll make it worth your while."
reward = 35000
reward = 15000
required_count = 10
wanted_types = list(/obj/item/stack/sheet/mineral/adamantine)
/datum/bounty/more_bounties
name = "More Bounties"
description = "Complete enough bounties and CentCom will issue new ones!"
reward = 3 // number of bounties
var/required_bounties = 5
reward = 8 // number of bounties
var/required_bounties = 3
/datum/bounty/more_bounties/can_claim()
return ..() && completed_bounty_count() >= required_bounties
+2 -2
View File
@@ -1,5 +1,5 @@
/datum/bounty/virus
reward = 5000
reward = 3000
var/shipped = FALSE
var/stat_value = 0
var/stat_name = ""
@@ -11,7 +11,7 @@
stat_value *= -1
name = "Virus ([stat_name] of [stat_value])"
description = "Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 400
/datum/bounty/virus/completion_string()
return shipped ? "Shipped" : "Not Shipped"
+10 -2
View File
@@ -75,7 +75,7 @@ GLOBAL_LIST_EMPTY(bounties_list)
// Returns a new bounty of random type, but does not add it to GLOB.bounties_list.
/proc/random_bounty()
switch(rand(1, 13))
switch(rand(1, 15))
if(1)
var/subtype = pick(subtypesof(/datum/bounty/item/assistant))
return new subtype
@@ -115,6 +115,12 @@ GLOBAL_LIST_EMPTY(bounties_list)
if(13)
var/subtype = pick(subtypesof(/datum/bounty/item/botany))
return new subtype
if(14)
var/subtype = pick(subtypesof(/datum/bounty/item/silly))
return new subtype
if(15)
var/subtype = pick(subtypesof(/datum/bounty/item/gardencook))
return new subtype
// Called lazily at startup to populate GLOB.bounties_list with random bounties.
/proc/setup_bounties()
@@ -130,7 +136,9 @@ GLOBAL_LIST_EMPTY(bounties_list)
/datum/bounty/item/engineering = 1,
/datum/bounty/item/mining = 2,
/datum/bounty/item/medical = 2,
/datum/bounty/item/botany = 2)
/datum/bounty/item/botany = 2,
/datum/bounty/item/silly = 1,
/datum/bounty/item/gardencook = 1)
for(var/the_type in easy_add_list_subtypes)
for(var/i in 1 to easy_add_list_subtypes[the_type])
+28 -30
View File
@@ -1,5 +1,7 @@
#define PRINTER_TIMEOUT 10
/obj/machinery/computer/bounty
name = "Nanotrasen bounty console"
desc = "Used to check and claim bounties offered by Nanotrasen"
@@ -24,9 +26,9 @@
for(var/datum/bounty/B in GLOB.bounties_list)
if(B.claimed)
continue
info += "<h3>[B.name]</h3>"
info += "<ul><li>Reward: [B.reward_string()]</li>"
info += "<li>Completed: [B.completion_string()]</li></ul>"
info += {"<h3>[B.name]</h3>
<ul><li>Reward: [B.reward_string()]</li>
<li>Completed: [B.completion_string()]</li></ul>"}
/obj/machinery/computer/bounty/ui_interact(mob/user)
. = ..()
@@ -34,39 +36,36 @@
if(!GLOB.bounties_list.len)
setup_bounties()
var/dat = ""
dat += "<a href='?src=[REF(src)];refresh=1'>Refresh</a>"
dat += "<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>"
dat += "<p>Credits: <b>[SSshuttle.points]</b></p>"
dat += {"<table style="text-align:center;" border="1" cellspacing="0" width="100%">"}
dat += "<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"
var/list/dat = list({"<a href='?src=[REF(src)];refresh=1'>Refresh</a>
<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>
<p>Credits: <b>[SSshuttle.points]</b></p>
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"})
for(var/datum/bounty/B in GLOB.bounties_list)
var/background
if(B.can_claim())
background = "'background-color:#4F7529;'"
else if(B.claimed)
background = "'background-color:#294675;'"
if(B.claimed)
dat += "<tr style='background-color:#294675;'>"
else if(B.can_claim())
dat += "<tr style='background-color:#4F7529;'>"
else
background = "'background-color:#990000;'"
dat += "<tr style=[background]>"
dat += "<tr style='background-color:#990000;'>"
if(B.high_priority)
dat += text("<td><b>[]</b></td>", B.name)
dat += text("<td><b>High Priority:</b> []</td>", B.description)
dat += text("<td><b>[]</b></td>", B.reward_string())
dat += {"<td><b>[B.name]</b></td>
<td><b>High Priority:</b> [B.description]</td>
<td><b>[B.reward_string()]</b></td>"}
else
dat += text("<td>[]</td>", B.name)
dat += text("<td>[]</td>", B.description)
dat += text("<td>[]</td>", B.reward_string())
dat += text("<td>[]</td>", B.completion_string())
if(B.can_claim())
dat += text("<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>")
else if(B.claimed)
dat += text("<td>Claimed</td>")
dat += {"<td>[B.name]</td>
<td>[B.description]</td>
<td>[B.reward_string()]</td>"}
dat += "<td>[B.completion_string()]</td>"
if(B.claimed)
dat += "<td>Claimed</td>"
else if(B.can_claim())
dat += "<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>"
else
dat += text("<td>Unclaimed</td>")
dat += "<td>Unclaimed</td>"
dat += "</tr>"
dat += "</table>"
dat = dat.Join()
var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
@@ -91,4 +90,3 @@
playsound(src, "terminal_type", 25, 0)
updateUsrDialog()
+10 -10
View File
@@ -2,7 +2,7 @@
//This was originally created as a way to get adminspawned items to the station in an IC manner. It's evolved to contain a few more
//features such as item removal, smiting, controllable delivery mobs, and more.
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
//IMPORTANT: Even though we call it a supplypod for our purposes, it can take on the appearance and function of many other things: Eg. cruise missiles, boxes, or walking, living gondolas.
//When the user launched the pod, items from special "bays" on the centcom map are taken and put into the supplypod
@@ -33,7 +33,7 @@
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
var/list/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
var/obj/effect/supplypod_selector/selector = new() //An effect used for keeping track of what item is going to be launched when in "ordered" mode (launchChoice = 1)
var/obj/structure/closet/supplypod/centcompod/temp_pod //The temporary pod that is modified by this datum, then cloned. The buildObject() clone of this pod is what is launched
@@ -69,7 +69,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
@@ -150,7 +150,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch
if (launchChoice == 2)
launchChoice = 0
updateSelector()
updateSelector()
return
launchChoice = 2
updateSelector()
@@ -326,7 +326,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
temp_pod.soundVolume = 50
. = TRUE
////////////////////////////STYLE CHANGES//////////////////
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
//as a way to get the proper icon state, name, and description of the pod.
if("styleStandard")
temp_pod.setStyle(STYLE_STANDARD)
@@ -367,7 +367,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
refreshBay()
. = TRUE
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
launcherActivated = !launcherActivated
updateCursor(launcherActivated) //Update the cursor of the user to a cool looking target icon
. = TRUE
@@ -436,7 +436,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
orderedArea = list()
if (!isemptylist(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values
var/startX = A.contents[1].x //Create the four values (we do it off a.contents[1] so they have some sort of arbitrary initial value. They should be overwritten in a few moments)
var/endX = A.contents[1].x
var/endX = A.contents[1].x
var/startY = A.contents[1].y
var/endY = A.contents[1].y
for (var/turf/T in A) //For each turf in the area, go through and find:
@@ -453,7 +453,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
orderedArea.Add(locate(j,startY - (i - endY),1)) //After gathering the start/end x and y, go through locating each turf from top left to bottom right, like one would read a book
return orderedArea //Return the filled list
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
numTurfs = 0 //Counts the number of turfs that can be launched (remember, supplypods either launch all at once or one turf-worth of items at a time)
acceptableTurfs = list()
for (var/turf/T in orderedArea) //Go through the orderedArea list
@@ -478,7 +478,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
//UpdateSelector() is here (instead if the if(1) switch block) because it also moves the selector to nullspace (to hide it) if needed
/datum/centcom_podlauncher/proc/launch(turf/A) //Game time started
if (isnull(A))
if (isnull(A))
return
var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
toLaunch.bay = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject
@@ -487,7 +487,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
for (var/atom/movable/O in launchList)
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
else
else
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
+9 -4
View File
@@ -3,6 +3,7 @@
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
req_access = list(ACCESS_CARGO)
var/requestonly = FALSE
var/contraband = FALSE
var/safety_warning = "For safety reasons, the automated supply shuttle \
@@ -17,6 +18,7 @@
desc = "Used to request supplies from cargo."
icon_screen = "request"
circuit = /obj/item/circuitboard/computer/cargo/request
req_access = list()
requestonly = TRUE
/obj/machinery/computer/cargo/Initialize()
@@ -29,11 +31,11 @@
obj_flags &= ~EMAGGED
/obj/machinery/computer/cargo/proc/get_export_categories()
var/cat = EXPORT_CARGO
. = EXPORT_CARGO
if(contraband)
cat |= EXPORT_CONTRABAND
. |= EXPORT_CONTRABAND
if(obj_flags & EMAGGED)
cat |= EXPORT_EMAG
. |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
@@ -114,6 +116,9 @@
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(..())
return
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
if(action != "add" && requestonly)
return
switch(action)
@@ -162,7 +167,7 @@
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
+2 -2
View File
@@ -1,6 +1,6 @@
/obj/item/export_scanner
name = "export scanner"
desc = "A device used to check objects against Nanotrasen exports and bounty database."
desc = "A device used to check objects against Nanotrasen exports and bounty database. Sadly can not scan reagents vaule."
icon = 'icons/obj/device.dmi'
icon_state = "export_scanner"
item_state = "radio"
@@ -31,7 +31,7 @@
else
// Before you fix it:
// yes, checking manifests is a part of intended functionality.
var/datum/export_report/ex = export_item_and_contents(O, cargo_console.get_export_categories(), dry_run=TRUE)
var/price = 0
for(var/x in ex.total_amount)
+13 -9
View File
@@ -1,6 +1,6 @@
/* How it works:
The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
Each object in the loop is checked for applies_to() of various export datums, except the invalid ones.
*/
@@ -21,9 +21,10 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
// Simple holder datum to pass export results around
/datum/export_report
var/list/exported_atoms = list() //names of atoms sold/deleted by export
var/list/total_amount = list() //export instance => total count of sold objects of its type, only exists if any were sold
var/list/total_value = list() //export instance => total value of sold objects
var/list/exported_atoms = list()//names of atoms sold/deleted by export
var/list/total_amount = list() //export instance => total count of sold objects of its type, only exists if any were sold
var/list/total_value = list() //export instance => total value of sold objects
var/list/total_reagents = list()//export reagents => into the total vaule of the object sold
// external_report works as "transaction" object, pass same one in if you're doing more than one export in single go
/proc/export_item_and_contents(atom/movable/AM, allowed_categories = EXPORT_CARGO, apply_elastic = TRUE, delete_unsold = TRUE, dry_run=FALSE, datum/export_report/external_report)
@@ -31,7 +32,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
setupExports()
var/list/contents = AM.GetAllContents()
var/datum/export_report/report = external_report
if(!report) //If we don't have any longer transaction going on
report = new
@@ -47,6 +48,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
sold = E.sell_object(thing, report, dry_run, allowed_categories , apply_elastic)
report.exported_atoms += " [thing.name]"
break
if(thing.reagents)
for(var/datum/reagent/R in thing.reagents.reagent_list)
report.total_reagents[R] += R.volume
if(!dry_run && (sold || delete_unsold))
if(ismob(thing))
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)
@@ -58,7 +62,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/unit_name = "" // Unit name. Only used in "Received [total_amount] [name]s [message]." message
var/message = ""
var/cost = 100 // Cost of item, in cargo credits. Must not alow for infinite price dupes, see above.
var/k_elasticity = 1/30 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity"
var/k_elasticity = 1/300 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity" - CIT EDIT 1/30 - > 0
var/list/export_types = list() // Type of the exported object. If none, the export datum is considered base type.
var/include_subtypes = TRUE // Set to FALSE to make the datum apply only to a strict type.
var/list/exclude_types = list() // Types excluded from export
@@ -125,9 +129,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
if(amount <=0 || the_cost <=0)
return FALSE
report.total_value[src] += the_cost
if(istype(O, /datum/export/material))
report.total_amount[src] += amount*MINERAL_MATERIAL_AMOUNT
else
@@ -148,7 +152,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/total_value = ex.total_value[src]
var/total_amount = ex.total_amount[src]
var/msg = "[total_value] credits: Received [total_amount] "
if(total_value > 0)
msg = "+" + msg
+181
View File
@@ -0,0 +1,181 @@
/datum/export/food
k_elasticity = 0
include_subtypes = TRUE
/datum/export/booze //Like the kind you bottle!
k_elasticity = 0
unit_name = "brand unit of booze"
include_subtypes = TRUE
/datum/export/food/meat
cost = 5
unit_name = "protein based food"
export_types = list(/obj/item/reagent_containers/food/snacks/meat/slab)
/datum/export/food/raw_cutlets
cost = 3
unit_name = "protein based food"
export_types = list(/obj/item/reagent_containers/food/snacks/meat/rawcutlet)
/datum/export/food/cooked_cutlets
cost = 4
unit_name = "cooked protein based food"
export_types = list(/obj/item/reagent_containers/food/snacks/meat/cutlet)
/datum/export/food/cooked_meat
cost = 8
unit_name = "cooked protein based food"
export_types = list(/obj/item/reagent_containers/food/snacks/meat/steak)
/datum/export/food/dough
cost = 3
unit_name = "uncooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/dough, /obj/item/reagent_containers/food/snacks/flatdough)
/datum/export/food/cooked_dough
cost = 5
unit_name = "cooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/pizzabread)
/datum/export/food/buns
cost = 3
unit_name = "cooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/bun)
/datum/export/food/buns
cost = 3
unit_name = "cooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/bun)
/datum/export/food/eggs
cost = 4
unit_name = "cooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/friedegg)
/datum/export/food/eggs_food
cost = 20
unit_name = "cooked egg based food"
export_types = list(/obj/item/reagent_containers/food/snacks/omelette, /obj/item/reagent_containers/food/snacks/benedict, /obj/item/reagent_containers/food/snacks/salad/eggbowl)
/datum/export/food/sweets
cost = 4
unit_name = "pastery base"
export_types = list(/obj/item/reagent_containers/food/snacks/rawpastrybase, /obj/item/reagent_containers/food/snacks/pastrybase)
/datum/export/food/cake_pie_raw
cost = 12
unit_name = "uncooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/cakebatter, /obj/item/reagent_containers/food/snacks/piedough)
/datum/export/food/cooked_cake_pie
cost = 15
unit_name = "cooked food base"
export_types = list(/obj/item/reagent_containers/food/snacks/store/cake/plain, /obj/item/reagent_containers/food/snacks/pie/plain)
/datum/export/food/glassbottle
cost = 10
unit_name = "glass bottle"
export_types = list(/obj/item/reagent_containers/food/drinks/bottle)
/datum/export/food/produce
cost = 3
unit_name = "produce"
export_types = list(/obj/item/reagent_containers/food/snacks/grown)
exclude_types = list(/obj/item/grown/log)
/datum/export/food/egg
cost = 2
unit_name = "egg"
export_types = list(/obj/item/reagent_containers/food/snacks/egg)
/datum/export/food/soup
cost = 30
unit_name = "bowl of soup"
export_types = list(/obj/item/reagent_containers/food/snacks/soup)
/datum/export/food/bread
cost = 20
unit_name = "load of bread"
export_types = list(/obj/item/reagent_containers/food/snacks/store/bread)
/datum/export/food/bread_slice
cost = 4
unit_name = "slice of bread"
export_types = list(/obj/item/reagent_containers/food/snacks/breadslice)
/datum/export/food/burger
cost = 12
unit_name = "burger"
export_types = list(/obj/item/reagent_containers/food/snacks/burger)
/datum/export/food/cake
cost = 50
unit_name = "cake"
export_types = list(/obj/item/reagent_containers/food/snacks/store/cake)
/datum/export/food/cake_slice
cost = 10
unit_name = "cake slice"
export_types = list(/obj/item/reagent_containers/food/snacks/cakeslice)
/datum/export/food/cheese_wheel
cost = 70
unit_name = "cheese wheel"
export_types = list(/obj/item/reagent_containers/food/snacks/store/cheesewheel)
/datum/export/food/cheese_wheel
cost = 20
unit_name = "cheese wedge"
export_types = list(/obj/item/reagent_containers/food/snacks/cheesewedge)
/datum/export/food/candy
cost = 5
unit_name = "candy" //Not anything from the vender
export_types = list(/obj/item/reagent_containers/food/snacks/candy_corn, /obj/item/reagent_containers/food/snacks/chocolatebar, /obj/item/reagent_containers/food/snacks/candiedapple, /obj/item/reagent_containers/food/snacks/spiderlollipop, \
/obj/item/reagent_containers/food/snacks/chococoin, /obj/item/reagent_containers/food/snacks/fudgedice, /obj/item/reagent_containers/food/snacks/chocoorange, /obj/item/reagent_containers/food/snacks/lollipop, \
/obj/item/reagent_containers/food/snacks/gumball, /obj/item/reagent_containers/food/snacks/tinychocolate)
/datum/export/food/pastery
cost = 30
unit_name = "baked goods"
export_types = list(/obj/item/reagent_containers/food/snacks/donut, /obj/item/reagent_containers/food/snacks/muffin, /obj/item/reagent_containers/food/snacks/waffles, /obj/item/reagent_containers/food/snacks/plumphelmetbiscuit, \
/obj/item/reagent_containers/food/snacks/chococornet, /obj/item/reagent_containers/food/snacks/cherrycupcake, /obj/item/reagent_containers/food/snacks/bluecherrycupcake, /obj/item/reagent_containers/food/snacks/honeybun, /obj/item/reagent_containers/food/snacks/pancakes)
/datum/export/food/pasta
cost = 20
unit_name = "pasta based meal"
export_types = list(/obj/item/reagent_containers/food/snacks/spaghetti, /obj/item/reagent_containers/food/snacks/boiledspaghetti, /obj/item/reagent_containers/food/snacks/pastatomato, /obj/item/reagent_containers/food/snacks/copypasta, \
/obj/item/reagent_containers/food/snacks/meatballspaghetti, /obj/item/reagent_containers/food/snacks/spesslaw, /obj/item/reagent_containers/food/snacks/chowmein, /obj/item/reagent_containers/food/snacks/beefnoodle, /obj/item/reagent_containers/food/snacks/butternoodles)
/datum/export/food/pizza
cost = 120
unit_name = "pizza"
export_types = list(/obj/item/reagent_containers/food/snacks/pizza)
/datum/export/food/sliced_pizza
cost = 12
unit_name = "pizza slice"
export_types = list(/obj/item/reagent_containers/food/snacks/pizzaslice)
/datum/export/food/snowcone
cost = 3
unit_name = "snowcone"
export_types = list(/obj/item/reagent_containers/food/snacks/snowcones)
/datum/export/booze/brands
cost = 200
unit_name = "export bottle"
export_types = list(/obj/item/export/bottle/kahlua, /obj/item/export/bottle/whiskey, /obj/item/export/bottle/vodka, /obj/item/export/bottle/gin, \
/obj/item/export/bottle/rum, /obj/item/export/bottle/tequila, /obj/item/export/bottle/vermouth, /obj/item/export/bottle/wine, /obj/item/export/bottle/grappa, /obj/item/export/bottle/cognac, \
/obj/item/export/bottle/absinthe, /obj/item/export/bottle/goldschlager, /obj/item/export/bottle/patron, /obj/item/export/bottle/sake, /obj/item/export/bottle/hcider, /obj/item/export/bottle/champagne, \
/obj/item/export/bottle/applejack, /obj/item/export/bottle/trappist, /obj/item/export/bottle/blazaam, /obj/item/export/bottle/grenadine, /obj/item/export/bottle/fernet)
/datum/export/booze/bottled
cost = 400
unit_name = "exotic brews"
export_types = list(/obj/item/export/bottle/blooddrop, /obj/item/export/bottle/slim_gold, /obj/item/export/bottle/white_bloodmoon, /obj/item/export/bottle/greenroad)
/datum/export/booze/bottledkeg
cost = 250
unit_name = "exotic brews"
export_types = list(/obj/item/export/bottle/minikeg) //Its just beer
+752 -34
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@@ -1,83 +1,801 @@
/datum/export/gear
include_subtypes = FALSE
//blanket
/datum/export/gear/hat
cost = 3
unit_name = "clothing"
export_types = list(/obj/item/clothing)
include_subtypes = TRUE
//Hats
//Blanket
/datum/export/gear/hat
cost = 5
unit_name = "hat"
export_types = list(/obj/item/clothing/head)
include_subtypes = TRUE
/datum/export/gear/sec_helmet
cost = 100
cost = 70
unit_name = "helmet"
export_types = list(/obj/item/clothing/head/helmet/sec)
/datum/export/gear/sec_armor
cost = 100
unit_name = "armor vest"
export_types = list(/obj/item/clothing/suit/armor/vest)
/datum/export/gear/sec_soft
cost = 50
unit_name = "soft sec cap"
export_types = list(/obj/item/clothing/head/soft/sec)
/datum/export/gear/riot_shield
cost = 100
unit_name = "riot shield"
export_types = list(/obj/item/shield/riot)
/datum/export/gear/sec_helmetalt
cost = 50
unit_name = "bullet proof helmet"
export_types = list(/obj/item/clothing/head/helmet/alt)
/datum/export/gear/sec_helmetold
cost = 10
unit_name = "old helmet"
export_types = list(/obj/item/clothing/head/helmet/old)
/datum/export/gear/sec_helmetblue
cost = 75
unit_name = "blue helmet"
export_types = list(/obj/item/clothing/head/helmet/blueshirt)
/datum/export/gear/sec_helmetriot
cost = 100
unit_name = "riot helmet"
export_types = list(/obj/item/clothing/head/helmet/riot)
/datum/export/gear/sec_helmet_light
cost = 20
unit_name = "justice helmet"
export_types = list(/obj/item/clothing/head/helmet/justice/escape)
include_subtypes = TRUE
/datum/export/gear/syndicate_helmetswat
cost = 250
unit_name = "syndicate helmet"
export_types = list(/obj/item/clothing/head/helmet/swat)
/datum/export/gear/sec_helmetswat
cost = 150
unit_name = "swat helmet"
export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen)
/datum/export/gear/thunder_helmet
cost = 120
unit_name = "thunder dome helmet"
export_types = list(/obj/item/clothing/head/helmet/thunderdome)
/datum/export/gear/roman_real
cost = 30
unit_name = "roman helmet"
export_types = list(/obj/item/clothing/head/helmet/roman)
/datum/export/gear/roman_realalt
cost = 60
unit_name = "legionnaire helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire)
/datum/export/gear/roman_fake
cost = 10
unit_name = "toy roman helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/fake)
/datum/export/gear/roman_fakealt
cost = 20
unit_name = "toy legionnaire helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake)
/datum/export/gear/ash_walker_helm
cost = 70
unit_name = "gladiator helmet"
export_types = list(/obj/item/clothing/head/helmet/gladiator)
/datum/export/gear/lasertag
cost = 30 //Has armor
unit_name = "lasertag helmet"
export_types = list(/obj/item/clothing/head/helmet/redtaghelm)
/datum/export/gear/lasertag/blue
export_types = list(/obj/item/clothing/head/helmet/bluetaghelm)
/datum/export/gear/knight_helmet
cost = 200
k_elasticity = 1/5 //Rare, dont flood it
unit_name = "knight helmet"
export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red)
/datum/export/gear/skull_hat
cost = 70
k_elasticity = 1/15 //Its just a skull
unit_name = "skull"
export_types = list(/obj/item/clothing/head/helmet/skull)
/datum/export/gear/durathread_helm
cost = 100
k_elasticity = 1/15
unit_name = "durathread hat"
export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread)
/datum/export/gear/hard_hats
cost = 50
unit_name = "hard hat"
export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue)
/datum/export/gear/atmos_helm
cost = 200 //Armored, fire proof, light, and presser proof
unit_name = "atmos hard hat"
export_types = list(/obj/item/clothing/head/hardhat/atmos)
/datum/export/gear/crowns
cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working
k_elasticity = 1/5 //Anti-floods
unit_name = "crown"
export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy)
/datum/export/gear/cchat
cost = 40
unit_name = "centcom hat"
export_types = list(/obj/item/clothing/head/centhat)
/datum/export/gear/caphat
cost = 150
unit_name = "command hat"
export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret)
/datum/export/gear/hophat
cost = 130
unit_name = "hop hat"
export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret)
/datum/export/gear/dechat
cost = 75
k_elasticity = 1/8 //Anti-floods
unit_name = "fedora"
export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora)
/datum/export/gear/hoshat
cost = 140
unit_name = "hos hat"
export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos)
/datum/export/gear/syndahoshat
cost = 300
unit_name = "syndicate command hat"
export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate)
/datum/export/gear/wardenhat
cost = 90
unit_name = "warden hat"
export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden)
/datum/export/gear/sechats
cost = 60
unit_name = "sec beret"
export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer)
/datum/export/gear/berets
cost = 30
unit_name = "beret"
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
/datum/export/gear/berets
cost = 30
unit_name = "beret"
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
/datum/export/gear/collectable
cost = 500
unit_name = "collectable hat"
k_elasticity = 1/10 //dont flood these
export_types = list(/obj/item/clothing/head/collectable)
include_subtypes = TRUE
/datum/export/gear/fancyhats
cost = 75
unit_name = "fancy hat"
k_elasticity = 1/10 //dont flood these
export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada)
/datum/export/gear/welders
cost = 30
unit_name = "welder helm"
k_elasticity = 1/20 //dont flood these
export_types = list(/obj/item/clothing/head/welding)
/datum/export/gear/magichat //Magic as is Antags-Wiz/Cults
cost = 450
unit_name = "magic hat"
export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork)
exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake)
include_subtypes = TRUE
//Shoes
//Blanket
/datum/export/gear/shoes
cost = 1 //Really dont want to sell EVERY SHOE EVER - yet*
unit_name = "shoes"
export_types = list(/obj/item/clothing/shoes)
include_subtypes = TRUE
/datum/export/gear/clown_shoesmk
cost = 600
unit_name = "mk-honk prototype shoes"
export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes)
/datum/export/gear/magboots
cost = 50
unit_name = "magboots"
export_types = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos)
/datum/export/gear/nosellboots
cost = -5000 //We DONT want scew antags
unit_name = "error shipment stolen"
export_types = list(/obj/item/clothing/shoes/magboots/advance, /obj/item/clothing/shoes/magboots/deathsquad)
/datum/export/gear/syndamagboots
cost = 250
unit_name = "blood redmagboots"
export_types = list(/obj/item/clothing/shoes/magboots/syndie)
/datum/export/gear/combatboots
cost = 30
unit_name = "combat boots"
export_types = list(/obj/item/clothing/shoes/combat)
/datum/export/gear/swatboots
cost = 45
unit_name = "swat boots"
export_types = list(/obj/item/clothing/shoes/combat/swat)
/datum/export/gear/galoshes
cost = 50
unit_name = "galoshes"
export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry)
/datum/export/gear/clown
cost = 10
unit_name = "clown shoes"
export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester)
/datum/export/gear/dressshoes
cost = 10
unit_name = "dress shoes"
export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery)
/datum/export/gear/working
cost = 15
unit_name = "boots"
export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining)
/datum/export/gear/hopboots
cost = 350 //costs 1000 credits for miners to get
unit_name = "jump boots"
export_types = list(/obj/item/clothing/shoes/bhop)
/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults
cost = 450
unit_name = "magic shoes"
export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo, /obj/item/clothing/shoes/sandal/slippers)
include_subtypes = TRUE
//Headsets/Ears
//Blanket
/datum/export/gear/ears
cost = 2 //We dont want to sell every headset ever
unit_name = "ear gear"
export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset)
include_subtypes = TRUE
//Gloves
//Blanket
/datum/export/gear/gloves
cost = 4 //Glove crafting can be done
unit_name = "gloves"
export_types = list(/obj/item/clothing/gloves)
include_subtypes = TRUE
/datum/export/gear/boxing
cost = 10 //Padding as well as a weapon
unit_name = "boxing gloves"
export_types = list(/obj/item/clothing/gloves/boxing)
include_subtypes = TRUE
/datum/export/gear/combatgloves
cost = 80
unit_name = "combat gloves"
export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/rapid, /obj/item/clothing/gloves/krav_maga)
include_subtypes = TRUE
/datum/export/gear/bonegloves
cost = 30
unit_name = "bone bracers"
export_types = list(/obj/item/clothing/gloves/bracer)
/datum/export/gear/yellowgloves
cost = 50
unit_name = "insulated gloves"
export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated)
/datum/export/gear/leathergloves
cost = 20
unit_name = "leather gloves"
export_types = list(/obj/item/clothing/gloves/botanic_leather)
/datum/export/gear/fancy
cost = 25
unit_name = "fancy gloves"
export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white)
/datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults
cost = 400
unit_name = "magic gloves"
export_types = list(/obj/item/clothing/gloves/clockwork)
include_subtypes = TRUE
//Ties/neck
//Blanket
/datum/export/gear/neck
cost = 5 //Fancy!
unit_name = "neck based gear"
export_types = list(/obj/item/clothing/neck)
include_subtypes = TRUE
/datum/export/gear/collar
cost = 7
unit_name = "collar"
export_types = list(/obj/item/clothing/neck/petcollar)
include_subtypes = TRUE
/datum/export/gear/bling
cost = 15 //Needs a coin
unit_name = "gold plated necklace"
export_types = list(/obj/item/clothing/neck/necklace/dope)
//masks
//Blanket
/datum/export/gear/masks
cost = 3 //Mostly just fake stuff and clowngear
unit_name = "face gear"
export_types = list(/obj/item/clothing/mask)
include_subtypes = TRUE
/datum/export/gear/gasmask
cost = 4
unit_name = "gas mask"
export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass)
/datum/export/gear/minermask
cost = 10
unit_name = "armored mask"
export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate)
/datum/export/gear/sechailer
cost = 6
unit_name = "sec hailer"
export_types = list(/obj/item/clothing/mask/gas/sechailer)
include_subtypes = TRUE
/datum/export/gear/mask/breath
cost = 2
unit_name = "breath mask"
export_types = list(/obj/item/clothing/mask/breath)
/datum/export/gear/mask/gas
cost = 10
unit_name = "gas mask"
export_types = list(/obj/item/clothing/mask/gas)
include_subtypes = FALSE
//Hardsuits //If you steal/fine more they are worth selling
//Blanket
/datum/export/gear/hardsuit
cost = 250 //Its just metal/plastic after all
unit_name = "unknown hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit)
include_subtypes = TRUE
/datum/export/gear/space/helmet
cost = 75
/datum/export/gear/engi_hardsuit
cost = 500
unit_name = "engine hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine)
/datum/export/gear/atmos_hardsuit
cost = 600
unit_name = "atmos hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos)
/datum/export/gear/engi_hardsuit
cost = 1000
unit_name = "elite engine hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite)
/datum/export/gear/mining_hardsuit
cost = 350 //common
unit_name = "mining hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/mining)
/datum/export/gear/sec_hardsuit
cost = 750
unit_name = "sec hardsuit"
export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl)
/datum/export/gear/syndi_hardsuit
cost = 1250
unit_name = "syndi hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi)
/datum/export/gear/syndi_hardsuit
cost = 2750
unit_name = "elite syndi hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite)
/datum/export/gear/medical_hardsuit
cost = 350 //Not all that good
unit_name = "meidcal hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/medical)
/datum/export/gear/rd_hardsuit
cost = 850 //rare
unit_name = "prototype hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/rd)
/datum/export/gear/sec_hardsuit
cost = 750
unit_name = "sec hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/security)
/datum/export/gear/command_hardsuit
cost = 1300
unit_name = "command hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain)
/datum/export/gear/magic_hardsuit
cost = 3000
unit_name = "magic hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult)
include_subtypes = TRUE
/datum/export/gear/shield_hardsuit
cost = 2000
unit_name = "shielded hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded)
include_subtypes = TRUE
/datum/export/gear/rigs
cost = 2750
unit_name = "RIG"
export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason)
//Soft Suits
//Blanket
datum/export/gear/space/helmet
cost = 55
unit_name = "space helmet"
export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva, /obj/item/clothing/head/helmet/space/nasavoid)
include_subtypes = FALSE
export_types = list(/obj/item/clothing/head/helmet/space)
include_subtypes = TRUE
/datum/export/gear/space/suit
cost = 150
cost = 60
unit_name = "space suit"
export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva, /obj/item/clothing/suit/space/nasavoid)
include_subtypes = FALSE
export_types = list(/obj/item/clothing/suit/space)
include_subtypes = TRUE
datum/export/gear/space/helmet/plasma
cost = 100
unit_name = "plasmaman space helmet"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
/datum/export/gear/space/syndiehelmet
cost = 150
unit_name = "Syndicate space helmet"
/datum/export/gear/space/suit/plasma
cost = 100
unit_name = "plasmaman space suit"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
datum/export/gear/space/helmet/synda
cost = 150 //Flash proof
unit_name = "syndicate space helmet"
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
include_subtypes = TRUE
/datum/export/gear/space/syndiesuit
cost = 300
unit_name = "Syndicate space suit"
export_types = list(/obj/item/clothing/suit/space/syndicate)
/datum/export/gear/space/suit/synda
cost = 150
unit_name = "syndicate space suit"
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
include_subtypes = TRUE
//Glasses
//Blanket
datum/export/gear/glasses //glasses are not worth selling
cost = 3
unit_name = "glasses"
export_types = list(/obj/item/clothing/glasses)
include_subtypes = TRUE
/datum/export/gear/mesons
cost = 6
unit_name = "mesons"
export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining)
include_subtypes = TRUE
/datum/export/gear/scigoggles
cost = 8
unit_name = "chem giggles"
export_types = list(/obj/item/clothing/glasses/science)
include_subtypes = TRUE
/datum/export/gear/nvgoggles
cost = 20
unit_name = "night vison giggles"
export_types = list(/obj/item/clothing/glasses/night)
include_subtypes = TRUE
/datum/export/gear/sunglasses
cost = 12
unit_name = "sunglasses"
export_types = list(/obj/item/clothing/glasses/sunglasses)
include_subtypes = TRUE
/datum/export/gear/huds
cost = 10
unit_name = "huds"
export_types = list(/obj/item/clothing/glasses/hud)
include_subtypes = TRUE
/datum/export/gear/huds/glasses
cost = 22
export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses)
/datum/export/gear/weldinggoggles
cost = 20
unit_name = "welding goggles"
export_types = list(/obj/item/clothing/glasses/welding)
include_subtypes = TRUE
/datum/export/gear/thermals
cost = 30
unit_name = "heat seeing goggles"
export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal)
include_subtypes = TRUE
/datum/export/gear/magic_glasses
cost = 140
unit_name = "magic goggles"
export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor)
include_subtypes = TRUE
//////////
//UNDER///
//////////
/datum/export/gear/jumpsuit
cost = 3
unit_name = "jumpsuit"
k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits
export_types = list(/obj/item/clothing/under)
include_subtypes = TRUE
/datum/export/gear/fancy_jumpsuit
cost = 10
unit_name = "fancy clothing"
k_elasticity = 1/90 //These will be what sells
export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \
/obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \
/obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/wedding, /obj/item/clothing/under/aviatoruniform,\
/obj/item/clothing/under/mega, /obj/item/clothing/under/cia, /obj/item/clothing/under/casualwear, /obj/item/clothing/under/rank)
include_subtypes = TRUE
/datum/export/gear/armored_jumpsuit
cost = 15
unit_name = "armored_jumpsuit"
k_elasticity = 1/90 //These will be what sells
export_types = list(/obj/item/clothing/under/durathread, /obj/item/clothing/under/rank/security, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \
/obj/item/clothing/under/rank/det, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/security/spacepol)
exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt)
include_subtypes = TRUE
/datum/export/gear/jumpsuit_addon
cost = 12 //Few and rare as well as quick drop off of vaule
unit_name = "jumpsuit add on"
k_elasticity = 1/10
export_types = list(/obj/item/clothing/accessory)
include_subtypes = TRUE
/datum/export/gear/robes_magic
cost = 120
unit_name = "magic robes"
export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes)
exclude_types = list(/obj/item/clothing/suit/wizrobe/fake)
include_subtypes = TRUE
//Amror
/datum/export/gear/armor
cost = 80
unit_name = "misc armor"
export_types = list(/obj/item/clothing/suit/armor)
include_subtypes = TRUE
/datum/export/gear/sec_armor
cost = 180
unit_name = "sec armor"
export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit)
include_subtypes = TRUE
/datum/export/gear/hosarmor
cost = 380
unit_name = "hos armor"
export_types = list(/obj/item/clothing/suit/armor/hos)
include_subtypes = TRUE
/datum/export/gear/wardenarmor
cost = 280
unit_name = "warden armor"
export_types = list(/obj/item/clothing/suit/armor/vest/warden)
include_subtypes = TRUE
/datum/export/gear/reflector
cost = 500
unit_name = "reflector armor"
export_types = list(/obj/item/clothing/suit/armor/laserproof)
include_subtypes = TRUE
/datum/export/gear/heavy_armor
cost = 600 //REALY hard to fine/make takes lots of slimes
unit_name = "heavy armor"
export_types = list(/obj/item/clothing/suit/armor/heavy)
include_subtypes = TRUE
/datum/export/gear/plate_armor
cost = 200
unit_name = "plate armor"
export_types = list(/obj/item/clothing/suit/armor/riot/knight)
include_subtypes = TRUE
/datum/export/gear/riot_armor
cost = 250
unit_name = "riot armor"
export_types = list(/obj/item/clothing/suit/armor/riot)
include_subtypes = TRUE
/datum/export/gear/bone_armor
cost = 50
unit_name = "bone armor"
export_types = list(/obj/item/clothing/suit/armor/bone)
include_subtypes = TRUE
/datum/export/gear/swat_armor
cost = 350
unit_name = "swat mki armor"
export_types = list(/obj/item/clothing/suit/space/swat)
include_subtypes = TRUE
/datum/export/gear/dragon_armor
cost = 750
unit_name = "drake bone armor"
export_types = list(/obj/item/clothing/suit/hooded/cloak/drake)
include_subtypes = TRUE
/datum/export/gear/commandamor
cost = 480
unit_name = "command armor"
export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom)
include_subtypes = TRUE
/datum/export/gear/reactive_base
cost = 600
k_elasticity = 1/2 //Lets not go over board
unit_name = "hollow reactive armor"
export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
/datum/export/gear/reactive_active
cost = 1200
k_elasticity = 1/3 //Lets not go over board
unit_name = "working reactive armor"
export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport)
///////////////////////////
//Bomb/Rad/Bio Suits/Fire//
///////////////////////////
/datum/export/gear/radhelmet
cost = 50
cost = 20
unit_name = "radsuit hood"
export_types = list(/obj/item/clothing/head/radiation)
/datum/export/gear/radsuit
cost = 100
cost = 40
unit_name = "radsuit"
export_types = list(/obj/item/clothing/suit/radiation)
/datum/export/gear/firehelmet
cost = 10
unit_name = "firesuit helmet"
export_types = list(/obj/item/clothing/head/hardhat/red)
/datum/export/gear/fireatmos
cost = 120
unit_name = "atmos firesuit"
export_types = list(/obj/item/clothing/suit/fire/atmos)
/datum/export/gear/firesuit
cost = 20
unit_name = "firesuit"
export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy)
/datum/export/gear/biohood
cost = 50
cost = 40
unit_name = "biosuit hood"
export_types = list(/obj/item/clothing/head/bio_hood)
include_subtypes = TRUE
/datum/export/gear/biosuit
cost = 100
cost = 60
unit_name = "biosuit"
export_types = list(/obj/item/clothing/suit/bio_suit)
include_subtypes = TRUE
/datum/export/gear/bombhelmet
cost = 50
cost = 40
unit_name = "bomb suit hood"
export_types = list(/obj/item/clothing/head/bomb_hood)
include_subtypes = TRUE
/datum/export/gear/bombsuit
cost = 100
cost = 60
unit_name = "bomb suit"
export_types = list(/obj/item/clothing/suit/bomb_suit)
include_subtypes = TRUE
////////////////////
//Cloaks and Coats//
////////////////////
/datum/export/gear/cloaks
cost = 30
unit_name = "cloak"
export_types = list(/obj/item/clothing/neck/cloak)
include_subtypes = TRUE
/datum/export/gear/cloaksmining
cost = 90
unit_name = "lava land cloak"
export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath)
include_subtypes = TRUE
/datum/export/gear/labcoats
cost = 15
unit_name = "labcoats"
export_types = list(/obj/item/clothing/suit/toggle/labcoat)
include_subtypes = TRUE
/datum/export/gear/wintercoats
cost = 25
unit_name = "wintercoats"
export_types = list(/obj/item/clothing/suit/hooded/wintercoat)
include_subtypes = TRUE
//////////
//SUITS///
//////////
/datum/export/gear/suits
cost = 40
unit_name = "suit"
export_types = list(/obj/item/clothing/suit)
include_subtypes = TRUE
//////////////////////
//Chameleon Gear//////
//////////////////////
/datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc
cost = 280
k_elasticity = 0
unit_name = "chameleon item"
export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\
/obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \
/obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon)
include_subtypes = TRUE
+164 -41
View File
@@ -1,3 +1,6 @@
/datum/export/large
k_elasticity = 0
/datum/export/large/crate
cost = 500
k_elasticity = 0
@@ -21,13 +24,18 @@
export_types = list(/obj/structure/ore_box)
/datum/export/large/crate/wood
cost = 240
cost = 140 //
unit_name = "wooden crate"
export_types = list(/obj/structure/closet/crate/wooden)
exclude_types = list()
/datum/export/large/barrel
cost = 500 //150 to make meaning proffit of 350
unit_name = "wooden barrel"
export_types = list(/obj/structure/fermenting_barrel)
/datum/export/large/crate/coffin
cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
cost = 150
unit_name = "coffin"
export_types = list(/obj/structure/closet/crate/coffin)
@@ -131,104 +139,219 @@
unit_name = "security barrier"
export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
/datum/export/large/frame
cost = 20
unit_name = "structure frame"
export_types = list(/obj/structure/frame, /obj/structure/table_frame)
include_subtypes = TRUE
/datum/export/large/pacman
cost = 125
unit_name = "pacman"
export_types = list(/obj/machinery/power/port_gen/pacman)
/datum/export/large/pacman
cost = 150
unit_name = "super pacman"
export_types = list(/obj/machinery/power/port_gen/pacman/super)
/datum/export/large/pacman
cost = 175
unit_name = "mrs super pacman"
export_types = list(/obj/machinery/power/port_gen/pacman/mrs)
/datum/export/large/hydroponics
cost = 120
unit_name = "hydroponics tray"
export_types = list(/obj/machinery/hydroponics)
/datum/export/large/nice_chair
cost = 12
unit_name = "Padded Chair"
export_types = list(/obj/structure/chair/comfy)
/datum/export/large/gas_canister
cost = 10 //Base cost of canister. You get more for nice gases inside.
unit_name = "Gas Canister"
export_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/export/large/gas_canister/get_cost(obj/O)
var/obj/machinery/portable_atmospherics/canister/C = O
var/worth = 10
var/gases = C.air_contents.gases
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/stimulum]*25
worth += gases[/datum/gas/hypernoblium]*1000
worth += gases[/datum/gas/miasma]*15
worth += gases[/datum/gas/miasma]*4
worth += gases[/datum/gas/tritium]*7
worth += gases[/datum/gas/pluoxium]*6
worth += gases[/datum/gas/nitryl]*30
return worth
/datum/export/large/odysseus
cost = 5500
//////////////
//Matstatues//
//////////////
/datum/export/large/nukestatue
cost = 175
unit_name = "Nuke statue"
export_types = list(/obj/structure/statue/uranium/nuke)
/datum/export/large/engstatue
cost = 175
unit_name = "Engine statue"
export_types = list(/obj/structure/statue/uranium/eng)
/datum/export/large/plasmastatue
cost = 720
unit_name = "Scientist statue"
export_types = list(/obj/structure/statue/plasma/scientist)
/datum/export/large/hosstatue
cost = 225
unit_name = "HoS statue"
export_types = list(/obj/structure/statue/gold/hos)
/datum/export/large/rdstatue
cost = 225
unit_name = "RD statue"
export_types = list(/obj/structure/statue/gold/rd)
/datum/export/large/hopstatue
cost = 225
unit_name = "HoP statue"
export_types = list(/obj/structure/statue/gold/hop)
/datum/export/large/cmostatue
cost = 225
unit_name = "CMO statue"
export_types = list(/obj/structure/statue/gold/cmo)
/datum/export/large/cestatue
cost = 225
unit_name = "CE statue"
export_types = list(/obj/structure/statue/gold/ce)
/datum/export/large/mdstatue
cost = 200
unit_name = "MD statue"
export_types = list(/obj/structure/statue/silver/md)
/datum/export/large/janitorstatue
cost = 200
unit_name = "Janitor statue"
export_types = list(/obj/structure/statue/silver/janitor)
/datum/export/large/secstatue
cost = 200
unit_name = "Sec statue"
export_types = list(/obj/structure/statue/silver/sec)
/datum/export/large/medborgstatue
cost = 200
unit_name = "Medborg statue"
export_types = list(/obj/structure/statue/silver/medborg)
/datum/export/large/secborgstatue
cost = 200
unit_name = "Secborg statue"
export_types = list(/obj/structure/statue/silver/secborg)
/datum/export/large/capstatue
cost = 1200
unit_name = "Captain statue"
export_types = list(/obj/structure/statue/diamond/captain)
/datum/export/large/aistatue
cost = 1200
unit_name = "AI statue"
export_types = list(/obj/structure/statue/diamond/ai1, /obj/structure/statue/diamond/ai2)
/datum/export/large/clownstatue
cost = 2750
unit_name = "Clown statue"
export_types = list(/obj/structure/statue/bananium/clown)
/datum/export/large/sandstatue
cost = 90 //Big cash
unit_name = "sandstone statue"
export_types = list(/obj/structure/statue/sandstone/assistant)
////////////
//MECHS/////
////////////
/datum/export/large/mech
include_subtypes = FALSE
/datum/export/large/mech/odysseus
cost = 7500
unit_name = "working odysseus"
export_types = list(/obj/mecha/medical/odysseus)
include_subtypes = FALSE
/datum/export/large/ripley
cost = 6500
/datum/export/large/mech/ripley
cost = 12000
unit_name = "working ripley"
export_types = list(/obj/mecha/working/ripley)
include_subtypes = FALSE
/datum/export/large/firefighter
cost = 9000
/datum/export/large/mech/firefighter
cost = 14000
unit_name = "working firefighter"
export_types = list(/obj/mecha/working/ripley/firefighter)
include_subtypes = FALSE
/datum/export/large/gygax
/datum/export/large/mech/gygax
cost = 19000
unit_name = "working gygax"
export_types = list(/obj/mecha/combat/gygax)
include_subtypes = FALSE
/datum/export/large/durand
cost = 10000
/datum/export/large/mech/durand
cost = 16000
unit_name = "working durand"
export_types = list(/obj/mecha/combat/durand)
include_subtypes = FALSE
/datum/export/large/phazon
cost = 25000 //Little over half do to needing a core
/datum/export/large/mech/phazon
cost = 35000 //Little over half do to needing a core
unit_name = "working phazon"
export_types = list(/obj/mecha/combat/phazon)
include_subtypes = FALSE
/datum/export/large/marauder
/datum/export/large/mech/marauder
cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
unit_name = "working marauder"
export_types = list(/obj/mecha/combat/marauder)
include_subtypes = FALSE
/datum/export/large/deathripley
cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
/datum/export/large/mech/deathripley
cost = 18500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
unit_name = "working illegally modified"
export_types = list(/obj/mecha/working/ripley/deathripley)
include_subtypes = FALSE
/datum/export/large/gygaxdark
/datum/export/large/mech/gygaxdark
cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price.
unit_name = "working illegally modified gygax"
export_types = list(/obj/mecha/combat/gygax/dark)
include_subtypes = FALSE
/datum/export/large/oldripley
/datum/export/large/mech/oldripley
cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price.
unit_name = "working miner ripley"
export_types = list(/obj/mecha/working/ripley/mining)
include_subtypes = FALSE
/datum/export/large/honk
cost = 12000 //Still a "Combat class" mech - Comats bordem honk!
/datum/export/large/mech/honk
cost = 16000 //Still a "Combat class" mech - Comats bordem honk!
unit_name = "working honker"
export_types = list(/obj/mecha/combat/honker)
include_subtypes = FALSE
/datum/export/large/reticence
cost = 12000 //Still a "Combat class" mech - Has cloking and lethal weaponds.
/datum/export/large/mech/reticence
cost = 16000 //Still a "Combat class" mech - Has cloking and lethal weaponds.
unit_name = "working reticence"
export_types = list(/obj/mecha/combat/reticence)
include_subtypes = FALSE
/datum/export/large/seraph
/datum/export/large/mech/seraph
cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
unit_name = "working seraph"
export_types = list(/obj/mecha/combat/marauder/seraph)
include_subtypes = FALSE
/datum/export/large/mauler
cost = 12000 //Still a Combat class mech - CC lethal weaponds.
/datum/export/large/mech/mauler
cost = 25000 //Still a Combat class mech - CC lethal weaponds.
unit_name = "working legally modified marauder"
export_types = list(/obj/mecha/combat/marauder/mauler)
include_subtypes = FALSE
+1 -1
View File
@@ -80,7 +80,7 @@
// Paper work done correctly
/datum/export/paperwork_correct
cost = 150
cost = 120 // finicky number 20 x 120 = 2400 per crate
k_elasticity = 0
unit_name = "correct paperwork"
export_types = list(/obj/item/folder/paperwork_correct)
+17 -12
View File
@@ -1,4 +1,5 @@
/datum/export/material
k_elasticity = 0
cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016.
message = "cm3 of developer's tears. Please, report this on github"
var/material_id = null
@@ -27,51 +28,55 @@
return round(amount/MINERAL_MATERIAL_AMOUNT)
// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead.
// Materials. Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear
/datum/export/material/bananium
cost = 1000
cost = 500
material_id = MAT_BANANIUM
message = "cm3 of bananium"
/datum/export/material/diamond
cost = 500
cost = 250
material_id = MAT_DIAMOND
message = "cm3 of diamonds"
/datum/export/material/plasma
cost = 200
k_elasticity = 0
cost = 100
material_id = MAT_PLASMA
message = "cm3 of plasma"
/datum/export/material/uranium
cost = 100
cost = 50
material_id = MAT_URANIUM
message = "cm3 of uranium"
/datum/export/material/gold
cost = 125
cost = 60
material_id = MAT_GOLD
message = "cm3 of gold"
/datum/export/material/silver
cost = 50
cost = 25
material_id = MAT_SILVER
message = "cm3 of silver"
/datum/export/material/titanium
cost = 125
cost = 60
material_id = MAT_TITANIUM
message = "cm3 of titanium"
/datum/export/material/plastitanium
cost = 325 // plasma + titanium costs
cost = 165 // plasma + titanium costs
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
message = "cm3 of plastitanium"
/datum/export/material/metal
/datum/export/material/plastic
cost = 5
material_id = MAT_PLASTIC
message = "cm3 of plastic"
/datum/export/material/metal
cost = 3
message = "cm3 of metal"
material_id = MAT_METAL
export_types = list(
@@ -79,7 +84,7 @@
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
/datum/export/material/glass
cost = 5
cost = 3
message = "cm3 of glass"
material_id = MAT_GLASS
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
@@ -0,0 +1,188 @@
// Orgains and Robotics exports. Hearts, new lims, implants, etc.
/datum/export/robotics
include_subtypes = FALSE
k_elasticity = 0 //ALWAYS worth selling upgrades
/datum/export/implant
include_subtypes = FALSE
k_elasticity = 0 //ALWAYS worth selling upgrades
/datum/export/organs
include_subtypes = TRUE
k_elasticity = 0 //ALWAYS worth selling orgains
/datum/export/implant/autodoc
cost = 150
unit_name = "autsurgeon"
export_types = list(/obj/item/autosurgeon)
include_subtypes = TRUE
/datum/export/implant/implant
cost = 50
unit_name = "implant"
export_types = list(/obj/item/implant)
include_subtypes = TRUE
/datum/export/implant/cnsreboot
cost = 350
unit_name = "anti drop implant"
export_types = list(/obj/item/organ/cyberimp/brain/anti_drop)
/datum/export/implant/antistun
cost = 450
unit_name = "rebooter implant"
export_types = list(/obj/item/organ/cyberimp/brain/anti_stun)
/datum/export/implant/breathtube
cost = 150
k_elasticity = 300/20 //Large before depleating
unit_name = "breath implant"
export_types = list(/obj/item/organ/cyberimp/mouth/breathing_tube)
/datum/export/implant/hungerbgone
cost = 200
unit_name = "nutriment implant"
export_types = list(/obj/item/organ/cyberimp/chest/nutriment)
/datum/export/implant/hungerbgoneplus
cost = 300
unit_name = "upgraded nutriment implant"
export_types = list(/obj/item/organ/cyberimp/chest/nutriment/plus)
/datum/export/implant/reviver
cost = 350
unit_name = "reviver implant"
export_types = list(/obj/item/organ/cyberimp/chest/reviver)
/datum/export/implant/thrusters
cost = 150
unit_name = "thrusters set implant"
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
/datum/export/implant/thrusters
cost = 150
unit_name = "thrusters set implant"
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
/datum/export/implant/arm
cost = 200
unit_name = "arm set implant"
export_types = list(/obj/item/organ/cyberimp/arm/toolset, /obj/item/organ/cyberimp/arm/surgery)
include_subtypes = TRUE
/datum/export/implant/combatarm
cost = 800
unit_name = "combat arm set implant"
export_types = list(/obj/item/organ/cyberimp/arm/gun/laser, /obj/item/organ/cyberimp/arm/gun/taser, /obj/item/organ/cyberimp/arm/esword, /obj/item/organ/cyberimp/arm/medibeam, /obj/item/organ/cyberimp/arm/combat, /obj/item/organ/cyberimp/arm/flash, /obj/item/organ/cyberimp/arm/baton)
include_subtypes = TRUE
/datum/export/orgains/heart
cost = 250
unit_name = "heart"
export_types = list(/obj/item/organ/heart)
exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic)
/datum/export/orgains/tongue
cost = 75
unit_name = "tongue"
export_types = list(/obj/item/organ/tongue)
/datum/export/orgains/eyes
cost = 50 //So many things take your eyes out anyways
unit_name = "eyes"
export_types = list(/obj/item/organ/eyes)
exclude_types = list(/obj/item/organ/eyes/robotic)
/datum/export/orgains/stomach
cost = 50 //can be replaced
unit_name = "stomach"
export_types = list(/obj/item/organ/stomach)
/datum/export/orgains/lungs
cost = 150
unit_name = "lungs"
export_types = list(/obj/item/organ/lungs)
exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded)
/datum/export/orgains/liver
cost = 175
unit_name = "liver"
export_types = list(/obj/item/organ/liver)
exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded)
/datum/export/organs/cybernetic
cost = 225
unit_name = "cybernetic organ"
export_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/lungs/cybernetic, /obj/item/organ/eyes/robotic, /obj/item/organ/heart/cybernetic)
exclude_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded)
/datum/export/organs/upgraded
cost = 275
unit_name = "upgraded cybernetic organ"
export_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded)
/datum/export/organs/tail //Shhh
cost = 500
unit_name = "error shipment failer"
export_types = list(/obj/item/organ/tail)
/datum/export/orgains/vocal_cords
cost = 500
unit_name = "vocal cords"
export_types = list(/obj/item/organ/vocal_cords) //These are gotten via different races
/datum/export/robotics/lims
cost = 30
unit_name = "robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/l_leg/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot)
/datum/export/robotics/surpluse
cost = 40
unit_name = "robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot/surplus, /obj/item/bodypart/r_arm/robot/surplus, /obj/item/bodypart/l_leg/robot/surplus, /obj/item/bodypart/r_leg/robot/surplus)
/datum/export/robotics/surplus_upgraded
cost = 50
unit_name = "upgraded robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot/surplus_upgraded, /obj/item/bodypart/r_arm/robot/surplus_upgraded, /obj/item/bodypart/l_leg/robot/surplus_upgraded, /obj/item/bodypart/r_leg/robot/surplus_upgraded)
/datum/export/robotics/surgery_gear_basic
cost = 10
unit_name = "surgery tool"
export_types = list(/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, /obj/item/surgical_drapes)
/datum/export/robotics/mech_weapon_laser
cost = 300 //Sadly just metal and glass
unit_name = "mech laser based weapon"
include_subtypes = TRUE
export_types = list(/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam, /obj/item/mecha_parts/mecha_equipment/weapon/energy)
/datum/export/robotics/mech_weapon_bullet
cost = 250
unit_name = "mech bullet based weapon"
include_subtypes = TRUE
export_types = list(/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun, /obj/item/mecha_parts/mecha_equipment/weapon/honker, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic)
/datum/export/robotics/mech_tools
cost = 150
unit_name = "mech based tool"
include_subtypes = TRUE
export_types = list(/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/extinguisher, /obj/item/mecha_parts/mecha_equipment/rcd, /obj/item/mecha_parts/mecha_equipment/cable_layer, \
/obj/item/mecha_parts/mecha_equipment/drill, /obj/item/mecha_parts/mecha_equipment/mining_scanner, /obj/item/mecha_parts/mecha_equipment/medical/sleeper)
/datum/export/robotics/mech_blue_space
cost = 750
k_elasticity = 1/10
unit_name = "mech bluespace tech"
export_types = list(/obj/item/mecha_parts/mecha_equipment/teleporter, /obj/item/mecha_parts/mecha_equipment/wormhole_generator, /obj/item/mecha_parts/mecha_equipment/gravcatapult)
/datum/export/robotics/mech_reactors
cost = 350
unit_name = "mech based reactor"
export_types = list(/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay, /obj/item/mecha_parts/mecha_equipment/generator, /obj/item/mecha_parts/mecha_equipment/generator/nuclear)
/datum/export/robotics/mech_armor
cost = 350
unit_name = "mech armor tech"
export_types = list(/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster, /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster, /obj/item/mecha_parts/mecha_equipment/repair_droid)
+84 -3
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@@ -6,16 +6,97 @@
export_types = list(/obj/item/solar_assembly)
/datum/export/solar/tracker_board
cost = 100
cost = 10
unit_name = "solar tracker board"
export_types = list(/obj/item/electronics/tracker)
/datum/export/solar/control_board
cost = 150
cost = 15
unit_name = "solar panel control board"
export_types = list(/obj/item/circuitboard/computer/solar_control)
include_subtypes = FALSE
/datum/export/swarmer
cost = 2000
cost = 500
unit_name = "deactivated alien deconstruction drone"
export_types = list(/obj/item/deactivated_swarmer)
//Board
/datum/export/board
cost = 5
unit_name = "circuit board"
export_types = list(/obj/item/circuitboard)
include_subtypes = TRUE
/datum/export/board/SMES
cost = 20
unit_name = "smes board"
export_types = list(/obj/item/circuitboard/machine/smes)
include_subtypes = FALSE
//Stock Parts
/datum/export/subspace
cost = 3
unit_name = "subspace part"
export_types = list(/obj/item/stock_parts/subspace)
include_subtypes = TRUE
/datum/export/t1
cost = 1
unit_name = "basic stock part"
export_types = list(/obj/item/stock_parts/capacitor, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/manipulator, /obj/item/stock_parts/micro_laser, /obj/item/stock_parts/matter_bin)
/datum/export/t2
cost = 2
unit_name = "upgraded stock part"
export_types = list(/obj/item/stock_parts/capacitor/adv, /obj/item/stock_parts/scanning_module/adv, /obj/item/stock_parts/manipulator/nano, /obj/item/stock_parts/micro_laser/high, /obj/item/stock_parts/matter_bin/adv)
/datum/export/t3
cost = 3
unit_name = "advanced stock part"
export_types = list(/obj/item/stock_parts/capacitor/super, /obj/item/stock_parts/scanning_module/phasic, /obj/item/stock_parts/manipulator/pico, /obj/item/stock_parts/micro_laser/ultra, /obj/item/stock_parts/matter_bin/super)
/datum/export/t4
cost = 4
unit_name = "blue space stock part"
export_types = list(/obj/item/stock_parts/capacitor/quadratic, /obj/item/stock_parts/scanning_module/triphasic, /obj/item/stock_parts/manipulator/femto, /obj/item/stock_parts/micro_laser/quadultra, /obj/item/stock_parts/matter_bin/bluespace)
//Cells
/datum/export/cell
cost = 5
unit_name = "power cell"
export_types = list(/obj/item/stock_parts/cell)
include_subtypes = TRUE
/datum/export/cellupgraded
cost = 10
unit_name = "upgraded power cell"
export_types = list(/obj/item/stock_parts/cell/upgraded, /obj/item/stock_parts/cell/upgraded/plus)
/datum/export/cellhigh
cost = 15
unit_name = "high power cell"
export_types = list(/obj/item/stock_parts/cell/high, /obj/item/stock_parts/cell/high/plus)
/datum/export/cellhyper
cost = 20
unit_name = "super-capacity power cell"
export_types = list(/obj/item/stock_parts/cell/super, /obj/item/stock_parts/cell/hyper)
/datum/export/cellbs
cost = 25
unit_name = "bluespace power cell"
export_types = list(/obj/item/stock_parts/cell/bluespace)
/datum/export/cellyellow
cost = 40
unit_name = "slime power cell"
export_types = list(/obj/item/stock_parts/cell/high/slime)
/datum/export/cellyellowhyper
cost = 120 //Takes a lot to make and is really good
unit_name = "hyper slime power cell"
export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged)
+1 -1
View File
@@ -4,7 +4,7 @@
unit_name = "new plant species sample"
export_types = list(/obj/item/seeds)
var/needs_discovery = FALSE // Only for undiscovered species
var/global/list/discoveredPlants = list()
var/static/list/discoveredPlants = list()
/datum/export/seed/get_cost(obj/O)
var/obj/item/seeds/S = O
+65 -14
View File
@@ -1,5 +1,6 @@
/datum/export/stack
unit_name = "sheet"
k_elasticity = 0
/datum/export/stack/get_amount(obj/O)
var/obj/item/stack/S = O
@@ -9,47 +10,52 @@
// Hides
/datum/export/stack/leather
cost = 30
unit_name = "leather"
export_types = list(/obj/item/stack/sheet/leather)
/datum/export/stack/skin/monkey
cost = 50
cost = 30
unit_name = "monkey hide"
export_types = list(/obj/item/stack/sheet/animalhide/monkey)
/datum/export/stack/skin/human
cost = 100
cost = 70
export_category = EXPORT_CONTRABAND
unit_name = "piece"
message = "of human skin"
export_types = list(/obj/item/stack/sheet/animalhide/human)
/datum/export/stack/skin/goliath_hide
cost = 200
cost = 160
unit_name = "goliath hide"
export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide)
/datum/export/stack/skin/cat
cost = 150
cost = 120
export_category = EXPORT_CONTRABAND
unit_name = "cat hide"
export_types = list(/obj/item/stack/sheet/animalhide/cat)
/datum/export/stack/skin/corgi
cost = 200
cost = 140
export_category = EXPORT_CONTRABAND
unit_name = "corgi hide"
export_types = list(/obj/item/stack/sheet/animalhide/corgi)
/datum/export/stack/skin/lizard
cost = 150
cost = 50
unit_name = "lizard hide"
export_types = list(/obj/item/stack/sheet/animalhide/lizard)
/datum/export/stack/skin/gondola
cost = 5000
cost = 1000
unit_name = "gondola hide"
export_types = list(/obj/item/stack/sheet/animalhide/gondola)
/datum/export/stack/skin/xeno
cost = 500
cost = 300
unit_name = "alien hide"
export_types = list(/obj/item/stack/sheet/animalhide/xeno)
@@ -57,26 +63,31 @@
// For base materials, see materials.dm
/datum/export/stack/plasteel
cost = 155 // 2000u of plasma + 2000u of metal.
cost = 105 // 2000u of plasma + 2000u of metal.
message = "of plasteel"
export_types = list(/obj/item/stack/sheet/plasteel)
// 1 glass + 0.5 metal, cost is rounded up.
/datum/export/stack/rglass
cost = 8
cost = 6
message = "of reinforced glass"
export_types = list(/obj/item/stack/sheet/rglass)
/datum/export/stack/bscrystal
cost = 300
cost = 150
message = "of bluespace crystals"
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
/datum/export/stack/wood
cost = 30
cost = 15
unit_name = "wood plank"
export_types = list(/obj/item/stack/sheet/mineral/wood)
/datum/export/stack/log
cost = 10
unit_name = "raw wood"
export_types = list(/obj/item/grown/log)
/datum/export/stack/cardboard
cost = 2
message = "of cardboard"
@@ -93,16 +104,56 @@
unit_name = "cable piece"
export_types = list(/obj/item/stack/cable_coil)
/datum/export/stack/cloth
cost = 20
unit_name = "sheets"
message = "of cloth"
export_types = list(/obj/item/stack/sheet/cloth)
/datum/export/stack/silk
cost = 200 //The new plasma
unit_name = "sheets"
message = "of silk"
export_types = list(/obj/item/stack/sheet/silk)
/datum/export/stack/duracloth
cost = 40
unit_name = "sheets"
message = "of duracloth"
export_types = list(/obj/item/stack/sheet/durathread)
// Weird Stuff
/datum/export/stack/abductor
cost = 1000
cost = 400
message = "of alien alloy"
export_types = list(/obj/item/stack/sheet/mineral/abductor)
/datum/export/stack/adamantine
unit_name = "bar"
cost = 500
cost = 250
message = "of adamantine"
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
/datum/export/stack/bone
cost = 20
message = "of bones"
export_types = list(/obj/item/stack/sheet/bone)
/datum/export/stack/bronze
unit_name = "tiles"
cost = 5
message = "of brozne"
export_types = list(/obj/item/stack/tile/bronze)
/datum/export/stack/brass
unit_name = "tiles"
cost = 50
message = "of brass"
export_types = list(/obj/item/stack/tile/brass)
/datum/export/stack/paper
unit_name = "sheets"
cost = 30
message = "of paperframes"
export_types = list(/obj/item/stack/sheet/paperframes)
+92 -10
View File
@@ -1,5 +1,5 @@
/datum/export/toolbox
cost = 4
cost = 6
unit_name = "toolbox"
export_types = list(/obj/item/storage/toolbox)
@@ -8,7 +8,80 @@
// electrical toolbox: 36cr
// robust: priceless
// Adv tools
/datum/export/gear/powerdrill
cost = 25
k_elasticity = 1/80 //Market can only take so much
unit_name = "power tool"
export_types = list(/obj/item/crowbar/power, /obj/item/screwdriver/power, \
/obj/item/weldingtool/experimental, /obj/item/wirecutters/power, /obj/item/wrench/power)
include_subtypes = TRUE
/datum/export/gear/advtool
cost = 175
k_elasticity = 0 //Only known to be made by 2 station, market is hungery for it
unit_name = "adv tool"
export_types = list(/obj/item/crowbar/advanced, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/screwdriver/advanced, \
/obj/item/weldingtool/abductor, /obj/item/weldingtool/advanced, /obj/item/wirecutters/abductor, /obj/item/wirecutters/advanced, \
/obj/item/wrench/abductor, /obj/item/wrench/advanced)
include_subtypes = TRUE
// Lights/Eletronic
/datum/export/lights
cost = 10
unit_name = "light fixer"
export_types = list(/obj/item/wallframe/light_fixture)
include_subtypes = TRUE
/datum/export/apc_board
cost = 5
unit_name = "apc electronics"
export_types = list(/obj/item/electronics/apc)
include_subtypes = TRUE
/datum/export/apc_frame
cost = 3
unit_name = "apc frame"
export_types = list(/obj/item/wallframe/apc)
include_subtypes = TRUE
/datum/export/floodlights
cost = 15
unit_name = "floodlight fixer"
export_types = list(/obj/structure/floodlight_frame)
include_subtypes = TRUE
/datum/export/bolbstubes
cost = 1 //Time
unit_name = "light replacement"
export_types = list(/obj/item/light/tube, /obj/item/light/bulb)
/datum/export/lightreplacer
cost = 20
unit_name = "lightreplacer"
export_types = list(/obj/item/lightreplacer)
// Basic tools
/datum/export/basicmining
cost = 30
unit_name = "basic mining tool"
export_types = list(/obj/item/pickaxe, /obj/item/pickaxe/mini, /obj/item/shovel, /obj/item/resonator)
include_subtypes = FALSE
/datum/export/upgradedmining
cost = 80
unit_name = "mining tool"
export_types = list(/obj/item/pickaxe/silver, /obj/item/pickaxe/drill, /obj/item/gun/energy/plasmacutter, /obj/item/resonator/upgraded)
include_subtypes = FALSE
/datum/export/advdmining
cost = 150
unit_name = "advanced mining tool"
export_types = list(/obj/item/pickaxe/diamond, /obj/item/pickaxe/drill/diamonddrill, /obj/item/pickaxe/drill/jackhammer, /obj/item/gun/energy/plasmacutter/adv)
include_subtypes = FALSE
/datum/export/screwdriver
cost = 2
unit_name = "screwdriver"
@@ -31,7 +104,6 @@
message = "of wirecutters"
export_types = list(/obj/item/wirecutters)
/datum/export/weldingtool
cost = 5
unit_name = "welding tool"
@@ -48,9 +120,8 @@
unit_name = "industrial welding tool"
export_types = list(/obj/item/weldingtool/largetank, /obj/item/weldingtool/hugetank)
/datum/export/extinguisher
cost = 15
cost = 10
unit_name = "fire extinguisher"
export_types = list(/obj/item/extinguisher)
include_subtypes = FALSE
@@ -60,9 +131,8 @@
unit_name = "pocket fire extinguisher"
export_types = list(/obj/item/extinguisher/mini)
/datum/export/flashlight
cost = 5
cost = 3
unit_name = "flashlight"
export_types = list(/obj/item/flashlight)
include_subtypes = FALSE
@@ -73,11 +143,10 @@
export_types = list(/obj/item/flashlight/flare)
/datum/export/flashlight/seclite
cost = 10
cost = 5
unit_name = "seclite"
export_types = list(/obj/item/flashlight/seclite)
/datum/export/analyzer
cost = 5
unit_name = "analyzer"
@@ -88,14 +157,12 @@
unit_name = "t-ray scanner"
export_types = list(/obj/item/t_scanner)
/datum/export/radio
cost = 5
unit_name = "radio"
export_types = list(/obj/item/radio)
exclude_types = list(/obj/item/radio/mech)
/datum/export/rcd
cost = 100
unit_name = "rapid construction device"
@@ -111,6 +178,21 @@
unit_name = "rapid piping device"
export_types = list(/obj/item/pipe_dispenser)
/datum/export/rld
cost = 150
unit_name = "rapid light device"
export_types = list(/obj/item/construction/rld)
/datum/export/rped
cost = 100
unit_name = "rapid part exchange device"
export_types = list(/obj/item/storage/part_replacer)
/datum/export/bsrped
cost = 200
unit_name = "blue space part exchange device"
export_types = list(/obj/item/storage/part_replacer/bluespace)
/datum/export/singulo //failsafe in case someone decides to ship a live singularity to CentCom without the corresponding bounty
cost = 1
unit_name = "singularity"
+293 -7
View File
@@ -3,6 +3,26 @@
/datum/export/weapon
include_subtypes = FALSE
/datum/export/weapon/makeshift_shield
cost = 30
unit_name = "unknown shield"
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift)
/datum/export/weapon/riot_shield
cost = 50
unit_name = "riot shield"
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/tower)
/datum/export/weapon/riot_shield
cost = 70
unit_name = "flash shield"
export_types = list(/obj/item/assembly/flash/shield)
/datum/export/weapon/tele_shield
cost = 100
unit_name = "tele shield"
export_types = list(/obj/item/shield/riot/tele, /obj/item/shield/energy)
/datum/export/weapon/baton
cost = 100
unit_name = "stun baton"
@@ -15,7 +35,6 @@
unit_name = "combat knife"
export_types = list(/obj/item/kitchen/knife/combat)
/datum/export/weapon/taser
cost = 200
unit_name = "advanced taser"
@@ -27,26 +46,25 @@
export_types = list(/obj/item/gun/energy/laser)
/datum/export/weapon/disabler
cost = 100
cost = 50
unit_name = "disabler"
export_types = list(/obj/item/gun/energy/disabler)
/datum/export/weapon/energy_gun
cost = 300
cost = 200
unit_name = "energy gun"
export_types = list(/obj/item/gun/energy/e_gun)
/datum/export/weapon/wt550
cost = 300
cost = 130
unit_name = "WT-550 automatic rifle"
export_types = list(/obj/item/gun/ballistic/automatic/wt550)
/datum/export/weapon/shotgun
cost = 300
cost = 200
unit_name = "combat shotgun"
export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat)
/datum/export/weapon/flashbang
cost = 5
unit_name = "flashbang grenade"
@@ -57,7 +75,6 @@
unit_name = "tear gas grenade"
export_types = list(/obj/item/grenade/chem_grenade/teargas)
/datum/export/weapon/flash
cost = 5
unit_name = "handheld flash"
@@ -69,3 +86,272 @@
unit_name = "pair"
message = "of handcuffs"
export_types = list(/obj/item/restraints/handcuffs)
//////////////
//RND Guns////
//////////////
/datum/export/weapon/lasercarbine
cost = 120
unit_name = "laser carbine"
export_types = list(/obj/item/gun/energy/laser/carbine)
include_subtypes = TRUE
/datum/export/weapon/teslagun
cost = 130
unit_name = "tesla revolver"
export_types = list(/obj/item/gun/energy/tesla_revolver)
/datum/export/weapon/aeg
cost = 200 //Endless power
unit_name = "advance engery gun"
export_types = list(/obj/item/gun/energy/e_gun/nuclear)
/datum/export/weapon/deconer
cost = 600
unit_name = "deconer"
export_types = list(/obj/item/gun/energy/decloner)
/datum/export/weapon/ntsniper
cost = 500
unit_name = "beam rifle"
export_types = list(/obj/item/gun/energy/beam_rifle)
/datum/export/weapon/needle_gun
cost = 50
unit_name = "syringe revolver"
export_types = list(/obj/item/gun/syringe/rapidsyringe)
/datum/export/weapon/temp_gun
cost = 175 //Its just smaller
unit_name = "small temperature gun"
k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make
export_types = list(/obj/item/gun/energy/temperature)
/datum/export/weapon/flowergun
cost = 100
unit_name = "floral somatoray"
export_types = list(/obj/item/gun/energy/floragun)
/datum/export/weapon/xraygun
cost = 300 //Wall hacks
unit_name = "x ray gun"
export_types = list(/obj/item/gun/energy/xray)
/datum/export/weapon/ioncarbine
cost = 200
k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make
unit_name = "ion carbine"
export_types = list(/obj/item/gun/energy/ionrifle/carbine)
/datum/export/weapon/largeebow
cost = 500
unit_name = "crossbow"
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow/large)
/datum/export/weapon/largebomb
cost = 20
unit_name = "large grenade"
export_types = list(/obj/item/grenade/chem_grenade/large)
/datum/export/weapon/gravworm
cost = 150
unit_name = "bluespace weapon"
export_types = list(/obj/item/gun/energy/wormhole_projector, /obj/item/gun/energy/gravity_gun)
/datum/export/weapon/cryopryo
cost = 70
unit_name = "heat based grenade"
export_types = list(/obj/item/grenade/chem_grenade/pyro, /obj/item/grenade/chem_grenade/cryo)
/datum/export/weapon/advgrenade
cost = 80
unit_name = "advanced grenade"
export_types = list(/obj/item/grenade/chem_grenade/adv_release)
/////////////////
//Ammo and Pins//
/////////////////
/datum/export/weapon/wtammo
cost = 15
unit_name = "WT-550 automatic rifle ammo"
export_types = list(/obj/item/ammo_box/magazine/wt550m9, /obj/item/ammo_box/magazine/wt550m9/wtrubber)
/datum/export/weapon/wtammo/advanced
cost = 45
unit_name = "advanced WT-550 automatic rifle ammo"
export_types = list( /obj/item/ammo_box/magazine/wt550m9/wtap, /obj/item/ammo_box/magazine/wt550m9/wttx, /obj/item/ammo_box/magazine/wt550m9/wtic)
/datum/export/weapon/mindshield
cost = 80
unit_name = "mindshield locked pin"
export_types = list(/obj/item/firing_pin/implant/mindshield)
/datum/export/weapon/testrange
cost = 20
unit_name = "test range pin"
export_types = list(/obj/item/firing_pin/test_range)
/datum/export/weapon/techslug
cost = 25
k_elasticity = 0
unit_name = "advanced shotgun shell"
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
/////////////////////////
//The Traitor Sell Outs//
/////////////////////////
/datum/export/weapon/pistol
cost = 120
unit_name = "illegal firearm"
export_types = list(/obj/item/gun/ballistic/automatic/pistol)
/datum/export/weapon/revolver
cost = 200
unit_name = "large handgun"
export_types = list(/obj/item/gun/ballistic/revolver)
exclude_types = list(/obj/item/gun/ballistic/revolver/russian, /obj/item/gun/ballistic/revolver/doublebarrel)
/datum/export/weapon/rocketlauncher
cost = 1000
unit_name = "rocketlauncher"
export_types = list(/obj/item/gun/ballistic/rocketlauncher)
/datum/export/weapon/antitank
cost = 300
unit_name = "hand cannon"
export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate)
/datum/export/weapon/clownstuff
cost = 500
unit_name = "clown war tech"
export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, )
/datum/export/weapon/bulldog
cost = 400
unit_name = "drum loaded shotgun"
export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog)
/datum/export/weapon/smg
cost = 350
unit_name = "automatic c-20r"
export_types = list(/obj/item/gun/ballistic/automatic/c20r)
/datum/export/weapon/duelsaber
cost = 360 //Get it?
unit_name = "energy saber"
export_types = list(/obj/item/twohanded/dualsaber)
/datum/export/weapon/esword
cost = 130
unit_name = "energy sword"
export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber)
/datum/export/weapon/rapier
cost = 150
unit_name = "rapier"
export_types = list(/obj/item/storage/belt/sabre/rapier)
/datum/export/weapon/flamer
cost = 20 //welder + some rods cheap
unit_name = "flamethrower"
export_types = list(/obj/item/flamethrower)
/datum/export/weapon/gloves
cost = 90
unit_name = "star struck gloves"
export_types = list(/obj/item/clothing/gloves/rapid)
/datum/export/weapon/l6
cost = 500
unit_name = "law 6 saw"
export_types = list(/obj/item/gun/ballistic/automatic/l6_saw)
/datum/export/weapon/m90
cost = 400
unit_name = "assault class weapon"
export_types = list(/obj/item/gun/ballistic/automatic/m90)
/datum/export/weapon/powerglove
cost = 100
unit_name = "hydraulic glove"
export_types = list(/obj/item/melee/powerfist)
/datum/export/weapon/sniper
cost = 750
unit_name = ".50 sniper"
export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate)
/datum/export/weapon/ebow
cost = 600
unit_name = "mini crossbow"
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow)
/datum/export/weapon/m10mm
cost = 10
unit_name = "10mm magazine"
export_types = list(/obj/item/ammo_box/magazine/m10mm)
include_subtypes = TRUE
/datum/export/weapon/dj_a_bomb
cost = 100
unit_name = "40mm shell"
export_types = list(/obj/item/ammo_casing/a40mm)
/datum/export/weapon/point50mags
cost = 50
unit_name = ".50 magazine"
export_types = list(/obj/item/ammo_box/magazine/sniper_rounds)
include_subtypes = TRUE
/datum/export/weapon/smg_mag
cost = 45
unit_name = "smg magazine"
export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556)
/datum/export/weapon/l6sawammo
cost = 60
unit_name = "law 6 saw ammo box"
export_types = list(/obj/item/ammo_box/magazine/mm195x129)
include_subtypes = TRUE
/datum/export/weapon/rocket
cost = 120
unit_name = "rocket"
export_types = list(/obj/item/ammo_casing/caseless/rocket)
include_subtypes = TRUE
/datum/export/weapon/ninemmammo
cost = 20
unit_name = "9mm ammo magazine"
export_types = list(/obj/item/ammo_box/magazine/pistolm9mm)
/datum/export/weapon/fletcher_ammo
cost = 60
unit_name = "illegal ammo magazines"
export_types = list(/obj/item/ammo_box/magazine/flechette)
include_subtypes = TRUE
/datum/export/weapon/dj_a_pizzabomb
cost = -6000
unit_name = "Repair Costs"
export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb)
/datum/export/weapon/real_toolbox
cost = 600
unit_name = "golden toolbox"
export_types = list(/obj/item/storage/toolbox/gold_real)
/datum/export/weapon/melee
cost = 50
unit_name = "unlisted weapon"
export_types = list(/obj/item/melee)
include_subtypes = TRUE
/datum/export/weapon/gun
cost = 50
unit_name = "unlisted weapon"
export_types = list(/obj/item/gun)
include_subtypes = TRUE
+1 -1
View File
@@ -156,7 +156,7 @@
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
+2 -2
View File
@@ -39,14 +39,14 @@
set name = "Release Contents"
set category = "Gondola"
set desc = "Release any contents stored within your vast belly."
linked_pod.open(src, manual = TRUE)
linked_pod.open(src)
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
set name = "Count Contents"
set category = "Gondola"
set desc = "Take a deep look inside youself, and count up what's inside"
var/total = contents.len
if (total)
if (total)
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
else
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")
File diff suppressed because it is too large Load Diff
+244
View File
@@ -0,0 +1,244 @@
//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Armory //////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/security/armory
group = "Armory"
access = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/security/armory/bulletarmor
name = "Bulletproof Armor Crate"
desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
cost = 1250
contains = list(/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof)
crate_name = "bulletproof armor crate"
/datum/supply_pack/security/armory/bullethelmets
name = "Bulletproof Helmet Crate"
desc = "Contains three sets of bulletproof helmets. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
cost = 1250
contains = list(/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt)
crate_name = "bulletproof helmet crate"
/datum/supply_pack/security/armory/chemimp
name = "Chemical Implants Crate"
desc = "Contains five Remote Chemical implants. Requires Armory access to open."
cost = 1700
contains = list(/obj/item/storage/box/chemimp)
crate_name = "chemical implant crate"
/datum/supply_pack/security/armory/combatknives
name = "Combat Knives Crate"
desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
cost = 3200
contains = list(/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat)
crate_name = "combat knife crate"
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."
cost = 8000
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalslugs)
crate_name = "combat shotguns crate"
/datum/supply_pack/security/armory/dragnetgun
name = "DRAGnet gun Crate"
desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet)
crate_name = "anti riot net guns crate"
/datum/supply_pack/security/armory/energy
name = "Energy Guns Crate"
desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal blasts of light. Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun)
crate_name = "energy gun crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/exileimp // Theres boxes in 2 lockers as well as gateway never realy being used sad
name = "Exile Implants Crate"
desc = "Contains five Exile implants. Requires Armory access to open."
cost = 1050 //stops endless points
contains = list(/obj/item/storage/box/exileimp)
crate_name = "exile implant crate"
/datum/supply_pack/security/armory/mindshield
name = "Mindshield Implants Crate"
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
cost = 4000
contains = list(/obj/item/storage/lockbox/loyalty)
crate_name = "mindshield implant crate"
/datum/supply_pack/security/armory/trackingimp
name = "Tracking Implants Crate"
desc = "Contains four tracking implants. Requires Armory access to open."
cost = 1050
contains = list(/obj/item/storage/box/trackimp)
crate_name = "tracking implant crate"
/datum/supply_pack/security/armory/fire
name = "Incendiary Weapons Crate"
desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open."
cost = 1750
access = ACCESS_HEADS
contains = list(/obj/item/flamethrower/full,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/storage/box/fireshot)
crate_name = "incendiary weapons crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
/datum/supply_pack/security/armory/miniguns
name = "Personal Miniature Energy Guns"
desc = "Contains three miniature energy guns. Each gun has a disabler and a lethal option. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/e_gun/mini)
crate_name = "personal energy guns crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/laserarmor
name = "Reflector Vest Crate"
desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/laserproof)
crate_name = "reflector vest crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/riotarmor
name = "Riot Armor Crate"
desc = "Contains three sets of heavy body armor. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot)
crate_name = "riot armor crate"
/datum/supply_pack/security/armory/riothelmets
name = "Riot Helmets Crate"
desc = "Contains three riot helmets. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot)
crate_name = "riot helmets crate"
/datum/supply_pack/security/armory/riotshields
name = "Riot Shields Crate"
desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open."
cost = 2200
contains = list(/obj/item/shield/riot,
/obj/item/shield/riot,
/obj/item/shield/riot)
crate_name = "riot shields crate"
/datum/supply_pack/security/armory/riotshotguns
name = "Riot Shotgun Crate"
desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open."
cost = 6500
contains = list(/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/beanbag)
crate_name = "riot shotgun crate"
/datum/supply_pack/security/armory/swat
name = "SWAT Crate"
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
cost = 6000
contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/storage/belt/military/assault,
/obj/item/storage/belt/military/assault,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat)
crate_name = "swat crate"
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
name = "SWAT tatical tasers Crate"
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
cost = 7000
contains = list(/obj/item/gun/energy/e_gun/stun,
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
/datum/supply_pack/security/armory/woodstock
name = "Classic WoodStock Shotguns Crate"
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun)
crate_name = "woodstock shotguns crate"
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
cost = 2550
contains = list(/obj/item/gun/ballistic/automatic/wt550,
/obj/item/gun/ballistic/automatic/wt550)
crate_name = "auto rifle crate"
/datum/supply_pack/security/armory/wt550ammo
name = "WT-550 Semi-Auto SMG Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1000
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_special
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtic,
/obj/item/ammo_box/magazine/wt550m9/wtic)
crate_name = "auto rifle ammo crate"
+369
View File
@@ -0,0 +1,369 @@
//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Costumes & Toys /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/costumes_toys
group = "Costumes & Toys"
/datum/supply_pack/costumes_toys/randomised
name = "Collectable Hats Crate"
desc = "Flaunt your status with three unique, highly-collectable hats!"
cost = 20000
var/num_contained = 3 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/clothing/head/collectable/chef,
/obj/item/clothing/head/collectable/paper,
/obj/item/clothing/head/collectable/tophat,
/obj/item/clothing/head/collectable/captain,
/obj/item/clothing/head/collectable/beret,
/obj/item/clothing/head/collectable/welding,
/obj/item/clothing/head/collectable/flatcap,
/obj/item/clothing/head/collectable/pirate,
/obj/item/clothing/head/collectable/kitty,
/obj/item/clothing/head/collectable/rabbitears,
/obj/item/clothing/head/collectable/wizard,
/obj/item/clothing/head/collectable/hardhat,
/obj/item/clothing/head/collectable/HoS,
/obj/item/clothing/head/collectable/HoP,
/obj/item/clothing/head/collectable/thunderdome,
/obj/item/clothing/head/collectable/swat,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/police,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/xenom,
/obj/item/clothing/head/collectable/petehat)
crate_name = "collectable hats crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/contraband
name = "Contraband Crate"
desc = "Psst.. bud... want some contraband? I can get you a poster, some nice cigs, dank, even some sponsored items...you know, the good stuff. Just keep it away from the cops, kay?"
contraband = TRUE
cost = 3000
num_contained = 5 //SOME
contains = list(/obj/item/poster/random_contraband,
/obj/item/poster/random_contraband,
/obj/item/reagent_containers/food/snacks/grown/cannabis,
/obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow,
/obj/item/reagent_containers/food/snacks/grown/cannabis/white,
/obj/item/storage/pill_bottle/zoom,
/obj/item/storage/pill_bottle/happy,
/obj/item/storage/pill_bottle/lsd,
/obj/item/storage/pill_bottle/aranesp,
/obj/item/storage/pill_bottle/stimulant,
/obj/item/toy/cards/deck/syndicate,
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/under/syndicate,
/obj/item/suppressor,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/neck/necklace/dope,
/obj/item/vending_refill/donksoft,
/obj/item/circuitboard/computer/arcade/amputation)
crate_name = "crate"
/datum/supply_pack/costumes_toys/foamforce
name = "Foam Force Crate"
desc = "Break out the big guns with eight Foam Force shotguns!"
cost = 1000
contains = list(/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy)
crate_name = "foam force crate"
/datum/supply_pack/costumes_toys/foamforce/bonus
name = "Foam Force Pistols Crate"
desc = "Psst.. hey bud... remember those old foam force pistols that got discontinued for being too cool? Well I got two of those right here with your name on em. I'll even throw in a spare mag for each, waddya say?"
contraband = TRUE
cost = 4000
contains = list(/obj/item/gun/ballistic/automatic/toy/pistol,
/obj/item/gun/ballistic/automatic/toy/pistol,
/obj/item/ammo_box/magazine/toy/pistol,
/obj/item/ammo_box/magazine/toy/pistol)
crate_name = "foam force crate"
/datum/supply_pack/costumes_toys/formalwear
name = "Formalwear Crate"
desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing."
cost = 4750 //Lots of fancy clothing that can be sold back!
contains = list(/obj/item/clothing/under/blacktango,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/lawyer/bluesuit,
/obj/item/clothing/suit/toggle/lawyer,
/obj/item/clothing/under/lawyer/purpsuit,
/obj/item/clothing/suit/toggle/lawyer/purple,
/obj/item/clothing/under/lawyer/blacksuit,
/obj/item/clothing/suit/toggle/lawyer/black,
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/neck/tie/blue,
/obj/item/clothing/neck/tie/red,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/head/bowler,
/obj/item/clothing/head/fedora,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/that,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/under/suit_jacket/charcoal,
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit_jacket/burgundy,
/obj/item/clothing/under/suit_jacket/checkered,
/obj/item/clothing/under/suit_jacket/tan,
/obj/item/lipstick/random)
crate_name = "formalwear crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/clownpin
name = "Hilarious Firing Pin Crate"
desc = "I uh... I'm not really sure what this does. Wanna buy it?"
cost = 5000
contraband = TRUE
contains = list(/obj/item/firing_pin/clown)
crate_name = "toy crate" // It's /technically/ a toy. For the clown, at least.
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/lasertag
name = "Laser Tag Crate"
desc = "Foam Force is for boys. Laser Tag is for men. Contains three sets of red suits, blue suits, matching helmets, and matching laser tag guns."
cost = 3500
contains = list(/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/bluetaghelm,
/obj/item/clothing/head/helmet/bluetaghelm,
/obj/item/clothing/head/helmet/bluetaghelm)
crate_name = "laser tag crate"
/datum/supply_pack/costumes_toys/lasertag/pins
name = "Laser Tag Firing Pins Crate"
desc = "Three laser tag firing pins used in laser-tag units to ensure users are wearing their vests."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/box/lasertagpins)
crate_name = "laser tag crate"
/datum/supply_pack/costumes_toys/costume_original
name = "Original Costume Crate"
desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!"
cost = 1750
contains = list(/obj/item/clothing/head/snowman,
/obj/item/clothing/suit/snowman,
/obj/item/clothing/head/chicken,
/obj/item/clothing/suit/chickensuit,
/obj/item/clothing/mask/gas/monkeymask,
/obj/item/clothing/suit/monkeysuit,
/obj/item/clothing/head/cardborg,
/obj/item/clothing/suit/cardborg,
/obj/item/clothing/head/xenos,
/obj/item/clothing/suit/xenos,
/obj/item/clothing/suit/hooded/ian_costume,
/obj/item/clothing/suit/hooded/carp_costume,
/obj/item/clothing/suit/hooded/bee_costume)
crate_name = "original costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/costume
name = "Standard Costume Crate"
desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing."
cost = 1300
access = ACCESS_THEATRE
contains = list(/obj/item/storage/backpack/clown,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat,
/obj/item/clothing/under/rank/clown,
/obj/item/bikehorn,
/obj/item/clothing/under/rank/mime,
/obj/item/clothing/shoes/sneakers/black,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/mask/gas/mime,
/obj/item/clothing/head/beret,
/obj/item/clothing/suit/suspenders,
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/storage/backpack/mime)
crate_name = "standard costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/toys
name = "Toy Crate"
desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/storage/box/snappops,
/obj/item/toy/talking/AI,
/obj/item/toy/talking/codex_gigas,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/toy/sword ,
/obj/item/toy/gun,
/obj/item/gun/ballistic/shotgun/toy/crossbow,
/obj/item/storage/box/fakesyndiesuit,
/obj/item/storage/crayons,
/obj/item/toy/spinningtoy,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/fireripley,
/obj/item/toy/prize/deathripley,
/obj/item/toy/prize/gygax,
/obj/item/toy/prize/durand,
/obj/item/toy/prize/honk,
/obj/item/toy/prize/marauder,
/obj/item/toy/prize/seraph,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon,
/obj/item/toy/prize/reticence,
/obj/item/toy/cards/deck,
/obj/item/toy/nuke,
/obj/item/toy/minimeteor,
/obj/item/toy/redbutton,
/obj/item/toy/talking/owl,
/obj/item/toy/talking/griffin,
/obj/item/coin/antagtoken,
/obj/item/stack/tile/fakespace/loaded,
/obj/item/stack/tile/fakepit/loaded,
/obj/item/toy/toy_xeno,
/obj/item/storage/box/actionfigure,
/obj/item/restraints/handcuffs/fake,
/obj/item/grenade/chem_grenade/glitter/pink,
/obj/item/grenade/chem_grenade/glitter/blue,
/obj/item/grenade/chem_grenade/glitter/white,
/obj/item/toy/eightball,
/obj/item/toy/windupToolbox,
/obj/item/toy/clockwork_watch,
/obj/item/toy/toy_dagger,
/obj/item/extendohand/acme,
/obj/item/hot_potato/harmless/toy,
/obj/item/card/emagfake,
/obj/item/clothing/shoes/wheelys,
/obj/item/clothing/shoes/kindleKicks,
/obj/item/storage/belt/military/snack,
/obj/item/toy/eightball,
/obj/item/vending_refill/donksoft)
crate_name = "toy crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/plush
name = "Plush Crate"
desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random) //I'm lazy
crate_name = "plushie crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/wizard
name = "Wizard Costume Crate"
desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life."
cost = 2000
contains = list(/obj/item/staff,
/obj/item/clothing/suit/wizrobe/fake,
/obj/item/clothing/shoes/sandal,
/obj/item/clothing/head/wizard/fake)
crate_name = "wizard costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
var/list/L = contains.Copy()
for(var/i in 1 to num_contained)
var/item = pick_n_take(L)
new item(C)
/datum/supply_pack/costumes_toys/wardrobes/autodrobe
name = "Autodrobe Supply Crate"
desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
cost = 1500
contains = list(/obj/item/vending_refill/autodrobe)
crate_name = "autodrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/cargo
name = "Cargo Wardrobe Supply Crate"
desc = "This crate contains a refill for the CargoDrobe."
cost = 750
contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe)
crate_name = "cargo department supply crate"
/datum/supply_pack/costumes_toys/wardrobes/engineering
name = "Engineering Wardrobe Supply Crate"
desc = "This crate contains refills for the EngiDrobe and AtmosDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe,
/obj/item/vending_refill/wardrobe/atmos_wardrobe)
crate_name = "engineering department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/general
name = "General Wardrobes Supply Crate"
desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe."
cost = 3750
contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe,
/obj/item/vending_refill/wardrobe/bar_wardrobe,
/obj/item/vending_refill/wardrobe/chef_wardrobe,
/obj/item/vending_refill/wardrobe/jani_wardrobe,
/obj/item/vending_refill/wardrobe/chap_wardrobe)
crate_name = "general wardrobes vendor refills"
/datum/supply_pack/costumes_toys/wardrobes/hydroponics
name = "Hydrobe Supply Crate"
desc = "This crate contains a refill for the Hydrobe."
cost = 750
contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe)
crate_name = "hydrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/medical
name = "Medical Wardrobe Supply Crate"
desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe."
cost = 3000
contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe,
/obj/item/vending_refill/wardrobe/chem_wardrobe,
/obj/item/vending_refill/wardrobe/gene_wardrobe,
/obj/item/vending_refill/wardrobe/viro_wardrobe)
crate_name = "medical department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/science
name = "Science Wardrobe Supply Crate"
desc = "This crate contains refills for the SciDrobe and RoboDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
/obj/item/vending_refill/wardrobe/science_wardrobe)
crate_name = "science department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/security
name = "Security Wardrobe Supply Crate"
desc = "This crate contains refills for the SecDrobe and LawDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe,
/obj/item/vending_refill/wardrobe/law_wardrobe)
crate_name = "security department supply crate"
/datum/supply_pack/costumes_toys/kinkmate
name = "Kinkmate construction kit"
cost = 2000
contraband = TRUE
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
crate_name = "Kinkmate construction kit"
+275
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@@ -0,0 +1,275 @@
//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Emergency ///////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/emergency
group = "Emergency"
/datum/supply_pack/emergency/vehicle
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
cost = 2500
contraband = TRUE
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
/obj/item/clothing/suit/jacket/leather/overcoat,
/obj/item/clothing/gloves/color/black,
/obj/item/clothing/head/soft,
/obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang
crate_name = "Biker Kit"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/emergency/equipment
name = "Emergency Bot/Internals Crate"
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
cost = 2750
contains = list(/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/medbot,
/mob/living/simple_animal/bot/medbot,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/radiatione_emergency
name = "Emergenc Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
cost = 2500
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/geiger_counter,
/obj/item/geiger_counter,
/obj/item/storage/pill_bottle/mutarad,
/obj/item/storage/firstaid/radbgone)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
crate_name = "emergency rcds"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
cost = 1200
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/fragile,
/obj/item/clothing/suit/space/fragile,
/obj/item/clothing/head/helmet/space/fragile,
/obj/item/clothing/head/helmet/space/fragile)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/firefighting
name = "Firefighting Crate"
desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!"
cost = 1200
contains = list(/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/flashlight,
/obj/item/flashlight,
/obj/item/tank/internals/oxygen/red,
/obj/item/tank/internals/oxygen/red,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced,
/obj/item/clothing/head/hardhat/red,
/obj/item/clothing/head/hardhat/red)
crate_name = "firefighting crate"
/datum/supply_pack/emergency/atmostank
name = "Firefighting Tank Backpack"
desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open."
cost = 1000
access = ACCESS_ATMOSPHERICS
contains = list(/obj/item/watertank/atmos)
crate_name = "firefighting backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/internals
name = "Internals Crate"
desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A
cost = 1000
contains = list(/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air)
crate_name = "internals crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/metalfoam
name = "Metal Foam Grenade Crate"
desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades."
cost = 1500
contains = list(/obj/item/storage/box/metalfoam,
/obj/item/storage/box/metalfoam)
crate_name = "metal foam grenade crate"
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
hidden = TRUE
cost = 20000
contains = list()
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
dangerous = TRUE
/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
var/crate_value = 30
var/list/uplink_items = get_uplink_items(SSticker.mode)
while(crate_value)
var/category = pick(uplink_items)
var/item = pick(uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates))
continue
if(crate_value < I.cost)
continue
crate_value -= I.cost
new I.item(C)
/datum/supply_pack/emergency/plasma_spacesuit
name = "Plasmaman Space Envirosuits"
desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open."
cost = 4000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman EVA crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/plasmaman
name = "Plasmaman Supply Kit"
desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet."
cost = 2000
contains = list(/obj/item/clothing/under/plasmaman,
/obj/item/clothing/under/plasmaman,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman supply kit"
/datum/supply_pack/emergency/radiation
name = "Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
cost = 1300
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/geiger_counter,
/obj/item/geiger_counter,
/obj/item/reagent_containers/food/drinks/bottle/vodka,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/emergency/spacesuit
name = "Space Suit Crate"
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
cost = 3000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath)
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/spacejets
name = "Spare EVA Jetpacks"
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
cost = 2000
access = ACCESS_EVA
contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva)
crate_name = "eva jetpacks crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
hidden = TRUE
cost = 2200
contains = list(/obj/item/storage/box/emps,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/pen/sleepy,
/obj/item/grenade/chem_grenade/incendiary)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/weedcontrol
name = "Weed Control Crate"
desc = "Keep those invasive species OUT. Contains a scythe, gasmask, two sprays of Plant-B-Gone, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open."
cost = 1800
access = ACCESS_HYDROPONICS
contains = list(/obj/item/scythe,
/obj/item/clothing/mask/gas,
/obj/item/grenade/chem_grenade/antiweed,
/obj/item/grenade/chem_grenade/antiweed,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/spray/plantbgone)
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma
+169
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////// Engine Construction /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/engine
group = "Engine Construction"
crate_type = /obj/structure/closet/crate/engineering
/datum/supply_pack/engine/am_jar
name = "Antimatter Containment Jar Crate"
desc = "Two Antimatter containment jars stuffed into a single crate."
cost = 2300
contains = list(/obj/item/am_containment,
/obj/item/am_containment)
crate_name = "antimatter jar crate"
/datum/supply_pack/engine/am_core
name = "Antimatter Control Crate"
desc = "The brains of the Antimatter engine, this device is sure to teach the station's powergrid the true meaning of real power."
cost = 5200
contains = list(/obj/machinery/power/am_control_unit)
crate_name = "antimatter control crate"
/datum/supply_pack/engine/am_shielding
name = "Antimatter Shielding Crate"
desc = "Contains ten Antimatter shields, somehow crammed into a crate."
cost = 2500
contains = list(/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container,
/obj/item/am_shielding_container) //10 shields: 3x3 containment and a core
crate_name = "antimatter shielding crate"
/datum/supply_pack/engine/emitter
name = "Emitter Crate"
desc = "Useful for powering forcefield generators while destroying locked crates and intruders alike. Contains two high-powered energy emitters. Requires CE access to open."
cost = 1750
access = ACCESS_CE
contains = list(/obj/machinery/power/emitter,
/obj/machinery/power/emitter)
crate_name = "emitter crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
/datum/supply_pack/engine/field_gen
name = "Field Generator Crate"
desc = "Typically the only thing standing between the station and a messy death. Powered by emitters. Contains two field generators."
cost = 1750
contains = list(/obj/machinery/field/generator,
/obj/machinery/field/generator)
crate_name = "field generator crate"
/datum/supply_pack/engine/grounding_rods
name = "Grounding Rod Crate"
desc = "Four grounding rods guaranteed to keep any uppity tesla's lightning under control."
cost = 2200
contains = list(/obj/machinery/power/grounding_rod,
/obj/machinery/power/grounding_rod,
/obj/machinery/power/grounding_rod,
/obj/machinery/power/grounding_rod)
crate_name = "grounding rod crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engine/mason
name = "M.A.S.O.N RIG Crate"
desc = "The rare M.A.S.O.N RIG. Requires CE access to open."
cost = 15000
access = ACCESS_CE
contains = list(/obj/item/clothing/suit/space/hardsuit/ancient/mason)
crate_name = "M.A.S.O.N Rig"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engine/PA
name = "Particle Accelerator Crate"
desc = "A supermassive black hole or hyper-powered teslaball are the perfect way to spice up any party! This \"My First Apocalypse\" kit contains everything you need to build your own Particle Accelerator! Ages 10 and up."
cost = 3750
contains = list(/obj/structure/particle_accelerator/fuel_chamber,
/obj/machinery/particle_accelerator/control_box,
/obj/structure/particle_accelerator/particle_emitter/center,
/obj/structure/particle_accelerator/particle_emitter/left,
/obj/structure/particle_accelerator/particle_emitter/right,
/obj/structure/particle_accelerator/power_box,
/obj/structure/particle_accelerator/end_cap)
crate_name = "particle accelerator crate"
/datum/supply_pack/engine/collector
name = "Radiation Collector Crate"
desc = "Contains three radiation collectors. Useful for collecting energy off nearby Supermatter Crystals, Singularities or Teslas!"
cost = 2750
contains = list(/obj/machinery/power/rad_collector,
/obj/machinery/power/rad_collector,
/obj/machinery/power/rad_collector)
crate_name = "collector crate"
/datum/supply_pack/engine/sing_gen
name = "Singularity Generator Crate"
desc = "The key to unlocking the power of Lord Singuloth. Particle Accelerator not included."
cost = 6000
contains = list(/obj/machinery/the_singularitygen)
crate_name = "singularity generator crate"
/datum/supply_pack/engine/solar
name = "Solar Panel Crate"
desc = "Go green with this DIY advanced solar array. Contains twenty one solar assemblies, a solar-control circuit board, and tracker. If you have any questions, please check out the enclosed instruction book."
cost = 2850
contains = list(/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/circuitboard/computer/solar_control,
/obj/item/electronics/tracker,
/obj/item/paper/guides/jobs/engi/solars)
crate_name = "solar panel crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engine/supermatter_shard
name = "Supermatter Shard Crate"
desc = "The power of the heavens condensed into a single crystal. Requires CE access to open."
cost = 10000
access = ACCESS_CE
contains = list(/obj/machinery/power/supermatter_crystal/shard)
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
/datum/supply_pack/engine/tesla_coils
name = "Tesla Coil Crate"
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
cost = 3500
contains = list(/obj/machinery/power/tesla_coil,
/obj/machinery/power/tesla_coil,
/obj/machinery/power/tesla_coil,
/obj/machinery/power/tesla_coil)
crate_name = "tesla coil crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engine/tesla_gen
name = "Tesla Generator Crate"
desc = "The key to unlocking the power of the Tesla energy ball. Particle Accelerator not included."
cost = 7000
contains = list(/obj/machinery/the_singularitygen/tesla)
crate_name = "tesla generator crate"
+229
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Engineering /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/engineering
group = "Engineering"
crate_type = /obj/structure/closet/crate/engineering
/datum/supply_pack/engineering/shieldgen
name = "Anti-breach Shield Projector Crate"
desc = "Hull breaches again? Say no more with the Nanotrasen Anti-Breach Shield Projector! Uses forcefield technology to keep the air in, and the space out. Contains two shield projectors."
cost = 2500
contains = list(/obj/machinery/shieldgen,
/obj/machinery/shieldgen)
crate_name = "anti-breach shield projector crate"
/datum/supply_pack/engineering/conveyor
name = "Conveyor Assembly Crate"
desc = "Keep production moving along with six conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
cost = 750
contains = list(/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_switch_construct,
/obj/item/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
/datum/supply_pack/engineering/engiequipment
name = "Engineering Gear Crate"
desc = "Gear up with three toolbelts, high-visibility vests, welding helmets, hardhats, and two pairs of meson goggles!"
cost = 1500
contains = list(/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/glasses/meson/engine,
/obj/item/clothing/glasses/meson/engine)
crate_name = "engineering gear crate"
/datum/supply_pack/engineering/engihardsuit
name = "Engineering Hardsuit"
desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!"
cost = 2250
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine)
crate_name = "engineering hardsuit"
/datum/supply_pack/engineering/atmoshardsuit
name = "Atmospherics Hardsuit"
desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open."
cost = 5000
access = ACCESS_CE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/atmos)
crate_name = "atmospherics hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
cost = 4500
access = ACCESS_CE
contains = list(/obj/item/construction/rcd/industrial)
crate_name = "industrial rcd"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/powergamermitts
name = "Insulated Gloves Crate"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
cost = 2300 //Made of pure-grade bullshittinium
contains = list(/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow,
/obj/item/clothing/gloves/color/yellow)
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
charge = 5000
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
cost = 2300
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/pacman
name = "P.A.C.M.A.N Generator Crate"
desc = "Engineers can't set up the engine? Not an issue for you, once you get your hands on this P.A.C.M.A.N. Generator! Takes in plasma and spits out sweet sweet energy."
cost = 2250
contains = list(/obj/machinery/power/port_gen/pacman)
crate_name = "PACMAN generator crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/power
name = "Power Cell Crate"
desc = "Looking for power overwhelming? Look no further. Contains three high-voltage power cells."
cost = 1000
contains = list(/obj/item/stock_parts/cell/high,
/obj/item/stock_parts/cell/high,
/obj/item/stock_parts/cell/high)
crate_name = "power cell crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/siezedpower
name = "Siezed Power Cell Crate"
desc = "We took the means of power! Contains three high-voltage plus power cells."
cost = 1300
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus)
crate_name = "siezed crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
cost = 5000
access = ACCESS_CE
contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo)
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/siezedproduction
name = "The Means of Production"
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
cost = 1500
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/circuitboard/machine/autolathe,
/obj/item/stack/cable_coil/random/five,
/obj/item/stack/sheet/metal/five,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/manipulator,
/obj/item/stack/sheet/glass,)
crate_name = "siezed crate"
/datum/supply_pack/engineering/tools
name = "Toolbox Crate"
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
contains = list(/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/mechanical)
cost = 1200
crate_name = "toolbox crate"
/datum/supply_pack/engineering/bsa
name = "Bluespace Artillery Parts"
desc = "The pride of Nanotrasen Naval Command. The legendary Bluespace Artillery Cannon is a devastating feat of human engineering and testament to wartime determination. Highly advanced research is required for proper construction. "
cost = 15000
special = TRUE
contains = list(/obj/item/circuitboard/machine/bsa/front,
/obj/item/circuitboard/machine/bsa/middle,
/obj/item/circuitboard/machine/bsa/back,
/obj/item/circuitboard/computer/bsa_control
)
crate_name= "bluespace artillery parts crate"
/datum/supply_pack/engineering/dna_vault
name = "DNA Vault Parts"
desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes."
cost = 12000
special = TRUE
contains = list(
/obj/item/circuitboard/machine/dna_vault,
/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe
)
crate_name= "dna vault parts crate"
/datum/supply_pack/engineering/dna_probes
name = "DNA Vault Samplers"
desc = "Contains five DNA probes for use in the DNA vault."
cost = 3000
special = TRUE
contains = list(/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe
)
crate_name= "dna samplers crate"
/datum/supply_pack/engineering/shield_sat
name = "Shield Generator Satellite"
desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites."
cost = 4000
contains = list(
/obj/machinery/satellite/meteor_shield,
/obj/machinery/satellite/meteor_shield,
/obj/machinery/satellite/meteor_shield
)
crate_name= "shield sat crate"
/datum/supply_pack/engineering/shield_sat_control
name = "Shield System Control Board"
desc = "A control system for the Shield Generator Satellite system."
cost = 4000
contains = list(/obj/item/circuitboard/computer/sat_control)
crate_name= "shield control board crate"
+162
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
////////////////////////////// Livestock /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/critter
group = "Livestock"
crate_type = /obj/structure/closet/crate/critter
/datum/supply_pack/critter/animal_feed
name = "Animal Feed Crate"
desc = "Feed for livestock, like cows and hens. Contains fifty Wheat bundles and fifty Oat bundles."
cost = 1500
contains = list(/obj/item/reagent_containers/food/snacks/grown/wheat,
/obj/item/reagent_containers/food/snacks/grown/oat)
crate_name = "animal feed crate"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/critter/animal_feed/generate()
. = ..()
for(var/i in 1 to 49)
new /obj/item/reagent_containers/food/snacks/grown/wheat(.)
/datum/supply_pack/critter/butterfly
name = "Butterflies Crate"
desc = "Not a very dangerous insect, but they do give off a better image than, say, flies or cockroaches."//is that a motherfucking worm reference
contraband = TRUE
cost = 5000
contains = list(/mob/living/simple_animal/butterfly)
crate_name = "entomology samples crate"
/datum/supply_pack/critter/butterfly/generate()
. = ..()
for(var/i in 1 to 49)
new /mob/living/simple_animal/butterfly(.)
/datum/supply_pack/critter/cat
name = "Cat Crate"
desc = "The cat goes meow! Comes with a collar and a nice cat toy! Cheeseburger not included."//i can't believe im making this reference
cost = 5000 //Cats are worth as much as corgis.
contains = list(/mob/living/simple_animal/pet/cat,
/obj/item/clothing/neck/petcollar,
/obj/item/toy/cattoy)
crate_name = "cat crate"
/datum/supply_pack/critter/cat/generate()
. = ..()
if(prob(50))
var/mob/living/simple_animal/pet/cat/C = locate() in .
qdel(C)
new /mob/living/simple_animal/pet/cat/Proc(.)
/datum/supply_pack/critter/chick
name = "Chicken Crate"
desc = "The chicken goes bwaak!"
cost = 2000
contains = list( /mob/living/simple_animal/chick)
crate_name = "chicken crate"
/datum/supply_pack/critter/crab
name = "Crab Rocket"
desc = "CRAAAAAAB ROCKET. CRAB ROCKET. CRAB ROCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROCKET. CRAFT. ROCKET. BUY. CRAFT ROCKET. CRAB ROOOCKET. CRAB ROOOOCKET. CRAB CRAB CRAB CRAB CRAB CRAB CRAB CRAB ROOOOOOOOOOOOOOOOOOOOOOCK EEEEEEEEEEEEEEEEEEEEEEEEE EEEETTTTTTTTTTTTAAAAAAAAA AAAHHHHHHHHHHHHH. CRAB ROCKET. CRAAAB ROCKEEEEEEEEEGGGGHHHHTT CRAB CRAB CRAABROCKET CRAB ROCKEEEET."//fun fact: i actually spent like 10 minutes and transcribed the entire video.
cost = 5000
contains = list(/mob/living/simple_animal/crab)
crate_name = "look sir free crabs"
DropPodOnly = TRUE
/datum/supply_pack/critter/crab/generate()
. = ..()
for(var/i in 1 to 49)
new /mob/living/simple_animal/crab(.)
/datum/supply_pack/critter/corgi
name = "Corgi Crate"
desc = "Considered the optimal dog breed by thousands of research scientists, this Corgi is but one dog from the millions of Ian's noble bloodline. Comes with a cute collar!"
cost = 5000
contains = list(/mob/living/simple_animal/pet/dog/corgi,
/obj/item/clothing/neck/petcollar)
crate_name = "corgi crate"
/datum/supply_pack/critter/corgi/generate()
. = ..()
if(prob(50))
var/mob/living/simple_animal/pet/dog/corgi/D = locate() in .
if(D.gender == FEMALE)
qdel(D)
new /mob/living/simple_animal/pet/dog/corgi/Lisa(.)
/datum/supply_pack/critter/corgis/exotic
name = "Exotic Corgi Crate"
desc = "Corgis fit for a king, these corgis come in a unique color to signify their superiority. Comes with a cute collar!"
cost = 5500
contains = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi,
/obj/item/clothing/neck/petcollar)
crate_name = "exotic corgi crate"
/datum/supply_pack/critter/cow
name = "Cow Crate"
desc = "The cow goes moo!"
cost = 3000
contains = list(/mob/living/simple_animal/cow)
crate_name = "cow crate"
/datum/supply_pack/critter/fox
name = "Fox Crate"
desc = "The fox goes...? Comes with a collar!"//what does the fox say
cost = 5000
contains = list(/mob/living/simple_animal/pet/fox,
/obj/item/clothing/neck/petcollar)
crate_name = "fox crate"
/datum/supply_pack/critter/goat
name = "Goat Crate"
desc = "The goat goes baa! Warranty void if used as a replacement for Pete."
cost = 2500
contains = list(/mob/living/simple_animal/hostile/retaliate/goat)
crate_name = "goat crate"
/datum/supply_pack/critter/goose
name = "Goose Crate"
desc = "Angry and violent birds. Evil, evil creatures."
cost = 2500
contains = list(/mob/living/simple_animal/hostile/retaliate/goose)
crate_name = "goose crate"
/datum/supply_pack/critter/pug
name = "Pug Crate"
desc = "Like a normal dog, but... squished. Comes with a nice collar!"
cost = 5000
contains = list(/mob/living/simple_animal/pet/dog/pug,
/obj/item/clothing/neck/petcollar)
crate_name = "pug crate"
/datum/supply_pack/organic/critter/kiwi
name = "Space kiwi Crate"
cost = 2000
contains = list( /mob/living/simple_animal/kiwi)
crate_name = "space kiwi crate"
/datum/supply_pack/critter/snake
name = "Snake Crate"
desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes."
cost = 3000
contains = list(/mob/living/simple_animal/hostile/retaliate/poison/snake,
/mob/living/simple_animal/hostile/retaliate/poison/snake,
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
/datum/supply_pack/critter/secbat
name = "Security Bat Crate"
desc = "Contains five security bats, perfect to Bat-up any security officer."
cost = 2500
contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat)
crate_name = "security bat crate"
+208
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
/////////////////////// Canisters & Materials ////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials
group = "Canisters & Materials"
/datum/supply_pack/materials/cardboard50
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
cost = 1000
contains = list(/obj/item/stack/sheet/cardboard/fifty)
crate_name = "cardboard sheets crate"
/datum/supply_pack/materials/glass50
name = "50 Glass Sheets"
desc = "Let some nice light in with fifty glass sheets!"
cost = 850
contains = list(/obj/item/stack/sheet/glass/fifty)
crate_name = "glass sheets crate"
/datum/supply_pack/materials/metal50
name = "50 Metal Sheets"
desc = "Any construction project begins with a good stack of fifty metal sheets!"
cost = 850
contains = list(/obj/item/stack/sheet/metal/fifty)
crate_name = "metal sheets crate"
/datum/supply_pack/materials/plasteel20
name = "20 Plasteel Sheets"
desc = "Reinforce the station's integrity with twenty plasteel sheets!"
cost = 4700
contains = list(/obj/item/stack/sheet/plasteel/twenty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plasteel50
name = "50 Plasteel Sheets"
desc = "For when you REALLY have to reinforce something."
cost = 9050
contains = list(/obj/item/stack/sheet/plasteel/fifty)
crate_name = "plasteel sheets crate"
/datum/supply_pack/materials/plastic50
name = "50 Plastic Sheets"
desc = "Build a limitless amount of toys with fifty plastic sheets!"
cost = 950
contains = list(/obj/item/stack/sheet/plastic/fifty)
crate_name = "plastic sheets crate"
/datum/supply_pack/materials/sandstone30
name = "30 Sandstone Blocks"
desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
cost = 800
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
crate_name = "sandstone blocks crate"
/datum/supply_pack/materials/wood50
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
cost = 1450
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/organic/rawcotton
name = "Raw Cotton Crate"
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
cost = 800 // 100 net cost, 20 x 20 = 400. 300 proffit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/ten
)
crate_name = "cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/rawlumber
name = "Raw Lumber Crate"
desc = "Raw logs from towercaps. Contains fifty logs."
cost = 1000
contains = list(/obj/item/grown/log)
crate_name = "lumber crate"
/datum/supply_pack/critter/animal_feed/generate()
. = ..()
for(var/i in 1 to 49)
new /obj/item/grown/log(.)
/datum/supply_pack/materials/rcdammo
name = "Spare RDC ammo"
desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
/datum/supply_pack/materials/bz
name = "BZ Canister Crate"
desc = "Contains a canister of BZ. Requires Toxins access to open."
cost = 7500 // Costs 3 credits more than what you can get for selling it.
access = ACCESS_TOX_STORAGE
contains = list(/obj/machinery/portable_atmospherics/canister/bz)
crate_name = "BZ canister crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/materials/carbon_dio
name = "Carbon Dioxide Canister"
desc = "Contains a canister of Carbon Dioxide."
cost = 3000
contains = list(/obj/machinery/portable_atmospherics/canister/carbon_dioxide)
crate_name = "carbon dioxide canister crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/nitrogen
name = "Nitrogen Canister"
desc = "Contains a canister of Nitrogen."
cost = 2000
contains = list(/obj/machinery/portable_atmospherics/canister/nitrogen)
crate_name = "nitrogen canister crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/nitrous_oxide_canister
name = "Nitrous Oxide Canister"
desc = "Contains a canister of Nitrous Oxide. Requires Atmospherics access to open."
cost = 3000
access = ACCESS_ATMOSPHERICS
contains = list(/obj/machinery/portable_atmospherics/canister/nitrous_oxide)
crate_name = "nitrous oxide canister crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/materials/oxygen
name = "Oxygen Canister"
desc = "Contains a canister of Oxygen. Canned in Druidia."
cost = 1500
contains = list(/obj/machinery/portable_atmospherics/canister/oxygen)
crate_name = "oxygen canister crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/water_vapor
name = "Water Vapor Canister"
desc = "Contains a canister of Water Vapor. I swear to god if you open this in the halls..."
cost = 2500
contains = list(/obj/machinery/portable_atmospherics/canister/water_vapor)
crate_name = "water vapor canister crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/fueltank
name = "Fuel Tank Crate"
desc = "Contains a welding fuel tank. Caution, highly flammable."
cost = 800
contains = list(/obj/structure/reagent_dispensers/fueltank)
crate_name = "fuel tank crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/watertank
name = "Water Tank Crate"
desc = "Contains a tank of dihydrogen monoxide... sounds dangerous."
cost = 600
contains = list(/obj/structure/reagent_dispensers/watertank)
crate_name = "water tank crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/foamtank
name = "Firefighting Foam Tank Crate"
desc = "Contains a tank of firefighting foam. Also known as \"plasmaman's bane\"."
cost = 1500
contains = list(/obj/structure/reagent_dispensers/foamtank)
crate_name = "foam tank crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/hightank
name = "Large Water Tank Crate"
desc = "Contains a high-capacity water tank. Useful for botany or other service jobs."
cost = 1200
contains = list(/obj/structure/reagent_dispensers/watertank/high)
crate_name = "high-capacity water tank crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/loom
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/wooden_barrel
name = "Wooden Barrel"
desc = "Wooden barrels ready for storage."
cost = 1500
contains = list(/obj/structure/fermenting_barrel)
crate_name = "wooden barrel crate"
crate_type = /obj/structure/closet/crate/large
+228
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Medical /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/medical
group = "Medical"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/medical/firstaidbruises
name = "Bruise Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing bruises and broken bones."
cost = 1000
contains = list(/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/brute)
crate_name = "brute treatment kit crate"
/datum/supply_pack/medical/firstaidburns
name = "Burn Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing severe burns."
cost = 1000
contains = list(/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/fire)
crate_name = "burn treatment kit crate"
/datum/supply_pack/medical/bloodpacks
name = "Blood Pack Variety Crate"
desc = "Contains ten different blood packs for reintroducing blood to patients."
cost = 3000
contains = list(/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/APlus,
/obj/item/reagent_containers/blood/AMinus,
/obj/item/reagent_containers/blood/BPlus,
/obj/item/reagent_containers/blood/BMinus,
/obj/item/reagent_containers/blood/OPlus,
/obj/item/reagent_containers/blood/OMinus,
/obj/item/reagent_containers/blood/lizard,
/obj/item/reagent_containers/blood/jellyblood,
/obj/item/reagent_containers/blood/insect)
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/medical/bloodpackssynth
name = "Synthetics Blood Pack Crate"
desc = "Contains five synthetics blood packs for reintroducing blood to patients."
cost = 3000
contains = list(/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics)
crate_name = "blood freezer"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/medical/defibs
name = "Defibrillator Crate"
desc = "Contains two defibrillators for bringing the recently deceased back to life."
cost = 2500
contains = list(/obj/item/defibrillator/loaded,
/obj/item/defibrillator/loaded)
crate_name = "defibrillator crate"
/datum/supply_pack/medical/firstaid
name = "First Aid Kit Crate"
desc = "Contains four first aid kits for healing most types of wounds."
cost = 1000
contains = list(/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular,
/obj/item/storage/firstaid/regular)
crate_name = "first aid kit crate"
/datum/supply_pack/medical/iv_drip
name = "IV Drip Crate"
desc = "Contains a single IV drip stand for intravenous delivery."
cost = 800
contains = list(/obj/machinery/iv_drip)
crate_name = "iv drip crate"
/datum/supply_pack/science/adv_surgery_tools
name = "Med-Co Advanced surgery tools"
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
cost = 5500
access = ACCESS_SURGERY
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medco newest surgery tools"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/medical/medicalhardsuit
name = "Medical Hardsuit"
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers."
cost = 2750
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/medical)
crate_name = "medical hardsuit"
/datum/supply_pack/medical/supplies
name = "Medical Supplies Crate"
desc = "Contains seven beakers, syringes, and bodybags. Three morphine bottles, four insulin pills. Two charcoal bottles, epinephrine bottles, antitoxin bottles, and large beakers. Finally, a single roll of medical gauze, as well as a bottle of stimulant pills for long, hard work days. German doctor not included."
cost = 2500
contains = list(/obj/item/reagent_containers/glass/bottle/charcoal,
/obj/item/reagent_containers/glass/bottle/charcoal,
/obj/item/reagent_containers/glass/bottle/epinephrine,
/obj/item/reagent_containers/glass/bottle/epinephrine,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/glass/bottle/toxin,
/obj/item/reagent_containers/glass/bottle/toxin,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/pill/insulin,
/obj/item/reagent_containers/pill/insulin,
/obj/item/reagent_containers/pill/insulin,
/obj/item/reagent_containers/pill/insulin,
/obj/item/stack/medical/gauze,
/obj/item/storage/box/beakers,
/obj/item/storage/box/medsprays,
/obj/item/storage/box/syringes,
/obj/item/storage/box/bodybags,
/obj/item/storage/pill_bottle/stimulant)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/vending
name = "Medical Vending Crate"
desc = "Contains refills for medical vending machines."
cost = 2000
contains = list(/obj/item/vending_refill/medical,
/obj/item/vending_refill/wallmed)
crate_name = "medical vending crate"
/datum/supply_pack/medical/sprays
name = "Medical Sprays"
desc = "Contains two cans of Styptic Spray, Silver Sulfadiazine Spray, Synthflesh Spray and Sterilizer Compound Spray."
cost = 2250
contains = list(/obj/item/reagent_containers/medspray/styptic,
/obj/item/reagent_containers/medspray/styptic,
/obj/item/reagent_containers/medspray/silver_sulf,
/obj/item/reagent_containers/medspray/silver_sulf,
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/medspray/sterilizine,
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidmixed
name = "Mixed Medical Kits"
desc = "Contains one of each medical kits for dealing with a variety of injured crewmembers."
cost = 1250
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/fire,
/obj/item/storage/firstaid/regular)
crate_name = "medical supplies crate"
/datum/supply_pack/medical/firstaidoxygen
name = "Oxygen Deprivation Kit Crate"
desc = "Contains three first aid kits focused on helping oxygen deprivation victims."
cost = 1000
contains = list(/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/o2)
crate_name = "oxygen deprivation kit crate"
/datum/supply_pack/medical/advrad
name = "Radiation Treatment Crate Deluxe"
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!"
cost = 3500
contains = list(/obj/item/storage/pill_bottle/antirad_plus,
/obj/item/storage/pill_bottle/mutarad,
/obj/item/storage/firstaid/radbgone,
/obj/item/storage/firstaid/radbgone,
/obj/item/geiger_counter,
/obj/item/geiger_counter)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/medical/surgery
name = "Surgical Supplies Crate"
desc = "Do you want to perform surgery, but don't have one of those fancy shmancy degrees? Just get started with this crate containing a medical duffelbag, Sterilizine spray and collapsible roller bed."
cost = 1300
contains = list(/obj/item/storage/backpack/duffelbag/med/surgery,
/obj/item/reagent_containers/medspray/sterilizine,
/obj/item/roller)
crate_name = "surgical supplies crate"
/datum/supply_pack/medical/firstaidtoxins
name = "Toxin Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing damage dealt by heavy toxins."
cost = 1000
contains = list(/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/toxin)
crate_name = "toxin treatment kit crate"
/datum/supply_pack/medical/virus
name = "Virus Crate"
desc = "Contains twelve different bottles, containing several viral samples for virology research. Also includes seven beakers and syringes. Balled-up jeans not included. Requires CMO access to open."
cost = 2500
access = ACCESS_CMO
contains = list(/obj/item/reagent_containers/glass/bottle/flu_virion,
/obj/item/reagent_containers/glass/bottle/cold,
/obj/item/reagent_containers/glass/bottle/random_virus,
/obj/item/reagent_containers/glass/bottle/random_virus,
/obj/item/reagent_containers/glass/bottle/random_virus,
/obj/item/reagent_containers/glass/bottle/random_virus,
/obj/item/reagent_containers/glass/bottle/fake_gbs,
/obj/item/reagent_containers/glass/bottle/magnitis,
/obj/item/reagent_containers/glass/bottle/pierrot_throat,
/obj/item/reagent_containers/glass/bottle/brainrot,
/obj/item/reagent_containers/glass/bottle/anxiety,
/obj/item/reagent_containers/glass/bottle/beesease,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers,
/obj/item/reagent_containers/glass/bottle/mutagen)
crate_name = "virus crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
+230
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Miscellaneous ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc
group = "Miscellaneous Supplies"
/datum/supply_pack/misc/artsupply
name = "Art Supplies"
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
cost = 800
contains = list(/obj/structure/easel,
/obj/structure/easel,
/obj/item/canvas/nineteenXnineteen,
/obj/item/canvas/nineteenXnineteen,
/obj/item/canvas/twentythreeXnineteen,
/obj/item/canvas/twentythreeXnineteen,
/obj/item/canvas/twentythreeXtwentythree,
/obj/item/canvas/twentythreeXtwentythree,
/obj/item/storage/crayons,
/obj/item/storage/crayons,
/obj/item/toy/crayon/rainbow,
/obj/item/toy/crayon/white,
/obj/item/toy/crayon/white)
crate_name = "art supply crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/captain_pen
name = "Captain Pen"
desc = "A spare Captain fountain pen."
access = ACCESS_CAPTAIN
cost = 10000
contains = list(/obj/item/pen/fountain/captain)
crate_name = "captain pen"
crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
/datum/supply_pack/misc/bicycle
name = "Bicycle"
desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
cost = 1000000
contains = list(/obj/vehicle/ridden/bicycle)
crate_name = "Bicycle Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/misc/bigband
name = "Big Band Instrument Collection"
desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
cost = 5000
crate_name = "Big band musical instruments collection"
contains = list(/obj/item/instrument/violin,
/obj/item/instrument/guitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/structure/piano/unanchored)
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/book_crate
name = "Book Crate"
desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads."
cost = 1500
contains = list(/obj/item/book/codex_gigas,
/obj/item/book/manual/random/,
/obj/item/book/manual/random/,
/obj/item/book/manual/random/,
/obj/item/book/random/triple)
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/paper
name = "Bureaucracy Crate"
desc = "High stacks of papers on your desk Are a big problem - make it Pea-sized with these bureaucratic supplies! Contains five pens, some camera film, hand labeler supplies, a paper bin, three folders, two clipboards and two stamps as well as a briefcase."//that was too forced
cost = 1500
contains = list(/obj/structure/filingcabinet/chestdrawer/wheeled,
/obj/item/camera_film,
/obj/item/hand_labeler,
/obj/item/hand_labeler_refill,
/obj/item/hand_labeler_refill,
/obj/item/paper_bin,
/obj/item/pen/fourcolor,
/obj/item/pen/fourcolor,
/obj/item/pen,
/obj/item/pen/blue,
/obj/item/pen/red,
/obj/item/folder/blue,
/obj/item/folder/red,
/obj/item/folder/yellow,
/obj/item/clipboard,
/obj/item/clipboard,
/obj/item/stamp,
/obj/item/stamp/denied,
/obj/item/storage/briefcase)
crate_name = "bureaucracy crate"
/datum/supply_pack/misc/fountainpens
name = "Calligraphy Crate"
desc = "Sign death warrants in style with these seven executive fountain pens."
cost = 730
contains = list(/obj/item/storage/box/fountainpens,
/obj/item/paper_bin)
crate_type = /obj/structure/closet/crate/wooden
crate_name = "calligraphy crate"
/datum/supply_pack/misc/wrapping_paper
name = "Festive Wrapping Paper Crate"
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper."
cost = 1000
contains = list(/obj/item/stack/wrapping_paper)
crate_type = /obj/structure/closet/crate/wooden
crate_name = "festive wrapping paper crate"
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
cost = 700 // Net of 0 credits but makes (120 x 20 = 2400)
contains = list(/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/pen/fountain
)
crate_name = "Paperwork"
/datum/supply_pack/misc/funeral
name = "Funeral Supply crate"
desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers."
cost = 800
contains = list(/obj/item/clothing/under/burial,
/obj/item/reagent_containers/food/snacks/grown/harebell,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
)
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
/datum/supply_pack/misc/jukebox
name = "Jukebox"
cost = 10000
contains = list(/obj/machinery/jukebox)
crate_name = "Jukebox"
/datum/supply_pack/misc/lewd
name = "Lewd Crate" // OwO
desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!"
cost = 5250
contraband = TRUE
contains = list(/obj/item/dildo/custom,
/obj/item/dildo/custom,
/obj/item/vending_refill/kink,
/obj/item/vending_refill/kink,
/obj/item/clothing/under/maid,
/obj/item/clothing/under/maid,
/obj/item/electropack/shockcollar,
/obj/item/electropack/shockcollar,
/obj/item/restraints/handcuffs/fake/kinky,
/obj/item/restraints/handcuffs/fake/kinky,
/obj/item/clothing/head/kitty/genuine, // Why its illegal
/obj/item/clothing/head/kitty/genuine,
/obj/item/storage/pill_bottle/penis_enlargement,
/obj/structure/reagent_dispensers/keg/aphro)
crate_name = "lewd kit"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/lewdkeg
name = "Lewd Deluxe Keg"
desc = "That other stuff not getting you ready? Well I have a Chemslut making tons of the good stuff."
cost = 7500 //It can be a weapon
contraband = TRUE
contains = list(/obj/structure/reagent_dispensers/keg/aphro/strong)
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/religious_supplies
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/randomised/promiscuous
name = "Promiscuous Organs"
desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
cost = 4000 //Only get 2!
contraband = TRUE
var/num_contained = 2
contains = list(/obj/item/autosurgeon/penis,
/obj/item/autosurgeon/testicles,
/obj/item/autosurgeon/vagina,
/obj/item/autosurgeon/breasts,
/obj/item/autosurgeon/womb)
crate_name = "promiscuous organs"
/datum/supply_pack/misc/toner
name = "Toner Crate"
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
cost = 1000
contains = list(/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner)
crate_name = "toner crate"
+355
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@@ -0,0 +1,355 @@
//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Organic /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/organic
group = "Food & Hydroponics"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/hydroponics/beekeeping_suits
name = "Beekeeper Suit Crate"
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
cost = 1300
contains = list(/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit)
crate_name = "beekeeper suits"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
name = "Beekeeping Starter Crate"
desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
cost = 1800
contains = list(/obj/structure/beebox/unwrenched,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/queen_bee/bought,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/melee/flyswatter)
crate_name = "beekeeping starter crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/candy/randomised
name = "Candy Crate"
desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.."
cost = 2500
var/num_contained = 10 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/snacks/lollipop,
/obj/item/reagent_containers/food/snacks/gumball,
/obj/item/reagent_containers/food/snacks/chocolateegg,
/obj/item/reagent_containers/food/snacks/donut,
/obj/item/reagent_containers/food/snacks/cookie,
/obj/item/reagent_containers/food/snacks/sugarcookie,
/obj/item/reagent_containers/food/snacks/chococornet,
/obj/item/reagent_containers/food/snacks/mint,
/obj/item/reagent_containers/food/snacks/spiderlollipop,
/obj/item/reagent_containers/food/snacks/chococoin,
/obj/item/reagent_containers/food/snacks/fudgedice,
/obj/item/reagent_containers/food/snacks/chocoorange,
/obj/item/reagent_containers/food/snacks/honeybar,
/obj/item/reagent_containers/food/snacks/tinychocolate,
/obj/item/reagent_containers/food/snacks/spacetwinkie,
/obj/item/reagent_containers/food/snacks/syndicake,
/obj/item/reagent_containers/food/snacks/cheesiehonkers,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/reagent_containers/food/snacks/candy_corn,
/obj/item/reagent_containers/food/snacks/candiedapple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/storage/fancy/heart_box,
/obj/item/storage/fancy/donut_box)
crate_name = "candy crate"
/datum/supply_pack/organic/exoticseeds
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
cost = 1500
contains = list(/obj/item/seeds/nettle,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/plump,
/obj/item/seeds/liberty,
/obj/item/seeds/amanita,
/obj/item/seeds/reishi,
/obj/item/seeds/banana,
/obj/item/seeds/eggplant/eggy,
/obj/item/seeds/random,
/obj/item/seeds/random)
crate_name = "exotic seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/food
name = "Food Crate"
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat."
cost = 1000
contains = list(/obj/item/reagent_containers/food/condiment/flour,
/obj/item/reagent_containers/food/condiment/flour,
/obj/item/reagent_containers/food/condiment/rice,
/obj/item/reagent_containers/food/condiment/rice,
/obj/item/reagent_containers/food/condiment/milk,
/obj/item/reagent_containers/food/condiment/milk,
/obj/item/reagent_containers/food/condiment/soymilk,
/obj/item/reagent_containers/food/condiment/saltshaker,
/obj/item/reagent_containers/food/condiment/peppermill,
/obj/item/storage/fancy/egg_box,
/obj/item/storage/fancy/egg_box,
/obj/item/reagent_containers/food/condiment/enzyme,
/obj/item/reagent_containers/food/condiment/sugar,
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
/obj/item/reagent_containers/food/snacks/meat/slab/monkey,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "food crate"
/datum/supply_pack/organic/fruit_1
name = "Fruit Basic Crate"
desc = "Getting scurvy on the station? Well heres your fixing! Contains three of each - bananas, watermelons, limes, lemons, oranges and even three pineapple."
cost = 2250
contains = list(/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/watermelon,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "fruit crate"
/datum/supply_pack/organic/fruit_2
name = "Fruit Delux Crate"
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas lastly ten strawberry."
cost = 3500
contains = list(/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/pineapple,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/grapes/green,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry)
crate_name = "fruit crate"
/datum/supply_pack/organic/cream_piee
name = "High-yield Clown-grade Cream Pie Crate"
desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results."
cost = 6000
contains = list(/obj/item/storage/backpack/duffelbag/clown/cream_pie)
crate_name = "party equipment crate"
contraband = TRUE
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/hunting
name = "Huntting gear"
desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
cost = 3500
contraband = TRUE
contains = list(/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/hooded/wintercoat/captain,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/storage/fancy/cigarettes/cigars/havana,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/rank/curator,
/obj/item/gun/ballistic/shotgun/lethal)
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
/datum/supply_pack/organic/hydroponics
name = "Hydroponics Crate"
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
cost = 1750
contains = list(/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/hatchet,
/obj/item/cultivator,
/obj/item/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron)
crate_name = "hydroponics crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/hydrotank
name = "Hydroponics Backpack Crate"
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
cost = 1200
access = ACCESS_HYDROPONICS
contains = list(/obj/item/watertank)
crate_name = "hydroponics backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/cutlery
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
cost = 10000
contraband = TRUE
contains = list(/obj/item/sharpener,
/obj/item/kitchen/fork,
/obj/item/kitchen/fork,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/rollingpin, //Deluxe for a reason
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "kitchen cutlery deluxe set"
/datum/supply_pack/organic/mre
name = "MRE supply kit (emergency rations)"
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
cost = 2000
contains = list(/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu3,
/obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/organic/pizza
name = "Pizza Crate"
desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!"
cost = 6000 // Best prices this side of the galaxy.
contains = list(/obj/item/pizzabox/margherita,
/obj/item/pizzabox/mushroom,
/obj/item/pizzabox/meat,
/obj/item/pizzabox/vegetable,
/obj/item/pizzabox/pineapple)
crate_name = "pizza crate"
var/static/anomalous_box_provided = FALSE
/datum/supply_pack/organic/pizza/fill(obj/structure/closet/crate/C)
. = ..()
if(!anomalous_box_provided)
for(var/obj/item/pizzabox/P in C)
if(prob(1)) //1% chance for each box, so 4% total chance per order
var/obj/item/pizzabox/infinite/fourfiveeight = new(C)
fourfiveeight.boxtag = P.boxtag
qdel(P)
anomalous_box_provided = TRUE
log_game("An anomalous pizza box was provided in a pizza crate at during cargo delivery")
if(prob(50))
addtimer(CALLBACK(src, .proc/anomalous_pizza_report), rand(300, 1800))
else
message_admins("An anomalous pizza box was silently created with no command report in a pizza crate delivery.")
break
/datum/supply_pack/organic/pizza/proc/anomalous_pizza_report()
print_command_report("[station_name()], our anomalous materials divison has reported a missing object that is highly likely to have been sent to your station during a routine cargo \
delivery. Please search all crates and manifests provided with the delivery and return the object if is located. The object resembles a standard <b>\[DATA EXPUNGED\]</b> and is to be \
considered <b>\[REDACTED\]</b> and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
/datum/supply_pack/organic/potted_plants
name = "Potted Plants Crate"
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
cost = 730
contains = list(/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random)
crate_name = "potted plants crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/seeds
name = "Seeds Crate"
desc = "Big things have small beginnings. Contains thirteen different seeds."
cost = 1250
contains = list(/obj/item/seeds/chili,
/obj/item/seeds/berry,
/obj/item/seeds/corn,
/obj/item/seeds/eggplant,
/obj/item/seeds/tomato,
/obj/item/seeds/soya,
/obj/item/seeds/wheat,
/obj/item/seeds/wheat/rice,
/obj/item/seeds/carrot,
/obj/item/seeds/sunflower,
/obj/item/seeds/chanter,
/obj/item/seeds/potato,
/obj/item/seeds/sugarcane)
crate_name = "seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/vday
name = "Surplus Valentine Crate"
desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/fancy/heart_box,
/obj/item/storage/fancy/heart_box,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/valentine,
/obj/item/valentine,
/obj/item/valentine)
crate_name = "valentine crate"
crate_type = /obj/structure/closet/crate/secure
+216
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Science /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/science
group = "Science"
crate_type = /obj/structure/closet/crate/science
/* For later
/datum/supply_pack/science/monkey
name = "Ape Cube Crate"
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
contraband = TRUE
cost = 2500
contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
crate_name = "ape cube crate"
*/
/datum/supply_pack/science/aliens
name = "Advanced Alien Alloy Crate Crate"
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro well send you a sheet of advanced alien alloy."
cost = 15000
contraband = TRUE
DropPodOnly = TRUE
contains = list(/obj/item/stack/sheet/mineral/abductor)
crate_name = "alien bro alloy crate"
/datum/supply_pack/science/beakers
name = "Chemistry Beackers Crate"
desc = "Glassware for any chemistry lab! Contains four small beakers, three large, two plastic, and one metamaterial. As well as three droppers and two pairs of latex gloves."
cost = 1500
contains = list(/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/plastic,
/obj/item/reagent_containers/glass/beaker/plastic,
/obj/item/reagent_containers/glass/beaker/meta,
/obj/item/reagent_containers/glass/beaker/noreact,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/dropper,
/obj/item/clothing/gloves/color/latex,
/obj/item/clothing/gloves/color/latex)
crate_name = "chemistry beaker crate"
/datum/supply_pack/science/robotics/mecha_odysseus
name = "Circuit Crate (Odysseus)"
desc = "Ever wanted to build your own giant medical robot? Well, now you can! Contains the Odysseus main control board and Odysseus peripherals board. Requires Robotics access to open."
cost = 2500
access = ACCESS_ROBOTICS
contains = list(/obj/item/circuitboard/mecha/odysseus/peripherals,
/obj/item/circuitboard/mecha/odysseus/main)
crate_name = "\improper Odysseus circuit crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/robotics/mecha_ripley
name = "Circuit Crate (Ripley APLU)"
desc = "Rip apart rocks and xenomorphs alike with the Ripley APLU. Contains the Main Ripley control board, as well as the Ripley Peripherals board. Requires Robotics access to open."
cost = 3000
access = ACCESS_ROBOTICS
contains = list(/obj/item/book/manual/ripley_build_and_repair,
/obj/item/circuitboard/mecha/ripley/main,
/obj/item/circuitboard/mecha/ripley/peripherals)
crate_name = "\improper APLU Ripley circuit crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/circuitry
name = "Circuitry Starter Pack Crate"
desc = "Journey into the mysterious world of Circuitry with this starter pack. Contains a circuit printer, analyzer, debugger and wirer. Power cells not included."
cost = 1000
contains = list(/obj/item/integrated_electronics/analyzer,
/obj/item/integrated_circuit_printer,
/obj/item/integrated_electronics/debugger,
/obj/item/integrated_electronics/wirer)
crate_name = "circuitry starter pack crate"
/datum/supply_pack/science/monkey
name = "Monkey Cube Crate"
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
cost = 1500
contains = list (/obj/item/storage/box/monkeycubes)
crate_name = "monkey cube crate"
/datum/supply_pack/science/nitrilegloves
name = "Nitrile Gloves Crate"
desc = "Handling toxic chemicals? Well worry not, keep your flesh intact with some nitrile made gloves! Contains three pairs of nitrile gloves."
cost = 1500
contains = list(/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile)
crate_name = "nitrile gloves crate"
/datum/supply_pack/science/nuke_b_gone
name = "Nuke Defusal Kit"
desc = "Contains set of tools to defuse a nuke."
cost = 7500 //Usefull for traitors/nukies that fucked up
dangerous = TRUE
DropPodOnly = TRUE
contains = list(/obj/item/nuke_core_container/nt,
/obj/item/screwdriver/nuke/nt,
/obj/item/paper/guides/nt/nuke_instructions)
crate_name = "safe defusal kit storage"
/datum/supply_pack/science/plasma
name = "Plasma Assembly Crate"
desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open."
cost = 1800
access = ACCESS_TOX_STORAGE
contains = list(/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/assembly/igniter,
/obj/item/assembly/igniter,
/obj/item/assembly/igniter,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/timer,
/obj/item/assembly/timer,
/obj/item/assembly/timer)
crate_name = "plasma assembly crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/science/relic
name = "Relic Crate"
desc = "Ever want to play with old discounted toys? Look no more. Contains two relics."
cost = 1000
contraband = TRUE
contains = list(/obj/item/relic,
/obj/item/relic)
crate_name = "relic crate"
/datum/supply_pack/science/robotics
name = "Robotics Assembly Crate"
desc = "The tools you need to replace those finicky humans with a loyal robot army! Contains three proximity sensors, two high-powered cells, six flashes, and an electrical toolbox. Requires Robotics access to open."
cost = 1500
access = ACCESS_ROBOTICS
contains = list(/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/box/flashes,
/obj/item/stock_parts/cell/high,
/obj/item/stock_parts/cell/high)
crate_name = "robotics assembly crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/shieldwalls
name = "Shield Generator Crate"
desc = "These high powered Shield Wall Generators are guaranteed to keep any unwanted lifeforms on the outside, where they belong! Contains four shield wall generators. Requires Teleporter access to open."
cost = 2000
access = ACCESS_TELEPORTER
contains = list(/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen)
crate_name = "shield generators crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/slime
name = "Slime Core Crate"
desc = "Ran out of slimes? No problem, contains one gray slime core. Requires Xenobio access to open."
cost = 1000
access = ACCESS_XENOBIOLOGY
contains = list(/obj/item/slime_extract/grey)
crate_name = "slime core crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/supermater
name = "Supermatter Extraction Tools Crate"
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
cost = 7500 //Usefull for traitors that fucked up
hidden = TRUE
contains = list(/obj/item/nuke_core_container/supermatter,
/obj/item/scalpel/supermatter,
/obj/item/hemostat/supermatter,
/obj/item/paper/guides/antag/supermatter_sliver)
crate_name = "supermatter extraction kit crate"
/datum/supply_pack/science/tablets
name = "Tablet Crate"
desc = "What's a computer? Contains five cargo tablets."
cost = 3000
contains = list(/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo)
crate_name = "tablet crate"
/datum/supply_pack/science/transfer_valves
name = "Tank Transfer Valves Crate"
desc = "The key ingredient for making a lot of people very angry very fast. Contains two tank transfer valves. Requires RD access to open."
cost = 6000
access = ACCESS_RD
contains = list(/obj/item/transfer_valve,
/obj/item/transfer_valve)
crate_name = "tank transfer valves crate"
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/tech_slugs
name = "Tech Slug Ammo Shells"
desc = "A new type of shell that is able to be made into a few different dangerous types. Contains two boxes of tech slugs, 14 shells in all."
cost = 1700
contains = list(/obj/item/storage/box/techsslug,
/obj/item/storage/box/techsslug)
crate_name = "tech slug crate"
+192
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Security ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/security
group = "Security"
access = ACCESS_SECURITY
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/security/armor
name = "Armor Crate"
desc = "Three vests of well-rounded, decently-protective armor. Requires Security access to open."
cost = 1200
contains = list(/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest)
crate_name = "armor crate"
/datum/supply_pack/security/disabler
name = "Disabler Crate"
desc = "Three stamina-draining disabler weapons. Requires Security access to open."
cost = 1300
contains = list(/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler)
crate_name = "disabler crate"
/datum/supply_pack/security/forensics
name = "Forensics Crate"
desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials(tm). Contains a forensics scanner, six evidence bags, camera, tape recorder, white crayon, and of course, a fedora. Requires Security access to open."
cost = 1800
contains = list(/obj/item/detective_scanner,
/obj/item/storage/box/evidence,
/obj/item/camera,
/obj/item/taperecorder,
/obj/item/toy/crayon/white,
/obj/item/clothing/head/fedora/det_hat)
crate_name = "forensics crate"
/datum/supply_pack/security/helmets
name = "Helmets Crate"
desc = "Contains three standard-issue brain buckets. Requires Security access to open."
cost = 1200
contains = list(/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec)
crate_name = "helmet crate"
/datum/supply_pack/security/laser
name = "Lasers Crate"
desc = "Contains three lethal, high-energy laser guns. Requires Security access to open."
cost = 1750
contains = list(/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser)
crate_name = "laser crate"
/datum/supply_pack/security/russianclothing
name = "Russian Surplus Clothing"
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
contraband = TRUE
cost = 5750 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/russianmosin
name = "Russian Minutemen Gear"
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
contraband = TRUE
access = FALSE
cost = 5500 //
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/ammo_box/a762)
crate_name = "surplus russian gear"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/sechardsuit
name = "Sec Hardsuit"
desc = "One Sec Hardsuit with a small air tank and mask."
cost = 3000 // half of SWAT gear for have the armor and half the gear
contains = list(/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas)
crate_name = "sec hardsuit crate"
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
contains = list(/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier)
cost = 2000
crate_name = "security barriers crate"
/datum/supply_pack/security/securityclothes
name = "Security Clothing Crate"
desc = "Contains appropriate outfits for the station's private security force. Contains outfits for the Warden, Head of Security, and two Security Officers. Each outfit comes with a rank-appropriate jumpsuit, suit, and beret. Requires Security access to open."
cost = 3250
contains = list(/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/under/rank/warden/navyblue,
/obj/item/clothing/suit/security/warden,
/obj/item/clothing/head/beret/sec/navywarden,
/obj/item/clothing/under/rank/head_of_security/navyblue,
/obj/item/clothing/suit/security/hos,
/obj/item/clothing/head/beret/sec/navyhos)
crate_name = "security clothing crate"
/datum/supply_pack/security/supplies
name = "Security Supplies Crate"
desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs. Requires Security access to open."
cost = 1200
contains = list(/obj/item/storage/box/flashbangs,
/obj/item/storage/box/teargas,
/obj/item/storage/box/flashes,
/obj/item/storage/box/handcuffs)
crate_name = "security supply crate"
/datum/supply_pack/security/firingpins
name = "Standard Firing Pins Crate"
desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open."
cost = 2000
contains = list(/obj/item/storage/box/firingpins,
/obj/item/storage/box/firingpins)
crate_name = "firing pins crate"
/datum/supply_pack/security/justiceinbound
name = "Standard Justice Enforcer Crate"
desc = "This is it. The Bee's Knees. The Creme of the Crop. The Pick of the Litter. The best of the best of the best. The Crown Jewel of Nanotrasen. The Alpha and the Omega of security headwear. Guaranteed to strike fear into the hearts of each and every criminal aboard the station. Also comes with a security gasmask. Requires Security access to open."
cost = 6000 //justice comes at a price. An expensive, noisy price.
contraband = TRUE
contains = list(/obj/item/clothing/head/helmet/justice,
/obj/item/clothing/mask/gas/sechailer)
crate_name = "security clothing crate"
/datum/supply_pack/security/baton
name = "Stun Batons Crate"
desc = "Arm the Civil Protection Forces with three stun batons. Batteries included. Requires Security access to open."
cost = 1200
contains = list(/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
cost = 3500
contains = list(/obj/item/gun/energy/e_gun/advtaser,
/obj/item/gun/energy/e_gun/advtaser,
/obj/item/gun/energy/e_gun/advtaser)
crate_name = "taser crate"
/datum/supply_pack/security/wall_flash
name = "Wall-Mounted Flash Crate"
desc = "Contains four wall-mounted flashes. Requires Security access to open."
cost = 1000
contains = list(/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash,
/obj/item/storage/box/wall_flash)
crate_name = "wall-mounted flash crate"
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Service //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service
group = "Service"
/datum/supply_pack/service/advlighting
name = "Advanced Lighting crate"
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
cost = 2750
contains = list(/obj/item/construction/rld,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/cargo_supples
name = "Cargo Supplies Crate"
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping."
cost = 1000
contains = list(/obj/item/stamp,
/obj/item/stamp/denied,
/obj/item/export_scanner,
/obj/item/destTagger,
/obj/item/hand_labeler,
/obj/item/stack/packageWrap)
crate_name = "cargo supplies crate"
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/service/food_cart
name = "Food Cart Crate"
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
cost = 1000
contains = list(/obj/machinery/food_cart)
crate_name = "food cart crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/noslipfloor
name = "High-traction Floor Tiles"
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
cost = 2000
contains = list(/obj/item/stack/tile/noslip/thirty,
/obj/item/stack/tile/noslip/thirty)
crate_name = "high-traction floor tiles crate"
/datum/supply_pack/service/icecream_cart
name = "Ice Cream Cart Crate"
desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
cost = 2750 //Comes prestocked with basic ingredients
contains = list(/obj/machinery/icecream_vat)
crate_name = "ice cream vat crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/janitor
name = "Janitorial Supplies Crate"
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
cost = 1300
contains = list(/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/soap/nanotrasen)
crate_name = "janitorial supplies crate"
/datum/supply_pack/service/janitor/janicart
name = "Janitorial Cart and Galoshes Crate"
desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
cost = 2000
contains = list(/obj/structure/janitorialcart,
/obj/item/clothing/shoes/galoshes)
crate_name = "janitorial cart crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/janitor/janitank
name = "Janitor Backpack Crate"
desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
cost = 1000
access = ACCESS_JANITOR
contains = list(/obj/item/watertank/janitor)
crate_name = "janitor backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/janitor/janpimp
name = "Custodial Cruiser"
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/vehicle/ridden/janicart,
/obj/item/key/janitor)
crate_name = "janitor ride crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
cost = 2000
contains = list(/mob/living/simple_animal/bot/mulebot)
crate_name = "\improper MULEbot Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/party
name = "Party Equipment"
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, and a bottle of patron, goldschlager, and shaker!"
cost = 2000
contains = list(/obj/item/storage/box/drinkingglasses,
/obj/item/reagent_containers/food/drinks/shaker,
/obj/item/reagent_containers/food/drinks/bottle/patron,
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
/obj/item/reagent_containers/food/drinks/ale,
/obj/item/reagent_containers/food/drinks/ale,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/flashlight/glowstick,
/obj/item/flashlight/glowstick/red,
/obj/item/flashlight/glowstick/blue,
/obj/item/flashlight/glowstick/cyan,
/obj/item/flashlight/glowstick/orange,
/obj/item/flashlight/glowstick/yellow,
/obj/item/flashlight/glowstick/pink)
crate_name = "party equipment crate"
/datum/supply_pack/service/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
cost = 1000
contains = list(/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/black/fifty)
crate_name = "premium carpet crate"
/datum/supply_pack/service/carpet2
name = "Premium Carpet Crate #2"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
cost = 1000
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate #2"
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights"
desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
cost = 1200
contains = list(/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/lightreplacer)
crate_name = "replacement lights"
/datum/supply_pack/service/minerkit
name = "Shaft Miner Starter Kit"
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open."
cost = 2500
access = ACCESS_QM
contains = list(/obj/item/pickaxe/mini,
/obj/item/clothing/glasses/meson,
/obj/item/t_scanner/adv_mining_scanner/lesser,
/obj/item/radio/headset/headset_cargo/mining,
/obj/item/storage/bag/ore,
/obj/item/clothing/suit/hooded/explorer/standard,
/obj/item/clothing/mask/gas/explorer)
crate_name = "shaft miner starter kit"
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
/////////////////////////// Vending Restocks /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/vending/bartending
name = "Bartending Supply Crate"
desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!"
cost = 2000
contains = list(/obj/item/vending_refill/boozeomat,
/obj/item/vending_refill/coffee,
/obj/item/book/granter/action/drink_fling)
crate_name = "bartending supply crate"
/datum/supply_pack/service/vending/cigarette
name = "Cigarette Supply Crate"
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
cost = 1500
contains = list(/obj/item/vending_refill/cigarette)
crate_name = "cigarette supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/vending/games
name = "Games Supply Crate"
desc = "Get your game on with this game vending machine refill."
cost = 1000
contains = list(/obj/item/vending_refill/games)
crate_name = "games supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/vending/snack
name = "Snack Supply Crate"
desc = "One vending machine refill of cavity-bringin' goodness! The number one dentist recommended order!"
cost = 1500
contains = list(/obj/item/vending_refill/snack)
crate_name = "snacks supply crate"
/datum/supply_pack/service/vending/cola
name = "Softdrinks Supply Crate"
desc = "Got whacked by a toolbox, but you still have those pesky teeth? Get rid of those pearly whites with this soda machine refill, today!"
cost = 1500
contains = list(/obj/item/vending_refill/cola)
crate_name = "soft drinks supply crate"