Revert "pls"

This reverts commit 8c97511871.
This commit is contained in:
Fermi
2019-11-24 03:04:04 +00:00
parent 4c1c257035
commit c8b206a4cf
3003 changed files with 63963 additions and 157107 deletions
@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
@@ -547,7 +547,7 @@
changeWearer()
..()
/obj/item/flightpack/item_action_slot_check(slot)
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return TRUE
@@ -574,7 +574,7 @@
momentum_speed_y = 0
momentum_speed = max(momentum_speed_x, momentum_speed_y)
/obj/item/flightpack/item_action_slot_check(slot)
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
return slot == SLOT_BACK
/obj/item/flightpack/proc/enable_stabilizers()
@@ -730,7 +730,7 @@
if(!active)
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
return slot == SLOT_SHOES
/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
+148 -15
View File
@@ -47,7 +47,7 @@
suit.RemoveHelmet()
soundloop.stop(user)
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_HEAD)
return 1
@@ -135,7 +135,7 @@
to_chat(user, "<span class='warning'>You cannot remove the jetpack from [src] while wearing it.</span>")
return
jetpack.turn_off()
jetpack.turn_off(user)
jetpack.forceMove(drop_location())
jetpack = null
to_chat(user, "<span class='notice'>You successfully remove the jetpack from [src].</span>")
@@ -158,7 +158,7 @@
var/datum/action/A = X
A.Remove(user)
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
return 1
@@ -433,7 +433,7 @@
/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, FALSE)
AddComponent(/datum/component/anti_magic, TRUE, FALSE, FALSE, ITEM_SLOT_OCLOTHING, INFINITY, FALSE)
//Medical hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/medical
@@ -605,7 +605,6 @@
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
item_color = "ancient"
resistance_flags = FIRE_PROOF
var/datum/component/mobhook
/obj/item/clothing/suit/space/hardsuit/ancient
name = "prototype RIG hardsuit"
@@ -617,7 +616,7 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
resistance_flags = FIRE_PROOF
var/footstep = 1
var/datum/component/mobhook
var/mob/listeningTo
/obj/item/clothing/suit/space/hardsuit/ancient/mason
name = "M.A.S.O.N RIG"
@@ -674,20 +673,24 @@
/obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot)
. = ..()
if (slot == SLOT_WEAR_SUIT)
if (mobhook && mobhook.parent != user)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
else
QDEL_NULL(mobhook)
if(slot != SLOT_WEAR_SUIT)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
return
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
listeningTo = user
/obj/item/clothing/suit/space/hardsuit/ancient/dropped()
. = ..()
QDEL_NULL(mobhook)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
/obj/item/clothing/suit/space/hardsuit/ancient/Destroy()
QDEL_NULL(mobhook) // mobhook is not our component
listeningTo = null
return ..()
/////////////SHIELDED//////////////////////////////////
@@ -864,3 +867,133 @@
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
actions_types = list()
/*
CYDONIAN ARMOR THAT IS RGB AND STUFF WOOOOOOOOOO
*/
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
name = "cydonian helmet"
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
icon_state = "knight_cydonia"
item_state = "knight_yellow"
item_color = null
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
brightness_on = 7
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
var/energy_color = "#35FFF0"
var/obj/item/clothing/suit/space/hardsuit/lavaknight/linkedsuit = null
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/Initialize()
. = ..()
if(istype(loc, /obj/item/clothing/suit/space/hardsuit/lavaknight))
var/obj/item/clothing/suit/space/hardsuit/lavaknight/S = loc
energy_color = S.energy_color
update_icon()
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/attack_self(mob/user)
on = !on
if(on)
set_light(brightness_on)
else
set_light(0)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
if(energy_color)
helm_overlay.color = energy_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(helm_overlay)
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
energy_overlay.plane = ABOVE_LIGHTING_LAYER
energy_overlay.color = energy_color
. += energy_overlay
/obj/item/clothing/suit/space/hardsuit/lavaknight
icon_state = "knight_cydonia"
name = "cydonian armor"
desc = "A suit designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
item_state = "swat_suit"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
tauric = TRUE //Citadel Add for tauric hardsuits
var/energy_color = "#35FFF0"
/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize()
..()
light_color = energy_color
set_light(1)
update_icon()
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
if(energy_color)
suit_overlay.color = energy_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(suit_overlay)
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/mutable_appearance/energy_overlay
if(taurmode == SNEK_TAURIC)
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
else if(taurmode == PAW_TAURIC)
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
else
energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
energy_overlay.plane = ABOVE_LIGHTING_LAYER
energy_overlay.color = energy_color
. += energy_overlay
/obj/item/clothing/suit/space/hardsuit/lavaknight/AltClick(mob/living/user)
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
if(user.incapacitated() || !istype(user) || !in_range(src, user))
return
if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null
if(energy_color_input)
energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
user.update_inv_wear_suit()
if(helmet)
var/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/H = helmet
H.energy_color = energy_color
user.update_inv_head()
H.update_icon()
update_icon()
user.update_inv_wear_suit()
light_color = energy_color
update_light()
/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
@@ -368,6 +368,10 @@ Contains:
resistance_flags = FIRE_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD)
/obj/item/clothing/suit/space/hardsuit/ert/paranormal
name = "paranormal response team suit"
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
@@ -380,7 +384,7 @@ Contains:
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING)
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's hardsuit"
@@ -1,24 +1,5 @@
//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/nazi
name = "nazi hardhelmet"
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
item_state = "hardsuit0-nazi"
icon_state = "hardsuit0-nazi"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "nazi"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/nazi
name = "nazi hardsuit"
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
item_state = "hardsuit-nazi"
icon_state = "hardsuit-nazi"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"