Revert "pls"

This reverts commit 8c97511871.
This commit is contained in:
Fermi
2019-11-24 03:04:04 +00:00
parent 4c1c257035
commit c8b206a4cf
3003 changed files with 63963 additions and 157107 deletions
+3 -6
View File
@@ -26,7 +26,6 @@
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
/obj/item/gun/ballistic/process_chamber(empty_chamber = 1)
var/obj/item/ammo_casing/AC = chambered //Find chambered round
if(istype(AC)) //there's a chambered round
@@ -153,7 +152,7 @@
#define BRAINS_BLOWN_THROW_RANGE 3
#define BRAINS_BLOWN_THROW_SPEED 1
/obj/item/gun/ballistic/suicide_act(mob/user)
/obj/item/gun/ballistic/suicide_act(mob/living/user)
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
if (B && chambered && chambered.BB && can_trigger_gun(user) && !chambered.BB.nodamage)
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -166,12 +165,10 @@
var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
B.Remove(user)
B.forceMove(T)
var/datum/dna/user_dna
if(iscarbon(user))
var/mob/living/carbon/C = user
user_dna = C.dna
B.add_blood_DNA(user_dna)
var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna))
B.add_blood_DNA(C.dna, C.diseases)
var/datum/callback/gibspawner = CALLBACK(user, /mob/living/proc/spawn_gibs, FALSE, B)
B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner)
return(BRUTELOSS)
else
@@ -2,6 +2,7 @@
w_class = WEIGHT_CLASS_NORMAL
var/alarmed = 0
var/select = 1
var/automatic_burst_overlay = TRUE
can_suppress = TRUE
burst_size = 3
fire_delay = 2
@@ -19,10 +20,11 @@
/obj/item/gun/ballistic/automatic/update_icon()
..()
if(!select)
add_overlay("[initial(icon_state)]semi")
if(select == 1)
add_overlay("[initial(icon_state)]burst")
if(automatic_burst_overlay)
if(!select)
add_overlay("[initial(icon_state)]semi")
if(select == 1)
add_overlay("[initial(icon_state)]burst")
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params)
@@ -51,19 +53,20 @@
else
to_chat(user, "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>")
/obj/item/gun/ballistic/automatic/ui_action_click()
burst_select()
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_firemode))
burst_select()
else
return ..()
/obj/item/gun/ballistic/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
if(!select)
burst_size = 1
fire_delay = 0
disable_burst()
to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
else
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
enable_burst()
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
@@ -72,6 +75,14 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/ballistic/automatic/proc/enable_burst()
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
/obj/item/gun/ballistic/automatic/proc/disable_burst()
burst_size = 1
fire_delay = 0
/obj/item/gun/ballistic/automatic/can_shoot()
return get_ammo()
@@ -106,7 +117,6 @@
/obj/item/gun/ballistic/automatic/c20r/afterattack()
. = ..()
empty_alarm()
return
/obj/item/gun/ballistic/automatic/c20r/update_icon()
..()
@@ -118,17 +128,25 @@
icon_state = "wt550"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/wt550m9
fire_delay = 2
can_suppress = FALSE
burst_size = 0
actions_types = list()
burst_size = 2
fire_delay = 1
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/wt550/enable_burst()
. = ..()
spread = 15
/obj/item/gun/ballistic/automatic/wt550/disable_burst()
. = ..()
spread = 0
/obj/item/gun/ballistic/automatic/wt550/update_icon()
..()
icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]"
icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
/obj/item/gun/ballistic/automatic/mini_uzi
name = "\improper Type U3 Uzi"
@@ -167,6 +167,7 @@
/obj/item/gun/ballistic/revolver/russian
name = "\improper Russian revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
icon_state = "russianrevolver"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
var/spun = FALSE
-3
View File
@@ -174,9 +174,6 @@
itemState += "[ratio]"
item_state = itemState
/obj/item/gun/energy/ui_action_click()
toggle_gunlight()
/obj/item/gun/energy/suicide_act(mob/living/user)
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -55,7 +55,7 @@
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
icon_state = "hoslaser"
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos)
ammo_x_offset = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -97,7 +97,7 @@
pin = null
can_charge = 0
ammo_x_offset = 1
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
selfcharge = EGUN_SELFCHARGE
var/fail_tick = 0
var/fail_chance = 0
@@ -78,6 +78,12 @@
else
to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
/obj/item/gun/energy/kinetic_accelerator/Exited(atom/movable/AM)
. = ..()
if((AM in modkits) && istype(AM, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/M = AM
M.uninstall(src, FALSE)
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = I
@@ -261,7 +267,7 @@
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
require_module = 1
module_type = /obj/item/robot_module/miner
module_type = list(/obj/item/robot_module/miner)
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
@@ -287,6 +293,8 @@
/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
if(src in KA.modkits) // Sanity check to prevent installing the same modkit twice thanks to occasional click/lag delays.
return
if(minebot_upgrade)
if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
@@ -322,11 +330,10 @@
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module.modules)
uninstall(KA)
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
forceMove(get_turf(KA))
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE)
KA.modkits -= src
if(forcemove)
forceMove(get_turf(KA))
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
@@ -64,6 +64,8 @@
/obj/item/gun/energy/laser/cyborg
can_charge = FALSE
desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "laser_cyborg"
selfcharge = EGUN_SELFCHARGE_BORG
cell_type = /obj/item/stock_parts/cell/secborg
charge_delay = 3
@@ -181,7 +183,7 @@
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
if(!ishuman(user) || !ishuman(target))
@@ -1,149 +0,0 @@
//The ammo/gun is stored in a back slot item
/obj/item/minigunpack2
name = " Laser Gatling Pack"
desc = "A massive battery pack with an attached laser gatling gun!"
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "holstered"
item_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
var/obj/item/gun/energy/minigun/gun
var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded.
var/overheat = 0
var/overheat_max = 60
var/heat_diffusion = 5
/obj/item/minigunpack2/Initialize()
. = ..()
gun = new(src)
START_PROCESSING(SSobj, src)
/obj/item/minigunpack2/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/minigunpack2/process()
overheat = max(0, overheat - heat_diffusion)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/minigunpack2/attack_hand(var/mob/living/carbon/user)
if(src.loc == user)
if(!armed)
if(user.get_item_by_slot(SLOT_BACK) == src)
armed = 1
if(!user.put_in_hands(gun))
armed = 0
to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
return
update_icon()
user.update_inv_back()
else
to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
else
..()
/obj/item/minigunpack2/attackby(obj/item/W, mob/user, params)
if(W == gun) //Don't need armed check, because if you have the gun assume its armed.
user.dropItemToGround(gun, TRUE)
else
..()
/obj/item/minigunpack2/dropped(mob/user)
if(armed)
user.dropItemToGround(gun, TRUE)
/obj/item/minigunpack2/MouseDrop(atom/over_object)
. = ..()
if(armed)
return
if(iscarbon(usr))
var/mob/M = usr
if(!over_object)
return
if(!M.incapacitated())
if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/minigunpack2/update_icon()
if(armed)
icon_state = "notholstered"
else
icon_state = "holstered"
/obj/item/minigunpack2/proc/attach_gun(var/mob/user)
if(!gun)
gun = new(src)
gun.forceMove(src)
armed = 0
if(user)
to_chat(user, "<span class='notice'>You attach the [gun.name] to the [name].</span>")
else
src.visible_message("<span class='warning'>The [gun.name] snaps back onto the [name]!</span>")
update_icon()
user.update_inv_back()
/obj/item/gun/energy/minigun
name = "laser gatling gun"
desc = "An advanced laser cannon with an incredible rate of fire. Requires a bulky backpack power source to use."
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "minigun_spin"
item_state = "minigun"
flags_1 = CONDUCT_1
force = 15
recoil = 2
slowdown = 1
slot_flags = null
w_class = WEIGHT_CLASS_HUGE
materials = list()
ammo_type = list(/obj/item/ammo_casing/energy/laser/weak)
burst_size = 2
automatic = 1
can_charge = 0
selfcharge = EGUN_SELFCHARGE
charge_tick = 2
charge_delay = 5
weapon_weight = WEAPON_HEAVY
item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
var/obj/item/minigunpack2/ammo_pack
/obj/item/gun/energy/minigun/Initialize()
if(istype(loc, /obj/item/minigunpack2)) //We should spawn inside an ammo pack so let's use that one.
ammo_pack = loc
else
return INITIALIZE_HINT_QDEL //No pack, no gun
return ..()
/obj/item/gun/energy/minigun/attack_self(mob/living/user)
return
/obj/item/gun/energy/minigun/dropped(mob/user)
if(ammo_pack)
ammo_pack.attach_gun(user)
else
qdel(src)
/obj/item/gun/energy/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(ammo_pack)
if(ammo_pack.overheat < ammo_pack.overheat_max)
ammo_pack.overheat += burst_size
..()
else
to_chat(user, "The gun's heat sensor locked the trigger to prevent lens damage.")
/obj/item/gun/energy/minigun/afterattack(atom/target, mob/living/user, flag, params)
if(!ammo_pack || ammo_pack.loc != user)
to_chat(user, "You need the backpack power source to fire the gun!")
. = ..()
/obj/item/gun/energy/minigun/dropped(mob/living/user)
ammo_pack.attach_gun(user)
+5 -1
View File
@@ -20,12 +20,14 @@
name = "hybrid taser"
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
icon_state = "advtaser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode)
ammo_x_offset = 2
/obj/item/gun/energy/e_gun/advtaser/cyborg
name = "cyborg taser"
desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The one contains a limiter to prevent the cyborg's power cell from overheating."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "taser"
can_flashlight = FALSE
can_charge = FALSE
selfcharge = EGUN_SELFCHARGE_BORG
@@ -48,6 +50,8 @@
/obj/item/gun/energy/disabler/cyborg
name = "cyborg disabler"
desc = "An integrated disabler that draws from a cyborg's power cell. This one contains a limiter to prevent the cyborg's power cell from overheating."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "taser"
can_charge = FALSE
ammo_type = list(/obj/item/ammo_casing/energy/disabler/secborg)
selfcharge = EGUN_SELFCHARGE_BORG
+4
View File
@@ -9,6 +9,7 @@
fire_sound = 'sound/weapons/emitter.ogg'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_HUGE
var/checks_antimagic = FALSE
var/max_charges = 6
var/charges = 0
var/recharge_rate = 4
@@ -31,6 +32,9 @@
return
else
no_den_usage = 0
if(checks_antimagic && user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE))
to_chat(user, "<span class='warning'>Something is interfering with [src].</span>")
return
. = ..()
/obj/item/gun/magic/can_shoot()
+5 -2
View File
@@ -87,14 +87,17 @@
max_charges = 10 //10, 5, 5, 4
/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
..()
charges--
if(user.anti_magic_check())
user.visible_message("<span class='warning'>[src] has no effect on [user]!</span>")
return
user.revive(full_heal = 1)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.regenerate_limbs()
C.regenerate_organs()
to_chat(user, "<span class='notice'>You feel great!</span>")
charges--
..()
/obj/item/gun/magic/wand/resurrection/debug //for testing
name = "debug wand of healing"
@@ -45,7 +45,7 @@
var/aiming_lastangle = 0
var/mob/current_user = null
var/list/obj/effect/projectile/tracer/current_tracers
var/structure_piercing = 1
var/structure_bleed_coeff = 0.7
var/wall_pierce_amount = 0
@@ -76,7 +76,7 @@
var/static/image/drained_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_empty")
var/datum/action/item_action/zoom_lock_action/zoom_lock_action
var/datum/component/mobhook
var/mob/listeningTo
/obj/item/gun/energy/beam_rifle/debug
delay = 0
@@ -111,7 +111,9 @@
to_chat(owner, "<span class='boldnotice'>You switch [src]'s zooming processor to center mode.</span>")
if(ZOOM_LOCK_OFF)
to_chat(owner, "<span class='boldnotice'>You disable [src]'s zooming system.</span>")
reset_zooming()
reset_zooming()
else
return ..()
/obj/item/gun/energy/beam_rifle/proc/set_autozoom_pixel_offsets_immediate(current_angle)
if(zoom_lock == ZOOM_LOCK_CENTER_VIEW || zoom_lock == ZOOM_LOCK_OFF)
@@ -172,7 +174,7 @@
STOP_PROCESSING(SSfastprocess, src)
set_user(null)
QDEL_LIST(current_tracers)
QDEL_NULL(mobhook)
listeningTo = null
return ..()
/obj/item/gun/energy/beam_rifle/emp_act(severity)
@@ -259,14 +261,17 @@
if(user == current_user)
return
stop_aiming(current_user)
QDEL_NULL(mobhook)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
if(istype(current_user))
LAZYREMOVE(current_user.mousemove_intercept_objects, src)
current_user = null
if(istype(user))
current_user = user
LAZYOR(current_user.mousemove_intercept_objects, src)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
listeningTo = user
/obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
if(aiming)
@@ -122,3 +122,32 @@
else
to_chat(user, "<span class='notice'>You can't put the [A] into \the [src]!</span>")
return FALSE
/obj/item/gun/syringe/dart/rapiddart
name = "Repeating dart gun"
icon_state = "rapiddartgun"
item_state = "rapiddartgun"
/obj/item/gun/syringe/dart/rapiddart/CheckParts(list/parts_list)
var/obj/item/reagent_containers/glass/beaker/B = locate(/obj/item/reagent_containers/glass/beaker) in parts_list
if(istype(B, /obj/item/reagent_containers/glass/beaker/large))
desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]."
max_syringes = 2
return
else if(istype(B, /obj/item/reagent_containers/glass/beaker/plastic))
desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]."
max_syringes = 3
return
else if(istype(B, /obj/item/reagent_containers/glass/beaker/meta))
desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]."
max_syringes = 4
return
else if(istype(B, /obj/item/reagent_containers/glass/beaker/bluespace))
desc = "[initial(desc)] A modification of the dart gun's pressure chamber has been perfomed using a [B], extending it's holding size to [max_syringes]."
max_syringes = 6
return
else
max_syringes = 1
desc = "[initial(desc)] It has a [B] strapped to it, but it doesn't seem to be doing anything."
..()