@@ -0,0 +1,335 @@
|
||||
///////////////////////////////////
|
||||
//////////AutoBottler Designs//////
|
||||
///////////////////////////////////
|
||||
|
||||
/datum/design/board/autobottler
|
||||
name = "Machine Design (AutoBottler)"
|
||||
desc = "Allows for the construction of circuit boards used to build an Autobottler."
|
||||
id = "autobottler"
|
||||
materials = list(MAT_GLASS = 2000)
|
||||
build_path = /obj/item/circuitboard/machine/autobottler
|
||||
category = list ("Misc. Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/bottle
|
||||
materials = list(MAT_GLASS = 1200)
|
||||
build_type = AUTOBOTTLER
|
||||
category = list("Storge")
|
||||
|
||||
/datum/design/bottle/wine
|
||||
name = "Bottle Design (Wine)"
|
||||
desc = "Allows for the blowing of Wine bottles."
|
||||
id = "wine"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/wine/empty
|
||||
|
||||
/datum/design/bottle/rum
|
||||
name = "Bottle Design (Rum)"
|
||||
desc = "Allows for the blowing of Rum bottles."
|
||||
id = "rum"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/rum/empty
|
||||
|
||||
/datum/design/bottle/gin
|
||||
name = "Bottle Design (Gin)"
|
||||
desc = "Allows for the blowing of Gin bottles."
|
||||
id = "gin"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/gin/empty
|
||||
|
||||
/datum/design/bottle/whiskey
|
||||
name = "Bottle Design (Whiskey)"
|
||||
desc = "Allows for the blowing of Whiskey bottles."
|
||||
id = "whiskey"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/whiskey/empty
|
||||
|
||||
/datum/design/bottle/vodka
|
||||
name = "Bottle Design (Vodka)"
|
||||
desc = "Allows for the blowing of Vodka bottles."
|
||||
id = "vodka"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/vodka/empty
|
||||
|
||||
/datum/design/bottle/tequila
|
||||
name = "Bottle Design (Tequila)"
|
||||
desc = "Allows for the blowing of Tequila bottles."
|
||||
id = "tequila"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/tequila/empty
|
||||
|
||||
/datum/design/bottle/patron
|
||||
name = "Bottle Design (Patron)"
|
||||
desc = "Allows for the blowing of Patron bottles."
|
||||
id = "patron"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/patron/empty
|
||||
|
||||
/datum/design/bottle/kahlua
|
||||
name = "Bottle Design (Kahlua)"
|
||||
desc = "Allows for the blowing of Kahlua bottles."
|
||||
id = "kahlua"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/kahlua/empty
|
||||
|
||||
/datum/design/bottle/sake
|
||||
name = "Bottle Design (Sake)"
|
||||
desc = "Allows for the blowing of Sake bottles."
|
||||
id = "sake"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/sake/empty
|
||||
|
||||
/datum/design/bottle/vermouth
|
||||
name = "Bottle Design (Vermouth)"
|
||||
desc = "Allows for the blowing of Vermouth bottles."
|
||||
id = "vermouth"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/vermouth/empty
|
||||
|
||||
/datum/design/bottle/goldschlager
|
||||
name = "Bottle Design (Goldschlager)"
|
||||
desc = "Allows for the blowing of Goldschlager bottles."
|
||||
id = "goldschlager"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/goldschlager/empty
|
||||
|
||||
/datum/design/bottle/hcider
|
||||
name = "Bottle Design (Cider)"
|
||||
desc = "Allows for the blowing of Cider bottles."
|
||||
id = "hcider"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/hcider/empty
|
||||
|
||||
/datum/design/bottle/cognac
|
||||
name = "Bottle Design (Cognac)"
|
||||
desc = "Allows for the blowing of Cognac bottles."
|
||||
id = "cognac"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/cognac/empty
|
||||
|
||||
/datum/design/bottle/absinthe
|
||||
name = "Bottle Design (Absinthe)"
|
||||
desc = "Allows for the blowing of Absinthe bottles."
|
||||
id = "absinthe"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/absinthe/empty
|
||||
|
||||
/datum/design/bottle/grappa
|
||||
name = "Bottle Design (Grappa)"
|
||||
desc = "Allows for the blowing of Grappa bottles."
|
||||
id = "grappa"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/grappa/empty
|
||||
|
||||
/datum/design/bottle/fernet
|
||||
name = "Bottle Design (Fernet)"
|
||||
desc = "Allows for the blowing of Fernet bottles."
|
||||
id = "fernet"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/fernet/empty
|
||||
|
||||
/datum/design/bottle/applejack
|
||||
name = "Bottle Design (Applejack)"
|
||||
desc = "Allows for the blowing of Applejack bottles."
|
||||
id = "applejack"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/applejack/empty
|
||||
|
||||
/datum/design/bottle/champagne
|
||||
name = "Bottle Design (Champagne)"
|
||||
desc = "Allows for the blowing of Champagne bottles."
|
||||
id = "champagne"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/champagne/empty
|
||||
|
||||
/datum/design/bottle/blazaam
|
||||
name = "Bottle Design (Blazaam)"
|
||||
desc = "Allows for the blowing of Blazaam bottles."
|
||||
id = "blazaam"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/blazaam/empty
|
||||
|
||||
/datum/design/bottle/trappist
|
||||
name = "Bottle Design (Trappist)"
|
||||
desc = "Allows for the blowing of Trappist bottles."
|
||||
id = "trappist"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/trappist/empty
|
||||
|
||||
/datum/design/bottle/grenadine
|
||||
name = "Bottle Design (Grenadine)"
|
||||
desc = "Allows for the blowing of Grenadine bottles."
|
||||
id = "grenadine"
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/grenadine/empty
|
||||
|
||||
/datum/design/bottle/export
|
||||
materials = list(MAT_GLASS = 1200)
|
||||
build_type = AUTOBOTTLER
|
||||
category = list("Brands")
|
||||
|
||||
/datum/design/bottle/export/wine
|
||||
name = "Export Design (Wine)"
|
||||
desc = "Allows for the blowing, and bottling of Wine bottles."
|
||||
id = "wine_export"
|
||||
reagents_list = list("wine" = 100)
|
||||
build_path = /obj/item/export/bottle/wine
|
||||
|
||||
/datum/design/bottle/export/rum
|
||||
name = "Export Design (Rum)"
|
||||
desc = "Allows for the blowing, and bottling of Rum bottles."
|
||||
id = "rum_export"
|
||||
reagents_list = list("rum" = 100)
|
||||
build_path = /obj/item/export/bottle/rum
|
||||
|
||||
/datum/design/bottle/export/gin
|
||||
name = "Export Design (Gin)"
|
||||
desc = "Allows for the blowing, and bottling of Gin bottles."
|
||||
id = "gin_export"
|
||||
reagents_list = list("gin" = 100)
|
||||
build_path = /obj/item/export/bottle/gin
|
||||
|
||||
/datum/design/bottle/export/whiskey
|
||||
name = "Export Design (Whiskey)"
|
||||
desc = "Allows for the blowing, and bottling of Whiskey bottles."
|
||||
id = "whiskey_export"
|
||||
reagents_list = list("whiskey" = 100)
|
||||
build_path = /obj/item/export/bottle/whiskey
|
||||
|
||||
/datum/design/bottle/export/vodka
|
||||
name = "Export Design (Vodka)"
|
||||
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
|
||||
id = "vodka_export"
|
||||
reagents_list = list("vodka" = 99, "water" = 1)
|
||||
build_path = /obj/item/export/bottle/vodka
|
||||
|
||||
/datum/design/bottle/export/tequila
|
||||
name = "Export Design (Tequila)"
|
||||
desc = "Allows for the blowing, and bottling of Tequila bottles."
|
||||
id = "tequila_export"
|
||||
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
|
||||
build_path = /obj/item/export/bottle/tequila
|
||||
|
||||
/datum/design/bottle/export/patron
|
||||
name = "Export Design (Patron)"
|
||||
desc = "Allows for the blowing, and bottling of Patron bottles."
|
||||
id = "patron_export"
|
||||
reagents_list = list("patron" = 100)
|
||||
build_path = /obj/item/export/bottle/patron
|
||||
|
||||
/datum/design/bottle/export/kahlua
|
||||
name = "Export Design (Kahlua)"
|
||||
desc = "Allows for the blowing, and bottling of Kahlua bottles."
|
||||
id = "kahlua_export"
|
||||
reagents_list = list("kahlua" = 100)
|
||||
build_path = /obj/item/export/bottle/kahlua
|
||||
|
||||
/datum/design/bottle/export/sake
|
||||
name = "Export Design (Sake)"
|
||||
desc = "Allows for the blowing, and bottling of Sake bottles."
|
||||
id = "sake_export"
|
||||
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
|
||||
build_path = /obj/item/export/bottle/sake
|
||||
|
||||
/datum/design/bottle/export/vermouth
|
||||
name = "Export Design (Vermouth)"
|
||||
desc = "Allows for the blowing, and bottling of Vermouth bottles."
|
||||
id = "vermouth_export"
|
||||
reagents_list = list("vermouth" = 100)
|
||||
build_path = /obj/item/export/bottle/vermouth
|
||||
|
||||
/datum/design/bottle/export/goldschlager
|
||||
name = "Export Design (Goldschlager)"
|
||||
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
|
||||
id = "goldschlager_export"
|
||||
reagents_list = list("goldschlager" = 100)
|
||||
build_path = /obj/item/export/bottle/goldschlager
|
||||
|
||||
/datum/design/bottle/export/hcider
|
||||
name = "Export Design (Cider)"
|
||||
desc = "Allows for the blowing, and bottling of Cider bottles."
|
||||
id = "hcider_export"
|
||||
reagents_list = list("hcider" = 30, "water" = 20)
|
||||
build_path = /obj/item/export/bottle/hcider
|
||||
|
||||
/datum/design/bottle/export/cognac
|
||||
name = "Export Design (Cognac)"
|
||||
desc = "Allows for the blowing, and bottling of Cognac bottles."
|
||||
id = "cognac_export"
|
||||
reagents_list = list("cognac" = 100)
|
||||
build_path = /obj/item/export/bottle/cognac
|
||||
|
||||
/datum/design/bottle/export/absinthe
|
||||
name = "Export Design (Absinthe)"
|
||||
desc = "Allows for the blowing, and bottling of Absinthe bottles."
|
||||
reagents_list = list("absinthe" = 100)
|
||||
id = "absinthe_export"
|
||||
build_path = /obj/item/export/bottle/absinthe
|
||||
|
||||
/datum/design/bottle/export/grappa
|
||||
name = "Export Design (Grappa)"
|
||||
desc = "Allows for the blowing, and bottling of Grappa bottles."
|
||||
id = "grappa_export"
|
||||
reagents_list = list("grappa" = 100)
|
||||
build_path = /obj/item/export/bottle/grappa
|
||||
|
||||
/datum/design/bottle/export/fernet
|
||||
name = "Export Design (Fernet)"
|
||||
desc = "Allows for the blowing, and bottling of Fernet bottles."
|
||||
id = "fernet_export"
|
||||
reagents_list = list("fernet" = 100)
|
||||
build_path = /obj/item/export/bottle/fernet
|
||||
|
||||
/datum/design/bottle/export/applejack
|
||||
name = "Export Design (Applejack)"
|
||||
desc = "Allows for the blowing, and bottling of Applejack bottles."
|
||||
id = "applejack_export"
|
||||
reagents_list = list("applejack" = 50, "gin" = 10)
|
||||
build_path = /obj/item/export/bottle/applejack
|
||||
|
||||
/datum/design/bottle/export/champagne
|
||||
name = "Export Design (Champagne)"
|
||||
desc = "Allows for the blowing, and bottling of Champagne bottles."
|
||||
id = "champagne_export"
|
||||
reagents_list = list("champagne" = 90, "co2" = 10)
|
||||
build_path = /obj/item/export/bottle/champagne
|
||||
|
||||
/datum/design/bottle/export/blazaam
|
||||
name = "Export Design (Blazaam)"
|
||||
desc = "Allows for the blowing, and bottling of Blazaam bottles."
|
||||
id = "blazaam_export"
|
||||
reagents_list = list("blazaam" = 80, "holywater" = 20)
|
||||
build_path = /obj/item/export/bottle/blazaam
|
||||
|
||||
/datum/design/bottle/export/trappist
|
||||
name = "Export Design (Trappist)"
|
||||
desc = "Allows for the blowing, and bottling of Trappist bottles."
|
||||
id = "trappist_export"
|
||||
reagents_list = list("trappist" = 100)
|
||||
build_path = /obj/item/export/bottle/trappist
|
||||
|
||||
/datum/design/bottle/export/grenadine
|
||||
name = "Export Design (Grenadine)"
|
||||
desc = "Allows for the blowing, and bottling of Grenadine bottles."
|
||||
id = "grenadine_export"
|
||||
reagents_list = list("grenadine" = 100)
|
||||
build_path = /obj/item/export/bottle/grenadine
|
||||
|
||||
/datum/design/bottle/export/minikeg
|
||||
name = "Export Design (Minikeg)"
|
||||
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
|
||||
id = "minikeg"
|
||||
category = list("Beers")
|
||||
reagents_list = list("light_beer" = 100)
|
||||
build_path = /obj/item/export/bottle/minikeg
|
||||
|
||||
/datum/design/bottle/export/blooddrop
|
||||
name = "Export Design (Blooddrop)"
|
||||
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
|
||||
id = "blooddrop"
|
||||
category = list("Wines")
|
||||
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
|
||||
build_path = /obj/item/export/bottle/blooddrop
|
||||
|
||||
/datum/design/bottle/export/slim_gold
|
||||
name = "Export Design (Slim Gold)"
|
||||
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
|
||||
id = "slim_gold"
|
||||
category = list("Beers")
|
||||
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
|
||||
build_path = /obj/item/export/bottle/slim_gold
|
||||
|
||||
/datum/design/bottle/export/white_bloodmoon
|
||||
name = "Export Design (White Bloodmoon)"
|
||||
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
|
||||
id = "white_bloodmoon"
|
||||
category = list("Wines")
|
||||
reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
|
||||
build_path = /obj/item/export/bottle/white_bloodmoon
|
||||
|
||||
/datum/design/bottle/export/greenroad
|
||||
name = "Export Design (Greenroad)"
|
||||
desc = "Allows for the blowing, and bottling of Greenroad bottles."
|
||||
id = "greenroad"
|
||||
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
|
||||
category = list("Beers")
|
||||
build_path = /obj/item/export/bottle/greenroad
|
||||
@@ -131,3 +131,30 @@
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/xenobio_upgrade
|
||||
name = "owo"
|
||||
desc = "someone's bussin"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/xenobio_upgrade/xenobiomonkeys
|
||||
name = "Xenobiology console monkey upgrade disk"
|
||||
desc = "This disk will add the ability to remotely recycle monkeys via the Xenobiology console."
|
||||
id = "xenobio_monkeys"
|
||||
build_path = /obj/item/disk/xenobio_console_upgrade/monkey
|
||||
|
||||
/datum/design/xenobio_upgrade/xenobioslimebasic
|
||||
name = "Xenobiology console basic slime upgrade disk"
|
||||
desc = "This disk will add the ability to remotely manipulate slimes via the Xenobiology console."
|
||||
id = "xenobio_slimebasic"
|
||||
build_path = /obj/item/disk/xenobio_console_upgrade/slimebasic
|
||||
|
||||
/datum/design/xenobio_upgrade/xenobioslimeadv
|
||||
name = "Xenobiology console advanced slime upgrade disk"
|
||||
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
|
||||
id = "xenobio_slimeadv"
|
||||
build_path = /obj/item/disk/xenobio_console_upgrade/slimeadv
|
||||
|
||||
|
||||
|
||||
@@ -98,3 +98,11 @@
|
||||
build_path = /obj/item/circuitboard/machine/vr_sleeper
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/autoylathe
|
||||
name = "Machine Design (Autoylathe)"
|
||||
desc = "The circuit board for an autoylathe."
|
||||
id = "autoylathe"
|
||||
build_path = /obj/item/circuitboard/machine/autoylathe
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
category = list("Misc. Machinery")
|
||||
|
||||
@@ -89,3 +89,11 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
build_path = /obj/item/circuitboard/machine/clonescanner
|
||||
category = list("Medical Machinery")
|
||||
|
||||
/datum/design/board/bloodbankgen
|
||||
name = "Machine Design (Blood Bank Generator Board)"
|
||||
desc = "The circuit board for a blood bank generator."
|
||||
id = "bloodbankgen"
|
||||
build_path = /obj/item/circuitboard/machine/bloodbankgen
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
@@ -729,12 +729,22 @@
|
||||
var/surgery
|
||||
|
||||
/datum/design/surgery/experimental_dissection
|
||||
name = "Experimental Dissection"
|
||||
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
|
||||
id = "surgery_exp_dissection"
|
||||
surgery = /datum/surgery/advanced/bioware/experimental_dissection
|
||||
name = "Advanced Dissection"
|
||||
desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database."
|
||||
id = "surgery_adv_dissection"
|
||||
surgery = /datum/surgery/advanced/experimental_dissection/adv
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/experimental_dissection/exp
|
||||
name = "Experimental Dissection"
|
||||
id = "surgery_exp_dissection"
|
||||
surgery = /datum/surgery/advanced/experimental_dissection/exp
|
||||
|
||||
/datum/design/surgery/experimental_dissection/ext
|
||||
name = "Extraterrestrial Dissection"
|
||||
id = "surgery_ext_dissection"
|
||||
surgery = /datum/surgery/advanced/experimental_dissection/alien
|
||||
|
||||
/datum/design/surgery/lobotomy
|
||||
name = "Lobotomy"
|
||||
desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
|
||||
@@ -756,13 +766,49 @@
|
||||
surgery = /datum/surgery/advanced/viral_bonding
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/reconstruction
|
||||
name = "Reconstruction"
|
||||
desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses."
|
||||
id = "surgery_reconstruction"
|
||||
surgery = /datum/surgery/advanced/reconstruction
|
||||
/datum/design/surgery/healing
|
||||
name = "Tend Wounds"
|
||||
desc = "An upgraded version of the original surgery."
|
||||
id = "surgery_healing_base" //holder because travis cries otherwise. Not used in techweb unlocks.
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/healing/brute_upgrade
|
||||
name = "Tend Wounds (Brute) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded
|
||||
id = "surgery_heal_brute_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/brute_upgrade_2
|
||||
name = "Tend Wounds (Brute) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded/femto
|
||||
id = "surgery_heal_brute_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/healing/burn_upgrade
|
||||
name = "Tend Wounds (Burn) Upgrade"
|
||||
surgery = /datum/surgery/healing/burn/upgraded
|
||||
id = "surgery_heal_burn_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/burn_upgrade_2
|
||||
name = "Tend Wounds (Burn) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded/femto
|
||||
id = "surgery_heal_burn_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/healing/combo
|
||||
name = "Tend Wounds (Mixture)"
|
||||
desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster."
|
||||
surgery = /datum/surgery/healing/combo
|
||||
id = "surgery_heal_combo"
|
||||
|
||||
/datum/design/surgery/healing/combo_upgrade
|
||||
name = "Tend Wounds (Mixture) Upgrade"
|
||||
surgery = /datum/surgery/healing/combo/upgraded
|
||||
id = "surgery_heal_combo_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/combo_upgrade_2
|
||||
name = "Tend Wounds (Mixture) Upgrade"
|
||||
desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries."
|
||||
surgery = /datum/surgery/healing/combo/upgraded/femto
|
||||
id = "surgery_heal_combo_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/surgery_toxinhealing
|
||||
name = "Body Rejuvenation"
|
||||
desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals."
|
||||
@@ -805,6 +851,13 @@
|
||||
surgery = /datum/surgery/advanced/bioware/vein_threading
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/muscled_veins
|
||||
name = "Vein Muscle Membrane"
|
||||
desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
|
||||
id = "surgery_muscled_veins"
|
||||
surgery = /datum/surgery/advanced/bioware/muscled_veins
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/ligament_hook
|
||||
name = "Ligament Hook"
|
||||
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/subspace_analyzer
|
||||
name = "Subspace Analyzer"
|
||||
name = "Subspace Wavelength Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
build_type = PROTOLATHE
|
||||
|
||||
@@ -17,6 +17,36 @@
|
||||
id = "sec_38lethal"
|
||||
build_path = /obj/item/ammo_box/c38/lethal
|
||||
|
||||
/datum/design/c38_trac
|
||||
name = "Speed Loader (.38 TRAC)"
|
||||
desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body."
|
||||
id = "c38_trac"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20000, MAT_SILVER = 5000, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/ammo_box/c38/trac
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/c38_hotshot
|
||||
name = "Speed Loader (.38 Hot Shot)"
|
||||
desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload."
|
||||
id = "c38_hotshot"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000)
|
||||
build_path = /obj/item/ammo_box/c38/hotshot
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/c38_iceblox
|
||||
name = "Speed Loader (.38 Iceblox)"
|
||||
desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload."
|
||||
id = "c38_iceblox"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000)
|
||||
build_path = /obj/item/ammo_box/c38/iceblox
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
//////////////
|
||||
//WT550 Mags//
|
||||
//////////////
|
||||
@@ -67,6 +97,12 @@
|
||||
//Ammo Shells/
|
||||
//////////////
|
||||
|
||||
/datum/design/beanbag_slug/sec
|
||||
id = "sec_beanbag"
|
||||
build_type = PROTOLATHE
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/rubbershot/sec
|
||||
id = "sec_rshot"
|
||||
build_type = PROTOLATHE
|
||||
@@ -105,7 +141,7 @@
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunslug
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/techshell
|
||||
name = "Unloaded Technological Shotshell"
|
||||
@@ -139,7 +175,7 @@
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
|
||||
build_path = /obj/item/firing_pin/test_range
|
||||
category = list("Firing Pins")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/pin_mindshield
|
||||
name = "Mindshield Firing Pin"
|
||||
@@ -235,7 +271,7 @@
|
||||
reagents_list = list("radium" = 20)
|
||||
build_path = /obj/item/gun/energy/floragun
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/xray
|
||||
name = "X-ray Laser Gun"
|
||||
@@ -309,7 +345,7 @@
|
||||
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/pyro
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/cryo_grenade
|
||||
name = "Cryo Grenade"
|
||||
@@ -319,7 +355,7 @@
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/cryo
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/adv_grenade
|
||||
name = "Advanced Release Grenade"
|
||||
@@ -329,7 +365,7 @@
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/adv_release
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
//////////
|
||||
//MISC////
|
||||
|
||||
Reference in New Issue
Block a user