Merge branch 'master' into cube-world

This commit is contained in:
TrilbySpaceClone
2020-04-23 02:04:56 -04:00
374 changed files with 5466 additions and 3233 deletions
+1 -1
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@@ -104,7 +104,7 @@ GLOBAL_VAR(antag_prototypes)
var/special_statuses = get_special_statuses()
if(length(special_statuses))
out += get_special_statuses() + "<br>"
out += special_statuses + "<br>"
if(!GLOB.antag_prototypes)
GLOB.antag_prototypes = list()
+2 -2
View File
@@ -95,7 +95,7 @@
var/new_volume = input(user, "Choose a volume.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_volume))
return
new_volume = CLAMP(new_volume, 0, 100)
new_volume = clamp(new_volume, 0, 100)
sound_volume = new_volume
to_chat(user, "<span class='notice'>Volume set to [sound_volume]%.</span>")
if(href_list["edit_mode"])
@@ -118,7 +118,7 @@
var/new_radius = input(user, "Choose a radius.", "Sound Emitter", sound_volume) as null|num
if(isnull(new_radius))
return
new_radius = CLAMP(new_radius, 0, 127)
new_radius = clamp(new_radius, 0, 127)
play_radius = new_radius
to_chat(user, "<span class='notice'>Audible radius set to [play_radius].</span>")
if(href_list["play"])
+1 -1
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@@ -393,7 +393,7 @@
var/nsd = CONFIG_GET(number/note_stale_days)
var/nfd = CONFIG_GET(number/note_fresh_days)
if (agegate && type == "note" && isnum(nsd) && isnum(nfd) && nsd > nfd)
var/alpha = CLAMP(100 - (age - nfd) * (85 / (nsd - nfd)), 15, 100)
var/alpha = clamp(100 - (age - nfd) * (85 / (nsd - nfd)), 15, 100)
if (alpha < 100)
if (alpha <= 15)
if (skipped)
+1 -1
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@@ -2363,7 +2363,7 @@
return
var/list/offset = splittext(href_list["offset"],",")
var/number = CLAMP(text2num(href_list["object_count"]), 1, 100)
var/number = clamp(text2num(href_list["object_count"]), 1, 100)
var/X = offset.len > 0 ? text2num(offset[1]) : 0
var/Y = offset.len > 1 ? text2num(offset[2]) : 0
var/Z = offset.len > 2 ? text2num(offset[3]) : 0
+1 -1
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@@ -85,7 +85,7 @@
if ("set_charge")
var/newcharge = input("New charge (0-[borg.cell.maxcharge]):", borg.name, borg.cell.charge) as num|null
if (newcharge)
borg.cell.charge = CLAMP(newcharge, 0, borg.cell.maxcharge)
borg.cell.charge = clamp(newcharge, 0, borg.cell.maxcharge)
message_admins("[key_name_admin(user)] set the charge of [ADMIN_LOOKUPFLW(borg)] to [borg.cell.charge].")
log_admin("[key_name(user)] set the charge of [key_name(borg)] to [borg.cell.charge].")
if ("remove_cell")
+1 -1
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@@ -10,7 +10,7 @@
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
if(!freq)
freq = 1
vol = CLAMP(vol, 1, 100)
vol = clamp(vol, 1, 100)
var/sound/admin_sound = new()
admin_sound.file = S
@@ -42,7 +42,7 @@
/mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume)
..()
if(exposed_temperature)
adjustFireLoss(CLAMP(0.01 * exposed_temperature, 1, 5))
adjustFireLoss(clamp(0.01 * exposed_temperature, 1, 5))
else
adjustFireLoss(5)
@@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
B.hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_core.obj_integrity)]</font></div>"
/mob/camera/blob/proc/add_points(points)
blob_points = CLAMP(blob_points + points, 0, max_blob_points)
blob_points = clamp(blob_points + points, 0, max_blob_points)
hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_points)]</font></div>"
/mob/camera/blob/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
@@ -77,7 +77,7 @@
/obj/structure/blob/CanAStarPass(ID, dir, caller)
. = 0
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSBLOB)
@@ -39,7 +39,7 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/antagonist/bloodsucker/proc/AddBloodVolume(value)
owner.current.blood_volume = CLAMP(owner.current.blood_volume + value, 0, max_blood_volume)
owner.current.blood_volume = clamp(owner.current.blood_volume + value, 0, max_blood_volume)
update_hud()
/datum/antagonist/bloodsucker/proc/HandleFeeding(mob/living/carbon/target, mult=1)
@@ -112,7 +112,7 @@
CheckVampOrgans() // Heart, Eyes
if(check_limbs(costMult))
return TRUE
// BRUTE: Always Heal
var/bruteheal = min(C.getBruteLoss(), actual_regen)
var/toxinheal = min(C.getToxLoss(), actual_regen)
@@ -121,7 +121,7 @@
if(mult == 0)
return TRUE
if(owner.current.stat >= UNCONSCIOUS) //Faster regeneration while unconcious, so you dont have to wait all day
mult *= 2
mult *= 2
// We have damage. Let's heal (one time)
C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
@@ -129,7 +129,7 @@
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
return TRUE // Healed! Done for this tick.
/datum/antagonist/bloodsucker/proc/check_limbs(costMult)
@@ -137,7 +137,7 @@
var/mob/living/carbon/C = owner.current
var/list/missing = C.get_missing_limbs()
if(missing.len && C.blood_volume < limb_regen_cost + 5)
return FALSE
return FALSE
for(var/targetLimbZone in missing) // 1) Find ONE Limb and regenerate it.
C.regenerate_limb(targetLimbZone, FALSE) // regenerate_limbs() <--- If you want to EXCLUDE certain parts, do it like this ----> regenerate_limbs(0, list("head"))
AddBloodVolume(50)
@@ -183,7 +183,7 @@
owner.current.blur_eyes(8 - 8 * (owner.current.blood_volume / BLOOD_VOLUME_BAD))
// Nutrition
owner.current.nutrition = clamp(owner.current.blood_volume, 545, 0) //The amount of blood is how full we are.
//A bit higher regeneration based on blood volume
//A bit higher regeneration based on blood volume
if(owner.current.blood_volume < 700)
additional_regen = 0.4
else if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL)
@@ -369,8 +369,8 @@
//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
if(puke_blood)
C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
C.vomit(foodInGut * 4, foodInGut * 2, 0)
else
C.vomit(foodInGut * 4, foodInGut * 2, 0)
else
C.vomit(foodInGut * 4, FALSE, 0)
C.Stun(30)
//C.Dizzy(50)
@@ -87,7 +87,7 @@
// Heads?
if (target_role == "HEAD")
target_amount = rand(1, round(SSticker.mode.num_players() / 20))
target_amount = CLAMP(target_amount,1,3)
target_amount = clamp(target_amount,1,3)
// Department?
else
switch(target_role)
@@ -100,7 +100,7 @@
if("Quartermaster")
department_string = "Cargo"
target_amount = rand(round(SSticker.mode.num_players() / 20), round(SSticker.mode.num_players() / 10))
target_amount = CLAMP(target_amount, 2, 4)
target_amount = clamp(target_amount, 2, 4)
..()
// EXPLANATION
@@ -200,39 +200,3 @@
to_chat(resident, "<span class='notice'>You fix the mechanism and lock it.</span>")
broken = FALSE
locked = TRUE
// Look up recipes.dm OR pneumaticCannon.dm
/datum/crafting_recipe/bloodsucker/blackcoffin
name = "Black Coffin"
result = /obj/structure/closet/crate/coffin/blackcoffin
tools = list(/obj/item/weldingtool,
/obj/item/screwdriver)
reqs = list(/obj/item/stack/sheet/cloth = 1,
/obj/item/stack/sheet/mineral/wood = 5,
/obj/item/stack/sheet/metal = 1)
///obj/item/stack/packageWrap = 8,
///obj/item/pipe = 2)
time = 150
category = CAT_MISC
always_availible = TRUE
/datum/crafting_recipe/bloodsucker/meatcoffin
name = "Meat Coffin"
result =/obj/structure/closet/crate/coffin/meatcoffin
tools = list(/obj/item/kitchen/knife,
/obj/item/kitchen/rollingpin)
reqs = list(/obj/item/reagent_containers/food/snacks/meat/slab = 5,
/obj/item/restraints/handcuffs/cable = 1)
time = 150
category = CAT_MISC
always_availible = TRUE
/datum/crafting_recipe/bloodsucker/metalcoffin
name = "Metal Coffin"
result =/obj/structure/closet/crate/coffin/metalcoffin
tools = list(/obj/item/weldingtool,
/obj/item/screwdriver)
reqs = list(/obj/item/stack/sheet/metal = 5)
time = 100
category = CAT_MISC
always_availible = TRUE
@@ -63,7 +63,7 @@
// Find Animals in Area
/* if(rand(0,2) == 0)
var/mobCount = 0
var/mobMax = CLAMP(area_turfs.len / 25, 1, 4)
var/mobMax = clamp(area_turfs.len / 25, 1, 4)
for (var/turf/T in area_turfs)
if(!T) continue
var/mob/living/simple_animal/SA = locate() in T
@@ -3,7 +3,7 @@
/datum/action/bloodsucker/fortitude
name = "Fortitude"//"Cellular Emporium"
name = "Fortitude"
desc = "Withstand egregious physical wounds and walk away from attacks that would stun, pierce, and dismember lesser beings. You cannot run while active."
button_icon_state = "power_fortitude"
bloodcost = 30
@@ -11,28 +11,27 @@
bloodsucker_can_buy = TRUE
amToggle = TRUE
warn_constant_cost = TRUE
var/was_running
var/this_resist // So we can raise and lower your brute resist based on what your level_current WAS.
var/fortitude_resist // So we can raise and lower your brute resist based on what your level_current WAS.
/datum/action/bloodsucker/fortitude/ActivatePower()
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
var/datum/antagonist/bloodsucker/B = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
var/mob/living/user = owner
to_chat(user, "<span class='notice'>Your flesh, skin, and muscles become as steel.</span>")
// Traits & Effects
ADD_TRAIT(user, TRAIT_PIERCEIMMUNE, "fortitude")
ADD_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
ADD_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
ADD_TRAIT(user, TRAIT_NORUNNING, "fortitude")
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
this_resist = max(0.3, 0.7 - level_current * 0.1)
H.physiology.brute_mod *= this_resist//0.5
H.physiology.burn_mod *= this_resist//0.5
// Stop Running (Taken from /datum/quirk/nyctophobia in negative.dm)
var/was_running = (user.m_intent == MOVE_INTENT_RUN)
fortitude_resist = max(0.3, 0.7 - level_current * 0.1)
H.physiology.brute_mod *= fortitude_resist
H.physiology.burn_mod *= fortitude_resist
was_running = (user.m_intent == MOVE_INTENT_RUN)
if(was_running)
user.toggle_move_intent()
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
while(B && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
if(istype(user.buckled, /obj/vehicle)) //We dont want people using fortitude being able to use vehicles
var/obj/vehicle/V = user.buckled
var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding)
@@ -44,20 +43,21 @@
to_chat(user, "<span class='notice'>You fall off the [V], your weight making you too heavy to be supported by it.</span>")
// Pay Blood Toll (if awake)
if(user.stat == CONSCIOUS)
bloodsuckerdatum.AddBloodVolume(-0.5) // Used to be 0.3 blood per 2 seconds, but we're making it more expensive to keep on.
B.AddBloodVolume(-0.5)
sleep(20) // Check every few ticks that we haven't disabled this power
// Return to Running (if you were before)
if(was_running && user.m_intent != MOVE_INTENT_RUN)
user.toggle_move_intent()
/datum/action/bloodsucker/fortitude/DeactivatePower(mob/living/user = owner, mob/living/target)
..()
// Restore Traits & Effects
REMOVE_TRAIT(user, TRAIT_PIERCEIMMUNE, "fortitude")
REMOVE_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
REMOVE_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
REMOVE_TRAIT(user, TRAIT_NORUNNING, "fortitude")
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.brute_mod /= this_resist//0.5
H.physiology.burn_mod /= this_resist//0.5
if(!ishuman(owner))
return
var/mob/living/carbon/human/H = owner
H.physiology.brute_mod /= fortitude_resist
H.physiology.burn_mod /= fortitude_resist
if(was_running && user.m_intent == MOVE_INTENT_WALK)
user.toggle_move_intent()
@@ -1,88 +1,46 @@
// Level 1: Grapple level 2
// Level 2: Grapple 3 from Behind
// Level 3: Grapple 3 from Shadows
/datum/action/bloodsucker/targeted/lunge
/datum/action/bloodsucker/lunge
name = "Predatory Lunge"
desc = "Spring at your target and aggressively grapple them without warning. Attacks from concealment or the rear may even knock them down."
desc = "Prepare the strenght to grapple your prey."
button_icon_state = "power_lunge"
bloodcost = 10
cooldown = 120
target_range = 3
power_activates_immediately = TRUE
message_Trigger = "Whom will you ensnare within your grasp?"
must_be_capacitated = TRUE
cooldown = 30
bloodsucker_can_buy = TRUE
warn_constant_cost = TRUE
amToggle = TRUE
var/leap_skill_mod = 5
/datum/action/bloodsucker/targeted/lunge/CheckCanUse(display_error)
if(!..(display_error))// DEFAULT CHECKS
return FALSE
// Being Grabbed
if(owner.pulledby && owner.pulledby.grab_state >= GRAB_AGGRESSIVE)
if(display_error)
to_chat(owner, "<span class='warning'>You're being grabbed!</span>")
return FALSE
if(!owner.has_gravity(owner.loc))//TODO figure out how to check if theyre able to move while in nograv
if(display_error)
to_chat(owner, "<span class='warning'>You cant lunge while floating!</span>")
return FALSE
return TRUE
/datum/action/bloodsucker/lunge/New()
. = ..()
/datum/action/bloodsucker/targeted/lunge/CheckValidTarget(atom/A)
return iscarbon(A)
/datum/action/bloodsucker/lunge/Destroy()
. = ..()
UnregisterSignal(owner, COMSIG_CARBON_TACKLED)
/datum/action/bloodsucker/targeted/lunge/CheckCanTarget(atom/A, display_error)
// Check: Self
if(target == owner)
return FALSE
// Check: Range
//if (!(target in view(target_range, get_turf(owner))))
// if (display_error)
// to_chat(owner, "<span class='warning'>Your victim is too far away.</span>")
// return FALSE
// DEFAULT CHECKS (Distance)
if(!..())
return FALSE
// Check: Turf
var/mob/living/L = A
if(!isturf(L.loc))
return FALSE
return TRUE
/datum/action/bloodsucker/lunge/ActivatePower()
var/mob/living/carbon/user = owner
var/datum/antagonist/bloodsucker/B = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
var/datum/component/tackler/T = user.LoadComponent(/datum/component/tackler)
T.stamina_cost = 50
T.base_knockdown = 3 SECONDS
T.range = 4
T.speed = 0.8
T.skill_mod = 5 //Monstrous tackling
T.min_distance = 2
active = TRUE
user.toggle_throw_mode()
RegisterSignal(user, COMSIG_CARBON_TACKLED, .proc/DelayedDeactivatePower)
while(B && ContinueActive(user))
B.AddBloodVolume(-0.1)
sleep(5)
/datum/action/bloodsucker/targeted/lunge/FireTargetedPower(atom/A)
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
var/mob/living/carbon/target = A
var/turf/T = get_turf(target)
var/mob/living/L = owner
// Clear Vars
owner.pulling = null
// Will we Knock them Down?
var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet)
// CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet
// Step One: Heatseek toward Target's Turf
addtimer(CALLBACK(GLOBAL_PROC, .proc/_walk, owner, 0), 2 SECONDS)
target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing
owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user
if(do_mob(owner, owner, 7, TRUE, TRUE))
walk_towards(owner, T, 0.1, 10) // yes i know i shouldn't use this but i don't know how to work in anything better
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && !CHECK_MOBILITY(L, MOBILITY_STAND))
var/send_dir = get_dir(owner, T)
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
owner.spin(10)
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
for(var/i in 1 to 6)
if (target.Adjacent(owner))
// LEVEL 2: If behind target, mute or unconscious!
if(do_knockdown) // && level_current >= 1)
target.Knockdown(15 + 10 * level_current,1)
target.adjustStaminaLoss(40 + 10 * level_current)
// Cancel Walk (we were close enough to contact them)
walk(owner, 0)
target.Stun(10,1) //Without this the victim can just walk away
target.grabbedby(owner) // Taken from mutations.dm under changelings
target.grippedby(owner, instant = TRUE) //instant aggro grab
break
sleep(3)
//Without this, the leap component would get removed too early, causing the normal crash into effects.
/datum/action/bloodsucker/lunge/proc/DelayedDeactivatePower()
addtimer(CALLBACK(src, .proc/DeactivatePower), 1 SECONDS, TIMER_UNIQUE)
/datum/action/bloodsucker/targeted/lunge/DeactivatePower(mob/living/user = owner, mob/living/target)
..() // activate = FALSE
user.update_mobility()
/datum/action/bloodsucker/lunge/DeactivatePower(mob/living/user = owner)
. = ..()
qdel(user.GetComponent(/datum/component/tackler))
UnregisterSignal(user, COMSIG_CARBON_TACKLED)
@@ -430,7 +430,7 @@
objectives += destroy_objective
else
if(prob(70))
var/datum/objective/assassinate/kill_objective = new
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
@@ -27,7 +27,7 @@
changeling.purchasedpowers -= src
var/newmob = user.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS)
var/newmob = user.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
changeling_transform(newmob, chosen_prof)
return TRUE
@@ -239,7 +239,7 @@
if(!do_after(user, repair_values["healing_for_cycle"] * fabricator.speed_multiplier, target = src, \
extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE)))
break
obj_integrity = CLAMP(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity)
obj_integrity = clamp(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity)
adjust_clockwork_power(-repair_values["power_required"])
playsound(src, 'sound/machines/click.ogg', 50, 1)
@@ -10,7 +10,7 @@
if(GLOB.ratvar_awakens)
current_power = GLOB.clockwork_power = INFINITY
else
current_power = GLOB.clockwork_power = CLAMP(GLOB.clockwork_power + amount, 0, MAX_CLOCKWORK_POWER)
current_power = GLOB.clockwork_power = clamp(GLOB.clockwork_power + amount, 0, MAX_CLOCKWORK_POWER)
for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects)
T.update_icon()
var/unlock_message
@@ -211,7 +211,7 @@
var/mob/living/carbon/C = L
C.stuttering = max(8, C.stuttering)
C.drowsyness = max(8, C.drowsyness)
C.confused += CLAMP(16 - C.confused, 0, 8)
C.confused += clamp(16 - C.confused, 0, 8)
C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
L.adjustFireLoss(15)
..()
@@ -59,7 +59,7 @@
if(issilicon(L))
L.DefaultCombatKnockdown(100)
else if(iscultist(L))
L.confused += CLAMP(10 - L.confused, 0, 5) // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
L.confused += clamp(10 - L.confused, 0, 5) // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
to_chat(L, "<span class ='userdanger'>[src] crashes into you with burning force, sending you reeling!</span>")
L.adjust_fire_stacks(2)
L.DefaultCombatKnockdown(1)
@@ -111,7 +111,7 @@
var/mob/living/L = M.current
if(ishuman(L) && L.stat != DEAD)
human_servants++
construct_limit = round(CLAMP((human_servants / 4), 1, 3)) //1 per 4 human servants, maximum of 3
construct_limit = round(clamp((human_servants / 4), 1, 3)) //1 per 4 human servants, maximum of 3
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
/datum/clockwork_scripture/create_object/summon_arbiter
@@ -63,4 +63,4 @@
break
if(!M)
M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR, src)
M.severity = CLAMP(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
M.severity = clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
+4 -4
View File
@@ -454,16 +454,16 @@
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = L
C.silent += CLAMP(12 - C.silent, 0, 6)
C.stuttering += CLAMP(30 - C.stuttering, 0, 15)
C.cultslurring += CLAMP(30 - C.cultslurring, 0, 15)
C.silent += clamp(12 - C.silent, 0, 6)
C.stuttering += clamp(30 - C.stuttering, 0, 15)
C.cultslurring += clamp(30 - C.cultslurring, 0, 15)
C.Jitter(15)
else // cultstun no longer hardstuns + damages hostile cultists, instead debuffs them hard + deals some damage; debuffs for a bit longer since they don't add the clockie belligerent debuff
if(iscarbon(target))
var/mob/living/carbon/C = L
C.stuttering = max(10, C.stuttering)
C.drowsyness = max(10, C.drowsyness)
C.confused += CLAMP(20 - C.confused, 0, 10)
C.confused += clamp(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
uses--
+1 -1
View File
@@ -731,7 +731,7 @@
if(!L.anti_magic_check())
if(is_servant_of_ratvar(L))
to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
L.confused += CLAMP(10 - L.confused, 0, 5) //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
L.confused += clamp(10 - L.confused, 0, 5) //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
L.DefaultCombatKnockdown(15)
L.adjustBruteLoss(10)
else
@@ -358,7 +358,7 @@
if(NUKEUI_AWAIT_TIMER)
var/number_value = text2num(numeric_input)
if(number_value)
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
timer_set = clamp(number_value, minimum_timer_set, maximum_timer_set)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_safety()
. = TRUE
@@ -16,3 +16,6 @@
/datum/traitor_class/human/hijack/finalize_traitor(datum/antagonist/traitor/T)
T.hijack_speed=1
return TRUE
/datum/traitor_class/human/hijack/clean_up_traitor(datum/antagonist/traitor/T)
T.hijack_speed = 0.5
@@ -38,3 +38,7 @@ GLOBAL_LIST_EMPTY(traitor_classes)
/datum/traitor_class/proc/finalize_traitor(datum/antagonist/traitor/T)
// Finalization. Return TRUE if should play standard traitor sound/equip, return FALSE if both are special case
return TRUE
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
// Any effects that need to be cleaned up if traitor class is being swapped.
@@ -15,36 +15,53 @@
threat = 5
/datum/antagonist/traitor/New()
..()
if(!GLOB.traitor_classes.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/traitor_class))
new I
..()
/datum/antagonist/traitor/proc/set_traitor_kind(var/kind)
/datum/antagonist/traitor/proc/set_traitor_kind(kind)
var/swap_from_old = FALSE
if(traitor_kind)
traitor_kind.remove_innate_effects(owner.current)
traitor_kind.clean_up_traitor(src)
swap_from_old = TRUE
traitor_kind = GLOB.traitor_classes[kind]
traitor_kind.apply_innate_effects(owner.current)
if(give_objectives)
for(var/O in objectives)
qdel(O)
traitor_kind.forge_objectives(src)
if(swap_from_old)
traitor_kind.finalize_traitor(src)
traitor_kind.greet(src)
owner.announce_objectives()
/proc/get_random_traitor_kind(var/list/blacklist = list())
var/chaos_weight = 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
chaos_weight = (mode.threat - 50)/50
var/list/weights = list()
for(var/C in GLOB.traitor_classes)
if(!(C in blacklist))
var/datum/traitor_class/class = GLOB.traitor_classes[C]
var/weight = LOGISTIC_FUNCTION(1.5*class.weight,chaos_weight,class.chaos,0)
weights[C] = weight * 1000
var/choice = pickweightAllowZero(weights)
if(!choice)
choice = TRAITOR_HUMAN // it's an "easter egg"
var/datum/traitor_class/actual_class = GLOB.traitor_classes[choice]
actual_class.weight *= 0.8 // less likely this round
return choice
/datum/antagonist/traitor/on_gain()
if(owner.current && isAI(owner.current))
set_traitor_kind(TRAITOR_AI)
else
var/chaos_weight = 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
chaos_weight = (mode.threat - 50)/50
var/list/weights = list()
for(var/C in GLOB.traitor_classes)
var/datum/traitor_class/class = GLOB.traitor_classes[C]
var/weight = LOGISTIC_FUNCTION(1.5*class.weight,chaos_weight,class.chaos,0)
weights[C] = weight
var/choice = pickweightAllowZero(weights)
if(!choice)
choice = GLOB.traitor_classes[TRAITOR_HUMAN] // it's an "easter egg"
set_traitor_kind(choice)
traitor_kind.weight *= 0.8 // less likely this round
set_traitor_kind(get_random_traitor_kind())
SSticker.mode.traitors += owner
owner.special_role = special_role
if(give_objectives)
traitor_kind.forge_objectives(src)
finalize_traitor()
..()
@@ -97,7 +114,8 @@
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
/datum/antagonist/traitor/antag_panel_objectives()
. = ..()
. += "<i><b>Traitor class:</b></i> <a href='?src=[REF(owner)];traitor_class=1;target_antag=[REF(src)]'>[traitor_kind.employer]</a><br>"
. += ..()
if(contractor_hub?.assigned_targets && length(contractor_hub.assigned_targets))
. += "<i><b>Contract Targets</b></i>:<br>"
for(var/datum/mind/M in contractor_hub.assigned_targets)
@@ -282,7 +282,7 @@
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = CLAMP(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)
air.temperature = clamp(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)
return REACTING
/datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst.
@@ -159,13 +159,13 @@
pump_direction = 1
if("set_input_pressure" in signal.data)
input_pressure_min = CLAMP(text2num(signal.data["set_input_pressure"]),0,ONE_ATMOSPHERE*50)
input_pressure_min = clamp(text2num(signal.data["set_input_pressure"]),0,ONE_ATMOSPHERE*50)
if("set_output_pressure" in signal.data)
output_pressure_max = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
output_pressure_max = clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
if("set_external_pressure" in signal.data)
external_pressure_bound = CLAMP(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50)
external_pressure_bound = clamp(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50)
if("status" in signal.data)
spawn(2)
@@ -122,7 +122,7 @@ Passive gate is similar to the regular pump except:
pressure = text2num(pressure)
. = TRUE
if(.)
target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE)
target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -144,7 +144,7 @@ Passive gate is similar to the regular pump except:
on = !on
if("set_output_pressure" in signal.data)
target_pressure = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
target_pressure = clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
@@ -145,7 +145,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE)
target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -167,7 +167,7 @@
on = !on
if("set_output_pressure" in signal.data)
target_pressure = CLAMP(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
target_pressure = clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
@@ -91,7 +91,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
open_pressure = clamp(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
@@ -106,6 +106,6 @@
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
close_pressure = clamp(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -135,7 +135,7 @@
rate = text2num(rate)
. = TRUE
if(.)
transfer_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE)
transfer_rate = clamp(rate, 0, MAX_TRANSFER_RATE)
investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -153,7 +153,7 @@
if("set_transfer_rate" in signal.data)
var/datum/gas_mixture/air1 = airs[1]
transfer_rate = CLAMP(text2num(signal.data["set_transfer_rate"]),0,air1.volume)
transfer_rate = clamp(text2num(signal.data["set_transfer_rate"]),0,air1.volume)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
@@ -175,7 +175,7 @@
rate = text2num(rate)
. = TRUE
if(.)
transfer_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE)
transfer_rate = clamp(rate, 0, MAX_TRANSFER_RATE)
investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
if("filter")
filter_type = null
@@ -164,7 +164,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE)
target_pressure = clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("node1")
var/value = text2num(params["concentration"])
@@ -123,7 +123,7 @@
if("set_volume_rate" in signal.data)
var/number = text2num(signal.data["set_volume_rate"])
var/datum/gas_mixture/air_contents = airs[1]
volume_rate = CLAMP(number, 0, air_contents.volume)
volume_rate = clamp(number, 0, air_contents.volume)
if("status" in signal.data)
spawn(2)
@@ -172,7 +172,7 @@
rate = text2num(rate)
. = TRUE
if(.)
volume_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE)
volume_rate = clamp(rate, 0, MAX_TRANSFER_RATE)
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
broadcast_status()
@@ -92,7 +92,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
open_pressure = clamp(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
@@ -107,6 +107,6 @@
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
close_pressure = clamp(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -170,7 +170,7 @@
target = text2num(target)
. = TRUE
if(.)
target_temperature = CLAMP(target, min_temperature, max_temperature)
target_temperature = clamp(target, min_temperature, max_temperature)
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
@@ -210,13 +210,13 @@
if("set_internal_pressure" in signal.data)
var/old_pressure = internal_pressure_bound
internal_pressure_bound = CLAMP(text2num(signal.data["set_internal_pressure"]),0,ONE_ATMOSPHERE*50)
internal_pressure_bound = clamp(text2num(signal.data["set_internal_pressure"]),0,ONE_ATMOSPHERE*50)
if(old_pressure != internal_pressure_bound)
investigate_log(" internal pressure was set to [internal_pressure_bound] by [key_name(signal_sender)]",INVESTIGATE_ATMOS)
if("set_external_pressure" in signal.data)
var/old_pressure = external_pressure_bound
external_pressure_bound = CLAMP(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50)
external_pressure_bound = clamp(text2num(signal.data["set_external_pressure"]),0,ONE_ATMOSPHERE*50)
if(old_pressure != external_pressure_bound)
investigate_log(" external pressure was set to [external_pressure_bound] by [key_name(signal_sender)]",INVESTIGATE_ATMOS)
@@ -227,10 +227,10 @@
internal_pressure_bound = 0
if("adjust_internal_pressure" in signal.data)
internal_pressure_bound = CLAMP(internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),0,ONE_ATMOSPHERE*50)
internal_pressure_bound = clamp(internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),0,ONE_ATMOSPHERE*50)
if("adjust_external_pressure" in signal.data)
external_pressure_bound = CLAMP(external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),0,ONE_ATMOSPHERE*50)
external_pressure_bound = clamp(external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),0,ONE_ATMOSPHERE*50)
if("init" in signal.data)
name = signal.data["init"]
@@ -128,7 +128,7 @@
if(initialize_directions & dir)
return ..()
if((NORTH|EAST) & dir)
user.ventcrawl_layer = CLAMP(user.ventcrawl_layer + 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
user.ventcrawl_layer = clamp(user.ventcrawl_layer + 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
if((SOUTH|WEST) & dir)
user.ventcrawl_layer = CLAMP(user.ventcrawl_layer - 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
user.ventcrawl_layer = clamp(user.ventcrawl_layer - 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
to_chat(user, "You align yourself with the [user.ventcrawl_layer]\th output.")
@@ -390,7 +390,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
release_pressure = CLAMP(round(pressure), can_min_release_pressure, can_max_release_pressure)
release_pressure = clamp(round(pressure), can_min_release_pressure, can_max_release_pressure)
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("valve")
var/logmsg
@@ -434,7 +434,7 @@
var/N = text2num(user_input)
if(!N)
return
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
timer_set = clamp(N,minimum_timer_set,maximum_timer_set)
log_admin("[key_name(usr)] has activated a prototype valve timer")
. = TRUE
if("toggle_timer")
@@ -150,7 +150,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
pump.target_pressure = CLAMP(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
pump.target_pressure = clamp(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("eject")
if(holding)
@@ -487,8 +487,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
toggle_helmet = FALSE // see the whites of their eyes
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
id = /obj/item/card/id/syndicate
gloves = /obj/item/clothing/gloves/tackler/combat
belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
+2 -2
View File
@@ -490,7 +490,7 @@
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/combat/swat
r_pocket = /obj/item/lighter
id = /obj/item/card/id
@@ -507,7 +507,7 @@
uniform = /obj/item/clothing/under/rank/security/officer
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
back = /obj/item/storage/backpack/security
+1 -1
View File
@@ -12,7 +12,7 @@
var/matrix/mat = matrix()
mat.Translate(0, 16)
mat.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
mat.Turn(90 - ATAN2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
mat.Turn(90 - arctan(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
mat.Translate(atom_a.pixel_x, atom_a.pixel_y)
transform = mat
+1 -1
View File
@@ -23,6 +23,6 @@
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
log_admin("Build Mode: [key_name(c)] copied [stored] to [AREACOORD(object)]")
else if(right_click)
if(ismovableatom(object)) // No copying turfs for now.
if(ismovable(object)) // No copying turfs for now.
to_chat(c, "<span class='notice'>[object] set as template.</span>")
stored = object
+2 -2
View File
@@ -309,7 +309,7 @@
/datum/export/gear/combatgloves
cost = 80
unit_name = "combat gloves"
export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/clothing/gloves/krav_maga)
export_types = list(/obj/item/clothing/gloves/tackler/combat, /obj/item/clothing/gloves/tackler/dolphin, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/clothing/gloves/krav_maga)
include_subtypes = TRUE
/datum/export/gear/bonegloves
@@ -797,4 +797,4 @@ datum/export/gear/glasses //glasses are not worth selling
export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\
/obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \
/obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon)
include_subtypes = TRUE
include_subtypes = TRUE
+3 -3
View File
@@ -175,7 +175,7 @@
/obj/item/clothing/suit/armor/vest/russian,
/obj/item/clothing/head/helmet/rus_helmet,
/obj/item/clothing/shoes/russian,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/under/syndicate/rus_army,
/obj/item/clothing/under/costume/soviet,
/obj/item/clothing/mask/russian_balaclava,
@@ -201,8 +201,8 @@
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/storage/belt/military/assault,
/obj/item/storage/belt/military/assault,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat)
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/gloves/tackler/combat/insulated)
crate_name = "swat crate"
/datum/supply_pack/security/armory/wt550
+3 -3
View File
@@ -91,8 +91,8 @@
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
@@ -109,7 +109,7 @@
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/tackler/combat/insulated,
/obj/item/clothing/mask/gas,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/ammo_box/a762)
+2 -2
View File
@@ -888,8 +888,8 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/viewscale = getviewsize(view)
var/x = viewscale[1]
var/y = viewscale[2]
x = CLAMP(x+change, min, max)
y = CLAMP(y+change, min,max)
x = clamp(x+change, min, max)
y = clamp(y+change, min,max)
change_view("[x]x[y]")
/client/proc/change_view(new_size)
+9 -7
View File
@@ -197,10 +197,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/action_buttons_screen_locs = list()
//bad stuff
var/digestable = FALSE
var/devourable = FALSE
var/feeding = FALSE
var/lickable = FALSE
var/vore_flags = 0
var/list/belly_prefs = list()
var/vore_taste = "nothing in particular"
@@ -211,6 +208,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/show_mismatched_markings = FALSE //determines whether or not the markings lists should show markings that don't match the currently selected species. Intentionally left unsaved.
var/no_tetris_storage = FALSE
/datum/preferences/New(client/C)
parent = C
@@ -866,6 +865,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Force Slot Storage HUD:</b> <a href='?_src_=prefs;preference=no_tetris_storage'>[no_tetris_storage ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
if (user && user.client && !user.client.prefs.screenshake==0)
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
@@ -1837,7 +1837,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("s_tone")
var/list/choices = GLOB.skin_tones - GLOB.nonstandard_skin_tones
if(CONFIG_GET(number/allow_custom_skintones))
if(CONFIG_GET(flag/allow_custom_skintones))
choices += "custom"
var/new_s_tone = input(user, "Choose your character's skin tone:", "Character Preference") as null|anything in choices
if(new_s_tone)
@@ -1966,7 +1966,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
var/new_length = input(user, "Penis length in inches:\n([min_D]-[max_D])", "Character Preference") as num|null
if(new_length)
features["cock_length"] = CLAMP(round(new_length), min_D, max_D)
features["cock_length"] = clamp(round(new_length), min_D, max_D)
if("cock_shape")
var/new_shape
@@ -2163,7 +2163,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/danger = CONFIG_GET(number/threshold_body_size_slowdown)
var/new_body_size = input(user, "Choose your desired sprite size:\n([min*100]%-[max*100]%), Warning: May make your character look distorted[danger > min ? ", and an exponential slowdown will occur for those smaller than [danger*100]%!" : "!"]", "Character Preference", features["body_size"]*100) as num|null
if (new_body_size)
new_body_size = CLAMP(new_body_size * 0.01, min, max)
new_body_size = clamp(new_body_size * 0.01, min, max)
var/dorfy
if(danger > new_body_size)
dorfy = alert(user, "The chosen size appears to be smaller than the threshold of [danger*100]%, which will lead to an added exponential slowdown. Are you sure about that?", "Dwarfism Alert", "Yes", "Move it to the threshold", "No")
@@ -2204,6 +2204,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
autostand = !autostand
if("auto_ooc")
auto_ooc = !auto_ooc
if("no_tetris_storage")
no_tetris_storage = !no_tetris_storage
if ("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
+43 -22
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 28
#define SAVEFILE_VERSION_MAX 29
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -120,10 +120,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(fexists(vr_path))
var/list/json_from_file = json_decode(file2text(vr_path))
if(json_from_file)
digestable = json_from_file["digestable"]
devourable = json_from_file["devourable"]
feeding = json_from_file["feeding"]
lickable = json_from_file["lickable"]
if(json_from_file["digestable"])
ENABLE_BITFIELD(vore_flags,DIGESTABLE)
if(json_from_file["devourable"])
ENABLE_BITFIELD(vore_flags,DEVOURABLE)
if(json_from_file["feeding"])
ENABLE_BITFIELD(vore_flags,FEEDING)
if(json_from_file["lickable"])
ENABLE_BITFIELD(vore_flags,LICKABLE)
belly_prefs = json_from_file["belly_prefs"]
vore_taste = json_from_file["vore_taste"]
@@ -158,6 +162,24 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(malformed_hockeys[hockey])
features["cock_shape"] = malformed_hockeys[hockey]
features["cock_taur"] = TRUE
if(current_version < 29)
var/digestable
var/devourable
var/feeding
var/lickable
S["digestable"] >> digestable
S["devourable"] >> devourable
S["feeding"] >> feeding
S["lickable"] >> lickable
if(digestable)
ENABLE_BITFIELD(vore_flags,DIGESTABLE)
if(devourable)
ENABLE_BITFIELD(vore_flags,DEVOURABLE)
if(feeding)
ENABLE_BITFIELD(vore_flags,FEEDING)
if(lickable)
ENABLE_BITFIELD(vore_flags,LICKABLE)
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
@@ -231,7 +253,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["autostand"] >> autostand
S["cit_toggles"] >> cit_toggles
S["preferred_chaos"] >> preferred_chaos
S["auto_ooc"] >> auto_ooc
S["auto_ooc"] >> auto_ooc
S["no_tetris_storage"] >> no_tetris_storage
//try to fix any outdated data if necessary
@@ -268,10 +291,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
pda_skin = sanitize_inlist(pda_skin, GLOB.pda_reskins, PDA_SKIN_ALT)
screenshake = sanitize_integer(screenshake, 0, 800, initial(screenshake))
damagescreenshake = sanitize_integer(damagescreenshake, 0, 2, initial(damagescreenshake))
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
no_tetris_storage = sanitize_integer(no_tetris_storage, 0, 1, initial(no_tetris_storage))
return 1
@@ -336,6 +360,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["cit_toggles"], cit_toggles)
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
WRITE_FILE(S["auto_ooc"], auto_ooc)
WRITE_FILE(S["no_tetris_storage"], no_tetris_storage)
return 1
@@ -499,11 +524,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
S["digestable"] >> digestable
S["devourable"] >> devourable
S["feeding"] >> feeding
S["vore_flags"] >> vore_flags
S["vore_taste"] >> vore_taste
S["lickable"] >> lickable
S["belly_prefs"] >> belly_prefs
//try to fix any outdated data if necessary
@@ -549,11 +571,16 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
use_custom_skin_tone = sanitize_integer(use_custom_skin_tone, FALSE, TRUE, initial(use_custom_skin_tone))
if(use_custom_skin_tone && CONFIG_GET(number/allow_custom_skintones))
var/static/allow_custom_skintones
if(isnull(allow_custom_skintones))
allow_custom_skintones = CONFIG_GET(flag/allow_custom_skintones)
use_custom_skin_tone = allow_custom_skintones ? sanitize_integer(use_custom_skin_tone, FALSE, TRUE, initial(use_custom_skin_tone)) : FALSE
if(use_custom_skin_tone)
skin_tone = sanitize_hexcolor(skin_tone, 6, TRUE, "#FFFFFF")
else
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
@@ -580,7 +607,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
var/static/size_max
if(!size_max)
size_max = CONFIG_GET(number/body_size_max)
features["body_size"] = sanitize_integer(features["body_size"], size_min, size_max, RESIZE_DEFAULT_SIZE)
features["body_size"] = sanitize_num_clamp(features["body_size"], size_min, size_max, RESIZE_DEFAULT_SIZE, 0.01)
var/static/list/B_sizes
if(!B_sizes)
@@ -623,10 +650,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
all_quirks = SANITIZE_LIST(all_quirks)
lickable = sanitize_integer(lickable, FALSE, TRUE, initial(lickable))
devourable = sanitize_integer(devourable, FALSE, TRUE, initial(devourable))
digestable = sanitize_integer(digestable, FALSE, TRUE, initial(digestable))
feeding = sanitize_integer(feeding, FALSE, TRUE, initial(feeding))
vore_flags = sanitize_integer(vore_flags, 0, MAX_VORE_FLAG, 0)
vore_taste = copytext(vore_taste, 1, MAX_TASTE_LEN)
belly_prefs = SANITIZE_LIST(belly_prefs)
@@ -736,11 +760,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)
WRITE_FILE(S["digestable"] , digestable)
WRITE_FILE(S["devourable"] , devourable)
WRITE_FILE(S["feeding"] , feeding)
WRITE_FILE(S["vore_flags"] , vore_flags)
WRITE_FILE(S["vore_taste"] , vore_taste)
WRITE_FILE(S["lickable"] , lickable)
WRITE_FILE(S["belly_prefs"] , belly_prefs)
cit_character_pref_save(S)
+100
View File
@@ -0,0 +1,100 @@
/obj/item/clothing/gloves/tackler
name = "gripper gloves"
desc = "Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls."
icon_state = "tackle"
item_state = "tackle"
transfer_prints = TRUE
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
resistance_flags = NONE
//custom_premium_price = 350
/// For storing our tackler datum so we can remove it after
var/datum/component/tackler
/// See: [/datum/component/tackler/var/stamina_cost]
var/tackle_stam_cost = 25
/// See: [/datum/component/tackler/var/base_knockdown]
var/base_knockdown = 1 SECONDS
/// See: [/datum/component/tackler/var/range]
var/tackle_range = 4
/// See: [/datum/component/tackler/var/min_distance]
var/min_distance = 0
/// See: [/datum/component/tackler/var/speed]
var/tackle_speed = 1
/// See: [/datum/component/tackler/var/skill_mod]
var/skill_mod = 1
/obj/item/clothing/gloves/tackler/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == ITEM_SLOT_GLOVES)
var/mob/living/carbon/human/H = user
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
/obj/item/clothing/gloves/tackler/dropped(mob/user)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(H.get_item_by_slot(ITEM_SLOT_GLOVES) == src)
qdel(tackler)
/obj/item/clothing/gloves/tackler/dolphin
name = "dolphin gloves"
desc = "Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents."
icon_state = "tackledolphin"
item_state = "tackledolphin"
tackle_stam_cost = 15
base_knockdown = 0.5 SECONDS
tackle_range = 5
tackle_speed = 2
min_distance = 2
skill_mod = -2
/obj/item/clothing/gloves/tackler/combat
name = "gorilla gloves"
desc = "Premium quality combative gloves, heavily reinforced to give the user an edge in close combat tackles, though they are more taxing to use than normal gripper gloves. Fireproof to boot!"
icon_state = "combat"
item_state = "blackgloves"
tackle_stam_cost = 35
base_knockdown = 1.5 SECONDS
tackle_range = 5
skill_mod = 3
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
/obj/item/clothing/gloves/tackler/combat/insulated
name = "guerrilla gloves"
desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
siemens_coefficient = 0
permeability_coefficient = 0.05
/obj/item/clothing/gloves/tackler/rocket
name = "rocket gloves"
desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
icon_state = "tacklerocket"
item_state = "tacklerocket"
tackle_stam_cost = 50
base_knockdown = 2 SECONDS
tackle_range = 10
min_distance = 7
tackle_speed = 6
skill_mod = 7
/obj/item/clothing/gloves/tackler/offbrand
name = "improvised gripper gloves"
desc = "Ratty looking fingerless gloves wrapped with sticky tape. Beware anyone wearing these, for they clearly have no shame and nothing to lose."
icon_state = "fingerless"
item_state = "fingerless"
tackle_stam_cost = 30
base_knockdown = 1.75 SECONDS
min_distance = 2
skill_mod = -1
+2 -2
View File
@@ -3,7 +3,7 @@
uniform = /obj/item/clothing/under/rank/centcom/officer
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/headset_cent/alt
/datum/outfit/ert/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
@@ -69,8 +69,8 @@
id = /obj/item/card/id/ert/Security
suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/security/full
back = /obj/item/storage/backpack/security
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
+5 -5
View File
@@ -205,7 +205,7 @@
uniform = /obj/item/clothing/under/rank/centcom/commander
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/headset_cent/commander
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
@@ -234,7 +234,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/officer
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
glasses = /obj/item/clothing/glasses/thermal/eyepatch
ears = /obj/item/radio/headset/headset_cent/commander
mask = /obj/item/clothing/mask/cigarette/cigar/havana
@@ -316,7 +316,7 @@
uniform = /obj/item/clothing/under/costume/soviet
head = /obj/item/clothing/head/pirate/captain
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/headset_cent
glasses = /obj/item/clothing/glasses/thermal/eyepatch
suit = /obj/item/clothing/suit/pirate/captain
@@ -372,7 +372,7 @@
uniform = /obj/item/clothing/under/color/green
suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/sechailer/swat
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
back = /obj/item/storage/backpack/security
@@ -431,7 +431,7 @@
glasses = /obj/item/clothing/glasses/debug
ears = /obj/item/radio/headset/headset_cent/commander
mask = /obj/item/clothing/mask/gas/welding/up
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
belt = /obj/item/storage/belt/utility/chief/full
l_pocket = /obj/item/gun/magic/wand/resurrection/debug
r_pocket = /obj/item/gun/magic/wand/death/debug
+1 -1
View File
@@ -17,7 +17,7 @@
name = "Syndicate VR Operative - Basic"
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
back = /obj/item/storage/backpack
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
+4 -49
View File
@@ -408,7 +408,6 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
mutantrace_variation = STYLE_DIGITIGRADE
//Wizard hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/wizard
name = "gem-encrusted hardsuit helmet"
@@ -473,6 +472,7 @@
name = "medical hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
item_state = "medical_hardsuit"
slowdown = 0.8
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/healthanalyzer, /obj/item/stack/medical)
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
@@ -748,63 +748,20 @@
allowed = null
armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/current_charges = 3
var/max_charges = 3 //How many charges total the shielding has
var/current_charges //if null, will default to max_chargs
var/recharge_delay = 200 //How long after we've been shot before we can start recharging. 20 seconds here
var/recharge_cooldown = 0 //Time since we've last been shot
var/recharge_rate = 1 //How quickly the shield recharges once it starts charging
var/shield_state = "shield-old"
var/shield_on = "shield-old"
/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
. = ..()
if(!allowed)
allowed = GLOB.advanced_hardsuit_allowed
/obj/item/clothing/suit/space/hardsuit/shielded/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(current_charges > 0)
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + current_charges
return ..()
/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
recharge_cooldown = world.time + recharge_delay
if(current_charges > 0)
var/datum/effect_system/spark_spread/s = new
s.set_up(2, 1, src)
s.start()
owner.visible_message("<span class='danger'>[owner]'s shields deflect [attack_text] in a shower of sparks!</span>")
current_charges--
if(recharge_rate)
START_PROCESSING(SSobj, src)
if(current_charges <= 0)
owner.visible_message("[owner]'s shield overloads!")
shield_state = "broken"
owner.update_inv_wear_suit()
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/suit/space/hardsuit/shielded/process()
if(world.time > recharge_cooldown && current_charges < max_charges)
current_charges = CLAMP((current_charges + recharge_rate), 0, max_charges)
playsound(loc, 'sound/magic/charge.ogg', 50, 1)
if(current_charges == max_charges)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
shield_state = "[shield_on]"
if(ishuman(loc))
var/mob/living/carbon/human/C = loc
C.update_inv_wear_suit()
/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
/obj/item/clothing/suit/space/hardsuit/shielded/ComponentInitialize()
. = ..()
if(!isinhands)
var/file2use = style_flags & STYLE_ALL_TAURIC ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/effects.dmi'
. += mutable_appearance(file2use, shield_state, MOB_LAYER + 0.01)
AddComponent(/datum/component/shielded, current_charges, max_charges, recharge_delay, recharge_rate, ITEM_SLOT_OCLOTHING, shield_state)
/obj/item/clothing/head/helmet/space/hardsuit/shielded
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -833,7 +790,6 @@
hardsuit_type = "ert_security"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
shield_state = "shield-red"
shield_on = "shield-red"
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/blue
name = "blue shielded hardsuit"
@@ -896,7 +852,6 @@
item_state = "swat_suit"
hardsuit_type = "syndi"
max_charges = 4
current_charges = 4
recharge_delay = 15
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
+4 -4
View File
@@ -199,10 +199,9 @@
icon_state = "battlemage"
item_state = "battlemage"
recharge_rate = 0
max_charges = INFINITY
current_charges = 15
recharge_cooldown = INFINITY
shield_state = "shield-red"
shield_on = "shield-red"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
@@ -243,6 +242,7 @@
if(!istype(W))
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
return
W.current_charges += 8
to_chat(user, "<span class='notice'>You charge \the [W]. It can now absorb [W.current_charges] hits.</span>")
var/datum/component/shielded/S = GetComponent(/datum/component/shielded)
S.adjust_charges(8)
to_chat(user, "<span class='notice'>You charge \the [W]. It can now absorb [S.charges] hits.</span>")
qdel(src)
+3 -2
View File
@@ -26,6 +26,8 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
if(accessory_overlay)
. += accessory_overlay
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
@@ -99,8 +101,7 @@
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
return TRUE
var/accessory_color = attached_accessory.icon_state
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "[accessory_color]")
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
+23 -6
View File
@@ -44,6 +44,7 @@
/obj/item/clothing/under/trek/medsci/next
desc = "The uniform worn by medsci officers. This one's from the mid 2360s."
icon_state = "trek_next_medsci"
item_state = "b_suit"
//ENT
@@ -67,35 +68,51 @@
/obj/item/clothing/under/trek/command/voy
desc = "The uniform worn by command officers of the 2370s."
icon_state = "trek_voy_command"
item_state = "trek_voy_command"
item_state = "r_suit"
/obj/item/clothing/under/trek/engsec/voy
desc = "The uniform worn by operations officers of the 2370s."
icon_state = "trek_voy_engsec"
item_state = "trek_voy_engsec"
item_state = "y_suit"
/obj/item/clothing/under/trek/medsci/voy
desc = "The uniform worn by medsci officers of the 2370s."
icon_state = "trek_voy_medsci"
item_state = "trek_voy_medsci"
item_state = "b_suit"
//DS9
/obj/item/clothing/under/trek/command/ds9
desc = "The uniform worn by command officers of the 2380s."
icon_state = "trek_ds9_command"
item_state = "trek_ds9_command"
item_state = "r_suit"
/obj/item/clothing/under/trek/engsec/ds9
desc = "The uniform worn by operations officers of the 2380s."
icon_state = "trek_ds9_engsec"
item_state = "trek_ds9_engsec"
item_state = "y_suit"
/obj/item/clothing/under/trek/medsci/ds9
desc = "The uniform undershirt worn by medsci officers of the 2380s."
icon_state = "trek_ds9_medsci"
item_state = "trek_ds9_medsci"
item_state = "b_suit"
//The Motion Picture
/obj/item/clothing/under/trek/fedutil
name = "federation utility uniform"
desc = "The uniform worn by United Federation enlisted crew members in 2285s."
icon_state = "trek_tmp_enlist"
item_state = "r_suit"
/obj/item/clothing/under/trek/fedutil/trainee
name = "federation trainee utility uniform"
desc = "The uniform worn by United Federation enlisted trainees in 2285s."
icon_state = "trek_tmp_trainee"
/obj/item/clothing/under/trek/fedutil/service
name = "federation service uniform"
desc = "The uniform worn by United Federation enlists for service work in 2285s."
icon_state = "trek_tmp_service"
//Q
/obj/item/clothing/under/trek/Q
+1 -1
View File
@@ -57,7 +57,7 @@
if(!(ismecha(M) && mech_sized))
return
if(ismovableatom(M))
if(ismovable(M))
if(GLOB.portals.len)
var/obj/effect/portal/P = pick(GLOB.portals)
if(P && isturf(P.loc))
+8 -4
View File
@@ -16,6 +16,7 @@
resistance_flags = FLAMMABLE
var/foodtype = NONE
var/last_check_time
var/food_quality = 50
/obj/item/reagent_containers/food/Initialize(mapload)
. = ..()
@@ -23,6 +24,9 @@
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/reagent_containers/food/proc/adjust_food_quality(new_quality)
food_quality = clamp(new_quality,0,100)
/obj/item/reagent_containers/food/proc/checkLiked(var/fraction, mob/M)
if(last_check_time + 50 < world.time)
if(ishuman(M))
@@ -32,13 +36,13 @@
to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
H.adjust_disgust(25 + 30 * fraction)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "toxic_food", /datum/mood_event/disgusting_food)
else if(foodtype & H.dna.species.disliked_food)
else if((foodtype & H.dna.species.disliked_food) || food_quality <= 30)
to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
H.adjust_disgust(11 + 15 * fraction)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food)
else if(foodtype & H.dna.species.liked_food)
else if(((foodtype & H.dna.species.liked_food) && food_quality >= 50) || food_quality >= 70) //you like food of high quality, and food of regular quality you have a preference for
to_chat(H,"<span class='notice'>I love this taste!</span>")
H.adjust_disgust(-5 + -2.5 * fraction)
H.adjust_disgust(-5 + (-2.5 * food_quality/50) + -2.5 * fraction)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food)
else
if(foodtype & H.dna.species.toxic_food)
@@ -48,4 +52,4 @@
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast)
last_check_time = world.time
#undef STOP_SERVING_BREAKFAST
#undef STOP_SERVING_BREAKFAST
@@ -20,6 +20,7 @@
var/list/ingredients = list()
var/ingredients_placement = INGREDIENTS_FILL
var/customname = "custom"
var/total_quality = 0 //quality of all ingredients added together
/obj/item/reagent_containers/food/snacks/customizable/examine(mob/user)
. = ..()
@@ -56,6 +57,9 @@
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
foodtype |= S.foodtype
update_snack_overlays(S)
//quality of customised food is average of the ingredient's qualities
total_quality += S.food_quality
food_quality = total_quality / length(ingredients)
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
update_name(S)
else
+11 -1
View File
@@ -153,6 +153,12 @@ All foods are distributed among various categories. Use common sense.
/obj/item/reagent_containers/food/snacks/examine(mob/user)
. = ..()
if(food_quality >= 70)
. += "It is of a high quality."
else
if(food_quality <= 30)
. += "It is of a low quality."
if(bitecount == 0)
return
else if(bitecount == 1)
@@ -285,7 +291,7 @@ All foods are distributed among various categories. Use common sense.
reagents.trans_to(S, reagents.total_volume)
if(cooking_efficiency && length(S.bonus_reagents))
for(var/r_id in S.bonus_reagents)
var/amount = S.bonus_reagents[r_id] * cooking_efficiency
var/amount = round(S.bonus_reagents[r_id] * cooking_efficiency)
if(r_id == /datum/reagent/consumable/nutriment || r_id == /datum/reagent/consumable/nutriment/vitamin)
S.reagents.add_reagent(r_id, amount, tastes)
else
@@ -296,6 +302,10 @@ All foods are distributed among various categories. Use common sense.
var/obj/item/result
if(cooked_type)
result = new cooked_type(T)
//if the result is food, set its food quality to the original food item's quality
if(isfood(result))
var/obj/item/reagent_containers/food/food_output = result
food_output.adjust_food_quality(food_quality + M.quality_increase)
if(istype(M))
initialize_cooked_food(result, M.efficiency)
else
@@ -197,6 +197,7 @@
icon = 'icons/obj/food/food.dmi'
icon_state = ""
bitesize = 2
var/fried_garbage = FALSE //did you really fry a fire extinguisher?
GLOBAL_VAR_INIT(frying_hardmode, TRUE)
GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
@@ -227,21 +228,13 @@ GLOBAL_LIST_INIT(frying_bad_chems, list(
item_flags = fried.item_flags
obj_flags = fried.obj_flags
if(istype(fried, /obj/item/reagent_containers/food/snacks))
if(isfood(fried))
fried.reagents.trans_to(src, fried.reagents.total_volume)
qdel(fried)
else
fried.forceMove(src)
trash = fried
if(!istype(fried, /obj/item/reagent_containers/food) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len)
var/R = rand(1, GLOB.frying_bad_chems.len)
var/bad_chem = GLOB.frying_bad_chems[R]
var/bad_chem_amount = GLOB.frying_bad_chems[bad_chem]
if(GLOB.frying_bad_chem_add_volume)
reagents.maximum_volume += bad_chem_amount + 2 //Added room for condensed cooking oil
reagents.add_reagent(bad_chem, bad_chem_amount)
//All fried inedible items also get condensed cooking oil added, which induces minor vomiting and heart damage
reagents.add_reagent(/datum/reagent/toxin/condensed_cooking_oil, 2)
fried_garbage = TRUE
/obj/item/reagent_containers/food/snacks/deepfryholder/Destroy()
if(trash)
@@ -249,6 +242,13 @@ GLOBAL_LIST_INIT(frying_bad_chems, list(
. = ..()
/obj/item/reagent_containers/food/snacks/deepfryholder/On_Consume(mob/living/eater)
if(fried_garbage && GLOB.frying_hardmode && GLOB.frying_bad_chems.len)
var/R = rand(1, GLOB.frying_bad_chems.len)
var/bad_chem = GLOB.frying_bad_chems[R]
var/bad_chem_amount = GLOB.frying_bad_chems[bad_chem]
eater.reagents.add_reagent(bad_chem, bad_chem_amount)
//All fried inedible items also get condensed cooking oil added, which induces minor vomiting and heart damage
eater.reagents.add_reagent(/datum/reagent/toxin/condensed_cooking_oil, 2)
if(trash)
QDEL_NULL(trash)
..()
@@ -259,18 +259,22 @@ GLOBAL_LIST_INIT(frying_bad_chems, list(
add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY)
name = "lightly-fried [name]"
desc = "[desc] It's been lightly fried in a deep fryer."
adjust_food_quality(food_quality - 5)
if(16 to 49)
add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
name = "fried [name]"
desc = "[desc] It's been fried, increasing its tastiness value by [rand(1, 75)]%."
adjust_food_quality(food_quality - 10)
if(50 to 59)
add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY)
name = "deep-fried [name]"
desc = "[desc] Deep-fried to perfection."
adjust_food_quality(food_quality) //we shouldn't punish perfection in the fried arts
if(60 to INFINITY)
add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY)
name = "the physical manifestation of the very concept of fried foods"
desc = "A heavily-fried...something. Who can tell anymore?"
adjust_food_quality(0) //good job, you're truly the best cook.
filling_color = color
foodtype |= FRIED
@@ -104,6 +104,12 @@ God bless America.
else if(!frying && user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
frying = new/obj/item/reagent_containers/food/snacks/deepfryholder(src, I)
//setup food quality for item depending on if it's edible or not
if(isfood(I))
var/obj/item/reagent_containers/food/original_food = I
frying.adjust_food_quality(original_food.food_quality) //food quality remains unchanged until degree of frying is calculated
else
frying.adjust_food_quality(10) //inedible fried item has low quality
icon_state = "fryer_on"
fry_loop.start()
@@ -118,7 +118,7 @@
break
if(href_list["portion"])
portion = CLAMP(input("How much drink do you want to dispense per glass?") as num, 0, 50)
portion = clamp(input("How much drink do you want to dispense per glass?") as num, 0, 50)
if(href_list["pour"] || href_list["m_pour"])
if(glasses-- <= 0)
@@ -14,6 +14,7 @@
var/gibtime = 40 // Time from starting until meat appears
var/meat_produced = 0
var/ignore_clothing = FALSE
var/meat_quality = 35 //food_quality of meat produced
/obj/machinery/gibber/Initialize()
@@ -23,8 +24,10 @@
/obj/machinery/gibber/RefreshParts()
gibtime = 40
meat_produced = 0
meat_quality = 35 // unupgraded this means quality is 50, and max upgraded it is 95
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
meat_produced += B.rating
meat_quality += B.rating * 15
for(var/obj/item/stock_parts/manipulator/M in component_parts)
gibtime -= 5 * M.rating
if(M.rating >= 2)
@@ -181,6 +184,7 @@
for (var/i=1 to meat_produced)
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat
newmeat.adjust_food_quality(meat_quality)
newmeat.name = "[sourcename] [newmeat.name]"
if(istype(newmeat))
newmeat.subjectname = sourcename
@@ -19,6 +19,8 @@
var/broken = 0 // 0, 1 or 2 // How broken is it???
var/max_n_of_items = 10
var/efficiency = 0
var/quality_increase = 5 // how much do we increase the quality of microwaved items
var/productivity = 0
var/datum/looping_sound/microwave/soundloop
var/list/ingredients = list() // may only contain /atom/movables
@@ -43,11 +45,16 @@
. = ..()
/obj/machinery/microwave/RefreshParts()
efficiency = 0
efficiency = 0.6
productivity = 0
max_n_of_items = 5
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
efficiency += M.rating
efficiency += M.rating * 0.4
productivity += M.rating
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
max_n_of_items = 10 * M.rating
quality_increase = M.rating * 5
break
/obj/machinery/microwave/examine(mob/user)
@@ -83,7 +90,7 @@
if(!(stat & (NOPOWER|BROKEN)))
. += "<span class='notice'>The status display reads:</span>"
. += "<span class='notice'>- Capacity: <b>[max_n_of_items]</b> items.<span>"
. += "<span class='notice'>- Cook time reduced by <b>[(efficiency - 1) * 25]%</b>.<span>"
. += "<span class='notice'>- Cook time reduced by <b>[(productivity - 1) * 25]%</b>.<span>"
/obj/machinery/microwave/update_icon_state()
if(broken)
@@ -240,7 +247,7 @@
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
return
if(prob(max((5 / efficiency) - 5, dirty * 5))) //a clean unupgraded microwave has no risk of failure
if(prob(dirty * 5 / (5 * efficiency))) //a clean unupgraded microwave has no risk of failure
muck()
return
for(var/obj/O in ingredients)
@@ -285,7 +292,7 @@
update_icon()
loop(MICROWAVE_MUCK, 4)
/obj/machinery/microwave/proc/loop(type, time, wait = max(12 - 2 * efficiency, 2)) // standard wait is 10
/obj/machinery/microwave/proc/loop(type, time, wait = max(12 - 2 * productivity, 2)) // standard wait is 10
if(stat & (NOPOWER|BROKEN))
if(type == MICROWAVE_PRE)
pre_fail()
@@ -14,10 +14,13 @@
var/processing = FALSE
var/rating_speed = 1
var/rating_amount = 1
var/quality_increase = 5
/obj/machinery/processor/RefreshParts()
quality_increase = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
rating_amount = B.rating
quality_increase += B.rating * 5
for(var/obj/item/stock_parts/manipulator/M in component_parts)
rating_speed = M.rating
@@ -28,8 +31,10 @@
/obj/machinery/processor/proc/process_food(datum/food_processor_process/recipe, atom/movable/what)
if (recipe.output && loc && !QDELETED(src))
var/obj/item/reagent_containers/food/food_input = what
for(var/i = 0, i < rating_amount, i++)
new recipe.output(drop_location())
var/obj/item/reagent_containers/food/food_output = new recipe.output(drop_location())
food_output.adjust_food_quality(food_input.food_quality + quality_increase)
if (ismob(what))
var/mob/themob = what
themob.gib(TRUE,TRUE,TRUE)
+1 -1
View File
@@ -125,7 +125,7 @@
return
else
bomb_timer = input(user, "Set the [bomb] timer from [BOMB_TIMER_MIN] to [BOMB_TIMER_MAX].", bomb, bomb_timer) as num
bomb_timer = CLAMP(CEILING(bomb_timer / 2, 1), BOMB_TIMER_MIN, BOMB_TIMER_MAX)
bomb_timer = clamp(CEILING(bomb_timer / 2, 1), BOMB_TIMER_MIN, BOMB_TIMER_MAX)
bomb_defused = FALSE
var/message = "[ADMIN_LOOKUPFLW(user)] has trapped a [src] with [bomb] set to [bomb_timer * 2] seconds."
@@ -8,7 +8,6 @@
parts |= reqs
//////////////////////////////////////////FOOD MIXTURES////////////////////////////////////
/datum/chemical_reaction/tofu
name = "Tofu"
id = "tofu"
+1 -1
View File
@@ -138,7 +138,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
/datum/chatOutput/proc/setMusicVolume(volume = "")
if(volume)
adminMusicVolume = CLAMP(text2num(volume), 0, 100)
adminMusicVolume = clamp(text2num(volume), 0, 100)
//Sends client connection details to the chat to handle and save
/datum/chatOutput/proc/sendClientData()
+1 -3
View File
@@ -81,9 +81,7 @@
ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
if(isliving(mob))
var/mob/living/L = mob
L.feeding = FALSE
L.devourable = FALSE
L.digestable = FALSE
L.vore_flags = 0
return mob
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
+1 -1
View File
@@ -311,7 +311,7 @@
else if(href_list["create"])
var/amount = (text2num(href_list["amount"]))
//Can't be outside these (if you change this keep a sane limit)
amount = CLAMP(amount, 1, 50)
amount = clamp(amount, 1, 50)
var/id = href_list["create"]
if(!stored_research.researched_designs.Find(id))
//naughty naughty
+2 -2
View File
@@ -199,8 +199,8 @@
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
W.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
W.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
W.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
W.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
else
return ..()
+6 -6
View File
@@ -928,26 +928,26 @@
/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.///
/obj/machinery/hydroponics/proc/adjustNutri(adjustamt)
nutrilevel = CLAMP(nutrilevel + adjustamt, 0, maxnutri)
nutrilevel = clamp(nutrilevel + adjustamt, 0, maxnutri)
/obj/machinery/hydroponics/proc/adjustWater(adjustamt)
waterlevel = CLAMP(waterlevel + adjustamt, 0, maxwater)
waterlevel = clamp(waterlevel + adjustamt, 0, maxwater)
if(adjustamt>0)
adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
/obj/machinery/hydroponics/proc/adjustHealth(adjustamt)
if(myseed && !dead)
plant_health = CLAMP(plant_health + adjustamt, 0, myseed.endurance)
plant_health = clamp(plant_health + adjustamt, 0, myseed.endurance)
/obj/machinery/hydroponics/proc/adjustToxic(adjustamt)
toxic = CLAMP(toxic + adjustamt, 0, 100)
toxic = clamp(toxic + adjustamt, 0, 100)
/obj/machinery/hydroponics/proc/adjustPests(adjustamt)
pestlevel = CLAMP(pestlevel + adjustamt, 0, 10)
pestlevel = clamp(pestlevel + adjustamt, 0, 10)
/obj/machinery/hydroponics/proc/adjustWeeds(adjustamt)
weedlevel = CLAMP(weedlevel + adjustamt, 0, 10)
weedlevel = clamp(weedlevel + adjustamt, 0, 10)
/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
+14 -14
View File
@@ -211,7 +211,7 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
/// Setters procs ///
/obj/item/seeds/proc/adjust_yield(adjustamt)
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
yield = CLAMP(yield + adjustamt, 0, 10)
yield = clamp(yield + adjustamt, 0, 10)
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
yield = 1 // Mushrooms always have a minimum yield of 1.
@@ -220,39 +220,39 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
C.value = yield
/obj/item/seeds/proc/adjust_lifespan(adjustamt)
lifespan = CLAMP(lifespan + adjustamt, 10, 100)
lifespan = clamp(lifespan + adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
if(C)
C.value = lifespan
/obj/item/seeds/proc/adjust_endurance(adjustamt)
endurance = CLAMP(endurance + adjustamt, 10, 100)
endurance = clamp(endurance + adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
if(C)
C.value = endurance
/obj/item/seeds/proc/adjust_production(adjustamt)
if(yield != -1)
production = CLAMP(production + adjustamt, 1, 10)
production = clamp(production + adjustamt, 1, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
if(C)
C.value = production
/obj/item/seeds/proc/adjust_potency(adjustamt)
if(potency != -1)
potency = CLAMP(potency + adjustamt, 0, 100)
potency = clamp(potency + adjustamt, 0, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
if(C)
C.value = potency
/obj/item/seeds/proc/adjust_weed_rate(adjustamt)
weed_rate = CLAMP(weed_rate + adjustamt, 0, 10)
weed_rate = clamp(weed_rate + adjustamt, 0, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
if(C)
C.value = weed_rate
/obj/item/seeds/proc/adjust_weed_chance(adjustamt)
weed_chance = CLAMP(weed_chance + adjustamt, 0, 67)
weed_chance = clamp(weed_chance + adjustamt, 0, 67)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
if(C)
C.value = weed_chance
@@ -261,7 +261,7 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
/obj/item/seeds/proc/set_yield(adjustamt)
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
yield = CLAMP(adjustamt, 0, 10)
yield = clamp(adjustamt, 0, 10)
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
yield = 1 // Mushrooms always have a minimum yield of 1.
@@ -270,39 +270,39 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
C.value = yield
/obj/item/seeds/proc/set_lifespan(adjustamt)
lifespan = CLAMP(adjustamt, 10, 100)
lifespan = clamp(adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
if(C)
C.value = lifespan
/obj/item/seeds/proc/set_endurance(adjustamt)
endurance = CLAMP(adjustamt, 10, 100)
endurance = clamp(adjustamt, 10, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
if(C)
C.value = endurance
/obj/item/seeds/proc/set_production(adjustamt)
if(yield != -1)
production = CLAMP(adjustamt, 1, 10)
production = clamp(adjustamt, 1, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
if(C)
C.value = production
/obj/item/seeds/proc/set_potency(adjustamt)
if(potency != -1)
potency = CLAMP(adjustamt, 0, 100)
potency = clamp(adjustamt, 0, 100)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
if(C)
C.value = potency
/obj/item/seeds/proc/set_weed_rate(adjustamt)
weed_rate = CLAMP(adjustamt, 0, 10)
weed_rate = clamp(adjustamt, 0, 10)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
if(C)
C.value = weed_rate
/obj/item/seeds/proc/set_weed_chance(adjustamt)
weed_chance = CLAMP(adjustamt, 0, 67)
weed_chance = clamp(adjustamt, 0, 67)
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
if(C)
C.value = weed_chance
+5 -5
View File
@@ -213,7 +213,7 @@
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return CLAMP(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
/datum/song/proc/get_bpm()
return 600 / tempo
@@ -242,22 +242,22 @@
cached_linear_dropoff = volume_decrease_per_decisecond
/datum/song/proc/set_volume(volume)
src.volume = CLAMP(volume, max(0, min_volume), min(100, max_volume))
src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
update_sustain()
updateDialog()
/datum/song/proc/set_dropoff_volume(volume)
sustain_dropoff_volume = CLAMP(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
update_sustain()
updateDialog()
/datum/song/proc/set_exponential_drop_rate(drop)
sustain_exponential_dropoff = CLAMP(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
update_sustain()
updateDialog()
/datum/song/proc/set_linear_falloff_duration(duration)
sustain_linear_duration = CLAMP(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
update_sustain()
updateDialog()
+1 -1
View File
@@ -230,7 +230,7 @@
else if(href_list["setnoteshift"])
var/amount = input(usr, "Set note shift", "Note Shift") as null|num
if(!isnull(amount))
note_shift = CLAMP(amount, note_shift_min, note_shift_max)
note_shift = clamp(amount, note_shift_min, note_shift_max)
else if(href_list["setsustainmode"])
var/choice = input(usr, "Choose a sustain mode", "Sustain Mode") as null|anything in list("Linear", "Exponential")
@@ -52,8 +52,8 @@
if(!num) //it's an accidental
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
else //octave
octaves[key] = CLAMP(num, octave_min, octave_max)
compiled_chord += CLAMP((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
octaves[key] = clamp(num, octave_min, octave_max)
compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
compiled_chord += tempodiv //this goes last
if(length(compiled_chord))
compiled_chords[++compiled_chords.len] = compiled_chord
@@ -14,7 +14,7 @@
new_data = 0
if(isnum(new_data))
data = CLAMP(round(new_data), 0, IC_MAX_LIST_LENGTH)
data = clamp(round(new_data), 0, IC_MAX_LIST_LENGTH)
holder.on_data_written()
/datum/integrated_io/index/display_pin_type()
@@ -308,7 +308,7 @@ obj/item/integrated_circuit/atmospherics/connector/portableConnectorReturnAir()
/obj/item/integrated_circuit/atmospherics/pump/filter/on_data_written()
var/amt = get_pin_data(IC_INPUT, 5)
target_pressure = CLAMP(amt, 0, PUMP_MAX_PRESSURE)
target_pressure = clamp(amt, 0, PUMP_MAX_PRESSURE)
/obj/item/integrated_circuit/atmospherics/pump/filter/do_work()
activate_pin(2)
@@ -125,7 +125,7 @@
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/do_work()
var/output_index = get_pin_data(IC_INPUT, 1)
if(output_index == CLAMP(output_index, 1, number_of_pins))
if(output_index == clamp(output_index, 1, number_of_pins))
activate_pin(round(output_index + 1 ,1))
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/medium
@@ -389,8 +389,8 @@
activate_pin(3)
return
var/turf/T = get_turf(assembly)
var/target_x = CLAMP(get_pin_data(IC_INPUT, 1), 0, world.maxx)
var/target_y = CLAMP(get_pin_data(IC_INPUT, 2), 0, world.maxy)
var/target_x = clamp(get_pin_data(IC_INPUT, 1), 0, world.maxx)
var/target_y = clamp(get_pin_data(IC_INPUT, 2), 0, world.maxy)
var/turf/A = locate(target_x, target_y, T.z)
set_pin_data(IC_OUTPUT, 1, null)
if(!A || !(A in view(T)))
@@ -532,7 +532,7 @@
var/rad = get_pin_data(IC_INPUT, 2)
if(isnum(rad))
rad = CLAMP(rad, 0, 8)
rad = clamp(rad, 0, 8)
radius = rad
/obj/item/integrated_circuit/input/advanced_locator_list/do_work()
@@ -594,7 +594,7 @@
/obj/item/integrated_circuit/input/advanced_locator/on_data_written()
var/rad = get_pin_data(IC_INPUT, 2)
if(isnum(rad))
rad = CLAMP(rad, 0, 8)
rad = clamp(rad, 0, 8)
radius = rad
/obj/item/integrated_circuit/input/advanced_locator/do_work()
@@ -236,7 +236,7 @@
var/mode = get_pin_data(IC_INPUT, 2)
switch(ord)
if(1)
mode = CLAMP(mode, GRAB_PASSIVE, max_grab)
mode = clamp(mode, GRAB_PASSIVE, max_grab)
if(AM)
if(check_target(AM, exclude_contents = TRUE))
acting_object.investigate_log("grabbed ([AM]) using [src].", INVESTIGATE_CIRCUIT)
@@ -329,9 +329,9 @@
// If the item is in a grabber circuit we'll update the grabber's outputs after we've thrown it.
var/obj/item/integrated_circuit/manipulation/grabber/G = A.loc
var/x_abs = CLAMP(T.x + target_x_rel, 0, world.maxx)
var/y_abs = CLAMP(T.y + target_y_rel, 0, world.maxy)
var/range = round(CLAMP(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
var/x_abs = clamp(T.x + target_x_rel, 0, world.maxx)
var/y_abs = clamp(T.y + target_y_rel, 0, world.maxy)
var/range = round(clamp(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
//remove damage
A.throwforce = 0
A.embedding = list("embed_chance" = 0)
@@ -447,7 +447,7 @@
if(!S)
activate_pin(4)
return
if(materials.insert_item(S, CLAMP(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) )
if(materials.insert_item(S, clamp(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) )
AfterMaterialInsert()
activate_pin(3)
else
@@ -458,7 +458,7 @@
for(var/I in 1 to mtypes.len)
var/datum/material/M = materials.materials[mtypes[I]]
if(M)
var/U = CLAMP(get_pin_data(IC_INPUT, I+2),-100000,100000)
var/U = clamp(get_pin_data(IC_INPUT, I+2),-100000,100000)
if(!U)
continue
if(!mt) //Invalid input
@@ -112,7 +112,7 @@
var/brightness = get_pin_data(IC_INPUT, 2)
if(new_color && isnum(brightness))
brightness = CLAMP(brightness, 0, 10)
brightness = clamp(brightness, 0, 10)
light_rgb = new_color
light_brightness = brightness
@@ -151,7 +151,7 @@
var/selected_sound = sounds[ID]
if(!selected_sound)
return
vol = CLAMP(vol ,0 , 100)
vol = clamp(vol ,0 , 100)
playsound(get_turf(src), selected_sound, vol, freq, -1)
var/atom/A = get_object()
A.investigate_log("played a sound ([selected_sound]) as [type].", INVESTIGATE_CIRCUIT)
@@ -94,7 +94,7 @@
else
direction_mode = SYRINGE_INJECT
if(isnum(new_amount))
new_amount = CLAMP(new_amount, 0, volume)
new_amount = clamp(new_amount, 0, volume)
transfer_amount = new_amount
@@ -222,7 +222,7 @@
else
direction_mode = SYRINGE_INJECT
if(isnum(new_amount))
new_amount = CLAMP(new_amount, 0, 50)
new_amount = clamp(new_amount, 0, 50)
transfer_amount = new_amount
/obj/item/integrated_circuit/reagent/pump/do_work()
@@ -468,7 +468,7 @@
else
direction_mode = SYRINGE_INJECT
if(isnum(new_amount))
new_amount = CLAMP(new_amount, 0, 50)
new_amount = clamp(new_amount, 0, 50)
transfer_amount = new_amount
/obj/item/integrated_circuit/reagent/filter/do_work()
@@ -57,8 +57,8 @@
activate_pin(3)
return
var/turf/T = get_turf(assembly)
var/target_x = CLAMP(get_pin_data(IC_INPUT, 1), 0, world.maxx)
var/target_y = CLAMP(get_pin_data(IC_INPUT, 2), 0, world.maxy)
var/target_x = clamp(get_pin_data(IC_INPUT, 1), 0, world.maxx)
var/target_y = clamp(get_pin_data(IC_INPUT, 2), 0, world.maxy)
var/turf/A = locate(target_x, target_y, T.z)
set_pin_data(IC_OUTPUT, 1, null)
if(!A||A==T)
@@ -64,7 +64,7 @@
/obj/item/integrated_circuit/time/delay/custom/do_work()
var/delay_input = get_pin_data(IC_INPUT, 1)
if(delay_input && isnum(delay_input) )
var/new_delay = CLAMP(delay_input ,1 ,36000) //An hour.
var/new_delay = clamp(delay_input ,1 ,36000) //An hour.
delay = new_delay
..()
@@ -119,7 +119,7 @@
/obj/item/integrated_circuit/time/ticker/custom/on_data_written()
var/delay_input = get_pin_data(IC_INPUT, 2)
if(delay_input && isnum(delay_input) )
var/new_delay = CLAMP(delay_input ,1 ,1 HOURS)
var/new_delay = clamp(delay_input ,1 ,1 HOURS)
delay = new_delay
..()
@@ -71,7 +71,7 @@
var/result = null
var/A = get_pin_data(IC_INPUT, 1)
if(!isnull(A))
result = TAN(A)
result = tan(A)
set_pin_data(IC_OUTPUT, 1, result)
push_data()
@@ -102,8 +102,8 @@
yo.data = round(yo.data, 1)
var/turf/T = get_turf(assembly)
var/target_x = CLAMP(T.x + xo.data, 0, world.maxx)
var/target_y = CLAMP(T.y + yo.data, 0, world.maxy)
var/target_x = clamp(T.x + xo.data, 0, world.maxx)
var/target_y = clamp(T.y + yo.data, 0, world.maxy)
assembly.visible_message("<span class='danger'>[assembly] fires [installed_gun]!</span>")
shootAt(locate(target_x, target_y, T.z))
@@ -191,7 +191,7 @@
var/datum/integrated_io/detonation_time = inputs[1]
var/dt
if(isnum(detonation_time.data) && detonation_time.data > 0)
dt = CLAMP(detonation_time.data, 1, 12)*10
dt = clamp(detonation_time.data, 1, 12)*10
else
dt = 15
addtimer(CALLBACK(attached_grenade, /obj/item/grenade.proc/prime), dt)
@@ -293,9 +293,9 @@
// If the item is in a grabber circuit we'll update the grabber's outputs after we've thrown it.
var/obj/item/integrated_circuit/manipulation/grabber/G = A.loc
var/x_abs = CLAMP(T.x + target_x_rel, 0, world.maxx)
var/y_abs = CLAMP(T.y + target_y_rel, 0, world.maxy)
var/range = round(CLAMP(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
var/x_abs = clamp(T.x + target_x_rel, 0, world.maxx)
var/y_abs = clamp(T.y + target_y_rel, 0, world.maxy)
var/range = round(clamp(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
assembly.visible_message("<span class='danger'>\The [assembly] has thrown [A]!</span>")
log_attack("[assembly] [REF(assembly)] has thrown [A] with lethal force.")
A.forceMove(drop_location())
@@ -324,7 +324,7 @@
/obj/item/integrated_circuit/weaponized/stun/do_work()
var/stunforce = CLAMP(get_pin_data(IC_INPUT, 1),1,70)
var/stunforce = clamp(get_pin_data(IC_INPUT, 1),1,70)
var/mob/living/L = assembly.loc
if(attempt_stun(L,stunforce))
activate_pin(2)
+2 -2
View File
@@ -74,7 +74,7 @@
var/datum/language_holder/other
if(istype(thing, /datum/language_holder))
other = thing
else if(ismovableatom(thing))
else if(ismovable(thing))
var/atom/movable/AM = thing
other = AM.get_language_holder()
else if(istype(thing, /datum/mind))
@@ -94,7 +94,7 @@
language_menu.ui_interact(user)
/datum/language_holder/proc/get_atom()
if(ismovableatom(owner))
if(ismovable(owner))
. = owner
else if(istype(owner, /datum/mind))
var/datum/mind/M = owner
+1 -1
View File
@@ -267,7 +267,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
dat += "<A href='?src=[REF(src)];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>"
dat += "<table>"
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"
dat += libcomp_menu[CLAMP(page,1,libcomp_menu.len)]
dat += libcomp_menu[clamp(page,1,libcomp_menu.len)]
dat += "<tr><td><A href='?src=[REF(src)];page=[(max(1,page-1))]'>&lt;&lt;&lt;&lt;</A></td> <td></td> <td></td> <td><span style='text-align:right'><A href='?src=[REF(src)];page=[(min(libcomp_menu.len,page+1))]'>&gt;&gt;&gt;&gt;</A></span></td></tr>"
dat += "</table>"
dat += "<BR><A href='?src=[REF(src)];switchscreen=0'>(Return to main menu)</A><BR>"
+1 -1
View File
@@ -38,7 +38,7 @@
if (!light_power || !light_range) // We won't emit light anyways, destroy the light source.
QDEL_NULL(light)
else
if (!ismovableatom(loc)) // We choose what atom should be the top atom of the light here.
if (!ismovable(loc)) // We choose what atom should be the top atom of the light here.
. = src
else
. = loc
+4 -4
View File
@@ -93,7 +93,7 @@
gridSet.ycrd = text2num(dmmRegex.group[4])
gridSet.zcrd = text2num(dmmRegex.group[5])
bounds[MAP_MINX] = min(bounds[MAP_MINX], CLAMP(gridSet.xcrd, x_lower, x_upper))
bounds[MAP_MINX] = min(bounds[MAP_MINX], clamp(gridSet.xcrd, x_lower, x_upper))
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], gridSet.zcrd)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], gridSet.zcrd)
@@ -113,15 +113,15 @@
if(gridLines.len && gridLines[gridLines.len] == "")
gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
bounds[MAP_MINY] = min(bounds[MAP_MINY], CLAMP(gridSet.ycrd, y_lower, y_upper))
bounds[MAP_MINY] = min(bounds[MAP_MINY], clamp(gridSet.ycrd, y_lower, y_upper))
gridSet.ycrd += gridLines.len - 1 // Start at the top and work down
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], CLAMP(gridSet.ycrd, y_lower, y_upper))
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], clamp(gridSet.ycrd, y_lower, y_upper))
var/maxx = gridSet.xcrd
if(gridLines.len) //Not an empty map
maxx = max(maxx, gridSet.xcrd + length(gridLines[1]) / key_len - 1)
bounds[MAP_MAXX] = CLAMP(max(bounds[MAP_MAXX], maxx), x_lower, x_upper)
bounds[MAP_MAXX] = clamp(max(bounds[MAP_MAXX], maxx), x_lower, x_upper)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
@@ -428,7 +428,7 @@
/obj/item/projectile/hook/on_hit(atom/target)
. = ..()
if(ismovableatom(target))
if(ismovable(target))
var/atom/movable/A = target
if(A.anchored)
return
@@ -833,13 +833,13 @@
force = 0
var/ghost_counter = ghost_check()
force = CLAMP((ghost_counter * 4), 0, 75)
force = clamp((ghost_counter * 4), 0, 75)
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
return ..()
/obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
var/ghost_counter = ghost_check()
final_block_chance += CLAMP((ghost_counter * 5), 0, 75)
final_block_chance += clamp((ghost_counter * 5), 0, 75)
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
return ..()
+1 -1
View File
@@ -116,7 +116,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
var/list/logs = GLOB.silo_access_logs[REF(src)]
var/len = LAZYLEN(logs)
var/num_pages = 1 + round((len - 1) / 30)
var/page = CLAMP(log_page, 1, num_pages)
var/page = clamp(log_page, 1, num_pages)
if(num_pages > 1)
for(var/i in 1 to num_pages)
if(i == page)

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