Attempts to improve the performance of /mob/Stat() by using defines instead of procs for grabbing the current time

This commit is contained in:
deathride58
2019-04-02 01:11:29 -04:00
parent 23fb3cb940
commit c8d51c4231
37 changed files with 65 additions and 77 deletions
+7
View File
@@ -25,3 +25,10 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define DS2TICKS(DS) ((DS)/world.tick_lag)
#define TICKS2DS(T) ((T) TICKS)
#define GAMETIMESTAMP(format, wtime) time2text(wtime, format)
#define WORLDTIME2TEXT(format) GAMETIMESTAMP(format, world.time)
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)