diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 6607b91695..603d01b011 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -272,9 +272,13 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define PDA_SKIN_MODERN "Modern"
#define PDA_SKIN_MINIMAL "Minimal"
-GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
- PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi',
- PDA_SKIN_MINIMAL = 'icons/obj/pda_minimal.dmi'))
+GLOBAL_LIST_INIT(pda_reskins, list(
+ PDA_SKIN_CLASSIC = list("icon" = 'icons/obj/pda.dmi'),
+ PDA_SKIN_ALT = list("icon" = 'icons/obj/pda_alt.dmi'),
+ PDA_SKIN_RUGGED = list("icon" = 'icons/obj/pda_rugged.dmi'),
+ PDA_SKIN_MODERN = list("icon" = 'icons/obj/pda_modern.dmi'),
+ PDA_SKIN_MINIMAL = list("icon" = 'icons/obj/pda_minimal.dmi')
+ ))
/////////////////////////////////////
// atom.appearence_flags shortcuts //
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index c9e20bc01a..6e8d1de955 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -405,7 +405,7 @@
return
/atom/proc/CtrlShiftClick(mob/user)
- SEND_SIGNAL(src, COMSIG_CLICK_CTRL_SHIFT)
+ SEND_SIGNAL(src, COMSIG_CLICK_CTRL_SHIFT, user)
return
/*
diff --git a/code/datums/elements/object_reskinning.dm b/code/datums/elements/object_reskinning.dm
new file mode 100644
index 0000000000..8b5d905e72
--- /dev/null
+++ b/code/datums/elements/object_reskinning.dm
@@ -0,0 +1,104 @@
+/*
+ * # Element: Object Reskinning
+ *
+ * Allows players to modify the appearance of their object (and other attributes if possible)
+ * PLEASE DO NOT HAVE INVALID VALUES IN unique_reskin I DON'T EVEN WANT TO KNOW WHAT HAPPENS.
+ * USAGE:
+ * unique_reskins = list(
+ * "skin 1" = list(
+ * "desc" = "very cool description",
+ * "icon" = 'very_cool_icon.dmi'
+ * ),
+ * "skin 2" = list(
+ * "desc" = "not as cool description",
+ * "icon" = 'the_boring_skin.dmi'
+ * )
+ * )
+*/
+/datum/element/object_reskinning
+ element_flags = ELEMENT_DETACH
+
+/datum/element/object_reskinning/Attach(datum/target)
+ . = ..()
+ var/obj/the_obj = target
+ if(!istype(the_obj))
+ return ELEMENT_INCOMPATIBLE
+ if(!islist(the_obj.unique_reskin) || !length(the_obj.unique_reskin))
+ message_admins("[src] was given to an object without any unique reskins, if you really need to, give it a couple skins first.")
+ return ELEMENT_INCOMPATIBLE
+
+ RegisterSignal(the_obj, COMSIG_PARENT_EXAMINE, .proc/on_examine)
+ RegisterSignal(the_obj, the_obj.reskin_binding, .proc/reskin)
+
+/datum/element/object_reskinning/Detach(datum/source, force)
+ var/obj/being_deleted = source
+ UnregisterSignal(source, list(COMSIG_PARENT_EXAMINE, being_deleted.reskin_binding))
+ return ..()
+
+/datum/element/object_reskinning/proc/on_examine(obj/obj, mob/user, list/examine_list)
+ examine_list += span_notice("[capitalize(replacetext(obj.reskin_binding, "_", "-"))] to reskin it ([length(obj.unique_reskin)] possible styles).")
+ if(obj.always_reskinnable)
+ examine_list += span_notice("It has no limit to reskinning.")
+
+/*
+ * Reskins an object according to user's choice.
+ * Will detach itself if there's no skins or if done successfully but not always reskinnable.
+ *
+ * Arguments:
+ * * to_reskin The object we will be reskinning
+ * * user The user who wants to choose a skin for the object
+*/
+/datum/element/object_reskinning/proc/reskin(obj/to_reskin, mob/user)
+ // Just stop early
+ if(!LAZYLEN(to_reskin.unique_reskin))
+ message_admins("[ADMIN_LOOKUPFLW(user)] attempted to reskin an object that has no skins!")
+ Detach(to_reskin)
+ return FALSE
+
+ // Can't use
+ if(!user.canUseTopic(to_reskin, BE_CLOSE, NO_DEXTERY, NO_TK))
+ return FALSE
+
+ // Get our choices
+ var/list/items = list()
+ for(var/reskin_option in to_reskin.unique_reskin)
+ var/image/item_image = image(
+ icon = to_reskin.unique_reskin[reskin_option]["icon"] ? to_reskin.unique_reskin[reskin_option]["icon"] : to_reskin.icon,
+ icon_state = to_reskin.unique_reskin[reskin_option]["icon_state"] ? to_reskin.unique_reskin[reskin_option]["icon_state"] : to_reskin.icon_state)
+ items += list("[reskin_option]" = item_image)
+ sortList(items)
+
+ // Display to the user
+ var/pick = show_radial_menu(user, to_reskin, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, user, to_reskin), radius = 38, require_near = TRUE)
+ if(!pick)
+ return FALSE
+
+ // Finish the work
+ to_reskin.current_skin = pick
+ for(var/reskin_var in to_reskin.unique_reskin[pick])
+ to_reskin.vars[reskin_var] = to_reskin.unique_reskin[pick][reskin_var]
+ to_chat(user, "[to_reskin] is now skinned as '[pick].'")
+ to_reskin.reskin_obj(user)
+
+ // Only once or always?
+ if(!to_reskin.always_reskinnable)
+ Detach(to_reskin)
+ return TRUE
+
+/**
+ * Checks if we are allowed to interact with a radial menu for reskins
+ *
+ * Arguments:
+ * * user The mob interacting with the menu
+ * * obj The obj to be checking against
+ */
+/datum/element/object_reskinning/proc/check_reskin_menu(mob/user, obj/obj)
+ if(QDELETED(obj))
+ return FALSE
+ if(!obj.always_reskinnable && obj.current_skin)
+ return FALSE
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated())
+ return FALSE
+ return TRUE
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 5ff7bbc714..b3eb8ab439 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -32,6 +32,9 @@ GLOBAL_LIST_EMPTY(PDAs)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
+ always_reskinnable = TRUE
+ reskin_binding = COMSIG_CLICK_CTRL_SHIFT
+
//Main variables
var/owner = null // String name of owner
var/default_cartridge = 0 // Access level defined by cartridge
@@ -112,10 +115,10 @@ GLOBAL_LIST_EMPTY(PDAs)
. += id ? "Alt-click to remove the id." : ""
if(inserted_item && (!isturf(loc)))
. += "Ctrl-click to remove [inserted_item]."
- if(LAZYLEN(GLOB.pda_reskins))
- . += "Ctrl-shift-click it to reskin it."
/obj/item/pda/Initialize(mapload)
+ if(GLOB.pda_reskins)
+ unique_reskin = GLOB.pda_reskins
. = ..()
if(fon)
set_light(f_lum, f_pow, f_col)
@@ -130,28 +133,10 @@ GLOBAL_LIST_EMPTY(PDAs)
new_overlays = TRUE
update_icon()
-/obj/item/pda/CtrlShiftClick(mob/living/user)
- . = ..()
- if(GLOB.pda_reskins && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
- reskin_obj(user)
-
/obj/item/pda/reskin_obj(mob/M)
- if(!LAZYLEN(GLOB.pda_reskins))
- return
- var/dat = "Reskin options for [name]:"
- for(var/V in GLOB.pda_reskins)
- var/output = icon2html(GLOB.pda_reskins[V], M, icon_state)
- dat += "\n[V]: [output]"
- to_chat(M, dat)
-
- var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
- var/new_icon = GLOB.pda_reskins[choice]
- if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
- return
- icon = new_icon
+ . = ..()
new_overlays = TRUE
update_icon()
- to_chat(M, "[src] is now skinned as '[choice]'.")
/obj/item/pda/proc/set_new_overlays()
if(!overlays_offsets || !(icon in overlays_offsets))
@@ -191,7 +176,7 @@ GLOBAL_LIST_EMPTY(PDAs)
else
font_index = MODE_MONO
font_mode = FONT_MONO
- var/pref_skin = GLOB.pda_reskins[C.prefs.pda_skin]
+ var/pref_skin = GLOB.pda_reskins[C.prefs.pda_skin]["icon"]
if(icon != pref_skin)
icon = pref_skin
new_overlays = TRUE
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 4930f39b31..b389efe542 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -193,34 +193,29 @@
/obj/item/melee/transforming/energy/sword/saber
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
- unique_reskin = list("Sword" = "sword0", "Saber" = "esaber0")
+ unique_reskin = list(
+ "Sword" = list("icon_state" = "sword0"),
+ "Saber" = list("icon_state" = "esaber0")
+ )
var/hacked = FALSE
- var/saber = FALSE
/obj/item/melee/transforming/energy/sword/saber/transform_weapon(mob/living/user, supress_message_text)
. = ..()
if(.)
- if(active)
- if(sword_color)
- if(saber)
- icon_state = "esaber[sword_color]"
- else
- icon_state = "sword[sword_color]"
- else
- if(saber)
- icon_state = "esaber0"
+ switch(current_skin)
+ if("Saber")
+ icon_state = "esaber[active ? sword_color : "0"]"
+ // No skin
else
- icon_state = "sword0"
+ icon_state = "sword[active ? sword_color : "0"]"
/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
. = ..()
- if(icon_state == "esaber0")
- saber = TRUE
- if(active)
- if(saber)
- icon_state = "esaber[sword_color]"
- else
- icon_state = "sword[sword_color]"
+ switch(current_skin)
+ if("Sword")
+ icon_state = "sword[active ? sword_color : "0"]"
+ if("Saber")
+ icon_state = "esaber[active ? sword_color : "0"]"
/obj/item/melee/transforming/energy/sword/saber/set_sword_color(var/color_forced)
if(color_forced) // wow i really do not like this at fucking all holy SHIT
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 4ea25bec96..cfe1afad5a 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -28,9 +28,17 @@
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
- var/current_skin //the item reskin
- var/list/unique_reskin //List of options to reskin.
+
+ //Reskin variables
+ /// The item reskin
+ var/current_skin
+ /// List of options to reskin.
+ var/list/unique_reskin
+ /// Can always be modified
var/always_reskinnable = FALSE
+ /// How to bring up the reskinning menu
+ var/reskin_binding = COMSIG_CLICK_ALT
+ //
// Access levels, used in modules\jobs\access.dm
var/list/req_access
@@ -76,6 +84,10 @@
var/turf/T = loc
T.add_blueprints_preround(src)
+/obj/ComponentInitialize()
+ . = ..()
+ if(islist(unique_reskin) && length(unique_reskin))
+ AddElement(/datum/element/object_reskinning)
/obj/Destroy(force=FALSE)
if(!ismachinery(src))
@@ -340,50 +352,10 @@
. = ..()
if(obj_flags & UNIQUE_RENAME)
. += "Use a pen on it to rename it or change its description."
- if(unique_reskin && (!current_skin || always_reskinnable))
- . += "Alt-click it to reskin it."
-/obj/AltClick(mob/user)
- . = ..()
- if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
- reskin_obj(user)
- return TRUE
-
-/obj/proc/reskin_obj(mob/M)
- if(!LAZYLEN(unique_reskin))
- return
-
- var/list/items = list()
- for(var/reskin_option in unique_reskin)
- var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
- items += list("[reskin_option]" = item_image)
- sortList(items)
-
- var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, M), radius = 38, require_near = TRUE)
- if(!pick)
- return
- if(!unique_reskin[pick])
- return
- current_skin = pick
- icon_state = unique_reskin[pick]
- to_chat(M, "[src] is now skinned as '[pick].'")
-
-/**
- * Checks if we are allowed to interact with a radial menu for reskins
- *
- * Arguments:
- * * user The mob interacting with the menu
- */
-/obj/proc/check_reskin_menu(mob/user)
- if(QDELETED(src))
- return FALSE
- if(current_skin)
- return FALSE
- if(!istype(user))
- return FALSE
- if(user.incapacitated())
- return FALSE
- return TRUE
+/// Do you want to make overrides, of course you do! Will be called if an object was reskinned successfully
+/obj/proc/reskin_obj(mob/user)
+ return
/obj/update_overlays()
. = ..()
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index d3ad2ca4c7..efa00ef888 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -79,16 +79,18 @@
to_chat(user, "With [src] off of your arms, you feel less ready to punch things.")
/obj/item/clothing/gloves/fingerless/pugilist/crafted
- unique_reskin = list("Short" = "armwraps",
- "Extended" = "armwraps_extended"
- )
+ unique_reskin = list(
+ "Short" = list("icon_state" = "armwraps"),
+ "Extended" = list("icon_state" = "armwraps_extended")
+ )
/obj/item/clothing/gloves/fingerless/pugilist/crafted/reskin_obj(mob/M)
. = ..()
- if(icon_state == "armwraps_extended")
- item_state = "armwraps_extended"
- else
- return
+ switch(current_skin)
+ if("Short")
+ item_state = "armwraps"
+ if("Extended")
+ item_state = "armwraps_extended"
/obj/item/clothing/gloves/fingerless/pugilist/chaplain
name = "armwraps of unyielding resolve"
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index cdf5512fc6..7c1fc6fe3d 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -275,8 +275,10 @@
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
actions_types = list(/datum/action/item_action/bhop)
permeability_coefficient = 0.05
- unique_reskin = list("Explorer" = "miningjet",
- "Jackboot" = "jetboots")
+ unique_reskin = list(
+ "Explorer" = list("icon_state" = "miningjet"),
+ "Jackboot" = list("icon_state" = "jetboots")
+ )
var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
var/jumpspeed = 3
var/recharging_rate = 60 //default 6 seconds between each dash
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index c13a8bfa66..36795d53b8 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -80,9 +80,10 @@
item_state = "hostrench"
flags_inv = 0
strip_delay = 80
- unique_reskin = list("Coat" = "hostrench",
- "Cloak" = "trenchcloak"
- )
+ unique_reskin = list(
+ "Coat" = list("icon_state" = "hostrench"),
+ "Cloak" = list("icon_state" = "trenchcloak")
+ )
/obj/item/clothing/suit/armor/hos/platecarrier
name = "plate carrier"
diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm
index 6d477a0590..f481d83009 100644
--- a/code/modules/clothing/under/accessories.dm
+++ b/code/modules/clothing/under/accessories.dm
@@ -565,10 +565,15 @@
icon_state = "pride"
above_suit = TRUE
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Rainbow Pride" = "pride",
- "Bisexual Pride" = "pride_bi",
- "Pansexual Pride" = "pride_pan",
- "Asexual Pride" = "pride_ace",
- "Non-binary Pride" = "pride_enby",
- "Transgender Pride" = "pride_trans",
- )
+ unique_reskin = list(
+ "Rainbow Pride" = list("icon_state" = "pride"),
+ "Bisexual Pride" = list("icon_state" = "pride_bi"),
+ "Pansexual Pride" = list("icon_state" = "pride_pan"),
+ "Asexual Pride" = list("icon_state" = "pride_ace"),
+ "Non-binary Pride" = list("icon_state" = "pride_enby"),
+ "Transgender Pride" = list("icon_state" = "pride_trans")
+ )
+
+/obj/item/clothing/accessory/pride/reskin_obj(mob/M)
+ . = ..()
+ name = "[current_skin] pin"
diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm
index 3c2a4541b2..68ca1c979d 100644
--- a/code/modules/mining/equipment/kinetic_crusher.dm
+++ b/code/modules/mining/equipment/kinetic_crusher.dm
@@ -253,8 +253,10 @@
sharpness = SHARP_NONE // use your survival dagger or smth
icon_state = "crusher-hands"
item_state = "crusher0-fist"
- unique_reskin = list("Gauntlets" = "crusher-hands",
- "Fingerless" = "crusher-hands-bare")
+ unique_reskin = list(
+ "Gauntlets" = list("icon_state" = "crusher-hands"),
+ "Fingerless" = list("icon_state" = "crusher-hands-bare")
+ )
detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
backstab_bonus = 70 // 130 on backstab though
var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index cb9570e02f..b65c14fa26 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -105,12 +105,13 @@
custom_materials = list(/datum/material/gold = 750)
sharpness = SHARP_EDGED
resistance_flags = FIRE_PROOF
- unique_reskin = list("Oak" = "pen-fountain-o",
- "Gold" = "pen-fountain-g",
- "Rosewood" = "pen-fountain-r",
- "Black and Silver" = "pen-fountain-b",
- "Command Blue" = "pen-fountain-cb"
- )
+ unique_reskin = list(
+ "Oak" = list("icon_state" = "pen-fountain-o"),
+ "Gold" = list("icon_state" = "pen-fountain-g"),
+ "Rosewood" = list("icon_state" = "pen-fountain-r"),
+ "Black and Silver" = list("icon_state" = "pen-fountain-b"),
+ "Command Blue" = list("icon_state" = "pen-fountain-cb")
+ )
embedding = list("embed_chance" = 75)
/obj/item/pen/fountain/captain/Initialize(mapload)
@@ -118,9 +119,8 @@
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
- ..()
- if(current_skin)
- desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
+ . = ..()
+ desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
/obj/item/pen/attack_self(mob/living/carbon/user)
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm
index 3f2f4d3e65..5c6aff5564 100644
--- a/code/modules/projectiles/guns/ballistic.dm
+++ b/code/modules/projectiles/guns/ballistic.dm
@@ -23,7 +23,7 @@
/obj/item/gun/ballistic/update_icon_state()
if(current_skin)
- icon_state = "[unique_reskin[current_skin]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
+ icon_state = "[unique_reskin[current_skin]["icon_state"]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
diff --git a/code/modules/projectiles/guns/ballistic/pistol.dm b/code/modules/projectiles/guns/ballistic/pistol.dm
index bd6f203882..53ba6d6a92 100644
--- a/code/modules/projectiles/guns/ballistic/pistol.dm
+++ b/code/modules/projectiles/guns/ballistic/pistol.dm
@@ -30,27 +30,28 @@
can_unsuppress = TRUE
automatic_burst_overlay = FALSE
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Default" = "cde",
- "N-99" = "n99",
- "Stealth" = "stealthpistol",
- "HKVP-78" = "vp78",
- "Luger" = "p08b",
- "Mk.58" = "secguncomp",
- "PX4 Storm" = "px4"
- )
+ unique_reskin = list(
+ "Default" = list("icon_state" = "cde"),
+ "N-99" = list("icon_state" = "n99"),
+ "Stealth" = list("icon_state" = "stealthpistol"),
+ "HKVP-78" = list("icon_state" = "vp78"),
+ "Luger" = list("icon_state" = "p08b"),
+ "Mk.58" = list("icon_state" = "secguncomp"),
+ "PX4 Storm" = list("icon_state" = "px4")
+ )
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon_state()
if(current_skin)
- icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
+ icon_state = "[unique_reskin[current_skin]["icon_state"]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
else
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/pistol/modular/update_overlays()
. = ..()
if(magazine && suppressed)
- . += "[unique_reskin[current_skin]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
+ . += "[unique_reskin[current_skin]["icon_state"]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
else if (magazine)
- . += "[unique_reskin[current_skin]]-magazine"
+ . += "[unique_reskin[current_skin]["icon_state"]]-magazine"
/obj/item/gun/ballistic/automatic/pistol/m1911
name = "\improper M1911"
diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm
index f3b07aa7a4..28f81e13ae 100644
--- a/code/modules/projectiles/guns/ballistic/revolver.dm
+++ b/code/modules/projectiles/guns/ballistic/revolver.dm
@@ -88,13 +88,15 @@
/obj/item/gun/ballistic/revolver/syndicate
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Default" = "revolver",
- "Silver" = "russianrevolver",
- "Robust" = "revolvercit",
- "Bulky" = "revolverhakita",
- "Polished" = "revolvertoriate",
- "Soulless" = "revolveroldflip",
- "Soul" = "revolverold")
+ unique_reskin = list(
+ "Default" = list("icon_state" = "revolver"),
+ "Silver" = list("icon_state" = "russianrevolver"),
+ "Robust" = list("icon_state" = "revolvercit"),
+ "Bulky" = list("icon_state" = "revolverhakita"),
+ "Polished" = list("icon_state" = "revolvertoriate"),
+ "Soulless" = list("icon_state" = "revolveroldflip"),
+ "Soul" = list("icon_state" = "revolverold")
+ )
/obj/item/gun/ballistic/revolver/detective
name = "\improper .38 Mars Special"
@@ -102,12 +104,13 @@
icon_state = "detective"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Default" = "detective",
- "Leopard Spots" = "detective_leopard",
- "Black Panther" = "detective_panther",
- "Gold Trim" = "detective_gold",
- "The Peacemaker" = "detective_peacemaker"
- )
+ unique_reskin = list(
+ "Default" = list("icon_state" = "detective"),
+ "Leopard Spots" = list("icon_state" = "detective_leopard"),
+ "Black Panther" = list("icon_state" = "detective_panther"),
+ "Gold Trim" = list("icon_state" = "detective_gold"),
+ "The Peacemaker" = list("icon_state" = "detective_peacemaker")
+ )
var/list/safe_calibers
/obj/item/gun/ballistic/revolver/detective/Initialize(mapload)
@@ -294,13 +297,14 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
sawn_desc = "Omar's coming!"
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Default" = "dshotgun",
- "Dark Red Finish" = "dshotgun-d",
- "Ash" = "dshotgun-f",
- "Faded Grey" = "dshotgun-g",
- "Maple" = "dshotgun-l",
- "Rosewood" = "dshotgun-p"
- )
+ unique_reskin = list(
+ "Default" = list("icon_state" = "dshotgun"),
+ "Dark Red Finish" = list("icon_state" = "dshotgun-d"),
+ "Ash" = list("icon_state" = "dshotgun-f"),
+ "Faded Grey" = list("icon_state" = "dshotgun-g"),
+ "Maple" = list("icon_state" = "dshotgun-l"),
+ "Rosewood" = list("icon_state" = "dshotgun-p")
+ )
/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
@@ -342,9 +346,10 @@
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
sawn_desc = "I'm just here for the gasoline."
- unique_reskin = list("Default" = "ishotgun",
- "Cobbled" = "old_ishotgun"
- )
+ unique_reskin = list(
+ "Default" = list("icon_state" = "ishotgun"),
+ "Cobbled" = list("icon_state" = "old_ishotgun")
+ )
var/slung = FALSE
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm
index b52620e7e0..0b92e63ca6 100644
--- a/code/modules/projectiles/guns/ballistic/shotgun.dm
+++ b/code/modules/projectiles/guns/ballistic/shotgun.dm
@@ -98,9 +98,10 @@
fire_delay = 7
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
- unique_reskin = list("Tactical" = "riotshotgun",
- "Wood Stock" = "wood_riotshotgun"
- )
+ unique_reskin = list(
+ "Tactical" = list("icon_state" = "riotshotgun"),
+ "Wood Stock" = list("icon_state" = "wood_riotshotgun")
+ )
/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
..()
@@ -238,9 +239,10 @@
fire_delay = 5
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
- unique_reskin = list("Tactical" = "cshotgun",
- "Slick" = "cshotgun_slick"
- )
+ unique_reskin = list(
+ "Tactical" = list("icon_state" = "cshotgun"),
+ "Slick" = list("icon_state" = "cshotgun_slick")
+ )
/obj/item/gun/ballistic/shotgun/automatic/combat/compact
name = "warden's combat shotgun"
@@ -279,7 +281,7 @@
update_icon()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state()
- icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
+ icon_state = "[current_skin ? unique_reskin[current_skin]["icon_state"] : "cshotgun"][stock ? "" : "c"]"
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/afterattack(atom/target, mob/living/user, flag, params)
if(!stock)
@@ -381,7 +383,7 @@
/obj/item/gun/ballistic/shotgun/leveraction/update_icon_state()
if(current_skin)
- icon_state = "[unique_reskin[current_skin]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
+ icon_state = "[unique_reskin[current_skin]["icon_state"]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
else
icon_state = "[initial(icon_state)][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
diff --git a/code/modules/reagents/reagent_containers/hypovial.dm b/code/modules/reagents/reagent_containers/hypovial.dm
index 43f9f88976..0f9ffd6514 100644
--- a/code/modules/reagents/reagent_containers/hypovial.dm
+++ b/code/modules/reagents/reagent_containers/hypovial.dm
@@ -9,15 +9,16 @@
possible_transfer_amounts = list(1,2,5,10)
container_flags = APTFT_VERB
obj_flags = UNIQUE_RENAME
- unique_reskin = list("hypovial" = "hypovial",
- "red hypovial" = "hypovial-b",
- "blue hypovial" = "hypovial-d",
- "green hypovial" = "hypovial-a",
- "orange hypovial" = "hypovial-k",
- "purple hypovial" = "hypovial-p",
- "black hypovial" = "hypovial-t",
- "pink hypovial" = "hypovial-pink"
- )
+ unique_reskin = list(
+ "hypovial" = list("icon_state" = "hypovial"),
+ "red hypovial" = list("icon_state" = "hypovial-b"),
+ "blue hypovial" = list("icon_state" = "hypovial-d"),
+ "green hypovial" = list("icon_state" = "hypovial-a"),
+ "orange hypovial" = list("icon_state" = "hypovial-k"),
+ "purple hypovial" = list("icon_state" = "hypovial-p"),
+ "black hypovial" = list("icon_state" = "hypovial-t"),
+ "pink hypovial" = list("icon_state" = "hypovial-pink")
+ )
always_reskinnable = TRUE
cached_icon = "hypovial"
@@ -50,14 +51,15 @@
icon_state = "hypoviallarge"
volume = 120
possible_transfer_amounts = list(1,2,5,10,20)
- unique_reskin = list("large hypovial" = "hypoviallarge",
- "large red hypovial" = "hypoviallarge-b",
- "large blue hypovial" = "hypoviallarge-d",
- "large green hypovial" = "hypoviallarge-a",
- "large orange hypovial" = "hypoviallarge-k",
- "large purple hypovial" = "hypoviallarge-p",
- "large black hypovial" = "hypoviallarge-t"
- )
+ unique_reskin = list(
+ "large hypovial" = list("icon_state" = "hypoviallarge"),
+ "large red hypovial" = list("icon_state" = "hypoviallarge-b"),
+ "large blue hypovial" = list("icon_state" = "hypoviallarge-d"),
+ "large green hypovial" = list("icon_state" = "hypoviallarge-a"),
+ "large orange hypovial" = list("icon_state" = "hypoviallarge-k"),
+ "large purple hypovial" = list("icon_state" = "hypoviallarge-p"),
+ "large black hypovial" = list("icon_state" = "hypoviallarge-t")
+ )
cached_icon = "hypoviallarge"
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm
index 500db4453f..ec97d0659f 100644
--- a/modular_citadel/code/modules/custom_loadout/custom_items.dm
+++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm
@@ -550,7 +550,10 @@
item_state = "fritz"
attack_verb = list("barked", "boofed", "shotgun'd")
obj_flags = UNIQUE_RENAME
- unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
+ unique_reskin = list(
+ "Goodboye" = list("icon_state" = "fritz"),
+ "Badboye" = list("icon_state" = "fritz_bad")
+ )
mutantrace_variation = NONE
/obj/item/clothing/neck/cloak/polychromic/polyce
diff --git a/tgstation.dme b/tgstation.dme
index a3ec7c7238..e0b11fb3ad 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -697,6 +697,7 @@
#include "code\datums\elements\forced_gravity.dm"
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
+#include "code\datums\elements\object_reskinning.dm"
#include "code\datums\elements\photosynthesis.dm"
#include "code\datums\elements\polychromic.dm"
#include "code\datums\elements\scavenging.dm"