Merge pull request #13822 from DeltaFire15/oops-all-stunhands
Fixes a thing in stunhands used on clockies
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@@ -445,7 +445,7 @@
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if(L.move_resist < MOVE_FORCE_STRONG)
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var/atom/throw_target = get_edge_target_turf(L, user.dir)
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L.throw_at(throw_target, 7, 1, user)
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else if(!iscultist(L))
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else if(!is_servant_of_ratvar(L))
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L.DefaultCombatKnockdown(160)
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L.adjustStaminaLoss(140) //Ensures hard stamcrit
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L.flash_act(1,1)
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@@ -465,7 +465,7 @@
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C.drowsyness = max(10, C.drowsyness)
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C.confused += clamp(20 - C.confused, 0, 10)
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L.adjustBruteLoss(15)
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to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
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to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]</span>")
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uses--
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..()
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