Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685
This commit is contained in:
@@ -6,8 +6,6 @@
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hidden = TRUE
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||||
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var/obj/machinery/computer/holodeck/linked
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var/list/compatible_holodeck_comps
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var/abstract_type = /area/holodeck
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var/restricted = 0 // if true, program goes on emag list
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/*
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@@ -15,6 +13,16 @@
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Asserts are to avoid the inevitable infinite loops
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*/
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/area/holodeck/Initialize()
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. = ..()
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var/list/update_holodeck_cache = SSholodeck?.rejected_areas[type]
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if(update_holodeck_cache)
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var/list/info_this = list("name" = name, "type" = type)
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var/list/target = restricted ? SSholodeck.emag_program_cache : SSholodeck.program_cache
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for(var/A in update_holodeck_cache)
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LAZYADD(target[A], info_this)
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SSholodeck.rejected_areas -= type
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/area/holodeck/powered(var/chan)
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if(!requires_power)
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return 1
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@@ -55,8 +63,6 @@
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*/
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/area/holodeck/rec_center
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name = "\improper Recreational Holodeck"
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compatible_holodeck_comps = list(/obj/machinery/computer/holodeck)
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abstract_type = /area/holodeck/rec_center
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/area/holodeck/rec_center/offline
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name = "Holodeck - Offline"
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+2
-2
@@ -400,13 +400,13 @@
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//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
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/mob/living/proc/get_blood_dna_list()
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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if(!(blood_id in GLOB.blood_reagent_types))
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return
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return list("ANIMAL DNA" = "Y-")
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/mob/living/carbon/get_blood_dna_list()
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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if(!(blood_id in GLOB.blood_reagent_types))
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return
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var/list/blood_dna = list()
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if(dna)
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@@ -32,7 +32,7 @@
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/datum/antagonist/gang/farewell()
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if(ishuman(owner.current))
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owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
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to_chat(owner, "<span class='userdanger'>You are no longer a gangster!</span>")
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to_chat(owner, "<span class='userdanger'>You are no longer a gangster! Your memories from the time you were in a gang are hazy... You don't seem to be able to recall the names of your previous allies, not even your bosses...</span>")
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/datum/antagonist/gang/on_gain()
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if(!gang)
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@@ -19,6 +19,15 @@ GLOBAL_LIST_EMPTY(objectives)
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if(text)
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explanation_text = text
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/datum/objective/Destroy(force, ...)
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GLOB.objectives -= src
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if(owner)
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for(var/datum/antagonist/A in owner.antag_datums)
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A.objectives -= src
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if(team)
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team.objectives -= src
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. = ..()
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/datum/objective/proc/get_owners() // Combine owner and team into a single list.
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. = (team && team.members) ? team.members.Copy() : list()
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if(owner)
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@@ -36,6 +36,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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var/jobspawn_override = FALSE
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var/delete_after_roundstart = TRUE
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var/used = FALSE
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var/job_spawnpoint = TRUE //Is it a potential job spawnpoint or should we skip it?
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/obj/effect/landmark/start/proc/after_round_start()
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if(delete_after_roundstart)
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@@ -281,6 +282,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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name = "bomb or clown beacon spawner"
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var/nukie_path = /obj/item/sbeacondrop/bomb
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var/clown_path = /obj/item/sbeacondrop/clownbomb
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job_spawnpoint = FALSE
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/obj/effect/landmark/start/nuclear_equipment/after_round_start()
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var/npath = nukie_path
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@@ -324,7 +324,7 @@
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cleaning_cycles--
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cleaning = TRUE
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for(var/mob/living/carbon/C in (touchable_items))
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if((C.status_flags & GODMODE) || !C.digestable)
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if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
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items_preserved += C
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else
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C.adjustBruteLoss(2)
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@@ -333,7 +333,7 @@
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var/atom/target = pick(touchable_items)
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if(iscarbon(target)) //Handle the target being a mob
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var/mob/living/carbon/T = target
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if(T.stat == DEAD && T.digestable) //Mob is now dead
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if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
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message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
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to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
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to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
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@@ -445,7 +445,7 @@
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound || !istype(target) || !proximity || target.anchored)
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return
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if (!target.devourable)
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if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
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to_chat(user, "The target registers an error code. Unable to insert into [src].")
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return
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if(patient)
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@@ -509,7 +509,7 @@
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if(iscarbon(target) || issilicon(target))
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var/mob/living/trashman = target
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if(!trashman.devourable)
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if(!CHECK_BITFIELD(trashman.vore_flags,DEVOURABLE))
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to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
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return
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if(patient)
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@@ -528,4 +528,4 @@
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/obj/item/dogborg/sleeper/K9/flavour
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name = "Recreational Sleeper"
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desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
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desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
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@@ -163,7 +163,6 @@
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color = pick(cable_colors)
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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if (R.use(1))
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@@ -197,12 +196,15 @@
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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item_state = "zipties"
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color = "white"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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custom_materials = null
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breakouttime = 450 //Deciseconds = 45s
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trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
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color = null
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/obj/item/restraints/handcuffs/cable/zipties/attack_self() //Zipties arent cable
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return
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/obj/item/restraints/handcuffs/cable/zipties/used
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desc = "A pair of broken zipties."
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@@ -239,19 +239,29 @@
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if(user.mind && (user.mind.isholy) && !reskinned)
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reskin_holy_weapon(user)
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/**
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* reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version
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*
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* Arguments:
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* * M The mob choosing a nullrod reskin
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*/
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/obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L)
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if(GLOB.holy_weapon_type)
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return
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var/obj/item/holy_weapon
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var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS)
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var/list/display_names = list()
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var/list/nullrod_icons = list()
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for(var/V in holy_weapons_list)
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var/obj/item/nullrod/rodtype = V
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if (initial(rodtype.chaplain_spawnable))
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display_names[initial(rodtype.name)] = rodtype
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nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state)))
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var/choice = input(L, "What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
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if(QDELETED(src) || !choice || !in_range(L, src) || !CHECK_MOBILITY(L, MOBILITY_USE) || reskinned)
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nullrod_icons = sortList(nullrod_icons)
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var/choice = show_radial_menu(L, src , nullrod_icons, custom_check = CALLBACK(src, .proc/check_menu, L), radius = 42, require_near = TRUE)
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if(!choice || !check_menu(L))
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return
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var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
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@@ -266,6 +276,21 @@
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qdel(src)
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L.put_in_active_hand(holy_weapon)
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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||||
* Arguments:
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||||
* * user The mob interacting with a menu
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*/
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/obj/item/nullrod/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(QDELETED(src) || reskinned)
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return FALSE
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if(user.incapacitated() || !user.is_holding(src))
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return FALSE
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return TRUE
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/obj/item/nullrod/proc/jedi_spin(mob/living/user)
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for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
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user.setDir(i)
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@@ -1,13 +1,153 @@
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/obj/item/shield
|
||||
name = "shield"
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icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/shields.dmi'
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block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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var/transparent = FALSE // makes beam projectiles pass through the shield
|
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/// Shield flags
|
||||
var/shield_flags = SHIELD_FLAGS_DEFAULT
|
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/// Last shieldbash world.time
|
||||
var/last_shieldbash = 0
|
||||
/// Shieldbashing cooldown
|
||||
var/shieldbash_cooldown = 5 SECONDS
|
||||
/// Shieldbashing stamina cost
|
||||
var/shieldbash_stamcost = 7.5
|
||||
/// Shieldbashing knockback
|
||||
var/shieldbash_knockback = 2
|
||||
/// Shield bashing brute damage
|
||||
var/shieldbash_brutedamage = 5
|
||||
/// Shield bashing stamina damage
|
||||
var/shieldbash_stamdmg = 15
|
||||
/// Shield bashing stagger duration
|
||||
var/shieldbash_stagger_duration = 3.5 SECONDS
|
||||
/// Shield bashing push distance
|
||||
var/shieldbash_push_distance = 1
|
||||
|
||||
/obj/item/shield/examine(mob/user)
|
||||
. = ..()
|
||||
if(shield_flags & SHIELD_CAN_BASH)
|
||||
. += "<span class='notice'>Right click on combat mode attack with [src] to shield bash!</span>"
|
||||
if(shield_flags & SHIELD_BASH_GROUND_SLAM)
|
||||
. += "<span class='notice'>Directly rightclicking on a downed target with [src] will slam them instead of bashing.</span>"
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
user_shieldbash(user, A, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
user_shieldbash(user, target, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/do_shieldbash_effect(mob/living/user, dir, harmful)
|
||||
var/px = 0
|
||||
var/py = 0
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
py = 12
|
||||
if(SOUTH)
|
||||
py = -12
|
||||
if(EAST)
|
||||
px = 12
|
||||
if(WEST)
|
||||
px = -12
|
||||
var/oldpx = user.pixel_x
|
||||
var/oldpy = user.pixel_y
|
||||
animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_END_NOW)
|
||||
animate(user, pixel_x = oldpx, pixel_y = oldpy, time = 3)
|
||||
user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
|
||||
var/obj/effect/temp_visual/dir_setting/shield_bash/effect = new(user.loc, dir)
|
||||
animate(effect, alpha = 0, pixel_x = px + 4, pixel_y = py + 4, time = 3)
|
||||
|
||||
/obj/item/shield/proc/bash_target(mob/living/user, mob/living/target, bashdir, harmful)
|
||||
if(!(target.status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // should probably add stun absorption check at some point I guess..
|
||||
// unified stun absorption system when lol
|
||||
target.visible_message("<span class='warning'>[user] slams [target] with [src], but [target] doesn't falter!</span>", "<span class='userdanger'>[user] slams you with [src], but it barely fazes you!</span>")
|
||||
return FALSE
|
||||
var/target_downed = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
var/wallhit = FALSE
|
||||
var/turf/target_current_turf = get_turf(target)
|
||||
if(harmful)
|
||||
target.visible_message("<span class='warning'>[target_downed? "[user] slams [src] into [target]" : "[user] bashes [target] with [src]"]!</span>",
|
||||
"<span class='warning'>[target_downed? "[user] slams [src] into you" : "[user] bashes you with [src]"]!</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] shoves [target] with [src]!</span>",
|
||||
"<span class='warning'>[user] shoves you with [src]!</span>")
|
||||
for(var/i in 1 to harmful? shieldbash_knockback : shieldbash_push_distance)
|
||||
var/turf/new_turf = get_step(target, bashdir)
|
||||
var/mob/living/carbon/human/H = locate() in new_turf
|
||||
if(H && harmful)
|
||||
H.visible_message("<span class='warning'>[target] is sent crashing into [H]!</span>",
|
||||
"<span class='userdanger'>[target] is sent crashing into you!</span>")
|
||||
H.KnockToFloor()
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
step(target, bashdir)
|
||||
if(get_turf(target) == target_current_turf)
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
target_current_turf = get_turf(target)
|
||||
var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
|
||||
var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
|
||||
if(shieldbash_stagger_duration || knockdown)
|
||||
target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balanace"]!</span>",
|
||||
"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balanace"]!</span>")
|
||||
if(knockdown)
|
||||
target.KnockToFloor(disarming)
|
||||
else if(disarming)
|
||||
target.drop_all_held_items()
|
||||
|
||||
if(harmful)
|
||||
target.apply_damage(shieldbash_stamdmg, STAMINA, BODY_ZONE_CHEST)
|
||||
target.apply_damage(shieldbash_brutedamage, BRUTE, BODY_ZONE_CHEST)
|
||||
target.Stagger(shieldbash_stagger_duration)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!(shield_flags & SHIELD_CAN_BASH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
|
||||
return FALSE
|
||||
if(world.time < last_shieldbash + shieldbash_cooldown)
|
||||
to_chat(user, "<span class='warning'>You can't bash with [src] again so soon!</span>")
|
||||
return FALSE
|
||||
if(isliving(target)) //GROUND SLAAAM
|
||||
if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
|
||||
to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
|
||||
return FALSE
|
||||
bash_target(user, target, NONE, harmful)
|
||||
user.do_attack_animation(target, used_item = src)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
return 1
|
||||
// Directional sweep!
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
// Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir.
|
||||
var/bashdir = user.dir
|
||||
do_shieldbash_effect(user, bashdir, harmful)
|
||||
var/list/checking = list(get_step(user, user.dir), get_step(user, turn(user.dir, 45)), get_step(user, turn(user.dir, -45)))
|
||||
var/list/victims = list()
|
||||
for(var/i in checking)
|
||||
var/turf/T = i
|
||||
for(var/mob/living/L in T.contents)
|
||||
victims += L
|
||||
if(length(victims))
|
||||
for(var/i in victims)
|
||||
bash_target(user, i, bashdir, harmful)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1)
|
||||
return length(victims)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/shield_bash
|
||||
icon = 'icons/effects/96x96_attack_sweep.dmi'
|
||||
icon_state = "shield_bash"
|
||||
duration = 3
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
@@ -23,13 +163,14 @@
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
var/repair_material = /obj/item/stack/sheet/mineral/titanium
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovableatom(object))
|
||||
var/atom/movable/AM = object
|
||||
if(transparent && (AM.pass_flags & PASSGLASS))
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
@@ -45,7 +186,7 @@
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
|
||||
else if(istype(W, repair_material))
|
||||
if(obj_integrity >= max_integrity)
|
||||
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
|
||||
else
|
||||
@@ -81,6 +222,23 @@
|
||||
take_damage(damage)
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/laser_proof
|
||||
name = "laser resistant shield"
|
||||
desc = "A far more frail shield made of dark glass meant to block lasers but suffers from being being weak to ballistic projectiles."
|
||||
armor = list("melee" = 30, "bullet" = -10, "laser" = 80, "energy" = 80, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
icon_state = "riot_laser"
|
||||
item_state = "riot_laser"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55 //Weak
|
||||
|
||||
obj/item/shield/riot/bullet_proof
|
||||
name = "bullet resistant shield"
|
||||
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
|
||||
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
max_integrity = 55 //Weaker
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "\improper Roman shield"
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
@@ -88,7 +246,8 @@
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
transparent = FALSE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 65
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
@@ -110,66 +269,15 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
custom_materials = null
|
||||
resistance_flags = FLAMMABLE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
block_chance = 30
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55
|
||||
|
||||
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/bang.ogg', 50)
|
||||
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
@@ -222,6 +330,7 @@
|
||||
custom_materials = list(/datum/material/iron = 18000)
|
||||
slot_flags = null
|
||||
block_chance = 35
|
||||
max_integrity = 100 //Made of metal welded together its strong but not unkillable
|
||||
force = 10
|
||||
throwforce = 7
|
||||
|
||||
@@ -238,20 +347,77 @@
|
||||
throwforce = 15 //Massive pice of metal
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
|
||||
/obj/item/shield/riot/tower/swat
|
||||
name = "swat shield"
|
||||
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
|
||||
max_integrity = 175
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/shield/riot/implant
|
||||
name = "riot tower shield"
|
||||
desc = "A massive shield that can block a lot of attacks and can take a lot of abuse before breaking." //It cant break unless it is removed from the implant
|
||||
item_state = "metal"
|
||||
icon_state = "metal"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
block_chance = 30 //May be big but hard to move around to block.
|
||||
slowdown = 1
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -40,12 +40,4 @@
|
||||
user.visible_message("<span class='warning'>[user] waves around \the \"[label]\" sign.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] waves around blank sign.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/datum/crafting_recipe/picket_sign
|
||||
name = "Picket Sign"
|
||||
result = /obj/item/picket_sign
|
||||
reqs = list(/obj/item/stack/rods = 1,
|
||||
/obj/item/stack/sheet/cardboard = 2)
|
||||
time = 80
|
||||
category = CAT_MISC
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -275,6 +275,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
///The value in here has NOTHING to do with icons. It needs to be this for the proper examine.
|
||||
icon_type = "rolling paper"
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
custom_price = 25
|
||||
@@ -285,6 +286,10 @@
|
||||
STR.max_items = 10
|
||||
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
|
||||
|
||||
///Overrides to do nothing because fancy boxes are fucking insane.
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_overlays()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
AddComponent(component_type)
|
||||
|
||||
/obj/item/storage/AllowDrop()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/critter/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
|
||||
. = new_overlays
|
||||
if(opened)
|
||||
@@ -35,4 +38,4 @@
|
||||
if(tank)
|
||||
return tank.air_contents
|
||||
else
|
||||
return loc.return_air()
|
||||
return loc.return_air()
|
||||
|
||||
Reference in New Issue
Block a user