Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685
This commit is contained in:
@@ -206,8 +206,6 @@
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newtonian_move(get_dir(target, src))
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thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
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/mob/living/carbon/restrained(ignore_grab)
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. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
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@@ -4,7 +4,6 @@
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status_flags = GODMODE|CANPUSH
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mouse_drag_pointer = MOUSE_INACTIVE_POINTER
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var/in_use = FALSE
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no_vore = TRUE
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INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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@@ -74,9 +74,7 @@
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//misc
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/mob/living/carbon/human/dummy
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no_vore = TRUE
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vore_flags = NO_VORE
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/mob/living/carbon/human/vore
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devourable = TRUE
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digestable = TRUE
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feeding = TRUE
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vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
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@@ -283,7 +283,7 @@ There are several things that need to be remembered:
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alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
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variation_flag |= STYLE_DIGITIGRADE
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, S.icon_state, variation_flag, FALSE)
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var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
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if(OFFSET_SHOES in dna.species.offset_features)
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shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
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@@ -645,7 +645,7 @@
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attempt_resist_grab(FALSE)
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// Return as we should only resist one thing at a time. Give clickdelay if the grab wasn't passive.
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return old_gs? TRUE : FALSE
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// unbuckling yourself. stops the chain if you try it.
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if(buckled && last_special <= world.time)
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log_combat(src, buckled, "resisted buckle")
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@@ -668,19 +668,22 @@
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resist_fire() //stop, drop, and roll
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// Give clickdelay
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return TRUE
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if(resting) //cit change - allows resisting out of resting
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resist_a_rest() // ditto
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// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
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return FALSE
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if(last_special <= world.time)
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resist_restraints() //trying to remove cuffs.
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// DO NOT GIVE CLICKDELAY - last_special handles this.
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return FALSE
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if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
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// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
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changeNext_move(CLICK_CD_MELEE)
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return FALSE
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if(last_special <= world.time)
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resist_restraints() //trying to remove cuffs.
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// DO NOT GIVE CLICKDELAY - last_special handles this.
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return FALSE
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/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
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/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
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if(!pulledby) //not being grabbed
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@@ -23,5 +23,5 @@
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if(ranged_ability)
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ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
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if(vore_init && !vorepref_init) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
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if((vore_flags & VORE_INIT) && !(vore_flags & VOREPREF_INIT)) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
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copy_from_prefs_vr()
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@@ -14,7 +14,7 @@
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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speech_span = SPAN_ROBOT
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
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no_vore = TRUE
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vore_flags = NO_VORE
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/// Enable sprint system but not stamina
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combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
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@@ -347,10 +347,11 @@
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/mob/living/simple_animal/hostile/proc/AttackingTarget()
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SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
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in_melee = TRUE
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/* sorry for the simplemob vore fans
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if(vore_active)
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if(isliving(target))
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var/mob/living/L = target
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if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
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if(!client && L.Adjacent(src) && CHECK_BITFIELD(L.vore_flags,DEVOURABLE)) // aggressive check to ensure vore attacks can be made
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if(prob(voracious_chance))
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vore_attack(src,L,src)
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else
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@@ -361,6 +362,8 @@
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return target.attack_animal(src)
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else
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return target.attack_animal(src)
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*/
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return target.attack_animal(src)
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/mob/living/simple_animal/hostile/proc/Aggro()
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vision_range = aggro_vision_range
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@@ -103,7 +103,7 @@ Difficulty: Hard
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if(.)
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SSshuttle.shuttle_purchase_requirements_met |= "bubblegum"
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/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
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if(charging)
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return
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..()
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@@ -1,6 +1,5 @@
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/mob/living/simple_animal/hostile/megafauna/dragon
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vore_active = TRUE
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no_vore = FALSE
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isPredator = TRUE
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/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
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@@ -87,7 +87,7 @@
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if(!client && ranged && ranged_cooldown <= world.time)
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OpenFire()
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if(L.Adjacent(src) && (L.stat != CONSCIOUS))
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if(vore_active && L.devourable == TRUE)
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if(vore_active && CHECK_BITFIELD(L.vore_flags,DEVOURABLE))
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vore_attack(src,L,src)
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LoseTarget()
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else
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@@ -49,54 +49,53 @@
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||||
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||||
// Simple animals have only one belly. This creates it (if it isn't already set up)
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/mob/living/simple_animal/init_vore()
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vore_init = TRUE
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ENABLE_BITFIELD(vore_flags, VORE_INIT)
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if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
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return
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if(!vore_active || no_vore) //If it can't vore, let's not give it a stomach.
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if(!vore_active || CHECK_BITFIELD(vore_flags, NO_VORE)) //If it can't vore, let's not give it a stomach.
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return
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if(vore_active && !IsAdvancedToolUser()) //vore active, but doesn't have thumbs to grab people with.
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verbs |= /mob/living/simple_animal/proc/animal_nom
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if(LAZYLEN(vore_organs))
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return
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LAZYINITLIST(vore_organs)
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var/obj/belly/B = new (src)
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vore_selected = B
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B.immutable = TRUE
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B.name = vore_stomach_name ? vore_stomach_name : "stomach"
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B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
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B.digest_mode = vore_default_mode
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B.vore_sound = vore_default_sound
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B.release_sound = vore_default_release
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B.is_wet = vore_wetness
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B.escapable = vore_escape_chance > 0
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B.escapechance = vore_escape_chance
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B.digestchance = vore_digest_chance
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B.absorbchance = vore_absorb_chance
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B.human_prey_swallow_time = swallowTime
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B.nonhuman_prey_swallow_time = swallowTime
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B.vore_verb = "swallow"
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B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
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"The insides knead at you gently for a moment.",
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"The guts glorp wetly around you as some air shifts.",
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"The predator takes a deep breath and sighs, shifting you somewhat.",
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"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
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"The predator's calm breathing and thumping heartbeat pulses around you.",
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"The warm walls kneads harmlessly against you.",
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"The liquids churn around you, though there doesn't seem to be much effect.",
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"The sound of bodily movements drown out everything for a moment.",
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"The predator's movements gently force you into a different position.")
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B.emote_lists[DM_DIGEST] = list(
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||||
"The burning acids eat away at your form.",
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||||
"The muscular stomach flesh grinds harshly against you.",
|
||||
"The caustic air stings your chest when you try to breathe.",
|
||||
"The slimy guts squeeze inward to help the digestive juices soften you up.",
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||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
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||||
"The churning walls slowly pulverize you into meaty nutrients.",
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||||
"The stomach glorps and gurgles as it tries to work you into slop.")
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/mob/living/simple_animal/lazy_init_belly()
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if(!LAZYLEN(vore_organs))
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LAZYINITLIST(vore_organs)
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var/obj/belly/B = new (src)
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vore_selected = B
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B.immutable = TRUE
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B.name = vore_stomach_name ? vore_stomach_name : "stomach"
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B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
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||||
B.digest_mode = vore_default_mode
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B.vore_sound = vore_default_sound
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B.release_sound = vore_default_release
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||||
B.is_wet = vore_wetness
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||||
B.escapable = vore_escape_chance > 0
|
||||
B.escapechance = vore_escape_chance
|
||||
B.digestchance = vore_digest_chance
|
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B.absorbchance = vore_absorb_chance
|
||||
B.human_prey_swallow_time = swallowTime
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||||
B.nonhuman_prey_swallow_time = swallowTime
|
||||
B.vore_verb = "swallow"
|
||||
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
|
||||
"The insides knead at you gently for a moment.",
|
||||
"The guts glorp wetly around you as some air shifts.",
|
||||
"The predator takes a deep breath and sighs, shifting you somewhat.",
|
||||
"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
|
||||
"The predator's calm breathing and thumping heartbeat pulses around you.",
|
||||
"The warm walls kneads harmlessly against you.",
|
||||
"The liquids churn around you, though there doesn't seem to be much effect.",
|
||||
"The sound of bodily movements drown out everything for a moment.",
|
||||
"The predator's movements gently force you into a different position.")
|
||||
B.emote_lists[DM_DIGEST] = list(
|
||||
"The burning acids eat away at your form.",
|
||||
"The muscular stomach flesh grinds harshly against you.",
|
||||
"The caustic air stings your chest when you try to breathe.",
|
||||
"The slimy guts squeeze inward to help the digestive juices soften you up.",
|
||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
|
||||
"The churning walls slowly pulverize you into meaty nutrients.",
|
||||
"The stomach glorps and gurgles as it tries to work you into slop.")
|
||||
|
||||
//
|
||||
// Simple proc for animals to have their digestion toggled on/off externally
|
||||
@@ -134,6 +133,6 @@
|
||||
|
||||
if (stat != CONSCIOUS)
|
||||
return
|
||||
if(!T.devourable)
|
||||
if(!CHECK_BITFIELD(T.vore_flags,DEVOURABLE))
|
||||
return
|
||||
return vore_attack(src,T,src)
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
//CARBON MOBS
|
||||
/mob/living/carbon/alien
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
|
||||
/*
|
||||
@@ -17,121 +13,68 @@
|
||||
|
||||
//NUETRAL MOBS
|
||||
/mob/living/simple_animal/crab
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/simple_animal/cow
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/mouse
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/kiwi
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
//STATION PETS
|
||||
/mob/living/simple_animal/pet
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/cat
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/dog
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/sloth
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/parrot
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
//HOSTILE MOBS
|
||||
/mob/living/simple_animal/hostile/retaliate/goat
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_stomach_flavor = "You find yourself squeezed into the hollow of the goat, the smell of oats and hay thick in the tight space, all of which grinds in on you. Harmless for now..."
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/alien
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/bear
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath
|
||||
feeding = TRUE //for pet Goliaths I guess or something.
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/carp
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
//CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
|
||||
if(M.see_invisible<invisibility) //if src is invisible to us,
|
||||
msg = blind_message
|
||||
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
|
||||
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit() && !in_range(T,M)) //the light object is dark and not invisible to us, darkness does not matter if you're directly next to the target
|
||||
msg = blind_message
|
||||
|
||||
if(!msg)
|
||||
|
||||
Reference in New Issue
Block a user