From c93f16e4d4a5e56c8b40ed330ead31abdedfbde9 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Tue, 21 Jan 2020 00:45:51 +0100 Subject: [PATCH] Unused variable. --- code/game/objects/items/stacks/sheets/sheets.dm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index 03c3dcc3c9..b7ab760659 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -17,14 +17,13 @@ var/loom_result //result from pulling on the loom var/pull_effort = 0 //amount of delay when pulling on the loom var/shard_type // the shard debris typepath left over by solar panels and windows etc. - var/solars_multiplier = 1 /** * Called on the glass sheet upon solar construction (duh): * Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency * and possibly extra effects if you wish to code them. - * Keep in mind the solars' max_integrity is set equal to the obj_integrity by the end of the initialization, - * so you don't have to do so here. + * Keep in mind the solars' max_integrity is set equal to the obj_integrity later, + * so you won't have to do so here. */ /obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S) return