Removes Lag (tm) (#313)

* sensible fixes

* this too

* some more

* fixes chair icons

reverted to state before tg pull

* fixes telecomms icons

revert to state before tg pull

* fixes research icons

reverted to before tg pull

* de-whitewashed the stools

* fixed missing broadcaster sprites

* always load from the savefile

helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have

* stop it, ghosts

* fixes limb augmentation

https://github.com/tgstation/tgstation/pull/25446

* removes lag

* re-adds sounds

* exception

* makes travis happy
This commit is contained in:
TalkingCactus
2017-03-26 09:39:29 -04:00
committed by GitHub
parent 6db6e99830
commit c997ebcabd
41 changed files with 44165 additions and 118370 deletions
+3 -3
View File
@@ -320,9 +320,9 @@
I = image("icon"='icons/mob/human_parts.dmi', "icon_state"="[species_id]_[body_zone]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
else
if(should_draw_gender)
I = image("icon"='icons/mob/augments.dmi', "icon_state"="[initial(icon_state)]_[icon_gender]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
I = image("icon"= icon, "icon_state"="[body_zone]_[icon_gender]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
else
I = image("icon"='icons/mob/augments.dmi', "icon_state"="[initial(icon_state)]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
I = image("icon"= icon, "icon_state"="[body_zone]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
standing += I
return standing
@@ -554,4 +554,4 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "severedtail"
color = "#161"
var/markings = "Smooth"
var/markings = "Smooth"
@@ -1,5 +1,3 @@
/obj/item/bodypart/l_arm/robot
name = "cyborg left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
@@ -7,7 +5,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "l_arm"
icon_state = "borg_l_arm"
status = BODYPART_ROBOTIC
@@ -18,7 +16,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "r_arm"
icon_state = "borg_r_arm"
status = BODYPART_ROBOTIC
@@ -29,7 +27,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "l_leg"
icon_state = "borg_l_leg"
status = BODYPART_ROBOTIC
@@ -40,7 +38,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "r_leg"
icon_state = "borg_r_leg"
status = BODYPART_ROBOTIC
@@ -50,7 +48,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "chest"
icon_state = "borg_chest"
status = BODYPART_ROBOTIC
var/wired = 0
var/obj/item/weapon/stock_parts/cell/cell = null
@@ -100,7 +98,7 @@
item_state = "buildpipe"
icon = 'icons/obj/robot_parts.dmi'
flags = CONDUCT
icon_state = "head"
icon_state = "borg_head"
status = BODYPART_ROBOTIC
var/obj/item/device/assembly/flash/handheld/flash1 = null
var/obj/item/device/assembly/flash/handheld/flash2 = null
@@ -165,27 +163,27 @@
/obj/item/bodypart/l_arm/robot/surplus
name = "surplus prosthetic left arm"
desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
icon = 'icons/mob/augments.dmi'
icon_state = "surplus_l_arm"
icon = 'icons/mob/surplus_augments.dmi'
icon_state = "l_arm"
max_damage = 20
/obj/item/bodypart/r_arm/robot/surplus
name = "surplus prosthetic right arm"
desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
icon = 'icons/mob/augments.dmi'
icon_state = "surplus_r_arm"
icon = 'icons/mob/surplus_augments.dmi'
icon_state = "r_arm"
max_damage = 20
/obj/item/bodypart/l_leg/robot/surplus
name = "surplus prosthetic left leg"
desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
icon = 'icons/mob/augments.dmi'
icon_state = "surplus_l_leg"
icon = 'icons/mob/surplus_augments.dmi'
icon_state = "l_leg"
max_damage = 20
/obj/item/bodypart/r_leg/robot/surplus
name = "surplus prosthetic right leg"
desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
icon = 'icons/mob/augments.dmi'
icon = 'icons/mob/surplus_augments.dmi'
icon_state = "surplus_r_leg"
max_damage = 20
max_damage = 20
+4 -3
View File
@@ -1,4 +1,3 @@
/////AUGMENTATION SURGERIES//////
@@ -46,13 +45,15 @@
//SURGERY STEP SUCCESSES
/datum/surgery_step/add_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
/datum/surgery_step/add_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/bodypart/tool, datum/surgery/surgery)
if(L)
user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
L.change_bodypart_status(BODYPART_ROBOTIC, 1)
L.icon = tool.icon
L.max_damage = tool.max_damage
user.drop_item()
qdel(tool)
target.update_damage_overlays()
target.update_body_parts()
target.updatehealth()
add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
else
@@ -62,6 +62,7 @@
S.icon_state = icon_state
S.origin_tech = origin_tech
S.w_class = w_class
S.color = color
return S