diff --git a/code/datums/components/knockback.dm b/code/datums/components/knockback.dm
index 9c4cccd924..bd0d5ae352 100644
--- a/code/datums/components/knockback.dm
+++ b/code/datums/components/knockback.dm
@@ -60,4 +60,4 @@
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
- throwee.safe_throw_at(throw_target, throw_distance, 1, thrower, gentle = throw_gentle)
+ throwee.safe_throw_at(throw_target, throw_distance, 1, thrower) //, gentle = throw_gentle)
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 6b50df97dc..d2d72193b7 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -314,6 +314,3 @@
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice]'.")
-
-/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
- return
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
index 67ea32b7d4..3d106021de 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
@@ -354,6 +354,7 @@ Difficulty: Extremely Hard
return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
/datum/status_effect/ice_block_talisman/on_remove()
+ . = ..()
if(!owner.stat)
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
index 89693b0ffc..8eadf08abb 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
@@ -129,7 +129,7 @@ Difficulty: Hard
continue
to_chat(L, "[src]'s ground slam shockwave sends you flying!")
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
- L.throw_at(thrownat, 8, 2, src, TRUE, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
+ L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
L.apply_damage(20, BRUTE)
shake_camera(L, 2, 1)
all_turfs -= T